Showing Posts For Test.8734:

The "Willpower" excuse

in Lore

Posted by: Test.8734

Test.8734

So here in the real world we spent a few millenia treating alcoholism as a failure of willpower. We didn’t need to be sympathetic or give a crap that these people were dying because it was a failure of their moral fiber than brought them to this state.

That is true, though. We know what happens to someone once they’re addicted to alcohol and how it becomes hard to recover once they are already affected. But the main way to prevent it and to recover is still through will.

It’s worrisome to say otherwise since you could then see people who are addicted to alcohol as unfortunate victims of external circunstances, as opposed to people who need to will to get better and whose recover is their own responsibility.

Specifically we’re talking about Sylvari who were so weak willed that they left their home and enlisted in the Pact to fight and die against slavering undead monsters. Sounds pretty much like a bunch of folks really lacking in ‘character’ and ‘grit’, right?

I’m not really sure the concept of ‘grit’ applies like you’re saying to the Sylvari. You are assuming that joining the army is something that required a strong will; and while that may be true for human beings in the real world, I’m not so sure the same applies to the Sylvari in Tyria. If a Sylvari feels that his/her wyld hunt is to enlist for the Pact, wouldn’t it be expected of a weak-willed being to follow the flow and just do what he/she thinks he/she is meant to do, instead of fighting it and trying to find one’s own path?

Racial storytelling is GOOD, Collin.

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

And consequences of my storyline choices is what i want in HoT.

You are right, that would have been great. But ArenaNet is never going to do that.

We know they measure and use player data (as in, how many players play what, etc). See the comment about how they will not fix the issues with Charr armor (like clipping, bad textures and etc) because few people play as Charr.

We know they care about number of long ins per day (they gave a reward for logging in). We know they care about number of players in a given activity – they have mentioned it a few times, and the whole Ascalon Catacombs thing was a good sign of that (they asked a dev to change how it worked because it was farmed a lot, the dungeon was changed, a lot less people played in it since it couldn’t be so easily farmed, ArenaNet got mad since less people were playing and fired the dev).

Ergo, they are going to invest in things a lot of people play, and forget everything else.

And what do GW players play a lot? Grind. See the Silverwastes for a great example of that.

So no, ArenaNet is not going to care about a good story. They are not going to care about lore, or about immersion, or anything like that. Not when the thing that gives them what they want the most – a high number of players – also happen to be the easiest thing to create – grind.

If you are looking for a meaningful storyline in which your choices matter, Guild Wars 2 is not the game for you.

In fact, if you click right now on the red bar at the top of this page, click on “Game” then on “Personal Story”, you will arrive in a page saying:

“Guild Wars 2 is YOUR story. Your choices determine how your personal story evolves; with thousands of possible variations, no two players will have the exact same experience.”

…And that’s not true any more. It could have been seen as true in the content up to release, but nothing added to GW2 after then follows the above.

Ritualist Profession ?

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Ritualist Profession ?

The ritualists were a fantasy version of engineers; ArenaNet said as much when they were released, all those years ago. Now that the game has real engineers, those have already taken the ritualist role. So no, don’t expect to see this profession any time soon.

Do you think Anet is hiding something big

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

So I think Anet might be playing with words here and surprise us with some feature that they don’t consider major but us player do.

I’m rather sure they are holding something very major, that you will only truly see on release day.

Something called “massive disappointment”.

Very Questionable Gem Pricing For Keys

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Black Lion Chests are basically Anet way to cash in on stupidity.

There is nothing in these chests that is actually worth the price of the keys considering the average drop rates.

I think they are relevant as a symbol.

They are probably the biggest thing in the game that are clearly bad for the players – they rely on players doing something for their own detriment.

And yet ArenaNet is perfectly happy in exploiting that.

It’s worth taking a very good look at, just so everyone realizes that ArenaNet is not above doing something bad for their players in order to get some profit.

Very Questionable Gem Pricing For Keys

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

But if you want one of those skins, it’s far cheaper, unless you are lucky, to buy gold with your cash bought gems to buy that skin you want.

The thing is, doing that rewards people who buy a lot of keys to get the weapons. And if people didn’t buy those keys as much, ArenaNet would have less incentive to keep this ridiculous lottery system.

Not buying keys or the skins is the best strategy to try to make ArenaNet change the Gem Store weapons skins system.

Likely only affect games in Korea if passed.

http://www.koreatimes.co.kr/www/news/tech/2015/03/134_175008.html

The USA needs that too.

Very Questionable Gem Pricing For Keys

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

I bought 800 gems for the purpose of attaining at least one of these new shadow weapon skins, however to my surprise I got only two scraps and some random stuff I have no use for. Here’s my honest question: Why is it that you can buy full outfits / cool looking armor in the gemstore for 700-800 gems (which is very reasonable), but you need to rely on RNG to attain the weapon skins? It’s gambling.

Yep, it’s gambling. It’s borderlining on being a dishonest scam. It also allows ArenaNet to make a lot of gold. So, despite all the moral objections, don’t expect it to go away any time soon.

It will be interesting to see the impact this will have in HoT. I expect the expansion will come with a couple extremely bland skins (see the makeshift weapons), the promised legendaries, and everything else will be available only through the Gem Store lottery.

Wings.

in Guild Wars 2 Discussion

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Test.8734

I find it funny how, for a while now, we have had huge weapons and backbacks in the game, but everyone seems to be screaming and shouting about the wings in particular. Maybe its the width that does it.

To be honest, I wish we could hide backpacks in the simple character models, but I REALLY wish we could silence the annoying slave-tron backpack. That robot voice repeating the same few things over and over is extremely annoying.

[Suggestion] Vanity items to buy with karma

in Guild Wars 2 Discussion

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Test.8734

Wouldn’t it be pretty cool if we could buy items similar to the halo and horns, and buffs that put a visible effect around your body (like the one we had when we were fight scarlet.)

The thing is, imagine you are ArenaNet. You can create cool looking new stuff, and then you have an option:

  • Make it available in game for karma, so people have something interesting to use karma for

Or…

  • Make it available in the Gem Store, so people give you money for it

Which one would ArenaNet choose?

Is there a suggestion page?

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Nope. We had a suggestion subforum here but nobody read it. You can try making your suggestion here in the forum, but it will likely be driven to second-page limbo very quickly.

So many bugs with March 16th patch

in Guild Wars 2 Discussion

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Test.8734

These bugs have been affecting many parts of the game. Shadowstepping/teleporting skills are unstable, Mesmer’s Blink isn’t working properly, Thaumanova Reactor fractal maze turrets aren’t firing projectiles at all… many account-bound items not stacking… player dialogues still all over the place… damaging conditions not behaving correctly (0 Condi. Damage spiking stupid damage output, while regular Condi. Damage is having its damage halved/greatly reduced)…

ArenaNet has always had issues with Q&A. The amazing thing is that they even delayed this patch because it was too broken, and even then the result is as bad as what we got.

I suggest people to not pre-order or buy HoT when it’s released, but rather wait a few months so ArenaNet can reduce a bit the major bugs.

Wings.

in Guild Wars 2 Discussion

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Test.8734

Lol, am I missing something? Why is everyone hating on wings?

Some time ago, the Gem Store had a lot of silly items that were eventually removed from the game (around December 2013) for being too silly and not really fitting to the world of GW2. So enough people complaining about something can actually remove it from the store, if not from the game.

In this case, we don’t have to remove the wings and other ugly backpacks from the store. Since we already have an option to not see players’ armors and facial features, it should be expanded to not include backpack as well.

"When it's ready"

in Guild Wars 2 Discussion

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Test.8734

So after this patch and the absolutely insane amount of bugs and problems its caused nearly every player, I really don’t mind them pushing the HoT release back much, much further, if it means the expansion will run even HALF as stable as the game is currently. I consider myself lucky to only have a handful of bugs during gameplay; when I read some other players’ comments and posts, it seems that a lot of people have it much worse.

Very unlikely. I agree with you – I would rather see a release a very long time from now with a lot of polish and very few bugs, than a release soon but extremely broken.

I doubt very much that’s what’s going to happen, though. Not only is the recent patch a sign that ArenaNet’s Q&A isn’t the best in the world, but I also don’t believe ArenaNet can afford to postpone the expansion a lot. They’re likely under pressure to release it, and so try to make a profit, as soon as possible. The fact they are not going to make Living World releases until the expansion also means that, the longer they take, the more likely that the playerbase will thin out due to lack of content.

And in a couple of days...

in Guild Wars 2 Discussion

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Test.8734

Having played many other MMOs before this, I think people greatly underestimate the development team.

Thanks, Anet.

“Thanks ArenaNet, for releasing a patch filled with a lot of bugs even though you delayed it because it had a lot of bugs!”

Riiiiiiiiight.

Wings.

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

We need the “simple character model” option to hide backpacks too, not just armor and facial/body appearance. I actually wish it would also replace weapons with placeholders, so it would truly be a simple character model.

Then, no matter what kind of garrish wings people are using, it wouldn’t bother anyone else.

Little things you would love to see in HOT

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

More polish. Such as:

  • Adding new currencies to the wallet. That thing that was made to hold the currencies, remember it? Not just incoming new currencies in HoT, but also current currencies such as the Geodes and Bandit Crests.
  • Improving the user interface. The Hero pannel is a complete mess. Previewing armor and dye at the same time is horrible.
  • Less reuse of enemy skins. The Modrem Basher skin is used for at least three different enemies with the exact same look. Humanoid enemies at least have different weapons.

And so on.

-A SIMPLE dagger and sword in the style of belinda´s greatsword…basically something nice looking that looks atleast like it should be sharp and doesnt drown in particle effects…or burns for that matter

You are going to be happy, then.

[Sugg] The Bane/Crown Pavilion (Dueling Area)

in Guild Wars 2 Discussion

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Test.8734

“I wish GW2 had dueling 1v1 option, controlled, in open world”

I really hope they never waste resources implementing that in the game. Other than how 1v1 is not balanced in the game, this kind of thing would only add visual polution to the world without any significant advantage.

Revenant Legends Data Mined. Spoiler.

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

He found three new legends:

  • Glint
  • Ventari
  • Shiro Tagachi

I would expect:

  • Glint: support, caster
  • Shiro: burst-like damage
  • Ventari: mobility (he’s a centaur and basically the only important centaur in the game; and centaurs have been linked to mobility, such as the Rune of the Centaur being linked to swiftness).

The Silverwastes are REALLY bad

in Living World

Posted by: Test.8734

Test.8734

Your attempt to insult everyone by saying that they must not really have any standards if they don’t like what you like isn’t all that nice if you ask me.

Your attempt at putting words in my mouth isn’t all that nice if you ask me. Or could you actually quote where have I said that everyone do not have any standards if they don’t like what I like?

[Suggestion] Legendary Weapon Sigils Switching

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

So, I think it’s reasonable for legendary to have a function that enable players to switch between Sigils.

All ascended and legendary gear should allow players to switch stats and sigils/runes freely, once they have been unlocked.

But that would remove too much of the grind from the game, so I doubt ArenaNet would do that.

(edited by Moderator)

Heart of thorn so little content?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

The equivalence is relativelly false, in that the current ArenaNet is ten times bigger than when they developed the original Guild Wars, so it would only be expected that they would have done much, much more. But comparing how much content GW1 got with how little content GW2 got is a nice way to prove how poorly ArenaNet has been working at content in the newer game.

What about GW2 attracts you?

in Guild Wars 2 Discussion

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Test.8734

I’ll state i primarily play PVE and hardly any PVP or WvW.

So you don’t play the game because of PvP or WvW, ok.

I didn’t pick up this game because i specifically was seeking an escape from the trinity system

So yo don’t play the game because of the lack of trinity, ok.

I dont play it for the Living Story, soap opera feature.

So you don’t play the game because of the story, ok.

Why do you play the game, then?

And i enjoyed stuff like farming invasions. I was only a number of months into GW2 at the time and i found the drama of so many people charging around quite interesting. Plus the sub game of counting how many boxes you got each time.

Ah, I see.

So tell me: would the ideal content for you be something like the invasions, in which you have similar content to that and a chance to get a lot of boxes, with little to no lore or story?

Grind is still grind

in Guild Wars 2 Discussion

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Test.8734

MMOs cant work without grinding, not on this scale.

Most MMOs don’t work. Look at the graveyard of failed MMORPGs and you have proof of that statement. Look at the barely alive MMORPGs and you will see the same.

MMORPGs don’t work and most of the time fail because they all catter to the same kind of player: grinders. Probably because that’s the easiest kind of player to catter to. Still, there aren’t enough grinders in the world to fill all MMORPGs that have been released these last years, hence why so many failed.

How to fix this? Making a MMORPG that would catter to a different demographic than the grinders.

Which is what ArenaNet said they would do. In the end…

Everybody that took that no grind philosophy for face value is deluding themselves.

…Nope, ArenaNet deluded us.

Once you hit max level MMOs have 2 options: PvP or Grind
That will never change.

Because players always accept it. That’s why it will never change.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

This whole conversation is completely meaningless because everyone is using different definitions of what grind is. I don’t grind in this game. I don’t have to grind.

Just because you don’t call it grind, doesn’t mean it’s not grind. Your definition of grind is very… Colorful.

Heart of thorn so little content?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

With the ability to add better skills and more specializations this becomes almost a new game.

Some people can see it, some can’t.

I’m rather happy that some people don’t see such extreme hyperbole. Has ArenaNet said anything about HoT being an “almost new game”?

buy Expensive Skin or Legendary?

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

Whats your advice on the choice between the two?

A new expensive Skin Item, or a Legendary weapon?

What do you want to do? Would you rather buy something you personally enjoy, or buy something to give you status and admiration of your fellow players?

Because if you think legendaries (or any other item) will give you any sort of status or admiration, well, I have a Statue of Liberty to sell you.

Grind is still grind

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

The thread can be better be used to talk about how it can be approved. How to move in the better direction again for the HoT release, because if it doesn’t imho that is going to be a big problem for Anet. People will not keep coming back if they keep being disappointed.

Devata, your intentions are noble, but I don’t think your idea of reducing grind and increasing fun will happen.

ArenaNet has no reason to make it happen.

When people grind, they play through content they don’t even enjoy in order to get a reward. This reward can be anything – from just a monocromatic reskin of something already in the game with minor particle effects (aka luminescent armor) to just gold, since with gold they can get other rewards already in the game. In the specific case of GW2, this allows ArenaNet to release rewards mostly through the Gem Store, and allow people to grind for gold so they can buy gems and get those rewards (for armors and outfits), and for people to sell the rewards they get from the Gem Store to make gold (for weapons).

That setup is easy for ArenaNet. What options do they have? They could focus instead on making fun content, but “fun” is subjective – even if they did manage to make great and extremely polished content, some people would like it, and some would not. Of course, making it with great care would lead to more people liking it and less people not liking it, but it would still not be a 100% success. Add to it how finite this content would be – players go through fun content in a very small fraction of what it takes developers to make it.

So the best ArenaNet could have done would have been to release bursts of great, very polished content, knowing the playerbase would go through the content faster than they can deliver it, and hoping people would enjoy the content so much to the point of coming back when they release more, despite the lull in between. This is what they did with the original Guild Wars, mostly in the beginning of the game.

But that is a lot of work. And it’s a bit pointless, when they can do something far cheaper and still get a lot – if not more – people playing. When making grind, they don’t have to worry about making content fun. When making grind, they don’t really have to worry about making it polished. They can just give people stuff to grind for, and that’s it.

That’s the direction the game has been moving since release. Ascended equipment? Just one more reward for a lot of grind. Fractals of the Mist? Almost by definition this is grind, just repeating very few maps over and over. The Scarlet invasions? The same event repeating over and over across different maps, without any difference between the events. The Silverwastes? Copy and paste of the same fortresses with the same events through the entire map, with a strong lack of polish (why aren’t the new currencies in the wallet? What’s with the ugly yellow message spam in the middle of the screen?).

Yet a lot of people play the game this way. We know ArenaNet cares about the number of unique logins per day (they give people plenty of rewards for just logging in), so having a lot of people grinding is good for them.

ArenaNet does not have to bother making a good game. They can just make grind and people will play. That’s why they have no reason to make the game any less grindy than it is, and that’s why the expansion will likely be a lot of grind and very little of anything else.

The Silverwastes are REALLY bad

in Living World

Posted by: Test.8734

Test.8734

This is true of all new content. People flock to it, play it to death and it becomes a grind. Welcome to MMOs. You must be new here.

Actually, the only reason why “all new content” works like that is because players are willing to accept shallow content and play it regardless. The Silverwastes is the perfect example of this – it’s basically a non stop grind with a bit of eye candy, and nothing else. An incredibly lazy area when compared to any given zone seen on the original release of GW2, but filled with players because it has what can basically be summed up as a world boss that can be repeated many times per day.

If players actually demanded good, deep content, MMOs wouldn’t be basically big grinds. If players actually demanded gaming designers to be honest, we wouldn’t receive the lies they try to feed us. But as long as people are willing to settle for less, less is the best we will get.

Druid still stuck with pets?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

I like the idea ROM talked about on his stream, that a druid would be able to turn into an animal instead, like a bear or wolf. That would be ace.

I agree.

I wish the Druid were able to shape shift into the pets the ranger has collected. It would make collecting pets as rangers still relevant for the druid (the more pets you collected, the more options you would have), it would fit the “nature mage” theme, and it would add a lot of options for the players without adding new animations, since the pets already have animations in the game.

I’m worried the poster above is right, and druids become just a pet buffing specialization.

Revenant's 3rd Legend: What do you think?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

What do you think would be the role of Glint as a legend?

IMO:

  • King Jarlis: tank
  • Mallyx: conditions
  • Shiro: Power-based DPS
  • Glint: support

Heart of thorn so little content?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

Adding grind, doesn’t change the core game. Hiding it behind abilities that are zone bound instead of character bound isn’t progression either. Imagine having to grind for the ability to use wp’s in every single zone. Wow progression! i can now tp to 4 more zones than i could one month ago. And in all honesty making changes like that don’t require as much time as you think it does. The only “progression” we’re getting are specializations, and we still don’t know much about ‘em, appart form the pr line of they’re almost like a secondary class with new class mechanics. Only we now know that that’s not happening much either. See the druid and his pets. So untill we get more info the jury is out on that one. But i wouldn’t hold my breath. And if you can stand here and tell me that what you’re seeing you feel like it’s the work that being produced after -supposedly- working on this for 2.5 years I don’t know what else to tell you…

Indeed. Comparing the amount of content we appear to have incoming, and how much new content we got in the original Guild Wars two years after its release… The difference is simply mind blowing. HoT feels more like the result of a few months of work than anything else.

[Suggestion] World Boss Tokens & Frac Tokens

in Guild Wars 2 Discussion

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Test.8734

I’m tired of those RNG which leave the unlucky people down just like the fractal rewards.

It’s a fair suggestion.

Unfortunatelly I doubt very much ArenaNet is going to listen to you. They are not going to work on the core game anymore, under the argument that people are going to play the new content more. Expect the core game to be kept stale and with all the flaws it has today for a very long time.

"No-grind philosophy"

in Guild Wars 2 Discussion

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Test.8734

He has no proof, he only twists a couple of odd lines here and there. Adds 2 and 2 and gets 22.

So you are saying I have no proof, while you have been unable to provide any evidence… And when I do show evidence (which again, is something you have failed to do all this time), you claim it doesn’t matter because it doesn’t agree with you.

Ironically, this…

He’s made up his mind and nothing anyone can say will change that, even though it’s clearly based on bias and not evidence.

…Is exactly what you are doing.

The lie is out there, Vayne. You cannot hide it.

"No-grind philosophy"

in Guild Wars 2 Discussion

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Test.8734

I really do hope no one applies your standards to you in life, because they’re massively unfair.

Sorry, but using evidence to believe in things as opposed to believing in things based merely on hearsay is rather common in my life and in yours, it’s what we call “science”.

The lie won’t go away, no matter how often you try to ignore it. ArenaNet knew they were lying when they made a Manifesto with the opposite of what they had in the game.

"No-grind philosophy"

in Guild Wars 2 Discussion

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Test.8734

I don’t care if you remember it. I remember it. Other people in my guild remember it. And whether you believe me or not, it’s not my responsibility to back up what I say. You don’t have to believe it.

So your arguments are basically that….

  • ArenaNet said what you claim they said, but it just happens to be that you don’t have any evidence of it and you don’t want to try looking for it, despite how, in your own words, it’s something ArenaNet would have "said at numerous conventions” and thus should be easy to find.
  • A lot of people you know (friends/guild mates/fellow editors) remember the same thing you do, but it just happens to be that they are not part of this discussion.
  • The real, tangible evidence proving you wrong, both from the time of the Manifesto and from right now, just happen to not matter.

Real smooth.

Vayne, you shouldn’t eat the lie, those things can cause indigestion. And a big fat lie like the Manifesto, well…

"No-grind philosophy"

in Guild Wars 2 Discussion

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Test.8734

Guys honest question: why are we still replying to Vayne?

Because that’s half the fun of this topic! :D

Because without him the discussion would have died a long time ago – ironically, if you have a topic everyone agrees with, it tends to disappear faster than something with more controversies. And keeping this at the top of the forum helps to make people – both players and developers – remember how grindy GW2 is.

Heart of thorn so little content?

in Guild Wars 2: Heart of Thorns

Posted by: Test.8734

Test.8734

If they have been working on this for years, it’s bloody amazing they haven’t got a betah yet, and some of the specializations and the revenant details are not final yet. Realistically speaking they haven’t been working on this for years. Cause they wanted the living story to be their thing. And it just didn’t work out for them. China didn’t go as stellar as they hoped either. That’s why we’re getting this living story + feature patch “expansion” now. I mean truly, if all we get is 3 to 4 new zones, a new class and masteries after 2.5 years of development, we’re pretty much doomed. 2,5 years and they couldn’t add a dungeon? Some new fractals? A new race? Fix underwater combat? or add the ability to have skills/traits templates? Hell not even the ability for rangers to perma name their pets! I think it’s time we faced the reality of our situation. This is a filler expansion while they’ll start working on a proper one later on. We’ll get stelar quality living story content for the price of an expansion and a possibly cool (i most certainly hope so) feature patch. And that’s ok.

Very well said. It’s obvious that ArenaNet has not been working on HoT for years now. The expansion is likely the result of panic after the China release underperformed, delivering little more than an upped version of the living world.

Combos/Fields dont require skill?

in Guild Wars 2 Discussion

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Test.8734

In your opinion, does Combos/Fields require skill?

Because there isnt any content in the game that requires proper combo/field use in the game.

That kind of reasoning makes no sense.

In many MMORPGs you need specific gear in order to advance. Does that mean that gear grind requires skill? No.

The fact PvE does not require combo fields has nothing to do with the matter of if combo fiels would require skill or not. It has more to do with how PvE does not require skill at all.

"No-grind philosophy"

in Guild Wars 2 Discussion

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Test.8734

I’m sure other people can back me up that that was what was said. Me not providing a link because I don’t want to troll through countless videos made four years ago does not equate something not being said.

You know, “every single thing said at numerous conventions” would arguably be easier to find than that. In the end, you have zero evidence. All you have are assumptions – “I’m sure other people can back me up”, “most reasonable people agree with me”, “I know what I’m talking about because I’m an editor”… All those are worth nothing. As a certain someone said:

I gave you specifics you ignore them. You gave me assumptions and refuse to acknowledge they are assumptions.

So, sorry Vayne. You’re wrong. The Manifesto is a lie, as has been proved in this topic by specifics. Your assumptions are not refuting anything.

Heart Quests Need Looking At

in Guild Wars 2 Discussion

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Test.8734

I am completing maps on my ranger, and I noticed something more and more. When doing heart quests, there is sometimes (I won’t say often) a quest where there’s just not enough things to do.

It’s true. But there’s zero chance ArenaNet will fix that. They already mentioned they won’t overhaul old content, because they assume that people will focus on new content and so they can leave the old broken.

It’s the same kind of logic they used when talking about Charr armor. A lot of it is broken, but ArenaNet said they won’t fix said armor because few players have Charr characters, so it’s not worth their time. Meanwhile, guess why few players have Charr characters? Perhaps the ugly armors have something to do with it?

"No-grind philosophy"

in Guild Wars 2 Discussion

Posted by: Test.8734

Test.8734

So you discount every single thing said at numerous conventions at the time about the manifesto. k, then.

We can let each person reading decide if that makes sense or not.

It doesn’t make any sense.

And it’s exactly what you are doing.

You love to dodge this, so I’ll mention it again – you have no proof of what you are talking about. Your “every single thing said at numerous conventions at the time” supporting your claims has never been given a link. And do you know why? Because it doesn’t exist.

What does exist is the Manifesto. What does exist is the written Manifesto, where ArenaNet talks about grinding for rewards, and never about grinding to level up.

The “I’m an editor so I know what I’m talking about” claim is the kind of assumption you were so heavily maligning some posts ago. The evidence, meanwhile, proves you wrong.

