Disregarding the amount of underwater combat, an exotic aquabreather is the first of its kind. Introducing it on Wintersday and having it only available within a set timeframe, makes the item have a certain prestige (not to mention the special effects).
It shows up randomly in the presents, right? Those who got trees in the home instance thus have a means of acquiring them. Maybe. I hope an exotic Aquabreather will eventually be something we can make. (Gods only know why we can’t make them normally.)
It is possible to obtain it through the presents. But, many players have opened thousands to only get one or two. Worst case scenario, none. The most reliable way was to complete the Wintersday pvp reward track, which was a temporary track.
Mmm.
If water combat wasn’t quietly seeming to be going away more and more? I’d care more about it. As it is, I’d care less about this particular problem than us not being able to make aquabreathers as readily as we make armor . . . or at least have better access to ones above “Masterwork” rarity.
And “better access” does not mean “Ascended Aquabreather recipes have been added this last patch.”
What about rebuilding some of them around the dragons?
It annoyed me that we effectively abandoned our responsibilities as the second in command of the pact after Zhaitan falls. Setting up some of the dailies to act as continued efforts against the main villains of the game would be a good use for them.
So how about:
-Kill quota dailies against the minions of a specific dragon
-Event dailies in Or as clean up operations
-Resource gathering that delivered to Fort Trinity to aid the war effort/rebuild the pact
-Event dailies that involve fighting dragon minions over whole world zones instead of one area.Most of the renown hearts are the kind of thing that would need to be dealt with on a regular basis.
-Reset a dozen or so renown hearts in any given world zone or across several zones on a daily basis so we can do them again.
Interesting variants, probably worth someone in ANet taking notes down. Like Pact-sponsored Dailies to hunt down particular dragon minion types.
As for GW2’s RNG, I would say that it’s like paying to get into an amusement park and having to also pay to get on each of the rides. Having played WoW a few years back, WoW’s RNG was (my opinion) not quite as harsh as GW2. But then of course, GW2 is not subscription-based like WoW. I guess I’m mostly targeting RNG-based items such as the new weapons that are obtained through the BL tickets.
See, WoW can afford to “you’ll eventually get it through playing and accumulating towards the goal” due to being subscription and having the notable gear climb through each raid instance. If (a huge IF since I don’t play WoW and only know what I know from talking with about nine players in various states of ‘I wish I could quit you’ . . .) it’s required to keep getting new gear for each raid (either for resistances or better stats) then . . . I don’t see how that’s a better arrangement.
Yes. I’m not exactly fond of merely RNG-ing everything. I ragequit board games which do that. (I will never buy “Elder Sign” no matter how many people try to tell me it’s awesome. I refuse to play Yahtzee unless someone is providing snacks and something to listen to or watch while it’s not my turn.)
But. When it’s cosmetic goods or otherwise inconsequential to performance? I tend to flex away from my complaints.
Disregarding the amount of underwater combat, an exotic aquabreather is the first of its kind. Introducing it on Wintersday and having it only available within a set timeframe, makes the item have a certain prestige (not to mention the special effects).
It shows up randomly in the presents, right? Those who got trees in the home instance thus have a means of acquiring them. Maybe. I hope an exotic Aquabreather will eventually be something we can make. (Gods only know why we can’t make them normally.)
Look, I get it about teamwork not being required to be super difficult. But I was in the raiding CDI and most people seemed convinced anything which required teamwork or “roles” needed to be raid-level hard and only the best at it should work out.
But the thing is, I’ve seen it crop up in games which have even less defined roles than Guild Wars 2. The Achievement Hunters is an example with their makeshift heists in GTA Online . . . no I’m not linking, they’re decidedly not PG-13. People can and will come up with stuff in the absence of actual required teamwork just to entertain themselves.
From that, I present it to be on the players to decide not to behave that way and just take the path of least resistance. It’s an understandable thing, though.
Great episode and really cool cinematics, all 3 of them, counting the one before last boss fight.
Also first time I actually cared alot for a character. RIP Wynne. You got my first sad moment and a tear in GW2. I will find Faolain and torture her with that strange bush. even tho I dont play a SylvariI don’t get why Caithe simply didn’t kill Faolain instead. If she’s going to betray her anyway.
Yeah, or, you know… knock her unconscious so Wynne and Caithe can escape together or something.
Indeed. There were plenty of options besides killing Wynne, who did not deserve to die at all.
You’re going to need to explain how to best all those armed people Faolain brought along who know Caithe and Wynne are out here . . . way far away from any potential aid. She can stealth pretty good, sure, but not forever and Wynne has less reason to go with Caithe . . . who helped cut down some of the centaurs.
There are options, sure. I don’t see many good ones as a way out which didn’t run a colossal risk of failure.
It’s more about whether the big bad in the background sucks or not. Adabbon was a cool, mysterious manipulative force bent on revenge using subtlety with a personal history. He was probably the only retcon in all of GW that worked correctly.
From replies in this very thread, that is highly debatable whether it worked correctly or not. It’s also a matter of subjective taste “if the big bad sucks/is cool or not”. What I think works is probably not on the same level as everyone else on what they think works.
Scarlet was arguably the most annoying writers-pet character in all of Guild Wars. There was no reason for her to have an annoying personality, stupid dialog & be so stupidly & impossibly overpowered. She would have been much more interesting as a mature, manipulative plan-maker in the background doing small things to cause forces to fight one another & accidentally cause the events instead of spouting stupid token “oh she’s crazy!” one-liners & try be cool & sassy.
This is possible, but she did grow better over time from introduction at the Twisted Watchwork Invasion until later. The problem is, in my opinion, people couldn’t get past the introduction and they’d already cemented their opinion on her by the time that one two-week release ended.
The Dragons.. well.. they are just boring.. better than Scarlet by far since they aren’t irritating but they are boring. I’d prefer they be more of a Cthulian force with mystery & horror, but they are kinda generic “it’s all the cycle” no-personality forces.
Cthulian force of mystery and horror? I have to ask, do you actually read Lovecraft’s stories? Not the rest of the Mythos which is written by other authors who have their own take on it (and August Derelith’s semi-subversion). Those forces from beyond, or from ancient time? They are all a cycle themselves. It’s said so right in “Call of Cthulu” itself, and is a major part of the Mythos – they can only act when ‘the stars are right’. It’s the only reason humanity isn’t destroyed by these uncaring, unknowable beings of immense power.
I’d say the difference between the Elder Dragons and the Great Old Ones is the dragons can be killed. (Though evidence is suggesting it’s not a good idea.)
The Sylvari may have been written to be minions all along, but as the lore forum had found years ago there are holes all over it. All I know is I am supremely sick of hearing about Sylvari & now we have a whole kitten ed expansion about them. I can’t think of 1 single thing they could have done to ruin an expansion other than that.
I can think of several things which could be done to ruin an expansion.
- Dragons are the biggest bad boys in the game and some of the most memorable bosses to queue and camp . . . let’s make an expansion with a continent where the whole western half has a dozen or more just wandering around.
- Let’s go to the Moon and find out that empire we barely knew anything about via lore survived (sorta) by going there first and colonizing it. Oh, and there’s this goddess there who is trying to drive everyone nuts for intruding on her turf.
- Let’s go kill gods in their home planes! Then we can just reset time when it’s all over with so the goal is technically left incomplete and players can run it again and again without messing up the lore.
- Dungeons! Screw anything else, this is all dungeons run as repetitive randomized missions.
- Time travel! The idea so nice we did it twice! Only you can’t change the past, just relive it.
Caithe, on the other hand, murdered her someone because she lacked the conviction to stand up to her psychopathic lover.
Or she had the conviction to do something distasteful to stand up to her in the only way which could be done at that time – remember, Faolain wasn’t alone.
ArenaNet at launch: We don’t want to split players so there won’t be factions like alliancev horde.
ArenaNet last year: we’re going to put players together in megasevers
ANet now: split playerbase
. . . sure, why not, shall we now lay how the playerbase pounced on this at their feet? It’s not like there’s a bunch of players playfully bantering about charr and Ascalon.
. . . oh wait.
But, at one point, they did trumpet the idea that, for example, a player who liked WvW could stay in WvW full time and not feel left behind players in other game modes.
I saw how well that played out over Wintersday when my guild mate got an exotic water breather for every single one of his characters through the PvP track while I got a grand total of 0 over my entire account despite doing all the meta achievements, doing the Wintersday daily every single day, and opening every single present I could get my hands on. The changes in Guild Wars 1 always went in the direction that you’re describing, but I think that vision has been abandoned.
Better reason to avoid RNG for specific things and let it be “select your prize” type things.
. . . though, really, did you need that aquabreather with all the copious amounts of underwater combat in the game?
Evon Gnashblade
I doubt it. The style is completely different.
That’s because he’s a lot like Batman.
Rich fella Evon to the public. Heroic “E” in secret.
No Marjory is more . . .
Wait.
Marjor E . . .
. . . hmmm.
Couldn’t have described me better right there. Seems we’re in the same boat on this sort of thing.
There is a reason I decided “Legendary Defender of Ascalon” was only something to chase when Vanguard Quests got added and I legitimately had little else to want to do.
Evon Gnashblade
I doubt it. The style is completely different.
With games? It’s more a matter of at least putting an effort into seeing what some developer/coder put their time into rather than going “it stinks” without actually looking into the whole of the game. “It’s not my thing”, I’m okay with but “this game sucks donkey turds” after five minutes of play? Annoys the heck out of me.
Thanks for taking the time to elaborate. There are good reasons to lock rewards behind certain parts of the game, and those reasons clearly changed ANet’s mind on the matter.
Even so, I do find more of the locking is just cosmetics. The one which makes me groan is Traits. But that’s been talked a lot and I might elaborate later on. Unlikely, though.
I’m a player who is willing to try everything in the game, but quickly loses interest in something that is supposed to be entertainment when it starts feeling like a chore. After playing enough MMORPGs where the best gear was always locked behind 20 person raids, something I definitely don’t enjoy, it was refreshing that ANet planned to break that mold and allow players to pursue whatever part of the game they wanted to get to the rewards.
We’re alike in that spirit – I played at least two such games and two other games before Guild Wars where gear didn’t matter as much as character build. Some of the raiding for stuff . . . where RNG twice over would come into play (did it drop? And if so, can I beat the roll for it?) . . . was not pleasant. But in the other games, there was a certain lack of something for a large part of it – a lack of something to earn prestige-wise.
Even so, I have a low tolerance for high-cost (time or money) gambles based on RNG for rewards . . . required for progression. Cosmetic awards make me grumpy, but I can fluff it off.
Grind for something important? Well, that’s where I sigh and try to figure out how to skirt it. Usually by “how can I minimize the time to get this without cheating outright”.
Right, do as you like, just don’t die. No real teamwork required in the one PVE place where teamwork should be a necessity.
Well, there’s one of the problems with “necessity”. See, there’s a point where you need to decide just how much you want an average player to make it through. Assuming, of course, they’re conscious and attentive. Where exactly do you draw the line at “this is for the people who want a challenge” versus “we want most people to be able to get past this”.
Requiring teamwork runs into two problems: first, everyone has to already know the fight and what’s going to happen. I swear, I run too often into “you should already know this before your first run” and that’s annoying. Secondly, most often the part about ‘requiring teamwork’ runs into ‘and if they can’t then it is unforgiving and will wipe them’ . . . and I really prefer not to have to do a dungeon where there is zero (or close to zero) amount of straying from a checklist or else you’re doomed . . .
The fact of the self-sustenance that every class has rather ruins the whole point of MMOs for me, and that’s requiring teamwork. Why work as a team when you can effectively work alone because no matter what you’re playing, you’re designed to be able to survive alone? And if you don’t need to work as a team for anything, why play a MMO?
Well, having been the person who plays the cleric because the group needs one and you can’t do anything without the healer? Yeah, it’s not something too attractive. I remember having two characters and my alt was the cleric . . . and the one which got the most play because he could always get a group.
Then there’s tabletop, where I swear it’s in every group’s unspoken rules: you have to be able to handle themselves for a round of combat or otherwise stay out of it. Squishy wizard? Don’t be too squishy, then.
It’s refreshing to be able to play a character and know I am not defenseless. And gods know I’m not happy playing a Conjurer in FF14 and having little to no luck taking things even one level lower :P
I hardly remember Tetra Master even I’m huge fan of FF9.
Yeah, if there’s anything which made me rage in that game, it was Tetra Master. Not Ozma. Tetra Master.
Mmm. Sorry, what is it you’re on about? You’re going to need to not be coy about it if you want me to answer straight.
Sorry, wasn’t trying to be coy. Just thought it’d been discussed enough and that there was enough context that it didn’t need elaboration.
Part of the original vision for the game that was presented by the developers was the ability to stick to the part of the game you liked, and get rewarded just as well as other players.
Ah, that. I suppose it’s true – I get paid better running around WvW than I usually do just messing around in PvE. I don’t know much about how lucrative PvP is, though. Can’t really play well enough to take part.
Obviously, this vision has changed. ArenaNet decided it was a better idea to do it like other games, and structure their reward system to draw people into other parts of the game.
Draw, sure. Force? No.
But, at one point, they did trumpet the idea that, for example, a player who liked WvW could stay in WvW full time and not feel left behind players in other game modes.
And a player who wants to just sit in PvE could do just that. But if something is put in which is neat and for PvP players . . . I think it’s a little strange to demand that reward for that content if you don’t actually do it.
It was a shift. Developers do that. But your reaction (“almost criminal”) seemed very strong for a game, that at one point, was trumpeted as doing just that.
It’s a personal opinion which I hold, and have for a long time. Specifically, it’s when I watch someone blow through a game in 10 hours by speeding through and trying to spend the least amount of time doing things and complaining the game was short, or too hard, or there should have been more . . .
That feeling got real bad when a friend told me he beat Morrowind in a day and the game was “not really all that much”. Didn’t do any of the guilds’ missions, didn’t explore anywhere, just did main quest line and a few things which happened to be in the vicinity.
The same feeling applies when I talk with someone who only saw part of one episode of a series (or even a commercial teaser) and extrapolated all their idea of what the series was like from that small peek. I know people who thought Fringe was a comedy . . .
I know it came off strong, and that’s why I said it was a personal thing. If I want to say how terrible something is . . . I try it out or at least check deeper than a snap judgement. (To put this into perspective . . . before I badmouthed Twilight myself I went and saw the movie and read five chapters. I kinda wish I hadn’t done either but I felt I had to before putting out an opinion.) I wish others do the same.
With games? It’s more a matter of at least putting an effort into seeing what some developer/coder put their time into rather than going “it stinks” without actually looking into the whole of the game. “It’s not my thing”, I’m okay with but “this game sucks donkey turds” after five minutes of play? Annoys the heck out of me.
Having done many of the GW2 dungeons, I rarely really felt like I was part of a team working together, rather than just a very small zerg, stacking up in one spot and hitting dodge at the right time.
Strange, most runs I go on with dungeons rarely do that. I think twice it’s been the choice of handling an encounter – once in AC vs the spider queen and once in Cliffside with the Cultist Leader. Anywhere else? Do as you like, just don’t get dead.
I love how dynamic the boss fights in FF14 and punishing. All the bosses have patterns, if you mess up just one thing either you got one shot or your party got wiped out. It’s incredible fun, also all big boss fights have hard and extreme versions to provide even more challenge.
Hmmm. I don’t yet know how the EX fights go, but I do know without dodge I find it hard to get out of AoE markers in FF14 before the attack goes off. For whatever reason I don’t have that problem with hit detection in GW2. It’s just . . . cleaner, that way.
I’ve died or been smacked around too much by AoEs I was trying to get out of and “didn’t make it” during story missions I really don’t like the combat in FF14 anymore. Add to it they make you stand completely still to cast even short-charge spells? I just really had a bad taste for it in comparison to GW2. Or even GW1.
Also the fan service is great in FF14, they bring all the lovely stuff from previous FF titles, in February they are bringing “Triple Triad” mini game and casino stuff! Gosh! I love Triple Triad.
I liked Tetra Master more. Felt like I had more control and less relying on luck. But, well, that’s personal preference.
I like the continuity nods or references (seriously, “fan service” means something you probably didn’t mean ). But the occasional reference quest line for the limited-time anniversary things? A bit overboard and silly.
You also have a limited amount of player-to-player mail you can hold.
Hmm, let’s see. Branded humans, branded charr, rissen asuran and sons of svanir. So, you guys are just jealous that your races can be corrupted by dragons and ours can’t?
That they can’t, absolutely, remains to be seen now . . .
I commend you for taking RP very seriously.
We need more to do this.
It’s interesting, this last night I’ve seen about a half-dozen instances of a couple people completely roleplaying through some bits and pieces.
Though I’m one of those players who feel it’s almost criminal to buy a game and play only one part of it, then insist on getting the same things others get playing the other modes. Personal opinion, only.
Even when that was originally billed as part of the vision for the game by the developers?
Mmm. Sorry, what is it you’re on about? You’re going to need to not be coy about it if you want me to answer straight.
There are drops in regions, also, making it relatively easier to get things like the low-level racial gear. World Bosses once you hit level 39 or so should start rewarding a bonus chest once per day with a piece of Rare gear in it. These can have the Tier 1 skins.
Also, feel free to Mystic Forge blue items you don’t want. Quickest way to round out your skin collection if you’re not into spending a lot up front. Not surest but possibly quicker than otherwise. A minor trick – throw in four of the same type of item (four greatswords) and what you get back will be of the same type . . . all different types? Random type back.
also the last image with the B team makes me think we will be getting canach on the team
That’s been predicted since Season 1, due to the absence of a Sylvari biconic. I’m more surprised it took this long.
It needs to grow (pun not intended) and not just be forced. Braham’s and Rox’s partnership? That grew out of Frost and Flame and their chance meeting at the Molten Facility. Picking up Kasmeer and Marjory? Happened when the Tower of Nightmares was breached and they went to work to examine the place for how to bring it down. Taimi? She attached herself and is doing her best to at least be a good student and learn things rather than boss people around. (And as such is the only asura I’m not willing to punt for distance.)
Canach has been through a lot, and some of it is a consequence of poor choices. What happens next is to be based on whether he’s learned to cooperate with others or continue trying to play the lone wolf.
Isn’t it the opposite? It’s the sylvari that have turned against their creator, Mordremoth, that are traitors. The rest are the loyal ones.
There are two groups of traitors here ^^
Those that turned against us.
And those that turned against Mordremoth.
Doesn’t matter to me, just don’t stand in my way and we’ll be fine. Mordremoth will fall, sylvari at its side or no. As will Jormag, and Primordius, and the others.
What are we talking about (sorry, didn’t read the song. I hate reading songs)
It’s okay, I’ll spoiler tag it.
It’s possible to continue to work with her without forgiving her.
Correction. It might be possible if she actually tried to cooperate, instead of just fleeing with stolen goods. As it is now, she simply cannot be trusted with anything important, because she might get ideas, or abandon allies in the hour of need. And the trust, once lost, is not easily regained (not that she even tries to regain it).
Doesn’t matter too much if I trust her . . . if I still need her alive. As for “stolen goods”, it was given. Not stolen. It’d be stealing if we took it by force from her after this, or coerced her into giving it up.
. . . and I’m not entirely certain I’d trust most of our allies with it.
- Players want better loot? let’s fill their bags, bank and pockets with tons of useless junk!
Oh that’s been going on for a while. I should show you the full list sometime of little items which probably aren’t needed anymore but aren’t consumed when their task is done. “Candy Powered Matter Meter” anyone?
- Players feel upstaged by an annoying character? (i think the main complaint was that trehearne is just annoying, not that he upstaged us so much): let’s probably kill that mean character and treat the player like he is the only son of a sterile couple.
The main complaint(s) about Trahearne were how he became the Grand Marshall of the Pact instead of us (special snowflakes we are), and how his voice sounded a trifle bored all the time. Of course, I find most sylvari sounded that way unless being stimulated (laughter, pain, terror, madness).
- Players want challenging content? let’s give them events that can only be played at certain hours so they will not probably be able to play at all and, if they do, then the event requires to coordinate 100 people and, if they manage to do so, then the event will bug so they cannot complete it. Eat this challenge, suckers!
Nothing new there. Though I’ve heard tell some of the “super bosses” don’t require all that many people and after a point people only make it harder without actually being able to be a help.
It’s like an evil genie in a bottle, that comes out and gives the guy very twisted versions of what he wants.
This could be helped if a lot of people could write more detail to their grievances, rather than varied permutations of “X sucks, fix it”. At least some topics get discussed fairly well, but some of these?
You are completely ridiculous and have a very, very poor understanding of the Lore.
You know you’re in the Twilight Zone when Eowin of Rohan appears to correct your GW2 lore.
Ahem. Sorry, but if you know this song . . .
It’s six a.m., the fear has gone
I’m sittin’ here waitin’, body still warm
Maybe my reflection is lookin’ to take chances
Yeah there’s a storm on the loose, fires in my hand
I’m wrapped up in silence, all Mordrem are dead.
I cannot despair, my whole mind burns in a freny.
Help I’m steppin’ into the twilight zone
This place is a madhouse, feels like being zoned
My bearings’ been moved under moon and star
Where am I to go, now that I’ve come too far
Help I’m steppin’ into the twilight zone
This place is a madhouse, feels like being zoned
My bearings’ been moved under moon and star
Where am I to go, now that I’ve come too far
Soon you will come to know,
When the bullet hits the bone
Soon you will come to know, when the bullet hits the bone
I’m falling down a spiral, destination unknown
A double-crossed messenger, all alone
I can’t get no direction, can’t climb through, where are you
Well that night weighs heavy on her guilty mind
This far from the battleline
And when the Nightmare comes
She knows kitten well she has been cheated
Help I’m steppin’ into the twilight zone
This place is a madhouse, feels like being zoned
My bearings’ been moved under moon and star
Where am I to go, now that I’ve come too far
Help I’m steppin’ into the twilight zone
This place is a madhouse, feels like being zoned
My bearings’ been moved under moon and star
Where am I to go, now that I’ve come too far
Soon you will come to know,
When the bullet hits the bone
Soon you will come to know, when the bullet hits the bone
(edited by Tobias Trueflight.8350)
It’s possible to continue to work with her without forgiving her. While Justice is a virtue, so too is Compassion.
I’m slightly aware of that, but I also am uncertain it’s true “ghostly fire”. At least as of yet.
This reminds me of 2010 when information started to come about GW2.
At that time there were alot of threads and arguments hating on Charrs. The race that once plagued Ascalon is now playable. Eventhough alot of people were interested of trying the new twist, alot of GW1 players were hateful. Kill da charr!! or… well, burn the sallad is more popular nowdays.
Look, it’s simple. I don’t want to kill the charr. I just want them to stop squatting on my ancestral homeland.
Have a +1.
Would definitely like to see some reason for your order being chosen other than liking Tybalt/Forgal/Sieran and the armor skins.
This should have nothing to do with traits. Don’t forget about power leveling to just do PvP/WvW and those who enjoy EOTM. Lets face it, before April, we had the perfect trait acquisition system.
Account bound and silver might silence the masses. I doubt it though.
You’re right as a balance issue of course. But I was under the impression from reading the forums everyone quit who did PvP/WvW/EOTM. That seems to be what I was reading.
Though I’m one of those players who feel it’s almost criminal to buy a game and play only one part of it, then insist on getting the same things others get playing the other modes. Personal opinion, only.
Ghosts affected by the Foefire were untouched by Kralkatorrik’s corruption.
Just saying.
Which raises another interesting question…
Is there any connection between divine fire and the Ascalonian ghostfire we used to purge Risen in Orr?
Unlikely. Divine fire was something used in Ascension and not known to charr. Ascalonian ghostfire is from what I understand a charr invention.
I assume myself it’s like “greek fire” or napalm.
The expansion should have been titled “BURN THE PALE TREE”
The second searing..Wow, seems like LA gonna be shiny rebuilt anew and Grove a burned hole.
For a change.
Don’t worry, I’m sure LA will catch on fire again or something.
. . . and how can I send said cookies to you?
ArenaNet, LLC.
3180 139th Ave SE
5th Floor
Bellevue, WA 98005Is the address I believe ^^
Okay, but I can’t mail them cookies from here. Or cheesecake, which is my first choice.
. . . hmmmm. It’s time to see what the prisoner . . . er, pet asura has come up with as far as translocating edibles . . .
The designer behind the Vinewraith was Lisa Davis. You might remember her from such releases such as the Marionette, and Super Adventure Box! (But really, there isn’t just one boss designer on the Living World as all the designers contribute to the encounters in both design, implementation, and feedback. They all deserve cookies.)
. . . and how can I send said cookies to you?
I’m thinking exile from the Grove and its surrounding lands is a good start.
I’m thinking putting her under the watchful eyes of Canach who has orders to stab her if she so much as looks cross-eyed at anyone.
Okay, where would the trial be held, who would preside over it, and under whose laws would she be tried?
A few questions to ponder about this.
We, Sylvaries will conquer tyria now.
Good luck with that.
Okay everyone, they got this. Let’s go invade Cantha.
If this is okay, then I’m going to start kicking asura too.
I’m not talking about parties, I’m talking about a full-on punt through the uprights type kick.
You haven’t been doing this for more than two years now (like me) ?
No, I was busy trying to build trebuchets to fire them at Stonemist.
I mean, into Stonemist. Yes. Definitely.
True, but the plot accusing Jennah of conspiring with Scarlet is another case of “we know Caudecus was behind it, we just don’t have enough proof to charge him with something, particularly since he controls the courts”.
. . . well we only know it because we “know” it. It’ll wind up being true despite lack of actual evidence much like this issue with the Pale Tree wound up being true. But while we’re getting off topic, I’ll throw this out there.
The perfect way to raise the stakes on the whole Caudecus matter? Have him “break confinement” from the palace and rush to defend Beetletun from some threat. Centaurs, dragon minions, anything except bandits. He raises a defense and they hold the town until relief can arrive, but Minister Caudecus is found dead and eyewitnesses say he died defending the townsfolk after evacuating them to his manor so they could be better defensible. He goes out a martyr, and that means his detractors now can’t be loud in their objections of his behavior . . . and even so it turns out he’s not the sole mastermind in the efforts to displace Queen Jennah . . . the game of chess continues. His death this way was planned out as a way of using a piece which had lost all strategic value, to gain board position.
Wait, me, like Kormir? Did I cause the Mordremoth problem and then take Mord’s place when he was defeated?
Kormir didn’t cause the problem, and I really get upset when people try to pin it on her. You know, instead of Varesh Ossa and her General Kahyet who were actively working to weaken the prison.
The other Gods caused the problem by locking up Abaddon in the first place. They’re the only ones to blame for “causing” the problem. Anything else is just a symptom of that first step, and ripples spreading out from it.
I like it more this way than in the personal story where you leave fields of corpses behind and get ignored, while Glorious Leader Trahearne whacks away on a trash mob for half an hour and everyone celebrates him like he just found a culinary application for Bloodstone Dust.
I swear by all that is holy I will start looking for my old screenshots where the Pact rank and file know you’re the one doing things and talk about how honored they are you’re fighting with them. I had someone want to name their firstborn after me, for Dwayna’s sake.
but either way, Caudecus is not simply looking to distract the government into serving his interests in the short term, he’s actively looking to bring it down and replace it with his own.
That’s Caudecus, but I don’t think he’s the only corrupt thing in the Ministry.
but thinking about my lovely myra being hated, that kinda hurts my heart. =/
If it makes you feel better, they don’t hate your Myra. They just hate her ancestry. And you know what, as a proud descendant of people who left Ascalon with Prince Rurik? I’m okay with that
You know, it’s like this for me . . . what is the difference between blindly following the Pale Tree and Ventari’s teachings . . . and blindly doing the Nightmare Court way, or being agents of Mordremoth’s will? Faolain’s little rebellious mind doesn’t seem to grasp the irony.
But I don’t have sylvari characters. I have humans and charr as my majorly played ones. One of them is going to so make a killing off this. Girl’s got debts to pay after all.
Hahaha… this is going to be good.
Also:
If this is okay, then I’m going to start kicking asura too.
I’m not talking about parties, I’m talking about a full-on punt through the uprights type kick.
Don’t forget to record the distance. Can you make a 60-yarder?
I’m willing to try if you can find a krewe to help out. For science!
There was no ministry plot about centaur problems (unless you go back to Caudecus sabotaging Kryta’s defences against the centaurs to make Jennah look bad, and that Palpatine gambit was in the PS). The ministry plot was getting someone to accuse Jennah of having conspired with Scarlet. Which was aimed at, again, making Jennah look bad.
Of course I go back to that, but it’s less plots to cause problems and plots to use those problems as excuses to do their own thing.
The point I was making is that we tend to only hear about such things if and only if it is somehow related to the dragons. We basically have no idea how the war with the centaurs has been going since the Ulgoth was slain, except that it is still happening.
Yeah, the writing is pretty . . . lean . . . on excess details, which would give a broader sense of scope. Really wish they would put some time fixing that even if they have some people dashing out small conversations and adding them with otherwise unrelated patches.
Regarding pacing and expansion content:
I’m pretty sure that HoT is something bigger than “here’s Living Story episode 3”.
I’m . . . not so certain. All analysis to the contrary, and all the “we’ve got something coming” going on? I’m not so sure.
It could be an expansion and LS1&2 was to bridge between the release and expansion, and LS 3&4 are for happening during the expansion as the plot part while the expansion is the “nuts and bolts” to it. I could see that possibly.
The Charr will crush all of you weaklings beneath our iron-shod heels.
So how’s that Ebonhawke problem working out for you? Ever manage to break it?