Showing Posts For Teutos.8620:

so was this suppose to be the D/D balance?

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Posted by: Teutos.8620

Teutos.8620

So you need to be a good player to be able to dodge anything an ele throws at you when not forced in a small circle?

You completely misinterpreted what I said.

First off: I didn’t want to specify my comment, since I strongly believe, it is globally true.

But ok, here you go: In my personal opinion, the d/d ele is not only dominant, because it can kill almost anybody in a 1v1 on point, but also it is strong in a 2v2 and 3v3. Furthermore, due to his movement ability he can get out of a 1v2 too easy. Too often I have seen an d/d ele kite around near a point an bind two players who just can’t get after him and kill him.

Is my view of the ele valid or yours? We don’t know, because the l2p issue might be on both sides. That’s were we can get back to my original statement: With the league system we will (hopefully) be able to show where the l2p issue occurs.

But I have no way to prove it, all infos have been deleted, should you find a way…PM me and will tell you the name of my other account

We actually can. http://www.gw2score.com/PvP/history
Feel free to look me up.
Why would you not post with the account, where you are features on the list as I am?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

so was this suppose to be the D/D balance?

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Posted by: Teutos.8620

Teutos.8620

Seriously if you lose to any ele outside pvp conquest where you need to sit on a small circle..you need to uninstall now and go play tetris on the original gameboy

Can’t wait for the league system to go live. Then we can (hopefully) finally distinguish good players from those wannabe-know-it-alls.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

so was this suppose to be the D/D balance?

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Posted by: Teutos.8620

Teutos.8620

Blinding Ashes recharged increased from 5s to 8s.

Blinding Ashes isn’t the only viable choice. Even if Blinding Ashes would get nerved to oblivion (which is not happening), D/D Ele would just switch to Pyromancer’s Puissance and still be OP.

Burning Fire no longer apply might when you use a cantrip.

This will have a strong impact. Don’t underestimate the might, that comes from this ability.

Drake’s Breath – Burning duration decreased from 3s to 2.5s.

Ok, at least shaving, better than to overnerf I guess.

Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.

The initial hit is a huge buff in most cases. The reduction of the crossing was necessary.

Scepter damage buff & Dragon Tooth aoe targeted

Dragon Tooth a great and needed change. I hope the buff the dps of the scepter (auto attack damage) and not the burst.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

High MMR is punished for solo que

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Posted by: Teutos.8620

Teutos.8620

I’ve just posted something relating to this original post. The bugged behavior worked as such (assuming solo queue only):

Players ranked by MMR: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1
Team1: 10, 4, 3, 2, 1
Team2: 9, 8, 7, 6, 5

Now probably everyone will think they were always the number 10.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Is matchmaking always this bad?

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Posted by: Teutos.8620

Teutos.8620

-snip-

Please don’t spread wrong information. Read the time stamp.

Profession MMR was disabled 8 month ago, but Justin stated “I also turned profession ratings on at 0.25 percent” 7 month ago.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Is matchmaking always this bad?

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Posted by: Teutos.8620

Teutos.8620

Clarification: Professions have their own MMR tracked, but it is not currently used in matchmaking because players can switch professions after a match is made.

The last information we got was, that the profession MMR was partially (I think it was with 25%) was enabled. Am I just mistaken, or do we just not get the information, when you adjust the mmr?

Edit: Wiki Information: ‘profession-ratio=“0.25”’ Let’s see if I can find the last dev post.

Edit2: Here is the dev post with the 0.25 information: https://forum-en.gw2archive.eu/forum/game/pvp/I-m-being-punished/first#post4746413

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Upcoming Revenant changes for BWE3

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Posted by: Teutos.8620

Teutos.8620

and then make Rite of the Great Dwarf (both proc and the skill) have reduced condition damage taken as well while allies have the buff.

Sounds like someone just saw the Scrapper preview on thought “kitten , I want that too!”.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mordrem Invasion Update: 11 September 12:30 PM

in Guild Wars 2 Discussion

Posted by: Teutos.8620

Teutos.8620

+) I appreciate, that there is an event before HoT, even if it is only a small, non complex and very repetitive one. The drought between the last update was just far too long.

-) No ingame and no official information how many blossoms you get per day and per stack. (Why has Dulfy this kind of information? Privileged?)

-) Reward scaling via stacks encourage players just to tag events; hit a few mobs then port to the next event to get credit for as many events as possible (up to 20).

-) At the same time, participating in more than 20 events is a waste.

-) Frustrating, if you just get to 9 or 19 stacks.

-) Very limited amount of times (5 days). If you can’t participate one day, you have to farm really hard to get even 1 potion (or 2 skins). You get totally forget to get more than 2 skins / 1 potion unless you play 24/5.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking problems

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Posted by: Teutos.8620

Teutos.8620

It’s not a learn to play issue, since the matchmaking system is theoretically matching me with similar skill levels.

a.) The match making might need some time to match you with suitable players.
→ The mmr in unranked and ranked are completely independent. How many matches have you played in ranked yet?

b.) In ranked there might not be enough players at your skill level to be matches with.
→ Not a lot of active players around any more. (This will hopefully change with the introduction of leagues with HoT.) Besides having standard character models and lesser pvp maps, there is no reward difference between ranked and unranked. I guess (without any data available, just a guess), that more players are participating in unranked than in ranked.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Did spvp used to be different? (Video)

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Posted by: Teutos.8620

Teutos.8620

Map Just displayed differently.
10vs10 is possible through custom arenas, take a look at the game browser.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Invasion rewards broken

in Guild Wars 2 Discussion

Posted by: Teutos.8620

Teutos.8620

18 stacks, no reward.

Perfect way to show new players how great gw2 is!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Gravity Well Feelings

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Posted by: Teutos.8620

Teutos.8620

I remember someone saying that 3 pulls + float was too much CC.
The float alone made it borderline useless.
Now we get 3 pulls but no float which makes it a lot more useful than a float after 3 seconds.

I think its fine the way it is right now.

Totally agree.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Overtime win/lose

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Posted by: Teutos.8620

Teutos.8620

Probably points. Just look at the top of the screen. You get points for killing your opponents too.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Herald is too tanky by half

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Posted by: Teutos.8620

Teutos.8620

I have yet not met a single revenant that was too tanky.

Athen suddenly it had every boon known and health was full, and it ran off, there is tanking then there is this.

This is the perfect example of l2p. https://wiki.guildwars2.com/wiki/Infuse_Light

He might be too strong in certain areas, and too weak in others, but as long as those enormous l2p-problems exist, it is really hard to tell.

Like you did with every other profession: Learn to read your opponent. Learn what they are doing, and what their strength and weaknesses are. Then counter them and kill them.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Desperate Decoy

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Posted by: Teutos.8620

Teutos.8620

For the start: The trait should NOT interrupt the heal skill and it should not interrupt stomps and rezzes.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Can we finally get a fix on banner?

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Posted by: Teutos.8620

Teutos.8620

Timing your condi remove is too hard for you. I get it.

Pls teach me how to time condi remove against a skill with zero cooldown and miserable ini cost, oh wise one.

You know when your Banner will hit the ground and attempt to rez right? Since your shouts have no cast time (vs applying poison does), you can instantly press your shout to remove the poison right before your banner lands. And since you know exactly when your banner will land, I guarantee your timing of the instant cleanse is far better than the random poison spam.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Can we finally get a fix on banner?

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Posted by: Teutos.8620

Teutos.8620

So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?

And then thief will press shortbow 4 again. So much for counterplay, huh.

Timing your condi remove is too hard for you. I get it.

[..]make it rez instead of just healing downed ally for x amount and failing to res if he’s too low? […] without stability[…]is already tricky

So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?

You can already interrupt it genius…and pretty esily too since shout has no stability

It already has much counterplay since you can just spam 4 on theef, fear, daze, stun,kb it and so on…it’s not like there are no ways to counter it, if you don’t have any of those or can’t control a shout war without stability in tf then you probably deserve to see their mate getting ressed..

And you have the option to pick stability, fear the thief away, tell a teammate to give you stability, tell a teammate to cc the thief, be creative and don’t qq!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Harassment after a Match

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Posted by: Teutos.8620

Teutos.8620

If you meet a toxic person ingame, just report him using the ingame report function (and hope that ANet will deal with him accordingly).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Custom Arenas and F2P

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Posted by: Teutos.8620

Teutos.8620

This got already answered on reddit.
This is not a f2p-issue. Set a password, or deal with the possibility, that everyone can enter it.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Can we finally get a fix on banner?

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Posted by: Teutos.8620

Teutos.8620

[..]make it rez instead of just healing downed ally for x amount and failing to res if he’s too low? […] without stability[…]is already tricky

So you want to remove all counterplay?
You know, you can remove the poison on the downstate with your shouts (if you have the proper rune) to fully revive your teammate?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

lower battle standard recharge to 120 seconds

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Posted by: Teutos.8620

Teutos.8620

Battle Standard is already a good and viable choice and comparable great elite skill. It does not need a buff.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

The fate of the Leaderboard [merged]

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Posted by: Teutos.8620

Teutos.8620

You can’t. Leaderboard is offline since there is no season. This has been discussed in a lot of topics already.

The next pvp season will most likely not start until the league system is introduced with HoT.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

F2P! PVP to benefit the most!

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Posted by: Teutos.8620

Teutos.8620

Let’s be honest, the F2P in this game is nothing more than a glorified trial.

Not really. In PvP the F2P-players can basically do everything important every core-player does. The only difference is to the HoT-players, who can also take advantage of the elite-specialization and the revenant…

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

SPVP free for all?

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Posted by: Teutos.8620

Teutos.8620

Actually balance is the most important thing for an esport type game. IMHO anet underrates its importance.

No, by far not.

The most popular esports title are taking care of the balance with the pick&ban phase. There, it is not so much of a problem how a certain hero/god performs.

The game is already balanced in the kind a esports game needs. Everyone has already the same start requirements. Every team has the option to play a 4 ele 1 thief composition, but well, we are playing a rpg, and we all love our own profession. Our professions should be viable regardless of team composition, regardless how I play my profession and regardless of what the opponent picks…

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

SPVP free for all?

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Posted by: Teutos.8620

Teutos.8620

Limit of level 15, Seems like a limit on how high a “rank” you can get (specific to trial or
[..]
So nothing changes or maybe just unranked.

Even if new players can just test out unranked pvp, it might help a lot to increase the population!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

ahem...

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Posted by: Teutos.8620

Teutos.8620

“can engage multiple enemies at a time with sustained area-of-effect damage while retaining high lethality toward single enemies.”

They are just talking about Skritts. As Daredevil you kill multiple PvE mobs at the same time^^

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

SPVP free for all?

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Posted by: Teutos.8620

Teutos.8620

A free core game would first of mean a bigger player base (only time will show how much it will grow tho). This is definitely the most most important thing we currently need (on second place is the upcoming league system).

Possible problems:

  • Using multiple accounts just for the daily login reward to make money. (general problem, not pvp specific).
  • Bigger community means more toxicity. Banned for a few hours on one account? Well, let’s just play on my second! (I hope ArenaNet will handle that.)

Question for the community:
How do you think, those f2p-players will feel about being locked out of playing parts of the profession (specifically the elite-specializations)? Should there be a system in place, that they can unlock the elite-specializations through gems (and therefore through ingame currency gold)?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

new stats on scoreboard?

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Posted by: Teutos.8620

Teutos.8620

It is interesting, but would be better if I could access the game report AFTER I leave the match. I just don’t see it being used when it is buried under 3 clicks.

^- That would be a nice feature.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

new stats on scoreboard?

in PvP

Posted by: Teutos.8620

Teutos.8620

The list of new top stats seem to be really long.

  • Boons applied to self / to allies / removed
  • Conditions applied / removed from self / from allies
  • Damage taken / Condition damage taken
  • Damage dealt / Condition damage dealt
  • Kills
  • Healing to self / Healing to allies
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Is stealth working properly?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

I’ve been hit 3 times by a thief in quick succession with Lotus Strike despite going into stealth during the first hit, but the thief is still auto targeting me in stealth for the last 2 hits.

https://wiki.guildwars2.com/wiki/Lotus_Strike

Lotus Strike does not need a target. You are invisible not invulnerable. Every good player will still spam auto-attack on your position. (not only to hit you, but also to kill every clone around).

When hit by a ranger with Rapid Fire in stealth, I’ve subsequently been hit with Point Blank, while still in stealth.

The projectile of point blank might already be in the air. Add a bit of lag, and it might feel he started the attack once you were already in stealth on your screen, but might not be the same on his.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Are PvP Leagues another grind-based system?

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Posted by: Teutos.8620

Teutos.8620

Or perhaps the worst situation would be if the matchmaking system doesn’t even take League position into account and simply matches you based on another system (such as our current MMR-system.)

This is basically what the current functioning league systems are doing, and I hope it will be the same here. You can imagine the league system as a mask put over the mmr.

  • MMR-system: The use of an elo/glicko2-system provides the best match making. You SHOULD fight with and against opponents of your own skill. (Current problem: low population and further split playerbase between unranked and ranked = low population, the system can’t throw equally good players together, if there aren’t any; AND people are always blaming the teammates and not themselves if there are any problems).
  • A leaderboard purely based on MMR will fluctuate a lot. A new players with a lucky 10 games win streak can end up on the top. → A league system will force players to play more games to climb up the ladder.
  • A purely league based system without any mmr indicator will just end up in a farm system. You would just play as long as you get a lucky win streak to climb up the leagues.
  • How does a mmr-based league system work? The amount of points you get per win and the amounts of points you loose per will are based on your current league position and your mmr. e.g. a player in the bronze devision, but with a top 5% mmr will gain 5 ‘pips’ per win till he reaches the diamond divsion. A player in the bronze division and with an anverage mmr will only get his 1 point per win. (Pulling their league position towards their mmr)
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Toxic Community Ruining the Game?

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Posted by: Teutos.8620

Teutos.8620

1. Poor matchmaking. That will always cause friction in a game.

Feels the same like the past six month. You only get good matchups during the prime time, otherwise it is lacklust.

2. Lack of a balance team. Changes are way too slow. OP stuff stays OP too long.

Still, the balance is better than ever.

3. Some people are just bad people. This is the same as real life. There are good people and there are bad people. Except the same in game.

This has always been the case.

The things you mention have always been that way or are now better than before, but the community is getting more toxic. Therefore I don’t think there is a connection between those three points and the growing toxicity of the community.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Toxic Community Ruining the Game?

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Posted by: Teutos.8620

Teutos.8620

It really feels like the PvP community is getting more toxic every week. I fear with the introduction of a league system it will get even worse.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Is Macroing a reportable offense?

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Posted by: Teutos.8620

Teutos.8620

The only time I have been certain of a macro usage was a thief in WvW, he went
Basilisk Venom
Shadow Shot
Hydromancy/Leeching Weapon swap
Shadow Strike
Scorpion Wire
Shadow Strike
Steal
Shadow Strike

All in like 3s. He was just running around doing the exact same combo constantly.

That’s possible without macro use AND very easy to do so. Most of the skills you listed have enough cast time, that you can chain those without a problem.

I ran into two different rangers that were executing their skills in a series that really wasn’t possible without some sort of macro.

The same is true for rangers. They don’t have a punch of instant skills and therefore they are very easy to chain together.

People that look suspicious to me are e.g. full arcane fresh air eles.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Dat 4 ele comp

in PvP

Posted by: Teutos.8620

Teutos.8620

..another “nerf ele” thread

Unfortunately we still need “nerf ele”-threads. They still haven’t been nerfed, have they?

@ArenaNet NERF ELE PLS! We don’t want to see profession stacking!
Ele has been dominant for month now, feel free to risk to overnerf them. It is better than to let them keep this domination.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Portal for Solo Use?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

It’s good for:

  • escaping when you are going to lose a fight,
  • or by getting back to a point fast to defend it

^-Those two are the reason I would pick portal even for SoloQ.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Is it worth it to max out my Ranger for PvP?

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Posted by: Teutos.8620

Teutos.8620

Ranger is viable unless you wan to play at ESL tournaments, so it shouldn’t hold you back.

^- This.
I just finished my champion hunter title in SoloQ as a PewPew-Ranger and I still won most of my matches.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dragonhunter Changes for Next BWE!

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Posted by: Teutos.8620

Teutos.8620

Have you thought about leaving the F3 as an instant cast?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

what was the ele useing?

in PvP

Posted by: Teutos.8620

Teutos.8620

it was diamond skin. That’s a bad matchup for a condi

The ranger-pet alone brings enough direct damage to take care of dimond skin.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Chronomancer Changes for Next BWE

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Posted by: Teutos.8620

Teutos.8620

Illusionary Reversion: Updated functionality. You must shatter at least 2 illusions in order to generate a clone from this trait. (You do not count as an illusion towards this total.)

  • Yeah I know this one probably stings but when we started looking at it it was pretty silly that this trait could let you get so much power out of just using all shatter skills back to back.

Well, that sounds bad I hoped that would provide a viable alternative to deceptive evasion for clone generation.

I will try it out in the next BWE. Maybe it sounds worse for me than it really is.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

HoT league encourages people to throw matches

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Posted by: Teutos.8620

Teutos.8620

Have you guys every played one of the other title out there e.g. lol/dota/smite/sc2/hearthstone who are also using a league system?

Yes, the risk exists, that Anet will screw up the system, but I guess they will just copy the league-system of one of the more popular games, and they are solving the problem. How: depending on your mmr, you are gaining and loosing a different amount of pips.

So e.g. even after reaching a certain division, if you try to dump your mmr into the ground, you will first have to improve your mmr, you be able to advance any further.
E.g. after dumping your mmr into the ground, you will only gain 1 pips per win, but you will loose 5 pips per win until your mmr is back at the level where it should be for the division.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

You Know What'd Help Make Classes Less OP?

in PvP

Posted by: Teutos.8620

Teutos.8620

.. Some new gamemodes.

This would not solve the problem.

People are always complaining.

Build A is OP in scenario B / gamemode C, please nerf!

The mentality we players have in gw2 regarding balancing is completely different than in the other popular pvp games (specially mobas). We have ‘our’ profession which should be viable in any team constellation no matter what the opponents are playing.

In e.g. lol/dota/smite the players would try to counterpick and try to get a viable, well balanced team constellation. In gw2: we are crying when we get killed from condi damage even tho we chose to use a build without a single condi remove.

How do solve this problem? I don’t know. Maybe hoping the balance team do a far better job than any other team out there, and introduce a perfectly balanced game; or we have to change our own mentality, adjust our build and not just copy it from the top player or even sometimes switch the profession if necessary.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dishonor and blacklists

in PvP

Posted by: Teutos.8620

Teutos.8620

2) These people drag your MMR back down anyway.

The might the few games you are playing with them, but if you are really that much better, every other game, should increase your MMR over theirs, since they will “drag down” their other matches too.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Pvp league Dishonor System

in PvP

Posted by: Teutos.8620

Teutos.8620

From the current information we have: You will have a 1 minute grace period to reconnect. If you don’t: You will get punished.

If the longer disconnect happens less frequent, it means, you will have to wait e.g. an additional 5 minutes before being able to play again.

If you have problems frequently, you will end up with a two days pvp- ban. But TBH, if your internet connect is that bad, that you get frequently disconnects that take more than 1 minute to reconnect, you deserve to be banned. I know, that you probably can’t change your bad internet connect, but you are hurting every other player who has to play with you.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dishonor and blacklists

in PvP

Posted by: Teutos.8620

Teutos.8620

I have another suggestion for you:
Ignore them and continue playing and winning games.
If they are bad teamplayers, then it should not take too long for you, to increase your MMR and never see them again. (Ok, nowadays you will see them anyway, since the playerbase is too small, but I hope the league system will change that.)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Please Auto-Kick People Who Don't Wear Gear

in PvP

Posted by: Teutos.8620

Teutos.8620

Good thing they can wear 3 pieces and hide them

Except it is not about having three random pieces but three specific ones. You have to wear a Coat, Leggings and Boots.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Please Auto-Kick People Who Don't Wear Gear

in PvP

Posted by: Teutos.8620

Teutos.8620

Agree.

Even if the survivability it gives is paltry, it is still putting your team at a disadvantage.

The survival-ability it gives is huge. Without the 3 armor parts you will take up to 40% additional damage.

Edit: A nice feature would also be an auto armor repair when joining.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Simple solutions for energy complains

in Revenant

Posted by: Teutos.8620

Teutos.8620

My suggestion: Remove the energy cost from the weapon skills.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Blogpost about Leagues. Discussion/feedback

in PvP

Posted by: Teutos.8620

Teutos.8620

Q: Will the MMR reset with every season? If not, how will a high mmr player e.g. Helseth progress in his first few win vs “insert_random_forum_user”?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Design concept: How to survive in PvP?

in Revenant

Posted by: Teutos.8620

Teutos.8620

Q1: What is the design concept behind the Revenant?
Q2: How is he supposed to survive in a pvp match?
Q3: How is he supposed to survive in a pvp match as a Bersi or Marauder?

Every profession has a different approach.
Medi-Guardian: Healing with Meditations, Blinds, Blocks and Invulnerability.
Shatter-Mesmer: PU, Teleport, Invulnerability, Blind.
Ele: A lot of healing, high regeneration and protection uptime.
Thief: Dodge, Stealth, Blinds.

and so on… well, I hope you get the idea.

Now back to the Revenant:
He has some healing traits and two heals. Is he supposed to survive through healing himself but the numbers are currently not balanced?

Maybe you can give me some insight how you managed (or failed) to survive.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend