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GW2 loot system , Do you players like it ? yes/no give reasons for both

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I just wish you were rewarded more for the tasks you did. Right now it seems you could run dungeons, events, or do pretty much anything and get mediocre vendor food unless the RNG gods blessed you at birth.

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

In addition, I know they’ll never do it (it’ll affect the economy and probably kill the sale of fine transmutation stones from the store), but I would love it if they adopted the “Style” system from DCUO, where once you’ve unlocked an armour style, you can apply it whenever you like to whatever you like for no cost, therefore building up an extensive and awesome wardrobe.

Yeah that is all pretty doubtful especially with the way the transmute features are set up. But thank you on your opinion for the point of the thread.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Oh agree – that multi guild system is a mistake – just saying that the people who guild hop are not very nice guildies in ANY game, not just GW2. Well, at least in GW2 we don’t have loot drama

I agree, and sorry if I’m not replying to every single post there have been quite a few in the last few minutes (thanks guys, I appreciate the feedback and discussion!)

People who guild hop are always going to be present. But the fact of the matter is that this game is basically encouraging it. Or at the very least, making it to where you shouldn’t care about doing it.

I don’t care for guild hoppers, and luckily for me, the requirements for getting into my guild are on their own good enough at steering away that type (usually). But the second that they get an invite from a zerg guild who invites EVERYONE without even so much as a greeting will get that member because they have 500,000 influence and every upgrade with 320 members online.

Granted those members might not even be representing the guild, but the guild shows that there are 320/500 members online, and your other one you are in has 20/120 then… well.. you can pretty easily figure where the average person will go.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

When I first heard about the multi-guild system I thought that it’s a wonderful idea. Join various groups and band together with each one of them for different kinds of game content or goals. Delightful! After a month or so I started to become fed up with it.

Guilds lose their meaning when the chat is always empty and there’s no common activity because everyone is out there representing eight other guilds while being active in a ninth one. At least for the moment. Next week they are latching onto another bandwagon or join three more groups, completely forgetting about the previous ones. It only accomodates the notorious guild hoppers and those who like stirring up trouble then vanishing without a trace.

For anyone struggling with this issue I advise looking for a guild with a fair entry requirement and strong emphasis on guild commitment. If they have a dedicated guild page or forum and have been active for more than a month or two, it’s usually a good sign to give it a go. That or make a guild with such rules. Looking for people within your own country or gaming time and banding together can also be benefical so you don’t face the inevitable problem of different time-zones with four people being online while the other twenty-one are working or asleep.

I felt lonesome (in guilds with 400+ members!) and bored as well before I found a small but active community. I don’t think we have more than 15 members online at any given time but all 15 of those are active both in the game, on the chat and we even have our own TS3 room. We aren’t earning influence and riches like the mammoth guilds and their 500 members out there but there’s always someone to run dungeons and WvW or do events with.

VirtualFrog, thank you for your reply! I’m glad you were able to find a good guild that you were looking for. We also have those requirements and an organized website with information about our guild plastered all over the thing so people know what to expect from us and from them before entry.

Unfortunately, people can say whatever they want and then go do something else 5 minutes later. And I’m glad to see that you pointed out the huge issue with it all – the representation and people forgetting they’re even in certain guilds. They do, literally become meaningless.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As leader of a guild myself (well, we have a collegial lead of elders, but I’m the one holding the guild), I think that multi-guild system is a big mistake and should never have been added to any MMORPG. Our guild has a rule in the charter against multi-guilding.
I don’t know how someone at ANet can have had such an utterly stupid idea.

I agree. It’s also in our rules (which seems like most respectable guilds worth their salt enforce) for each member to represent only that guild. Now when guild members agree to that, join, then later get invited to a larger guild, what do you think they do?

They join and represent the larger one without thinking twice. It’s horribly destructive and I’ve seen more than a small number of good guilds fall victim to this. It creates a horrible mentality and attitude in the members of said guild and ultimately people will flock elsewhere for whatever reasons and not even think twice, care, or let anybody know.

Most don’t even Gquit they just stop representing indefinitely as if that guild is potentially a safety net if the guild they’re currently representing has an issue and they need to again re-represent elsewhere.

Well, to be honest, in other games, people will just /gquit and join the bigger guild.

I’d rather have people up and leave than just sit in my guild using it as a fallback method in case their 500 member guild needs to kick someone for a better player or IRL friend of a leader.

My guild has never and will never be a fallback guild, and it upsets me greatly to see such a blatant disregard for community encouragement and guild development that this game currently has.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Yeah i understand your points clear as day and i can see why you are so frustrated.

I know its 4.40am where you are now :p but i fail to see what you mean by “its more than just they can cause its the internet”. I believe thats it done and dusted. They are (probably mainly) casual kids who have no respect for the community people are trying to build within the game to make it a great place for most, no respect for people taking their time to do so, and no loyalty or respect to the group they play with. They don’t follow the guild rules and get spoken to? “Oh its ok it’s a game on the internet, eff this guy, i can say what i want to him and get away with it”.
Thats the way i see that problem anyway. You have those guys everywhere though, in every team/group orientated game.

But, for everyone of those guys im sure you have 10 more loyal, respectful, friendly guildies with you who love to play under your name cause you do sound like a guy who cares about his guild.

BUT, i also agree that there is no incentive for someone to commit. Unless of course they are high ranked or favourable within the guild. Ahh but maybe there is. People to play with, a group to chat with etc. But then it flies back to “oh i can do that with any group”.

Thank you for your reply, and compliments. This guild has been my life blood and I’ve actually met some of the best friends of my life in it. That being said I completely agree with you, and for my guild, it’s more of an inconvenience and annoyance. But to other guilds, it’s actually enough to end a guild of people who have been playing together for years.

The internet has people with bad enough attitudes as it is before you throw in a reason to not care. If this system was used correctly I’m sure it’d be a great addition to the game, but as it’s currently set up, it’s nothing less than destructive and harmful to the life of smaller, tighter knit guilds or even newer ones.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

People are not forced to care about you or your guild. They probably got in because you either invited them right away without even asking or advertised and they were curious. They checked yours then tried other guilds to find a suiting one for themselves.
Chance are that if they don’t represent your guild, it’s because they are in a better one already.

I’m sorry, I figured the part where I mentioned I’ve been doing this for almost 10 years would have given the impression that I knew what I was doing and am still doing it successfully up to this point.

It’s an issue, regardless of current success or lack-there-of. I don’t zerg invite, none of my officers do either. We have conversations with members WHO WHISPER US about getting invites to our guild. Only to find that days later they just stop representing.

Please if you’re going to comment, read the posts people make before hand.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I find that most people don’t represent simply because I think they forget. I think it’s sort of baked into our nature at this point…guild affiliation is something you set and forget. Most people probably have the best of intentions to switch back and forth, but they don’t end up doing it except on very rare occasions. I have found that very few people in my guild ever stay on top of things to the point of splitting their time between guilds or switching for certain play.

It’s mostly an all-or-nothing proposition. They either represent or they don’t. Whatever other guild they are a part of ends up getting their time because it facilitates communication in WvW or whatever reason, and they never switch back. Same thing with switching servers…I’ve got several good folks in the guild that switched servers and stopped representing at one point, and just never came back.

Maybe the feature works well for mega guilds, but for the vast majority of guilds, I agree with the original poster. The feature sounded cool to me on paper, but after having dealt with it since launch, I’m finding it really diminishes my guild. What sort of impression does it give to a new member when they join up and see 10 people online, 6 of which are not representing? It says okay, this guild is not worth spending time on.

I think I’m going to have to start implementing a “must represent” rule. It’s a shame, because I can see the flexibility being nice for people…but I need folks to commit to being in a guild and helping it succeed, not just flipping a switch and forgetting it.

I couldn’t agree more with the start of your post. Most people forget. Here’s the thing though. When being politely reminded of it, I often get “Who the hell is this?” or something similar. As a GUILD LEADER. I have people who don’t even care enough to know who the leader of the guild is.

