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in Guild Wars 2: Heart of Thorns
Posted by: Tapioca.9062
in Guild Wars 2: Heart of Thorns
Posted by: Tapioca.9062
We need them to pressure scrubs into PvP.
But it’s done the exact opposite. I don’t want to try leagues because if I dip my toe in I’ll be stuck with the ugly yellow square on my nameplate that I can’t remove.
Reproduced the bug by following the steps the OP listed.
I created a new Norn Ranger with a wolf pet, bounced back to the character select screen immediately upon loading in and went back in, pet stayed as a wolf. So I finished the tutorial area, logged out completely and logged back in and the wolf was now a river drake.
Besides the whole HP rant I agree on the impact over the community… I also noticed how now people is less likely to res you during meta boss fights specially, now it’s extended to “in general” … there are still some noble souls out there…
Depends, if you’re downed and in a safe spot to rez, people will rez.
If you’re full dead, people risk getting dead themselves by rezzing.
If you’re downed, and in the middle of a fire field or similar, only people with the right utilities can do anything for you without dying.
This is a two way street: I consider you a jerk if you’re full dead and just sitting waiting for a rez, while everyone else WP’s to run back. (not you in particular, just any “you” who does this lol)
+1 Totally agree, if your in a “downed” state in the middle of a fight I will do my best to try and get you back up, even to the point of going down myself. But if your dead while the fight is still on, then you really need to wp and run back or wait till the fight is over. Rez’in someone who is dead in the middle of a fight takes way too long plus it takes two people out of the fight, one, you being dead, and two, the person trying to rez you.
Absolutely this. I will absolutely go out of my way to get someone up and back into a fight. However, there are caveats, if you’re lying dead somewhere, up you go, if you’re inexplicably lying dead two inches from a waypoint, up you go. If you’re dead at a meta boss or similar, I will walk all over your corpse while I fight and wait for you to waypoint out.
Why? Because most HoT bosses, especially the Chak Gerent, are just giant DPS races. Your corpse is scaling the boss, me stopping to rez you lowers the overall group damage and leads to a higher chance of failure and having stand in one spot rezzing a person who won’t waypoint while the AoE happy bosses are doing their thing is a real good way to get killed yourself. If you’re downed, I’ll help you up. If you die, it’s on you to waypoint out and get back into the fight.
I would love an inspecting option though for cosmetics. What skins and dye are they wearing??
I sometimes get curious about things like that too. So I politely ask the person what they’ve chosen. I’ve always received courteous and informative answers.
Well there you go. Thanks, guys.
I’ll happily enjoy my bonus mangled Kudzu skin.
Kind of wanted HS to give 3s of Vigor when traited for TE, only because Anet is so protective on giving out Resistance, so I know Ranger will never ever receive it.
HS already gives condi cleanse. Why would you want it to give Resistance too?
So I finished the collection for Tier 1 Leaf of Kudzu crafting, saw the amount of Spiritwood and Elonian Leather it required, had a good little chuckle to myself, liquidated my non-vital mats and just bought Leaf of Kudzu off the trading post. When I unlocked the skin it also unlocked the Kudzu Experiment skin at the same time.
This seems like unintended behaviour to me, but I don’t really have the resources to test this on the other precursors to see if this is an isolated occurrence. Now, I know you’re all very busy people, so why not just send me a barrel full of precursors and I’ll test it for you? No? No. Okay. In any event, pretty sure this is a bug.
I don’t think we’re going to be facing the DSD soon solely from a mechanical perspective. Namely, underwater combat is still jank and Anet have focus remarkably little attention towards it. Most elite spec skills I’ve checked on don’t work underwater and the Rev only has one underwater weapon but two underwater weapon slots. If they were planning towards a confrontation with the DSD then I think Anet would have worked to improve or expand upon underwater options now instead of more or less shutting them away.
I agree with you in regards to Kralkatorrik though. That’s where I’m placing my bets. You’ve done excellent research and make good points. In addition to what you’ve said, I think there’s a plausible additional point to consider that could link the White Mantle and Kralkatorrik.
