Showing Posts For Toast.6459:

Dye drop/pricing... revisited

in Black Lion Trading Co

Posted by: Toast.6459

Toast.6459

I get at least 2-3 a day doing random events in Cursed Shore, running with 33% MF. It would be 5%, but using any other food is a waste.

RNG will be RNG. Bought 10 unid dyes last week, got Abyss on the first one. Bought 10 unid dyes today, got 10 common dyes. Happens.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Did you even read your own post? I did, every word. This one’s new on me, but I’ll break down your own post for you.

“The problem that many players’ll face is that they’re not going to be happy either way. They essentially want a peaceful, all-win solution, and it’s not possible.”

The only thing you said that’s true.

“The minute a guaranteed track is added to acquiring these weapons, it’ll only be a matter of time before half the game’s population is toting them. They’ll lose all prestige, and the players in this thread who were once so frenetic about finding them will lose all interest. The scarcity is a good part of the allure, whether one wants to admit it or not. It’s called the Veblen effect and it’s a somewhat sad but very real part of human nature.”

Scarcity, and limited to a group of people willing to bore themselves for months are two completely different things.

“The requirements that people lament now were intended to keep the amount of these weapons in circulation very low, and even still you can see many being worn in Lion’s Arch, etc. Clearly the requirements weren’t too difficult for a good many players, and it’s these players the devs are likely worried about when it comes to adding a guaranteed quest track or something of the like.”

This is the part you clearly forgot you mentioned, namely the things in bold. Money is the requirement, your argument is flawed if you’re denying that. So I ask again, since when did money, or the amount of time a person could stand to farm day in and day out become the measurement of a good player? Maybe you’ll actually answer my question this time. If this didn’t get through to you, there’s no hope.

(edited by Toast.6459)

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Then you didn’t even read my post, so different question.

Why did you even post? If you read my post you would understand how money comes into play.
Oh and another question.
Since when does being able to farm for absurd amounts of time indicate you’re a good player?

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

The problem that many players’ll face is that they’re not going to be happy either way. They essentially want a peaceful, all-win solution, and it’s not possible.

The minute a guaranteed track is added to acquiring these weapons, it’ll only be a matter of time before half the game’s population is toting them. They’ll lose all prestige, and the players in this thread who were once so frenetic about finding them will lose all interest. The scarcity is a good part of the allure, whether one wants to admit it or not. It’s called the Veblen effect and it’s a somewhat sad but very real part of human nature.

The requirements that people lament now were intended to keep the amount of these weapons in circulation very low, and even still you can see many being worn in Lion’s Arch, etc. Clearly the requirements weren’t too difficult for a good many players, and it’s these players the devs are likely worried about when it comes to adding a guaranteed quest track or something of the like.

I only have one question.
Since when did the amount of money you have become an indication you’re a good player?

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Hopefully a wording error, you don’t want something that will prevent anyone from having it, you just want to ensure it isn’t so easy that everyone has it.

Been discussed multiple times, a dungeon, a scavenger hunt, a story line for the precursor, and possibly small amounts of other materials like I mentioned before.

World completion I think is fine as it is.

Sorry but all that is so ridiculously easy. That’s why I like having gold as a requirement. It’s a huge constraint that many people can’t get.

Would I like to have more skill in it? Yeah. But skill and MMOs dont’ go together to act as a constraint.

A dungeon on the scale of 40+ fractals is ridiculously easy? Right….

I’m not talking something that throws hundreds of trash mobs at you, or as I said, a boss with millions of HP and horribly over hyped damage, I’m talking something that actually requires you to cooperate with your team, and actually think about how you’re going to proceed. Not challenging enough? Res orbs disabled, no boosters, no food, no repairs. Nothing but, your group, and your gear.

(edited by Toast.6459)

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Hopefully a wording error, you don’t want something that will prevent anyone from having it, you just want to ensure it isn’t so easy that everyone has it.

Been discussed multiple times, a dungeon, a scavenger hunt, a story line for the precursor, and possibly small amounts of other materials like I mentioned before.

World completion I think is fine as it is.

JP rewards should be adjusted, since the Gift of Battle was supposed to show that you actually did WvW, not just hit F on a mesmer portal and did some easy jumps.

The gifts are tough, because right now as they are their pretty much nothing but a grind, no matter how you hash it. A complete rework would be one way of doing it, or adding an incredibly hard boss (hard in the real sense, not hard as in just one hits everything and has millions of HP) that has a fair chance of giving a gift, or part of a gift, and obviously limited to something like once a week.

There’s a ton of constraints that get in the way unfortunately, but right now a legendary is just about the final product, which is pretty underwhelming. The journey should be enjoyable as well, but right now any way you do it the “farming” is going to get old sooner or later, and even if it didn’t, farming isn’t much of a journey.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

T 6 mat gathering is not a grind, as Making 10 clovers— failing to do so rewards 20-40 t 6 materials at random now!

The only problem is getting 120 g for two recipies and 100 icy lodestones.

Also the precursor is still a drag.

Laurels (mystic binding agents) can be used in place of wine for everything I believe.

http://wiki.guildwars2.com/wiki/Mystic_Binding_Agent

yep!

It’s still a grind. Whatever you don’t get you have to farm yourself, or farm the money and buy it.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

So from what everyone is saying, to make legendary weapons actually represent a mastery of the game, Arenanet should…

1. Make all legendary weapons account-bound (before and after use so players can move them between their characters).

2. Reduce luck needed for precursor weapons (hopefully, eventually, addressed by the scavenger hunt).

3. Reduce Badges of Honor received from jump puzzles and increase those received from killing other players in WvW.

4. Replace gold requirements with skill requirements (such as guild commendations, laurels, or achievements).

Pretty much, #1 is kind of debatable though.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

They should really give precursors for completing your personal story, ala the greens from GW1.

Seriously, boss guarding the gates of Arah is even wielding a legendary greatsword. Just say “we found these in Arah’s armory, we think a hero like you can unlock their full potential”, and you’re done.

Personal story is honestly too easy for that, legendaries would be everywhere if they did that. Plus that only fixes one problem, farming is still the main portion of a legendary if you did it that way.

I’ve seen it suggested multiple times, some story for each legendary, possibly altered by your order decision, race, and maybe even your “alignment” (ferocity, compassion, dignity. Finishing this story rewards a precursor, and maybe other parts for each mission. Clovers, runestones, materials needed for the gifts, etc, small amounts obviously, but it would still alleviate some of the grind.

What are the lines you hear the most?

in Audio

Posted by: Toast.6459

Toast.6459

“Aaaah, ohhh, oooo, aaaah”
– My constantly crippled guardian

“I just flew in from the underworld, boy are my arms tired”
“I once told a bandit I’d kill him if he didn’t hand over his skritt prisoner. He said; “I don’t give a skritt.”"

(edited by Toast.6459)

Crystalline Dust is TOO rare

in Crafting

Posted by: Toast.6459

Toast.6459

And Powerful Bloods are worth more than ectos right now, big deal. Nothing changed, there’s just currently more demand then there is supply.

actually they recently changed the drop rate in orr.

they are used in more things then powerful bloods, and almsot as many as ectos. for a transmutation item they sure are hard to come by. i understand you guys would be sad if you couldnt gouge the market with all the crystalline dust you bought cheap but there is really no place where can farm them like you can blood or even totems. i think i can get more ectos a day than dusts.

I don’t play the TP, but nice assumption. The dusts I get from bags and mobs do net a nice profit now though.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Go read more than the first two lines of the thread as well, you’ll notice I said I have no interest in a legendary while it’s nothing more than a grindfest.

Somehow this flew over your head, I thought I made it pretty obvious, but I guess not.

… and for some reason this concept is easily understood by people who haven’t wasted time on a legendary, likely because they realize it’s a mindless boring grind and a waste of time already, and flies over the heads of most of the people who have wasted time on a legendary.

I see what you did there, you sly conversationalist, you.

I see an easy solution.

Precursor/Icy Runestones/Maybe clovers: New dungeon, big dungeon, complicated dungeon, not just wave after wave of over scaled mobs, or bosses that one shot you. Limited to one run per day, hell, maybe one per week like bounties. 1-3 runestones guaranteed to drop, 15-20-25% chance of 1 clover, 10% chance of a precursor token of some sort.

So, let me get this straight. You want a huge, complex dungeon you can run once a week, for 10 weeks, and obtain the precursor, clovers, and runestones for your legendary weapon?

How could I have missed it?! You’re right. This makes it way more legendary.

Yeah, it does, and stay with me here this might be a hard concept for you, it would actually be fun too! You could do something different every week instead of zerg in orr, zerg in WvW, play the TP, run CoF P1, etc.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

only problem i see is: no solution to the problem. Very clearly stated problem though, you can obtain a legendary weapon without YOU being legendary, you yourself have just to invest ingame gold. But then again: just the weapon is a legendary one, it’s nowhere stated that the owner should be a legend…

And i stil am on the standpoint: this game has little grind other then the grind you put yourself up to.

I see an easy solution.

Map completion: Kept as it is now
Gift of Battle: JP reworked or badges removed/number reduced
Obsidian shards: More ways of obtaining them, laurels is a step in the right direction
Precursor/Icy Runestones/Maybe clovers: New dungeon, big dungeon, complicated dungeon, not just wave after wave of over scaled mobs, or bosses that one shot you. Limited to one run per day, hell, maybe one per week like bounties. 1-3 runestones guaranteed to drop, 15-20-25% chance of 1 clover, 10% chance of a precursor token of some sort. Something like Fractals, but no levels, and if limited to once per week would remain “dynamic” for much longer.

Reworking the gifts that require nothing but material farming is a different battle all together, but far from impossible.

Orichalcum Node north of Union Waypoint?

in Crafting

Posted by: Toast.6459

Toast.6459

Or you can do it the easy way, go to the waypoint near Whisper Bay, and take a nice scenic swim, there are two other ori nodes on the way there too.

Crystalline Dust is TOO rare

in Crafting

Posted by: Toast.6459

Toast.6459

And Powerful Bloods are worth more than ectos right now, big deal. Nothing changed, there’s just currently more demand then there is supply.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Grinding, as it commonly referred to in gaming, is the act of repeatedly doing tasks to achieve some goal. You can sugarcoat it all you like, but that’s exactly what you’re doing.
Go read more than the first two lines of the thread as well, you’ll notice I said I have no interest in a legendary while it’s nothing more than a grindfest.

Somehow this flew over your head, I thought I made it pretty obvious, but I guess not. The main point is no matter how you go about getting your legendary, what it boils down to right now is doing the same things, over, and over, and over. There is nothing even remotely “legendary” about this. This is the point I’m trying to prove, and for some reason this concept is easily understood by people who haven’t wasted time on a legendary, likely because they realize it’s a mindless boring grind and a waste of time already, and flies over the heads of most of the people who have wasted time on a legendary. Maybe these people are just frantic to justify that the 200 hours they wasted doing the same things for months on end is meaningful, that’s the only logical explanation I can think of.

I understood you point…don’t be so quick to jump on a post.. all mine was saying is that the “grind” for a legendary is nothing more than grind for gold, which is mostly done via specific avenues: playing the tp, cof p1, or orr grind. Thus the methods of obtaining a legendary are basically those three things grinded, which believe it or not is in agreement with your setiment

That was directed at bcd, my fault.

The Dark Side Of Tyria

in Suggestions

Posted by: Toast.6459

Toast.6459

Some kind of expanding on the three “alignments” would be nice. Ended up with full dignity a little before I finished the story and…yay, it’s a yellow bar.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

Grinding, as it commonly referred to in gaming, is the act of repeatedly doing tasks to achieve some goal. You can sugarcoat it all you like, but that’s exactly what you’re doing.
Go read more than the first two lines of the thread as well, you’ll notice I said I have no interest in a legendary while it’s nothing more than a grindfest.

Somehow this flew over your head, I thought I made it pretty obvious, but I guess not. The main point is no matter how you go about getting your legendary, what it boils down to right now is doing the same things, over, and over, and over. There is nothing even remotely “legendary” about this. This is the point I’m trying to prove, and for some reason this concept is easily understood by people who haven’t wasted time on a legendary, likely because they realize it’s a mindless boring grind and a waste of time already, and flies over the heads of most of the people who have wasted time on a legendary. Maybe these people are just frantic to justify that the 200 hours they wasted doing the same things for months on end is meaningful, that’s the only logical explanation I can think of.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

How did I take it out of context? It’s a grind, there’s nothing legendary about it. It’s that simple.

You’re one of the ignorant people I was referring to earlier, case that didn’t strike you yet, now ya know. Carry on.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

All depends on the player then I guess, either way, my main point that the very method of obtaining legendary weapons goes against their description and the philosophy of a “grindless game” still stands.

Dunno what drops you get from WvW, but I’m glad somebody gets something good. Spikes don’t fall into my classification of epic loot.

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

He/she is just saying that it shows nothing of skill/mastery of the game. It does show that you can do near mindless things for hours and hours on end though…

Bingo. I just felt like putting this out there for explanation purposes, I’ll be interested in a legendary when the process is enjoyable and more than a long painful mindless grind. I’m sure people are going to post the same “stop whining”, but that group of people is just too narrow minded to see my point.

@Smooth; I agree to an extent, but it’s kind of like your signature. “I farmed an event. I farmed another event. Hey, I farmed a different event. That’s great.”

Let's break down legendaries as they are now

in Crafting

Posted by: Toast.6459

Toast.6459

We’ve all seen or know about the dev post that said legendaries are supposed to show a mastery of the game. So why not break that idea down a little:

  • Gift of Mastery
    – Bloodstone shard – This shows your mastery of….nothing really, you’ll have at least 200 skill points when you get world completion
    – Obsidian Shard x250 – Shows your mastery of farming the same events over and over
    – Gift of Exploration – Nothing to say about this one, world completion isn’t exactly hard, few vistas that give headaches aside, but it’s more “legendary” than farming for months on end
    – Gift of Battle – This would show you’ve invested a good amount of time into WvW….but there’s the JP…and mesmer portals, pretty much ruins that
  • Gift of Fortune
    – Mystic Clover x77 – More farming! Woo!
    – Gift of Magic – Even more farming! Woo!
    – Gift of Might – Oh look, more farming! Woo!
  • Gift of Twilight (for example)
    – Icy Runestone x100 – Captain, farming off the port bow!
    – Superior Sigil of Blood – Hit O > Search > Buy > Done. I guess this shows your mastery of knowing how to buy things on the TP
    – Gift of Metal – Again shows you know how to buy things off the TP, or farm them, but you need the money to buy things, so I guess it shows your mastery of farming. I’m noticing a trend here
    – Gift of Darkness – You guessed it, farming/buying!
  • Dusk (or any precursor)
    – Your mastery of RNG, and by mastery I mean you got incredibly lucky with the forge, or a drop
    – Oh you bought your precursor. Your mastery of……farming! Where did I put my surprised face….

So, as a whole, legendary weapons show your mastery of: Doing the same events repeatedly, buying things off the TP, using the forge, and farming. If that’s supposed to be mastery of the game, something seems off about that.

Make all Elite skills feel Elite

in Suggestions

Posted by: Toast.6459

Toast.6459

If you want bad elites, look at guard.

Tome of Wrath:
Shouldn’t even have to explain, nothing about this elite feels like it “turns the tide of a battle”, the skills do the same damage as your auto attacks, besides judgement, it does the same damage as whirling wrath.

Renewed Focus:

3 seconds of invlun might turn the tide of a battle, if that battle was a 1v1, and if maybe you had a bomb that took 3 seconds to explode. Right now it’s just a minor annoyance to whoever you’re up against, and barley any use to the person using it.
Oh and Elixir S does exactly the same thing, besides virtues obviously, and can last longer than 3 seconds with traits, and you can stomp people while invuln, revive people while invuln, even pull out a kit and attack. What can you do with renewed focus? Move until it ends, woohoo. Remind me how this got classified as an elite again?

(edited by Toast.6459)

Breakout and all its problems.

in WvW

Posted by: Toast.6459

Toast.6459

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

Is it still their fault if the have 10 and the people trying to get in have 50? Cause that was one if his points.

At that point the breakout event really doesn’t matter, their going to take the tower one way or another. Point is moot.

Breakout has plenty of things that need adjusting, but nothing you listed is what needs adjusting. Even an almost completely organized team can keep the doors or walls up until the shields on the siege drop, after that it’s just easy pickings.

The way I see it, you guys are complaining you’re actually having to put effort into keeping a few objectives on a map that most likely is completely your server’s, heaven forbid you can’t just set up siege outside their spawn. If I’m right, which I most likely am, suck it up. If it bothers you so much, transfer to a server that doesn’t roflstomp whoever their fighting every week and actually has to work for a win.

J.P. Team Killers

in WvW

Posted by: Toast.6459

Toast.6459

Soooo, OP tried to make a point, failed at doing so, thread now seems to have turned into troll bait
Griefer admits he’s getting some weird form of enjoyment from it, must have nothing productive to do
Ayrilana found an exploit of some kind and is tooting his own horn now, or is just lying through his teeth. Said exploit will be fixed and life goes on, nothing new here.

Did I hit the nail on the head? I think so.

Breakout and all its problems.

in WvW

Posted by: Toast.6459

Toast.6459

What you’re complaining about happens maybe 1 in 10 times, probably not even that. If you have at least 10 people and they still manage to get through a wall or door, that’s your fault.

killing champions...

in Guardian

Posted by: Toast.6459

Toast.6459

Guardian’s have the lowest base health of pretty much any of the classes, to put it into perspective, my mesmer in level 14 masterworks scaled up to 80 has higher HP than my guard in full exotics + 3 ascended accessories that add a good chunk of health.

Still baffles me sometimes, but the lower HP is offset by the fact that guardians have access to a ~9k heal every 30 seconds, and a super useful panic button called “Tome of Courage”.

April Fool's Day and WvW

in Suggestions

Posted by: Toast.6459

Toast.6459

Dat commando class from the April Fool’s day trailer last year

Forget everything else. This.

Abusive party kick

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

It’s sad that you have to, but take a screenshot of each person’s name before you start. I always do that if I notice it’s a guild group, and even if not, just for the “insurance”.

Why isn't Sorrow's Embrace more popular?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

I find it funny people dislike the look of the armor yet like everyone thinks this is just the bees knees:
http://www.gw2armor.com/human/male/cof/heavy/front.jpg

The SE armor has some pretty nice looking pieces, namely the gloves, boots and pants. The light armor chest is a great chance of pace as well, re-enforced metal banded breastplate for light armor? The metallic sheen of the pieces can work as nice accents to other cloth armor pieces too.

But kitten fiery graphics on your armor are apparently ‘awesome’ despite SE armor having some pieces for that to? Sometimes I wonder if the community has any sense of style at all

Hate em both to be honest, but I also think the temple armor skin looks good, midnight fire + celestial dyes and I’ve been using it since the day I got it. Maybe I don’t have a sense of style.

Why isn't Sorrow's Embrace more popular?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

Well, the state it was until recently and the bad rep it left behind I guess. When I wanted to make a PVT set I had HotW AC, Temples and SE as a choice and ended up with HotW+Temples even though I wanted full SE because all I could hear was that it is a mess and very difficult to do. Im working my way to full SE light knight armor now. Need 500 more tokens. Im trying to do all paths each day. With a party of 2 wars 1 ele, 1 engi and me(necromancer) path 2 took us around 35-38 mins the others 10-15 mins. Its easy enough if people know/listen to the basic strategy of each encounter.

edit: I usually play on silent mode so I can hear my voice chat. I got no idea what that nonono thing is

Lucky you.

Impossible achievements?

in WvW

Posted by: Toast.6459

Toast.6459

They are meant to be long-term achievements that very few people, if any, get. It’s why they’re called “Ultimate . . .”

I dont think you quite understand how completely impossible it is.

This isnt long term
this is Anet will have shut down the GW2 servers before anyone gets them

You never played GW1 did you? Those servers have been up for seven years, with no mention of going down any time soon. R15 Hero took people years, did you ever see anyone whine about that? No.

Since it seems a lot of people forgot about this title, or more likely never even knew about it, let me break it down.

“You would need to win 2,509 times consecutively to gain the 100,000 fame needed to max this title. This would take over 500 hours of holding Halls.”

Since that never happened, we’ll assume an average group of high ranked players would hold halls 5 times consecutively. For the purpose of an ideal situation, we’ll also assume this group jumped to halls with only one prior fight. Winning the first fight nets you 1 fame, then the first halls win would net you 3, the second 6, the third 10, the fourth 16, and the fifth 24, for a total of 60 fame a run. That’s 1667 runs about, figuring wait time for matches of at least 30 seconds, and a match time of at least 10 minutes comes out to around 98353 minutes, 1639 hours, 68 days, or around 2 and a half months of constant playing to achieve the title.
This is an idealized situation, in reality it took considerably longer than that. It took the first person to get it somewhere around 3 years 4 months.

So are these titles slightly illogical? Sure. Impossible? No, just really time consuming. It’s likely they’ll be adjusted in the future anyway.
Tl;dr: Titles that take long periods of time aren’t out of the norm in Guild Wars, in my opinion, Hero in GW1 was harder to get than any of the WvW titles.

I did play gw1. Check your math there. It requires 2 and a half months of continuous perfect play right?
Yeah go check mine earlier up on the thread. Try 2.8 YEARS of perfect play. You’re arguing that a GW1 title was hard, and thus we shouldnt complain, despite it being literally THIRTEEN times EASIER and SHORTER than one of these titles.

So yeah. Re-think your math there. This isnt “impossible” in that only a few people in the world will get it. This is impossible in the fact that it is literally not kittening possible. If it took 3-4 years to get 2 1/2 months worth of perfect play, then it would take 30+ years to get the SMC title.

DO YOU SEE THE ISSUE HERE?

No, challenging titles is the idea. You whining that they need to be adjusted isn’t going to change anything. You can bet money that ANet is already aware of this. Are you aware the WvW update is next month? Wait until then, if their still the same, whine about it then.

Wouldn’t before the updates be the smarter idea? I mean, by all means Anet most probably hasn’t really run the math on some of these achievements and bring it up before a patch might be exactly what is needed.

1. When is whining ever a good idea. Entitlement generation or not, surely you can find something more productive to do.
2. Dev teams aren’t stupid, and they aren’t Gods either. They won’t find every single tiny bug, but they don’t need 5,000 Captain Obvious’s telling them something needs work.

Comprende? Bueno.

Why isn't Sorrow's Embrace more popular?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

Ran it up to 210 tokens one time, just couldn’t do it after that. If the dredge didn’t give me a headache, the big destroyer at whatever path did, mostly because my groups couldn’t dodge.

“No no no, we should go to the armory. That’s where Zadorojno no no.”

Yeah, there was that too

Health Pots

in Suggestions

Posted by: Toast.6459

Toast.6459

Pay2Win. How about no.

Guild Wars has never had “health potions”, and never should. You have a plethora of skills that can heal you, you aren’t supposed to be invincible, go play some other game where you can donate 100s of dollars and kill everything if thats what you want.

AC_p3: NPC bubble shield bug?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

Now that I think about it, getting around him getting KD’d isn’t hard, it’s just troublesome. Stability out the wazzoo is what it boils down too. Specifically, one person will have to not participate in the fight, since I believe shouts are limited to 5 people as well (true?), two guards would be able to stack “Stand Your Ground!” and Hallowed Ground pretty much endlessly if done right, but that’s a pretty annoying work around.

Leads to another point though, all crucial NPC’s to a quest, event, etc have either permanent Stability or Unshakeable/Defiant, why doesn’t Grast?

Kaineng: Let's Complete the Journey

in WvW

Posted by: Toast.6459

Toast.6459

Too many people to quote.

If you’re right, awesome, I have no spite towards JQ. The guilds that bandwagoned there, different story. Just because JQ has had the most stable group of people doesn’t mean that will last forever, all I’m saying.

Does Meteorlogicus have footprints yet?

in Crafting

Posted by: Toast.6459

Toast.6459

Nope. Still no footprints, visible particle effects, skill modifications, or anything that makes a legendary a legendary.

Kaineng: Let's Complete the Journey

in WvW

Posted by: Toast.6459

Toast.6459

Soon as all the bandwagoners leave JQ or BG and one, or both, of those servers crash and burn, which I can’t wait for, you’ll likely have your shot.

I predict this post will generate large amounts of rage, likely by the very bandwagoners mentioned.
Called it WvWvDrama a couple months ago, WvWvBandwagon seems more fitting now.

I don’t see JQ crashing OR burning any time soon, but I can understand your frustration. LOL.

I do.

Bandwagoners leave > coverage drops considerably, massively might be a better word > “loyal guilds” get mad they aren’t roflstomping everything in their path at all hours anymore > they decide to follow the bandwagon train > JQ dies

AC_p3: NPC bubble shield bug?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

No, because the rocks don’t count as projectiles. Even if they did, Sanctuary wouldn’t last long enough.

Overflow, overflow, overflow...

in Dynamic Events

Posted by: Toast.6459

Toast.6459

Missed my own world’s Claw (SoS) because of all the people guesting. Something needs to be done, it’s idiotic how players not exploiting the guest system are unable to do the large events because of a greedy group of players that thinks their entitled to farm every chest on every server on every character they have. Yes people who do it, you’re exploiting, guesting wasn’t intended for you to farm large events a hundred times a day.

Pvp mystic forge doubt

in Crafting

Posted by: Toast.6459

Toast.6459

No, because they were removed. Any you still have can be used for chests, no new ones can be obtained or created.

Kaineng: Let's Complete the Journey

in WvW

Posted by: Toast.6459

Toast.6459

Soon as all the bandwagoners leave JQ or BG and one, or both, of those servers crash and burn, which I can’t wait for, you’ll likely have your shot.

I predict this post will generate large amounts of rage, likely by the very bandwagoners mentioned.
Called it WvWvDrama a couple months ago, WvWvBandwagon seems more fitting now.

AC_p3: NPC bubble shield bug?

in Fractals, Dungeons & Raids

Posted by: Toast.6459

Toast.6459

Changing Grast’s weapon or skills will solve most of the problems. The charge on his hammer smash prevents him from getting the bubble up in time far too often. His HP is fine, he isn’t that hard to keep alive, an aoe heal every now and again is enough.

Exhibition Boss Fights - GW1 style

in Suggestions

Posted by: Toast.6459

Toast.6459

By solo I mean you, and nobody else hitting it.

I agree with you to an extent, but the Zhaitan fight was still horribly underwhelming.
1. Fire big cannon
2. Watch Zhaitan go boom
3. Fire smaller cannons
4. Watch Zhaitan go boom again
5. Fights over

Exhibition Boss Fights - GW1 style

in Suggestions

Posted by: Toast.6459

Toast.6459

Support entirely, Shiro was one of the few big bosses you could solo in GW1, and still, if you screwed up he could crap all over you.

Honestly the boss fight at the end of Winds of Change was quite impressive, and got my hopes up for what I would experience in this game, sadly, turned out to be pretty disappointed. I remember running Abaddon multiple times for bounties, or just for fun. Even with a group that knew what they were doing, it was still a tough fight. Grenth may be the only thing that really feels like a true boss in GW2, the dragons sure don’t. Since when is one of the dragons “minions” (Grenth) stronger than the actual dragon (Zhaitan final “fight” anyone?).

Impossible achievements?

in WvW

Posted by: Toast.6459

Toast.6459

They are meant to be long-term achievements that very few people, if any, get. It’s why they’re called “Ultimate . . .”

I dont think you quite understand how completely impossible it is.

This isnt long term
this is Anet will have shut down the GW2 servers before anyone gets them

You never played GW1 did you? Those servers have been up for seven years, with no mention of going down any time soon. R15 Hero took people years, did you ever see anyone whine about that? No.

Since it seems a lot of people forgot about this title, or more likely never even knew about it, let me break it down.

“You would need to win 2,509 times consecutively to gain the 100,000 fame needed to max this title. This would take over 500 hours of holding Halls.”

Since that never happened, we’ll assume an average group of high ranked players would hold halls 5 times consecutively. For the purpose of an ideal situation, we’ll also assume this group jumped to halls with only one prior fight. Winning the first fight nets you 1 fame, then the first halls win would net you 3, the second 6, the third 10, the fourth 16, and the fifth 24, for a total of 60 fame a run. That’s 1667 runs about, figuring wait time for matches of at least 30 seconds, and a match time of at least 10 minutes comes out to around 98353 minutes, 1639 hours, 68 days, or around 2 and a half months of constant playing to achieve the title.
This is an idealized situation, in reality it took considerably longer than that. It took the first person to get it somewhere around 3 years 4 months.

So are these titles slightly illogical? Sure. Impossible? No, just really time consuming. It’s likely they’ll be adjusted in the future anyway.
Tl;dr: Titles that take long periods of time aren’t out of the norm in Guild Wars, in my opinion, Hero in GW1 was harder to get than any of the WvW titles.

I did play gw1. Check your math there. It requires 2 and a half months of continuous perfect play right?
Yeah go check mine earlier up on the thread. Try 2.8 YEARS of perfect play. You’re arguing that a GW1 title was hard, and thus we shouldnt complain, despite it being literally THIRTEEN times EASIER and SHORTER than one of these titles.

So yeah. Re-think your math there. This isnt “impossible” in that only a few people in the world will get it. This is impossible in the fact that it is literally not kittening possible. If it took 3-4 years to get 2 1/2 months worth of perfect play, then it would take 30+ years to get the SMC title.

DO YOU SEE THE ISSUE HERE?

No, challenging titles is the idea. You whining that they need to be adjusted isn’t going to change anything. You can bet money that ANet is already aware of this. Are you aware the WvW update is next month? Wait until then, if their still the same, whine about it then.

Impossible achievements?

in WvW

Posted by: Toast.6459

Toast.6459

It’s sad. People are complaining that “lifetime” achievements take too long. Perhaps this is just the usual sense of Entitlement that causes this. Just like the complaints that Legendary weapons take too long to get.

In GW1, Dragon Rank 15 was only achieved by a handful of players. Epic PvPers like Starcraft, Red, Bloupy, etc. Just because the max rank is there, doesn’t mean everyone will be able to earn it.

Length of getting legendarys is fine, the mindless grind, not so much, but that’s a different discussion.

Finally someone understands my point.

Impossible achievements?

in WvW

Posted by: Toast.6459

Toast.6459

You whined about it? Good for you I guess.

No, people didn’t whine about it. With all the gimmick crap in HA, fame rates was never complained about.
Even if it was, was it ever changed? Nope.

Impossible achievements?

in WvW

Posted by: Toast.6459

Toast.6459

They are meant to be long-term achievements that very few people, if any, get. It’s why they’re called “Ultimate . . .”

I dont think you quite understand how completely impossible it is.

This isnt long term
this is Anet will have shut down the GW2 servers before anyone gets them

You never played GW1 did you? Those servers have been up for seven years, with no mention of going down any time soon. R15 Hero took people years, did you ever see anyone whine about that? No.

Since it seems a lot of people forgot about this title, or more likely never even knew about it, let me break it down.

“You would need to win 2,509 times consecutively to gain the 100,000 fame needed to max this title. This would take over 500 hours of holding Halls.”

Since that never happened, we’ll assume an average group of high ranked players would hold halls 5 times consecutively. For the purpose of an ideal situation, we’ll also assume this group jumped to halls with only one prior fight. Winning the first fight nets you 1 fame, then the first halls win would net you 3, the second 6, the third 10, the fourth 16, and the fifth 24, for a total of 60 fame a run. That’s 1667 runs about, figuring wait time for matches of at least 30 seconds, and a match time of at least 10 minutes comes out to around 98353 minutes, 1639 hours, 68 days, or around 2 and a half months of constant playing to achieve the title.
This is an idealized situation, in reality it took considerably longer than that. It took the first person to get it somewhere around 3 years 4 months.

So are these titles slightly illogical? Sure. Impossible? No, just really time consuming. It’s likely they’ll be adjusted in the future anyway.
Tl;dr: Titles that take long periods of time aren’t out of the norm in Guild Wars, in my opinion, Hero in GW1 was harder to get than any of the WvW titles.

(edited by Toast.6459)

Lets talk big event chests

in Dynamic Events

Posted by: Toast.6459

Toast.6459

Please, don’t troll, don’t be negative, don’t flip out and rage at someone. It isn’t hard to keep your opinions and discussions friendly, and myself and others really appreciate it. Thanks.

Alright so the chests got updated, great. You’re now guaranteed a rare every time, awesome. Step in the right direction? Yes. Justifies only being able to open it once a day? Not really.

First point:
Why the heck are there blues in any of the large event chests. I can, and do, get these same items just from killing mobs during the events, or just from random mobs in general. Nothing is more annoying then spending time on a tough event like Grenth, and coming out with 4/5 blues.

Second point:
Blues aside, even when you don’t get those, these rewards hardly feel like they justify the time put into some of these events. Something relatively easy like Melandru? Yeah, I guess it’s somewhat justifiable. Grenth? Not really. As I said before, the guaranteed rare was a step in the right direction, but still doesn’t seem fitting for the scale of some of these events.

Discuss. I’ll add more points as I think of them or as their brought up.

(edited by Toast.6459)