Showing Posts For Teutos.8620:

Solo q NOW is in the worst state ever

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Posted by: Teutos.8620

Teutos.8620

Not to mention, that it is still more lucrative even for solo players to play teamqueue instead. I understand, that is should be more rewarding, but 50% is way too much. This needs to get changed asap.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Heart of the Mists Megaserver?

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Posted by: Teutos.8620

Teutos.8620

Patch is keeping getting better but without reworked leaderboard still not enough.

Can’t wait for a league-like system

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Who says Rank Doesn't Matter?

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Posted by: Teutos.8620

Teutos.8620

Second, looking at the ranks, is anyone surprised? I mean really? Those who say “ranks don’t matter” and “MMR =/= rank” have to realize that the correlation is strong enough to be a very solid causation.

There is a correlation. You invest more time into the game, therefore you should get better, and therefore your MMR should raise. But that’s all. The MMR is the measurement of your skill level, and therefore the best measurement for your skill.

MMR is way too easily skewed to be meaningful at least in its current implementation.

Yes, the MMR currently has huge problems, and I hope a rework is coming soon. The league system should refine the MMR.

But overthrowing the MMR system and instead just using the pvp rank is the wrong direction to go.

First step: Remove the glory rank to be shown in the score, and replace them with the ladder ranking. This will help each player to monitor the ranking system, and see how strong the difference between each player is in every match up.
Second and most important step: Resetting the ladder, and introducing a league like system, forcing players to play more games prior getting listed at the top. Currently you can just get lucky, win three games, and get listed at the top 100, which screws over the whole mmr system.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Heart of the Mists Megaserver?

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Posted by: Teutos.8620

Teutos.8620

With the launch of the April 2014 Feature Pack, we’ll be activating the megaserver system on our level 1–15 maps, main cities, and the PvP lobby.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Perplexity Runes in PvP, PLEASE NO

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Posted by: Teutos.8620

Teutos.8620

Still hope you’d have given use at least some days to test it our ourselves prior listening to all those qqers

Since when do they give us a few days of testing then remove stuff that needs to be removed? xD besides, the QQ was perfectly justified and supported by many arguments.

Even tho, I think it would have been the better solution. First letting us test out the runes with their planned values. If too strong, reduce the confusion stacks. If they continue to be to strong, change them to something completely different not only in spvp, but also in the rest of the game.
Yes, I also have my doubts, that it would be fun to play against, but without testing it out properly, how much worth is my reasoning compared to someone who has actually minded testing it for hours after hours?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Perplexity Runes in PvP, PLEASE NO

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Posted by: Teutos.8620

Teutos.8620

Still hope you’d have given use at least some days to test it our ourselves prior listening to all those qqers

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Perplexity Runes in PvP, PLEASE NO

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Posted by: Teutos.8620

Teutos.8620

Based on the critical view and good arguments provided? I really doubt that, probably just to not annoy all the QQers.

Edit: Still April the first

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

To Development team (Esport,spvp)

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Posted by: Teutos.8620

Teutos.8620

Well, personally I also love the conquest style, but since it seems it is not working out, the obvious solution is not to bring out new maps, with the same mode, but rather have them all new modes. Really only after testing them out first (the might not even need to be that polished at the first release for the custom arena), we can really say, if it is a fun mode, or not.

Basically how the moba-three-lane-maps started. At their first appearance nobody expected them to get so famous.

Different games tried different twists on the map design f.e. with Heroes of the Storm as the newest one, ANet could also go in that direction. As seen in Heroes of the Storm you can feel free to take twists on the secondary game mechanic, and it might work out well.

Fazit: Yes, we need more game modes. A modification of the moba system might be one good example, but there are many many option to go, feel free to be creative!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Exact Rank / Rankpoints to be 80 at 15.4

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Posted by: Teutos.8620

Teutos.8620

I’ll still be PvPing even after I hit rank 80, I never expected to hit rank 80 ever in the lifetime of GW2 since I only play like 2 hours a day, so whats the difference now? If your only incentive for playing PvP was the ridiculous rank grind, then perhaps you should play a game like Aion

^- This!

BTT: The most accurate information we have on this topic is the following:

Ranks 39?54 got rebalanced to be linear 39?80.

Therefore I expect that it is enough to hit rank 54.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Arena.net, plz, fix SPvP

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Posted by: Teutos.8620

Teutos.8620

1) I think almost everyone, who played with a friend, wants to play “hotjoin” match at the same team with their friends or group of people, like “party que”. Nothing in GW2 like that.

Depends, you can also join the Team-Queue, but I think most people are afraid of a little competition, and enjoin brainless zerging in hot-join more.

2) Ladder. Ladder now is a total bullkitten. No ratings, no divisions, no standings

And how exactly do you think the ladder is generated? Everyone participating in the rated team or solo queue has a rating.

3) Team communication. You can do amazing voice chat, like in DoTA or CS, or some stuff like in LoL. Or at least something.

Well, short answer: press enter.
Long answer: With your friends use a programm like team speak ,skype or raid call.
A short messaging system similar to the communication-wheel in lol whould be nice with f.e. an “inc” or “help” button, which will automatically post that into the chat, but I don’t think we really need one.
Also take into consideration that every single thing we want to get implemented, takes development time, and therefore we have to prioritize our wishlist. Improved team communication is far away from the top.

4) Interface. I want to customize my intefrace, to be more comfortable for PvP. I would like to move my\groupmates healthbars, move minimap.
I would like also to see enemy castbars etc.

Has been talked about a lot -> we don’t want that.
We want to play the game itself, and not play with just the interface.
In games like wow, you got a huge advantage with the right addons. We don’t want to have a higher entry barrier for new players, than we already have. Not to mention the time necessary to find, download and customize each addon. (Some of them after every big patch).
FYI: We already have an api-interface in gw2, which enabled some addons.

BTW: After looking you up on gw2score.com/PvP I’m not surprised that we have a complete different opinion.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Please learn from your mistakes, A-net

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Posted by: Teutos.8620

Teutos.8620

To summarize your whole post: “balance is subjectively, please be careful with the balancing”, and you are right with that, but taking a look at the past, I think ArenaNet has learned a lot from their past, and looking forward to the next patch release, there is nothing I can currently complain about.

We’ll come back after the feature release launch, maybe then I’ll have to revise my statement, but currently it’s not looking that way

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3 Solutions to the Rank Fiasco

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Posted by: Teutos.8620

Teutos.8620

Skyhammer “farmers” are a tiny minority. Don’t demean and disrespect the hard work put in by the overwhelming majority of us to earn our ranks. I bet they total number of skyhammer farmers is like 0.01% of the player base. This whole issue is way overblown.

1.) Your own statistic, could also be 30%
2.) Only addressing one of my points, there are more! Thank you for reading!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3 Solutions to the Rank Fiasco

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Posted by: Teutos.8620

Teutos.8620

1. Revamp finishers from start to finish. Let us who have reached r55+ keep our current finishers if we want to show that at one time we were among the top percentage of players.

Sorry, you must be confused. For a top player you have to look at the leaderboard, not at the glory-skyhammer-farmed-rank.

BTW: We have been a pretty loud community once the skyhammer farming started, begging ANet to stop this nonsense, but since then rank has nothing to do with being an achievement.
The next step was the increase of the rank points rewarded per game, but without getting credit for the games you played in the past, players who have played since the start already got screwed. But did anyone of you cried here? No?

Dramatically reducing the amount of points necessary to reach rank 80 is a good step in the right direction!

We all want to have a health pvp environment, and for that we need more participating players. Do you currently see a lot of players around? No?
Well, a good structured reward system, and that includes an appealing amount of time necessary to reach rank 80 might help changing this.

Thank you ArenaNet for changing the point necessary to reach rank 80!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

You Just Ruined PvP Rank System

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Posted by: Teutos.8620

Teutos.8620

I don’t think Anet recognize all the time this guy spent on skyhammer farming his rank 70. Anet why do you do this to him?

^- This! Poor guy with his “Elitism” Skyhammer-farming

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP Rewards Blog

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Posted by: Teutos.8620

Teutos.8620

Really love the changes! Just wanted to hop in and say thanks.

Thought that was necessary after reading so many qq-posts on the front page

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Question about Rank Title

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Posted by: Teutos.8620

Teutos.8620

ArenaNet knows the problem, and will fix it.
The titles will get adjusted to the rank points you have earned, so you can continue playing, and will not loose anything.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Unranked Queue

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Posted by: Teutos.8620

Teutos.8620

my point of that was that people in LoL don’t care about their position in a leaderboard but rather only the league (so gold, plat, diamond etc.).

You are right, and once we have leagues, everybody here will also only talk about leagues. Actually, I’m not sure, if really anybody here cares about their actual ladder position, and not about their approximate placement (f.e. top 1000, top 100)

My concern is that it shouldn’t be focus on many leaderboards. Better, it should only be focused on one leaderboard. And this should be, in my opinion, on a guild ladder.

I think in gw2 the most important leaderboard is the teamQ anyway. Regarding the TeamQ there is a lot, we could talk about f.e. do we want fixed teams?
But in the end, it is a ladder rewarding the players themselves, and not only rewarding the guild behind them.I think that’s the only reward structure which can work in a long period.
I really like the idea of a guild bases tournament with some prestige rewards for the guilds, but it should by no means displace the ranked SoloQ.

Also in LoL, there are only two different main types: Unranked and ranked.

Ok, if you want to divide it up that way, gw2 draws equal. We have unranked in the form of hot-join and ranked in the form of SoloQ or TeamQ. I don’t think, that our current system are the best choices, but if (and only if) the choice is between ranked SoloQ or unranked TeamQ, I definitely choose the ranked SoloQ.

So switching over to GW2, I think besides the Guild Queue there should be also just an unranked Queue with a hidden elo for matchmaking. But in this unranked queue, you can join solo, duo, but also with 4 or 5 people.
Still, you are right that a ranking is needed for recruiting by guilds. My thoughts are that the current rank system is ok (not good, but for beginning it is okay). You still earn rank points for your unranked matches (unranked only in terms of no official leaderboard). Most people will say it doesn’t say anything about the skill. But if the current hotjoin is kicked out and a proper matchmaking system is introduced, those rank points are more worth then farmind rank points in hotjoin.

You are addressing two core points, I also think are very important. The current hot-join system is a problem, and I’d also prefer an unranked TeamQ with hidden MMR instead, but unfortunately that is not an option grouchs hypothetical question gave us.

If we talk about ranked, almost all the time we are referring to your current ranking on the leaderboard or position in an upcoming league system. The glory-rank is only a farm ranked, and should get renamed asap (f.e. Glorylevel, maybe I should open a new thread on that topic)

And as incentive for people who don’t want to take part in the guild leagues, you could introduce the emote system of GW1. So e.g. every 20 ranks you get an emote which you can spam around everywhere. And add some other good titles of course…

Now I really got confused. Personally I diver between TeamQ and a possible GuildQ.
TeamQ = current system, rewarding the players with incentives for the participating players. There are many things we could talk about like fixed teams, or teamnames etc., but this system does not has to be coupled with the guild system. In a guild multiple teams can exist.
GuildQ = interesting system with rewards for the guilds, and not the individual members. The rewards are designed to get the interest of every guild including PvE and WvW guilds. Due to the fact, that this system is completely new and only purely hypothetical, our wishlist is not limited to the teamsize or the current maps.
[f.e. How about a Warplot system similar to Wildstar? Your Guild builds a fortress with guild influence, and once 20 or 40 players are online, they can queue up with their fortress for a massive battle against a guild with a similar fortress? (A fortress on each side of the map, a pool of different paths between the two fortresses, maybe an option to build siege equipment?)]

Oh and one last point. As I mentioned in another thread, a observer mode for the top ranked guild matches would be so great.

Totally agree, would be awesome

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Unranked Queue

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Posted by: Teutos.8620

Teutos.8620

I would love to see a Guild Queue with some nice rewards for guilds. Let’s say a season which lasts about 2 months, and at the end, the top 15 guilds get a bronze, silver and gold cape (only example, other rewards like that are fine as well). I think that many people would try to create a pvp guild and even some pve/wvw guilds would maybe recruit pvp people for such rewards.

You have some good ideas here, I like the concept of rewards designed to benefit guilds the most, but not the specific participating player. F.e. like a special statue for a guild-home-instance.
Still there are some unanswered questions. In the end you only need five people to participate in those tournaments / seasons. Whats with the other guild members?
F.e. can every player participate as long as he is in a group full of players from the same season, and farm up his position, but in the end only the position from the guildmember with the highest ranking is taken into account to determine the rewards?
Can I invite members just for the purpose of the tournament, which could just end up as a new market to rent top players for the tournament?

On the other hand a leaderboard for solo player is not useful in my opinion. A look at LoL again: It focuses on Solo and Duo Queue. But it doesn’t have a leaderboard. It has these bronze, silver, …, diamond leagues. And this is the only incentive for people there to get into one of these higher leagues. This is a great idea for GW2 as well, but I think that the PvP population is too small to have such leagues at the moment.

First of all leagues are leaderboards, just dived up into different leagues, and similar to our leaderboard, you can take a look at them everytime you want: f.e. on http://www.lolking.net/leaderboards/#/euw/1

Btw: the Devs already told us, that they are restructuring our leaderboard to a league system. The league system proves will hopefully help new players to start at a better position then they currently are. The league system will also help to determine your skill level better, since the you have to play more games prior getting positioned at the top 100. Currently a new players can get pretty lucky in the first 3 games, and end up in a position where he should not belong, and therefore screws up the whole elo system.

Different leagues will also help with the reward structure and therefore a new incentive for players to climb up the ladder. (f.e. lol has new summoner icons, ward skins and a champion skin at the end of the season for you depending on your league position.)

I have already talked about the leaderboard in my first post in this thread. The unranked queue will also has a leaderboard, but not a visible one. You need the elo / mmr system to determine the players skill, and from them you get your placements (that’s how currently the gw2 leaderboard works). (Sidenote: You can take a look at the mmr graph from titanfall at http://www.titanfall.com/news/titanfall-matchmaking-update )
Players just don’t like to be able to see where there current position is, because they fear competition or comparison to other players.
Also to mention the wish to have the option to play without loosing their current leaderboard position.

But for a functioning TPvP-Scene you need a ranked SoloQ. Most teams will once get to the position, where they need new players (either to fill up their already existing team roster or to form a new team), but where do you get those players?

The strongest point for a ranked SoloQ is, that there are many many players out there, who have fun participating in this queuing system, and I think once the new reward system is established (and once TeamQ is not the better option for players to queue alone) we will for sure see a new flood of players participating in the SoloQ.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Thanks John..

in Black Lion Trading Co

Posted by: Teutos.8620

Teutos.8620

WoW, we get something free of charge, and people are complaining? Can’t believe that…
Maybe start thinking about all the players who are not playing 24/7 and not having so much money to throw it away for things like the selfless potion?

I’m grateful, that the repair cost is getting removed. Thanks for that!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Unranked Queue

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Posted by: Teutos.8620

Teutos.8620

If we take a look at a functioning esports title, from where do they get new players to join their teams? → They take a look at the SoloQ ladder.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Unranked Queue

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Posted by: Teutos.8620

Teutos.8620

If you had to choose one, would you prefer RANKED Solo Arena, or UNRANKED Team Arena?

Definitely ranked Solo Arena.

I think the hot-join system has its flaws, and we need to try to move the players to a more structured environment, but not for the cost of the SoloQ.

All the PvE & WvW I talk to are mostly complaining about three core points, why they do not enjoy SPvP:

  • Transition from PvE/WvW is too difficult, they cannot play the same way they are playing PvE/WvW, too to stat, rune and sigil limitations.
  • There is no reward involved, which would interest them to play more SPvP.
  • SPvP is just a mindless zerg fest.

While the first two points hopefully will get fixed with the feature patch, the third one remains a problem.

In hot-join you just jump into a most likely ongoing match, follow the zerg from one point to another, farming other players or getting farmed, resulting in constantly leaving players on the loosing team, auto-balance and more leaving players. I don’t think you can really get a good playing experience out of this mess.

The only good thing from hot-join is that you can test out your trait setup for the first time, and jump out immediately if you forgot something or made a mistake somewhere.

Changing the ‘play now’ button from 8vs8 to 5vs5 might help as a start, but it will not fix the problem.

A perfect league system coupled with a good reward structure might help to lead the players to the better structured play experience in the form of the SoloQ or TeamQ.
I just think, that a lot of players are afraid of their performance in the rated queuing system. Other people will see them at a the low end of the ladder or after climbing it, they are afraid to loose their achievement, and therefore they are looking for a unranked queuing system.

Since the player skill level can be very different, you’d still need a MMR-mechanism in this unranked queuing system, to avoid unbalanced matches and frustrated players.

BTT: Since we cannot have both, I’d still prefer a better league system, taking care of those fears (mentioned above), instead of completely removing the SoloQ.

We have enough players who wants to play on a casual-competitive level, achieving in SoloQ as much as possible, to show off their individual achievements, without being forced to play TeamQ to do so. [Not to mention, that I don’t like the idea of better TeamQ rewards per match, which pulled a lot of players from SoloQ into queuing TeamQ alone. The MMR system is only good as long as the pool of players is big enough, and with the higher teamQ-rank point rewards, the SoloQ playerbase is far too small.]

We all want a good league-based system coupled with rewards for better incentives. With the removal of the ranked SoloQ you’d take those incentives away from of your players.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dire vs Rabid, Precision is it important?

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Posted by: Teutos.8620

Teutos.8620

Depends if your build and playstyle is using the “Sharper Images” minor trade. If yes, then precision is important.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

to Devs: Why change Building Momentum?

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Posted by: Teutos.8620

Teutos.8620

The skill is currently bugged -> http://wiki.guildwars2.com/wiki/Building_Momentum

Ofc the fix will result in a nerf, but the current effect was never intended, and will hit every traitsetup which used it.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mesmer in a bad spot

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Posted by: Teutos.8620

Teutos.8620

Consider Bountiful Disillusionment, which will essentially bring back shatter mesmers.

I don’t think that this trait is worth picking up. One of the current uses build 20/20/30/0/0 already puts in 30 points in that line, but it still does not bring enough survival-ability to bring the mesmer in a better spot.

Alternatively, a 6/0/0/1/6 build concentrating on interruption with Power Block and Disruptor’s Sustainment utilizing Halting Strike, Sw/P and Signet of Distraction could be extremely useful.

Power Block will shut down a single skill. When you manage to hit the healing skill, it will help you, but you’ll most likely still die to his other skills.

Well, considering gw2score I can see, why you are so positive about every upcoming change. On some levels you can play every trait setup and still be successful.

Anyway, I still think it is too early to QQ about the mesmer, until the patch hits, and we can test it all out.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Feedback/Questions: Town clothes, Costumes, & Combat

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Posted by: Teutos.8620

Teutos.8620

I understand that some items like the pirates cannon or the witches broom will get transformed into tonics, but I don’t get why they also wants to transform the gw2 t-shirt and gw2 cap into tonics.

Realism? Well, you can already beat the enemy with a sugar hammer or use a sling instead of a short bow, so why not the t-shirts?

Is your argument, that all the wearable stuff can still be obtainable? F.e. you could still play through gw1 for the armor? Ok, well, then just include the gw2 promo t-shirt and cap into the heroic edition. That way it is still obtainable, still wearable in combat, and you might sell some heroic edition upgrades through the gem store as well.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Feedback/Questions: The Wardrobe System

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Posted by: Teutos.8620

Teutos.8620

I understand that some items like the pirates cannon or the witches broom will get transformed into tonics, but I don’t get why they also wants to transform the gw2 t-shirt and gw2 cap into tonics.

Realism? Well, you can already beat the enemy with a sugar hammer or use a sling instead of a short bow, so why not the t-shirts?

Is your argument, that all the wearable stuff can still be obtainable? F.e. you could still play through gw1 for the armor? Ok, well, then just include the gw2 promo t-shirt and cap into the heroic edition. That way it is still obtainable, still wearable in combat, and you might sell some heroic edition upgrades through the gem store as well.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Feedback/Questions: The Wardrobe System

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Posted by: Teutos.8620

Teutos.8620

Also have some thing with multiple quantities, but really don’t care. I bought them for the purpose to use them, and I did. I think I got my money worth.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Lockdown Mesmer...Highest Skillcap?

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Posted by: Teutos.8620

Teutos.8620

Helseth currently playing 20/20/30/0/0 with Haltering Strike, Shattered Concentration, Far-Reaching Manipulation, Deceptive Evasion, Debillitating Dissipation, Chaotic Dampening and Chaotic Interruption in TPvP.

If you want to see him play, you can watch him on www.hitbox.tv/helseth

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What race for mesmer

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Posted by: Teutos.8620

Teutos.8620

Ok i posted this in the players helping players guide but no one notice i want to re-roll my mesmer because i dont like my asura for aesthetic reasons so i was wondering which race to make Human or Slyvari?

Sorry, but we can not tell you, which one you’ll like better

My mesmer is a sylvari and I love the elite skill this race choice provides.
Generally said, choose it depending on the aesthetic, and not the race specifiy utility skills, because most of the time you’ll not use them anyway.
I suggest to just create one from both races once, switch to the mists for pvp, and just threw your skills at the training dummy, and then choose which one you like better.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Come on Anet, look at the esports out there

in PvP

Posted by: Teutos.8620

Teutos.8620

Who the hell is still using point-capturing style game mode as a competitive PVP game mode….just give me ONE example!

Battlefield tournaments f.e. rare, but still exist
World of tanks has f.e two capture points

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

My reasonable way of changing Pistol Whip

in PvP

Posted by: Teutos.8620

Teutos.8620

How about removing the option to port after the opponents player during the pistol whip effect with skills like steal, signet of shadow and even shadowstep?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvPer's thoughts on the new blogs

in PvP

Posted by: Teutos.8620

Teutos.8620

Not only that. Looks like I now have to use transmutation charges to change my appearance -.-

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Musings on Metas

in PvP

Posted by: Teutos.8620

Teutos.8620

Because there will always be those that will play whatever class is ‘best’ purely because it is so easy to do so.

And this is one of the strongest parts of gw2. You always have the option to easily switch your profession. Due to this you can also experience the situation from a different perspective, and maybe that way learn the weakness of that spec.

Ofc this might also lead to a snowball effect in that particular direction, but in the end, people should play what they have the most fun with, and after the implementing of ‘cleansing ire’ and the rebalance of the burst masteries, for some this might be the hambow or a condition warrior. Other will stay on the elementalist or on the mesmer, practice more, and also get more opponents with a strong spec to practice against.

I think the main problem is the small community. It takes too long to adjust every profession to let them be viable again at the current meta. Not to mention, that for most players a personal skill improvement would solve most of their balance problems.

As long as ArenaNet does not do balance around the fact, that if your profession is too week, then you just have to switch yours, I don’t think this fact is a problem.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Awesome idea of PVP mode,pls hv a look

in PvP

Posted by: Teutos.8620

Teutos.8620

How do you guys think?

It’s just an adjusted version of team death match. Don’t see the point in this three phased format.

There are soo many interesting game-modes, I’d love to see, sorry, but your idea is not one of them.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

"Dishonorable" adjustment

in PvP

Posted by: Teutos.8620

Teutos.8620

In the end, they can not force people to stay and play.

Increasing the penalty f.e. is an option, but I’m not sure how much that would help.
My personal suggestion a long time ago was to keep track of the personal leavings, and increase the penalty further for re-offenders.

I hope at least we get a ready check prior the match start with the feature patch, to reduce the amount of afks / non-joiners.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Why is there still no dueling?

in PvP

Posted by: Teutos.8620

Teutos.8620

Do you guys think this should be a higher priority than other changes? Why?

I think we should all wait until we get the whole feature patch release information before starting with our wish list.

Currently we have f.e. no idea how the league or the pvp-reward system looks like. Until we have more information of what is currently in development at least I have not the possibility to discuss those, and find maybe some necessary improvements.

Currently for me a dueling system is only a ‘nice to have’ and not a “must-have” feature, and therefore the merging of pve / pvp skins, a good reward and league system, more game modes and maps are far more important.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Tournament of Legends

in PvP

Posted by: Teutos.8620

Teutos.8620

The players who will win this tournament SURELY have spent 100s of hours perfecting their craft and strategies, without earning legendaries for it in the process.

We are tipping our hats to those that have put the time and dedication into PvP, and have earned this as a reward.

We’re not just handing them out.

There are a lot of people who have put in 100s of hours into pvp, but just are not one of the top 5 players.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Why is there still no dueling?

in PvP

Posted by: Teutos.8620

Teutos.8620

In my personal opinion, the current system has some flaws, but also some benefits.

1.) Do you have a personal (or one from the guild) custom arena available?
+ Then you are in a good place, and don’t have to worry, to find a suitable place for your duels.
- Unless you have a big guild behind you, you have to pay a lot (probably some $ or €)

2.) If you don’t have your own custom arena available:
Then you have to pick either an empty server or a foreign custom arena.
- 2.1) Personally I find people who are picking an empty server are a big problems. For a player deciding which server he wants to join or simple press the “play now” button, it is not possible to recognize if the players, who are already on this server, just wants to duel, or mess around in a different way. This can result in insults and annoyance.
- 2.2) You pick a custom arena dedicated for dueling: Most of them are either ‘fight-club’ or some sort of ‘king of the hill’-style, with a lot of players waiting for participation. Not a place where you can duel some friends at all.
- 2.3) You pick a random password free custom arena: With this option you avoid to annoy the normal hot-join player, since those will most likely join of the standard numbered servers, but you always have the risk that the own want’s to use the arena or that you don’t find a arena with suitable settings.

3.) Dueling in the mists with just a right click:
- This might bring more life to the mists, but it might overcrowd the mists, or annoy other players with spell effects.
- You’d also need the option to disable getting dueling requests, or you might gained spammed.
- Costs a lot of development time, I think which is better used for more necessary improvements of the game.

4.) Free custom arenas:
+ If everybody could create his own custom arena for free, everyone could get the space he needs. My suggestion would be to let those arenas only exist in the browser as long as there is a player inside, otherwise the list will get too long.
- This would ofc mean less money for ArenaNet. We all want to support ArenaNet. A good working gems store, means more money for ArenaNet, which means more and better content for us.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Agent Batanga in "Protest Too Much" Bugged

in Bugs: Game, Forum, Website

Posted by: Teutos.8620

Teutos.8620

Wow, I’m always surprised how helpful the ArenaNet staff is. Well done!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Rerolling NERFED [PvP]

in PvP

Posted by: Teutos.8620

Teutos.8620

Have one char I commonly deleted to mess around with the look. Looks like I’ll remake him a last time prior the feature patch

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dev vs Community - The Challenge

in PvP

Posted by: Teutos.8620

Teutos.8620

Is there anyone who has some sort of influence to the balance playing on eu or are you all just playing on us? (except the <10 times grouch played with helseth and co and got obliterated)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Glory gone..

in PvP

Posted by: Teutos.8620

Teutos.8620

There will be a new way to get all the stuff once the feature patch (15th of April) will arrive.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

How do we get anything anymore in SPvP??...

in PvP

Posted by: Teutos.8620

Teutos.8620

How do we get gear?

We wait till the feature patch arrives, and then we have fun with the new reward system.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

SAB items

in Living World

Posted by: Teutos.8620

Teutos.8620

SAB will come back, but we don’t know when.

The first appearance only included the first level. The second appearance both, the first and the second level including the hard mode.

I think it will not be too long until the SAB will reappear including a new third level.

So keep your item

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

So what are you other players doing now?

in PvP

Posted by: Teutos.8620

Teutos.8620

4) Playing PvE/WvW
5) Playing other games
7) Playing the forums. Player vs Forum/Developer is the real PvP.

exactly this

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Our suggestions concerning PVP by CC&friends

in PvP

Posted by: Teutos.8620

Teutos.8620

Appreciate that you are thinking about how to improve tpvp.

But you have started this thread on the wrong time, not sure if you follow what ANet is currently doing, maybe try to watch the Ready Up Show sometimes.

They are currently working on Game Modes, they are working on more balancing stuff, and since a lot of it will be implemented in the next big feature patch, they are (at least almost) finished with everything, and therefore your post is complete useless.
Balance-wise they’ll change so many things, that we have to play and test them out first, before we should make assumptions.

Just wait till we get more infos about the upcoming changes, and then post your opinion on them. In the meantime take part in the CDI-threads.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Lag or Bug?

in PvP

Posted by: Teutos.8620

Teutos.8620

If someone begins finishing while stealthed, they will start the animation when they reveal regardless of how far into the cast time.

And is this behavior intended or a bug?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Collaborative Development: Ladders & Seasons

in CDI

Posted by: Teutos.8620

Teutos.8620

Why bring wait time from 2 minutes to 1?
You just wait and wait and wait….People are usually very bored here. This is making them to go afk and match is starting without them. In gw1 wait time was 30 seconds why not here? I admit 30 secs may be short in some cases so i would go with 1 min. Also 1 minute is still enough to tell strategy (and lets be honest in 75% cases nobody is telling strategy to anybody)

Why force people to join matches immediatelly when matchmaking is ready?
In many cases 9 people are waiting for 1 player who is joining on very last second. You dont know who is coming (which character also you dont even know IF he/she is comming at all) so you basically cant prepare (change char/tell strategy etc). Also many times when somebody was joining on last second, they had some loading problems and then they started 1 minute later when match was already on.

Why force people to press ready button?
So that no match would start with afk people, also it would be nice if people got used to this (nobody is using ready button at this moment) this way pvp matches would start a lot faster. So lets say if somebody is not hitting ready button 10 seconds after 1 minute wait time is over kick them and replace them. This may sound cruel, but its better to punish 1 player instead of him punishing 4 others.

You have an important point here, not really on topic, but the match startup has to improve.

1. The first thing after finding a suitable team should be the ready check, even before the match is going to start. This should be 10 seconds, in which the players have time to respond. Also having an alert sound would help out a lot
2. After a successful ready check, you should get placed immediately on the map.
3. There you should have the one minute for tactical discussions / option to change the profession.
→ Would help, when you relog, to start loading the pvp map, and not first the hearth of the mists.
→ Having the option to see the teammates role would help with that f.e. is the guardian with the hammer playing a should-support-build with clerics, or is he going for berserker?
(→ In TeamQ, this time could be reduced to 30 seconds.)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Collaborative Development: Ladders & Seasons

in CDI

Posted by: Teutos.8620

Teutos.8620

“Pls give us back a piece of GW1, HA was awesome,RA/TA was awesome, Ladder was awesome, tourneys were awesome, even the spectator mode, where every player could watch the the best guilds fighting, was awesome!”

Even tho you are talking about additional game modes, you bring up a good point here. A new league system will hep improve the game, but it is by far not the only thing we need.

This also brings up the question for me: How should the new league system works with new game modes in mind? We don’t know how exactly they look like, but I think (most of them at least) they could get handled exactly like every other map, and get included in the random map selection.

*My history is 2500+ Arena 3s&5s/2650 Rated BGs in WoW multi-season, so I can say with some experience that their seasons are WAYYYYY TOO LONGGGGGGGGGGG. By google, a wiki shows that their seasons are roughly 20-30 weeks long.

Totally agree, that the WoW-Seasons felt way too long, but that was mostly because after several weeks you have already gotten a good rating, every new item available, and you would not suffer any rating decays.
Personally I think the duration of the season should mostly be focused around the time the season itself gives you enough incentive to play more games. A new season means new incentives to play some matches again.

Furthermore, the question is begged of, ‘Do you release a balance patch in the middle of a season?’ On one hand, they are sometimes incredibly necessary. On the other hand, destroying a meta halfway through a season is usually looked on as improper. If you don’t wait, and there’s a highly-broken spec (let’s say Eles get overbuffed or something), and most of the high-achievers are Ele, is that okay? Is the game in a good enough place to do a season? If not now, when?

Good point here. Personally I would love to see improvements / balance patches as quick as possible, even midseason.
F.e. If a players want to play as a trap-ranger, why should we hold off the for that necessary balance patch because it might change the meta / why force these players to wait / play an underpowered spec for the rest of the season?
Balancing the game takes time, but it is very important and necessary. If the balance team feels, that they have found the perfect way how to adjust something, they should do so immediately, and be forced to wait until the season is over.

Personally I do not understand, why we can not already have the balance updates mentioned in the “Ready-Up”-Show. Yes, some of them might only be necessary with the big picture in mind, but some of them should really be applied instantly, and we should not have to wait for them.
F.e. Dhuumfire might only be necessary with changes the devs have not yet mentioned / they are atm working on, so wait with this one.
Healing Signet, Casttime or Cooldown changes: Why not apply those already?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Collaborative Development: Ladders & Seasons

in CDI

Posted by: Teutos.8620

Teutos.8620

Proposal Overview
Horizontal and Vertical Reward System

Goal of Proposal
Increase the incentives to play.
Reward players based on their performance in the ladder system.
Reward players for playing more games.

Proposal Functionality
With every league tier you climb up, you unlock a new merchant. The merchant will stay unlocked even if you loose your league tier again.

You cannot buy stuff directly from the merchant. You first select the item you want to have, and then with every game you play, you collect points to gain access to that item.
You can only select one item at a time, but you can select a new item everytime you want, and you will not loose the progress from the previous item.

  • Example 1:
    You are in the bronze tier, you select PvP Peacemaker Greatsword which requires 10 points to unlock. Every win in the bronze tier grants you 3 points, every loose 1 points.
  • Example 2:
    You are now in the silver tier, and now you have access to select the PvP Sylvari Greatsword which would requires 30 points. You can still select the PvP Peacemaker Greatsword which still requires the 10 points to unlock.
    Every win in the silver tier grants you 9 points, every loose 3 points. Making it more easy to obtain items from the previous tiers, but it takes the same time to complete a items in the same tier.

Reasoning

  • To complete a item you need to play the game.
  • The best items will only be available for the best players.
  • If you would grant the players glory like points, they would save up those points, until they gain access to the highest tier, and then immediately purchase everything available. With this system players will also get rewarded for at the bottom tiers, and don’t feel they loose something for already spending their hard earned “glory”.
  • This system will also help with adding new items.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend