Anyone else notice that there is just that posting of some major announcement, but everyone on the forum is hyping it up?
Don’t know what you’re talking about. As usual, after the announcement we’ll hear how ArenaNet hyped it up too much and under-delivered.
Well I’d do it mostly for min/maxing stats and dungeons. In what scenario would it be worse than exotics, by the way?
On your budget, most notably.
Its sad how people straight out condome this idea, labeling forum specialists who they dont even know yet who they will be with generalizations.
Sad but not unexpected, for me. They could name the three biggest dissenting voices on the forums and people would still not trust what they had to say anymore. When the mind is used to looking for ulterior motives, or is primed to disbelieve any official talk . . . it stops mattering who says it, or even what is said.
It’ll be like the last two rounds of the CDI – overrun with people claiming there’s no value, or it won’t change anything, or it’s just a ploy to shut every dissenting voice up.
In short? It doesn’t matter what ANet thinks is going to happen. It’s just going to become another powder keg waiting to go off. Because that’s what a large section of the community wants to happen, even if only subconsciously.
It’s pretty clear the biggest thing people take issue with is the lack of choice. Having tasks assigned to you, rather than being able to pick and chose what you wish to do
. . . which was what happened with the old ones too.
What it will be is someone standing in front of the audience, looking off stage as if to be assured they got the right announcement, then look at their feet. Before sighing and reading from the sheet.
“GuildWars 2 is finally getting a proper OSX client.”
I’d be pretty disappointed in the writers if that comment was meant as a cliched “never ask a woman her age” type reference.
I think it might be that, but her reaction was so strong . . . I bet it’s because she was in public and if it became known to ministry personnel she was older than she looked then there might be a deeper look taken at her. Something she can’t afford to have happen.
I kind of was thinking Livia, but at the same time I also just expect she actually is an old woman. Or maybe not human.
Well I’m sure everyone will be very happy I don’t qualify since I’m in Australia. lol
Don’t worry. Somehow people will still claim one of them is an alt account or something. Just like I am apparently you as well as someone else, according to the fine people of Gendarran Fields
Compare Ghostwalker in WoW:
I’m actually remembering remembering Abashi, and Absor from EverQuest.
Use tact. Problem solved.
Also, sarcasm instead of insults, and be okay with people not agreeing with you. It’s a big world, and not everyone sees eye to eye.
Especially about topics which don’t have a “right” answer, which is basically anything not based on mathematics.
. . . yeah, there’s a reason I thought about it for all of ten seconds before going nope!
This topic pretty much summarizes exactly why. Won’t matter if anyone who is picked wants to be fair, or nice . . . “White knight!” is all people see.
Honestly, the idea might have been something worth looking at . . . but someone higher up should have strangled the idea into a coma and thrown it into the same box as Cantha.
Vayne, Vayne, Vayne you’re better than this! The MMO genre is new? Try 30 years new, but if you want to nick pick and go all “commercial MMO” you’re still circa 1997. Technologically speaking that’s a lifetime. Most of us don’t even have cars that old.
Well, 1996, actually. But then I don’t expect people to really know much about it…
I do agree with you, however, in that there are enough achievement vultures and daddy dress-up fans to keep the lights on in GW2. Similar situation with the original Guild Wars albeit under different circumstances. I play my monk regularly and my guild is still finding new faces.
I got tired mostly of GW1 for the same reason people claim they’re tired of GW2 – there wasn’t much for me to do which I hadn’t done many times or wasn’t interested in doing. Heroes’ Ascent? Yeah, no, that’s not something I can manage. Guild vs Guild? Alliance Battles? Probably a lot of fun . . . I wasn’t in an alliance/guild which focused a lot on them.
Into year five, all I had was vanquishes and various other title tracks to grind through and I really . . . really . . . didn’t enjoy that. Much less continuing to hope Nick gave me a gift with something I kind of wanted in it rather than more rock candy. (Even if that stuff was incredible.)
Into the third year of GW2 and I have similar feelings, but at least it is easier for me to just jump in and do things than it was in GW1.
naiasonod: Do Sylvari even have fathers? Wouldn’t it be unfair to exclude them from the insult mix? Think of what Trahearne could lay claim to had he not been busy defending the Pale Tree’s honor. Just saying.
Walk in Trahearn’s Shoes: – Take credit for another person’s accomplishments 3x
He doesn’t do that….
Now, you claim that there are actually more choices in the game. Please illustrate.
Another choice removed – I can no longer choose to work for my Laurel or whatever each day. It’s no longer a choice, I just get whatever it is delivered directly to me. I don’t even get the choice of which 5 of 12 incredibly simple things to do will earn me the Laurel. It just happens, from time to time.
Oh, and I no longer get the choice of crossing fingers each day and hoping my Daily Completion will give me a gem store item I will actually use.
And finally, I lost the choice to stop at 5 AP for the day, or just keep right on rolling and maybe hit 7 or 9 AP. Now I just get 10 for 3 tasks.
I have no beef with the new mechanics, I only have a beef with the reduced choice. They can have the new mechanics and still give us more choice you know…
Well if you read my post, I have a total beef with the new reduced choices too. They completely cut down on the waste of time I had to endure, and my choice to settle for less.
@Tobias:
That is not what free speech means. You really should look it up before you correct someone. Free speech means that the government is not allowed to deny a citizen the right to express him/herself. This actually comes with a host of limitations (slander, libel, etc), but the concept itself applies specifically to the government, not to interactions between individuals.
Well, you see, that’s what it means in the legal term. In the sense of what they were saying about it? I cut right to what it actually means to us individuals – you can say I’m a {Redacted] and it’s your right to do so . . . it’s also my right to tell you to please remove your cranium from your rectum and cease usage of your vocal cords until you can speak politely.
In short, you’re allowed to say what you want. I’m allowed to tell you how much what you said sucks. There’s no need to drag ‘governmental bodies’ into it, since none are involved here in the first place. Just a private company . . . to which the limitations don’t apply anyway.
Example: iron ore 19-55, platinum ore 49-62
From levels 49 to 55 what are the chances of getting iron vs platinum?IT DEPENDS ON THE ITEM YOU SALVAGE
It will show you all tradeable daggers between level 49 and 55.
You will notice that some daggers have the word IRON or STEEL in their names.
Those will salvage into IRON ORESome of the Daggers have the word DARKSTEEL in their names.
Those will salvage into PLATINUM OREI just salvaged the same level 49 heavy armor 200 times with a Copper-Fed Salvage-o-Matic. With what you are saying I should consistently get either Iron or Platinum with a 10% rarer mat chance, however I got 70% iron 30% platinum.
To me that means you have a 80% chance of iron and a 20% chance at platinum without including the salvage kit bonus.
Information required – what pieces of armor did you salvage? Because for 200 times, it’s not the “same” item because that’s a little silly. Also a little silly to think of you having 200 items all the exact same one . . .
I’d like to start keeping a record myself, but I sort of refuse to do that much legwork out of the game when others do it more reliably for me. I just salvage it, accept my materials, and move on to the next piece of junk I’m not selling.
How is salvaging the same items 200 times not “the same item”… I straight up said “I just salvaged the same level 49 heavy armor 200 times”. I salvaged the Ravaging Worn Scale Coat level 49. It was the same item all 200 times.
I have done this with multiple crossover tier items and my results prove its not dependent on the item, however predetermined chance of either getting one mat or the other.
Well, see, you salvage a Ravaging Worn Scale Coat (Level 49). And now it’s gone. You can’t salvage it again, you just did. You are salvaging another one
You get five character slots, not four. That’s one for each race. This this game tends to be more involved in story, that allows you to experience each race’s story.
Though you can safely skip the asura storyline and simply imagine Zojja repeatedly proclaiming “I’m the best!” over and over and treating you like her personal footstool when you’re not kissing her toes.
. . . if we didn’t need her expertise I swear I’d use her as bait for Primordius.
Were you rooting for Kudu too?
Actually no, I was busy entertaining a vision of bouncing his smug gourd off a couple handy walls.
. . . mmm.
Sorry, where was I? Oh, right. Yeah, didn’t like him either. Glad we got to put him down before he became a problem.
You get five character slots, not four. That’s one for each race. This this game tends to be more involved in story, that allows you to experience each race’s story.
Though you can safely skip the asura storyline and simply imagine Zojja repeatedly proclaiming “I’m the best!” over and over and treating you like her personal footstool when you’re not kissing her toes.
. . . if we didn’t need her expertise I swear I’d use her as bait for Primordius.
Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.
. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.
Yes, challenging a dragon in its lair is usually a suicidal move, but there is one major difference between D&D dragons and the Elder Dragons: Minions. Elder Dragons have zero reason to actually leave their lairs as their minions are numerous and varied enough to accomplish any task outside their lair. Quite a few D&D dragons manage this as well, and good luck getting them out of their well-supplied lairs.
Zhaitan never once ventured out of Orr since he awoke. Primordus has never come to the surface.
In fact, the only dragon that moved significantly from their waking spot was Kralkatorrik, and that was to deal with Glint. Very odd circumstances that The Pact can’t hope to recreate.
Why would we face the DSD in its lair underwater? Because it has no reason to come on land.
Sure it does.
The new asuran invention, the Oxygen Destroyer.
Being told “If you don’t like it, don’t play” comes off to me as saying “If you don’t like your country’s political decisions, leave” or “If you don’t agree with the current administration, don’t vote.” Many of the Forum White Knights are very aggressive in their rhetoric against open discussion and free speech.
First, free speech means I can tell you to shut up if I don’t like what you said, or how you said it. The latter is more the reason I’ll say it, though I’m less likely to anymore. If you’re going to invoke free speech to defend your right to say something? I’m going to invoke it right back against people trying to shut me up for being a “White Knight”
(I’m really more of a gray one anymore anyway. I ran out of bleach.)
Second, free speech doesn’t extend to private forums. Which this is. I really wish people grasped that concept more than the first one. If you want free speech, take it to Reddit.
Lastly, sometimes it’s not open discussion either – it’s just bashing. Sure, this goes both ways . . . but it’s still not good for either side to get represented by people whose idea of “open discussion” begins with “Why does this game suck?” or “Why is ANet trying to kill their game?”. That’s not open discussion. That’s trying to start a circlekitty.
The MMO genre is being constantly defined and redefined. If you think 10, or even 20 years is a long time for an industry that’s new to finish getting to where it’s going, there’s nothing more to say.
This is a relatively new industry that’s changing all the time and will continue to change. Those who can’t change with it will be, as always, left behind.
MMOs are almost as old as online gaming as we know it today, come to think of it. Ultima Online was played on dial-up modems, for crying out loud, and that wasn’t even the first game of the type.
. . . heck, computer gaming itself as we know it today can be considered a relatively new industry. Especially since it’s almost painful to try to get games more than twenty-five years old to run properly on modern systems. (It can be done, for most of them, but I still have problems getting the original Myst CD-rom to work sometimes.)
And it’s still not as new as console gaming as we know it . . .
Really it’s a surprise half the stuff we see these days doesn’t require day one patches . .. oh, wait . . .
I know how they will write it. They will write it ,space it out over a year or a year and a half and only present it in 10 to 15 mins of content per LS episode.
That’s how they deliver it, not how they write it
With the rate we are going getting new content regarding the other dragons and how overall unpopular underwater game play was with the players, I feel that dragon is going to be the last one we get to and I have the feeling it’s going to be turned into an on dry ground battle.
Hey, I don’t have a problem with that. If it can be lured/forced onto dry land for us to take on with a (sensible) method . . . or with a reason such as “to remove it from its element and fight it on our battleground of choice instead of its” . . . I could get behind that.
. . . I mean, why on earth if you had the choice of doing that or fighting an underwater dragon in its home . . . would you do the latter? Why on earth would you intentionally try to take on a dragon in its lair instead of outside it? This is how D&D adventuring parties become dead meat.
The only reasons it worked against Zhaitan were -
- It didn’t seriously think the Pact could do it. It really seemed to think it was invincible even when it was busy shrieking at us from a pillar as cannon fire tore it apart.
- The entire Pact turned up for it with a weapon tuned to pretty much disrupt dragon energy.
- Its element wasn’t something intrinsically dangerous like lava or extreme cold or deep water. It was controlling dead corpses.