A White Mantle arc will more than likely bring a degree of focus back towards Kryta and Krytan politics. Especially considering the White Mantle’s depiction as bandits and Caudecus’s MO has been using bandits as a proxy force against the throne. I’m not saying that Caudecus is White Mantle, per se, I just think the coincidence here is highly suspicious. This ties into Kralkatorrik because the most important, dangling Krytan politics plot hook is, of course, the Ebonhawke Treaty. And what’s right near Ebonhawke? The gate into the Crystal Desert. Considering that our airforce is currently decorating the Maguuma, if Kralkatorrik starts stirring and making trouble, this is the most likely route of attack towards its den.
This, to me at least, strikes me as a plausible way that we could plot a path directly from White Mantle to Kralkatorrik.
It was my understanding that Ascended Viper trinkets can drop as Raid rewards. So, if you want that statset, I hope you like raiding.
They would be empty in pvp/wvw :/
I don’t think WvW being empty is something that Anet is overly concerned over. If it was, they’d be doing something to remedy the empty maps due to the Desert Borderlands flop.
Structured PvP, though, that’s a serious concern for Anet. All must bow before the cult of esports. They’d probably just make it mandatory for Australian players. Just force us to play SPvP while chanting “esports” before we can actually do something we want to. That feels like it would fit in with Anet’s current MO.
There are a bunch that spawn directly in front of the turrets. Hard to miss once you know what you’re looking for. You don’t have to fail in phase one, but they’ll disappear quick. Once you see Teq getting close to 75% health you might want to break off a bit and stand near the turrets so you can grab it while they’re up.
Also, be careful when you finish the collection. Currently the pack is soulbound on acquire, so whichever character you open the chest for has the item stuck on them.
I don’t think the Personal Story could realistically get much easier. Still, Vayne has the right of it here. The game allows people to group up for a reason. So I’ll extend the same offer. If you’re on an NA server and need a hand, feel free to send me a whisper and I’ll do my best to help.
Is it ever stated anywhere why this one area of Charr society is dependent on family bloodlines considering that in greater Charr society family units are much less important?
Most of those numbers make me laugh. WP, POI and vistas hardlyare things to find. How many POI’s are really interesting?last time I found an interesting POI was when I found what was left of GW1 LA, or ToA in Godlost swamp.
And how is that relevant? he’s comparing the exploration aspects of the game, were you amazed at every landmark in GW1? no, but they still count.
Traits yeah half the time I end up having to use traits I don’t want to use with this new system. GW1 system gave you far more choice.
EoTN had less active skills and you can’t possibly claim that adding stat points was “more choice” than choosing traits.
Still, numbers don’t lie and EoTN is far behind, the objective evidence is not on your side.Skins, yeah EoTN reskined some armor, I’m sure.if we looked closely to the skins in GW2 we would find most where reskins also. Nothing hing wrong with that, but me personally most of the new skins in HoT are not great at all. Exalted are probably the best looking.
Noone claimed GW2 had no re-skins, the guy was comparing both games, without removing re-skins and HoT is still ahead.
To be honest, I was comparing content. Seeing someone compare points of interest to entire dungeons and give them the same weighting in regards to content put me in such a state of disbelief that I didn’t even know where to begin addressing it. Points of interest aren’t exploration. They’re the exact opposite of exploration. There’s no real sense of discovery or exploration if you’re just following a checklist of dots on your map.
Points of interest are filler garbage for people who need to be handheld through exploration rather than being willing to do it on their own. It’s the NPE of exploration. They are not content. The fact that anybody would try and include points of interest in a round-up of game content for a comparison suggests to me that they know Guild Wars 2 and HoT are content light and are trying to artificially bulk up the numbers.
Although, maybe that’s the answer to complaints that HoT is content light. Just add sixty new points of interest to each map. So much new content! Two-hundred and forty new points of interest. There’s your endgame right there.
They were always slightly rare. I’ve only ever had one drop for me.
The vast majority of medium chest armour is either ugly, trenchcoats or ugly trenchcoats. HoT switched up this trend by giving us an ugly trenchcoat with blades all over it, an ugly lumpy chest armour with a glowy particle effect and yet another trenchcoat.
Why do something different when you clearly have a formula?
It seems unlikely that we’ll see LS3 before the raid is out in entirety. This is both since the raid is apparently meant to contain the next story arc that will carry into LS3 and because that’s where Anet is focusing its development resources.
So now we just have to wait for Anet to finish developing the content that maybe 3% of the playerbase will clear and then it will be time to wait for them to develop the LS3 content.
Technically speaking, Factions isn’t a 1:1 comparison since it wasn’t an expansion. Factions and Nightfall were both stand alone games. The more appropriate comparison is to Eye of the North, which blows Heart of Thorns out of the water.
Still, for the sake of playing devil’s advocate, Factions included two new professions, tons of new skills, 33 new areas, new armour skins with each set being unique for every profession and gender, god knows how many new weapon skins, 3 new PvP modes, new guild halls, 14 repeatable story missions, 2 elite missions and 5 challenge missions. There’s likely more but I can’t think of it off the top of my head.
One of the complaints I’ve seen pop up frequently on the forums is that HoT feels less like an expansion and more like exceptionally over-priced DLC. I’m inclined to agree with that view. HoT will likely get bulked out to a degree once the Living Story content drops but at the moment, it looks underwhelming in comparison and feels like it was shoved out the door before it was finished.
Hey all,
Just a note to say that we’ve disabled one of the hero points in Auric Basin for a little while to allow the team to fix an exploit with—of all things—poisoned bacon.
The devs will get a fix in very soon and you’ll soon be able to acquire that hero point soon.
Thanks for your understanding.
https://forum-en.gw2archive.eu/forum/game/hot/One-Hero-Point-Temporarily-Disabled/first#post5794020
This is a fantastic idea.
However, we all know they’d either end up in the gemstore, at the end of some ridiculous collection or behind a giant resource sink. Because why just enjoy playing the game when you can soullessly grind instead? That’s the difference between a game and endgame apparently.
Would it be possible to make these Soulbound on Use rather than Soulbound on Acquire?
I finished the collection on my main who’s in Ascended gear. Now it’s stuck on that character who has exactly zero use for it. The Rev armour collection set had the same problem recently and it was adjusted, it would be nice to see the same thing happen here.
Well doesn’t that just sound like an exploit? But then again, considering the current common method of getting it isn’t much better, I shouldn’t complain. That achievement is complete garbage.
You don’t get laurels every day. There’s a set sequence of log-in rewards you get for logging in at least once per day.
http://wiki.guildwars2.com/wiki/Login_rewards
If you’ve been logging in regularly, you might also want to check your inventory for the Bag of Laurels item and open it.
I care less about esports than I do about regular sports. I am sick of Anet trying to shove players where they don’t want to be though.
I don’t know what it is about that area below Tarir, but jumping down into there hits me with a massive FPS drop and it’s essentially a coin flip as to whether it will go away soon enough for my glider to deploy or if I die.
I’m also in Australia, have a high ping and have no problem getting the HPs in Verdant Brink.
The biggest problem you’re likely having comes from you pressing your spacebar twice. It’s a great way to fail glides. When you jump continue to hold down the spacebar and your glider will deploy. If you double tap the spacebar, you’re gonna have a bad time.
I just want to finish off my Rev’s armour collection so I never have to do this meta again.
I spent a lot of time in the Silverwastes for silk. Eventually I got gated by linen and made a mid-level bag opener for mid-range salvage. Slowly, over time, I crafted each piece. All that time in the Silverwastes also got me pretty far into the Bioluminescent Armor collection set, so I finished that off and the reward is an ascended armour piece. That was my sixth.
Adventures ought to be like jumping puzzles. Achievements and some shinies for those who enjoy it, but not a necessary evil if you don’t.
I wonder why ANET thought their customers bought HoT if they’d rather be playing a platform game.
Ah, but there are masteries locked behind jumping puzzles too though. They probably oughtn’t be, but just saying, they are like adventures in that respect.
Probably not. Once the next expansion comes out I’ll likely take that as my cue to just walk away. Essentially the B2P equivalent of not re-subbing.
I think Anet’s actions have made it painfully clear that I’m not their target demographic. They wanted the WoW audience, like so many other failed developers who were blinded by that big money prospect. However, I am not the WoW audience and I will never be the WoW audience. If I wanted to be playing WoW, I’d be playing WoW. So I see no reason to continue forward once we reach a natural point of divergence.
I don’t want raids. I don’t want obnoxious gear grinds. I don’t want to pay $50-$100 USD for four hours of story content so shallow that the development team recognised it before launch and tried to artificially bulk out the duration with time gates from masteries. I don’t want more time gates in general. I don’t want a game with so many bugs that it feels like it never went through QA. I don’t to play a game designed by people who apparently think endgame translates to “endless grinding”.
I could do this all day but ultimately, as a product, Guild Wars 2 has never been worth the money I’ve sunk into it. There are still things I like, the music is lovely and the visuals are gorgeous. I would even enjoy the story if it weren’t so often handled in a hamfisted, amateurish manner. The potential is there but then it just nosedives straight into the ground.
I’ll stick around for now and continue playing with my friends, but once Anet give me an out, they’ve convinced me I should take it.
Do you have a source for that? I mean did they specifically say ‘big role’ or is that a community addition?
With the communication being so few and infrequent there isn’t much room for clarification, so players might assume things.“Leah also said that the Mordrem Guard and the Nightmare Court are separate factions, and joining up with Mordremoth isn’t necessarily in line with the court’s ideals. She hinted that players can look forward to seeing this explored in the Guild Wars 2: Heart of Thorns storyline.”
https://www.guildwars2.com/en/news/the-mordrem-guard-on-points-of-interest-a-summary/
Only mention I see. However, that “explored” turns out to be three NPCs, two of which are in one story instance and the third is in one place in Dragon’s Stand.
Not much ‘exploration’ there to be honest.
I couldn’t agree more. You run into one Nightmare Court prisoner and then when you run into the second, the character starts aggressively demanding to know why Mordremoth is taking so many Nightmare Court prisoners. If that’s a thing the designers wanted to communicate it really should have been done better in the game.
What’s the answer to players choosing not to play the gimmicky mini-games like Keg Brawl that you’ve introduced previously? Why, just force them to do them to completely unlock their masteries. It’s like the old carrot and stick, except that the carrot is also a stick.
I had very little interest in them to begin with and of the ones I’ve tried, there wasn’t a lot there to endear me to them.
The updraft thing is asinine and poorly communicated to the player. Why didn’t they just do it like the Wyvern fight where you have to jump off the platform and catch an updraft. After trying this fight multiple times, I still don’t know what the player is supposed to do to get thrown into the air. Sometimes it happens, sometimes it doesn’t. Dying because I knew what was needed but didn’t pull it off is ok, dying because I don’t have a clue what the game wants from me is not. I’ve quit bothering with it until the rifts over empty space issue is resolved.
I did this in my first attempt on the boss. “Oh, the floor is lava. Clearly I’m meant to jump off, find an updraft and survive like that.” And then I just died. I didn’t even see the updrafts initially because of all the visual noise. Same for the protective bubbles, I didn’t realise they were there until I checked the achievements for the fight. A lot could be done to better telegraph what you need to do and make the appropriate elements much easier to see.
I agree with you 100%. If I mess up in a fight, mea culpa, but it’s kind of a terrible move to put players in a position where you don’t adequately demonstrate what they’re meant to do, make what they’re meant to do visually difficult to find and then give them a very small window of time to figure it out and find what they’re looking for or else they die and have to start from the top.
Are the tears from people actually playing the raid or from people unsuccessfully trying to play in VB but can’t since the map is bloated with people trying to find a raid group due to Anet not creating a lobby area for the raid?
I think it would also help to unlock the Fractal LFG. At the moment your personal reward level determines what sections you’re allowed to post in. I think this is why people keep posting Fractal groups in Open World instead of the appropriate Fractal section.
I agree with the OP though, more sections would definitely help improve the clutter.
This system brought to you by the people who believe that four logs turns into one plank of wood. It was never going to make any sense.
Doesn’t Eir say that they’ve been denied both food and water? Seven days is a long time to go without water, especially in a jungle. Maybe Norn physiology is different from a human’s in this respect but after a week I’d be expecting a corpse instead of a prisoner.
Right near the entrance of Auric Basin on the Verdant Brink side and inside Tarir near the waypoint. You’ll need the appropriate mastery to buy the items from them.
What was so difficult about her in normal mode? Her channeling attack can have its damage reduced simply by killing all of the adds before they reach her. Her circle attacks have an obvious tell as indicated in orange. If you’re unable to melee her for whatever reason, use ranged attacks.
Just kill the twelve mobs who spawn spread out all over the arena. But don’t get too far from the boss or she’ll spam knockdowns. But don’t get close either because then you get stuck in the constant rings of long launch CC. The best I’ve managed in that fight is to get her down to two adds absorbed in a wave. But in the later stages it’s generally eight or ten per wave. You just eat too much CC and you can’t avoid it all and kill the adds at the same time.
Exalted vendors sell viper recipes.
It seems like they might not compete for food. Didn’t Zhaitan essentially eat magical artifacts? Mordremoth was able to tap into more raw sources of magic through the leylines. Was it ever stated if Zhaitan or the others could do the same? If they are unable to tap into leyline magic then it may be that each dragon has a specific delivery method for its magical consumption and do not really “compete” for food. Zhaitan devours magically imbued objects. Mordremoth eats directly from leylines.
Do we have any specifics on how the others consume magic? I feel like Jormag probably consumes living essence (souls). We know they have power because soul batteries work. It wouldn’t surprise me if he has snacked on some of the lost spirits of the wild. He also has a presence in the Mists and feels like a religion almost (which, in a way, feed off of the souls of their followers).
Kralk, Primey, and especially the DSD….I have no clue how they feed.
Mordremoth also consumes magical artifacts. We’re shown this during the attack on Concordia.
The Druid move speed trait is a Major, not a Minor. If you want to go fast you have to sacrifice another choice to do so.
They’ve been talking about building upon and learning from things for the future for 3 years… And I will give credit where credit is due, they learned how to deliver good story
I thought they’d learned with LS2 being an improvement on LS1 but if anything the HOT story is worse than LS1.
I probably should have worded that better, what I meant was they have learned how to deliver story well, but have completely forgotten how to come up with a good story in the first place. MEANING their voice acting, music and visuals are at an all time high, but the story itself was worse than a botched circumcision. Its started out amazing until you get past verdant brink, then the story starts to feel rushed, and by the time you get to tangled depths and do the rata novus part its like they just said kitten it.
It felt rushed even in Verdant Brink. One of the things I liked about LS2 was that you could talk with your companions and get their perspective on things. Now it’s like they’re mute setpieces that are incapable of saying anything beyond their voiced lines. It’s like an emotional moment happens, you walk up to your companions to read some further dialogue about what happens, you press F and they just stare at you in aggressive silence.
I don’t know, DoctorDing. The Itzel vendor has the gathering tools and salvage kits, everything you can get off the trader, even if you haven’t touched Itzel mastery you can still access that tab. There is absolutely no need to drop a merchant express there because the frog is one. And if the dropper were using the frog, then his “next thing” wouldn’t be to make a merchant.
He also could have been using a Heroic Booster, opened all his bags at the vendor so he could salvage/merch, hit the inventory limit and had the merchant spawn in front of him. There’s a reason why Anet have a policy against naming and shaming. Sometimes people just mess up and they don’t need a lynch mob coming after them with torches and pitchforks because the mob has assumed the worst of them.
Derigar, please make a post saying you think we’re going to Elona next. I want to go to Elona next.
There’s also no Elder Dragon who’s minions are fleshy. The closest we got was Mordremoth with plants. Unless the DSD turns out to be an Elder Dragon of Animals, no flesh and blood creature will be Elder Dragon minions.
What about Risen though? Super gross rotting flesh, sure, but still flesh.
One of the things that struck me with HoT was how passive Mordremoth was presented to be. Most of his actions appear to be reactive rather than active. Canach notes that Mordremoth likes surprises but ultimately Mordremoth isn’t shown to actually do a lot. As the Elder Dragon whose sphere includes Mind I’d have chalked Mordremoth up as something of a schemer, which would fit in with Canach’s description of him. This disparity between how Mordremoth is described and what we see of his actions could be explained away as poor writing, but for once, I don’t think that’s actually the case. I think Mordremoth had a game plan and came dangerously close to pulling it off.
The first part of the plan happened in LS2 where Mordremoth attacked Camp Resolve and pressured Trahearne to assault the Maguuma. If you speak to Trahearne in that instance after the attack he’ll comment that he thinks if they don’t launch the attack soon they’re not going to have another chance. This puts the Pact in the position of either waiting for Mordremoth to get his ducks in a row and overwhelm them or attacking into Maguuma. And we saw the result of taking the fight into the Maguuma, Mordremoth’s ambush, the Pact fleet destroyed, the Call, boatloads of corpses for blighting trees and the capture of Trahearne. I don’t think this was dumb luck on Mordremoth’s part but rather a planned development.
The capture of Trahearne here is something that I also think was a planned move. Mordremoth treats Trahearne with a special degree of attention and care, even going so far as to essentially turn Trahearne into a horcrux. From what we know of Elder Dragons, they shouldn’t care that much about any single baseline minion. You could argue that Trahearne was a special case given his standing as the firstborn of the Firstborn sylvari and therefore it was a question of status, but I still don’t think that’s the reason.
I think the reason Mordremoth placed so much focus on Trahearne has to do with Caladbolg. Trahearne mentions that he’s connected to Caladbolg. Which is interesting considering we’ve seen what happens to other people when they are affected by a powerful dragon artifact. Kellach is corrupted by Zhaitan’s power essentially becoming a cursed Risen magnet and Steag is corrupted by Jormag’s Sanguinary Blade becoming an icebrood. Yet we also see Zephyrites using Zephyrite crystals which are dragon artifacts from Glint with no real adverse effects. From this we can infer that it’s not necessarily dragon magic nor dragon artifacts that are inherently dangerous, but rather the individual dragons they are connected to. From this I’m led to believe that dragon artifacts act as conduits for the dragon’s power and influence. After all, how could a sword make the decision to corrupt someone and if dragon magic itself isn’t inherently corruptive then what we have left is the individual dragon exerting their influence and desire to corrupt and control.
If my view here is correct, then what Trahearne essentially has in Caladbolg is a conduit to the Pale Tree’s power and influence. If Mordremoth can corrupt Trahearne, I believe Mordremoth can use Trahearne’s connection to Caladbolg to assault the Pale Tree and attempt to corrupt her. In her weakened state I don’t believe that the Pale Tree would be able to offer much resistance. The corruption of the Pale Tree would then ultimately be leveraged against Sylvari beyond the Maguuma and used to corrupt them as well. This would have given Mordremoth a new army of Mordrem Guard, a powerful Dragon Champion who doubles as a blighting tree and access to an Asura Gate that leads right into an Asura Gate hub in the heart of Lion’s Arch which would lead to a situation akin to the Central Transfer Chamber being captured by Destroyers.
This would allow Mordremoth to open a widescale fronts essentially anywhere while the Pact is grounded, mired and fighting for survival far to the west in the Maguuma wilds. If Mordremoth had not been stopped by the Commander this would have been a game over situation.
This is, of course, mostly speculation and theory but it does neatly answer questions like why Mordremoth was so focused on Trahearne and why it seemed like Mordremoth wasn’t doing much of anything overtly. Please let me know what you think.
From what I understand, Nebo doesn’t scale properly. I believe it’s not intended but I’ve never seen official confirmation that this is the case.
Since they changed it, I’ve managed to do it successfully once out of the times I’ve tried. Every other time ended the same way: Stunlocked trampled to death and then event failure.
Oh, so that’s why some guy snapped at me to “follow the train” after I killed a bunch of mobs I ran into.
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