Please for the love of the gods don’t do this
I would love to hear the reason…
There’s a vocal minority in the low tiers that think it’s awesome to have empty borderlands and no off hours coverage.
Even in tier 1 there are usually 1-2 maps with nothing going on. There’s a reason why higher tier servers have more people: more people find it fun when there’s actual enemies to fight.
Are you actually in the low tiers? This is only REMOTELY true for t8. T7 and up (and even the top t8 server, whether or not that turns out to be AR or Ebay it doesn’t matter) do have off hour coverage. Darkhaven, for example, hits 40+ zergs during oceanic and sea, during sea we hit 40+ and have a guild of 20+ frequently, on week days. Darkhaven, Devona’s Rest, and Kaineng all have large night crews like this. Ferguson’s Crossing, Ehmry Bay, Anvil Rock, and Gates of Madness all have solid oceanic/sea (GoM has the strongest Oceanic in all of bronze, hitting massive numbers with 1-2 large zergs often, Ehmry bay is passable but can disappear easily though). Eredon Terrace and Sorrow’s Furnace are the only servers with no off oceanic/sea coverage.
Again, idk if you just aren’t a low tier server player, or a day time only person. I’m from Darkhaven, I play all time zones as I have a rotating schedule through the week (particularly, I play a LOT of SEA/EU/NA with some oceanic thrown in). I have fought ALL of these servers over the past 10 weeks, each of them at least once, many of them far more than once. I know what I’m talking about, and will get pictures of it right now if needed (it’s 12:50 AM, I can get pictures over the course of the next few hours if anyone requires me to prove my point).
Seems like T6 and T7 have more Oceanic than T1 and T2 from what you’re saying. Stop spouting BS. T1 can barely get more than 60 players into WvW during an average weeknight during Oceanic prime. We PvDoor keeps down with 5 players. This is Tier 1 I’m talking about. T2 is even worse, with DB having non-existent forces and Mag fielding maybe 30 on a good night and only SoS fielding a sizable force. SEA is only marginally better, but that’s usually JQ PvDooring down everything in sight.
If T2 can just barely match T6 or T7 for numbers, then why the hell is there such a big gap in “coverage”.
Ugh, today happened to be a slow day unfortunately so my point can’t be adequately demonstrated that we almost always have very large numbers in WvW during oceanic/sea. We’re a server where SEA is our strength, on a week day, in oceanic, we have 20+ currently in our zerg. Check my attached image, pay closer attention to the mini map as this pic was rushed. You should be able to clearly tell that’s 20+, and we have multiple havoc groups (e.g. DM) currently going, as well as home BL defenders/pugs running around randomly.
One huge difference is in organization. Dh doesn’t do great in Oceanic even though we generally outnumber everyone cus we’re just pugs. But, when SEA comes along, we have a large (for our tier/time zone) SEA zerg busting ppt guild that generally catapults us way up on the ppt. Organization is that big of a deal, any server that has it will have a huge advantage in off hours. Another general note is that night crews are notoriously easy to scare off, one wipe diminishes your zerg largely. Thus, if one server has a slight advantage in coverage during this time, you can easily see them scare off their would-be competition.
Ask a bronze league person how many people GoM can have on during their oceanic omega rushes. Ask a bronze league person how many Dh has on during SEA. They might not agree with my exact numbers, but they’ll tell you the same thing, it’s not insignificant.
If you moved to tier 1 or 2 you would have actual players to fight instead of omega rushing poorly defended low tier keeps. In tier 1-2 oceanic pvding actually has a chance to met with resistance, from defenders or map hopping groups communicating on server TS or whispering commanders on other maps. It’s a completely different (i.e. better) game at the higher tiers. It’s an actual 24 hour war, like it should be. That’s why people come to the higher tiers, and that’s why they stay.
That’s just, like, your opinion man.
Everyone likes different stuff. Some like the major warfare of high-tier servers. Others suffer through the blobs there because they get fights.
Some like small-scale stuff.
Some just don’t want to move servers.
Stop trying to make other people play how you want.
How do you know they are farming bloodlust stomps? Seems like a big jump to make considering the possible score contribution is really small.
They could just be guildies who want to kill eachother and are in a cross-server guild. Or some of them transferred a while back and now are fighting for fun.
And as to them jumping you with the help of their guildie, you are kinda out of luck. For all you know they were coming to kill the friendly version and you were in their way.
Not everyone cheats. So stop assuming people are out to get you.
always spike thieves
Doesn’t the duel usually end in one of the duelers being downed? Like, not finishing
You are right.
You just kittened him off b being better than him. He expected to win. He probably had a smug smile on his face when the duel started and it slowly shriveled away when you proceeded to beat his kitten . He then got super mad and decided to kill you in a fit of revenge.
Warriors don’t need to be built for mobility to still be faster than most classes. Any warrior with a a sword and an off-hand war horn can outrun most other classes.
Sure:
- If the necromancer doesn’t use Shroud #2 (shadow step), or interrupt the leaps with fear/chill/immob/cripple
- If the Elementalist doesn’t use shadow step, RTL or the fire charge, or FGS whirl. Not to mention cripples/immobs/chills/interrupts
- If the guardian doesn’t use their shadow steps.
- If the thief doesn’t use their shadow steps or spammable interrupts/immobilize.
- If the mesmer doesn’t use their shadow steps/cripple/immob/interrupts.
- If the ranger doesn’t use their leaps/cripple/chills/immob/interrupts.
- If the engineer doesn’t use their leaps/cripple/chills/immobs/interrupts.
If you chose to run a build that is low on mobility, you WILLINGLY traded mobility for increased damage or healing or support. Case and point.
If you chose to use your important skill cooldowns at non optimal times, that is your mistake. Learn to use them optimally after identifying the enemy build.
A warrior that built for mobility CHOSE to TRADE AWAY damage or healing or support, TO BE MOBILE.
- A hammer/longbow warrior has no mobility.
- A mace+anything/hammer warrior has no mobility
- A mace+anything/rifle warrior has no mobility.
- A axe+anything/hammer warrior has no mobility.
- A axe+anything/rifle warrior has no mobility.You’re picking out a single build that is BUILT for mobility, and complaining because YOU CHOSE not to build for any mobility yourself.
5 out of the 8 classes have shadow step.
Warrior is not one of them.
Shadow step has no soft or hard counter. You also can’t tell when they’re going to use it, you also cant see the direction they’re going to use it. And when they DO use it, you need to find them again.
Leaps/charges have a HEAP of soft/hard counters:
- Chill (can’t leap/charge as far)
- Cripple (can’t leap/charge as far)
- Immobilize (If applied before, cannot move, if applied during, stops all movement)
- Interrupts (Stops movement) (Fear/daze/stun/knockback, TONNES of RANGED application of these as well)
- And you CAN SEE the direction the warrior is facing BEFORE he uses his skill.
- And you CAN SEE the direction he is moving in when he uses it.
- And you CAN FOLLOW the direction they go in, because unlike shadow steps, your eyes are still on them.
Thief has perma stealth, perma evasion, and heaps of shadow steps. All 3 of these have no soft counter and no hard counter. Whilst they are still doing a plethora of damage/healing/support. Is that not overpowered to you? Biased? Hypocrisy?
Mobility warriors are not broken or overpowered.
They are a weak build.
They are a selfish build.
Yes they can move well, but they are also easily countered.
And you’re just upset because you chose not to bring your own mobility, every class has it. And you chose not to use your important cool downs effectively.
Stop beating this dead horse.
<Insert beating dead horse.gif>
Umm…I play a zerker warrior in WvW. He uses GS/sw+axe.
I can outrun pretty much anyone on the planet and still beat the ever living kitten out of other players. So yeah. Not sure what you are getting at here….
If there is a path that can be walked to the location you are blinking (any shadowstep, lightning flash, or teleport skill) you will be able to go there, barring distance issues.
It can be a bit buggy at times. Stairs in keeps seem to prevent blinking to the top, but any natural path up to the top of a terrain is viable.
A mesmer can blink from 1st floor SMC to 2nd, and then again to the 3rd without actually walking up the ramps.
I wonder how long it will take Chinese players to realize WvW is coverage based.
With the alleged 24 hour ques, I’m guessing never.
Doesn’t China only have 1 Timezone: Beijing Standard Time? Are lots of people in EU or NA buying 2nd Accounts just to change the coverage in GW2 China’s WvW? I noticed that when you go to the “World Selection” tab in Character Select right now, you can select worlds from NA or EU, but NOT China…
It’s an entirely separate game. You can’t create a new account that you buy in the states to play in China. You have to have someone in China buy an account for you or something similar to play that version. Nothing interacts with the NA/EU servers in any way.
There’s really no reason to go hard the entire time. Even WvW regulars do other stuff including PvE and PvP. Pace yourself. There’s no reason to go hardcore just for seasons as WvW still keeps going afterwards.
The week long contests are ok I think. Just need more variety in matchups and destacking of the top servers.
What do you want to do? Zerging? Roaming?
Do you want a more supportive role? More damage and control?
Overall I’d say Warrior is your best bet for all aspects of WvW. You can pretty much do it all.
Guardian is a bit more focused on zerging in general but can be excellent in roaming and small group play if you play it well.
Immobilize is like the hardest CC there is in game.
I guess its technically soft CC as it doesn’t prevent you from using skills, but it is the only thing that can stop someone with stability. I’d rather have someone immobilized at the gate than drop a static field that everyone can run through. It’s also like the last condition that is removed with cleanses.
I will say it again at best immobilize is soft area control and not control itself. It doesn’t prevent a target from doing anything other than using movement keys (they can still blink, teleport, attack, etc) and even then it doesn’t last long enough in a large group setting to matter much. The only time immobilize is a significant threat is in smaller scale fights where its stacking effect is a PIA for non-warriors. Against a hammer train, immobilize is generally useless.
The GWEN model came about partially because of the power of stability (hard locks) and condi removal (soft control). An EN combo can effectively lock down and drop a ton of damage on an entire hammer train. A Ranger just gets run over.
You are right. It is not a true hard control. But in the fast moving combat of zerg fighting it is very strong. I don’t know where you think immobilize is only good in small fights. While conditions fly off pretty fast, if someone is rooted in zerg combat for a second or two they will get melted.
and stun, knockback or daze is countered by a million passive “when CC’d” traits that proc either stability, fear, protection, stealth or god knows what. Not to mention IT CAN BE COUNTERED BY A SIMPLE BOON.
Cripple, chill and immob CAN NOT BE COUNTERED BY A BOON.
This post is asking about area CONTROL not area CONDITIONs. Cripple, chill and Immobilize is so easily removed it is near laughable when compared to a hard lock. Commanders don’t yell, “Immobilize at the gate” or “Immobilize them here”… they ask for hard locks and boon striping. Its not an Immobilization Train… it is a Hammer Train for a reason.
Now Fear is a hybrid condi/control ability but a rangers AoE fear is tied to a pet…. yawn.
Current meta is GWEN not RRRR.
wat
Immobilize is like the hardest CC there is in game.
I guess its technically soft CC as it doesn’t prevent you from using skills, but it is the only thing that can stop someone with stability. I’d rather have someone immobilized at the gate than drop a static field that everyone can run through. It’s also like the last condition that is removed with cleanses.
Zerk necros hit for a ton with wells. That plus their plague form gives them the ability to move in and out and apply massive damage pressure.
Most of the initial spike or bonmb comes from necros. The eles get their big spikes off a second later due to cast times.
This is the build I use for zerg staff ele
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGIEIIvtcNMooYdJA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-wAlso, I’ve been running a slightly different trait build recently
http://gw2skills.net/editor/?fFQQFAWnMIShD25AWOArEGQAQInNZ1QBKPfcaA-T1BEwAGuAAMV+Va/h26Aap+DgHAwWlgAA-wIt has incredible survivability and does great damage. It’s mostly zerk gear but with soldier armor and divinity runes for health and sustain. Still a very power based build that does a ton of damage – up to 10k crits with the meteornado combo
That’s exactly what I run but not with zerk. Also why does the Meteor Shower and Tornado work together? Is there some hidden ability?
Tornado boosts your power by 3x, your precision by 2x, and your vitality by 2×.
So in a channel like Meteor Shower (The meteors keep falling after the cast time), your power gets amped up massive amounts. With a glass ele you can start seeing 5-8k crits on a tanky group and some truly ridiculous 10-20k crits on uplevels and the like. Obviously these are under optimal conditions such as with might stacks and other boosters.
I don’t know how people get so high rank. I basically play only WvW. Been playing since launch. (Did some PvP stuff in the beginning but never very far).
And I only have rank 215 or so. Yeah play a lot of alts but that shouldn’t matter now that its account bound.
Anyone who is gold or above probably commands a lot of pug zergs and karma trains fairly often. And is probably on a T1 server.
So it’s become pretty apparent that Blackgate is being actively double-teamed by the Tarnished Coast and Jade Quarry. It’s a strategy that they’ve used against us frequently before the tournament, and all you need to do is look at the tournament scores to see when they’re double-teaming us.
In the first round, we faced JQ and TC and soundly beat them 276k to 224k and 240k, respectively.
The next round, we only faced TC of the two, and beat them by 30k.
The third round was when JQ and TC began to double-team us in the tournament, shown by how Blackgate was butchered 168k to Jade Quarry’s 277k and Tarnished Coast’s 258k.
The fourth round, we faced only JQ of the pair, and soundly beat them by 40k.
This pattern continues, as anyone can see by looking at the scores documented on the wiki. It’s clearly shown that Blackgate can win against either team when they are separated and when they aren’t allied against us. I personally don’t care if we get double-teamed in the off-season, because it doesn’t matter. However, it seems rather unfair to me that Blackgate is getting double-teamed during a tournament, where the score amounts to a reward. It’s pretty much impossible for us to win if it isn’t going to be a fair fight.
My main question is:
Does ArenaNet realize this is going on, and if they do, do they plan on doing anything about it? Can they do anything about it? Is it considered fair for unofficial alliances to be formed, or is it an unfair disadvantage because there is no real counter to it?You must be a detective.
Frankly with that level of skill he’s basically Sherlock Holmes.
No.
Unless they remove stability and blind stomping they should not remove stealth stomping.
inb4 thread lock
Just stop. Stop making these posts.
News Flash: Everyone wants BG to lose and possibly crumble in WvW.
havoc groups are a disgrace to 7 man zergbusters. We are perfectly capable of wiping a skillgroup of 15 thats not the point. the point is that the nerfs are all directed to power roamers and real zergbusters. Like i just said but ofc you didnt read. ZERGS DONT USE CRIT DAMAGE or not nearly as much as we do. Dont tell me what our capabilities are if you have never fought with or against us because its just plain disrespectful. 1:3 may not be possible for you but before the patch it was childsplay
Well let us know who you are to better make those assumptions.
Also, to say crit damage isn’t used by zergs is hilarious. You’re right that zergs don’t go glass, but its not like it was hard before the patch to make tanky DPS guards or DPS warriors.
And if you have actually taken on a 1v3 and won against an organized guild group, please post the video. Or we will not take you seriously.
Its annoying enough right now that only durious gulch and red keep are the only places that can treb smc.
Did I miss a patch where you now can’t treb from Anz? Or the Treb tower? Or WC? or Klovan?
Maybe I’m not remembering the green towers as well, but I for sure know you can treb from Wildcreek. I am 80% sure about Klovan.
But there a lot of places you can treb SMC from. Red Keep is just the easiest for constant barrage because its a keep and thus harder to take.
How about taking the ideas such as Overkillengine’s and then rotating them week to week for all BLs. Keep EB the same as its the stabilizing center but the Borderlands can change week to week for all servers. So Week 1 would have Glacial and the next week would be Islands.
Make 3 other options and have a 4 map rotation. Would make it awesome and interesting.
If you’re talking about the last week’s T1 matchup thread… someone from that got all their posts wiped.
Nope it was this weeks. Some pictures that are just in poor taste period. Granted its the internet, but still. No one needs to see that.
As the site creator, I think the site is awfully healthy at least NA-wise. I’m assuming… somewhere.. there are EU matchup forums, but I haven’t looked. Maybe EU just isn’t into PvF as NA is. But feel free to post around EU community sites if you want to try to re-encourage it.
Other response to the site being ‘dead’. Right now the site gets approx 13k pagehits a day, so if anything, there’s people looking at it, and this number has been steadily increasing over time. And there were a number of unhappy people (from emails) when I had server issues that took me about a week to resolve (and the resolution causing about 8 hours of downtime). So people care at least.
As far as moderation, if you see a persistent problem, send me a note on it with a link to the comment. I had a report abuse button on it but after a few months, I recently removed it because 99% of the things reported wouldn’t even get infracted on this forum. IMO, for a gaming pvp forum, the population is remarkably well behaved. I find it humorous scrolling through pages most of the time.
That said, I’m currently deployed so my response time is a tad slow, but right now I favor a largely unmoderated forum vs trying to find people who would be fair in upholding some standard.
It’s mostly pretty good as an unmoderated forum, but the recent T1 thread had some pretty crappy posts.
News flash: It isn’t GvG. It’s death-match.
It’s a death match between guilds. The guilds fight as an organized unit. Thus GvG.
If the defining feature of GW1 GvG is killing the guild lord, then GvG exists in game. There’s a PvP map that is basically the same thing. Go play it.
NO, the concept is still wrong, the map is too small, you clearly do not know if you have to say “IF the defining feature” because its NOT
Well then, if the map is still too small, you could always go to WvW, and one guild captures Bay and the other Hills. Whoever captures the other keep wins. Big enough for you? Hell, another server’s guild could act as roaming mercenaries if it sounds too easy.
What was the defining feature of GW1 GvG then? Cuz to me, when I played it, and when I watched the high level stuff, it was pretty much just killing your opponents and then killing their Guild Lord.
Sure, it took the right comp, group coordination, and usually one or two people controlling the flow of battle and strategy. Oh wait. That sounds exactly like GvG in GW2. My mistake.
(edited by Tibstrike.2974)
News flash: It isn’t GvG. It’s death-match.
It’s a death match between guilds. The guilds fight as an organized unit. Thus GvG.
If the defining feature of GW1 GvG is killing the guild lord, then GvG exists in game. There’s a PvP map that is basically the same thing. Go play it.
Ugh GW1 GvG sucked.
DAOC 8v8 was better
GW2 GvG is the way it is due to the game design. The only way to make use of the games mechanics properly is with larger groups.
I’d like to see 10 v 10 personally 15 is good too but 20 is too many
Who knows with the new deathmatch PvP arena. We could see some more straight up PvP between guilds. But a lot of WvWers, myself included, don’t like the limitations put on builds in PvP. Yes, it evens the playing field, but restricts the variety. Granted, the current WvW meta is pretty set in stone, but the smaller scale stuff allows for greater variety and really effective hyrbids, not just ones that are condi-tanks.
It’s gonna be fun times when Tibstrike sees this thread, the guy whose quotes are being attributed to me. I have no obligation to prevent you from making a fool of yourself. You might want to delete posts now before anyone else notices.
Finally noticed. And I ranted. But alas. Work was slow today.
‘’compete against each other in the best way we can. ’’
so the best way you know to compete against eachother is 15-20 blob fights. Your words, not mine.
/facepalm
its ok blobber baddy
Well technically buddy, they were my words. Not Chaba’s. It’s ok illiterate baddy. L2Read.
And now my rant:
And to your previous post, no. GW2 is not the same level of competitiveness as GW1. Anet decided to go with a more casual game with a pretty horrible PvP system instead of the tried and true methods of GW1. Granted, the style of PvP in GW2 is entirely different because they classes are entirely different, as is the game play.
And they also decided to remove the GvG aspect of Guild Wars as well, something that pretty much everyone who plays the game disagrees with. They replaced it with a semi-equivalent of WvW, which, if you take a look at it from a grand level, is basically the old school GvG. Groups of people fighting it out and trying to take down the keep lord.
But our problem is that you come in here, years after all of this has been established, and say “oh my god, GW2 is horrible and everyone is terrible at the game. where is the REAL GvG?” And you sit there and stew as you do exactly what Anet wants you to do, complain and grind PvE or PvP ranks.
Meanwhile, people who still have that competitive spirit make do with the game allows and fashions a game-style that is similar to the concept of pitting guilds against eachother. They call it GvG because that is what it is. Two guilds fighting. It has a much looser set of rules and is pretty much a team deathmatch, a style of PvP that is just finally being added to PvP.
So these people now have a good time fighting AS A GUILD against other guilds. Which was the whole point of GW1 GvG in the first place. Who’s the best. And yeah, RG is/was the best. But now they are gone, just like the best GvGers left GW1 after a while. Doesn’t mean other guilds can’t enter the fray.
And yes, there is a growing small scale GvG going on, with groups mainly in the 5v5 range with some at 10v10. So please. Get off your high horse or go back to GW1. This is GW2, and what we say GvG is in this game is GvG. Until Anet decides otherwise when they implement an officially sanctioned and structured GvG system.
(edited by Tibstrike.2974)
Daily reminder that running in circles and spamming AoE with food buffs on is not GvG. The provided video links in this post are GvG. Make sure you learn the difference.
Seriously dude? Get over it. If you want to play your style of GvG, go play GW1. I hear that it is still doing pretty well.
Let us who like to play GW2 compete against each other in the best way we can. That is in WvW in groups of 15-20. Everyone knows its not the same, but considering the entire game is different, there will never be GvG like you imagine it.
I remember way back when GvGers said all they wanted was a space, and that they would manage their own GvG within that space. ANet gave them that space. If/when they get something more structured, what will they ask for next?
The kind of GvG they have been demanding isn’t even the kind the original had.
Also, why would OS be less ideal than WvW?
It’s a dedicated “distraction free” space that even has an arena design for spectators. It rarely has a queue so it’s easier to get guilds in. If any sort of GvG game play is happening on the other maps, it’s likely the unorganized, just for the heck of it variety because WvW is even less suited to organized GvG during a tournament due to higher incidences of long queues.
Kuper, PPT isn’t meaningless with regards to the tournament and rewards. Also, I don’t know if I agree with your “most” players. There’s many different kinds of guilds and players, and they all have different reasons for playing the game and WvW in particular. I’m a single person and my motivation changes on the daily.
I think what most GvGers are concerned about the OS is how easy it is to interfere with the match. People troll and jump in all the time. We were excited to get our own space and many of us use it, but now that it is a localized space for GvGing, people know to go there and interfere.
If there was a way to drop the actual fighting space down below a la the Black Citadel, that would allow guilds to enter the space and compete uncontested.
Oh look, its this post again.
Yes, WvWers are zerging brainless 1 spammers. We are really bad players who just follow the dorito and collect karma and wxp.
Pls teach us to be better players
Pls.
You don’t even need these foods in www. Conditions doesn’t tic more than couple sec anyways.
WUT
I’m sure he is referencing the fact that in zerg battles, the condition clears are pretty constant and most conditions, besides immobilize, are cleared before they do significant damage.
This is not the case while roaming where the condition meta is still dominant, and seems to only be getting stronger as time passes on.
You all. Still think. We care… about ppt.
WHOOSH
Well, it’s obvious your not very good at it.
So let’s see, let’s play a game mode that is based team effort to gain ppt and you complain that people are good at it? You sound like the kittens that play battlefield and complain when people actually play for the win instead of k/d ratios.
It’s not just BG, JQ and TC wipe their kittens with your server. So go ahead and say you don’t care about ppt.
What’s difficult about capping a tower or keep against minimal resistance and then sieging and scouting said tower or keep? All it takes is gold and a few hours to escort yaks and upgrade. Then you just sit there and call out to the map commander that you need them to come wipe the enemy zerg.
It’s not a complicated situation. And pretty much all of us who play for fights used to play PPT when the game first came out. It’s only when we accepted that the score really didn’t matter in the long run that we stopped.
I know for fact that Visirale used to be a hardcore PPter when we were back on IoJ. Vis and I once held Golanta for upwards of 6 hours. We just got bored by it. Especially considering we played NA prime while IoJ’s real workhorses were during OCx.
The real reason SoS can’t get out of their home towers and Garri is because those are the only things they can upgrade before they get reset.
Maybe BG has never experienced having their entire map wiped of upgrades every day or every few hours by another server who can field more than they can at times you don’t have defenses. You are the ones who are always resetting. The momentum BG has from having T3 keeps and towers at all times is monstrous. SoS literally has to climb a mountain just to get their own BL back. Then they have to build their own mountain while simultaneously holding off the hordes of T1.
Just in case you don’t understand, its kind of difficult. So why try?
Yea, you need to do figure what kind of pvp you enjoy and then research the servers from there. WvW tends to be players grouping up into large zergs and the server rankings are a general reflection of population. On the higher tier servers these zergs are more numerous than on the lower tier servers. Because of this, you’ll find smaller scale fights get a bit more action on lower tiers while the upper tiers tend to have more large scale fights.
If you enjoy a more structured pvp game mode, 5v5 conquest in the Heart of the Mists, which server you are on doesn’t really matter. Neither does your server matter for PvE content.
Do keep in mind that Bloodlust is a huge part of T1 meta and more or less determines the winner of that week, thus roamers/havocers in T1 have become the most important factor in winning the matchup. It’s not all zerg fights up here.
While that’s true, From what I’ve experienced of the T1 style of Bloodlust points is that you are only going to be effective if you are running with 2-3+ people. The solo roaming aspect of bloodlust kinda falls apart when you are getting ganked by groups of 3+. Solo roaming around the rest of the map is great because there is a lot more space and a lot more people running around. But the center of the map is being dominated by small group right now.
But if OP has a good group of friends to hang out with then that might be a valuable option.
It all depends on what the other servers are doing. IF they are running around in groups of 20 max then maybe they will as well. But if one server starts thinking that the other is blobbing (and this can be a little as five add-ons to a guild group) they will start accruing more militia as well.
Fine, its a bad example. But it is still a 24/7 game and that measn some people time will have a greater impact on the score. If you want to have a greater impact, either stay up later or move to an EU server. Thousands of players are ok with just playing WvW during NA prime. So let them take your spot.
Not everyone can be a hero or special. Some people are just the foot soldiers holding the line.
(edited by Tibstrike.2974)
This whole issue is like a small child complaining that they don’t get to stay up as late to watch TV as another friend does.
Just acknowledge the fact that playing for PPT during NA prime in the higher tiers is just a transition period between your EU and OCX coverage. Then go out and kill things and have fun papering a keep or something.
Or just transfer to EU and be the “nightwatch” there.
Your night is my day /thread
Unfortunately matches have an prime and off-time independent of anyones night and day.
prime-time >= 700 people in match
off-time < 700 people in match(around 1000 fit a match 3 sides a 4 maps ~ 12 * nearly 100)
The people that play in match primetime are currently discriminated vs the people that play in match-offtime, as each of them as a far lower influence on match-outcome.
I never said that off-time people should be discriminated, but I always said
The discrimination of prime-time people has to end
Except your basically saying your time is worth more than someone playing in OCX or SEA. If you want to have the most impact on your server, start playing those times. Maybe that will free up space for someone in NA prime that wants to play and isn’t as kittened off about something that has been going on for a year and a half.
Guild play is a great deal more prevalent, at least in general. Their GvG scene is still ahead of NA. That said, they still have omni-blobs just like NA and there are servers who are known for their siege warfare.
Coverage is closer I think as everyone is more or less playing during the same timeslots. and most of the OCX and SEA play NA. The glicko ratings are also much closer allowing greater match-up variety.
I’m not sure, but I think the AC’s AOE shifts a bit to the left and right when firing to cover more ground within the shown AoE range. It’s kind of like a channel in that the damage comes down in groups instead of one big spike. The moving red AoE circles represent each “spike” of damage even though the person firing it only set the general location with one skill.
I like the yaks as it gives roamers and small-groups something to do. Also, it allows you to soften a BL or corner up by depriving the towers and keeps in a manner that can’t be countered by just having people chill in a camp with siege.
Imo, i would keep the yaks as the main source of supply.
Sheeeeeeeeeeeeiiiiiiiiiiiiiiitttttt……dat karma train.
Well, they got the seasonal tournament going
Burnout is already so high in WvW right now that in 2 years most everyone will be gone or playing casually. Even hardcore groups right now are scaling back rallies to 3-4 times a week.
You were never supposed to play GW2 hardcore. It was always supposed to be a casual game.
That’s your opinion. I bought the game to play WvW exclusively and pretty hardcore. I still enjoy it, but have cut back on how much I play.
SoR imploded when Blindo and the rest of [TW] Twerk Warriors left for SoS
Ran with them earlier, speaking of that. My god they’re good…really good. Kept wiping entire giant zergs of FA in Eternal like they were nothing. They know their stuff.
Well in FA’s defense, TW also had a giant kittening zerg backing their 20-25. They even asked/forced other SoS guilds to help them push on guild groups. They sure know how to blob. TW also gets wiped in any situation where they don’t have back-up.
And you have the massive gall to say I talk about stuff I don’t know on other servers. No one “forces” anyone to do anything on SoS (they’d lose any and all respect immediately) and if any other guilds joined in on their fight, they were going there for the fight (something FA claims to do all the time).
People from 2 guilds (ALL and DIE) that I know on SoS have said that TW demanded them to help fight a guild on FA. Once was on a BL and once was on EBG. So if they were lying to me I apologize, but considering I know my friends on those servers are legit I am more liable to trust them than some guy who tries to meddle in the affairs of other servers.
SoR imploded when Blindo and the rest of [TW] Twerk Warriors left for SoS
Ran with them earlier, speaking of that. My god they’re good…really good. Kept wiping entire giant zergs of FA in Eternal like they were nothing. They know their stuff.
EB zergs are the worst zergs… It’s really nothing to brag about. Take 20 guildies, go to EB, wipe every group not hiding behind ACs. Standard practise for most fight oriented guilds I would think.
T2 EB is much different than T1 EB. BG and JQ guild groups avoided it for the most part. FA and Mag guild groups seem to actually gravitate towards it.
Reason is that EBG offers no decent terrain upon which to fight. Anywhere you go, it’s close to a tower, keep or castle for your opponents to run into to hide behind 5 ACs. Why would fight oriented guilds go to such a map is beyond me. Borderlands maps provide much more even terrain to fight on, for both large and small groups.
The area around Speldan and Anz is actually pretty fun to fight around. Huge open space with varying terrain. We had a big fight in the SoR/Mag/FA matchup the previous week that had orange swords popped fro 3-4 hours as guilds from all 3 servers slammed into eachother. It was fun. Plus the smallness of the map allows for quick respawning so you can get back to the fight.
Probably small-scale groups on the order of 5-10 with the occasional blob for karma training.
Burnout is already so high in WvW right now that in 2 years most everyone will be gone or playing casually. Even hardcore groups right now are scaling back rallies to 3-4 times a week.
SoR imploded when Blindo and the rest of [TW] Twerk Warriors left for SoS
Ran with them earlier, speaking of that. My god they’re good…really good. Kept wiping entire giant zergs of FA in Eternal like they were nothing. They know their stuff.
Well in FA’s defense, TW also had a giant kittening zerg backing their 20-25. They even asked/forced other SoS guilds to help them push on guild groups. They sure know how to blob. TW also gets wiped in any situation where they don’t have back-up.
(edited by Tibstrike.2974)
1. PU mesmer probably. Although a bearbow ranger played well could do ok.
2. PvE zerg of 50. Warriors by themselves aren’t impressive without backup from guardians and eles.
3. Both average and the ranger using sword/gs? Ranger.
4. 5 warriors
5. Grub
6. Legendary defender because it can put out 40k damage on at least 25 people a second.
7. Rangers
8. Average warrior. Warriors can run that fast with heavy armor on. Imagine if they took it off!
9. 3 eles and a thief easy.
10. Condi guard!
My own: A perplexity thief holding fireworks or a glass ele holding an ac blueprint.
Those guild rankings are pertaining to GvG. If you were to do an overall guild rating it would be very different.
People keep saying this, but provide no examples of guilds. Please give us your personal ranking of “proper” WvW guilds.
About the only guild I can think of that is notorious for holing up in a keep and defending it is MEND on IoJ. But even they have started venturing out because people realized that they can take the entire rest of the map if they let MEND just hang out in Hills by themselves.
(edited by Tibstrike.2974)
I suppose; however, I don’t think that’s true as a blanket statement.
It’s unfortunate that the guilds that show up every day and capture/defend structures, who build and run supply to siege, that walk yaks and do the scouting as well as the commanders that manage the strategy some times over 4 maps and coordinate with other commanders are not acknowledged as having ‘skill’.
The question you have to ask, is how easy that job will be without guilds out there hunting opposing zergs. If no one fights the oppsing zergs all you will have is map blobs running from POI to POI.
Plus, when guild groups get bored they usually end up attacking an enemy tower or keep to draw attention to it. When normal WvWers get bored, they just log off and contribute nothing more that day.
The best at what? Open field fighting? Certainly, many of the guilds listed are, but I only fight NS routinely.
The best at WvW? None of those listed.
Idk man, I imagine if any of the people in those guilds decided to actually play PPT hard they would absolutely dominate. Most, if not all, of the guilds are populated by players who were originally PPTers who realized it was not worth it. So they know how to WvW.
An example is Mag. When they actually decide to play PPT, their defense is scary.