There is no reason to bother with 168 or 159 matchups at all. These are going to be total blowouts and not much fun for anyone.
Looking at the current North American match ups, both Gold league matchups are blowouts, and 2 silver league matchups are blowouts. Bronze is the only league that’s even a little competitive.
There is never a justification for uttering an obscenity to a team mate or opposing player.
There’s all the justification anyone needs for anything.
Because they want to.
Yes, and I would be justified in reporting them for verbal abuse.
0/10 I don’t care about traditional end game content.
But I do feel like PVE lacks something.
For me, I’d like to see longer event chains tied to world bosses. For example, right now I see Frostgorge as fighting an incursion of Jormag and the Icebrood. Every so often Jormag launches an attack and we fight him off. The problem is that the exact same outcome occurs whether we defeat him or not.
I can see that if we beat him, he flies off and licks his wounds and comes back to fight again, but what happens if he wins. He flies off and comes back to fight again.
Same problem with the fire elemental in Metrica (the FE should be setting fires all over the place if he’s not defeated) etc… Then there can be an event chain that pushes the FE back to the reactor where he can be fought again.
(Foolishly, sticks head in lion’s mouth)
To all the people who justify poor sportsmanship and basically abhorrent antisocial behavior directed to a newbie who is learning PVP, get over yourselves and go do something else.
There is never a justification for uttering an obscenity to a team mate or opposing player.
To OP: report the kittens for using bad language and let them sit out there time in the penalty box.
Edit: To further clarify, if the OP made a mistake by trying to stomp instead of res, you should say “Hey, next time res before stomp” then the OP learns something and continues to play. If on the other hand, you say “kitten kitten kitten l2p kitten kitten” the OP has a bad time and quits the game, and your already dying game mode continues to die.
For the record, I’m a level 4 rabbit who quit PvP because of this kind of attitude. It’s just not fun.
(edited by TooBz.3065)
Sticking to the lines of transfers, what are reasonable restrictions to place on players after they transfer? No WvW for the rest of the match? No WvW for 24 hours? Would that help any or would it actually exacerbate the problem?
When transferring to higher ranked server, I think restrictions have to be multifold and palpably punitive. At minimum, blocked from WvWing for at least one week. I would also add some kind of PVE ramifications – something along the lines of temporarily (and significantly) reducing magic find on a sliding scale based on how high ranked the server you are transferring to is.
Likewise, I would look at rewarding people who choose to transfer to lower population/ranked servers – no cost at minimum (possibly even giving people gems who transfer to low population/losing servers) and a temporary increase in magic find in PVE and WvW.
You need to adjust for people leaving a dead server to go to a mid-tier one. If you’re server is dead last with empty maps, you shouldn’t be punished for transfering to someplace the game is played.
Often. Sometimes I log in and there is absolutely nothing I want to do, so I log out. I mean, there’s stuff to do. I don’t have dungeon master, I’m not high level in fractals, WvW is always going on… But sometimes none of it seems like fun.
My advice is to take a break. Maybe play a single player game.
The real question is why do people care.
That’s an excellent question. Who knows? I care and wish I didn’t.
i think none of you played TERA where all dungeons are in insanely small spaces which kittens the camera up horribly and people ask you to tank mobs with your back against a wall which causes you to entirely lose sight – roflmao
gw2 camera is pretty alright as far as im concerned
I played this game that 1 six year old built during a week long summer camp. Guild Wars 2 is great compared to that! (The camera in that game was better though)
DB I understand you want EB to take second, but do you really need 60+ to kill 20 people?
Honestly, 60+ to kill 20 has been going on since WvW began. Also, while I think I’ve seen DB ignore EB to take out CD, you can’t be sure. It could be that the close match up rallied EB’s defenses.
I’ve certainly been more anxious about it.
^
Seriously, I want to know.
Why in the heck is all of this stuff temporary? Replayability is the lifeblood of these kinds of games. Mini-quests and holiday festivals are expected to be temporal, but when the main storyline stops being something you have access to…what the heck is the point? The LS is slowly but surely eclipsing the PS in terms of relevance…and it’s 100% temporary?
