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How To Destroy A Game within 5 Years

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Posted by: Teutos.8620

Teutos.8620

Spending all the company money on esports instead of making meaningful content

Can you please think before you post the same meaningless stuff over and over?

Investing money in esports is the same as running an advertisement. The money comes out of the public relations fund.
You spent money in the hope, that it will attract more customers and earn your company more $$ than you invested.

Quote from a dev on twitch: Investing in esports was the best advertisement they ever did.

Best RL-example how advertising is working: Every heard of Red Bull? The little red bull can is the product from which they earn their millions. Every other place you see their logo is to advertise for the energy drink.
Yes, ‘Red Bull Racing’, Soccer Clubs and so on are ALL just to advertising the energy drink.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

All I want is an "Official" Post by A net.

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Posted by: Teutos.8620

Teutos.8620

Anet’s reason for not showing MMR

Most problems will not be solved by showing us our MMR.

The “QQ why am I playing with bad teammates” will just change to “QQ my MMR should not be lower than that of my bad teammates” and “QQ your system is broken, my MMR should be way higher”.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Best soloque carry class in your opinion?

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Posted by: Teutos.8620

Teutos.8620

fixed

You personally might not like Thief, but on Ruby I have already encountered some really strong thieves (very fast decaps, strong burst to finish off anyone out of position, getting out quickly when focus shifted towards them, fast finishes with the new elite).

They seem to be in the same position as ele → the skill floor just jumped and most players can’t keep up with the challenge.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Best soloque carry class in your opinion?

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Posted by: Teutos.8620

Teutos.8620

Bunker ele to carry?…XDDDDDDDDDDDDDDDDD, maybe you’re talking about GW 3

To be honest, I have seen some really good bunker ele carry the whole team fights (and ofc bad ones dying in a second).

Edit: BTT: The best way to carry in SoloQ is not playing 1 profession, but multiple. Your team needs a roamer play revenant or thief; a point holder? Scrapper; Team-Support? Ele or Druid.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Devs seem to be obfuscating information

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Posted by: Teutos.8620

Teutos.8620

I noticed it, but I think that was a great choice.

Way too many players either gave up or started to flame once they thought they were playing against a premade before the match even started. Most of the time, they were facing 2+2+1 (or 3+2) which was exactly the same as on their side -.-

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking system on Legendary?

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Posted by: Teutos.8620

Teutos.8620

It will keep going. Since legendary is not legendary, it will push the better players to legendary 6+

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Another night

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Posted by: Teutos.8620

Teutos.8620

Last season (and outside of the seasons) there were plenty of games were one team was clearly favoured. It is simply not possible to create exactly evenly strong teams, even if the game tries to do so. Some of my last games were more balanced than many games in the past.

You are right BUT at least it still tried to generate as even matches as possible AND you were rewarded if you still managed to gain at least 300 points vs a higher favored team.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Another night

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Posted by: Teutos.8620

Teutos.8620

What problems could even a small amount of seeding at the start of a division reset cause? You didn’t specify

It would leave the core problem intact. It groups teammates with a similar MMR together while it ignores the average MMR of the opponents team completely. In other words: One team is always more favored to win, even if the gap might me really small. The system is deliberately not designed anymore to create matches as fair as possible.

To improve your MMR and climb up the ladder further, the individual player has to carry the weight of that gap too.
Maybe it is more clearly with an example. A team consists of all players with a predicted MMR of 1.000. In the old matchmaking, they would face a team which also had the predicted average MMR of 1.000. Now, if a single player has improved and therefore, would deserve the MMR of 1.010, he could push the game into his teams favor.
In the new matchmaking, they will also face teams with the predicted average MMR of 1.010. Now, for the single player, to push that match into his favor, his deserved MMR would have to be 1.050.

Other minor problems that came to my mind:

  • Determining who are veteran players. Should it depend on MMR or S1 League Position? Where is the cut-off?
  • Handling the rewards for the first few tiers.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Another night

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Posted by: Teutos.8620

Teutos.8620

If ArenaNet wanted close and competitive matches at the beginning of the season, they would have pre-qualified veterans to Ruby at least.

No, on one hand, it would not have solved all the problems and instead would have brought many other problems with it.

But they didn’t, and they’re aiming towards a skill based ladder instead of a grind based ladder. I agree with the overall direction it’s headed, the downside is that Amber and Emerald will be random as hell.

I also agree with the overall direction. Our goal should still be a skill based ladder.

What is every other (major) game doing:
1.) Let players play with and against players of about the same MMR.
2.) The reward (the amount of pips you gain and lose) should depend on your MMR.
3.) A Challenge-League for players who have reached Legendary to really have the highest-rated players on top.

Let’s take average Carl as an example: He has a MMR of 1.000.
Now, ArenaNet says: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Carl reaches actually Ruby, he will gains 3 pip per win and still only loses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Carl has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Carl finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will lose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they lose.)
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Another night

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Posted by: Teutos.8620

Teutos.8620

Who do you think I am, ArenaNet?

See, that’s the reason, why people think you are just a diva. You can’t answer normally.
Nobody is saying, that this league system is your fault. I just wanted your opinion.

It appears that what ArenaNet wanted was for the skilled players to accelerate to their correct divisions instead of slowly carving up Ambers/Emeralds for 50 games

Please take a look at ANY other game e.g. league of legends. They still manage to let skilled players accelerate to their correct division BUT without having to farm through less skilled players.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Incorrect Application of MMR and PVP Season 2

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Posted by: Teutos.8620

Teutos.8620

The thing with this system is it will balance out in the end.

Even tho, this does not justify a week of bad matches.

Please take a look how the league system in sc2, lol or any other game are working. They still manage to fulfill all the pros of the league system without suffering through a period of bad games. (E.g. Just take a look at my other posts, I have multiple times explained how the league of legends system is working.)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Another night

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Posted by: Teutos.8620

Teutos.8620

On huge win streaks at that.

Let me just ask you a few questions.

  • Where those wins fun for you? (For me, it was not fun to kill Heartseeker spamming thieves.)
  • Do you think, it was fun for the players you farmed?
  • Since very other (major) league system manages to provide high-qualitative matches, don’t you think, we deserve those too?
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

Gaile Gray

While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you.

“from your division point range”
hence the word primarily but thank you for a more detailed depiction of the matchmaking

The way they are currently using the MMR makes a huge difference to how matches worked in the past.

E.g. 50 players are currently queuing inside your division point range. You are the top player who is queuing: your teammates will be the top 2-5th. Whom are the top 5 players now facing? Anyone inside the division point range, maybe the 5th worst player of those 50. -> 1 sided match = bad / low-qualitative match.

anyways: the system is flawed either way as you cannot prevent abuse without punishing players who play “at the wrong time” (= when there are not enough people available to match players of equal skill with and against each other), if you goal for leagues is to represent skill.

No, it is not. Every other (major) game manages to solve that problem. Why do we not deserve such a system too? Why do we have to suffer through bad matches?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

According to the season 2 announcement, matchmsking is primarily based on pips not mmr

Please don’t spread wrong information.

Gaile Gray

While we’ll be using divisions to match you against your immediate opponents, we’ll still use your MMR to place you on teams with similarly skilled players (from your division point range) to help ensure that you’re not forced to play with individuals that are of a much higher or lower skill than you.

Source: https://forum-en.gw2archive.eu/forum/game/pvp/Upcoming-Changes-for-PvP-League-Season-2

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

Additionally you have good and bad players in the same divisions because the season just started and everyone starts in amber regardless of their division in the previous season.

Again: The problem here lies in the above-mentioned Facts.

Your teammates have about your own mmr while you are facing a team (which in itself has about the same MMR) inside your pip range.

Since good and bad players are currently in the first few divisions, most of the time there is a huge MMR-gap between those two teams fighting each other leading to one-sided matches. Each team does not consist of good&bad players. Good players are fighting bad players. His is how the matchmaking is currently working and why we currently have so many one-sided matches.

Those three consecutive matches are just an example, that the theory does not always happen in practice. The question that remains is why. The most likely solution is, that we were rated about equal, but it just snowballed out of hand. Being in those matches, I personally don’t think, that was the case. It felt more, that there was a bug in the match making process.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

The amount of consecutive fights you get paired with some people is unreasonable.

While this is also a problem, that’s not what I’m talking about. I am just using the three consecutive fights to raise the question if the MMR behind grouping you up with your teammates is actually working properly.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Q:Choosing which class to play based on map

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Posted by: Teutos.8620

Teutos.8620

There are very few professions, who have problems in a specific map or shine in a specific map. E.g. Longbow ranger shines on foefire and has more problems on Nifhel. If you are not playing of those very rare cases, I would not change my profession depending on the map.

Most players who are changing their profession are doing that depending on their own team composition or the team composition they are facing. E.g. if you are playing support but your team already has two of those. Or if you are normally playing a profession who is good vs reaper but strangely you are now facing thieves where you have problems with.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Lost pip with -1

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Posted by: Teutos.8620

Teutos.8620

Please share more info regarding the match. If the devs can find the match in your playing history, they might be able to find the bug.

Some infos that might help:

  • Time and Timezone the match happened
  • Map on which the map happened.
  • Account on which you played (if it was not the forums account).
  • Maybe player name who had the dc (since dcs can happen to anybody, I don’t think sharing his name to help find a bug is not considered pillory).
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

I’m still having a hard time believing that people who go 0-10 or worse are ONLY losing because of teammates.

Ofc not. Most of those players are playing worse than their opponents. The point is, that once you are in that down spiral, you have a hard time to get out of it.

In the past it was average mmr vs average mmr. Now your individual goal was to improve yourself, prove, that the system was wrong and that you deserve to have a higher mmr and therefore, win the match. Now, most of the time, it will not be possible, unless the teams are almost equally rated (which they might be after in a week or two).

I personally, see the matches in the perspective of “match quality”. That means that the match was interesting and you felt, that your own gameplay made the difference for you winning. Currently, most matches do not fulfill the second part. It does not matter on which side (winning or losing) of the steam-rolling match you are. Most matches, that no matter what, it would have ended 500-<150 anyway.

Maybe in a week, the matches will get better, but is that reason enough, that I don’t call out the devs for implementing a system, where I have first to play through 100 matches to get high-qualitative matches when every other game out there manages to NOT have the same problem?

Ontop of that, conquest is a gamemode that can be very snowbally, plus people are giving up a bit earlier than before, or are simply tilting (just lost 10 games in a row and now you just lost that middle fight AGAIN!!??). This alone is a big factor in being able to win games 500-100 +-.

In theory, you are totally right, but my experience in last season tells me a completely different story. ArenaNet has already proven, that they can generate a match making, where most matches are high-qualitatively and NOT a steam roll.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

On another note, I think this is the worst system so far. What’s the point of creating unbalanced games by default? I don’t get it at all.

The only reason, we have the current mess, is because they tried to salvage the mess we had last season.

At the end of the season, the best players should be on the top of the league system, but last season was just a point-farm where it was actually easier to reach Legendary if you were not a top player. (With the new season, good players who play a lot of games will be on top, not the best players.)

What is every other (major) game doing:
1.) Let players play with and against players of about the same MMR.
2.) Distribute the reward (the amount of pips you gain and lose) depending on your MMR.
3.) A Challenge-League for players who have reached Legendary to really have the highest-rated players on top.

Let’s take average Carl as an example: He has a MMR of 1.000.
Now, ArenaNet says: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Carl reaches actually Ruby, he will gains 3 pip per win and still only loses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Carl has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Carl finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will lose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they lose.)

I really don’t understand why we don’t have such a system.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

The only solution I could find, was, that the MMR system does not represent our skills anymore.
^
this…lucky average ppl have got huge winning streak because their are carried by pro player, unlucky average ppl got the opposite.

A bit of topic, but yeah, ArenaNet managed to create Elo-Hell.

The term Elo-Hell is very popular in other games. It does not exist there and is only representing the players who are suffering from the Dunning-Kruger effect.

But GW2 has managed to create it.

Let’s take Bob as an example with a very low MMR of 300. Since his MMR is far lower than the average, he will lose more games than he will win (due to the match making algorithm explained in my post above). Because he lost more games, his MMR will suffer more and therefore, he will have the higher chance of ending up on the team with the lower skilled players. (The top players will have moved out of the range, but there will still be a skill difference between the players.)

Even if Bob would finally learn2play at the same level as an average player, Bob has no chance to escape this cycle since most of the time, his teammates will be at the bottom of the MMR for a reason.

In the past, the teams would have been equal regarding the MMR. There, it would have made a huge difference for Bob to improve his gameplay.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

No one an idea, why those matches happened?

In the past, a blow-out match meant one of the following two things.

  • There was a huge difference between the MMR of the teams. This is why we had win-chance based rewards in the last season. System is now forcing this to happen.
  • There was a bug in the whole match making system. If you followed the dev posts in the past, they fixed a few a those. Maybe we have gotten a new one?
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

3x DuoQ vs DuoQ - Broken MMR?

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Posted by: Teutos.8620

Teutos.8620

Hi,

I just had three strange matches. I was DuoQing and we faced in all three matches the same DuoQ (let’s call them Team Bob).

  • Match 1: We got farmed (504 to 117; Foefire @ ~0:15 CET)
  • Match 2: We farmed them (576 to 139; Foefire @ ~0:30 CET)
  • Match 3: We won, but it was close (500 to 443, Nifhel @ ~0:45 CET)

Fact 1: Every team consists of players of about the same MMR (inside the pip range).
Fact 2: The opponent team is just inside the same pip-range.
Fact 3: Because of the interaction of Fact 1 & Fact 2, you will end up in a match, where there can be a huge MMR (and therefore skill) difference between the teams. This will lead to blow-out matches.

So how did the above-mentioned series happen?
In Match 1, it seems that Team Bob had the higher MMR, therefore, got the higher ranked teammates and farmed an.
BUT if they had the higher MMR, how could we farm them in the second match?
Did they had an almost equal MMR to us, because of the third match? Then how did the blow-outs happen?

The only solution I could find, was, that the MMR system does not represent our skills anymore.

Edit: The matches happened in Emerald Tier 2.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

4v5 still suppose to give pip loss?(Resolved)

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Posted by: Teutos.8620

Teutos.8620

I’ll do that

BTW: I have found other bugs:

Killerassel.2197 posted at 22:06 CET in the map chat, the he got a queue pop, the match didn’t start and he got deserter.

Another players answered, that he got a queue pop in the second match and he had to fight with the ‘map select’-screen the whole match.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

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Posted by: Teutos.8620

Teutos.8620

Yep, most matches are complete blowouts and decided within a minute of starting. I can see how this is attractive to veterans and newbies alike. Yay anet finally got it right, go e-sportz!

Just want to add: Some matches might not be a blow-out. I already had two of those guys, who went afk after they died in the first engage.

The problem got exaggerated due to fact, that there is no reason to try your best, when you know, you will loose. In the past, you could try to reach the 300 points and maybe not loose a pip. Now it does not matter anymore.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

4v5 still suppose to give pip loss?(Resolved)

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Posted by: Teutos.8620

Teutos.8620

My teammate who left the game was NOT a part member.

Still lost a pip. Problem NOT solved.

Edit: Next time the problem happens again, I will make my own thread (with the exact documentation which match it was), seems posting in the same thread get’s you completely ignored.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

4v5 still suppose to give pip loss?(Resolved)

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Posted by: Teutos.8620

Teutos.8620

I had the same. Teammate didn’t play since the middle of the match, at the end of the match two of your teammates have already left the match. (I was SoloQing) Still counted as a lost.

System still bugged – as if I had expected something else

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Obviously This In Not OK

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Posted by: Teutos.8620

Teutos.8620

I have posted this in another thread already:

What is every other (major) game doing:
1.) Let players play with and against players of about the same MMR.
2.) Distribute the reward (the amount of pips you gain and loose) depending on your MMR. <- that’s the reason, why better player would not remain in amber.

Let’s take average Bob as an example: He has a MMR of 1.000.
Now, ArenaNet say: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Bob reaches actually Ruby, he will gains 3 pip per win and still only looses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Bob has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Bob finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will loose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they loose.)

Why can’t Arenanet not copy from other games? I don’t know.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

stop saying MMR is not used

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Posted by: Teutos.8620

Teutos.8620

But every better player would have to endure amber forever (exaggerating here)

No, they don’t.

What is every other (major) game doing:
1.) Llet players play with and against players of about the same MMR.
2.) Distribute the reward (the amount of pips you gain and loose) depending on your MMR. <- that’s the reason, why better player would not remain in amber.

Let’s take average Bob as an example: He has a MMR of 1.000.
Now, ArenaNet say: with a MMR of 1.000 you deserve to reach Ruby.

  • Till Bob reaches actually Ruby, he will gains 3 pip per win and still only looses 1 pip. (The whole time, he will fight with and against other players with about the same MMR. Therefore, his match quality will be much better than ours.)
  • Now Bob has finally reached Ruby, now he gains 1 pip per win and still looses 1 pip.
  • Bob finally get’s really lucky, he manages to have a win streak on Ruby. He reaches Ruby Tier 4, but he still hasn’t gotten any better (still MMR of 1.000). He will still gain 1 pip per win, but he will loose 3 pips.
    (Other games are not using 5 pips per tier, but e.g. 100 league points, therefore it is easier to grade how many points they get per win and how many points they loose.)

I really don’t understand why we don’t have such a system.

Reward tracks are for people that want to advance just by playing.

Well, for me, the purpose of a league system is to reward the players for every step they climb up the ladder. Ofc not something you farm (like last season, or like the ‘test’ season before). It provides little incentives to first, play the game at all and then, to improve your gameplay to climb up even further.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

stop saying MMR is not used

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Posted by: Teutos.8620

Teutos.8620

And yes, number of matches played is a factor – statistical one of the more important to get a stable MMR via Glicko 2.
Also number of players available to draw from (which is a problem in GW2).

Is the number of available players in a purely glicko2-based match making process really more problematic, than in the mess we currently have?

The current situation is just the cheapest way possible to salvage the league wreck from last season.

EVERY other game manages to do it right: let players play with and against players of about the same MMR. Distribute the reward (the amount of pips you gain and loose) depending on your MMR.

But no, our devs decide the mess we know have is better: It is not fun to farm other teams and it is not fun to get farmed.

Showing our MMR would not stop anything. Nobody is expecting or demanding to be on top. People just want high-quality matches (this does not only include match making, but also the blancing of the professions).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

stop saying MMR is not used

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Posted by: Teutos.8620

Teutos.8620

Divisions actually DIVIDE playerbase skillwise (not now, but in a few days it will be more obvious).

I’m not sure, if in reality, it really will.

If everybody plays the same amount of games, then yes, (at least in theory) it would.

How does ‘games played’ factor in the whole system?

The most obvious problem will be the top of the list. Good players with a lot of play time are will be there, not the best of the best. (Other games are solving it will a challenger-bracket at the top of the league system.) How will it look at the other tiers?

Another intesting question: If the MMR-curve is Bell-shaped, where will the body end up? Will the average player end up on legendary and the top player on legendary 6?

Edit: Another problem, we might forget here: most assumptions are, that the match making system is actually working. If he take a look at the past ‘bug fixes’, until we are more weeks into the season, we can’t tell for sure, there aren’t any.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

omg, balance changes

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Posted by: Teutos.8620

Teutos.8620

15% on deathly chill isn’t enough

I’m still very happy, that we finally got some balance changes.
This is the kind of shaving I’m hoping for to get frequently in the future.

Thank you ArenaNet for the Balance Changes!

Next ‘target’ should be:

  • Scrapper Survivability
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

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Posted by: Teutos.8620

Teutos.8620

Why are people even talking about MMR? It’s irrelevant in Season 2..

MMR is relevant to find suitable TEAMMATES inside your pip-range.

Your opponent team is just randomly picked from the same pip-range.

That means, a top MMR amber player will get other top MMR amber players as teammaters to fight ANY other amber team.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

in PvP

Posted by: Teutos.8620

Teutos.8620

Question: How is you’re pre-season MMR calculated or do we all start equal?

The ranked MMR was not reset. You have the same MMR on which you ended up in the last season.
Careful: MMR, not league.

Example (MMR is calculated pre-season) –
1. Chaith begins the Season before even playing a game with a high MMR
2. Chaith gets teamed with good players
3. Chaith is on the winning team
4. Chaith’s MMR is adjusted up
5. Chaith continues to get teamed with good players
6. Chaith will rise steadily until he is playing at a comfortably competitive level having had a fun-fest through the lower ranks.

Pretty much that.

There are a few questions, I can’t answer yet. E.g. What happens if Chaith only plays three matches a day? Even he wins all of those, will he ever be able to get a good quality match throughout the season?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

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Posted by: Teutos.8620

Teutos.8620

As I said, i had 45% win rate…care to explain why I only get 70-80% rank opponents, and not ones with 20-30%?

Sorry if I’m wrong here, but it seems you don’t understand the basics of how matchmaking and win rate interact.

Your MMR (match making rating) is a simple number that changes after every match. (Sidenote: The average player has a MMR of about 1.000)

Your win rate says absolutely nothing where you are ranked. It only says, how accurate your current MMR is.

The goal of the whole rating system in the last season (and currently in unranked) is to match you with and against players who are as skilled as you. Two teams as equal as possible should lead to a win rate of about 50%.

If you are a top player BUT the system thinks, you are just an average player, you should be able to proof the system wrong, win more matches than the system predicted you would (win rate >50%) therefore increasing your MMR further and throwing you against higher skilled players.

The league system screws with the MMR system because the league system is not implemented properly (like in ANY other successful competitive title) and therefore, your match quality is now suffering. Hopefully it will get better over the next few days (weeks) BUT I highly doubt it.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

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Posted by: Teutos.8620

Teutos.8620

Care to explain WHY am I rolling exclusively against high end palyers, and grouped with subpar ones?

I can.

1. Step in the Matchmaking-Process: They get team member at about your own rating.
2. Step: Your team get’s paired with a team in the same division (inside a certain pip range). BUT the rating difference between both teams is irrelevant.

If you had a bad MMR in the last season, then now, you are playing with bad players. Whom you are facing is completely random since everyone is still at the start.

After some time, the old ‘top’ MMR players will have left the first divisions and therefore you should not be paired against them anymore.

The bad matches are purely a result of a not proper implementation of a league system.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

ESL players providing balance guidance

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Posted by: Teutos.8620

Teutos.8620

I keep hearing this around the forum but can’t find source.

If they did, then scrapper would have been nerfed by now.

They just have a more direct line/link to the devs (e.g. during stream, Helseth once texted grouch that they should take a look at his last matches because the matchmaking seemed broken.) And during the big events (e.g. pro league final) they can talk personally to the devs (e.g. Helseth said on stream, that he asked them multiple times for reintroducing the SoloQ).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

New matchmaking is seriously fantastic

in PvP

Posted by: Teutos.8620

Teutos.8620

Well now it does mean something, and its great

We don’t know yet how the matchmaking will feel 100 games into the season. Way too early to cheer, especially after taking a look at the past experience.

From my POV the new season still looks like a farm feast.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Simple question : HOW?

in PvP

Posted by: Teutos.8620

Teutos.8620

Please tell me where should the new players start. You want to put them with people who are just not as serious (much less than 50% winrate) about pvp as those who maintain 50% winrate (or more 60-70% for really good players and some kittenes with 90% Kappa).

Please inform yourself how winrate and MMR works. Then we can talk like adults.

BTT:
If a new player is as good as the average pvp player, that would mean one of the following is true:
a) The ‘normal’ new player is not new to gw2, just hasn’t played unranked yet. Therefore, he has enough experience to play as good as the average pvp player.
b) The level 2 F2P player how has no clue how the game works, is as good as the average player. <- What does that tell you about the average gw2 player?
c) The MMR is completely broken, since new players are thrown in the middle, the average player ends up too often with a new player in his team, that he can’t leave the starting MMR.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Simple question : HOW?

in PvP

Posted by: Teutos.8620

Teutos.8620

Why start people at the average MMR? Because that’s where most players belong. It is the most accurate rating for the majority of players.

Have you taken a look at just the new players? How is their MMR-journey on the bell?
I highly doubt, most of the new players are staying in the middle. I guess, most of them either drop at the start or get farmed have such a bad playing experience, that they leave the pvp forever.

On a sidenote: A few month ago (maybe already a year?) you posted, that “new players will now start at a lower mmr.” Does that mean, that till that day, they started inside the top 50%?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Simple question : HOW?

in PvP

Posted by: Teutos.8620

Teutos.8620

There are three avenues I see that can be taken:

I have a fourth avenue for you.

New players start with an MMR very close to the average of the player base

Don’t let new players start so close to the average of the player base.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

How can this game be esports?

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Posted by: Teutos.8620

Teutos.8620

So what you’re telling everyone is… you didn’t bother to dodge any of the damage, no reflects, evades, blinking out, involn-ing yourself.. ect. should i keep going?

  • You are probably one of those guys who needs an OP pet lol.
  • That’s true for any ability, still no other profession can hit so hard.
  • Every other profession has to pick a high damage amulet to hit hard, but the druid can go as tanky as he wants, because the pet does not scale with the druids stats.

Also if a pet hits you that hard so can anyone else 2x because you clearly have no toughness on you..

  • Even if I play with 0 toughness on the amulet, I still can’t hit you for that hard.
  • Even if I play with full toughness, the pet will still take 50% of my health instead of 100%
  • Do you even play the game? If yes, have you tried to buff your pet before pressing F2?
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

How can this game be esports?

in PvP

Posted by: Teutos.8620

Teutos.8620

@How GW2 ‘can be’ esports: The standard is not really high. You just fight over money. Every PvE-Speed Run with a price pool is basically esports.

@How GW2 ‘could become a popular’ esports title: There are multiple threads regarding it. My personal two bullet points:

  • Good league system, not a farm feast.
  • Good balancing, not a Bristleback that can hit me for 20k (Yes, I have a screen shot).
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Still wonder how MMR works....

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Posted by: Teutos.8620

Teutos.8620

…made a F2P account to test stuff and it’s funny how I immediately get matched up with r80’s. Guess all those fixes are doing some great work Anet :^)

Do you personally have a different skill in your F2P account than on your main account?
Do you maybe only use keybinds on one account and not on the other one?

No?

Then you SHOULD end up on the same MMR after a couple of games and play with and against the same players.

Factors like rank & ap have nothing to do with MMR and therefore, can’t be used to prove a faulty system. In fact, it only shows, that the system is using some other kind of metric to find your opponents and not play time.

Does the system have problems? At least, it often enough feels that way, but without access to the data itself, we can’t sadly prove anything.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Juvenile wolf needs nerf

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Posted by: Teutos.8620

Teutos.8620

And this is nothing new, it was already possible pre HoT.

The new thing with the last patch is how Sic ’Em! works.

Prior last patch, during the Sic ’Em! Buff, your pet just dealt auto attack damage and the Buff got canceled once you command your pet do something else.

Now the buff stays and the pet uses his abilities.

This means, that now, the Bristblacks Spike Shots can deal +40% more damage than prior the last patch.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What with those Condi Mesmer?

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Posted by: Teutos.8620

Teutos.8620

in 1v1 wait until nec switchs off staff or uses staff 4 and burst him +use block/f4/s2 afterwards, daze heal if nec runs consume conditions – it is a pretty easy win.

OMG so many things are wrong in that post. Have you ever fought a good necromancer/reaper?

1.) Putrid Mark is not the only condi transfer they have. The current meta build includes Plague Signet and the trait Plague Sending.

2.) With the Soul Reaping Trait Soul Marks all marks are unblockable. Therefore, Block does not help you there.

3.) Before your condis kill the necro while you are immune to the transfer with Distortion, he can just transfer the condis to your clones.

4.) PU-Condi Mesmer does not run a single condi remove. He necro will not just stand around and let him hit you -.-

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What with those Condi Mesmer?

in PvP

Posted by: Teutos.8620

Teutos.8620

somehow mesmer who has about 50% more base hp than thief and a bunch of automatic defensive traits can be 100-0’d, curious

Please amuse me. Which automatic defensive traits 100-0’d you?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What with those Condi Mesmer?

in PvP

Posted by: Teutos.8620

Teutos.8620

i hope the sick bucks they make taking the 1st place in that casual game is enough to keep them at least half-fed till they can win some more money

Your hateful comment does not work at all.

Since gw2 is a casual game, you don’t have to train 24/7 to reach the top and get some money. It is more like: getting paid for what you love to do in your leisure time.

Like if you would get some bucks posting here useless stuff on the forum – well, at least, I hope you like doing that, otherwise, your time here was pretty much a waste.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What with those Condi Mesmer?

in PvP

Posted by: Teutos.8620

Teutos.8620

snt everyone a top player in this silly casual game? lol

Everyone SHOULD be able to reach top in this casual game, since it is not hard, but there still seem to be a lot of players who have problems with the basics like killing shatter mesmer.

here’s a free tip from one of thousands of top players in this game: put a portal utility skill on your skill bar and enjoy making free pressure on 2 points at once

The fact is, that there are so many players who only think they are top, but are actually on the bottom of the food chain. I don’t need a tip from one of those, I only listen to the players who are actually on the top and making really esports money with this “casual” game.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What with those Condi Mesmer?

in PvP

Posted by: Teutos.8620

Teutos.8620

its pretty simple, full damage mesmer is very strong whether its power or condi

simply mesmer class is still plagued with bunkermancer sheeple who got used to the easy mode so its common to hear that mesmer is weak because they cant facetank 5 people anymore while playing with one hand

kitten logic. Except your initial statement is wrong.

Full damage mesmer can be killed by a breath of wind. The only reason mesmer MIGHT be played in pro leauge, is, that class stacking is not allowed. Otherwise nobody would play mesmer right now.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend