To all the people saying “this idea is brilliant”, one question for you. Are you so pathetically lazy that you can’t even play a game anymore? I do truly hope you people aren’t of my generation, because I would be ashamed to be grouped with you.
Oh and little something for ya’ll to think about, this ain’t WoW, the game is the leveling. It’s not 80 mindless grinding levels and then some boring endgame raids you spam over and over. I would think that would be obvious, but considering this suggestion is here and even being supported, it must not be.
Are you serious? The leveling is only a part of GW2. I manually leveled 2 characters, and I have seen the maps and events twice. If somebody wishes to change his character must he do so in a few weeks? Should his friends be punished and wait for him this much? For some of us the game consists in the real challenges that happen at level 80. Please learn to respect other people’s opinions. It’s a primary skill for any “good generation” i’m sure yours is included.
That’s your problem for deciding to use the same race, there’s different stories and different maps. Your failure to notice that does not warrant an item that you can click and amplify your laziness to a whole new level.
Is this bad idea weekend or something? I honestly can’t tell.
Hahaha OMG. Where did I say the race thing
)? You don’t only judge people poorly but put words in their mouth as well.
Ummm… actually each of my character is a different class with a different race. I do so because I want to see and the story for all of them. I want to get the most of the game. But I don’t think that revisiting the same maps over and over is ok.
This auto-leveling option should only be available under the next circumstances: The player has at least 1 level 80 character with 100% map completion.
How am I putting words in your mouth, unless you’ve played every race, every social class, every order you aren’t repeating anything. All you’re doing at this point is making failed excuses for why you should be able to waste your parent’s money so you can be lazy. I’m done arguing with you, you clearly have nothing logical to present. I figured as much from someone supporting such an illogical suggestion as this.
To all the people saying “this idea is brilliant”, one question for you. Are you so pathetically lazy that you can’t even play a game anymore? I do truly hope you people aren’t of my generation, because I would be ashamed to be grouped with you.
Oh and little something for ya’ll to think about, this ain’t WoW, the game is the leveling. It’s not 80 mindless grinding levels and then some boring endgame raids you spam over and over. I would think that would be obvious, but considering this suggestion is here and even being supported, it must not be.
Are you serious? The leveling is only a part of GW2. I manually leveled 2 characters, and I have seen the maps and events twice. If somebody wishes to change his character must he do so in a few weeks? Should his friends be punished and wait for him this much? For some of us the game consists in the real challenges that happen at level 80. Please learn to respect other people’s opinions. It’s a primary skill for any “good generation” i’m sure yours is included.
That’s your problem for deciding to use the same race, there’s different stories and different maps. Your failure to notice that does not warrant an item that you can click and amplify your laziness to a whole new level.
Is this bad idea weekend or something? I honestly can’t tell.
I fail to understand how that’s an excuse. You don’t have to play a game, there’s this funny thing called time management too. Log on, play a little, have fun, log off.
I will quote myself from a previous post: “I am playing like 1h in day so it took me like 4 months to get to lvl 80. I don’t think I would spend another 28 months to have all the professions lvl 80.”
If some nagging voice is “forcing” you to max every profession, time management isn’t your problem.
Anyway: Incredibly close to pay2win, terrible idea, defeats the purpose of the game, won’t ever happen. Comprende?
To all the people saying “this idea is brilliant”, one question for you. Are you so pathetically lazy that you can’t even play a game anymore? I do truly hope you people aren’t of my generation, because I would be ashamed to be grouped with you.
I think you misunderstand the meaning of two words: lazy and busy
I fail to understand how that’s an excuse. You don’t have to play a game, there’s this funny thing called time management too. Log on, play a little, have fun, log off.
@Mystic Forge recipe, not as terrible as this idea, but still no. You’re all essentially asking for Arena Net to make the game instant cap, and I fail to see how any of you think that’s a good idea.
To all the people saying “this idea is brilliant”, one question for you. Are you so pathetically lazy that you can’t even play a game anymore? I do truly hope you people aren’t of my generation, because I would be ashamed to be grouped with you.
Oh and little something for ya’ll to think about, this ain’t WoW, the game is the leveling. It’s not 80 mindless grinding levels and then some boring endgame raids you spam over and over. I would think that would be obvious, but considering this suggestion is here and even being supported, it must not be.
Wow lots of emotions against this idea.
I guess I have to ask, how does this idea hurt your gameplay experience?
Does giving ANet money to continue developing this game hurt you?
Does having more people that are level 80 to play with you hurt your game?
Do level 80s that have no karma have some advantage over your “properly” leveled character?
Does a way to pull some of the gold out of the hands of players hurt you?
Are you jealous of the idea of players not having to grind out 80 levels?
Is this somehow more harmful to your experience playing than players that crafted to level 80?
Do you feel like if this was offered you would then be forced to participate?
Does this give any advantage in PvP other than leveling the playing field in WvW?This is actually in the spirit of what ANet was offering.
This lets you play your way. Skill to win, not grind to win. Imagine Counter Strike where you have to level up your character before you have a fighting chance?
The argument that WvW upscales you is a poor argument. The upscaling in WvW is poor at best. There are a few situations where the upscaled characters are as good, but 90% of them are free badges for the enemy team.Yes this is coming from a PvP player. I do not have world completion. I am not interested. I got to level 80 and only come back to PvE to get ascended armor.
Really I ask, why is your way of play better than my ideal way of play? Why should I not have the option to play as I like?
How would that hurt you?
The lower level zones are empty enough, why even have them there if something like this got added. I’ve seen a lot of terrible suggestions for a lot of different games, but I think this one just took the #1 spot, and will remain there for quite a while.
Hands down, worst idea I’ve seen, shouldn’t even have to explain why.
Grenth is hardly impossible, people just don’t take the time to figure it out. A group of 8 people on SoS did it with no trouble, because even the ones who had never been there before observed what the rest were doing and followed the example. Instead of complaining that the events are too hard, start teaching people how to fix what they keep messing up.
and let them know how offended you are.
I may be looking too deep into this, but I’d say that’s the opposite of what you should do. As I said, prior to recently said word was never intended to be offensive, if people stop treating it as such, people will stop using it as such. Language is a powerful thing, but it all depends on how it’s interpreted.
The celebration still makes sense, as it was never really a festival celebrating dragons. Dragon, in Dragon Festival, is symbolic of the “Empire of the Dragon”, or Cantha, and was a major element in the reconstruction after the Jade Wind.
Except it doesn’t: 1) No Cantha right now 2) Pretty sure Cantha “has worse problems” to deal with, ya know, dragons and stuff. Bad joke completely intended.
In fact the word was never offensive, our warped culture suddenly and strangely adopted it to be an offensive term. It has multiple meanings, a bundle of sticks, a cigarette, a unit of measurement used to measure bundles of sticks, ******ing (starred out for the sake of getting my point across) relates to metalworking and knitting, etc. It’s only an offensive term because people see it as such, but in reality it really isn’t. Annoy the person who called you that and laugh at them while you ask why they called you a pile of sticks and if that was supposed to be an insult. I guarantee if they even respond it won’t be anything logical.
The Fellblade, the Fiery Dragon Sword, The Deldrimor Mace, The Icebreaker, The Stygian Axe, and the Diamond Aegis Shield were all in GW1. The HoM skins are pretty close to the originals.
Oh right, FDS too. Besides those I don’t really think anything else looks like the GW1 counterpart. Not really sure why the fellblade suddenly became a 2h sword either, I know they needed something since 2h’s weren’t in GW1, but I like to think it would have been interesting to see a scythe make an appearance as a 2h skin.
To put it into perspective a little, the drop rate of unbreakable bells from wintersday gifts was “calculated” to be somewhere around .02 or .002, I forget. Probably same to assume the precursor drop rate is around that number too.
It’s obvious you did stop reading at that point because you would have noticed i was on your side. smh
Starting your post with “…..logical fallacy…….farming……real farmers” isn’t the way to go. Negative tone right off the bat, which I had no interest in reading. My mistake, no offense intended.
Valid point, I’m surprised the HoM skins weren’t made iconic skins from GW1. Come to think of it, the fellblade is the only weapon that made a return as a skin. The VS made a return as a weapon, but most people don’t even know it exists. I’d like to say making it a HoM skin would make it more known, but it’s a tad late for that.
I stopped reading at “It’s what legit farmers like me want to do”, the only logical fallacy in this thread is you. Just another misinformed elitist trying to sound smart, nothing to see here.
So make it influenced by early game decisions, choice of order, social class, personality doodads, and throw in a couple more factors to make it dynamic. That way no walkthroughs, everyones is different.
Avatar of grenth is the worst skill in the game, least mel can be kinda useful to your allys.
Speak softly, and carry a big stick.
– Theodore Roosevelt
The yak doesn’t speak at all, so I do believe a giant weapon is in order.
I kid, kinda.
To put it into perspective a little, the drop rate of unbreakable bells from wintersday gifts was “calculated” to be somewhere around .02 or .002, I forget. Probably same to assume the precursor drop rate is around that number too.
There is a reason they are called legendary. You don’t obtain legendary status by doing something just anyone can do.
Now the precursors are fine. Maybe a slight boost to drops just to push the tp down by allittle but not crucial. It would be nice to see more legendaries added to game. Having 2 or 3 of each weapon type would be a better solution to temper prices more than anytging
This post reeks of misinformation.
Farming a thousand hours is something anyone can do, however it’s something few want to do. No, I don’t have to have a legendary, but that does not mean the experience of getting one should be so mind numbingly boring and tedious that people are discouraged from doing it. Quite the opposite, people should be encouraged to do it in small chunks and still be able to have an enjoyable experience. If you ask me the concept of legendaries was flawed from the very beginning, and honestly should not have been implemented until the process of obtaining one was considered much more and maybe tested to gauge how long it took, how that time was used, and if the end result truly felt rewarding. Being completely honest I highly doubt anyone has felt “accomplished” upon obtaining the legendary, if it were me, I would feel like I wasted a few hundred hours of my life.
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Because this game totally needs more farming, that’s a wonderful idea.
There’s my sarcasm quota for the day
If you give any kind of rewards, it will attract bots.
At the release of Guild Wars 2, There were hundreds of bots that uselessly guard yaks for free money and exp. They take up queue.
Bots have no interest in WXP, they can’t sell that. OP’s suggestion offers no other rewards besides WXP.
Because the fundamental flaw is you can’t have a truly “dynamic” game with a couple thousand people playing it. GW2 does a good job despite that, but there’s certain things, like this, that just can’t be done.
Take note, What you suggested:
“Engineer
Experimental Jetpack: Dash forward, launching foes you come into contact with and granting you swiftness afterwards. Blowout 400 units. Swiftness duration 20 seconds. Dash distance 600 units. Cast time 1 second, 1.5 seconds to cover 600 units.Cooldown 150 seconds. +W”What we’ll actually get:
“Engineer
Experimental Jetpack: Dash forward smacking foes in the head with an extremely soft and maleable fuzzy glove, land on your face for 5 second unable to move, dodge or use defensive skills, lasts 1.5 seconds + the 5 seconds of self CC”Sorry but that’s been their design plan for engineers the whole time, lots of whimsy exactly 0 usefulness.
Hey to even take the name I’d be satisfied, lol. But in all seriousness, engineer does need some elites. They really are constricted into using supply drop just because of how effective it is.
Least it’s more useful than every guardian elite. The big skills on both tomes are just interrupt fodder, the other 4 are practically useless, and strangely enough engineers have a skill that does the exact same thing (minus the virtue recharge) as renewed focus. Oh and the CD on the engineer one is shorter I’m pretty sure.
Yep, some super useful stuff we got there. Mhm.
Not a fan of having the same grindy mats/things as regular legendaries or if a Phoenix is the way to go with the first armour set.
I heavily support legendary armour sets.
My main concern is for people who don’t want the full set (to mix and match pieces to their liking).
And how many pieces or what pieces would you need for the animations to work?
Would people feel like they are forced to use pieces they don’t like just because they like the animations?These are all issues that would have to be looked after for something that comes in pieces rather than a single unit.
For weapons it is simply: Can I use it? —> Do I enjoy using that weapon type? --> Do I like what it looks like? —> Is it worth the time and effort to obtain? (Compared to an alternative). *Some people may rank appearance over how fun the weapon is to use.It would likely be better if it was made in pieces. (Maybe making crafting finally useful?!) for those who don’t want the aesthetic of a full set, while also giving a sense of progression after making an individual piece.
Well if you want the full animation set makes sense that you need the whole set of armor, but from my standpoint if you’re taking the time to get it, you probably aren’t going to want to mix it with anything.
Because it’s called world exploration, that means everything. I feel like you fail to understand how easy it is to guest to a server that is dominating and get those last few spots in ~10 minutes. Of all the possible things you could complain about, you choose one of the most illogical ones. Like the people who ask why you have to WvW for legendaries, yadda yadda blah blah whine whine. Willing to farm for hundreds of hours doing the same thing, but when they have to actually go do something besides spam 2 skills they complain about it. Ya’ll confuse me to no end.
Uh, I’m pretty sure you can’t guest in WvW. If you go to a guest server and then try to enter WvW, you are bounced back to your home server.
Oh that’s right, my fault. It’s still easy to farm the gold needed to transfer to a medium population server that dominates and get your completion that way. Why should you have to? Well you don’t, you don’t have to have that title, and if it really matters to you that much then I’m sure you can wait for the possibility that your server takes the areas you need.
If, big if, this were ever implemented then my feedback would be:
Wings should be ever present hover a little above the ground when stationary and moving
They should fan out and flap once or twice for when you near the ground from falls, obviously you would still take the fall damage but still get the look
Skills like leap of faith instead of jumping, you would tuck in the wings and fly toward your target in a “speeding bullet” fashion
Yeah, it’d be cool, but I kind of doubt we’ll get it, at least anytime soon. Oh and no precursors, there’s enough RNG right now. Maybe a token of some sorts you get from a future (hard, not fractals hard, truly hard) dungeon used to purchase a “template” that decides what version you get, but no RNG.
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Like the ideas because their unique, and the idea of punching someone to death sounds like fun.
Because it’s called world exploration, that means everything. I feel like you fail to understand how easy it is to guest to a server that is dominating and get those last few spots in ~10 minutes. Of all the possible things you could complain about, you choose one of the most illogical ones. Like the people who ask why you have to WvW for legendaries, yadda yadda blah blah whine whine. Willing to farm for hundreds of hours doing the same thing, but when they have to actually go do something besides spam 2 skills they complain about it. Ya’ll confuse me to no end.
(edited by Toast.6459)
Re-adding old skills aside, I’ve been incredibly curious from day one as to why they decided to do a massive cutback on skills. Sure, 300 was a lot of skills, but meta shifts and random out of the norm builds were what made the game fun. Now every player within each class uses close to some deviation of the same build, variety is pretty much non existent. If perfect balance was what they were going for then it might be kind of understandable, but I would hope that they know that isn’t possible.
While the designers might argue that the various traits offer more diversity than GW1 ever did, I’m going to have to agree with you. Truth be told, I don’t see much variation between one necromancer and the next either. It certainly doesn’t seem to make as much of a difference as it did in GW1. See, in GW1 if two necromancers fought one on one, and they had practically identical builds, the difference of one skill meant the difference between life and death. It could mean the difference between killing a boss solo, and taking a dirt nap early on in the fight.
I have not seen that kind of variation yet in GW2. GW2 seems to rely a lot more on your reflexes, timing and memorizing boss patterns, which is good, but less so on your build, which is a shame. The ability to construct outrageous builds was one of GW1’s strengths. You could do crazy stuff in GW1, due to the way that skills interacted with each other.
What also holds variety back a lot, is the fact that various mechanics are exclusive to a few professions. Take deflection for example. Many dungeon encounters rely very heavily on being able to deflect, so no wonder everyone wants to bring a guardian along. But what we need is more of those options for professions that don’t have that. I think every class should have access to deflection, blocking, stun breaking, running, teleporting, condition removal, and stability.
Because that’s how you achieve what the devs said they were going for: The idea that it doesn’t matter what class you bring, it’s the build that matters. If any class can run deflection, that means that it doesn’t matter any more what kind of classes your party is made of.
Not only that, but I remember the team saying they wanted to remove the cookie cutter trinity setup you find in almost every MMO, but in a way they just changed it. You lock down skills to specific classes and only offer a small amount, and you end up with a less obvious trinity.
It’s da queen!
-Polite bow-
Hello darling. Yes, it’s me.
It would be nice to see a couple of classic GW1 skills make a return. I think some of them might not even have to be changed all that much to work in GW2.
Re-adding old skills aside, I’ve been incredibly curious from day one as to why they decided to do a massive cutback on skills. Sure, 300 was a lot of skills, but meta shifts and random out of the norm builds were what made the game fun. Now every player within each class uses close to some deviation of the same build, variety is pretty much non existent. If perfect balance was what they were going for then it might be kind of understandable, but I would hope that they know that isn’t possible.
I don’t think the Life Exchange idea is such a bad idea. But I would suggest balancing it in the same way that Grenth’s Balance in Guild wars 1 worked.
In GW1, Grenth’s Balance did the following:
“If target foe has more Health than you, you gain half the difference (up to your maximum Health), and that foe loses an equal amount. If this foe has less Health than you, you lose half the difference, and that foe gains an equal amount.”
It’s da queen!
Grenth’s Balance was lolzy in GW1, made for some awesome troll builds. I miss the 300 skill freedom, even if it was overkill.
To bee honest, at this point any new guardian elites would be welcome. Pretty much every single one is lackluster in some way, and as rare as water combat is only having one elite useable in water combat is just dumb.
It seemed strange to me that some professions have access to 2 elites underwater while others only have 1. I can understand why some might not “feel right” underwater but at the same time it seems like an imbalance when you want all professions to have access to the same number of skills.
Mmm, but I can’t even come up with a logical reason why you can’t use the tomes underwater. It’s a magical book, pretty sure it’s still gonna function the same when it’s wet, not that something like that even matters though. Balance reasons? Lol, yes, because the tomes are soooooo overpowered, dat 3 second cast ~1k damage judgement doe.
Not saying the tome is op (don’t have a guardian, don’t even know its effectivness) but not all professions get 2 underwater elite skills.
Mesmer: Gets all 3. What?
Warrior/engineer/ranger: Gets 2. Meh
Thief/Necromancer/guardian/elementalist: Gets 1.So in terms of build variety, underwater (although not popular) the mesmer is #1. Thats not to say they have the best elite skills, but they got more options. Something every profession, including the mesmer, needs. There arn’t enough elites to suit various builds, some of them don’t even get used because it just hinders some whether it be loss of dps or survivability.
Oh yeah, I wasn’t saying it was either, more so making a mockery of how useless the tomes really are. For the long drawn out cast time of judgement and the high chance you’ll get interrupted you would think it might actually do something useful.
If it was any higher than exotic daggers, it was a glitch, that’s all there is to it.
To bee honest, at this point any new guardian elites would be welcome. Pretty much every single one is lackluster in some way, and as rare as water combat is only having one elite useable in water combat is just dumb.
It seemed strange to me that some professions have access to 2 elites underwater while others only have 1. I can understand why some might not “feel right” underwater but at the same time it seems like an imbalance when you want all professions to have access to the same number of skills.
Mmm, but I can’t even come up with a logical reason why you can’t use the tomes underwater. It’s a magical book, pretty sure it’s still gonna function the same when it’s wet, not that something like that even matters though. Balance reasons? Lol, yes, because the tomes are soooooo overpowered, dat 3 second cast ~1k damage judgement doe.
To bee honest, at this point any new guardian elites would be welcome. Pretty much every single one is lackluster in some way, and as rare as water combat is only having one elite useable in water combat is just dumb.
Killing them twice isn’t really that bad, its that they seem to randomly evade 90% of attacks that gets annoying.
Especially with that wonderful lag during the final event, felt like bashing my head on the nearest wall would have been more productive.
Orr has areas like that too, we can only speculate if they’ll actually be used for anything. For all we know they could just be there for “dynamic” terrain.
Run away from the chest and zoom back in, then exit.
Tis a pity, I thought this was a cool idea, guess nobody else did. :/
Any chance of an addition of these? The bunny almost beats out the plush griffon tonic, and the snake and monkey are pretty amusing too. Maybe as another rare drop from the end chests, but account bound unlike the skins.
Grammar errors aside, when did I say they take too much time to get.
NeverI said their nothing more than a grind. I have no qualm with how long they take, in fact I’d be content if they had ended up taking much, much longer if it included a challenge and not just mindless grinding, to the point where nobody had one yet.
Well grinding is kinda fundamentaly a time sink so i just assumed….technicaly even by your criteria, if it was harder to get but also took longer than now it’d still be a grind, you’d just be gridning harder content instead of dungeons /mobs; unless maybe they we’re gated so you could make progress toward them more than once a month or something.
Grinding is doing the same thing over and over, farming events in Orr, CoF p1, etc. Introduce a dynamic dungeon like Fractals that you don’t have to run 1000 times and it won’t feel like, or be, grinding.
Grammar errors aside, when did I say they take too much time to get.
Never
I said their nothing more than a grind. I have no qualm with how long they take, in fact I’d be content if they had ended up taking much, much longer if it included a challenge and not just mindless grinding, to the point where nobody had one yet.
Proof of mastery of the game? Are you joking? You can buy a legendary from tp, just scamming some guys playing not even moving out of LA, moving capitals.
A friend of mine bough for 1800g in a month moving capitals reselling stuff scamming around powerselling, he doesn’t even know how his skills works, he was asking me how the hell a skill should be used.
Is it a worthy mmo PVE player? You tell me lol
Case and point, right here. The game pretty much comes down to how well you can play the TP right now.
I won’t deny, the people who are smart about it deserve credit, whoever that guy is who opened 180,000 Wintersday Gifts for example. The ones who just hop on a train and get lucky, different story.
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If you look at the explanation of a legendary, way way back before the game launched I believe, it states legendary weapons are supposed to show your mastery of the game. As you said, “It only shows a player spent a lot of time grinding and grinding”. I do sincerely hope this wasn’t intended to be mastery of the game.
They also said guardians are viable with a condition spec,
In the end it doesn’t matter what Anet says,
If you want something that proves you are a great player, go for a Spvp title,
If something impress me when I see other player is a Marauder title or above,
A shiny sword, (pretty common nowdays) does not,
Plus they are worthless, if at least they would have a little edge in the stats maybe then i’d give a kitten about getting one,
Legendary weapons will be upgraded to ascended whenever those are added, if that bonus gives a visible advantage, that’s a whole different nightmare.
Why do you care about legendaries?
It only shows a player spent a lot of time grinding and grinding,
If you want to show the rest you have mastered the game, then go for a title instead of a shiny useless sword,
In fact, to be honest, best players don’t wear legendaries, because they spend time playing against humans and learning the game instead of glitching dungeons and mobs,
And after all, this is just a game, try to enjoy it aiming to your legendary or aiming to be a great player,
Best regards,
If you look at the explanation of a legendary, way way back before the game launched I believe, it states legendary weapons are supposed to show your mastery of the game. As you said, “It only shows a player spent a lot of time grinding and grinding”. I do sincerely hope this wasn’t intended to be mastery of the game.
@Shimmer, your lack of understanding really amazes me.
@bcd, oh, you’re back. Cool. Anything meaningful to contribute yet? No? Alright, moving on.
Very easily. You might have heard of this weird thing in the game called personal story, funnily enough it’s a long term thing, 80 levels worth actually, and it provides different content.
Next.
Obsidian Armor:
105 ectoplasm : wow shows mastery of farming gold
105 obsidian : shows mastery of farming gold
60k : shows mastery of farming gold
Going to the forgemaster : shows master of the 3 easiest quests in the game.Eventually, all top tier gear will be farming gold, gold, gold in all games. Be happy that this is merely a cosmetic upgrade. In other games, these weapons would be required to do the Arah Story mode.
Really … what did you expect?
At least there was a challenge to UW, FoW, and all the other things people farmed, been a while so I forgot. Maybe it’s just me, but at least farming in GW1 had a small aspect of fun and challenge to it, more so than running in a giant group spamming 1 skill like you do now. Looking at you staff guards and thieves.