Granted there are always at least a few of us in vent, but for the most part it seems that people nowadays have either gone to WoW or zerg around from guild to guild to get what they can out of them and then flock to a new one.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

As leader of a guild myself (well, we have a collegial lead of elders, but I’m the one holding the guild), I think that multi-guild system is a big mistake and should never have been added to any MMORPG. Our guild has a rule in the charter against multi-guilding.
I don’t know how someone at ANet can have had such an utterly stupid idea.

I agree. It’s also in our rules (which seems like most respectable guilds worth their salt enforce) for each member to represent only that guild. Now when guild members agree to that, join, then later get invited to a larger guild, what do you think they do?

They join and represent the larger one without thinking twice. It’s horribly destructive and I’ve seen more than a small number of good guilds fall victim to this. It creates a horrible mentality and attitude in the members of said guild and ultimately people will flock elsewhere for whatever reasons and not even think twice, care, or let anybody know.

Most don’t even Gquit they just stop representing indefinitely as if that guild is potentially a safety net if the guild they’re currently representing has an issue and they need to again re-represent elsewhere.

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Not even a bank “tab” necessarily. In Guild Wars 1 there was an NPC that did it for you. Took in new hats and costumes respectively and then for a fee (10c would be the GW2 equivalent of the fee, I imagine) would give you a copy of the hats you have acquired.

Costumes were free.

A bank tab wouldn’t be a bad idea either. Really anything that allows us to store our costumes is something I’d embrace.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I partially agree with the OP, my point of view is as guild member, not leader here. What I do not like about the current system is that you only hear chat of the guild you are representing. If you could chose which ones to hear, possibly all, I’d be much happier and it would promote actually being active in more than one guild at a time.

It would also allow more easily to decide which guild should receive your earned influence. Currently I am in two guilds, a small and a big one. The big guild has well over half a million influence amassed, they can’t even spend it as fast as it comes in. The small guild could actually make use of what I earn, but due to activity I want to hear the big guild’s chat, so I have to represent them.

I used to be in a guild in WoW and also in a raid group which had its own chat channel, allowing me to interact with both at any time. That worked perfectly imo, and I am missing such a feature here.

Another feature I am missing is to be able to look guilds up via a “/who” feature. When trying to find out how active a guild is you are interested in, your only option is pretty much to join and see what happens. Leads to much more guild hopping in the end.

Thank you for your post and I agree with you. The problem with a /who feature or something similar is the fact that in a medium to small sized guild that values quality members over a ton of them, they generally don’t have all that many on at once.

Couple that with the fact that now most of those members aren’t even representing (IE Not even showing up as being in that guild). Which guild would you join? The one with 400 people online or the one with 4?

That’s a problem..

I am all for the chat option too and I’m surprised it wasn’t introduced in that way. But as it stands, it is a feature that is literally destroying guilds that have had good histories up until GW2 – the game which should have been that guild’s future for years to come, only to destroy it because of what it does to player attitudes influenced by the current system.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Its not the mechanics or the function that is at fault. Its the human element.
When Guild Leaders are obsessed with recruiting every stranger they meet just to get numbers, you can expect very little coherency.

A good guild takes time to develope

I’ve seen plenty a good guild destroyed by the fact that nobody seems to care in this game. You’d think in a guild seemingly revolving around guilds and cooperation, they would place more of an emphasis on actually being part of a guild and participating with that guild and doing events and the like with them.

Please don’t sit there and say good guilds require time to develope. I’ve been doing this almost 10 years now and not once have I seen such a stagnant and uninspired guild system that just encourages flakiness and the “abandon ship” mentality.

When you can message someone in your guild and have someone ask who you are, as the guild leader who is on every day, there is a problem. I’ve seen even other guild leaders abandon their guilds and join others (even mine in some cases) because they were too frustrated with how guilds are treated and perceived in this game.

I’m not sure if you’ve ever led a guild before, but give it a shot for a couple years in a game where guilds are held in high regards and actually mean something, then come try doing it in GW2 and see how upset it makes you.

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Heading off to bed for now, hopefully more people comment later in the day, thanks!

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I’m part of a great, massive Oceanic guild on Sea of Sorrows and i believe the feature to actually be quite useful. The guild is that big now that it actually spans across 3 guild groups and over 900 members. Its great for the leader to be able to switch between all of them and organize meets, events and check up on everyone. Its also great for the top ranking members of the guild who also help lead as well.

I get where you’re coming from completely though. But not everyone is like the guy in your example I, for instance, am apart of 3 guilds. 1 for my real life buddies, another for the forum community im apart of and the main in game guild i represent.

I almost always rep my main guild although its great to be able to pop in and see whats up with some mates or see whats going down within my community.

Like most things its a 2 sided coin, and with all due respect its not breaking the game like some other things. It’s not going to be a priority and i dare say that it will never be taken out. A guild will always be your selection of a group of loyal, fair, friendly players that everyone gets along with and there will always be the odd handful who leave and disrespect anyone because its the internet and they can.

Thank you for your reply. I agree, when used correctly the features make sense – as I pointed out in my post. The fact of the matter is that nearly everyone I’ve come into contact with is the exact opposite of you.

You’d think it’d be main guild, friend guild, and community (forum?) guild with the main being represented unless chatting is going on or groups are forming. And I do understand that the big zergy guilds need places to fill their other 400 members that don’t fit into the original roster.

This does, however, go beyond “it’s the internet and they’ll do that because they can.” I realize it probably will not be removed as it’s essentially a key feature to a useless game mechanic but the point remains that it’s more than just “they can because it’s the internet”.

They can, and it’s basically encouraged to do so. I’ve been doing this a long time and not once have I seen a game with guilds so meaningless and so impersonal it makes me sick to my stomach. To see people just kitten all over the concept of a guild because there are dozens of others they can just switch to on the drop of a dime, is really appauling.

If there was something in place to encourage being a member of ONE guild, that’d be enough for me. It’d be enough for everybody I know of who has expressed an issue with the idea as a whole. But as it currently stands, there is no reason to, with lack of a better phrase at 4:35am, give a kitten.

Other areas from Guild Wars 1? Open eventually?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

That would be an awesome addition, Mungrul. Raggedy, worn armor that gives off the impression of “I’ve been in this desert too long”

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Tosha, thank you for your input. As a player who just wants something simple out of guilds, I appreciate your opinion and sympathize with your situation. I cannot agree enough with your statements below.

“…But now you have guilds of 100-400 people, 10-30 are online, only 5 are representing, and those 5 are too busy elsewhere to chat.”
“…Guilds are way too diminished this way. And I don’t understand Anets reasons for implementing it either…”

Other areas from Guild Wars 1? Open eventually?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Absolutely, thanks for your input. I do agree that the majority of the clues point to Elona. Tengu would be SWEET to be able to play, especially with their visual overhaul they received for GW2.

That being said, I agree with the story part (off topic time). At the end it just seemed rushed and uninspired.

Once again thanks for your input, buddy.

Who else thinks the end game is lacking?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Not to mention the 3 big dragons we face in the world die like little pushovers. Jormag’s Claw is the only one that presents any … well.. I can’t even say difficulty. I’ve never seen any of the events fail, just the Jormag one takes the longest of the 3.

The multi-guild system & why guilds are pointless.

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Posted by: TehPwnerer.7215

TehPwnerer.7215

This post is being built off of various opinions and facts gathered over the last few months with Guild Wars 2 from myself and other guild leaders. This post is going to be a long one so brace yourself and please only comment if you read the entire post.

I’ve been a guild leader for almost 10 years now across many games including WoW and Guild Wars 1 (among a vast number of other games across multiple genres) and never in my entire life have I seen something so destructive to guilds than the multi-guild system.

In all of my years leading a guild, I’ve never once had someone NOT know who I was within a guild. In messaging players in my guild with various requests or invites, I often get the “Who the heck is this?” whisper. What? NEVER have I seen this!! It’s not just me either, tons of my guild leader buddies and random guild leaders (and players) I’ve asked agree that the multi-guild feature is nothing short of destructive.

Because of the feature in place, there is no incentive for members to actually stay loyal to any one given guild. It also brings on the mentality of “Why should I care? If anything bad happens I have x number of other guilds to represent at any given time!”

I get the functionality. I do. It’s so that people with more than 1 group of friends (or what have you) and people who want to use guilds as banks. That’s not the problem, I get that. The problem is the fact that there are no features within the multi guild system that dissuade guild hopping or guild bailing at any time.

Another example.

I made a simple request for a member to represent us, as it is a requirement to be in the guild which everyone agrees to before joining. I get a whisper back with “Listen I don’t know who the ____ this is, but I’ve been asked this question every day for a ____ing week, enough already. kitten ”

Me: “Excuse me? I’m sorry if I messaged you previously about this, it’s just that there’s no way for me to tell who I already talked about without a note feature and I just go down the list and send the same message to anybody not representing. It’s a guild rule you know, as well as respect and I don’t think it’s wise to talk to your guild leader that way – or any player for that matter.”

“LOL Like I give a ____! I’m in plenty of other guilds, go ahead and kick me, see if I give a s___! Hahahahahaahahahah”

It’s as if nobody cares about guilds. They are just things that come and go and don’t have any value (especially since nearly every guild now has max upgrades unlocked) and can just be replaced in seconds.

If this feature must remain in the game, there need to be systems in place to make it worth your while to remain in a guild and stop guild hopping and lack of importance on guilds. I realize there is a patch on the way, but if this multi-guild system remains in the game, the rest of what is in that patch won’t matter for most guilds down the road.

Guilds right now are some of the most impersonal social aspects of this game. And really, aside from chat and the perks that come with it, guilds are seemingly not even an important aspect of the game.

Me and other guild leaders I know cringed when we heard this was going to be put into the game. I can’t believe it actually made it in. Guilds have NEVER been about this – it’s always been about finding a group of people you enjoy playing with and interacting and participating in events with that group.

I’ve had hours worth of conversation with other players and guild leaders about the current state of guilds and guild importance in this game and all I’ve spoken to agree that they are essentially useless and there’s no real incentive to be in a guild for more than the perks.

The only guilds I’ve heard of guild chat being existent (in game or in a VOIP server) are the guilds with 400+ members with at least 60% activity. Anything short of that and you have players either not representing you or not paying attention at all.

I feel this rant has gone on long enough and I’m sure since it’s just past 4am I’ve left out important things I wanted to touch on and maybe even jumbled up points that I made and obscured them.

In any case I’d love to hear what everyone on the forums thinks of the multi-guild system and whether or not you think it’s harmful to guild longevity or functionality. And please keep in mind this is not a thread about the crazy lack of guild features, functions, and capabilities. They said we’ll be getting a patch for that soon. This thread is specifically about the horrendous atmosphere of guilds because of the multi-guild system and the attitude it imposes on the players.

Thanks.

(edited by TehPwnerer.7215)

Other areas from Guild Wars 1? Open eventually?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Absolutely Sky. Thanks for giving me your thoughts. So aside from your speculation, what are your hopes? Or are you indifferent?

Ask a Guy who just Explored the Northern Shiverpeaks

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Thanks. /ZOMG 15 CHARS

Other areas from Guild Wars 1? Open eventually?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Both for sure1234

I would love to see the old areas of GW1 and what 250 years did to them. Seeing some of what the old world looks like is amazing to me in this game, and the new areas are just as exciting as well.

Any chance to add old zones from GW1 would be a good way of adding “new content” to guild wars 2 and save a majority of the newer zones for expansions maybe?

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

That was my thinking, Sky. It’s a suggestion as well as a “What do the rest of the players think?” thread.

Ask a Guy who just Explored the Northern Shiverpeaks

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I know what you mean, Sky. Definitely did a bunch of this in GW1 and WoW. Any way to get through there on a warrior?

Other areas from Guild Wars 1? Open eventually?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I know that the desert and Cantha will eventually be reopened for our exploration, but I’m wondering if anybody has heard (or even if Anet can comment) if we will revisit areas like the Eye of the North areas, namely the Shiverpeaks, Charr Homelands, and areas east of the Shiverpeaks?

I noticed there are tons of names labeled on the world map so I’m optimistic that we’ll get to head back to all those amazing areas, but what does everyone else think? Do you think we’ll eventually be able to head to all those iconic areas of Guild Wars 1 (considering especially since they’re named on the world map)? Or do you think they will try to stick to mostly new areas we haven’t seen before? Or maybe both?

More abilities for each weapon

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Totally agree.

I’m only level 14 and bored of my skills already. Doesn’t help that every 2 handed sword is the best item I own, so I would be a fool not to use the best tool for the job.

Already? LOL play for 300 hours atleast before you start to whine. They will most likely add more weapon skills in the expansion that comes out next year.

Because clearly a request for a basic feature addition is whining. Take your elitist attitude elsewhere please. It’s a valid request numerous people have made.

Ask a Guy who just Explored the Northern Shiverpeaks

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I’m less concerned about the glitch and more concerned about being able to actually go there in the game eventually.

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

I’m not sure why these things aren’t in the game. There are bankers now so I doubt the Xunlai chests will return. There are 2 in the HoM for old time remembrance’s sake. I’m pretty confidant that with bankers, the chests will remain hidden away in the HoM.

Though I could be wrong and I wouldn’t scoff at their return. My biggest concerns are the lack of storage available for our festive items (which over the years will pile up) and rare materials. Right now I have 2 costumes and 4 misc pieces of town clothes: both Halloween costumes, devil horns, boxing gloves, the awesome hood, and the promotional Arena Net hat.

Those costumes alone take up 14 bank slots. Just think of upcoming events (Christmas?) that add costumes and other cool style based items. They will pile up to outrageous storages spaces.

I’d be surprised if they didn’t bring it back, but this thread is for 2 things: hoping Anet pops in and gives an official answer, and providing Anet at the very least with a vocal request from a good number of players for the return of these features.

Costume / Hat maker and rare items in the material storage?

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Posted by: TehPwnerer.7215

TehPwnerer.7215

Much like I did in Guild Wars 1, I bought a ton of storage slots and extra bag slots for my main characters already. Between keeping costumes I’ve purchased, rare materials, and extra materials that I’ve filled the slot for in the materials tab, transmute weapons and the like, I have virtually no storage space.

First up: rare material storage.

In Guild Wars 1 we were able to store all materials – even the rare ones – in the material storage. The ability to do this would open up roughly 2 entire bank slots for me. Is there any word on adding a “Rare” section to the current tab, or adding a tab for rare materials?

If not, how come? We had it in Guild Wars 1, it makes sense to have them again since the need for it is obviously there.

Second, and my main point of the thread: costumes and hat storage.

In Guild Wars 1 there were NPCs that took in festival hats and costumes purchased or acquired and would serve as a storage / distributor for the costumes and hats you’ve unlocked or purchased on your account.

This would solve 2 issues.
1) having the ability to wear the costumes on all characters at once without mucking around with the bank,
2) save slots in the bank by bringing back the separate NPC storage means of holding our hats and costumes.

This is a serious issue. Myself and many other players who have purchased multiple bank slots are literally out of space because of the rare materials and costumes. I know for a fact I am not going to delete the costumes I paid for to create space, nor should I be required to.

I am not going to leave the costumes on one character or another because all of the town clothes on my characters match the personality of the character and regular armor scheme. It’s the way I choose to play.

I’m hoping that the lack of these features aren’t a money grab to get us to buy more storage slots and just a matter of other matters taking priority.

I’m just hoping to get an official Dev response on whether or not these are actually in the works or confirmed to not come at all. I can’t see a reason why they wouldn’t bring these features back to the new game, but we’ll see what they do.

What do you, the players think? I know most GW1 players would agree that the convenience and awesome ability to acquire any of your unlocked hats and costumes would be a welcomed feature to return to Guild Wars 2.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

I hope ANET reads this and learn something from it: if there’s a way to piss somebody out, some monkey will find it and do it for the lulz. >:C

I appreciate your whole post and I agree with most of it. The quoted text was just quoted for truth and emphasis. Players acting like (insert favorite expletive here) just for the sake of getting a laugh at griefing their own server as well as others should not be tolerated.

i guess those giants will never die

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

If events were worth doing (aside from the karma farmers) then I’m sure more people would partake.

Where are all the people...? (Server Transfer)

in Players Helping Players

Posted by: TehPwnerer.7215

TehPwnerer.7215

Truth be told, nearly all of my friends “went back to WoW”. I haven’t played that in around 2 years and don’t intend to start back at it again. But I do know a lot of people are waiting for more content to come back.

Kind of sucks, but that’s just what I’ve seen.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Sigh. If they’re building arrow carts up there, use the standard counter to arrow carts and destroy them before running the puzzle.

What’s the standard counter to arrow carts? Ballista/catapult out of their range. It’s WvW, if they’re defending something with siege, you need to attack it with siege.

Not sure if you’re understanding this thread. They build them in places you can’t reach or get to and greif you from afar endlessly while you try to complete the puzzle. Couple that with mesmer portals, fears, and other knockback / CC effects, it’s just a bunch of scumbags ruining the fun for others.

It’s not PvP, it’s a pointless massacre of people just wanting to play the game.

It doesn’t take a genius to understand Illiander’s point. It’s wvw, you can easily counter as long as you spend as much effort as the ones camping you. Screwing people is the essence of pvp. It’s either you grow a pair, or stick to pve.

Right. I’m glad you make assumptions about my play style or what happens to me while I play. Telling someone to grow a pair because they say that something is griefing shows a great level of maturity too.

I have 100% world completion and two gifts of battle waiting for my legendaries. I PvP and PvE and my “end game” is world vs world. So maybe next time you tell someone to grow a pair or attack someone for voicing their opinion on something, maybe take a step back and ask yourself if you know jack s*** about the person.

Thanks.

Edit for clarity sake: once again, in the location and manner of the griefing, there is not only no time to set up seige weapons, there is no place to. It doesn’t take a genius to understand that if you’re having arrow carts fired at you in a small room, you are not going to be able to build any form of weaponry to counter it.

Where are all the people...? (Server Transfer)

in Players Helping Players

Posted by: TehPwnerer.7215

TehPwnerer.7215

Darkhaven here. Join the club. The game is a ghost town.

More abilities for each weapon

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Agreed. In Guild Wars 1 you could mix and match your entire bar and the skills were based on attribute points you’d allocate to certain attributes (of which were required by every weapon).

I’d much rather go back to that system than this one. Doing the same moves over and over is already having the cool factor wear off.

First-Person view

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

Agreed. It was in dev beta, not sure why they took it out.

Mounts [Merged]

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

All you people wanting mounts that increase speed, I wouldn’t hold your breath. Having personally talked to some of the Devs previously about various topics including mounts, if they ever see screen time in GW2 they will be done right and not add a speed increase.

Purely cosmetic gold sink if they’re added in at all. Things can change, and he couldn’t say for 100% that it would end up that way, but he said that was the word at the time.

I vote, again, no on the mount subject.

commander title

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

Make it acquirable by showing you actually can demonstrate your leadership abilities in the game. Being involved in multiple structure / camp attacks, defenses, and caravan escorts / kills. The previous coupled with a price tag in Badges would be sufficient.

The fact that it’s 100g just means anybody who buys gold or receives it from other people can have an icon over their head and make people think they’re important.

PVP locker stacks

in Suggestions

Posted by: TehPwnerer.7215

TehPwnerer.7215

Probably not a good idea to complain and say things like “This is absolutely ridiculous.”

I agree with your suggestion though. It’s inconvenient when you start getting the cooler skins and getting multiples. I’d rather not delete the extra skins I get for rare skinned items, but I also don’t have a lot of space since I use all of my characters for both PvE and PvP.

About the Guild weaponsmith skins.....

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

They are adding more later.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Sigh. If they’re building arrow carts up there, use the standard counter to arrow carts and destroy them before running the puzzle.

What’s the standard counter to arrow carts? Ballista/catapult out of their range. It’s WvW, if they’re defending something with siege, you need to attack it with siege.

Not sure if you’re understanding this thread. They build them in places you can’t reach or get to and greif you from afar endlessly while you try to complete the puzzle. Couple that with mesmer portals, fears, and other knockback / CC effects, it’s just a bunch of scumbags ruining the fun for others.

It’s not PvP, it’s a pointless massacre of people just wanting to play the game.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Yeah you’re right. And the good thing about dailys is there’s no drawback for not doing them. I mean you won’t get the coins or karma jugs, but chances are if you play that little and are mostly casual, then you won’t need the coins or all that much karma anyway :]

Out of 10, what would you rate this year's GW2 Halloween Event?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Without going off topic, you’re lucky for only buying 1 key and not spending any actual money.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

There are a lot of quickly respawning events. Mainly the farm right across the first bridge, the dam area, the place with the huge pipes, the farm at the southern end of the map, nearly everywhere. The wasp to the north east, the Skritt events, there are tons.

And if that doesn’t work for you, before you even get 1/4 of the way across the Plains of Ashford map, I can list off 10 events that respawn in under 30 minutes.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Well then have some free advice. Go to Queensdale or Plains of Ashford. You can’t walk more than 20 feet without finding an event in those places.

Out of 10, what would you rate this year's GW2 Halloween Event?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

@Minda. One thing I learned was never waste money (Dollars or Gems) on keys. I’m pretty much only ever going to buy the costumes (permitted we get a storage for them similar to GW1) or nothing at all for the events.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

The 5 events are usually the first I end up completing, although sometimes it’s the gathering. The one that’s super annoying is killing 15 different enemy types. On days where I decide to complete the daily, I almost always have to go way out of my way to make that one happen.

How is that possible? 15 enemy types is nothing. Each zone easily has 30+ enemy types. If you guys are doing nothing but sitting in Orr, then yes the dailys will be awful to do – 1 enemy type and just a ton of grindy events.

If, however, you do them as you play – they will complete themselves in no time and you won’t need to go out of your way at all.

Does anybody else feel like DE's to get your daily feel more like chores?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

Just saying this in case you didn’t know.

-You have 24 hours to find 5 events on any of your characters in any zone at any level.
oDungeon events count
-You can do this on a character you’re leveling to make the event + daily rewards go further.
-Cursed Shore and other Orr zones are great for events but are very repetitive and grindy. You can choose to do it quickly (if for some reason 24 hours isn’t enough to do your daily) or just spread it out over the course of a few hours on more than 1 character.

I find that I just get the dailys done by playing the game and not really worrying about it. Even when I log on with 0% of the daily done and it’s like 30 minutes or so from resetting I can still do it without even setting foot in Orr.

The Female Human epidemic

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

I was hoping for more “seasoned” male faces. I play warrior and melee classes primarily and I just had to laugh at the face options for a male. No way was I going to make a male human warrior with the way they look.

Underwear models and Derek Zoolanders don’t make for the rough, seasoned, battle-scarred look I expected and wanted.

What happened to the anti griefing policy?

in Guild Wars 2 Discussion

Posted by: TehPwnerer.7215

TehPwnerer.7215

@OP

Your kind is an epidemic. I wonder when will there ever be a time when people stop these baseless whines. I don’t mean to be offensive but you’re better off playing with barbie dolls.

Do you feel better for posting that? I’m not sure if you’ve ever been on the other end of this player behavior but the people doing it are huge scumbags. I’ve had the unfortunate displeasure of actually hearing these people doing this over VOIP and it sickens me the amount of joy they get out of screwing over other people on purpose for no reason.