I think pets are also terrible and we need a decent pet control ui.
I’ll settle for what we had in GW1 with the ability to “lock” a target.
That’d be a far cry better than what we’ve got now, yep.
See, I don’t know . . . I get use out of my pets, and the only reason I’d want to lock a target is if I had to try to take two targets at once or as I had to do sometimes in GW1, sic my pet on a low-priority target so it would tie it up, while I would focus down something else.
I don’t need to do that too much in GW2 but when I do . . . I really miss it. It would change the heck out of WvW for me
I think pets are also terrible and we need a decent pet control ui.
I’ll settle for what we had in GW1 with the ability to “lock” a target.
Very few talk about enjoying the new dailies for themselves.
Of course they don’t. There’s nothing enjoyable about them, after all.
. . . nothing? I dunno. I find it enjoyable to see sometimes “WvW Guard Killer” “WvW Keep Claimer” and “WvW Objective Defender” on the list and knowing that’s three right there I can quickly snag just by late-night flipping with about 4 other people.
I suspect the majority of the dissatisfaction is coming from players like myself who viewed the dailies as a kind of incentive/motivational multiplier factor.
Yup, the folks against this change mostly talk about old dailies in terms of how it integrated with their play. Some even admit to enjoying them as background tasks.
The folks for this change mostly talk about how quickly you can get the new dailies out of the way before playing. Very few talk about enjoying the new dailies for themselves.
Then there’s folks like me who are neither for or against it, and just roll with it anyway if I choose to. I mean, really, when all I do is get on with no real goal in mind . . . these lead me something to do specifically. Or not, maybe – just like the old dailies, I may choose to just continue my work at continuing the “Orr Deforestation Project”, which I was doing even before Foxfire Clusters were a thing – I was working my crafting skills.
“Daily Claw of Jormag”? So what, I would check to see if it was coming up anyway every day and think if I felt like seeing if I could tweak more FPS out of my desktop. (Honestly, great chance to stress test your computer for GW2! Right up there with three-way Stonemist fights which go on for 15 minutes . . . oh man, that was fun and probably permanently scarred my computer :P )
Now, you claim that there are actually more choices in the game. Please illustrate.
Another choice removed – I can no longer choose to work for my Laurel or whatever each day. It’s no longer a choice, I just get whatever it is delivered directly to me. I don’t even get the choice of which 5 of 12 incredibly simple things to do will earn me the Laurel. It just happens, from time to time.
Oh, and I no longer get the choice of crossing fingers each day and hoping my Daily Completion will give me a gem store item I will actually use.
And finally, I lost the choice to stop at 5 AP for the day, or just keep right on rolling and maybe hit 7 or 9 AP. Now I just get 10 for 3 tasks.
During that time, in the same amount of months, Guild Wars 1 had three chapters + an expansion,
*Hundred of new skills, dozen of new PVE only skills,
*Dozen of new non cash shop weapons and armors,
*4 new classes
*Two new continent to explore, Far Shiverpeaks, Charr Homeland and new parts of the Maguuma Jungle to explore,
*Hard mode + vanquishing,
*18 dungeons, 8 elite zones,
*New guild halls,
*New PVP modes
ETC.Thinking about it, i am a bit depressed, now.
So am I.
. . . much of that was more of the same stuff just shaped differently.
I think there is drop research from salvaging ongoing on the wiki too, come to think of it. Haven’t looked into it.
Deleted the bit about Ascended making Exotic obsolete, I agree in hindsight that it does not. I was a little dubious about that one anyway. I put it up because I typed this just after seeing an Ascended Only group in the LFG tool.
It was a dead unicorn last year, it’s more skeletal this year and only brought back over and over by people trying to make it real. The only thing which makes Exotic “obsolete” is when you have to deal with Agony.
Honestly, that’s exactly how I want it to work, but I’d really have liked if it was only useful at all in Fractals, and meant only really for higher-level Fractals . . . then have Fractals use a different gear system like how PvP does, or attach a Fractals-only affect which is only achieved in Fractals somehow.
It really didn’t need to be gear. Of course, I like some of the skins so . . . would like them better if it wasn’t attached to a gear tier which is so controversial.
Example: iron ore 19-55, platinum ore 49-62
From levels 49 to 55 what are the chances of getting iron vs platinum?IT DEPENDS ON THE ITEM YOU SALVAGE
It will show you all tradeable daggers between level 49 and 55.
You will notice that some daggers have the word IRON or STEEL in their names.
Those will salvage into IRON ORESome of the Daggers have the word DARKSTEEL in their names.
Those will salvage into PLATINUM OREI just salvaged the same level 49 heavy armor 200 times with a Copper-Fed Salvage-o-Matic. With what you are saying I should consistently get either Iron or Platinum with a 10% rarer mat chance, however I got 70% iron 30% platinum.
To me that means you have a 80% chance of iron and a 20% chance at platinum without including the salvage kit bonus.
Information required – what pieces of armor did you salvage? Because for 200 times, it’s not the “same” item because that’s a little silly. Also a little silly to think of you having 200 items all the exact same one . . .
I’d like to start keeping a record myself, but I sort of refuse to do that much legwork out of the game when others do it more reliably for me. I just salvage it, accept my materials, and move on to the next piece of junk I’m not selling.
It’s understandable to me when it’s stuff linked to a specific season of sorts – like the Lovestruck weapons only being around close to Valentine’s Day?
Personally I’d like to see them just bundle them into boxes like Palador suggested. Oh, except people hate clicking through boxes
Something else I hate: the idea that since we’re not developers we don’t know anything about games and should just shut up.
Well, I’m not a chef but I can tell you if something tastes good or bad.
Sure. That’s a valid point. However, the “you’re not a developer” response is more inclusive than that. It covers the following:
- “You are talking about changing systems in the game without thinking about how it affects other systems.” Such as ‘just make cloth drop more’, or ‘this event should always give you an exotic drop’, or ‘moar gold drop plz’. Changing one thing usually has effects rippling outwards, and needs to be looked at carefully. Case in point? The change to Traits.
- “You don’t see the same data they do.” Usually about the “nobody likes/does this” type of things. There are people who do, and you don’t know about them. Case in point? I thought nobody really gave a skritt’s behind about town clothing due to how it functioned . . . boy was I wrong . . .
- “There are other reasons why this was done this way.” Usually one of three reasons it was. First up, because the engine or the use of the engine necessitates it be done one way rather than another. One way works, the other does not, which is why it’s done the way it is (and fixing it requires an entire overhaul for which there may be no ETA on when it’d be done – see “Ranger Pet AI”). Secondly, it may be an issue of how to prevent two unrelated systems from colliding in a bad way – such as two event chains which are in the same area and wind up interfering with each other and locking the chains completely. (I think this in theory could be awesome to witness, but the frustration to other players might be a bit much.) Lastly, it could be because the idea they were going to put into action at that one spot just didn’t work in test play, or didn’t “feel” right. (A story of back in an alpha build when they had no character levels, and it didn’t “feel” right to people so they retooled it.)
The biggest problem with “getting your money’s worth” is the fact that, while it is subjective, it is irrelevant to what you’re buying. When you paid the $60 you paid for the content that is in the game when you bought the game. Same as if you were buying a console game, when you buy a cod game you get the game.
I don’t see why there’s this separation of mmos where people treat them as if they are outside of the whole gaming landscape instead of what they really are, a subgenre. Just like fps, just like platformers.
See, they’re different than the other genres . . . and they’re not the only genre to want – nay, almost demand! – constant play over time. Games of another type such as Animal Crossing, which track time based on real-time clocks, and only allow so much to be done in a day . . . necessitating you come back another day. Most other games don’t care if you’re playing them every day, or what time of day, or anything like that.
So, yes, they are treated like other games because of how they are built. They’re built to be a persistent and continuous game which is available as close to 24/7 as they can feasibly get. That’s the draw to them. And it’s not a new concept – tabletop games had stuff like this before computer gaming got far enough to reach SVGA video
And so there’s an innate . . . sort of difference. You’re buying a game, but it’s a lot more like . . . purchasing a membership to an organization. You can show up for a few meetings, have fun, and never show up again and it’s no different and amount than the people who never miss a meeting, are the ones keeping the club running socially (not to be confused with the owners/organizers) . . . the only thing different is how deep you want to go.
It’s okay if you have a point where you go “okay, I’m done, played enough” with an MMO. As much as there might be confusion about how you could “play enough” . . . I posit the question: if you were asked to play your favorite board game every day or so . . . how long before you’d ask to play something else?
It was all over the forums at the time when Anet released ascended gear. The change in direction was something I guess they felt that warranted a refund for some people. There are people who did get refunds after that, including a couple who were in my guild at that time, who saw it as a betrayal.
I can only imagine how acidic the submissions might have been. :I
They were remarkably civil, mostly; “no, I’d just like my money back please”. The people who stayed to continue being salty about Ascended gear ruining their game and “I quit back in November 2012” type lines which crop up even now from time to time . . . weren’t after refunds.
The real acidity came and returned every time the Ascended Gear got rolled out another phase. And it still wasn’t as bad as things around “naked Kasmeer” or “Scarlet, Destroyer Of Lore” became.
Seriously. The forum back then was considerably more civil with disagreements.
But on topic?
I’m going to have to second what someone says – it’s better to ignore it because the simply-bold comment is more about getting a rise out of you or just getting you to go away. There’s an element to it which you should consider, naturally: “If you don’t like it and think it’s crap, go away and let us enjoy our crap, please?” Put like that, really what they’re saying is “you’re probably right about how bad this is, but I enjoy it, stop trying to make me feel bad over my fun”.
Of course, then there’s the second kind of reply with the same tone (“if you don’t like it, don’t do it”) but tending to be less dismissive and more telling you it’s okay to not do things you don’t want to do. Which is the type usually cropping up in the recent threads about the new Daily system. “Well if you don’t like PvP or WvW, don’t play it.” is entirely different than “well go back to some other game” – it’s more legitimate a reply.
Either way, best response is to ignore it and just play or not play as you choose. And if you quit, do it quietly and without drama, and come back in a few months. Maybe you just needed a break.
Example: iron ore 19-55, platinum ore 49-62
From levels 49 to 55 what are the chances of getting iron vs platinum?I guess you completely ingored my last post.
IT DEPENDS ON THE ITEM YOU SALVAGEExample:
Click this link:
https://www.gw2tp.com/search?sort=name&category=Weapon&subcategory=Dagger&levelmin=49&levelmax=55&page=1It will show you all tradeable daggers between level 49 and 55.
You will notice that some daggers have the word IRON or STEEL in their names.
Those will salvage into IRON ORESome of the Daggers have the word DARKSTEEL in their names.
Those will salvage into PLATINUM OREbut whats the % bro?? pls halp
The %s fluctuate depending on which kind of kit you use. I have not recorded a big enough sample to even begin to tell you what the division is.
It’s not smart to try to poach from WoW or other MMOs. Why? They can only play one game, and they’re not going to switch to a game they have to build up from zero when they’re established in the other, maybe having been established for a long time . . .
Players just have a lot of inertia, so to speak. They’re perfectly fine in motion on the one game, why switch to another where they need to put a whole lot of time and effort into “spinning up to speed”? ( . . . even if, with GW2, it’s not about being the best but just being halfway competent enough to get by.)
At least, that’s why I wound up dropping FF14 after a long time staring at how much work I’d need to continue doing daily just to crawl a little slower up progression every level.
Your last sentence explains the exact reasoning for trying to go after those players. You don’t poach the players who are still into wow, you go after the ones who are tiring of it. The one thing GW2 has over WoW is that it’s free and you can play it on your own time, with or in between games. Games like WoW tend to bleed players after the first 3 months or so of an expansion because they start getting to the point of only doing the dailies routine, do a raid once a week thing, a lot of players tend to take off until the end of the expansion when more content is available to them right away.
Yeah, but let’s be honest here – that’s GW2 in a nutshell. No raids to plan for or high end gear to set your sights on in order to top the pile of other warriors/rangers/engineers in the game. Casually just do stuff at your pace and enjoy – it will be there or be back again soon.
(Except SAB, which was such a side-attraction which went nowhere… I almost hope they make a story reason it never gets completed as is and competition springs up thanks to the Consortium creating a knockoff.)
This game is nothing but finding things you want to do, and going for it. It’s not rewarding with gear so much as the “I did that” feeling. Sort of like its predecessor in that respect . . .
People who come here trying to escape the “daily task” sort of thing aren’t going to be satisfied. What they’ll see is the same sort of setup with no shiny carrot at the end, and wonder why a lot of the players seem to enjoy doing this stuff if it doesn’t mean anything.
That’s the deeper reason I think it’s less advisable to poach from other MMOs. The structure of game is both similar and different enough to throw people off-balance and turn them away.
By the Six, that game looks as ugly as a Krait witch’s derriere.
It’s the first in a series, and several years old to boot. (Original Nintendo DS system). The latest work-over is much better
But it’s the latest thing to spend more than a day in my 3DS, I actually rather like their worldbuilding, and the loot system is a whole lot less annoying . . . it still has its annoyances (limit of 60 items, period) but it works.
Anyway, yeah. A system like that game where the loot builds towards something is nice. Rather than one where it’s just “so let’s see if the RNG likes me today, or I need to enact a ritual sacrifice of some hapless asura progeny by promising them they can serve science!”.
It’s not smart to try to poach from WoW or other MMOs. Why? They can only play one game, and they’re not going to switch to a game they have to build up from zero when they’re established in the other, maybe having been established for a long time . . .
Players just have a lot of inertia, so to speak. They’re perfectly fine in motion on the one game, why switch to another where they need to put a whole lot of time and effort into “spinning up to speed”? ( . . . even if, with GW2, it’s not about being the best but just being halfway competent enough to get by.)
At least, that’s why I wound up dropping FF14 after a long time staring at how much work I’d need to continue doing daily just to crawl a little slower up progression every level.
Same goes for enemy drops. If they don’t drop anything of value then don’t make them drop anything at all.
Every time an enemy drops something and all it is, is just a junk item I always wonder why Anet took the time to design junk items and program into the game when that time could have been spend on something else.
I can think of a few reasons. First and foremost is bag space and BL merchant items are on the BLTC for gems.
Additionally, junk items limit the viability of farming, especially in the case of botting, because instead of getting gold directly, you’re filling up a limited space with items which translate into gold but you have to go to another place to turn them in.
Lastly, it’s easier to create “tiers” of rewards for certain levels of monsters. Instead of having to give each monster a gold drop rate of X to Y based on their level, they just drop a junk item of X tier based on their level range.
It’s not like creating junk items requires a significant amount of work. You don’t need to make sure they do anything right except sell. All it takes is someone to come up with a name and draw a quick icon for it.
It’s primarily so creatures which shouldn’t drop coin loot drop something else which can be turned into coin. Not unlike another game I enjoy . . . though the equipment loot is always a little head-scratching.
Oh, that reminds me. Have to get back to charting the Second Stratum.
Loot being in bags and chests actually makes it easier for me to maintain my inventory space because I can choose when to open them. If I’m running in WvW taking stuff and end up the day with 100 champ bags, I can hold on to those until I’m done and open them near a vendor or whatever. If the loot didn’t come in bags, I’d have to continually salvage/sell my loot every half hour or so.
Given how many people go for zergfests, I’d think that a stack of bags rather than an entire inventory full of single pieces of gear actually helps limit space taken up, rather than take up more.
I’d be annoyed if every time I killed a champ, I unavoidably got some bloodstone dust, a piece of gear, AND some sort of crafting material dumped into my limited space.
That’s a fair point. However, there are bags, then there are bags within bags within bags. Champion bags don’t have this issue. Wintersday presents do. One bag with items in it is fine.
Agreed somewhat, but at the same time, there’s the other elephant in the room: Magic Find is said to not work on opened bags, rendering the boosts for it moot.
I mean, I have only another problem with the Wintersday gifts – too much of it is stuff I don’t use. The “Beautiful Knit” clothes are clever though as far as getting cloth components out there, the tools might be interesting for me to dump on an alt and look at, but . . .
Well, the Unsafe gifts being Soulbound? Pain.
I’d get behind this, if the trait books were universal and when you got one, you could unlock any trait of its value or lower of your choosing.
I’d like them to be by class, such as “Master Virtues Tome” which would unlock anything in the “Virtues” line of Master rank or lower. Then make them trade-able.
Would be better to revert to the old system, which was better anyway.
Nope, would rather not lose new Masteries which were added so we can have the old system back. Especially with the need to pay to change them.
There is a list of things that seems to be getting longer with every update that removes choices and de-motivates people. Sometimes its something small like a piece of straw that finally breaks that camels back.
There’s a lot of choices which made no difference which I’d really like to see pruned anyway. Town Clothes was one (though not removed in a way I’d have structured it but…) and Personality should be next on the block due to it being entirely pointless.
Also, I saw a bunch of people being trounced for complaining about having high level choices on their low level characters – people were saying that low level characters have choices appropriate to their level. So when I logged into my 37 Guardian today, why do I have: “Daily Inquest Golem Mark II” which is in Mount Maelstrom? I’m supposed to take my level 37 character to Mount Maelstrom?!
I was about to suggest that it should be tweaked so that didn’t happen, but . . .
If that got tweaked so it didn’t happen, who would log on to their 80s when they could log onto some level 10 mule and get “level appropriate” tasks which were far far easier than otherwise?
Seriously. Who would do the tougher set where you need to do 3 when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level?
People who have all 80s? People who log into their 80s to do various tasks anyway? Etc.
Read better.
“when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level”
. . . if all you have are level 80s, then the “low level” doesn’t apply.
But this isn’t even the point – why were people saying that you don’t get high level Dailies on your low level characters if you do?
I don’t know, why are people saying they only have low level characters when there’s a level 80 they don’t want to play on their account?
I’m sorry but this is a game, right? I mean we ARE playing it to have fun, aren’t we? And yet you’re advocating that I should do something I don’t find fun instead of having a choice that I do find fun (the old PvE choices), right? Guess who’s giggling now…
I’m still giggling, yes, because apparently you’re not playing it to have fun but to do a checklist. A checklist you imply isn’t fun, therefore you’re playing it to not have fun.
Me? I just ignore the checklist or wait until it’s something I want to work with. The AP ain’t going anywhere, I’ll still be able to earn it next time around. I have more important things to do, like try to actually work on those sub-80 characters instead.
Also, I saw a bunch of people being trounced for complaining about having high level choices on their low level characters – people were saying that low level characters have choices appropriate to their level. So when I logged into my 37 Guardian today, why do I have: “Daily Inquest Golem Mark II” which is in Mount Maelstrom? I’m supposed to take my level 37 character to Mount Maelstrom?!
I was about to suggest that it should be tweaked so that didn’t happen, but . . .
If that got tweaked so it didn’t happen, who would log on to their 80s when they could log onto some level 10 mule and get “level appropriate” tasks which were far far easier than otherwise?
Seriously. Who would do the tougher set where you need to do 3 when you could log into a mule character and only have to do 1, chosen to be appropriate to their low low level?
No. It’s completely ridiculous to not even have a choice in what character you want to play if you want to complete your dailies. Whoever let that bit of idiocy slip into the game should be ashamed.
. . . except there is a choice, such as taking those low characters to PvP or WvW for one or two of the tasks.
Yeah, it may not be a good choice for you, but it’s still there if you want to put the restriction of “not on my 80” on your play.
Its not a true choice if I have to choose something that I ordinarily would not choose at all. “If you want to play the character you choose, you have to play it in a way you don’t want to play.” Great.
Well, if you discard options because you don’t want them, then complain about what’s left . . . yeah. Especially when it’s not a matter of “I can’t do option A” but “I don’t want to do option A”. I don’t want to do PvP, but I’m not complaining about not being able to get another of the big meta reward boxes because it’s on a reward track.
Seriously. I was behind most of this problem of choice for a while, but now it’s starting to go places I giggle at rather than could agree with.
No. It’s completely ridiculous to not even have a choice in what character you want to play if you want to complete your dailies. Whoever let that bit of idiocy slip into the game should be ashamed.
. . . except there is a choice, such as taking those low characters to PvP or WvW for one or two of the tasks.
Yeah, it may not be a good choice for you, but it’s still there if you want to put the restriction of “not on my 80” on your play.