Caladbolg? There’s a good case for it not being a weapon so much as a vehicle for energy to purify the Artesian Waters.
That’s even worse! the Sylvari can cleans Dragon corruption with a weapon they made? Also it’s an extremely powerful weapon.
I’m not entirely sure the sylvari made it as much as it was grown from the Pale Tree for one purpose and one alone: to be taken into Orr to purify it, and then its power is spent.
I wasn’t that impressed with it. Elementalists summon more impressive greatswords, repeatedly.
Them being the moral paragons…
Except a lot of that doesn’t hold up as a racial ability and is pretty much attached to only one sylvari or two at most.
- Moral paragons started way back with Ventari the pacifist centaur, but even so most of what the tablet is said to have imprinted is comparable to some things said by Dwayna.
- The sylvari are not unique in the connections to the mists, as the norn have Havrouns who walk into it and can do much more than the Dream can.
- We’re not sure about “demigod” exactly, but not alone in that either since there was Baelfire’s lil trick too. As for “seeing the future”, that’s a known function of the Mists – the trick to that is, it’s not always the future but merely a possible future.
- We witnessed them fight back the corruption from claiming the Artesian Waters, but Orr is still tainted and “it will be a while before we can see real progress”. I suspect that sort of reversal is possible since the Forgotten are known to have some means of doing . . . something . . . to turn a dragon champion into a neutral party.
- All races have the potential for being attuned to magic, but in all seriousness it seems humanity has the strongest power of it when the Six Gods are active. Following that, asura can make mechanisms which can do almost anything with enough technobabble to make Voyager writers stare in awe.
- They are the only race where some are born with a destiny, but they also have the choice to not do it. Every other race also lacks the compulsion to do such things and as such . . . free will rather than preordained destiny. At least, that’s what you’re supposed to believe.
- The Priory Magister Sieran is not nearly as kittenhe appears to be, which is what my inductee started realizing right after they went to work. She’s learned (none who are in the Priory at Magister rank aren’t, it should be said) but she really doesn’t put things together quickly.
- As for “they only use it for ambient NPCs”. . . . that’s why they’re ambient NPCs instead of heroes to follow. Major NPCs are the ones who overcome the shortcomings or fall so deep into them it defines them. That’s what makes them important enough to include.
I’m sorry, it’s just not the same to say: Yeah but Asura are used as a plot device when they need an answer. It’s more just a device. & devices just come from convenient places. You could have the anti-corruption magic of the Sylvari take place of any/most important devices.
And you could, if they wanted to, use the Six Gods . . . oh wait, we had Grenth’s avatar actually spell out for us where we needed to go with Caladbolg for it to actually work. So, yeah, even the human’s special things made a difference.
You cannot write out asura, because they control the gate network, and produce the most effective anti-dragon weapons.
they only made that with Sylvari Anti-Corruption magic.
That’s not what it was made from, it was made presuming all dragon energy shares particular signatures and a weapon could be designed to counter it. This was almost entirely what Zojja was working on after the Crucible of Eternity showed her it was possible to carefully mix dragon energies for multiple states of corruption. This line of research belongs entirely to the asura.
I dunno in GW1 we could hop around without gates. I don’t know how much of a difference the gates make outside of fractals & such. It’s a mish mash of lore & mechinics
They never explained map travel lore-wise in the first game, and now they did through the waypoint network. But the significant difference is the ability of a gate to allow something large to be moved through it rather than what one person can carry through a waypoint travel.