just on this part. If the game evolved past what was originally envisioned, is that a lie?
Too bad the Manifesto was used as one of the main marketing tool during release, when ArenaNet had already went against what it says. If you say your intention was to do something while you know what you have actually done is the opposite… Well, that’s pretty much a lie.
What you’re saying is the obvious, reasonable response.
Again, you are ignoring the evidence – the links, the quotes and etc – to go with your usual “but most people/reasonable people/people I know agree with me”. That’s bad form, Vayne.
Although, having them all within the hero panel interface rather than seperately would be even more convenient, as it would be easier to preview them since they’d all be right there in that some window, rather than having to swap between the wardrobe and a preview window, and then you’d also be able to preview dyes on them which is rather annoying to do now.
The UI for the preview system is a mess. Want to preview the armor pieces you have unlocked? You can do that here. Want to preview the armor pieces you have not unlocked? Sorry, it’s over there, and when previewing it will open another window in front of the one you’re using to pick the skins. Do you want to preview the skins you haven’t unlocked with different dyes than the ones you have right now? Prepare yourself to open half a dozen windows.
It’s a massive pain. Most of the UI for menus is a pain – why does most of the Hero window tabs hide our character’s stats, if most of it does not use the right part of that window? And so on.
ArenaNet has been changing the UI little by little, and it clearly shows. It lacks a lot of polish.
Thus how small the expansion appears to be. It would be more a last, desperate effort while trying to prevent key people (like the Lead Producer) from leaving the company, than something carefully planned and polished.
Are we in bizarro world now? Are you saying that ArenaNet did not just lose Chris Whiteside, who was Lead Producer?
The signature and the constant back and forth here… are you like, bound together with Vayne in pact of hate? Maybe love? I saw that pop up a few times in the post history…
What’s the deal there man? Am I witnessing a love/hate romance?
Can I make a confession? Promise you won’t tell anyone else?
I’m actually Vayne’s alt account. For when we feel like doing a bit of PvP on the forums. Dragging other people in to it is a plus, but one of “us” needs to say something when the discussion begins to die down.
A simple fix for this issue would be for Arenanet to implement event credit for rezzing dead players. There would be people who go to events specifically to “rescue” the dead at that point.
For timed events like the ones you mentioned, that would actually make it worse. The bosses would scale due to having more players, while the “rescuers” would be doing no DPS at all, and the dead would remain dead instead of waypointing, also doing no DPS at all.
ArenaNet should make it the opposite – if you have been dead for more than 15 seconds, no event reward for you. Or at least automatically waypoint people if they haven’t teleported after 15 seconds, removing from their inventory ten times the usual fee.
It irritates the very core of my being, just by looking at that “poor me” stance charr has.
ArenaNet already stated that few people play as Charr or Asura, so they won’t bother fixing the animations and armors of those two races.
I suggest conforming with being a second rate race, or deleting your Charr. That’s the best ArenaNet is going to give you.
some times it just feel like a major patch of another game…..?
One theory is that, after investing so much on the China release last year (I’m sure most here remember how ArenaNet mentioned they were busy with it and so couldn’t make content for us at the time) only to see GW2 underperform in China, and making changes trying to increase the amount of unique log-ins per day (see the current reward for just logging in the game)… ArenaNet became desperate, so they decided to take what was originally intended to be a couple feature patches, plus a sketch of season 3, and expand it into something that would give them more money.
Thus how small the expansion appears to be. It would be more a last, desperate effort while trying to prevent key people (like the Lead Producer) from leaving the company, than something carefully planned and polished.
But of course, that’s just a theory.
Any advice as to where to start is appreciated, thanks
You would have to pay extra to unlock the Living World season 2 episodes (don’t bother, they weren’t that great), and Living World season 1 is gone for good.
There are two new grinding zones, Dry Top and Silverwastes. If you want to farm, those two are rather popular.
If you want good content, instead, well… ArenaNet will release an expansion relatively soon. Maybe it would be worth delaying your return until then, so you come back with the new profession and new skills for the old professions.
as having something like a truly OP class flooding the game will not make the players that have not bought HoT non too happy.
So people who won’t buy HoT will feel pressured to buy the expansion in order to compete? And you think ArenaNet would see that as a bad thing?
Because people don’t so much. I mean, completely out of combat, nothing at stake,
I rarely rez defeated (not just downed) people. More often than not, they are people who went defeated in the middle of content in which they should have used a waypoint to get back in the fight, but instead continued to uselessly lie down in the ground while other players carried them. The kind of thing that happens in Vinewrath, for example, and is one of the main reason that event fails.
So no, if you didn’t fell to death – if you rather fail to death – IMO, you should be kept dead or waypoint.
I see no indication what so ever that Anet are leaving the core game behind.
They mentioned in the last PAX that they won’t overhaul old content because people tend to play the new content more. Ergo, they’re leaving the core game behind, and only updating the things that are systems implemented for the sake of the incoming content (such as the break bar and the camera changes).
The break bar is the best example of this. It may be an interesting tool in HoT because the bosses there have mechanics to work with that – like using it to prevent the Wyvern from flying and making it more vulnerable to damage. The core game bosses have no such thing – the break bar is just a way to interrupt abilities that aren’t worth interrupting since it’s far more effective to simply dodge them. With no mechanic attacked to the break bar, under the current bosses it’s useless. And that’s all we will get.
Maybe you weren’t there or maybe you don’t remember. Maybe Colin doesn’t remember what was said at those panels but I do remember.
They gave examples of exactly what they meant. They referred to it directly at that time. What’s more likely to be accurate, something said at the time, or something said five years later?
They gave the example of what they meant at that time.
Guess what? I was here at the time. I remember. And those examples you mentioned?
Here is what they wrote at the time of the Manifesto. And here it says:
ArenaNetOur games aren’t about preparing to have fun, or about grinding for a future fun reward.
“Future fun reward”? Do you think “levelling” is a “future fun reward”?
See, Vayne, that’s the difference between you and me. I can provide evidence to what I’m saying. I can show you where ArenaNet said “We don’t want players to grind”, I can show you quotes describing how they were not talking of grind as levelling only, I can show you where ArenaNet said that by grind they mean gear (hint: the latter is in my signature).
What can you do? Do you have even a single link quoting ArenaNet saying they saw grind as level grind only? You claim ArenaNet gave “examples” that reinforce your point, but you eternally fail to link them. Your main argument is…
In my mind, and I think in the mind of most reasonable people.
Yeah, sorry buddy. Whatever you think “most reasonable people” means, well, it’s just your opinion. I’m argumenting with facts.
And the fact here is: the Manifesto was a lie. Has always been.
It’s bad to see someone in one of ArenaNet’s key positions leaving the game. Specially so close to the expansion release. I wonder if this is a sign of inner turmoil within the company.
Hey, if that satisfies you, then I’m sure Anet is hoping for more players like you rather than me.
I’m rather sure of that.
Saying there’s a tier above exotics and saying you have to grind for it are completely different things. You don’t know. You’re assuming. You’re using the assumption to malign. It’s obvious to most people what you’re doing.
One could easily counter argument that you’re trying to defend ArenaNet while ignoring the evidence in front of you, and that it’s obvious to most people what you’re doing.
As an example, there is zero assumptions in saying that, by the time of release, ArenaNet knew very well that there was a huge grind in the game in order to get legendaries, at the same time they had at the front of their website the video in which they claimed they don’t want players to grind.
There is no way around it. It’s simply a fact – the Manifesto was something ArenaNet knew wasn’t true at the very same time they were using it as a marketing tool.
They didn’t say how long before launch they intended to launch it.
Irrelevant. They already knew it would be a tier above exotics and that it would be something between exotics and legendaries, which imply a degree of grind. And even ignoring ascended, what arguably is the biggest reward in the game – the legendaries themselves – are behind a huge wall of grind. It’s not possible to hear ArenaNet saying “We don’t want players to grind” while they had just created how legendaries are acquired and not know it was a lie.
You could just say you really like ArenaNet and GW2, but there isn’t any way around this. The Manifesto was a lie, from a time in which ArenaNet used marketing to try to catter to the demography opposite to their current target audience. Because if in the beginning they said they didn’t want players to grind, they have been adding more and more content for grinders in the game.
Fact. The manifesto came out 2 years before launch.
Fact. The manifesto was used during release as one of ArenaNet’s main marketing tools. If it did not represent ArenaNet’s intent during release, as it didn’t, then it was a lie.
Fact. A manifesto is a statement of intent.
Fact. Saying you intend on doing something while you know what you will actually do is the opposite is a lie.
Fact. There is no evidence when that was said that it wasn’t the intention.
Fact. ArenaNet has stated that they planned to introduce Ascended gear, one of the grindiest things in the game, even before release. With release being the time when they were saying “We don’t want players to grind”.
The Manifesto is a lie. That is the fact.
Or allow us to buy nodes from which to gather cloth and leather. Preferably with karma, since the nodes at the Gem Store don’t really cut it.
Edit: In fact their EXACT line was “We don’t want people to grind” ,which is quite different than saying people can’t find a way to grind.
They may very well not want people to grind. Do you know better?
Yep.
Which can easily be proved by seeing how not only the game rewards grind, but it also has areas which are basically huge grinds (see the Silverwastes).
The statement “We don’t want people to grind” is factually a lie – if that were true, ArenaNet would not allow people to grind, much less make grind far more rewarding than not grinding.
Grind refers to leveling therefore all these other things such as ascended gear and legendaries are not grindy because you do not need then. It doesn’t matter how many times you say it. It still doesn’t change what grind is.
Sorry buddy, but when ArenaNet is talking about what they claim to be grind in the game they made, it matters far more than what you say. And as mentioned in this topic, your definition of grind is wrong – since it’s divergent from ArenaNet’s own definition.
And they will never attack at the same speed players do because mobs in things like fractals autoattack for as much as 4k+ a hit.
So change some mobs to do many fast attacks, each of which do little damage. Ta-da, confusion and retaliation become useful in PvE.
The issue with those two isn’t that they’re weak. It’s that PvE is poorly designed and has the same kind of enemy over and over – enemies with very slow and very high damage attacks.
It’s because the same people that have argued against grind are the same ones that don’t want challenging and hard content.
Who?
If it’s as common as you say, and considering this is a topic complaining about grind, there should be examples easily available. I’m curious as to who has claimed that grind and hard content should go.
You cannot have zero grind in an RPG and especially MMO’s.
Not while players think like that. I’m amazed at how many players have eaten the lie that all MMORPGs need grind, instead of relying on fun and polished content.
Care to elaborate on your genius plan to revolutionize the industry? Because last I checked, no MMO will survive without repetitive activity that people will inevitably label a grind.
Ah, you mean very successful MMORPGs like Fury? The Chronicles of Spellborn? The original release of Final Fantasy XIV? The Old Republic? Warhammer Online?
If you haven’t realized, the MMORPG genre is filled with failures. It has, in fact, had far more failures in the recent years than successes – other than the second release of Final Fantasy XIV and maybe Rift, there has been no big success.
One of the reasons for that is because they are all cattering to the same kind of players – grinders. Players who are willing to do content even they feel is not fun and not interesting, just in order to get a reward. This kind of person who is willing to endure a game instead of play a game is (fortunately!) not common enough to make multiple MMORPGs successful.
Oops. My mistake. It was actually made on page four.
Yep. Somehow, I don’t think that was your only mistake in this topic.
This was further clarified in a post they made on the first page. The grind they were referring to is very different than what others are referring to.
Really? Which post?
You cannot have zero grind in an RPG and especially MMO’s.
Not while players think like that. I’m amazed at how many players have eaten the lie that all MMORPGs need grind, instead of relying on fun and polished content.
- The personality system: the thing that used to say if our characters used more Charismatic, Noble or Barbaric. It was removed from the character screen but not from the game, so it appears very once in a while in a dialog. Instead of trying to stealth remove it, ArenaNet could have kept it and improved the system.
- Traits: please go back to the old traits unlocking system.
- Skill unlocking: please go back to the old way of unlocking weapon skills. You could unlock all of your starting weapon skills during the tutorial very easily, instead of having development arrested like it is today.
- Dailies: please go back to the previous dailies system. It was much more interesting than the current one.
And the menu UI is extremely poor. The skill bar and the health and energy UIs are ok. But the Hero screen, the preview screen, the ways to preview dyes and etc are incredibly lacking. It almost screens “lack of polish”.
I’ve been playing Guild Wars 2 for a long time. I’ve mostly only ever PvP’d. I want to craft my own legendary, but I just can’t bring myself to do world completion.
Isn’t there a way to unlock legendaries by playing sPvP alone? Or was that one more promise that ArenaNet forgot about?
The only way to have a no-grind MMO is to have a fully dynamic world
The only way to have a no-grind MMO is for MMORPG players to stop accepting poorly-made content and demand quality from MMORPG developers. Until that happens, grind is all we’re going to have, because people are willing to accept it.
No. Certain players misinterpreted and assumed it meant zero grind. This was then clarified on the first page of this thread.
First page of this thread? By whom? By certain players who misinterpreted the Manifesto?
I’ve never seen any comment about not “grinding” for BiS gear.
Incredibly ironic you are saying that in this topic, in which Colin himself says the comment you claim you have never seen.
98% of those complaining about “grind” in GW2 appear to have NEVER played a game that actually REQUIRES grind to progress in the game. THAT type of activity is what the GW2 manifesto is stating will not be present in GW2. It’s quite easy to twist any comment into the perception of a lie if your desire is to make someone out to be a liar.
Yeah, before accusing people, I would suggest reading the topic you are replying to.
Then people need to quit referencing the manifesto when complaining about grind. It’s one thing to complain about grind in general but it’s totally different when you reference the manifesto and how Anet lied to players.
ArenaNet lied to players in the Manifesto.
GW2 is a game that has attracted people that weren’t previous veteran mmo players.
I think that was the original goal (with the whole “we don’t want players to grind” thing), but I believe ArenaNet has changed their minds. They probably realized it’s easier to appeal to veteran MMO players, who want more of the same, than to players who actually want good content.
It paints a very bad picture for the expansion.
Tokens should not waste inventory space.
[250 Bandit Crests and [250 Festival Tokens] and etc… It should be wallet like karma, Fractal Relics and Dungeons token.
Yep, that shows an amazing lack of polish in the Living World releases. The reason why the wallet was created in the first place was so we wouldn’t have things like the bandit crests and the geodes, yet here we are.
Tokens are a way for ArenaNet to prevent grinders, who already have a lot of gold, from getting all rewards in the game as soon as those rewards are introduced. Which means, it’s very likely that HoT will have new currencies as well. I hope they fix the wallet by then, but I’m not holding my breath.
A long time ago, when talking about the Mesmer skill Mind Stab, a dev said they wanted to change the skill to something, but they didn’t have the tech for it. They wished that, instead of creating an AoE attack shaped like a circle, the skill would allow players to mark three different AoE circles, and once all three were marked, they would all activate at the same time.
Meanwhile, we have seen the Revenant with a new tech for one of its skill: the third mace attack creates three blasts that move away from the character, with each blast being a Blast Finisher.
What other new and interesting tech would you like to see in the skills? As in, effects that currently are not in the game, but would be (apparently, at least) feasible to be implemented?
New to the game: What do classes “do”?
Warriors complain they’re weak despite being ArenaNet’s favourite profession.
Guardians get the best defense in the game but take forever to kill something.
Engineers alternate between being overpowered and useless.
Rangers use longbow and brow bears.
Thieves exploit stealth.
Mesmers look beautiful.
Necromancers get kicked from groups.
Eles do a little of everything, including failing.
When you see people rocking a full set, you know they’ve run a lot of Silverwastes and gotten through some of those annoying achievements to get it.
Because going through “annoying achievements” surely is on the top of my list of things to admire…
Isn’t us player reporting problem is not data? isn’t player presence data? Example- if majority of player reporting same thing 80%, is that not data?
Someone here has a signature saying:
“Dear ArenaNet, please nerf rock. Paper is fine. Thanks, Scissors.”
That’s pretty much how valuable player feedback is.
MMOs are designed for people who want to play for hundreds if not thousands of hours. No company can keep up with that kind of pace, no matter how good they are. They have to at some point have something repetitive.
Hiiiiii! <3
People used to say that no first person shooter could have a good story, because they were designed for people who wanted to shoot stuff and nothing else. Then we got Half Life, and later Bioshock, proving those people wrong.
People used to say that you couldn’t have a real time strategy game with 3 different factions, because it would never be balanced – only 2 factions could be balanced, or 3 factions that are the same. Then StarCraft made people eat their words.
MMORPGs are stagnant, if not declining, and IMO one of the reasons is that the current MMORPG players are settling for less. I remember reading a MMORPG review years ago in which the reviewer said, “All quests are of the ‘kill ten rats’ variety, but that’s just part of the genre, right?”. If ArenaNet just took said concept for granted, they would never have bothered with dynamic events, and today’s GW2 would not exist.
I think it may be too late for MMORPGs. That the MMORPGs players are basically all the same, and that everyone who would be interested in something else already turns away when they see something is a MMORPG. I hope I’m wrong, though, or all we will have will the de mediocrity the genre is currently in.
Since you really like games instead of making arguments and counter arguments.
Not really. I’m just amusing myself with a pattern:
So a party with everyone full Berserker will just change their gear to fight that particular boss or finish the encounter, then change back?
I didn’t say that.
do you really want people to have specific gear for all encounters in the game?
I didn’t say that.
You want people to just grind more?
I didn’t say that.
That’s the “variety” you want?
I didn’t say that.
So you want an entire dungeon made “Easier” with condition builds? Not just a few encounters?
I didn’t say that.
Are you trying to have a discussion and share ideas? Or are you just trying to “win” a debate and put words in my mouth so you appear to be “right”? Because I have zero interest on the latter.
I didn’t put any words, just quoted you. Now I’m waiting for an answer. You cant’ say you didn’t say that when the quote says that.
So you stand by the argument that I “want people to have specific gear for all encounters in the game”, “want people to just grind more”, etc?
Anet has stated that they no longer have a relationship with the person/company responsible for the forum software. That is why they cannot fix the search feature.
Isn’t that, like, REALLY bad? Something that makes ArenaNet look really poorly compared to pretty much anyone else?
I honestly liked the GW1 model more. But if ArenaNet decided to follow the bandwagon and have an official forum, ostensibly because every other MMORPG has one, they should at least invest on it enough so it has all the features forums from every other MMORPG have as well. Or at least features the old GW1 fansite forums had.
And if the idea is that forums are not important and thus not worth fixing, because only a very small minority of players bother with them, and more people use Twitter/Facebook/whatever the fad is now… Then why have an official forum in the first place?
Since you really like games instead of making arguments and counter arguments.
Not really. I’m just amusing myself with a pattern:
So a party with everyone full Berserker will just change their gear to fight that particular boss or finish the encounter, then change back?
I didn’t say that.
do you really want people to have specific gear for all encounters in the game?
I didn’t say that.
You want people to just grind more?
I didn’t say that.
That’s the “variety” you want?
I didn’t say that.
So you want an entire dungeon made “Easier” with condition builds? Not just a few encounters?
I didn’t say that.
Are you trying to have a discussion and share ideas? Or are you just trying to “win” a debate and put words in my mouth so you appear to be “right”? Because I have zero interest on the latter.
Relatively soon this forum will be 3 years old. Here are some things it’s STILL missing:
- A darker theme. White was the new black all the way back when the first Assassin’s Creed was released. The fad has moved on, and now this blindlingly white background doesn’t really cut it. We should have at least the option of using one darker theme. Ideally, we would have multiple themes to choose from.
- A search feature that actually works. Try searching “Revenant” for a laugh. This forum had a search feature that worked years ago, I have no idea how they broke it. And no, telling people to search through Google is not a fix, it’s just a crutch.
- An Ignore List. Another feature the forum had years ago, yet it was removed.
- A “Show ArenaNet posts” feature in topics. Again, the forum had this a while ago – when you opened a topic that had a dev post, you had the option of navigating directly to said post. No idea why that was removed.
- Time stamps on the topic list, so we know when was a topic last replied to by looking at the subforums. I think ArenaNet didn’t want to add this so people wouldn’t be able to quickly measure how active the forum is, but c’mon, that isn’t fooling anybody.
- Decent time stamps on each post. Posts either say “x time ago” or they list the month, day and hour, but not the year. If you set posts to show month/day/hour, you won’t know if you are reading a topic from 2015, 2014 or 2013.
- Decent text formatting options. Textile is a joke. We should at least be able to edit with a UI helping in doing so, even if we weren’t to have more formatting options.
In the original Guild Wars, ArenaNet did not have official forums. Instead, they used fansites to host, organize and moderate forums for the game. This allowed different communities to appear (the Guild Hall community was different from the GWGuru community that was different from the GWO community), but you know what else? All those forums had every feature mentioned above, while this, the official forum, doesn’t.
Some more things:
- Using the space below our names for something. All that empty space is just wasted, and currently it’s adding to the blinding white in the forum. Post count? Something fun, like forum titles? There’s a lot of potential, all of it more interesting than a white nothing.
- Game integration: want to know hours played? Achievement points? WvW rank? We all know real PvP happens in the forum, and giving people access to random information that is mostly useless but would lead to gloating and e-kitten would surely make things more interesting.
So you want an entire dungeon made “Easier” with condition builds? Not just a few encounters?
Did I say that?
What you said:
Sure. And where did I say that…
So the “zerker meta” people would just play the rest of the dungeon as they always do, switch gear for the condition heavy part, then change back.
…It would be in the middle of a dungeon filled with berserker-favored enemies?
But that’s not nearly as big of an issue. Far more troubling is, how would you realize this? How would you create a dungeon where Knights is the meta for everyone? Professions are NOT made the same. Some professions have a lot more durability than other professions.
How did ArenaNet create dungeons where Berserker is the meta for everyone? Professions are NOT made the same. Some professions do more damage than other professions.
(edited by Test.8734)
MMOs don’t typically set standards for amazing gameplay, or heart rending storyline.
And will continue to be so for as long as people settle for less.
Later (around 15:00) Colin says there is a lot of new stuff for returning players because of all the patches we have. On what Joe says “so we talking (about) new skins, new armor, new everything”. So there is more of your ‘you do not need it’ stuff. It’s the first stuff he talks about and yes thats all there…. but most of it behind a (gold) grind.
I doubt it will be behind a gold grind, actually.
ArenaNet has been cattering to grinders nowadays. But the thing is, the grinders have been grinding and thus they already have a lot of gold. If the new rewards were gold-gated, grinders would get all of them in the first day and be done with the expansion.
Hence all the currencies we have in the game. Just as they introduced a new currency with Dry Top and then another at the Silverwastes, they will likely introduce at least one, and likely many, in the expansion. So grinders have to begin grinding from zero, and thus keep grinding much longer. Which will assure ArenaNet that their target audience will be around longer as well.
What concerns me the most isn’t just the impact of multiple currencies on the game. Other than showing a lack of polish – don’t we have a wallet for currencies? Why aren’t geodes and bandit crests in the wallet, then? – and taking inventory space, they don’t matter much.
What really worries me is, if ArenaNet assumes people are willing to play through content they do not see as fun just to get a reward – in other words, that people are willing to grind -, then the developers have little reason to worry about making content fun. They know their players will play regardless, if there’s a shiny reward at the end.
So ArenaNet could just make “copy & paste” content, fill it with more of the same, give a few new skins as the prize for grinding the “content” over and over and over again, put it in a box, slap it and that’s it, expansion.
So wait let me get this straight, you want an encounter in a dungeon that has mobs with ultra high armor but low hit points so they are vulnerable only to conditions?
I would actually be happy if people knew what an example is.
You do know that in this game you can change gear and build on the fly quickly right? So a party with everyone full Berserker will just change their gear to fight that particular boss or finish the encounter, then change back?
Assuming the rest of the dungeon is made by the same kind of enemy we have today, the one berserker is the best match for.
We will get something like LF 5 Zerkers with backup Rabid stats?
In the end, all that will do is introduce a more taxing grind for Ascended Armor (until we get legendary armor)
I’m waiting for the counter arguments actually based on what I have said. Your assumption that berserker is the best stat no matter what is interesting, though. So you believe those that today have ascended Rabid stats should go grind ascended berserker stats, and there’s nothing wrong with that?
if i’m doing exactly the same thing in either soldier or berserker what benefit does this “variety” have besides having to waste gold getting gear and to switch it around all the time if I want to optimise?
Because you’re not considering the implications of what we’re talking about.
Making condition damage gear more useful is not a matter of placing a NPC in front of the dungeon entrance blocking anyone who’s not using Carrion gear from entering. That would be the gating someone mentioned above.
Making stats combinations other than berserker useful would require changing encounter design. So instead of having everywhere enemies with very high life, low armor, and slow yet very powerful attacks, which is what we have today, ArenaNet would need to change things. In this change there would be variety.
This is something they introduced very lightly on the Silverwaste Copper boss. Raw direct damage (in other words, the thing powered the most by berserker gear) is not that useful in a boss that has very high armor; and it’s more vulnerable to conditions, so against it a condition build would be useful, just like a raw damage build.
As far as sorting by sets goes, you can use the Search feature in the Wardrobe to some effect. For instance, when I want to see all the Ascalonian Weapon skins that I have in my collection, I go to the weapons section and type “Ascalonian”. As for the other suggestions, that would be nice.
I know. That’s still not perfect, though – it’s why I specifically used “scale armor” as my example. If you search for scale, you will find more than one armor option (scale armor, tempered scale armor). If you’re trying to browse all sets, it’s also very clumsy – you have to look the next set’s name, search for it, preview piece by piece, then unsearch, look the next set’s name, and so on.
All suggestions are nice right now but Priority is key. As a dev told me once, Do you want some cool QoL change or some awesome new thing in the expansion pack?
I was thinking the same thing, until they told us about the camera changes. Aren’t those basically QoL things, too?
@Test.8734
What you are asking for is stat gated content which is against the skill based content that we have today.
Not really. I’m not saying to gate content on gear, rather to have more variety so instead of berserker being better than any other gear as we have today, other kinds of gear would be better in some scenarios, and in a few places berserker would still be the best (as it is right now).
And regarding changing your stats on ascended armor, I think the game’s economist will like to have a word with you.
Looking at the current economy, I don’t really care about what he has to say.
I’m in awe.
Same. I wonder how could you read the word “gate” in any of what I have written.
Me and four other nice people who are playing to have fun.
Not really.
Berseker could be the best in one dungeon.
Knight in another.
Soldier in one kind of boss fight.
And so on. People could go to the area with the playstyle they like the most, and fitting with the gear they have. We would also have variety in the game, as opposed to zerker being the best at everything PvE related like it is today.
Yes, it’s a brilliant idea to get multiple sets of gear, especially ascended.
“and fitting with the gear they have”
Or do you think it would be better to expect everyone to have a set of ascended berseker gear?
To be successful? No.
To be optimal? Yes.