Showing Posts For Thuggernaut.1250:

Disappointed, can we get another designer

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Thuggernaut.1250

We didn’t even find out anything substantial about adjustments to specific skills, just some vague giggling along the lines of “lol rampage gonna be so good.” if that is all warrior has to hang its hat on, things will soon look pretty grim.

Thick skin: 100 > 120 toughness

in Warrior

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Someone really screwed the pooch on the warrior segment. No specific skill facts and they forgot an entire trait line and had to look it up.

Was feared why Rampage stability

in Warrior

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Maybe you got hit with other CC at the same time, that stripped off your stability? Not sure what else could have happened…

Kinda regret crafting a GS.

in Guild Wars 2 Discussion

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Eh, ok, thanks for the comments and sorry for anything. Didn’t mean to bother people.

the main idea people in this topic tried to communicate to you: you worry too much about other people’s opinions. if you craft your character’s gear looking for validation from others, you’ll always end up disappointed. just craft the weapon because you like it and want to see it, not because you think it will draw admirers and compliments.

example: don’t worry about whether the topic bothered anyone, and you don’t need to apologize for anything.

Warrior Specialization Guess: Shadow Blade

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This sounds pretty good overall… very well thought out.

What GW became ....

in Guild Wars 2 Discussion

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Wall of text crits you for 9,000,000 damage.

Also, opinion piece. GW2 has surpassed the GW1 playerbase by far and has to deal with way tougher competition than GW1 ever had.

Just to contest this point: GW1 came out less than 6 months after World of Warcraft, which was the hottest thing since sliced bread at the time. Still is, in some circles. It’s a shock that GW1 did as well as it ended up doing, given the competition that it faced at the time.

GW2 has it much easier. Everyone that wants to play WoW already is playing it, so GW2 has a free hand in other markets. After the big failures of SWTOR and ESO, GW2 really can romp freely in the "non-WoW " market. We all see how well the “Archeage” threat played out.

Dragonhunter revealed... meh

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Even though “Dragon Knight” sounds cooler, I bet they couldn’t choose that name because everyone would accuse them of ripping off Final Fantasy.

Dragonhunter revealed... meh

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On the bright side, that new enemy from the video resembles a dinosaur. Also, the leaping/angel-wing virtue looks kinda cool.

GS/LB is gonna be great

in Warrior

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Greatsword really seems to be the no-brainer power build choice now. If only they buffed Arcing Slice a bit more, it would become perfect…

Healing Signet changes?

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The Healing Signet nerf seems even worse when you factor in the change to Adrenal Health… it really looks like sustain is going out the window.

And with the change to Berserker’s Power, it looks like ANet wants us to spend adrenaline immediately and wildly; basically all passive bonuses to adrenaline are getting swapped to “on spend” bonuses.

FEEDBACK: Changes to Warrior Specialisations

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I also get the feeling that despite the Crack Shot upgrade, rifle is still going to be the unwanted redheaded stepchild of weapon choices. The Burning Arrows merger makes Longbow almost a total no-brainer.

FEEDBACK: Changes to Warrior Specialisations

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TPenny, thanks for transcribing these.

Some of the changes are pretty nice, including the baseline upgrade to banners, the Tactics changes to shouts, and the move of Forceful Greatsword to Strength to synergize power builds. The shout-trait merger is pretty nice as well, because those were a necessary package for shout builds anyway.

But the nerfs to Adrenal Health and Healing Signet really ruin what sustain Warrior had to begin with, and some of the moves are straight up bizarre (Axe Mastery and Merciless Hammer to grandmaster level traits?). We’ll have to see how things shake down…

Also they’ve made it pretty clear that sword will be condi only after this Final Thrust nerf. The -20% cooldown upgrade to Blademaster got me excited, until I realized that Final Thrust is now going to be just a glorified, slow melee version of Impale. Looks like sword will have no place in power builds anymore. It would have been nice if they did something with Flurry as well, but that was always condi based anyway. But it is nice that Forceful Greatsword is moving to the strength line.

After the Adrenal Health nerf, the change to Armored Attack, and the loss of Defy Pain, I don’t know if Defense is worth taking anymore just for Cleaning Ire.

What exactly is happening to skill points?

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Hopefully they clarify the fate of skill points a bit more, because it would be nice to know if we should burn up all of our stored scrolls/tomes/earned points ahead of the expansion.

Armor instead of Traiting >:(

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This sounds like good news, and might help break up the zerker meta.

imo Stronghold would be better 10v10

in PvP

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5v5 is definitely too few for the map and the game-mode… 8v8 sounds like a sweet spot.

Defending is not rewarding in Stronghold

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what if a failed lord push allowed you to repair the inner gate?

I like it. This could help the defending team relieve some pressure and try to shift their momentum back to offense.

Differences in WvW and PvP builds?

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longbow in PvP is key because, in combination with the defensive trait Cleansing Ire, it allows you to remove up to three conditions at once with the burst skill. the other weapon burst skills are unreliable because they require a hit to trigger Cleansing Ire. longbow is also good for utility: it has immobilize, blind, condition damage (burning) and the burst skill is nice for area denial.

Stealing and Murder (criminality)

in Guild Wars 2: Heart of Thorns

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It doesn’t go with the game and casuals will quit the game. It’s a nice feature but GW2 is not the game to look for if you want a challenge like that, we get babysitted here. If you are trying to make it an event casuals don’t like PvP they prefer peaceful socialism. All the challenging ones either flopped like BDO or have bad features.

Play Eve Online or wait for future games.

what a shock: people don’t find it fun to get murdered randomly for no reason, often when they are new, vulnerable and least expect it! especially if the pker takes their valuables! what a concept: people don’t play games that aren’t fun.

ultima online still exists for this sort of thing. it’s this way: http://www.uo.com/

gw1 pvp player and gw2 pvp player

in PvP

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in GW1, creativity rewarded you; a clever build paid dividends in pvp and alliance battles. gear was a non-issue, it all came down to how well you could arrange and use 8 skills, the perfect blend of theory and practice.

in GW2, creativity punishes you, because if you deviate from the meta, you’re using suboptimal DPS/condition cleanse/skill rotation/rune setup/etc. the entire game is a cooldown spamming bump-and-grind, and certain builds are straight-up better than others, so if you deviate from the meta, you’re at an automatic disadvantage.

How Warriors "Feel" Compared to Others

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Are you kidding? When i played on my guardian it’s hammer felt like some small music stick for gently knocking on tiny catbells.

It’s with warrior that when i wield a hammer i FEEL the hammer POWER! Both burst and that crippling shockwave just 100% deliver on the feeling of raw, savage power of the warrior!

Also if you don’t want to feel a ranged support (shoutbow)…then don’t play that build! I don’t and my warrior sure doesn’t feel like 2nd rate medic in pvp.

Now go and use Final thrust on sword > that sound of it!!!!!!!!!!! > ping!

WTF!?? for real?

Final thrust is the worst offender… so slow, so telegraphed, so anticlimactic, even if it crits and does ok damage. The sound is weak and the animation is feeble… the ultimate shame for such an infamous skill from GW1.

IMO they should move flurry down to slot #3, and move Final thrust up to the burst slot, and give it a complete overhaul… make it a leap finisher with some roaring, screaming, and slicing sound effects, along with a brutal animation of some kind (warrior drops his off-hand and rams the sword at the enemy with both hands, maybe a flash/flourish effect to heighten the drama)

Soldier gear any good in dungeons?

in Warrior

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dungeons are all about DPS. go for berserker stats and never look back.

Any decent Burst Precision builds out there?

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I tried Derren’s Sigil of Intelligence build and got rocked… I couldn’t get the timing right for the burst. DinesinDK’s build worked a bit better for me, but I have a difficult time landing Eviscerate. These builds definitely require a lot of practice… guess I’m too used to Hambow/Shoutbow to get into a good groove with bursting.

Sigil of Intelligence seems optimal statistically, but Burst Precision is definitely more forgiving in terms of timing… you can crank out a burst when the time is right as you need it, and not worry about getting it off within 9 seconds of a swap.

silverwastes is an absolute joke

in Guild Wars 2 Discussion

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SW is fun when people actually play the events and make progress toward the boss battles.

which is rare these days, because most players only seem interested in a chest farm. why bother to advance the events alone, then have a bunch of freeloaders taxi into the map just to mooch off the bosses? especially when the freeloaders just scale up the events, then run by to the next chest.

just goes to show you that no matter how good the design, players will always figure out a way to screw up the open world. makes me pine for the GW1 days of all-instanced zones.

the whole lost bandit chest mechanic is a plague on a good zone. my fix for chest-farming: only the player that digs up the chest can loot it.

Any decent Burst Precision builds out there?

in Warrior

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THIS IS NOT A HIGHLY VIABLE BUILD FOR COMPETITIVE!
This works a lot better than it looks.
http://gw2skills.net/editor/?fJAQNAncTjMdUGaVHGeQKaghgC5KUCmDgBo5VGGXBA-TpRGwAAeAAHOCAIOBA/2fgwhAAaZAA
Use the sword as part of the burst and to burn them off of blocks. Deflect missiles can be swapped for dogged march. Runes are odd, but they’re meant to promote you blocking often. Rampage is just awesome. Period. Sharpened axes builds crazy fast adrenaline. Dodge often, because that’s your defense. Shield is slower due to lessened burst, but can be used here.

To burst (Hard to pull off):
sword 4 (one click), kick, eviscerate, sword 4 (second click).
In damage that’s:
~500, ~1200, ~4000-5000, ~2000 = ~5700-6700.

I never thought of incorporating impale/rip into a burst; it’s a nice idea for some extra damage on top of Eviscerate (the main reason I thought of shield was for the quick daze to soften the enemy up for the burst). What would you think of dropping Balanced Stance and replacing it with Bull’s Charge to set up the burst? You lose out on stability, but on a kamikaze build like this, it might be better to just go all-out and risk everything to ensure the burst… plus you take the Physical Training trait to help with the Kick move, and Bull’s Charge would benefit as well.

Any decent Burst Precision builds out there?

in Warrior

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A big problem with Burst Precision is that Sigil of Intelligence does almost the same job without taking up trait points. By putting SoI on your Axe you can guarantee a critical Eviserate on weapon swap and also be able to grab Burst Mastery to make it hit even harder. If you’re looking for a high power/high ferocity build, that’s probably a better option that traiting Burst Precision.

http://gw2skills.net/editor/?fJAQNAneTjMdUFaZImdwJagfgCZM0CGDgCQdak7lBA-TpBHwAMLDQ4IAY4EAA4BAwa/hBHCAA something like that might work better (Go back to Cav amulet if you want more ferocity, though you will lose out on a lot of power)

EDIT: If you ARE dead-set on using burst mastery, why not go all-out? Run Axe+shield/Rifle for a risky burst-build. You likely won’t be casting Kill Shot all that often (Evis is easier to land) but it gives you a ranged burst option, and Rifle Butt combined with Bull’s Charge and Shield Bash make it fairly easy to set up for an Evis/Kill Shot

Good point, I guess there’s a reason Sigil of Intelligence is so popular. I like your build, and I can definitely see how Burst Mastery would help out and SoI would negate the need for Burst Precision.

In response to your Axe/Rifle idea, it seems like the same principle would apply, but just put SoI on both the Axe/Shield set and the Rifle as well. That way you can get a guaranteed crit on swap with either set… then you can save trait points for Burst Mastery as in the other build…

Any decent Burst Precision builds out there?

in Warrior

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Anyone with some decent theorycraft on a build centered on the trait Burst Precision for spvp? I know it’s not meta, but I’m thinking of experimenting with Burst Precision on a power/ferocity build, ignore the Arms trait-line, something with mainhand axe/shield; just the thought of pumping out guaranteed crit Eviscerates sounds appealing, yet you still get to retain some tankiness because your damage comes mostly from the burst. The big obvious problem is the horrible telegraph of Eviscerate, but I think Bull’s Charge might help set up a nice burst:

How does this sound:

(edit: build didn’t save, trying again)

Edit: http://gw2skills.net/editor/?fJAQNAneTjMdUFanHmdwJagfgCZM0CmDgCo6VOGfBA-TpRBABbcEA+4BAM0+DgcIACvMAAnAAA

I might experiment a bit and see what happens…

(edited by Thuggernaut.1250)

Bugs from 16th Patch [Compiled]

in Bugs: Game, Forum, Website

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how in the hell did they break so much in one patch? it wasn’t even supposed to be that big of a patch…

Nicest community?

in Guild Wars 2 Discussion

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You aren’t exactly telling me anything I’ve haven’t heard, seen or read of before.

A point I’d like to point out though; I don’t care about those games, I don’t play them. The only Fps’s I play are Planetside 2 and Battlefield, both of which I have had almost no toxic experiences with.

you might enjoy general rudeness, and I guess that speaks pages about what sort of person you are, but most of us infact.. do not.

You haven’t experienced any rage from Planetside 2? A multiplayer shooter with 100% friendly-fire and vehicles? You must not have played it for very long… the rage in that game makes GW2 look like a kindergarten playground.

In game inflation and gold sinks

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Of course it’s more than just coincidence that as soon as someone discovers a good farm, the drop rate soon falls. Every time a good T6 mat farm gets popular, within a week or two, the returns dry up. The big nerf to armored scales from Frostgorge barracuda comes to mind.

I get the feeling that the falling prices on precursors won’t last… anyone know if HoT-earned precursors will end up account-bound on acquire? If so, the supply of marketable precursors will remain pretty tight, and prices should rise again.

Adventures

in Guild Wars 2: Heart of Thorns

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1 – Monster hunting witcher style!

You must first learn about the monster: What are its habits? Where does it live? What are its strenghts? What are its weaknesses?

Then you must prepare: What tools do I bring? What time should I strike? From where should I attack?

Then go there and score your kill, go back and sell the trophy.

That sounds pretty tight, especially if it involves some brutal animations. Imagine weakening the monster, and then using a special finisher (similar to pvp finishers, but more violent) in which your character slams his or her fist into the monster and rips out the trophy part (sort of like gathering Mordrem tendons/kidneys/spleens/eyeballs in the Silverwastes, but instead with some special animations).

Can’t wait for Witcher 3 to come out, and I don’t see any shame in GW2 taking a page from it.

Bring back Silverwing gw1 as shortbow skin!

in Guild Wars 2 Discussion

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This game needs more GW1 weapons for sure.

Sskai’s Sword:

http://wiki.guildwars.com/wiki/Sskai%27s_Sword

Is GW2 going to get trashed like CoH?

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of course NCsoft isn’t afraid of shutting down games that even appear to slow down (Tabula Rasa, City of Heroes, Auto Assault (lasted barely over a year)), but then again, the same can be said for other publishers cough cough SOE cough.

like the others said: if NCsoft didn’t touch GW or GW2 in the latest round of layoffs, that is about as healthy a sign as you can get.

Inflation pushes progression beyond reach

in Guild Wars 2 Discussion

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it’s difficult to know whether rising gold prices for many traded commodities are due to real inflation (growth in the gold supply that outstrips demand for gold, which can be caused by many different things in a video game) or due to simple supply and demand of traded commodities,

(1) because ANet doesn’t publish the stats on gold creation versus gold sinks; and,

(2) because ANet can release patches at a whim that alter stats, introduce new items, change drop rates, etc. that affect the market forces that determine commodity prices.

but the practical effect is that gold is a poor store of value regardless of cause. whether it is really inflation of the money (gold) supply or changes in the supply and demand of commodities caused by a number of other variables (including patches, player population, etc.): bottom line, players that tend to save gold and play less will find their accumulated wealth less and less valuable, with less and less purchasing power. players that tend to transform gold into other commodities that actually increase in value on the whole and play more frequently, can beat the market.

Microsoft accepts bitcoins; why doesn't ANet?

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There is no way to back the value of bitcoins. Only a complete kitten would accept them for anything.

you could say the same thing about the dollar, or pretty much any other currency these days. the only things backing them are a few questionable promises, media coverage and public relations campaigns.

Usage. Everyone has accepted it and the value of the dollar is stable. Can you say the same for Bitcoin?

the dollar has existed for more than 200 years. bitcoin has existed for five or six years. given the same amount of time, bitcoin can achieve the same acceptability and stability (if not better) than the dollar.

the value of the dollar, stable? don’t make me laugh. if you consider an average decline in the real purchasing power of the dollar of 4% each year (for the last 30 years) as stable, let me have whatever it is you are smoking.

Microsoft accepts bitcoins; why doesn't ANet?

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There is no way to back the value of bitcoins. Only a complete kitten would accept them for anything.

you could say the same thing about the dollar, or pretty much any other currency these days. the only things backing them are a few questionable promises, media coverage and public relations campaigns.

Is GuildWars 2 worth coming back to?

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you haven’t missed much, and it doesn’t look like you will miss much in the near future, either.

We are being removed!

in Black Lion Trading Co

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this might make propagating pump-and-dump schemes easier, if you expose them to the wider and more naïve audience (general discussion).

Investors

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investors and customers are two very different audiences.

List of Common Controversial Forum Topics

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talk about setting up straw-men and knocking them down. can OP white knight any harder?

also, a lot of the points referring to “that other game” could actually refer to Guild Wars 1. you know, the supposed predecessor of this game, that already had gobs more content and complexity than this game after the same period of time.

Guild wars 1 during its second anniversary

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GW1 was a successful experiment that should have been continued, GW2 was a promising experiment at first that had great potential, but failed and ended up like every other generic mmo.

(1) GW1 combat played out much more tactically because of the dual-profession balancing act and the wide variety of skills to mix and match. GW1 put the emphasis on careful skill choice and thoughtful building. GW2 is a button-mashing, cooldown spamming, dodge-rolling, bump-and-grind that plays about as deep as a pizza pan.

(2) Anet wasn’t afraid of split balancing in GW1. fun, unbalanced skills for pve and more carefully refined skills for pvp. the “one size fits all” balancing philosophy of GW2 ends up butchering both pvp and pve and forces everyone into meta builds.

(3) GW1 eliminated the concept of “gear” by capping stats and item upgrades and strictly defining the roles of each profession. GW2’s poorly delineated profession roles allow every class to have a good heal and support role, which forces everyone into a zerker gear set to compete on DPS. in GW2, DPS is king, bottom line. they eliminated the “trinity” of mmos, and replaced it with a unity: all DPS, all the time.

(4) I don’t think I even need to mention how superior the writing and content in GW1 was compared to GW2. it simply goes without saying. in order to make another “me too” MMO, they had to throw in additional races, and instead of making one race with one solid, compelling story (GW1), they made five races with mediocre, forgettable stories.

(5) Cash shop business model. ’Nuff said. Quantity over quality (of cash shop items), and as long as that brings in the dough, real content (continents, professions, storylines) can go to hell. China is the perfect market for this type of business, and we can see that philosophy infecting the original (American/European) version of the game. NCsoft is just following the money here, and Anet pretty much has to oblige.

GW1 stands tall as a memorable game that did something different from the stagnant mmo market and succeeded. GW2 might make more money, but it will not be remembered because it succumbed to the same dumbed-down trends as every other modern mmo.

Communicating with you

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So when do the VIP subscription plans start? Because everything else we’re getting lately is a Chinese import

Who else will never create another Alt?

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I should thank ANet for this change. I was considering buying gems for a character slot, but now with this new patch, not a chance. They saved me some cash.

Warrior must have been epic

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So let me get this correct please cause i have a feeling i may be confused. Warrior was so op, this class was so strong, this mighty class was so epic, that they had to nerf its adrenaline when everything (dmg/regen/burst skills) is tied to it?

Also this mighty class had all elite skills so epic, so strong, so monumental that they had to nerf the one which was 99% warriors using so that it reaches epicness of the other elite skills? Ok then i guess i have no more questions then.

The signet of rage nerf seems like an even bigger slap in the face than the adrenaline nerf. at least you can change your build to try to work around the adrenaline nerf, but nerf signet of rage, and you’re just kitten out of luck, because the other “elite” skills are such complete garbage.

Precursor, 300, 800,1540 now 1850g

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you all made a big mistake replying to someone that (1) doesn’t speak English properly and (2) doesn’t understand basic economic principles.

as long as people like OP refuse to understand that (1) Anet controls the supply of desirable items and that (2) Anet continues to pursue inflationary economic practices, jealousy and irrationality will continue to run rampant.

In-Game Cinematics (LS2)

in Living World

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they didn’t want to pay for more voice acting. that’s as much as we know.

SPOILER Living story ripped from Mass Effect

in Living World

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ya’ll can argue about tropes archetypes and all that garbage to your hearts’ content. you can say Shakespeare or whoever you want did everything first for any kitten on earth anyway. watch the youtube video from Mass Effect, then go and play the Omadd scene again.

also, someone above mentioned Harbinger, now that would be straight cash. we could actually get a real villain into instead of these mindless dragon zombies. how about a dragon/Harbinger assumes direct control and taunts the kitten out of the boring useless destiny’s edge fools? and hopefully dispose of that obnoxious Taimi too.

SPOILER Living story ripped from Mass Effect

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Mass Effect:
1. Reapers awaken every 50000 years to consume life
2. Player experiences a vision of the reapers from a beacon (which he inadvertently triggered to save Ashley)
3. Player builds a multi-species coalition to fight reapers

Guild Wars 2:
1. Dragons awaken every 10000 years to consume magic
2. Player experiences a vision of dragons from Omadd’s machine (which he inadvertently triggered to save Taimi)
3. Player builds a multi-species Pact to fight dragons

I think anyone that saw the new cutscene from the most recent episode (that also played Mass Effect) instantly got a flashback to Commander Shepard. At first I thought that the writing got marginally better (compared to season one), but come on… now they’re blatantly ripping off another game with a threadbare plot to begin with?

Why the Guild Wars 2 Internet Hate?

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I can understand if people leave GW2 and not play other MMOs, but in terms of MMOs I don’t know where they are going to go at all.

Went back to, and am currently enjoying World of Warcraft, Got Mists of pandaria, and love playing a monk.

No game compares to it and no game coming out in the near future will seem to compare so far, either.

Guess you have not heard of EQ next? From what I have seen, it will leave Gw2 in the dust.

not going to comment on the topic as a whole, but this is a non-sequitur. anyone who ever played an SOE MMO knows that SOE systematically runs games into the ground like clockwork. it doesn’t matter how good the game looks in the trailer, SOE will mismanage and botch it in record time. SWG, MXO, Vanguard, all down the toilet. EQ1/2 survive on nostalgia alone. Planetside 2 is sinking slowly, and if EQN goes live on the same business model, it will too. it doesn’t matter how good the game or the dev team is, SOE management will send it into a death spiral.

so don’t pin your hopes on an SOE game to save you. Anet runs GW2 like a paradise compared to the way SOE runs games. but if you like WOW so much, have at it, at least you know what you’re in for with that.

Would You Fight To Reclaim Ascalon?

in Human

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all the retcon bullkitten after GW1 making charr into decent guys and kryta abandoning lion’s arch obviously precludes this plotline from ever happening, but any GW1 veteran who remembers the glory of ascalon would jump at the chance. this would be a kitten fight full of nostalgia and glory. hell yeah the humans of kryta should fight for ascalon, it would a fascinating plotline compared to fighting faceless forces of nature (dragons).

My opinion on why GW1 plot > GW2 plot

in Lore

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Thuggernaut.1250

You seem to have forgotten that you spent most of GW1 playing second fiddle to someone or other (Togo, Mhenlo, Kormir).

I didn’t see the player acting as second-fiddle in GW1 to those NPCs (except maybe Kormir). Togo and Mhenlo provided a lot of a helpful nudging but they didn’t drive the entire plot… It seemed more to me that in GW1, the players were the stars, and the NPCs were the helpful advisors sending you in the right direction. In GW2 it seems to me that the NPCs are the stars and leaders and the players are the window dressing/lackeys.

My opinion on a good NPC from GW1: Rurik. He led the player by the hand in the beginning, but later the players stepped their game up to a larger role after the Searing and then broke free and became the stars of the show, taking over his role after his mishap with Dagnar. First Rurik tried to lead the refugees to Kryta, but after that, you took control.

Yes, of course Mhenlo played a role, but it was more of an advisory role than these Destiny Edge fools. Caithe/Eir just mope around about past failures, then they pay some lip service to each other, then in the Zhaitan fight suddenly reappear and they become stars. Zoijja (my special hatred for this one) is abrasive, obnoxious, not useful, and takes most of the credit, and blames everyone else. Rytlock/Logan, the player has to mediate their little spat for the entire plot, until they kiss and make up, then take a prominent role in the final battle (that you and Trahearne did all the legwork).

There’s nothing “wrong” with Trahearne in that he’s not obnoxious and uses common sense and reason. But in terms of personality he is milquetoast and probably the least charismatic leader for the “Pact.” Also, he goes from being bookworm scholar to general in a preposterous series of events where a tree hallucination gives him a magic sword.

A good group of NPCs from GW2: the order mentors. They function much more like the GW1 characters: they play an advisory role and help you do legwork, and they don’t take credit away from the player. They are generally helpful and display likeable personalities. And then of course they get killed off, and you have to play lackey doing grunt work for the Pact, and then Destiny Edge rides in and magically reunites to defeat the big bad.

This is all my opinion, of course…