Showing Posts For Teutos.8620:

PvP map changes to rotation and more

in PvP

Posted by: Teutos.8620

Teutos.8620

AND AFTER ALL:
There should be PUBLIC servers.. having only private open servers is a disgusting way to consume gold..

There are many public servers…

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Essentials for Mesmer?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

Must have a really lame group to not help you with swiftness in WvW. My driver told me not to worry about it, there were enough guards and wars to make sure I had 2+ min of swiftness, always. I never needed to worry about keeping up.

Or I’m just not always running around in a big group… kitten , that option also exists

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Essentials for Mesmer?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

I’d also recommend you to pick some sort of +Movementspeed. F.e. rune of the centaur or traveler.

I disagree with that. I think it’s a huge waste. In dungeons others will more than likely give you swiftness. In WvW, if you have a group or run with the zerg, they will give you swiftness. In open world content, it’s highly unnecessary. If you have a focus in your bag it’s more than enough to get you around Tyria.

I have way more fun having always +movementspeed and not rely on others.
Are there some times where it is useless? Yes, sure, but there are enough times, where you would otherwise just move around slowly.

Currently I’m using the Centaur runes in wvw/pve, because I’m running a mantra build. Therefore I’m also supporting my group with swiftness. There are not so many professions from which you can get permanent +movementspeed.

Focus is nice, but it will not provide you with full time +movementspeed.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Essentials for Mesmer?

in Mesmer

Posted by: Teutos.8620

Teutos.8620

I’ve been playing mesmer for a while but i was just wondering what are the essentials that every mesmer should be running at a high/end-game level? this includes sigils that are must haves (if applicable) traits, weapons, skills

emphasis on “every mesmer should be running” and explain if possible, and thanks in advance!

A lot of play-styles are viable, don’t be afraid to test out different things and play around with your playstyle. You can change your traits wherever you are (except in a tpvp match or during combat), and adjust it to your current requirements.

First you should test out the trait ‘Deceptive Evasion’. It is one of these core traits, I’d not want to play without it.

open-world pve / most dungeons / fractals / roaming / spvp / tpvp => berserker
zerg-wvw / world bosses: soldier

I’d recommend you to always take the greatsword with you.

For jumping puzzles take the ‘Portal’ utility with you.

The biggest mistake most players are doing is picking the wrong heal skill:
most of the time you should pick ‘Ether Feast’;
‘Mantra of Recovery’ is viable if you are using the traits ‘Harmonious Mantras’, ‘Restorative Mantras’ and ’Mender’s Purity’;
The other two are not viable, and you should never use them (with very few exceptions).

I’d also recommend you to pick some sort of +Movementspeed. F.e. rune of the centaur or traveler.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mind Crush v2 [sPvP]

in Mesmer

Posted by: Teutos.8620

Teutos.8620

Sigils of Impact

Just run the numbers, and compare it to air and fire; you are better of with the on-crit procs.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Problem for new pvp players

in PvP

Posted by: Teutos.8620

Teutos.8620

Just use the server browser. There are enough free custom arenas around, where you should not get disturbed from other players (but to make sure, you’d have to create an own and protect it with a password).

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

giving up on gw2. other pvp mmorpg out there?

in PvP

Posted by: Teutos.8620

Teutos.8620

You have a problem with camera, targeting and the UI? Really?

btw: please use the enter button more frequently, not going to read the whole post with that formatting problem.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

What Class Do You Like the Least on Your Team

in PvP

Posted by: Teutos.8620

Teutos.8620

1.) Mesmer. Most of them are playing some weird useless builds, don’t know anything about position and just die like flies.

2.) If I would play as a shout-support-bunker-guard, I’d say another guard, since there is a pretty good chance, that the other guard is going to play the exact same build, and therefore our team might lack a lot of damage.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Accurate ladder, ranked by "Pts per win"

in PvP

Posted by: Teutos.8620

Teutos.8620

Here are the top 25 players on the current leaderboard ranked by how many points per win they average.

I would say this means that they tend to win “bigger” than predicted, and lose less severely than predicted.

That means they tend to help their teams the most.

Your calculation is awfully wrong, since it does not include the points, the player is loosing.

You just divided the points through this number of victories. But since a loose also cost points, a victory must first have earned more points in the first place.

Not to mention, the people in your ladder who are in the first place:
newby.1225 Points: 3; Number of victories 1: => Points per victory: 3; number 1 yeah!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Will GW2 ever have traditional PVP?

in PvP

Posted by: Teutos.8620

Teutos.8620

What’s the point of collecting all these amazing looking Ascendant and Legendary gears if you cant use them in PVP for their awesome stats?

What? No! Are you one of those, who can only beat other players if he has better stats? We want a fair pvp environment, where only skill matters (choosing the right profession and build is part of the skill).

In GW2 I feel like the whole point of getting better gears is to just… well, get more gears faster in PVE since they are useless in PVP other than look.

Look at all the really traditional PvP games like CS, Starcraft or maybe even Unreal Tournament; those players did not even needed skins to keep them invested in the game.

Fair fight almost never happen.

So, now you want to change that in PvP too?

It’s very easy to add the traditional PVP mode since the game already has WVW, its just like the current PVP mode with WVW rule.

You have no idea, how the server structure works. There is nothing easy.
Not to mention: Don’t split the population further!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Anet F2P plzzzzzz for sake of esporttttttt

in PvP

Posted by: Teutos.8620

Teutos.8620

Arenanet isn’t Blizzard entertainment. That is why F2P is in need.
Anet F2P plzzzzzzzzzzz for sake of esporttttttttttttttttttttttttt

NO!

esports does not come automatically with F2P. Some big esports titel are f2p, some are not. F2P brings more players, but not always those you want in a healthy community, most of them are toxic players.
You hate 4v5? What do you think will happen when you can just switch to another account, once the deserter-debuff hits you?

There are thousands of F2P-games out in the market, seeking to reach ‘esports’, but failing on the way. If the PvP is good, people will come (back), if not, they will leave.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Just a quick Q

in PvP

Posted by: Teutos.8620

Teutos.8620

But is it true that if ANYONE, from any team, disconnects, the game is considered invalid and does not count? 0 points given to both teams?

No, there is no such game mechanic in the game yet, maybe in the future.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Leaderboard fail

in PvP

Posted by: Teutos.8620

Teutos.8620

MMR wasn’t reset with the patch, it was mixed with solo and team queue, for premaders their MMR took a big dive, because everyone’s MMR was more closely together in solo queue… Profession MMRs were set to your patch MMR.

Edit:
TeamQ and SoloQ rating did not combine, SoloQ rating got deleted, and TeamQ transferred to the new core rating.

No. They are tracked separately. We track one core rating per rating type, and one profession rating per rating type, for a total of 18 ratings. Right now profession rating is being ignored, but the intent is to start combining it with the core rating at some point.

Is this still the case? Is the profession rating still deactivated?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

Leaderboard fail

in PvP

Posted by: Teutos.8620

Teutos.8620

The thing is, with the introduction of the profession rating, basically all our old MMR got reset.

Therefore before the patch hits, you were on the top, and therefore you could count on also playing against teams on the top.

With the new profession mmr, the system thinks wrongly your team is only mediocre, and therefore you are playing against mediocre players and well, you are rightfully farming them.

I am hoping the matchmaking will get better, once the individuals are again ranked where they belong. → Are there currently more Teams out there with >50 matches played, and still facing pugs?

The new point system should be a combination of matches played and MMR; We all know the problems from the old leaderboard, which was practically a pure MMR ladder. With a lucky win strike in your first few games, you could position yourself on the top.

Still, the current ladder is a problem, and it definitely needs some big improvements.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Ranked and Unranked difference?

in PvP

Posted by: Teutos.8620

Teutos.8620

Wait, are you saying that you can’t play in Skyhammer, Courtyard and Spirit Watch in ranked mode? (I’m new, never played ranked before)

Yes, exactly

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Just a quick Q

in PvP

Posted by: Teutos.8620

Teutos.8620

The points you gain / loose are not only depending on the result of the game, but also on the skill-level-difference between both teams.

F.e.

  • Two teams, the system thinks are both equally strong team: Winner: 1 point; Looser >400: 0 points; Looser <400points: -1;
  • Underrated team A wins against Team B, from which the system though, it was superior: Team A +3 points;
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Ranked and Unranked difference?

in PvP

Posted by: Teutos.8620

Teutos.8620

Ranked is designed to be the more competitive queue.
The biggest difference is, that in ranked queue, you get in addition some points to show off in the leaderboard.

In unranked you have three additional map options: Skyhammer, Courtyard and Spirit Watch.

Both are using an individual MMR-System, and therefore you should be competing in both with players at about your level of expertise.

I use unranked if I mess around with a more unfamiliar profession or build.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

HELP PVP!

in PvP

Posted by: Teutos.8620

Teutos.8620

1.) Ranked and unranked are both using a matchmaking-system.

2.) You are basically playing as a level 80 character with level 80 weapons, it does no matter which level your equipped weapons actually have.
For your equipment you have to have a coat, leggins and boots. It does not matter which level they are, but without equipping them, you are loosing armor.
The other stats are only influenced by your amulet-choice. Once you are in the mist, click on top of the screen at “PvP-Build” to custom your rune, weapon sigils and amulet.

3.) Start using META-builds; only customize them, after you are familiar with them. Know you enemy, play around with every profession, to see what they can do, and to what you have to be aware of / what you need to dodge, cleanse, avoid, and so on..

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking doesn't seem improved

in PvP

Posted by: Teutos.8620

Teutos.8620

21:45 CEST Foefire… tell me how the matchmaking led to that game, and then adjust the matchmaking, that those kind of game does never happen again!

Not sure if this will get attention to the devs… maybe I need to post on every available forum to get some attention to this problem.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Matchmaking doesn't seem improved

in PvP

Posted by: Teutos.8620

Teutos.8620

Matchmaking still not working. Still forced to play against full teams.

todays matches:
3 matches against full premade; 3 matches against 3 players queuing together.

If you don’t get the matchmaking to work, give us SoloQ back!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

The New Dailies -- Feedback welcome

in Guild Wars 2 Discussion

Posted by: Teutos.8620

Teutos.8620

From a PvP-Players perspektive:

I really like the new daily system! It is pretty easy to get the achievements now in 1-2 matches, before it could take quite a while. F.e. to get the 5 needed achievements, you could be forced to kill 50 players which can take a while. Even to have to get 10 items to salvage could take some matches.

My only concern atm: If you get switched from the winning team to the loosing team, in hot-join, it does not account for winning the match anymore.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP Leaderboard Not Updating

in PvP

Posted by: Teutos.8620

Teutos.8620

Well… seems once again we are getting screwed…
I think we pvp players should by now be accustomed by this kind of behavior, but it still hurts :/

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP Leaderboard Not Updating

in PvP

Posted by: Teutos.8620

Teutos.8620

-push-

LB still not updating.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

PvP changes wish list!

in PvP

Posted by: Teutos.8620

Teutos.8620

• Introduce Standard Models also in Unranked Arena
• Show MMR in the PvP statistics window
• Show Odds of Victory right after finishing a game.
• Remove Courtyard and Skyhammer maps from Ranked and Unranked Arena.

I fully agree with those in the quote. I don’t have a problem with Spirit Watch nor with having to wait in the mists for the next match.

I’ add:

  • Introducing a bracket / league / division-style reward structure.
  • Including SoloQ again.
  • Option to save, share and change your current build with view clicks.
EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Congratulations to Abjured for winning WTS!

in PvP

Posted by: Teutos.8620

Teutos.8620

Congratulations to Abjured!

Some very close and exciting matches.

GG WP also to TCG.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Forced Entry

in PvP

Posted by: Teutos.8620

Teutos.8620

We also can’t just give dishonor to people who miss the queue because they are loading, or watching a personal story cut scene as that seems unfair. These problems led us to the compromise we have now, but we are open to other options!

Isn’t there the option to deny the specific actions which may cause problem?
→ map change
→ relog
→ start of personal story
→ viewing vistas
→ viewing scout
→ not getting ported form your current custom arena match after it ended into the next map
→ ?

That way we could still be f.e. on a pve map and farm events, crafting materials, jps or duel in a custom arena match – just with some lighter restrictions.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Champion titles and Unranked arena

in PvP

Posted by: Teutos.8620

Teutos.8620

Those titles are worthless anyway.

Nothing more to add.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Was that the final LB update?

in PvP

Posted by: Teutos.8620

Teutos.8620

Still able to queue. Seems to take some more time.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Top20 SoloQ

in PvP

Posted by: Teutos.8620

Teutos.8620

Its not like they are giving away real $$$ or precursor .

And its almost the same armor as the glorious from the reward track . When you’re high, there’s no difference at all between the two .

They should better give away a precursor. Far less worth then the Glorious Hero’s armor.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Top20 SoloQ

in PvP

Posted by: Teutos.8620

Teutos.8620

There is no point in discussing it if you see that distribution system apart from the leaderboards, but oke. Who cares about PvE rewards anyway.

You have played many games. The glicko2 system should know by know where you should be placed. The ‘ratings reliability’- value seems to want to place you barely in the top 1000. In your case, it might not be the system, but you as a player.

Skins are not PvE rewards. Skins are prestige rewards. The kind of prestige only the big tournament winners deserve.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Top20 SoloQ

in PvP

Posted by: Teutos.8620

Teutos.8620

The problem is the same, namely that the leaderboard is broken. If you drop fast you can increase fast in rank as well, and therefore obtain this ‘’special armor’’ very easily.

I don’t want to talk about the different flaws of the leaderboard, since I don’t have your glicko2 rating numbers to crunch.

In this thread I want to hear your opinion, if you think, the reward distribution is a good and fair idea, or the process should get changed.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Top20 SoloQ

in PvP

Posted by: Teutos.8620

Teutos.8620

Hope this will get better after the next patch. SoloQ rankings ar a joke atm. This week I lost a few matches in a row which made me drop like 500 ranks. Can’t be the purpose of a leaderboard.

Different problem. Please keep this thread reserved for the upcoming leaderboard-rank-reward-distribution discussion.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Top20 SoloQ

in PvP

Posted by: Teutos.8620

Teutos.8620

Glorious Hero’s armor was intended to be something special. Only really good players should be able to obtain it.

This now going to be changed:

For your efforts, we’ll be awarding a piece of Glorious Hero’s armor to the top 20 players on both the solo and team arena leaderboards.

This thread is to create awareness of the problem, and to QQ a bit about it. I hoped if more players participated in the SoloQ, this problem will not exist anymore the close we get to the patch, but unfortunately it still does.

On the following examples I’m going to show you some examples of people, who would get an armor piece if the cut was now (13:00 CET).

EU
Rank 1: peeterske.9134 with a total of 19 victories (last one on 8th of Jannuary).
Rank 2: sebeca.9465 with a total of 18 games played since end of April. (his first appearance on gw2score.com)
Rank 3: starguard.5028 Last victory on 23rd of April
Rank 4: Owii.9513 25 victories in total, 15 victories since the collecting of data.
Rank 12: deltratori.9350 Last victory 21th of December 2013!
Rank 21: just out of the cut: SovaBH.9652 a total of 13 victories
Rank 22: stancer.4085 Two matches since April.

NA
Rank 1: Aaron.2413 4 games since 30th of jannuary.
Rank 2: Remko.9801 last victory on 13th of June.
Rank 3: Meme.3894 4 games since September, played more frequently before.
Rank 4: SENA LEE.5389 total of 13 games.
Rank 5: kairitaro.4306 total of 12 games.
Rank 6: cmcmc.4179 only accounted for 3 games on gw2score.com
Rank 7: Mr Eighty Seven.5263 Last Victory on 10th of September.
Rank 8: SKnew.8612 5 games since June.
Rank 9: Lawtie.6531 Looks like 2 games since Jannuary.
Rank 10: ventusthunder.5067 Accounted for 5 games on gw2scorecom.

..no point in more examples…
We have no clue how many players are waiting out there, to play just their one game before the patch goes lives.

How is this problem generated?
To get placed into the leaderboard, you only have to play a total of 10 games, but only 1 game after the last leaderboard reset. During the first few games your glicko2-rating fluctuated so high, that after a small win streak, you get placed at the top of the ladder. You are not forced to continue to play, because the decay only effects your ladder position and not your rating.
If you continue to play, your glicko2-rating will decrease. Even after maintaining a high win rate and a high ladder position, you can not reach the same rating a player who has just stopped playing after his first win streak. This is due to the mechanic of the glicko2-rating system. Because if you are at the top of the leaderboard, your average team rating in a match will be beneath your own rating, and therefore your own rating will tend to decrease.

How to fix this problem?
Easiest solution: Don’t hand out any rewards for SoloQ.
Better Solution: Change the formular you are handing out rewards. Something like minimum games played this week; or spent more then 100 games in the top 100. Problem: If people would have known, they would have played for that goal, so not a perfect idea, to change the rules so close to the end.

Any better suggestion are welcome.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

(edited by Teutos.8620)

what purpose do condtion builds serve?

in Profession Balance

Posted by: Teutos.8620

Teutos.8620

Your name seems to be made to annoy other players. Should get changed immediately.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

[Suggestion] "Stationary" Skill Tooltip

in Profession Balance

Posted by: Teutos.8620

Teutos.8620

Great suggestion!

+1

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Finding the Perfect Match

in PvP

Posted by: Teutos.8620

Teutos.8620

reset=“2014-02-01”

1.) I thought the rating is not going to get reset?

Profession max=“2”

2.) Maximum of two players of the same profession per team?

<Dishonor distance="-100" stack="-50"/>

3.) How should we read this pseudo-code? Is the dishonor distance the distance you may still play together? Can a player without any dishonor stacks play with a player with 104 stacks?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Profession Swapping In New System?

in PvP

Posted by: Teutos.8620

Teutos.8620

You may be right, but we’ll wait until we have actual data to look at. If the cost of having the feature out-weight the benefits we’d definitely be willing to change it. The new systems make this sort of thing much easier to do.

That said, I think character swapping mid game should be discouraged. Does anyone have an opinion on that?

I like the original plan prohibiting profession swap at all much better.

1.) The system is designed to balance the professions per team, to not force players to play against three turret engis. If you’d allow profession swap, players’d just queue with f.e. a necromancer, and once they are ingame swap back to the turret engi overload.

2.) At the start of a match, the most toxic behavior results from your profession choice. A lot of players would prefer to only play with other celestrial/soldier profession, and often starting to flame, if the have to play f.e. as a mesmer, hoping that they can force you, to play another profession.

3.) I want a different rating on every profession. I’m not as good on my ranger as I am on my mesmer. Currently if I’d want to play on my ranger without negatively influencing my personal rating, and the playing experience from my teammates, I’d have to play hot-join with him.

4.) You can’t play ever profession on the same level. Too often I have seen players relogging with the wrong idea, that his might be better for our teamcomposition, but they just couldn’t compete with their new choice.

5.) It is also strategic and tactical to build a suitable combo at the start, without having to rely on reloggs.

6.) Relog-Competition: Have seen it too often. No thief on the opponents team? Then I’m going to play power ranger; What? They opponents now have a power ranger? Let’s play with Thief.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Go with the Flow

in PvP

Posted by: Teutos.8620

Teutos.8620

Thank you for the clarification!

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Go with the Flow

in PvP

Posted by: Teutos.8620

Teutos.8620

This change means that anyone can queue their party for ranked or unranked arenas, which will prompt the other party members to confirm.

What will happen if a teammate is on a loading screen?
What will happen if a teammate declines?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Team Q + Solo Q = Ranked Q Worries

in PvP

Posted by: Teutos.8620

Teutos.8620

I honestly don’t see what was wrong with Hotjoin, SoloQ & TeamQ.

You don’t see the issue with 4v5 matches, 3-4 of the same profession on one team at times, poor matchmaking, and a broken ladder?

What does the SoloQ/TeamQ – system has to do with the other improvements?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

RIP common sense

in PvP

Posted by: Teutos.8620

Teutos.8620

So I’ve noticed a couple of “RIP this and that” whine threads in response to the upcoming changes of the PvP infrastructure. In other words, people are whining about stuff that DOESN’T EVEN EXIST yet, and which will be continously tested and modified throughout an extensive testing period in the future.

Seriously boys, wait until it’s ready, then EXPERIENCE IT ON YOUR OWN and then think about providing constructive feedback to help the devs improve the game. Not the other way round.

To me, the degree of irrational whining on the forums is just mind boggling really.

RIP common sense.

The faster you get your word out, the faster problems can be addressed.

The plans are already in place, no need to wait till it get’s implemented.

It’s the same with f.e. the ‘Rune of Perplexity’, if they would have added it to the pvp environment, it would have been in it forever.

Other real life examples:
Should the Hungarian have waited till after the internet tax got introduced, and not have protested?

Sitting on the couch and just waiting is not always the right thing to do.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

RIP - Dishonor will catch everyone

in PvP

Posted by: Teutos.8620

Teutos.8620

Ah yes, the AFKers. We should definitely have the /report system updated with AFK-er.

Wouldn’t call them AFKers since most of them are active on their keyboard “lecturing” their teammates about what they have done wrong

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

RIP - Dishonor will catch everyone

in PvP

Posted by: Teutos.8620

Teutos.8620

I would say ~1 minute.

Personally I think you can be even more generous here.

In the end, with the dishonor system you want people to encourage to stay in the game and play while punish leavers. If the players get punish at the moment they leave the match, they don’t have any incentive anymore to come back and continue playing.

Your team is leading, and after your dc you know, with your help your team could still win? Why bother getting back into the game, when you have already lost 3 points?

Personally I think the bigger problem are people flaming and not leaving the spawn point anyway. Those people should get punished, not people dc’ing.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Team Q + Solo Q = Ranked Q Worries

in PvP

Posted by: Teutos.8620

Teutos.8620

We have to try and see how it works out in the end.

The system is greatly influenced by the right calculation of the ‘Odds of Victory’.

If the matchmaking works correctly, you’ll end up in the 40-59% ‘Odds of Victory’ line. If you manage to win more games, than loose (with less than 400 points), you will climb up the ladder.
But at the same time, your MMR will also increase, and therefore influencing your ‘Odds of Victory’ if you play against the same guys, or you’ll get stronger opponents at the same ‘Odds of Victory’.

F.e. Sîzer constantly maintaining a win rate over 50% regardless of his high Glicko2 rating, he will also constantly climb the ladder the more he plays.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Leaderboard will be merged/reset/deleted??

in PvP

Posted by: Teutos.8620

Teutos.8620

What will happen to my current SoloQ and TeamQ Glicko2-rating?

Will it get reset on the 2nd of December, or at the start of the season on 16th?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Make a reset button

in PvP

Posted by: Teutos.8620

Teutos.8620

Are you talking about displaying your played games, or a whole reset of the MMR and ladder system?

In case of MMR → No!

Resetting your MMR / Glicko2-Rating will only have a negative impact on every other player you will fight with or against you, until you reach your MMR-Rating again.

BTW: Account-Sharing is prohibited.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Finding the Perfect Match

in PvP

Posted by: Teutos.8620

Teutos.8620

Unranked Arena also takes advantage of all the new matchmaking changes, so you will tend to be grouped together with players of your skill level and group size.

How is the ‘skill level’ in ‘Unranked Arena’ calculated?
1.) Is it also an individual Glicko2-Rating Algorithm per profession?
2.) Do I have the same MMR in ‘unranked’ as I have in ‘ranked’? F.e. if I have a high MMR on my mesmer in ranked, will I automatically have a high MMR in unranked? Are both values exact the same?

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

advice with counterplay

in PvP

Posted by: Teutos.8620

Teutos.8620

when playing my power ranger i keep getting wrecked by shatter mes and thiefs. any advice or guides on how to best counter play those two?

You are playing power ranger? Well, that’s hard, you have to first use longbow, then just press 4 followed by 2 = win.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

do u all want more PvE players in sPvP?

in PvP

Posted by: Teutos.8620

Teutos.8620

more fresh meat in sPvP is always a good thing eh?

Yes! With the new Practice/Play/Compete-System in place even more so.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend

Mtd demonstration #2

in Mesmer

Posted by: Teutos.8620

Teutos.8620

i just went to read the metabattle and all the meta build suffer/counter from/by conditions pressure.

Metabattle is not a good site, you don’t have any guarantee that the person putting the build online has any clue what he is talking about.

dont compare it to shatter power mesmer rather to condi nerco or engi and ask – does this build do it better/faster or in new way those other build just dont
necro dont have much aoe pressure like mtd

Necro → more burst due to the 1k ticks from fear (with the terror trait); He has aoe bleeding and can choose there to put it, and don’t hope that the clone hit the target he is supposed to; more condition remove and condition transfer (he can transfer mtd torment back to you, even from every group member inside his putrid mark); the can counter boons with ‘Path of Corruption’ and ‘Corrupt Boon’; He can fear people off the point and therefore is able to get a point neutral without having to kill them; he has more poison. Death shroud for more survivalability.

Engi: Group heal and group condi remove with Healing Turret; more poison, more point pressure with grenades; more cc with the turret elite; More mobility with speedy kits. Can stay longer on point with the blocks. Knock-Backs to decap.

To Berserker: Normal shatter has more aoe with gs&shatter. Why should the shatter mesmer disengage more? I recommend you to watch helseth stream when he play with gs/staff again, then you can see what a berserker shatter mesmer actually can do.

EU – Multiple times #1 SoloQ pre Dec 2014 (pure MMR based ladder)
Primoridal (S1) & Exalted (S2) & Illustrious (S3) Legend