I just don’t get it. A “living, breathing world” is great, but at least, at least, make it something you can revisit.
Because they are trying to mimic the living world. To make their world feel alive.
You’re every day life is your main story…. do your events last forever? Do you have a birthday party every day? Do you watch your child being born repeatedly, day after day (I’d feel so sorry for that woman). Conversely would you want to have to relive the planes flying into the twin towers, and then watch those towers fall every day? Since, not all events are necessarily ‘happy’ moments.
We do not live in an unending, never changing loop. We cannot ‘revisit’ our pasts, except in memory. From my understanding, this is the goal ANet is striving for. To create a ‘living’ world, similar to the real world. As such, events will come and go. Some should leave behind significant changes…some should leave behind subtle changes. All should leave some memory with the player.
Have they achieved this goal yet? No, they have lots of work to do.
Are they getting there? Little by little, I feel.
Could we use some type of historian? Sure.
Just as we have books, and videos, etc to help us remember in the real world, I could easily see something similar in the game. Manuscripts written by priory scholars, npcs we could talk to to trigger cut scenes or dialog to fill us in on what’s happened.
But why would you want to mimic the real world? Does taking away content which people would love to repeat really make the gane more interesting?
I have the same question (why mimic the real world) about lots of things and always get slapped down (sometimes by you). People want to mimic the real world because it improves the game for them. Keeps things fresh.
There is no need to make wxp account wide. Why should a lvl 30 twink who was never in wvw have all the stuff you earnd with your lvl 80 who is rank 300+ ?
If so, there must be like spvp. Make all lvl80 make all have every weapon armor rankabilities who are ingame. you see anet will never do this because they allready have it in spvp. if you want that go play spvp.
How many characters to you use, what are their levels, and WXP ranks?
With Duelist Discipline fighting a 5 point war with Phantasmal Haste, I’d probably side with that. They fixed that 100% finisher bug, right?
Yes, but of course duelist discipline can always be replaced by blade training, which may be more useful overall (more blurred frenzy is always good). Maybe with Sw/Sw, Sw/F instead of Sw/P. Sw/F.
Of course if you go with Phanstasmal Haste is bleed on crit still worth it? or can those 5 points go to better use?
Looking at the changes, it seems to me like the new meta build is going to be
10 (empowered illusions)
20 (phantasmal fury, duelist discipline)
0
25 (glamour mastery, warden’s feedback)
15 (compounding power)
What does everyone else think?
After December 10th its going to be 10/20/0/25/15.
I don’t think anyone here has the slightest clue about what a “casual player” is or what they want. No one posting here is a casual player, no matter what Vayne may try to say (sorry man, you play way too much to claim that label).
So, casual for you is determined by time spent. I think it’s attitude, as in what weight the player gives to playing the game. Two examples.
ANet adds a new achievement or skin to the game. The casual gets them or not, depending on whether they care to do the content required. The non-casual player has to have them because they’re there.
Someone is playing the game. His wife says, “Let’s go to my mother’s house.” The casual says, “Sure.” The non-casual says, “You go ahead, I’m working on achievement X.”
Ok. You have a definition of casual that works for you, it’s not the only definition. Vayne has like 7 million achievement points and claims that he’s casual. I have less than 8k and think of myself as hardcore. Others say, since I only have played 1000+ hours since launch I’m a newbie.
Why label. Why disregard the way people feel with a name?
@Assimilator
Thanks, I’ve always wondered what was in it for me in these guild systems. I hear about stringent membership requirements, required fees to be paid, etc, but never any reason I would want to be in one.
I actually did answer your question. The part of the game that requires getting ascended gear is getting ascended gear. It’s in the game, it’s a part of the game. Therefore, I think my answer is valid.
If that’s an answer, it’s a circular one.
In most games you need to get ever-better equipment just to participate in the content. In this one, you really don’t.
If you’re grinding to get gear just for the sake of getting it, and then complaining about how much you hate the grind, then you’re doing it wrong. Sorry, it’s really as simple as that.
I don’t care about other games. I have never played any of these other games you mention. To me, you can’t justify stealing a candy bar just because other people steal cars. (What I mean is that bad is bad even if others are worse).
Anyway, I explained my position, you’ve explained yours. I suggest we put down our keyboards and back slowly away while eyeing each other warily. (You can’t have the last word, I won’t respond)
Then why all the catering to the people that play so much and not to the ones that play 5 hours a week? Why the ascended stuff, if those people burn through it anyway? Why the achievement rewards?
Can you please tell me what in this game requires legendary or ascended gear?
Can you please tell me why I would play the game and not try to get legendary or ascended gear?
Or to put it another way Getting a legendary or ascended gear requires getting a legendary or ascended gear. That’s why it’s there. To be gotten.
Leaving aside the fact that you didn’t actually answer my question (and I have a pretty good idea why)…
The answer to your question is that you should do whatever you enjoy. Some people enjoy working towards long-term equipment goals; others do not.
It’s optional.
The reason to not try to get a particular type of gear is that you are more interested in playing the game than grinding equipment. Which, it just so happens, this game is ideally designed for.
I actually did answer your question. The part of the game that requires getting ascended gear is getting ascended gear. It’s in the game, it’s a part of the game. Therefore, I think my answer is valid.
Edit: I don’t think that ascended stuff is optional. It’s too much better, the stat allocations are different and, in some cases, superior. So to me it’s not optional.
Arguing with me on this point is a total waste of time. At some level, the entire game is optional. I don’t have to play. So at best we are arguing about shades of optional.
(edited by TooBz.3065)
I really like my guild also.
Can someone explain how guilds in other games work? How do other games encourage guild loyalty.
I don’t think the OP sounds this way, but honestly, whenever someone complains about guilds here it sounds like a megalomaniac upset that no one needs to listen to them.
I don’t think adjusting transfer costs are going to do the trick. Instead, I think you need to come up with ongoing rewards based on server population. For example, a reward for the “most improved server” or “most balanced matchup” or “underdog of the week”
Be nice if they had it to where Wxp was as you say “account wide” but have it so the points you spend aren’t. each point is spend on a character of your choosing that way it balances it out a bit. if not you have a person who has everything maxed and just has to make a new character to get all maxed again.
If they were to make it account base Wxp then it would be a point system where the points are character based. in doing so it’s pointless to make it account wide Wxp, unless you just want the title… then idk make that account wide.
either way you look at it, it’s truly pointless to have it acct based.
This only matters if you care about individual character progression. My characters aren’t real, they are an extension of me.
Anet regulate the price. And yes, the current 7 gold per 100 is extreme.
Turn the question around. How much gold would you want to get for a dollar? Is 4 gold enough, is 5 gold? What about 50s?
Then why all the catering to the people that play so much and not to the ones that play 5 hours a week? Why the ascended stuff, if those people burn through it anyway? Why the achievement rewards?
Can you please tell me what in this game requires legendary or ascended gear?
Can you please tell me why I would play the game and not try to get legendary or ascended gear?
Or to put it another way Getting a legendary or ascended gear requires getting a legendary or ascended gear. That’s why it’s there. To be gotten.
Let’s turn the question around. Would it make things better if they just gave you them when you hit 80?
They were made to be long term goals for the ‘hardcore’ crowd. By making them short-term goals you just destroyed the entire point of their existence.
At this point, yes. I know I’m not suppose to say that, but honestly it’s how I feel.
I’m very very very tired of laurels and dailies and not being able to change my gear on a whim.
I don’t want to commit to a build or a class.
When I decide I want to try a condition spec on my Mesmer or cavalier trinkets on my warrior, I want to get the gear and go. If they had just been a little nice and made ascended gear account bound I’d be happily collecting different sets for use on different characters.
But they aren’t nice. And they don’t give a kitten about me. But that doesn’t mean I have to shut up just because someone says “you don’t need it”.
tl;dr: if people can kitten about not having long term goals, I can kitten about the bullkitten they make a long term goal.
Then why all the catering to the people that play so much and not to the ones that play 5 hours a week? Why the ascended stuff, if those people burn through it anyway? Why the achievement rewards?
Can you please tell me what in this game requires legendary or ascended gear?
Can you please tell me why I would play the game and not try to get legendary or ascended gear?
Or to put it another way Getting a legendary or ascended gear requires getting a legendary or ascended gear. That’s why it’s there. To be gotten.
It makes you work harder and prolongs the grind. As long as your chasing carrots you are logged into the game.
I don’t think anyone here has the slightest clue about what a “casual player” is or what they want. No one posting here is a casual player, no matter what Vayne may try to say (sorry man, you play way too much to claim that label).
The only thing I’ve seen “casual” used for is a justification to ignore the interests of a class of player “you’re casual, so this shouldn’t bother you”
Finally, comments suggesting that a casual player won’t have reached level 80 yet are ridiculous. The games been out for over a year.
Please, knock it off. If the game doesn’t have features to satisfy you say so. Don’t pretend to be speaking for a class of which you are not.
No because in order for the creatures to attack they are going to use animations. For example I’m not going to spit fire breath out of a drake without it using its fire spitting animation.
Add quickness to F2.
Quickness is not the problem. The problem is the server delay which would also have to wait for in order to get quickness applied.
Thanks for this information. I find it very interesting.
My guild is slowly gaining members, but we don’t delete them because people do come back and we’re not near our cap. But we tend to have around the same number of active players now than we did six months ago, which is more than we had at launch.
I have no idea whether or not the game has a stable or growing population. I think it’s probably pretty healthy, people leave and move on to other games as part of a natural cycle.
I do wonder if it has the mythical longevity of Guild Wars 1.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
If it makes very little difference then why bother? Are people doing it for the ugly skins?
It does matter. People say it doesn’t. People say WvW is not suppose to be fair. People say numbers is an overwhelming factor in determining the outcome.
In my experience everything matters. Numbers can be so overwhelming that you will never win but you can beat a numerically superior force. Numbers, morale, momentum, organization, and gear all matter.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
Honestly, this morning. I fought a thief and a warrior (sequentially) and won. I fought an engineer and lost. It was when I was capping the last ruins I needed for season 1.
Personally, I can count the number of times I’ve had a fair fight on one hand. I’ve only played WvW for about I’d say 30 hours but I think thats enough to justify my observations.
And by fair fight I mean you both know you’re there and there’s exactly the same number of people in each side, whilst the team sizes are below 5. The first hit often decides half the battle.
Oh, then twice this morning. I got jumped by the engineer while looking at my hero panel (my own fault, you should only do that in a safe place.)
However, I was being pedantic. I don’t think I’ve had a fair fight in the last year before that.
The gold to gem rate on the exchange is not a measure of inflation. If you consider how the exchange works and interacts with players you’ll realize that it’s a great measure of only one thing…
You tend to answer a lot of questions this way. Almost Socratic (I’d think you were a lawyer if I didn’t know you were an economist).
I wish you would complete the thought, become most of us don’t think in economic terms. Although I’m sure repeating yourself over and over gets old.
Do people actually find grinding out ascended gear fun? The 100s of gold spent PER profession, the time gating, the champ/event trains for ascended mats, the tons of lower tier mats required…THIS is fun? THIS actually makes people happy and want to keep playing the game?
No, it isnt fun. But that is why this time around, Im going to just acquire ascended gear if I can when I can. Im going to try to simply enjoy the game, rather than creating things to do for myself.
If that is at all possible.
All this grinding really is a result of playing the game in a way it was never designed to be played. You were supposed to just get Ascended weapons when you do, it was never needed for anything in the game (not gonna go into that discussion again), it was just there as a way to reward doing certain content in the game and to make you feel like you’re progressing.
It’s like getting a new PS2 game as a kid, you don’t need it but it’s nice to have it and play it.
If you don’t want to be at a disadvantage in WvW or a burden in PvE, then yes, you do need it.
There’s nothing that needs Ascended stuff in PvE and it actually makes very little difference in if your party beats the content or not. No matter how much you ‘Ascend’ yourself, you’re still dead weight in Arah if you can’t dodge.
WvW is so chaotic that having ascended weapons makes very little difference. When was the last time you had a ‘fair’ fight? It’s always one side having more players or getting ambushed by a thief. Or if you’re in a server like UW, your Ascended weapons will look real pretty on the bottom of the silver league barrel.
Honestly, this morning. I fought a thief and a warrior (sequentially) and won. I fought an engineer and lost. It was when I was capping the last ruins I needed for season 1.
Sorry, but WvW is not “real” pvp for me.
Yeah, ok. But many many many more people play WvW than PvP. So getting WvW right is arguably more important.
Yeah and you get the empyreal for dungeon runs and doing stuff in wvw apparently too.
Will I need a ton of these new materials as well?
You need 500 dragonite, 500 empyreals, and 500 bloodstone dust to make 1 ascended weapon.
So..
Dragonite, empyreal, bloodstone dust…
Are these found in chests and champ bags only?
Bloodstone dust are from champs. (most efficient, champ train and you’ll be rolling in it)
Dragonite are from temples, world bosses, and taking keeps and castles in WvW. (most efficient, Dragons, Golem, and temples)
Empyreals are from dungeon runs, jumping puzzles, world chests, and taking camps and towers in WvW (most efficient, dungeon runs).
(edited by TooBz.3065)
I think we have a pretty good understanding of the mesmer scepter auto attack problem. I would really like to design a chain of auto attacks here that end with something good, and then allow the clones generated from scepter to also do that thing. That being said, we are trying to avoid just condition spam overload with that weapon because that would be greatly compounded by clones spamming as well.
Here’s a couple of thoughts.
a) clones generated by the scepter could inflict a short duration bleed on each attack (1 tick) like the trident.
b) normalize the attack speed of the scepter so the attack rate doesn’t depend on the distance from the target or have the scepter apply a different effect depending on range. For example, short range → torment, medium range → cripple, long range → burning.
I just made my first ascended yesterday. The hardest part was grinding out all the Empyreals, other than that bloodstone and dragonite dropped like candy. Refining them got me from 450-473 and then I think I needed to make 7 or 8 more exotics to reach 500.
Best advice is to grind up a bunch of t6 mats so you don’t have to pay nearly as much for the mats to make the exo’s you need to get from 475ish-500. You’ll probably still have to buy some lower tier wood or metals unless you’re farming lower level zones for them, but I think all in all it actually cost me less than 50 gold…it did help that I had over 100 obsidian shards banked because I had nothing to use them on prior.
It all depends on how you like to play. I get lots of empyreals and very little dragonite.
I was thinking about it this morning. It think removing the peg leg from WvW was a major reason my friends quit. (It’s trolly but points out the ridiculous crazyiness that use to be in the game and has been removed in favor of zerging)
Supporting it. He’s in favor of TP flipping because it helps the market reach equilibrium.
Common flipper excuse……
While flipping decrease gold quantity via tp fees, is also true that when a player can amass 10-100X wealh comparing to Others they start devaluating gold themselves to the point that anything really needed or rare is AS broken AS in games without TP fees.Infact the game is grindy even if its not supposed to be.
Other the fact how wrong is to have a player that flip market have thousands golds (FACT) where fractal, WWW and PvP players are struggling with ascended equipment.
You can t deny how economy is totally broken FOR NORMAL PLAYERS.
I still want to know why cof1, fractal, champ trains, orr etc etc etc got nerfed and TP flipping is not.
Man, I don’t support flipping. I don’t do it. Personally, I don’t see the advantage to having prices at equilibrium or even if there is an equilibrium.
While I can’t figure out a rational argument to support it, it seems like when flippers target a particular good or market the price actually seems to rise, which hurts everyone else.
But there is no denying that ANet is very very Laissez-fair when it comes to the market.
IMO, ANet cares much more about you logging in every day and getting frustrated enough that you buy gems for gold than it cares about the economy working for normal plays or people having fun.
Eventually this game will be one big zerg running from champ to champ or tower to tower because everyone who doesn’t enjoy that will move on to a different game.
(edited by TooBz.3065)
i can say that economy is broken.
Some people will have to grind like hell making some TP flippers rich in the meantime….
I don t understand how this is tolerated, and i may be wrong but anet economist seems to either deny this or even worse supporting it….and never directly answered concern of players about it :|The good thing is that at least once you have crafting to 500, and you have recovered from the hit, crafting weapons is not so expensive.
Supporting it. He’s in favor of TP flipping because it helps the market reach equilibrium.
GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
I’m just inferring here, but you sound (as am i) to be one of those players who just want BiS gear just because you want the best.
The question is, what’s after getting it? During the process you had something to progress towards, and there’s nothing you can’t do without BiS gear in the game. So is there really a point to getting it ASAP?
Yes, I want BiS stuff because it’s there. No real good reason other than that.
Judging from how I played the game when exotics were BiS, once I had the BiS stuff I made another alt and started over or I tried a different build which required different BiS gear. Which was cool because I got to try out a bunch of different playstyles.
I have been a condi-thief, a power-thief, a condi-mesmer, a power-mesmer, a power warrior, a bunker ele, a power ranger, a BM bunker condi ranger, and an AH hammer guardian.
Anyway, I have my made my peace with the game. Evidence suggests that the vast majority of people do not care about the things I care about. I can see where it is going. For me, the game will probably never be better than it is now. And it’s a good deal worse than it was last year.
But I am not the intended audience. The game was not designed for me. So I will enjoy it as long as I can.
The problem is that if they just handed BiS gear to you, there would be ‘nothing to do’ for most of the MMO gamerbase out there, or so it seems, because that’s what everyone complained about. There’s a lack of progress.
I don’t think VP is the answer to it but it does somewhat temporarily solve the problem. I personally think we need a ton of HP in terms of skills.
If I had my way with this game, I’d just scrap classes altogether so people would need an eternity to reach a progress cap in terms of getting all the skills (pre-champ bag skill scroll fiasco), by which time I would have had enough time to come up with a whole bunch of new skills for them to get.
Yes, I understand the problem. I’m just better than most people at finding my own fun, and I’m worse than most people in finding the fun in VP.
Nope. I completely disagree. A level 1 has spent the same amount of money as you. I understand that you want to line jump the queue, but we are all equal here.
The truth is they do not stop playing they take time off and that is by design of the game. If a person say they are quitting but are not giving up there code etc.. things that let you back into the game then they are not truly quitting.
Uh, no. On September 3rd, I quit the game. “Quit,” as in “not coming back.”
The only way I would consider coming back would be if they rolled the game back to what it was at launch (and we all know they will never do that). I tolerated ascended jewelry, though only begrudgingly so. Once ascended weapons came out, and I saw what ANet intends for “progression” in this game, I was done. I had enough problems with the game before September 3rd; you can look at my post on page one of this thread to see what some of them are, if you care to. Ascended gear progression was the icing on the cake for me.
Do I miss the game? Not at all.
So by posting here your trying to achieve what? You know coming to these forums IS still part of the GW2 game in a way more so then other mmorpgs. If you can still come here and post and can still start the game up and play you not realty quit the game.
How is posting here akin to playing the game? Your logic (or lack thereof) escapes me. This thread is about why people quit the game. I posted, saying why I quit. That’s all.
Ok so to truly quit something you must remove your self comply from that game. When it comes to these online games you have another spaces to play that game the web. Now this is most of the time done in community build forums by going to these forums your still part of that community and if that group is still playing though games then these forums are still part of that game. What we have here is the official forums for GW2 it is a build in part of the GW2 game a places where we can talk to the makers of the game and tell them what we think about it. There are no general discussion about other games here nor are there forums about other things then just games this is a pure GW2 spaces. By coming here your engaging in GW2.
IMO, if you visit the forums but do not log into the game, you still have quit. To me, quitting is logging out with the intention of not logging in again.
GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
I’m just inferring here, but you sound (as am i) to be one of those players who just want BiS gear just because you want the best.
The question is, what’s after getting it? During the process you had something to progress towards, and there’s nothing you can’t do without BiS gear in the game. So is there really a point to getting it ASAP?
Yes, I want BiS stuff because it’s there. No real good reason other than that.
Judging from how I played the game when exotics were BiS, once I had the BiS stuff I made another alt and started over or I tried a different build which required different BiS gear. Which was cool because I got to try out a bunch of different playstyles.
I have been a condi-thief, a power-thief, a condi-mesmer, a power-mesmer, a power warrior, a bunker ele, a power ranger, a BM bunker condi ranger, and an AH hammer guardian.
Anyway, I have my made my peace with the game. Evidence suggests that the vast majority of people do not care about the things I care about. I can see where it is going. For me, the game will probably never be better than it is now. And it’s a good deal worse than it was last year.
But I am not the intended audience. The game was not designed for me. So I will enjoy it as long as I can.
Hammer
We are taking damage away from the hammer skills that do CC, because we don’t think it is ok for skills to do both of these things. I see a lot of comparison with Greatsword damage, but the Greatsword has no interrupts and a single cripple on the Bladetrail. We left the skills that do not do hard control alone such as Fierce Blow and Hammer Shock, as we are ok with those skills hitting hard because they do not actually disable. We also left Backbreaker alone because it has a long cast time and a long cooldown. The standard hammer build is still going to be very strong after this change, but it will open up options for mace to make a comeback as the control weapon.
Thanks for the explanation, however, I find what you say at direct odds with the trait Merciless Hammer, which specifically boosts damage when an opponent is disabled. If you don’t want the hammer to do strong cc and damage, why have traits that directly link the two?
The truth is they do not stop playing they take time off and that is by design of the game. If a person say they are quitting but are not giving up there code etc.. things that let you back into the game then they are not truly quitting.
Can you give up your code and get a refund? If so how?
Under certain conditions you can get a refund. I believe the limit is about 6 months.
GW2 players can leave and come back any time and do so constantly without being “left behind” on the gear treadmill.
This is a 100% false statement. If you left when ascended gear came out and recently came back there is nothing to catch you up to Ascended gear that has been ground out by other players. You get to start in and try to catch up which is good luck. Other games like WoW if I start playing now I can start getting the base tier of this seasons gear in an hour or two. WoW has what you just said. Not GW2.
Difference is that WoWs gear is absolutely required to complete all content they have, Guild Wars 2, ascended gear is not required, exotics not even required, and the one place that you need ascended gear for Agony Resistance, you’ll get it anyways while doing the Fractals without having to repeat the same level over and over again to get that required AR to move on to the next level.
So no, you are not left behind if you do not play for 6 months or even a year.
In WoW you still have to keep up with the gear treadmill if you do not want to be left behind, if you want to do all the content that will be released, with Guild Wars 2, you can stay in Rares if you want and will never be undergeared to complete the content.
I have never played WoW, so I don’t know what I’m talking about, but that has never stopped me before.
I would much rather have required gear that is easy to obtain that not-required but better stat gear that is a pain in the kitten to obtain.
Yes, they are looking for build diversity… They want folks to pick a hammer as damage (though this may be to limited now) or pick a hammer as CC but not both. That promotes diversity in their minds.
Um… but the hammer traits link damage with CC.
At least for condition damage specs
Could you repeat this for a non-condition spec (warrior maybe?)…preferably with berserker stats?
It’s certainly something I can look into, but it gets much more complicated for direct damage due to the sheer number of factors to consider. Just to give you an idea you need to consider:
1. Power
2. Crit Chance
3. Crit Damage
4. Weapon damage
5. Armor of targetNow for condition damage it is a fairly simple formula for each condition and there is 100% chance it will apply the exact same damage each tick. For direct damage you have to include the crit % chance as well as the interplay between that, the crit damage and the base damage.
That is why we see different numbers all the time for ascended gear damage. People ultimately end up calculating different things (max hit damage, compared to DPS) or end up making a mistake. It is certainly something I will try to calculate myself, but I will want to compare others calculations first to see what has been done.
However I can say with some certainty that since it is a combination of 4 stats increasing instead of just 1, it will almost certainly be higher than 5% for zerker gear.
This is one of my main complaints about ascended gear. It greatly favors power / crit builds over condition builds. Therefore, doing this comparison for condition damage is disingenuous. Crit damage / power builds do 12%+ more damage.
The sad thing about this post is that the “You don’t need ascended gear” group is going to be using this as “proof” that ascended gear only adds 5%.
(edited by TooBz.3065)