Showing Posts For Teutos.8620:

Spectator Mode Temporarily Disabled

in PvP

Posted by: Teutos.8620

Teutos.8620

Look at the number. The hot-join arenas with number bigger than 100 are 5vs5.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Few questions about pvp

in PvP

Posted by: Teutos.8620

Teutos.8620

1.) On their latest news, there will not be a transfer ratio. We will get the news weeks before they are going to completely remove the glory, so we will have enough time to spent all of our glory. (Maybe they will leave a glory vendor available afterwards similar to the tournament tokens vendor for players returning.)

2.1) In the last update they reduced the amount of dihonored stack necessary to get banned from pvp, which ‘should’ result in less 4v5. They know about this problem, but any further solution will not be implemented until the new ladder system.

2.2) Please don’t confuse the glory-ranks with the leaderboard position/MMR. When you are waiting for less than 5 minutes, you should get matches with 9 people on a similar leaderboard position. The longer you are in queue, waiting for a match up, the bigger the deviation from your position/MMR. In the upcoming ladder change, they will also calculate into account your ladder-tier.

3.) Here is the last statement we got from ArenaNet: “The abuse of Custom Arenas and the Skyhammer map in particular has been fixed. We do not comment about account actions taken against players that violate our Rules of Conduct. If you feel that a particular player(s) is in violation of the Rules of Conduct, or would like to report an exploit, please send an email to exploits@arena.net with your report.” Even though this does not mean, they took actions (haven’t heard from any), at least I think this is the first time, they called it an exploit.

4.) New Heal Skins, better balance, better MMR (you can say what you want, but it has been worse).

5.) You get silver at the end of the match, and they have increased the achievement points available. There is still a reward revamp on its way, but we have no clue how long it will take.

The next news update we will probably get on the twitch live stream on Friday the 20th.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Leaderboards broken?

in PvP

Posted by: Teutos.8620

Teutos.8620

On which position have you been, and on what position are you now?

The higher the percentage, the higher your placement. I think you are probably just confused due to the red/green arrow showing in the wrong direction.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mystery Coffers

in PvP

Posted by: Teutos.8620

Teutos.8620

Would have been some cool stuff, be actually be able to gain something cool just for playing pvp. After seeing the gold price for the rest of the Armor boxes, I knew that the core-pvpler are getting screwed over, but I had hopes up for the Mystery Coffers…. well there goes the hope.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

10dec, also changes weapon damage??

in PvP

Posted by: Teutos.8620

Teutos.8620

Because allot of traits are now all same % of damage..

Minor adept=5% minor master= 7% minor grand = 10%
Major adept=7% major master=10% major grand = 13%

If i compare guardian vs warrior, before warrior got some +10% damage on GS.. or +10% damage on bleeding targets.

Now the guardians traits are also increased (sword is now from +5% to +10% damage)

They are NOT changing the +% damage traits, they are changing the “Convert 5% of Stat A to Stat B”-Traits. f.e. “Gain condition damage bases on you toughness. Toughness converted to Condition Damage: 5%”

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Leaderboards - How it really works?

in PvP

Posted by: Teutos.8620

Teutos.8620

The leaderboard is determined by two factors: MMR and Decay.

MMR? MMR stands for Matchmaking rating, a hidden system rating your player “skill”. The system used to determine your rating in GW2 is Glicko. Similar systems are also uses in games like lol, dota2, sc2 and chess.
The MMR is used to assign players to your, and your enemy team with a similar rating (as close as possible) and therefore with similar ‘skill’ at any given time.

Decay? After a certain amount of time you haven’t played, you will loose your placement in the ladder, and and therefore your leaderboard position is constantly falling. How ever, this effect only influence your leaderboard position, and NOT the above mentioned MMR.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Inc PvP changes; q-ing needs fix first

in PvP

Posted by: Teutos.8620

Teutos.8620

Thank you for the answers!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Guardians new OP class?

in PvP

Posted by: Teutos.8620

Teutos.8620

I give you a tip: Don’t stand in their symbol!

DPS Guardians are very strong (even tho, most have a crappy trait setup and can’t play their class) there are a view strong out there, and they have the potential to become op (when ArenaNet buffs them too much), but currently they are fine.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Inc PvP changes; q-ing needs fix first

in PvP

Posted by: Teutos.8620

Teutos.8620

  1. A better way to distribute ratings adjustments so that players that are carrying feel less impact for a loss and more impact from a win. I’m uneasy with this change because it would help high MMR players stay high instead of settling them down to where they should be, but may be needed to get some players out of MMR hell.

The problem here is to see who is carrying. We should go away from the old model, where you reward the “every should cap the node for the most points” principle.
A player constantly successfully preventing a base to be capped against two players might have a very important role in this team, but might end up with fewer points, that a player constantly fighting over the +3 Killpoint buffs on Temple who is not helping out his teammates.

  1. Adjusting MMR based not on win/lose, but the ratio of the final score. So that a final score of 400/500 would be seen as a minor loss instead of the same as a final score of 100/500. My concern with this change is that it would slow how quickly people’s MMR fluctuates, but that may be a good thing in the long run.

With that you would also make a 4vs5 loose much more significant and painful. A 400 to 500 was already a good fight, and you team was almost even. I think you can get over one of those looses.
The problem is the other one, where you end up outnumbered, and you already get angry over this loss, I don’t think you should harm those poor guys further.

Currently the problems I see:

  • New player playing with their first games 2-1 or 3-0 and ending up in the Top 10. Please take a look at those occurrences and adjust the system accordingly. Nobody will take your ladder or leaderboard or whatever serious when those things will happen.
    [quote]. In addition to your MMR, we will also be using your ladder tier when determining who you play against, so as you travel up the ladder the odds of being matched with new players is reduced.[/quote]
    What happens when the above behavior is not getting fixed in the new system? Will the players with a 3-0 win and a very very high MMR still play against other bronze players? Or will the first ten matches be used to determine their starting tier, so that new players can wildly jump through the tiers for their first ten matches?
  • 4vs5, people who are flaming / afking: Why are you not banning the players who are constantly doing this? Unless (you know who I mean) is being perma banned (got his own thread here on the forum, got reported over and over for month) the 4vs5 is the most frustrating part of the game. Today I played about 3 or 4 hours of TPvP, and 4 or 5 Matches got sabotaged by people afking, and all they are saying is “yeah, report me, just think of xxxx, he wasn’t banned either”. Not to mention the toxic players who are insulting others, to quote one (i reported him): “get aids”. I think he is still happily playing.
  • [quote] This filtering becomes less strict as you wait in the queue, so people can still find matches during low concurrency.[/quote] Even though the filtering should increase over time, it should also be restricted to not increase too much. When I’m in the Top 100, with the current playerbase, I should never end up with a player in my team, who is not even in the top 1000.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Balance in sPvP: is it worth playing?

in PvP

Posted by: Teutos.8620

Teutos.8620

No. The game is dominated by builds, not skill. No point in playing to win if you don’t use the cheesiest specs possible.

#SadStateOfTheGame

There is a huge difference between being able to manage to play a “cheesy” build, and mastering it!

Compare a random Hambow Warrior to someone like R O M and you can see the amount of skill involved. R O M will melt the other warriors face in no time.

When you are competing in a marathon you can see at which point you are out of breath. To see the skill difference in a video game is completely different. Everybody thinks that’s so easy, everybody can pull that off, but there is a reason, why some guys are able to win the ESL tournaments, and we are not.

The right profession/build choice can give you an edge, but not a free win.

Guardian is one of the professions who is in a really good spot, bunker/support is nearly a must-have, but even though, a dps guard is viable, and be even more so with the upcoming patch on 10th of December.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

A-NET... and tell me that its balanced

in PvP

Posted by: Teutos.8620

Teutos.8620

Seems to be only a display problem.

The battle standard should grant permanent regeneration via the trait Inspiring Battle Standard which means it heals for 130 + (0.125 * Healing Power) per second.

Don’t feel this a ‘game breaking’ trait – there are many professions with access to permanent regeneration.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP Livestream: Friday at 2pm PST.

in PvP

Posted by: Teutos.8620

Teutos.8620

How does it work with the pvp items after the merging? I can wear them in pve, but I have to use a transmutation stone to get stats on them?

How does the pvp locker work afterwards?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Inc PvP changes; q-ing needs fix first

in PvP

Posted by: Teutos.8620

Teutos.8620

What do you guys thing we should do in the meantime while we continue to work on the new server infrastructure, matchmaking, ladders, etc.?

You should start to take a look at all the people who got reported for botting due to being afk and take action / set consequences for their behavior. Currently you are not doing anything!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP Livestream: Friday at 2pm PST.

in PvP

Posted by: Teutos.8620

Teutos.8620

Ladders are the final step on our rewards road trip, and as such, they are a long-term project.

I know you can not give us an exact date, and it might also change till the release, but I would still love to get a peek at your plans.
The quoted sentence is formulated so vague, that it can also mean we have to wait till December 2014 for the ladder implementation.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

i got ladderspot 15 after 2 wins

in PvP

Posted by: Teutos.8620

Teutos.8620

yolosmurf.8052, you’re not telling the truth. You are completely unranked and have never broken top 1000 according to

http://gwshack.info/?page=player_solo_spvp&region=na&username=yolosmurf.8052

I’m really surprised that everyone believed you.

Have you tried to look on the eu region? -> http://gwshack.info/?page=player_solo_spvp&region=eu&username=yolosmurf.8052
It worked!

You can also take a look at https://leaderboards.guildwars2.com/en/eu/soloarena

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

i got ladderspot 15 after 2 wins

in PvP

Posted by: Teutos.8620

Teutos.8620

Why just why?? I mean 2 wins? srsly?

I can also name two additional player who only won 2 games and landed in the top 10 on EU (one of them also lost a game, and still got placed in the top 10).

But wait… you think the decay will get them, and force them to play additional games to stay on top? One of them lost 15! ranks, probably most of the ranks due to new players with a 2-0 stat.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

QQ over no rewards

in PvP

Posted by: Teutos.8620

Teutos.8620

Why have you even opened a new thread for this nonsense? There are already enough threads in this forum discussing if there should be rewards or not. Or do you just need special attention?

Also your analogy is not even close. We were all driving the same car, we all got the same chance to get to the top, it just depended mostly on your driving skill. The MMR system was in place, and yes, you could have abused the system, but most players actually played fair.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

QQ over no rewards

in PvP

Posted by: Teutos.8620

Teutos.8620

Yes, rank on SoloQ is based 100% on skill, nothing else. Absolutely nothing else besides player skill determines your rank on SoloQ. I could not have said it any better!

Not problem! I’m very please to help you formulate your thoughts!

If you need some tipps, how to be more successful in TPvP, just contact me ingame, and I’ll be pleased to help you as well! Till then just try to look at the minimap, and asign keybindings to your skills! And please don’t use the screen keyboard anymore!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

QQ over no rewards

in PvP

Posted by: Teutos.8620

Teutos.8620

Yeah, ofc it is the systems fault, that you were not in the top 1000.

When you are competing in a marathon, you are out of breath, you can not run further, but the other athletes are just running and running, increasing the distance, you know, that you are just worse.
In video games everyone watches the other player clicking and pushing buttons and thinking “Hey, I can do that too! I deserve to be on top!”. I tell you what, there is a difference between the player skill, and it is not the systems fault.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PSA: PVP Leaderboard Reset Tomorrow

in PvP

Posted by: Teutos.8620

Teutos.8620

We played with your system for month, we worked hard to get a good placement, and all for nothing?

Yes, the system had problems, but still nothing we, the players, could change. We just played, we dealt with teammates going afk, insulting us, leading to a 4 vs 5 and a loose. What did we do? We just played more, worked more, carried our teams to the top… and all for nothing, while the toxic players who insulted us are still playing.

Our accomplishment gets wiped without any sign of the remaining effort, while the farmed rank on skyhammer stays untouched. It seems ArenaNet just does not care whats going on the game.

You can argue, that a lot of inactive players are on the top of the leaderboard, but have they done anything you can blame them for? With the leaderboard they played to get to the top, and they accomplished that. A month ago ArenaNet could have just made the announcement “play at least 100 games”, and they would have played their 100 games, but ArenaNet stayed calmed, deceiving us with their unnecessary CDI-topics, fooled us with statements like “I’ll take a look at it on Monday” while nothing happens. Yes! I can see the carrot in the stick you are waving in front of us, the future will bring everything we are waiting for, but in the meantime we are left out.

While you can argue a lot, what is wrong with the SoloQ, but what about the TeamQ? Even harder to withstand the top teams, and that was now also for nothing.

Why even take a look at the leaderboard after the reset? We get a much more accurate view on the best teams from the weekly esl tournaments (at least on eu), and the probably the leaderboard will get reset again once they implement their “plans”. And their will be the same discussion about how accurate the leaderboard is, just take a look at the new thread, where they claim it depends just on how often you get a 4vs5.

We don’t want a lot, we don’t want a legendary, we don’t want a special skin, or a special stomp animation, we just want to get the same treatment, as the qualification points farmer.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

How would you improve sPvP?

in PvP

Posted by: Teutos.8620

Teutos.8620

How about actually doing something about the reported AFKler / flamers / people who insult other during playing SoloQ? As long as I see a specific, 100 times reported person (without saying any name, I think everybody knows who I’m talking about, yesterday there was again a screen with him flaming in this forum), is still playing, everything you are saying about it are just empty words.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

CDI- Process Evolution

in CDI

Posted by: Teutos.8620

Teutos.8620

PvP: Rewards and Progression

Do you find it really meaningful to discuss that topic? You already have detailed plans for that, from which we don’t know anything…
We get teased around often that a blog post regarding rewards and progression is coming… what should we discuss now? Tell us your plans, and we’ll tell you what we think! Every other statement from us will be completely meaningless, since we have no clue what is already on the way .

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

How would you improve sPvP?

in PvP

Posted by: Teutos.8620

Teutos.8620

I’ll say it: I love conquest mode in tournaments, and I don’t want it to get changed!

There is a problem with the report function. There is one guy, who is flaming and harassing people in soloq since month, and got reported multiple times (he even got his own thread here on the forum) but nothing has happened… he is still playing and still insulting other people.

The biggest problem I’d say is the low pvp population. I think you have created a great and awesome game, which is fun to play, but unfortunately it is attracting too few people. The problem here is the devils circle, with a low pvp population you get rated matches with a huge difference in the mmr, leading to unhappy players quitting tpvp, and to an even lower pvp population.
1.) I think the first step should be to attract the pve and wvw players to get into pvp, increasing the pvp population slightly. To solve this problem, it will be necessary to implement pve rewards into the pvp reward system. This should include money, skins and something to show off in the pvp environment like titles, finishers and emotes.
2.) A reworked pvp reward system and a new pvp league system (similar to something like league of legends or starcraft and now even hearthstone has) should attract people from outside the game. I think you guys should really think about releasing an addon otherwise it would be hard to convince people that guild wars 2 is a great game and has everything you expect from a pvp game.

You have talked a lot in the past about templates, what happened to them?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Poll: Should Skyhammer be Removed?

in PvP

Posted by: Teutos.8620

Teutos.8620

Again a 4 vs 5 on Skyhammer because a player I quote “I will not play this * map. That’s why AFK”.

What’s wrong with you? Do you have fun destroying the pvp experience for 9 other guys because you don’t like the map?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

GW2 Livestream: PvP map creation

in PvP

Posted by: Teutos.8620

Teutos.8620

Hi,
I have questions regarding the teleport skills.

1.) How do they influence the design of the map? Do you build the map with different possible teleport spots in mind?

2.) Does every possible teleport spot exist per design, or are you often surprised where players figured out a new teleport spot f.e. like how to ‘Phase Retreat’ to the inside of the clock tower in Kyhlo?

3.) Skills like ‘Illusionary Leap’ are often bugged due to uneven ground. Does this influence the design process to create more even than uneven ground?

4.) With teleport skills I know a lot of walls/stones from the inside. Do you know the possible spots and are you working on a fix, or should we report them? (f.e. on Foefire when you teleport from the middle spot to the northern high-ground where you are facing to the waterfall)

And a question regarding the equality of both sides:
1.) Some maps especially Kyhlo are subjective preferring one side. F.e. when you compare the path you have to take to get up to the clock tower by jumping over the roofs I find the path from the side of the mansion still doable, but way harder. Do you also think this discrepancy is too big?

2.) Lately I have tested around with the utility ‘Shadow Trap’ but unfortunately I had find out, that the skill often prefers one side. F.e. If you are trying to teleport back to the windmill, the skill will not work, but with mansion there are no problems at all. Are you planing to adjust the maps accordingly or is this task for another team to fix the ‘Shadow Trap’ skill?

with best wishes
Teutos

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

4v5 fix

in PvP

Posted by: Teutos.8620

Teutos.8620

And what happens when the 5th player just had a dc, and is coming back?
Will the new joined player get kicked out? What happens when this guy is fighting at the bottom buff at the temple of the silent storm, and everyone else just left, thinking he will do it?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Tutorials - Summary on Page 2

in PvP

Posted by: Teutos.8620

Teutos.8620

Reducing the distance between pve and pvp:
You have already done a gread job with introducing pve mobs in the living story which needed to be stomped, and attempt to rez themselves. Maybe introducing a boss encounter who also trys to stomp the players?

First Steps
To ease up the first steps, I’d introduce a personal story like quest, which you can follow through.
1.) It leads you to a reworked pvp scout, explaining every area of the game.
=> “Here you can find the three pvp vendors selling amulet and juwels, runes and here you get weapons and sigils.”
=> “You want new, better looking armor? Buy them via glory from these vendors. Rank up to gain access to different vendors.”
=> “You can store your armor inside the pvp locker.”
=> “Start playing games via the pvp browser npc. You can also join games using the pvp interface.”
=> “Time for some ranked gameplay? Talk to the tournament master for more information.”
2.) You have talked about the option to save the whole build including weapons, runes, sigils and amulets. Once this is available the story should lead you to a kind of “traits master”, where you can choose between different roles, you want to fill in. This npc can also explain how to modify the build at the same time, and telling you, that you are not bound to the standard build choices, the provides.
3.) Next step of the questline is playing a hot-join game. Only once you have completed this story step, the tournament master gets unlocked.

Tooltip adjustment
When you look at the Arena page, you don’t find any information at all, that you are about to play a ranked game.

PvP Browser rework
1.) Three standard filter beside “All”. There should be the option to show “8vs8” “5vs5” and “Custom Server”.
2.) You should be able to see if there is room left for an actuall player to join, and not for a spectator.

Adjusting the tipps, the npc provide themselves
Every npc in the mists should get an additional option, you can choose from, to explain what he is doing.
1.) PvP Browser NPC: “Help” Will open the pvp browser with green circels explaining “Play now” “Join game” “different standard filter available” It does not have to explain how to create a new filter.
2.) PvP Items Weaponsmith: He should also tell you that the sigils trigger a global cooldown. Edit: I tried to be helpful and tell people that their sigils do not work together, but half of the time I just get ignored or insulted.

Instruction
You are now in a game, but there should not only be the instruction what to do inside the game, it should also provide some sort of daily tipps (maybe at the loadingscreen?) For possible tipps, see the thread “Basic Tips for tPvP” from “infantrydiv.1620”

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

CDI- Process Evolution

in CDI

Posted by: Teutos.8620

Teutos.8620

1.) I’m not really sure about the intentions of this “CDI”. I really appreciate more communication and information, but with the CDI-topic choice, it seems, that you are directing the discussion towards only one topic, when at the same time there are a lot of topics to talk about. I hope this CDI is not to avoid the responsibility to talk about every interesting part of the game. Currently we get teased alot about the revamp of the pvp reward restructure, but why wasn’t there a “CDI”-Thread before? We couldn’t we talk about the revamp too, and not only about game modes?

2.) The discussion should start with a load of information. What is planned? Why was that planned? Why not the other way? Take f.e. the class-balance-discussion-approach starting with a post what is planned to get changed and why.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

[tPvP-Build] - The dual-faced Lyssa

in Mesmer

Posted by: Teutos.8620

Teutos.8620

Hi,

this build might be a good duel build, but it is NOT a good tpvp build.

It is always nice, to have people try out new stuff, which can work (were exactly have you tested this build in a tpvp environment? I haven found you on the top 1000 lists.), but please don’t give the impression, that there is a real choice beside the common 20/20/0/0/30 shatter build. The right trait choice is an important part of the pvp game, so please don’t confuse new people, who will only end up with a bad pvp experience, when they have chosen the wrong trait setup.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Leaderboard bug!(?)

in PvP

Posted by: Teutos.8620

Teutos.8620

Same problem here.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Where is the meta heading?

in PvP

Posted by: Teutos.8620

Teutos.8620

I’m expecting to see more off-guards EU. They are already pretty strong, and I think with the recent fury change people are going to figure out some working off-guard-builds as well. Problem is, when you currently see a off-guard, they are mostly awfully traited or are picking f.e. a staff.

I can’t say all of the changes, but I really think Mesmers are going to be REALLY strong. Their biggest weakness was S/D, which is being fixed, and their cleansing options have been buffed pretty heavily recently. On top of that, they were never weak, just countered by the stuff that was strong. The last time a class got buffed to remove its weaknesses, we got the current warrior.

Uhm no. What are they fixing on S/D? Nothing, they already did last patch. Have you felt any change? Mesmer is ok, and will be ok, there is nothing coming that will change anything here.
Oh no! I forget about the buffs in the inspiration line and the trait switch in illusions… not. Every change listed will have absolutely no effect on the only viable 20/20/0/0/30 shatter mesmer.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

SoloQ: Vets don't want to carry

in PvP

Posted by: Teutos.8620

Teutos.8620

i wonder if matching algo has mixing or uniform feature in it. eg

if there are 10 players r50 and 10 players r10 in the queue pool, will it group

version 1 uniform
(r50 x 5) vs (r50 x 5)
(r10 x 5) vs (r10 x 5)

or

version 2 mixed
(r50x3 + r10x2) vs (r50x3 + r10x2)
(r50x2+ r10x3) vs (r50x2+ r10x3)

i see pro and con in each, but being r20 myself (and interested in learning from more experienced players), i’d rather have v2.

And again we have someone confusion the pvp-glory-rank with the leaderboard rank. Please rename the pvp-glory rank!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Why do I end up in spectator mode?

in PvP

Posted by: Teutos.8620

Teutos.8620

Maybe the server was already full? There are spectator-places left, even when the player spots are already full.

Server till the number 99 are 8vs8 server (with 4 places left for spectators)
Higher numbers are only 5vs5 server (with 10 places left for spectators)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

The Match making

in PvP

Posted by: Teutos.8620

Teutos.8620

There seem to be a lot of confusion regarding the pvp rank and the breadboard position. I suggest to rename the pvp rank (those with rabbits and tigers) to pvp experience level.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Upcoming Reset.

in PvP

Posted by: Teutos.8620

Teutos.8620

I am thinking about something similar to the division and LP-system from league of legends (I’m sure you guys could name other similar games).
Even Hearthstone is going live with a division system. Just speculating, but I think ArenaNets plans are going in that direction. Anyway can’t await the news

Edit: @Justin ODell: Thanks for posting here on the weekend! Really appreciate that!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Rank 1 needs some guidance

in PvP

Posted by: Teutos.8620

Teutos.8620

Every new player has to do his first match on some placement. Unfortunately it seems you are currently ranked at exactly this entry level. ArenaNet is currently think about adjusting the entry level to a lower mmr.

Until then… increase your mmr, and you won’t have this problem again.

Suggestion: Adjust the tutorial, so that new players have to at least win one hot join match to be able to queue up for a soloq-tournament.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Trolol Leaderboards

in PvP

Posted by: Teutos.8620

Teutos.8620

31 games played truly shows u are a good player?

The thing is, without any proof, we don’t know if he abused the system or not. He might also just have had a lucky win streak, got a top placement, and didn’t had any new targets to go for.

What happened to the presumption of innocence / innocent until proven guilty?

Maybe ArenaNet has more information on that, they are not sharing with us, other we unfortunately can not prove anything. I think most guys who participated in SoloQ did this in a legit way, and earned their way to the top.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Trolol Leaderboards

in PvP

Posted by: Teutos.8620

Teutos.8620

You guys (especially ArenaNet employees) should know Oblivion (aka Symbolic) and Táge otherwise you must be pretty new to the whole gw2 pvp scene…

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Rewards for leaderboards after reset?

in PvP

Posted by: Teutos.8620

Teutos.8620

Ofc it is not fun when a f.e. top 100 team plays against a top 900 team. They’ll just stomp them, and even though, the elo outcome for both teams are barely noticeable, they are there, and one of those matchups should not occur.

But that has nothing to do with rewarding the top players. They still earned to be the top players, otherwise they would not be able to stomp the other team.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Rewards for leaderboards after reset?

in PvP

Posted by: Teutos.8620

Teutos.8620

Really interesting. I won’t say a name, but I remember one of you guys who is against rewards from SoloQ. Met him multiple times their playing guard, and he was just playing awful. One time he was matched with me, and even before the game has started, he began to flame our engineer. The whole game he didn’t moved away from the starting position just standing there and continued flaming our engineer.