(edited by Test.8734)

"No-grind philosophy"

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Posted by: Test.8734

Test.8734

And this absolutely the last time I’ll answer you because I’ve done my work here.

You completely ignored this:

No, I’d rather go with what Anet was saying at that time at conventions around the world. I remember what was said and I’m sure other people do.

Sure. Prove it. I can show you links proving I’m right. Can you show me links to what ArenaNet would have said at conventions that would make you right?

(Nope, you can’t.)

I’m waiting for the reply to that… Or are you just going to dodge it, since otherwise you would have to admit you have no evidence backing your assumptions, while I have provided plenty so far? Looks like the work you have done is limited to opinions and assumptions.

"No-grind philosophy"

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Posted by: Test.8734

Test.8734

Promos are written by the writers or the advertising department. They are written and checked over, but it’s HIGHLY unlikely that they delved into every little nuance of every little word before it was read by the people writing it.

In other words, Marketing gets to write whatever it wants, even if it’s something that is not in the game itself. Which means, it’s a lie. Ergo, the Manifesto is a lie.

No, I’d rather go with what Anet was saying at that time at conventions around the world. I remember what was said and I’m sure other people do.

Sure. Prove it. I can show you links proving I’m right. Can you show me links to what ArenaNet would have said at conventions that would make you right?

(Nope, you can’t.)

Do you remember what you wrote above about people making assumptions and not being able to realize they’re assumptions? Well Vayne, it doesn’t get any worse than using “I’m sure other people agree with me” as your main argument.

Server Forums?

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Posted by: Test.8734

Test.8734

I don’t frequent the WvW forums but I do recall there at least used to be threads dedicated to the three-server matchups so you could at least go in to a thread focused on a fight you were part of.

Those were deleted because they were basically servers trolling each other.

"No-grind philosophy"

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Posted by: Test.8734

Test.8734

I still maintain my interpretation of the manifesto is right. I’d love Colin to come on here and answer my question about who wrote it.

Are you married?

I can see the scene, a few years after the marriage:

Vayne: “You know dear, I don’t think we’re married”

Partner: “What?!”

Vayne: “Our marriage was years ago, you can’t expect me to remember what I said that day”.

Partner: “We recorded it! You can watch right here!”

Vayne: “Still, I was just saying an intention, not necessarily what I was going to do.”

Partner: “You swore it!”

Vayne: “Maybe. But when I said ‘I do’, did I write that myself? Or did I read what someone else had written? You cannot hold me accountable for something I said that had been written by someone else. So, we’re not married. Bye.”

"No-grind philosophy"

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Test.8734

So ANY sort of repetition is considered grind. Gotcha

Actually, per your own words…

Can you site any example in game where you are required (as in having no other alternative) to do the same content, kill the same mobs, run the same events in order to craft ascended gear?

You asked for an example where repetition is necessary to craft ascended gear. I have given you exactly what you asked for.

Also in the clarification Anet said that Legendaries were acceptable, in that they are cosmetic/prestige items and not required for BiS or for progression. This also has been pointed out several times, which you seem to ignore.

Already replied to that:

As Vayne mentioned earlier in this topic, ArenaNet’s exact words were, “We don’t want players to grind”. ArenaNet did not say, “We don’t want players to be forced to grind”. They did not say “We don’t want players to think there is a need to grind”.

No, their exact words were, “We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun”.

The idea that there is an amount of grind that is acceptable is a new creation that goes against what they have stated in the manifesto.

Grind, as stated by Anet, and many other sources, is defined as the process of engaging in repetitive tasks during video games in which it is often necessary for a character to repeatedly kill AI-controlled monsters, using basically the same strategy over and over again to advance their character level to be able to access newer content.

Bzzzzz! Wrong! Again, you are making conclusions out of thin air. ArenaNet has never stated anything even remotely similar to grind being abouy players having to “advance their character level”. Vayne’s theory that, for ArenaNet, “grind = levelling” has been proved to be wrong.

No more reason to respond to you. I gave you specifics you ignore them. You gave me assumptions and refuse to acknowledge they are assumptions.

I’ll stay with my opinion that most reasonable people have stopped listening to you a long time ago and bowed out of this. I’ll do the same. Have fun.

I gave you evidence and you ignore them. I gave you links and citations to which you cannot counter argument, and you pretend they don’t exist.

It’s ironic that you mention assumptions and the refusal to acknowledge that they are assumptions right before stating that “most reasonable people have stopped listening” to me. In a typical Vayne argument, you refuse to see the facts and instead returns to the “most reasonable people/most people I know/all my friends agree with me” assumption.

I remember how, a looooong time ago, you claimed your interpretation of the Manifesto was right because you had asked other editors about it and they had shared your conclusions. It’s interesting that you gave more value to the opinion of invisible editors than to the ArenaNet’s statements I have been throwing at you and that you fail to acknowledge.

Sorry Vayne, your assumptions cannot defeat my facts. The Manifesto is, and has always been, a lie.

"No-grind philosophy"

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Posted by: Test.8734

Test.8734

You have a bunch of individual statements that have no substance.

You have no individual statement. Nothing at all. Ergo, all you have is the “it” you describe here:

It adds nothing at all to any argument, it’s not provable and therefore, it’s bad form.

So I’m happy we both agree your empty conjectures are bad form.

Still waiting for an answer on “We don’t want players to grind” versus all the rewards for grinding the game had at release.

"No-grind philosophy"

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Posted by: Test.8734

Test.8734

Ascended wasnt released at launch. That came much later.

Ascended was planned at launch. At least that’s what ArenaNet said following the huge backlash after ascended’s release. You can claim they were lying about that (too), but it’s what it is.

Therefore Anet has stuck by what they said in the Manifesto. Even with the introduction of ascended.

Ignoring how that quote doesn’t make sense (the introduction of ascended goes completely against what they said in the Manifesto), ascended isn’t the only issue.

As Vayne mentioned earlier in this topic, ArenaNet’s exact words were, “We don’t want players to grind”. ArenaNet did not say, “We don’t want players to be forced to grind”. They did not say “We don’t want players to think there is a need to grind”.

No, their exact words were, “We just don’t want players to grind in Guild Wars 2. No one enjoys that. No one finds it fun”.

And that is a lie. If it were true and they didn’t want players to grind, they wouldn’t have linked some of the greatest rewards in the game – legendaries – to grind. If they wanted, they could have made it impossible to grind, thus really fulfilling the idea that they don’t want players to grind because “no one finds it fun”. Yet they didn’t. Because they lied.

In fact, at the written clarification of the Manifesto, which I have linked a few posts ago, ArenaNet claims GW2 is not about “grinding for a future fun reward”. Yet that’s pretty much what the process to acquire a legendary is.

Can you site any example in game where you are required (as in having no other alternative) to do the same content, kill the same mobs, run the same events in order to craft ascended gear?

Yes. Everywhere.

Do you know why? Because if you kill every enemy in the game in every map and do all events and all dungeons and everything once and exactly once… You still won’t have enough to make a full set of ascended gear. You need repetition in order to do it. You need to grind it. Or you simply won’t have it.

option to toggle off wings

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Test.8734

You know perfectly well that those specific features aren’t actually in the game.

Oh really? Because…

The fact that you can accomplish the things you listed

So yep, those specific features are in the game, you can accomplish them.

It’s very simple to see that, from being able to hide a character’s armor and skin appearance, it’s only one more step to be able to hide weapons and backpacks. Pretty much the same reasons apply. Thus, even a child can see that the request in this topic, which ultimately boils down to “allow us to hide backpack as well” is nicely and perfectly reasonable.

Victory or Death AKA Trolled by ArenaNet

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Posted by: Test.8734

Test.8734

Oh well, at least now I know to stick to doing hearts and events. After this experience, I know better than to try the “Living Story”. I think I’d rather nail my hand to a wall or lick the inside of a toaster.

Yep.

The personal storyline is incredibly, incredibly poor. The bad writting and the worse acting make it a mess, but the corollary is how something that has ever been soloable suddenly becomes, at the very end, a group activity.

And considering how great the dungeon community is, I suggest buying a full set of berserger gear before you even open the LFG interface.

If it makes you feel any better, the last dungeon is horribly designed. You kill the Elder Dragon by spamming your keyboard’s number “2”. That’s pretty much it. You’re not missing a lot.

Meanwhile, ArenaNet already said they will abandon the personal storyline system, and they also won’t bother changing “Victory or Death” because they claim people like to play new content, not old content. So don’t expect any improvement any time soon or ever at all.