Yes, I tried to syn Q too with a mate – five times, ended up playing three times against him. Played over 150 games, after the first 10 placement matches I started with about ~80%, then earned my way to the top. (Still can’t compete with shad )
No, I don’t think I should get the same reward, as f.e. the Top 20 or 50, but I think I earned my way up there equal to the players who farmed QP for the first month of the game, and I’d really appreciate something to show off, what I have earned.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking Changes + MMR/Leaderboard Reset

in PvP

Posted by: Teutos.8620

Teutos.8620

I’d prefer if you reset it now. For some strange reason my rank increased even when I only lost games(maybe because some “decay” removed people from the leaderboard). Now I need to get tons of losses because if imbalanced matches this causes. It apparently matches you against much stronger people now when you really would be lower.

The leaderboard change with the decay change does not affect your mmr. The only change in SoloQ you should notice is the new team shuffel, which should lead to more balanced teams (average amount of mmr from each should now be almost the same, former there was a difference between the team you faced).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking Changes + MMR/Leaderboard Reset

in PvP

Posted by: Teutos.8620

Teutos.8620

I think most of you are just jealous…

Yes, the system has problems, yes, there are guys abusing the system (f.e. take a look at SoloQ #1 on EU), but don’t stop there! Look further, and you see that every one else, has played a lot of games!

What is really the difference between the top 100 QP-farmer, and the top Teams from the TPvPQ? They have earned their way up there, and deserve to get something for that! Just take a look at the top teams, and you should remember most of them f.e. from the weekly esl tournaments. (f.e. Cheese Mode, WGCH, CC, Eclipse, Warbear, TFL, No Life)

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mesmers really lame in PVP?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

I hate those kind of threads… you mostly get tips from hot-join-farmers, thinking there build is the best, and everyone should use it…

You want to know, what top players are traiting?
Helseth HalteringStrike-Shatter Build
His twitch channel if you want to see him playing with that build: http://www.twitch.tv/helsethgw2/
Who else is using it? f.e. Misha Thinhat.
Most of you might ask, who is that? Here you go: Link
Who am I to tell you that… you can look me up on gwshack too (EU TeamQ & SoloQ)

Ofc you don’t have to strictly copy it, you can make some small adjustments, but atm you CAN NOT trait anything than 20/20/0/0/30 if you want to have a competitive build.

Can you win with other builds? Ofc, but they are but far not as strong as the 20/20/0/0/30 shatter build!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

December 10th Balance update

in Engineer

Posted by: Teutos.8620

Teutos.8620

I have a question regarding the “Grenadier”-Trait.
With the recent increase of the untraited bomb radius I feel that every kit is viable untraited except the grenade kit. Personally I’d prefer if the third grenade would go to base, and the “Grenadier”-Trait gets changed by merging it with CD reduction and the range increase.
Who do you feel about it?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Poll: Would you wait for a better match?

in PvP

Posted by: Teutos.8620

Teutos.8620

I think “I’ll wait how long it takes, no matter what!” is very easy said, but I don’t think this will be true at the end, and a long queuing time will scare a lot of people away.

I remember the day in WoW where we waited 30min to over 1h for a rated Battleground, ending up playing against one of two other teams. We had fun in the teamspeak, and I think I’d wait for so long again, but it scared a lot of people away.

Current Problems:

  • The current community of active SoloQ players is very very small, with huge gaps between their ‘skill’ levels. It can happen, that a team with top 100 players will be forced to play against a team without a single person in the top 1000. Which is not a fun experience for both teams. Yes, you talked about shuffling the teams, but I think there should also be rank difference under which teams do not get match together.
  • In TPvP the waiting times are very very small, but f.e. the day before yesterday we played against the same team three times one after the other, even though, we won every single one of them. I think one rematch is fine, but personally I’d prefer not to play against the same team twice, but three matches are definitely too much.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

About new armor skins and some feedback

in Tower of Nightmares

Posted by: Teutos.8620

Teutos.8620

For everyone who hasn’t seen them: http://dulfy.net/2013/10/29/gw2-trickster-viper-and-phalanx-armor-skins/

Now to the question: Why does the female and the male version looks sooo different?
Is this intentional, or has someone made a huge mistake here?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Roughly only 10k players who solo tpvp

in PvP

Posted by: Teutos.8620

Teutos.8620

Don’t forget, that there is EU and US.
Are you playing EU or US? I know people on EU with a 92% rating. But we don’t know exactly where the top 1000 are beginning. But let’s just estimate it’s with over 92%.
That means, if you went to the top 7% you are in the top 1000, means that in EU there have at least 14.285 people played over 10 games in SoloQ in EU. But we don’t know how many have played less than 10 games, and we also don’t know how regular these players are playing. I think most of them haven’t even played this month, but that’s just speculations.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Dishonor BROKE the GAME constructive fix

in PvP

Posted by: Teutos.8620

Teutos.8620

So what would you like to see?

A combination of both, a “ready”-button and a revamp of the dishonor system.

The “ready”-button:
Should be before you enter the match, and so before you see the composition of the teams.
At the moment, we are currently get the invitation the join the map, there should be a ready check for all participating players, with a very small time window to accept the invitation.
Why only a small time window? To reduce the queuing time, if someone is not ready.
The preparation time once you are inside of the map may not be changed, to give the people a chance to coordinate their profession and/or role choice, and game tactics.

If you don’t click ready in the time window, you are kicked out of the queue, and get a big error-window with a notification what happened, and with a information about the dishonor system. In team Q, if one person misses the ready button, then the whole team should be kicked out.

new dishonor system
The dishonor system itself must also include three aspects.
1.) A punishment if you leave the match.
2.) It must forgive disconnects.
3.) A system to detect afk-players.

1.) Punishment for leaving the match:
After you left a match, you get two debuffs. A stacking ‘renegade’ debuff, and a nonstacking ‘traitor’ debuff.
The ‘renegade’ debuff only wears off, when you have played 5 matches without leaving the match, or getting reported as afk.
The ‘traitor’ debuff wears off after a set amount of time during which you are unable to queue. The more stacks from ‘renegade’ you get, the longer is the duration of the ‘traitor’ debuff you get, after you left a match again.
F.e. First match left: ‘renegade’ debuff + ‘traitor’ debuff with 30 minutes.
Second match after 30 minutes, you leave again: now you have two stacks of ‘renegade’ debuff and a ‘traitor’ debuff for 3 hours.
After 3 hours you play 5 matches and participate till the end: You loose one stack of ‘renegade’ leaving you with only one stack remaining.
You again leave your next match: Two stacks of ‘renegade’ and a 3 hours queue-ban due to the ‘traitor’ debuff.

2.) Disconnects: This is the hardest one. I’d suggest to forgive 3 to 5 minutes of being not online / not participating in a match. The system would be perfect, if this would also forgive disconnects near the end, even when the match is over, before you join in again. I’d love to see a notification AFTER the match ends with tipps for stabilizing the internet connection or a link to the support page or forum.

3.) AFK: I like the report system from WoW. If enough players (3 to 4) report a player as afk (AFTER the match launched, not during the preparation phase) he or she should get flagged, and if he or she does not participate within the next 1 till 3 minute in a combat or standing on a capture node (standing should be enough, also possible placed for standing around should be the orb, the buff and the own treb, and hitting the enemy treb and picking up the repair kit should be enough for combat) to cleanse the debuff. Otherwise you get the above mentioned debuffs.

Should the system include forgiving a loss to the players on the side of a leaver? No. Why not? Possible abuse of the system.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

I beat the dungeon with pug. Never again.

in Twilight Assault

Posted by: Teutos.8620

Teutos.8620

The first boss is very easy, if you have the right tactic.

careful spoiler:
One of the team random get a debuff, with that debuff the ooze runs towards you and follows you. The norn shoots oil around, and every oil in the room cause the damage over time debuff. You want to get rid of those debuff, and you easily can, with pulling the ooze right into the oil paints on the floor, the ooze will absorb the oil, and therefor remove the dots.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Prolong Bossweek

in Tequatl Rising

Posted by: Teutos.8620

Teutos.8620

WTF? Bossweek gone?

Is it really so hard to let everybody know if the living story is staying two or four weeks?

A friend of mine started playing after the last free-to-play-weekend, and he also wanted to complete the boss week, and I told him, the boss week is a separate part of the living world, and so will mostly stay for four weeks… why don’t you have a system for the two and for the four week content? Why are there no infos about the duration?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend