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Ranger condition removal

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

*Signet of Renewal

There is no reason for your pet to take other conditions oustside of AoE conditions.

Passive : Cures a condition from yoursel and your pet every 10 s (no radius).
Active : Cure all conditions from yoursel and nearby allies (600 radius for allies). Conditions Removed 12. Break Stun. 60 s CD.

Considering that it affects allies and break stun, i can’t see a CD reduction.

*Warhorn

The only two based weapons skills that transfer conditions are two necro ones. It could be a trait but we already have one.

*Protect me

Blind your foes ( 6 s ). Number of targets 5, radius 240. You an your pet gain Protection and Resistance ( 6 s ). Break Stun. 45 CD.

SoR is abit asking too much.
If it clears all condition on self with no range limitation, I’m satisfied.
Currently you most likely need to waste your f4 switch for you to reliably use it when you actually NEED IT. When your F4 is on CD, usually it’s a death sentence if someone immobilize you… The transfer part should just applied to 600 range of allies. For ranger himself it should just remove all condition because Warrior’s Signet already does that.

Nerfing vigor value by half a bit extreme?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

I like it, for several reasons:

- a little less dodging makes dodging more important and more skill is required to actually use dodges effectively.
- Energy-Sigils might become more important and we might see less Air/Fire…..
- There are tons of upcoming “on-dodge” or “on-evade” triggered traits, like the bomb with blast-finisher on Engi, reflect on Mesmer and so on, so a little less dodges might be needed to balance this out.
- Vigor is to important as it is and there are certain classes (in other words, there is the necro), that has no access to it. Nerfing vigor will balance this huge drawback of the necro out a bit.

Think about it, they’re removing those vit/toughness from traitlines, they’re moving all that stats into more power creep, and then they nerf vigor..

Guess alot of people would be whining about mesmer, ranger, and thief post patch.

[Balance] What went wrong

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

After finally getting to watch the stream (as reading the notes can be lacking), here is some things that I found odd.

Predator’s Intinct, a trait so bad they didn’t even bother talking about it. Next is the time they wasted on on evade trait activation being more skill (while it may be the case) then leaving LoYF and companion’s defense in the ‘unskilled’ just dodge to use.lastly is the use of the word ‘interesting’ as in traits changed to be more interesting that is a very subjective term and until they define it more clearly it leaves me wondering what is the overall plan is.

The next thought is meant as a joke, I repeat a joke, with all this focus on tankiness on ranger they might as well just increase its health pool to the high rating then there would be medium armored profession with that rating. Joke has ended carry on.

You point out something quite interesting.

Heavies have a High HP (War), Med Hp(Rev), Low HP(Guard) classes.
Lighties have High HP(Nec), Med HP(Mes), Low HP(Ele)

How come medium armor has no High Hp class?
Ranger might as well be the candidate for it since Anet removes lots of damage modifier to it and focus on buffing the defensive aspect of ranger.

The GM's That Flopped: A Discussion

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Posted by: Toxsa.2701

Toxsa.2701

GM’s will dictate which trait line we choose. Quite a few of them didn’t make the cut, while others are simply too strong. Here’s a simple list and some brief comments on GM’s that will never get picked in PVP, followed up the runner-up’s. What can we do to make these 4 horrible GM’s competitive with 3 the top ones? (top ones aren’t necessarily OP)

FLOP (will never get picked)

1. Predator’s Onslaught: Marks is a power build line. The +10% dmg to pets is virtually irrelevant given their pathing issues. but even with perfect pathing, the target often won’t have a soft cc on them. this leaves us with +10% dmg for the ranger which is a pathetic multiplier for a GM. _If ranger’s multiplier went up to 15% at least, ideally 20%, this GM could be competitive with Remorseless, and LTW on LB rangers.

2. MDG: There are so many things wrong with this GM. Firstly, the philosophy behind it is rather silly. Staying below 50% HP is basically begging to get tunnel-visioned by a thief or mes. In a meta with so much burst, this is just too risky. Secondly, and most importantly, the payoff is weaksauce. 4 seconds in pvp is an eternity. I cant imagine anyone purposely staying below half HP for longer than that. and all that risk for 4 stacks of might? please. If we keep the design of the GM, it needs to tick for 2-3 might per second for a max of X seconds. I’d like to see 3 might per second, for a max of 5-6 seconds. So when opponents see us powering up, they start sweating. Lastly, Quickdraw is just so, so good for power and condi builds, which ensures MDG and likely LOYF will never get picked.

3. Invigorating Bond: cooldown is way too high and healing amount is pathetic. with about 1200 HP, it only amounts to 2k heals every 20s. For me to pick this over Protective Ward, i’d like to heal for 4k with settler stats, so the effect should be doubled. Other solution is to give it a bit of condi cleanse to compete with EB and WK. This GM will never get picked, unless druid has some crazy new toys based around healing numbers.

4. Honed Axes: If you go into BM, BW is too good to pass up (if it’s implemented properly). I still don’t quite see a reason to equip MH axe on a non-condi build. This was a bad attempt at adding utility to axe. Casting aoe chill every 10s is not the worst thing, but in its current state, HA needs to be moved to master level. Zephyr’s Speed is also better for any power build.

SITUATIONAL (will rarely get picked)

1. Poison Master: this GM is almost unpickable due to WK being so strong. however, I can think of a situational trapper build that slots Healing Spring , maybe SoR, and maybe the brown bear for condi cleansing. Likely wouldn’t be enough, but this type of build could use Poison Master. In addition, poison is very easy for us to stack so buffing that by 20% and getting a few more free stacks wouldn’t be too bad if you can find other ways to cleanse condis. This build may be very unlikely.

2. LOYF: Poison Volley is going to be quite good, and SB in general could see some play on a trapper build. while it’s nice to have all SB CD’s lowered, I still feel Quickdraw would be better. This GM is almost unpickable due to Quickdraw being so good. But on a trapper poison-stacking build that relies a lot on SB, it could work. I think in testing SB was too strong, which is why they gutted this GM. Still, I’d like to see the +10% dmg and condi duration while moving added back to make LOYF somewhat competitive with Quickdraw.

3. Empathetic Bond: This GM takes too much heat for being in same line as WK. First of all, EB + WK + Quickdraw would give us godmode, so EB cannot be used with the other two. EB remains useful for builds relying solely on shouts and signets, builds that cannot slot any survival utilities. I think it could be fine the way it is.

UKNOWN (not enough info)

1. Nature’s Vengeance: we need to know about the range of spirit actives and what boons they give. Spirits might just be a write-off, maybe not.

TOO STRONK (relative to others in that line)

1. Wilderness Knowledge: required for most builds. Poison Master needs to be buffed to the point that someone would be willing to forego our best condi cleanses in order to do massive poison damage.

2. Quickdraw: this is arguably in the top 5 best GM’s in the game; it’s amazing for both power and condi builds, and it gives us a lot of utility. I have a bad feeling it might get nerfed, but that would be a mistake. Instead, MDG and LOYF need to be massively buffed to make people think a little.

3. Beastly Warden (maybe): if implemented well, I just cant see any other BM GM’s competing even if massively buffed.

Poison master is not “situational”, it would never be picked.
It’d be even more useless after the poison duration nerf.
Also all our cleanse are stuck in that one spot, that poison master will never ever be picked.

Beastmastery vs Nature Magic

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Posted by: Toxsa.2701

Toxsa.2701

Fortifying Bond is about the only reason to take it for DPS.

Taking BM gives your pet an additional 150 main stats, +10% damage when you are above 90% health, 300 ferocity, -20% to swaps and F2 recharge and you get access to companions might to replace the might stacks lost from fortifying bond and get the bonus 6s of bleed on crit from companion’s might. Then you can grab Natural Regeneration to help it stay alive and Zephyr’s Speed for more DPS.

imo, BM is light-years ahead of NM now.

The 15 CD aoe weakness + protection seems nice though. Maybe you can go for beastmaster again, picking WS, NM, and BM for all the tankiness + pet traits.

Meanwhile, in engi land...

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Posted by: Toxsa.2701

Toxsa.2701

Lol, interesting. So the Engi guy is actually more easily persuaded than other guy. The Necro guy probably is a stubborn-minded person who actually care about balance while the engi guy doesn’t really care about balance and just want a class to be stronger.

Now Engi will truly be God-tier after they take back the nerf.

Oh cmon, all things aside, 10 seconds extra swiftness is hardly what will carry any class to ‘God-tier’ regardless of what you think of any other change.

Please, let’s not be silly about that.

As for the red posts, Josh Davis just happens to main Engi and be an active figure in terms of community interaction.

For 1 trait point every other profession in the game gets to buy 25% movespeed.
Engie gets permanent 33% with a large bonus on top.

A full line actually. With the new system you have to commit 6 points.

And no, only mesmer does that. Even necromancers bring a Warhorn for swiftness in WvW and with 1 point can make it almost perma alone.

No class but Mesmer has mobility issues that need to be addressed by a Rune.

Also kit refinement ISNT a large bonus. You don’t need to be a champion genius to figure out the hate for that trait due to its weak and nonsensical effects. If anything it is a cherry on top of the mobility cake. One small cherry.

Just saying, people do need to realize 25% and 33% is a HUGGGE difference in WvW in terms of mobility. It’s a life or death sentence of whether you could escape a zerg or thieves chasing you endlessly.

Having permanent access of 25% speed is NOTHING. Swiftness is more important. Too bad most classes need to sacrifice alot to achieve that, (lock the weapon choice usually) except Engi. Permanent Swiftness is harder to achieve than you think when you’re roaming.

How is sacrificing a full line for 1 trait not a lot? Tools is a great line and I enjoy using it, but not all Engi’s do, and they have to for 33% mobility.

Classes have to give up some things for mobility sure, but so does Engineer. You guys act like speedy kits is baseline. It isn’t.

The other nerfs I understand, but demanding that speedy kits be nerfed in it’s swiftness just seems like a jealous slap in the face by other classes.

Ah, most classes need to sacrifice the weapon choice AND wasting a full line on it to pick the trait that shorten the CD or grant swiftness after using x skills.

Not saying Engi shouldn’t get the swiftness, but my point is I originally thought they nerf speedy kit to compensate all the huge buffs they’re granting engi, making them a slower but more powerful nuker. I thought there’s a trade-off after all the buffing, but guess there’s no trade-off, just plain buffing.

Meanwhile, in engi land...

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Posted by: Toxsa.2701

Toxsa.2701

Lol, interesting. So the Engi guy is actually more easily persuaded than other guy. The Necro guy probably is a stubborn-minded person who actually care about balance while the engi guy doesn’t really care about balance and just want a class to be stronger.

Now Engi will truly be God-tier after they take back the nerf.

Oh cmon, all things aside, 10 seconds extra swiftness is hardly what will carry any class to ‘God-tier’ regardless of what you think of any other change.

Please, let’s not be silly about that.

As for the red posts, Josh Davis just happens to main Engi and be an active figure in terms of community interaction.

For 1 trait point every other profession in the game gets to buy 25% movespeed.
Engie gets permanent 33% with a large bonus on top.

A full line actually. With the new system you have to commit 6 points.

And no, only mesmer does that. Even necromancers bring a Warhorn for swiftness in WvW and with 1 point can make it almost perma alone.

No class but Mesmer has mobility issues that need to be addressed by a Rune.

Also kit refinement ISNT a large bonus. You don’t need to be a champion genius to figure out the hate for that trait due to its weak and nonsensical effects. If anything it is a cherry on top of the mobility cake. One small cherry.

Just saying, people do need to realize 25% and 33% is a HUGGGE difference in WvW in terms of mobility. It’s a life or death sentence of whether you could escape a zerg or thieves chasing you endlessly.

Having permanent access of 25% speed is NOTHING. Swiftness is more important. Too bad most classes need to sacrifice alot to achieve that, (lock the weapon choice usually) except Engi. (Don’t tell me you “sacrifice” an utility slot for swiftness, your kits do way more than skills that solely grant you swiftness) Permanent Swiftness is harder to achieve than you think when you’re roaming.

(edited by Toxsa.2701)

Ehh... can I just get a refund until release?

in Account & Technical Support

Posted by: Toxsa.2701

Toxsa.2701

And why do you assume HoT wouldn’t offer you more updates and future specialization?

Time is the most important element of game to determined it’s value. Now GW2 itself can be purchased in less than 10 dollars after 3 years of time. New stuffs will always be more expensive, so you really should not just ignore the time issue of the value.

For example you purchased a game for 60 dollars 5 years ago and now it only worth 5 dollars. So does that mean the future contents that’re clearly smaller than the original game worth less than 5 dollars? Clearly the answer is no. If you want cheaper price for HoT, wait for another 2 years and you may be able to purchase in less than 10 dollars.

Meanwhile, in engi land...

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Posted by: Toxsa.2701

Toxsa.2701

Lol, interesting. So the Engi guy is actually more easily persuaded than other guy. The Necro guy probably is a stubborn-minded person who actually care about balance while the engi guy doesn’t really care about balance and just want a class to be stronger.

Now Engi will truly be God-tier after they take back the nerf.

The Desolation of an Elementalist

in Elementalist

Posted by: Toxsa.2701

Toxsa.2701

Seriously, just make an engineer…it is ele 2.0, and has so many OP options and combinations that there will be MANY great build options.

Like staff ele? Just take mortar kit and do the same thing, but without being useless in a 1v1.

Like tanky d/d ele – just play celestial engie to get MORE damage, similar mobility, and way more control!

Like burst ele – you will probably be able to play zerker engie b/c of the “reveal on-hit” trait will prevent 100% thief counter, with plenty of free “proc” damage to get some big bursts.

Even though ele will have some very strong stuff with this next patch, its just a different variation of the same crap that will work – bruiser d/x builds or super-tanky staff builds. And yes, you will still be pigeon-holed super-hard into arcana/water b/c anet has no idea how to balance the class.

The ignorance in the forum…

Mokittenoes pathetic damage pre-patch even if it’s immobile, I doubt Mortar will receive too much dps buff post patch really. It’d be more of a utility kit,
Staff Ele still remain the highest AOE damage dealer.

Will Elementalists, Necros and Rangers...

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Posted by: Toxsa.2701

Toxsa.2701

What? Ele is already in the top tier. They actually receive quite some nice buffs too.
Why would it fall from High tier PVP?

Deep Rifle Analysis

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Because our rifle and LB use completely different utilities. Rifle and ranger LB are similar.

To all honesty, if rifle does similar damage to “RANGER’s” LB, it wouldn’t be fair wouldn’kitten Just like if ranger’s GS does higher damage than Warrior’s melee option, people will go into an outrage. But if Rifle does slightly higher damage than Warrior’s LB, it might actually be fair.

I already did a test a to Rifle + LB damage comparison with normal rotation.

https://forum-en.gw2archive.eu/forum/professions/warrior/Is-Longbow-really-better-than-Rifle-PvE/first#post5124867

(edited by Toxsa.2701)

[Balance] What went wrong

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Some people didn’t like my suggestion of Shortbow/Greatsword with Moment of Clarity so let me do some math to explain this.

(a) Swap to Greatsword
(b) 3 second daze/stun thanks to Moment of Clarity
© 8 second cooldown thanks to Quick Draw
(d) 3 second daze/stun thanks to Moment of Clarity
(e) Swap to Shortbow
(f) 2 second daze/stun thanks to Moment of Clarity
(g) 8 second cooldown thanks to Quick Draw
(h) 2 second daze/stun thanks to Moment of Clarity
… back to step (a)

So, at best, you have 10 seconds of stun/daze out of 28s; or 35.7% of the time. That’s not bad. At best, you can lock down your target for 1/3 of the fight … before factoring in any possible CC from pets or any utilities.

Now, obviously, that’s at best. You’re going to likely get less coverage than that, but your opponent isn’t always casting non-stop either.

I’ve been playing around with these two weapons together with Celestial stats and stacking strength and bleeds on-crit with the shortbow’s fast attack speed and it’s been doing well … despite not having the extra goodies we’re about to get.

I think it might be something to look into with the new specializations once they are released.

But honestly GS+ SB seems like an awkward combination, but it may work though.

Bearbow meta?

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Quite the contrary, I’d see other less durable pets shine thanks to the new bark skin. As a pew pew ranger, there’s quite a high chance my hp will be staying at 90%+ and my pet will stand in front of me tanking damage.

Disappointed with many upcoming thief changes

in Thief

Posted by: Toxsa.2701

Toxsa.2701

You forget that the poison duration of the AA Chain got increased. So with those two seconds we can guess we get almost 100% uptime for Poison even if the enemy uses cleanses.

If you battle against Guard for example I always use my SB for poison fields, makes life so much easier (even on downed ppl), so hell yea: Poison is nice and it is worth a try (for the record I almost never used the 5% dmg boni Trait before, because… why? It makes almost no difference, only in coordinated groups for speed runs)
SO this new Trait let us play with new possibilities: More easily cut the heal of enemies (we will see if more healers will appear in pve, I hope so) and in PvP it is worth a test.
AND for Condi builds this could very well become massive Damage (Dagger/Dagger for example, bleeds + poison is nice)

Trappers respite is just for testing a trap build, i did not say it is powerfull, that I cannot know yet. But it will be fun testing it

What I Agree on: Acro got hit hard and I think our place in the DPS ranking got lowered (I’m not happy with that)
But you know what? We will see so much hate from our enemies regardless, because we, the thieves have one major advantage:
Our play is not limited, we always find something to make the life of our enemies hell. Think about all the debuffs we got, it changed nothing. This Time as well, maybe we will be able to abuse Sinister stats to a degree and more.

But for me there are only two real nerfs: to our Acro line (which is hard) and maybe DMG overall (but not sure here, because… well we can go 66006 now, which gives us lead attacks in addition to executioner+ revealed training + ferocity buff including high uptime on fury… nope sorry I think we got buffed there

This guy nails it. No-one cares about that 5% damage compare to a more consistent and spammable poison which directly counters ele and warrior.
Mug shouldn’t be compared because we’re talking about the dagger training comparison. If it remains kitten damage, do you think it’d be picked over Mug still? Mug has nothing to do with the polishing of dagger training, and dagger training will work better on none trickery builds. (Don’t entitle that everyone should pick trickery)

Overall this is a huge buff to thief, no question about it.

(edited by Toxsa.2701)

The 2 Copy Movement

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

We have heard, and loudly and mostly in all caps, the voices of the entitled generation, the folks who believe… actually, I dono what they believe.

Now, here is the voice of the other side, the side that feels that Anet has set a fair price. The side the believes it is not just a novel idea, but ground breaking to release an expansion with the base game (They were not first. Distant Worlds did it as well… but certainly in the MMO side I think). The side that do not feel they are being robbed because someone else is getting something they did not get (Not even sure how you logic that out). The side that supports the game and acknowledged that Anet employees do not work for charity (Gasp!).

The side that will… Buy 2 copies of HoT!

Yes, I will do that, and I will gift one copy to a friend, and bring someone into the game I would not be embarrassed to see talking in map-chat.

Cheers Anet. See you in HoT!

No one cares that you’re ok with sub par overpriced products, and genuinely cannot grasp or even fathom the reason why the current model is being torn apart, and rightfully so. Here’s a little secret for you, from the the entitled generation, if it was marketed CORRECTLY there wouldn’t be a discussion about it.

And no-one cares about stingy customers that wouldn’t benefit the company anyway.

Also “correct marketing” is acutally just “correct ways to exploit customers without them noticing”. Those F2P games do this better, gaining way more than GW2 every could have been because they know how to suck customers money without them noticing they’re being exploited. Marketing is just a way to exploit stupid common consumers who have no idea how much they actually spend.

(edited by Toxsa.2701)

Deep Rifle Analysis

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Because it’s about the much needed buff on rifle, not how good LB is. Why even have a weapon that’s completely pointless in all game modes.

This is why you really should compare your Rifle to your own LB instead of using 2 different classes with different access of traits and dps modifier.

Nerfing vigor value by half a bit extreme?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

It’s kinda silly to nerf Vigor, yet buffing vigor on some classes, so the classes that really need that dodge got nerfed to ground, while the classes that can spam dodges can spam as much as they used to…

Deep Rifle Analysis

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Why not compare your LB to your Rifle? Your LB is clearly a way better weapon than your rifle AND ranger’s LB, with better utility, better AOE, and better PVP usage.

@josh: Why 'Fast Hands' is not baseline?

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Toxsa.2701

Because Josh is not stupid and not listening to everything someone else told him, especially the heavily biased group that tend to favor themselves.

But honestly, I’m shocked by the buff in Warrior’s LB and 0 improvement of Warrior’s rifle too. This is actually to my surprise. No improvement in axe off-hand is also surprising.

Rangers Heals changed 6/17/2015

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Posted by: Toxsa.2701

Toxsa.2701

You won’t be able to use the combo field of HS until the trap has triggered.

You can lay down the HS trap early and then run through it when you need a heal/condiclear later. In the meantime HS might be off cooldown again. Sounds interesting to me. I’m going to give it a try if I don’t have access to the other heal traits.

Skirmishing: Healing Spring
Wilderness Survival: Troll Unguent
Beastmastery: Heal as One

Healing Spring could definitely shine with its condi clear every tick if there will be a condi-heavy meta.

Troll Unguent could shine as well, but unfortunately the Wildernesss Survival Tree is now useless to power builds with the loss of Peak Strength. It’s basically a 100% condition damage tree now. Sadly, it’s also the only tree with condiclear.

Heal as One will lack the condiclear, which could be its downfall. If people trait into Wilderness Knowledge for the condiclear, they should pick Troll Unguent instead. Heal as One + Empatic Bond is really the only option. Unless you are willing to get Rune of the Trooper with it, then it’ll also clear 1 condi. The Regeneration will help counter condition damage a little and its cd will be low and it might give you access to permanent swiftness, so it’ll be interesting to try as well.

Overall, all 3 heals could shine. I favor Troll Unguent, but it’ll be a heavy investment to get on a power build.

For Wilderness Survival, you can still pick Peak Strength at master level. The only thing you give-up is that unreliable Shared Anguish. Heal as One will be more effective combining with the new Nature magic, because you’ll upkeep a pretty decent regeneration duration and maintain that damage reduction. You’d also share that regen and swiftness with your pet.

Cleansing Ire no longer 'on hit'

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Posted by: Toxsa.2701

Toxsa.2701

combustive shot is different because it creates a fire field on the ground.

it can be denied by blocking or reflecting the combustive shot before it explodes, creating the fire field.

hammer burst skill earth shaker is a leap aoe physical attack, not exactly the same.

But if you aren’t hitting anything why is creating a combo field somehow meeting the requirements of cleansing ire. Why doesn’t creating a blast finisher count? Just because it’s a combo finisher and not a field? It’s pointless exception to the rule and shoehorns all meta warrior builds into playing longbow so they can spam free condi clean with no worries.

Only way you can really reflect or block the spell too is if the warrior uses it while standing inside a bubble or WoR as they fire it on the ground, not to mention no bubble has 12s cd to really counter the free clean spam. It’s pretty much free cleanse where nothing can go wrong on a trait that’s supposed to reward you for landing your burst skills on enemies

Because it’s Anet way of “hard-balance” something out through bug and oversight..
Without it, Warrior probably wouldn’t make into the Meta. It’s abit too late to fix it since people have been enjoying it for more than a year. Large amount of warrior will QQ to no end if they actually fix it one day because they’re used to have LB F1 carrying them into Meta.

Give existing players 1600 gems

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

Why 1600? Isn’t a character slot only 800?

I feel like 1600 way too high of an expectation. I sincerely doubt that Anet would ever give 1600 gems away to all current players who buy the expansion.

…What? We are getting screwed out of the $50 we already paid on a now-valueless game.
If anything, we should be getting $50 worth of gems: 4000.
If we were to get 800 gems ($10) or even 1600 ($20), then what happens to that extra $30 we spent on nothing?
It’s either that, or give us the expansion for free so that we paid a grand total of $50 like everyone else, instead of $100.
But due to the undoubtable number of HoT purchases already from people who had bought the base game, giving people who bought the base game 4000 gems seems more feasible.
To visualize, it would be like this:

Veteran
HoT: $50
4000 gems: $50
GW2: $0

Newcomer
HoT: $50
GW2: $0

So we’re still paying $100, but we’re actually getting what we pay for, (at least for half of that $100. I still don’t feel HoT has $50 worth of content in it, but at least everyone would be paying the same price for HoT.)

Alternately, if they simply required everyone to buy the core game as well as HoT as originally intended, then the only problem would be that HoT is too expensive for the meager content, as opposed to also having $50 stolen from you.

Then stop playing this valueless game already lol..
Why playing a valueless game?

Because of forum’s role I couldn’t say what I want to say, but playing something that’s valueless to you show something about you.

Everyone wants something for nothing.

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

Why do people think that 50 dollar is a one time deal with nothing coming in the following years? It is like an access code to newer updates. This is not a single player game which you buy the game and the amount of content is fixed.

The Desolation of an Elementalist

in Elementalist

Posted by: Toxsa.2701

Toxsa.2701

I agree with OP tbh. Elementalists take a huge hit to armor & hp but w/o the defensive skills to back it up. This is what forces everyone into water/arcane. A glass cannon elem is the easiest to kill character in all of GW but isn’t anywhere near the top in terms of damage. This class is borked in a multitude of ways and I’ve stopped playing it LOOOONG ago waiting for some changes… Still waiting… Right now I play power necro when I want to feel like a caster. More survivable AND more powerful than an equivalent ele build.

We’ll have to see how things shake up but unless there are HUGE buffs in the works, it will make little difference to elementalists’ place in the hierarchy.

LOL… Power Necro more survival…
Guess people really take Hot-Join seriously.

Give existing players 1600 gems

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

I’m not paying $50. They could give me 10000 gems and I still wouldn’t buy it. I am just not interested in spending that much for HoT. Either they lower the price to $30-40 or i’ll just not get the expansion. Depending on how bad the community split is at launch, I just might leave the game entirely. They tried to pull a Blizzard and it blew up in their faces.

So meaning you would rather give-up 80 dollars of gems (10000 gem’s price) than spending 10 extra dollars for HoT?

Sound logical.
Btw, the game probably doesn’t need stingy customers anyway. It doesn’t benefit them anyway.

Give existing players 1600 gems

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

Best option?
Add character slot to the existing account that spend 50 dollars, 75 dollars add some gems, 100 dollars add some gems. Problem solved.

Who won the balance changes?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

who wins the balance? engies. Already really strong and enjoyable, now more strong and interesting. Friend told me about 6 months ago that the balance devs were ahem, not smart about changes and turns out even tho i didnt believe him then, i believe him now. Movement changes, buffs to already really strong classes….its like wtf are they doing.

But props on mesmer changes

Mesmer changes look good on paper, but let’s not forget Anet gave even more love to thieves. In the end, Mesmers still going to be suboptimal, and not really inclusive in the meta classes because thieves will still own them.

Engineers didnt need any buffs, the lock-on trait should be given to more classes, such as Mesmer that has a hard time against thieves.

Mesmer and engi received the biggest buffs in the game. Shatter is going to be insane.

still cant compete against Thief for a meta spot, so Mesmer remains borderline irrelevant. Thief’s buffs just made them even better at its role, and more effective in killing Mesmers.

No. Mesmers got a huge buff to their main spec. Think about in EU already. Two of the 3 best teams (TCG and 55) already ran mesmers. Just watch after the patch. You will start to see a lot more mesmers. My guess is that you play on NA. NA has just been slower to transition.

Not to mention they’re going to have counter to one of their biggest weaknesses: condition. They also have way more enhanced survivability thanks to illusionary persona as baseline. They even have blind stomp like Guardian, just that they have 5 skills to trigger them (f1~f5). Their burst damage also gets a boost.

I really think mesmer will become potentially the strongest, or on par with newly buffed thief, zerker specs post patch.

(edited by Toxsa.2701)

Confirmation of TU, HaO, HS, RaO category

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

They said in the livestream that HaO and RaO are shouts.

RaO is even renamed to ‘Strength of the Pack!’

They just didn’t specify e-v-e-r-y-t-h-i-n-g

Feel kinda sad they omit this “most important feature” that everyone’s looking forward to.. They go all the way showing all the poison and burning stack changes, which not many people really care..

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

The expansion should be purchable with ingame gems as well with cash(JUST THE EXPANSION).
As of right now we are buing the game all over again…well i dont want that….i have the digital deluxe edition and i deserve more,we all who have deserve more….
15 Euros is all i am whilling to pay for the expansion,SINCE,i have been purchashing gems non stop for the past 2 years…..SINCE….i have been a loyal player of GW2….SINCE….I dedicate myself to just this game…..WE DESERVE MORE!!!!!
Dont fall into the trap people….let em see that we dont care for their stuff when its a money grab….

Interesting you would waste gems to buy those useless stuffs (cost them 1 day to make those stuff that sell for 8~10 dollars), but you can’t save those money for x-pac :P

No wonder most companies make their game F2P now because they know the consumers are stupid. (They’d rather pay 5 dollars 50 times than paying 50 dollars once)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Interesting fact:
Most games’ expansion in NA cost 49.99 on default. (even those games with sub fee)
The price is fair tbh.

The core game is cheap now that you can get it with 10 dollars during discount period or maybe ebay. So the truth is the price of expansion is $50 dollars. It’s not really a “bundle price”, it’s the expansion price with a maybe 10 dollar worth of game attached to it. Also this x-pac price is a continuation fee with continuate updates as HoT expand. It is not a one time end of deal purchase where you buy a single player game and the content will always be fixed amount.

If you find the x-pac to be too expensive, just don’t buy it. Maybe use that money to buy your meal that would be consumed in 2~3 days. Maybe just find a part-time job to earn 60 dollars in one day and buy the game too.

Seeing how the outburst of the community, I actually clearly see the picture of what’s the most common age-group of this game . No wonder so many nonconstructive posts in the forum.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Core game is a free bonus to a set Heart of Thorns price to incentivize new players to get the game and not have them pay double.

Your post is pointless.

Nobody misses you. Go away.

As the white Knight emerged from the mists of foolishness, he failed to realize his kingdom was ruled by a dishonorable king.

riparonies.

$50 for an expansion 3 years late to a game with no real content for players that have been playing since day one. Nothing like being treated like a peasant by a game company.

In all honesty. Anet owes its players a whole lot. This expac should be only $30 for people that have the core game already. After being constantly reminded that nothing major was going to come out month after month. This seems pretty horrid.

If the expac is not worth that price tag then I truly do feel sad for us veteran players that have stuck with the game since day one. With the hope of something to do in the game other than running around repeating the same thing since the first year.

Haha, no real contents huh.
If there’s really 0 content why’re you still playing? The hyperbole in this forum is just laughable. Maybe you should play those games with raids and gear treadmills for the real contents.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Interesting fact:
Most games’ expansion in NA cost 49.99 on default. (even those games with sub fee)
The price is fair tbh.

The core game is cheap now that you can get it with 10 dollars during discount period or maybe ebay. So the truth is the price of expansion is $50 dollars. It’s not really a “bundle price”, it’s the expansion price with a maybe 10 dollar worth of game attached to it.

If you find the x-pac to be too expensive, just don’t buy it. Maybe use that money to buy your meal that would be consumed in 2~3 days. Maybe just find a part-time job to earn 60 dollars in one day and buy the game too.

Seeing how the outburst of the community, I actually clearly see the picture of what’s the most common age-group of this game . No wonder so many nonconstructive posts in the forum.

(edited by Toxsa.2701)

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

Maybe some of you guys can save that money and buy some crap shooting game that can be beated in 10 hours with 60~70 bucks.

I wouldn’t miss you though.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

These changes are amazing. I’m surprised so few see it that way… For PvP anyway

Been waiting to hear your feedback Eura…

Are you still planning on running glassbow at this stage, or does something else look of interest?

Lb/gs is my preferred weapon set so glassbow looks highly appealing. Yet all the changes are finally opening things up that I will have to try. Glassbow will be highly dependent on how good other profs are…
Regardless of the build I think this might finally give us a fighting chance in the meta. Not THE meta but we should be competitive from what I have seen. At that point it becomes skill > build… Yay!

But do beware of the incoming roaming overbuffed mesmer (reflection spamming, god-tier shatter), engi (basically god-tier now), and thief (another overbuffed profession that doesn’t need it.. New acrobatic looks terrifying to power ranger)

Well, we will surely win Necro post patch though :P

[Balance] What went wrong

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I support removing damage modifiers.
It helps close the gap between Power and Condition building, especially since they were careful to replace them with things like Crit-chance and Might that straddle the line between.

I also wanted to say your Trait comments seem really on point, for the most part:

- Attack of Opportunity is weak and niche, and by extension, ‘Moment of Clarity’ is too.

- ‘Strider’s Defense’ getting some kind of closing is sensible and even suits the name better. ….Bonus points for somehow swinging that.

- AOE Condi Cleanse is exactly what is needed for Invigorating Bond and Nature Magic (and heck even Poison Master in a round-about way).

- Stacking ‘Light on Your Feet’ seems like a natural call.
One stack downplays the choice of purposefully burning defense for offense.
As one stack is so commonplace you may as well wait for it to come naturally, but dodging back-to-back is unusual and requires conscious commitment to trade it off for more offense. Gameplay about making use of a damage increase on your opponent’s terms isn’t bad – but it’s not nearly as deep as having the trait make you choose between pre-emptive risk/reward and reactive twitch tactics.

- Precision to ‘Most Dangerous Game’ is…alright.
But honestly I kind of think this trait needs to feature something at the ‘end’ or otherwise increase non-linearly. :01 shouldn’t be exactly as rewarding as :08 ; the latter is alot harder to get to. And, honestly I’d likely unload while I still had SotW and Quickness from other traits, so getting to the full stack might actually feel anticlimactic as most things I’d want to ‘do’ with it would still be on cooldown.

Strange, why ranger is ok to “remove damage modifier” to close the gap between condition and power, whereas other classes are allowed to have all kinds of easy 20% (like after using burst) and 10% modifier across the board.

[Balance] What went wrong

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

jcbroe
There is one build, though that I believe has more potential then ever.

Sniper Ranger, that is.
You already know that our only weakness are teleporting classes that can sneak behind your back. Well guess what happens if they (by any chance) step on a spike trap that slaps them with a knockdown that will allow you to smack the hell out of them with Quick Draw Greatsword options.

But here is the twist. If you pay close attention, you’ll notice that Marksmanship… Does not really offer that much for Longbow apart from it’s Last Grandmaster trait.

Think of it this way: Full Zerk setup, Longbow + Greatsword
Skirmishing: Trapper’s Expertise, Spotter, Quick Draw
Nature Magic: Instinctive Reaction, Evasive Purity, Protective Ward
BeastMastery: Go for the Eyes, Wilting Strike, Zephyr’s Speed

Abilities: Healing Spring ; Spike Trap, Quickening Zephyr, Lightning Reflexes ; Entangle

The only thing to keep in Mind is all the reflects and stuff. But a Zerk build that actually capitalizes on people who try to come close is another story.

Do note many of the teleportation break-stun and can be casted while CCed.
It does nothing to blink Mesmer and Shadow-step thief anyway.

For mesmer, it’s even worse cause they’d most like summon clones/ phantasm to waste your trap first.

F1 skill nerf. Im Furious >:l

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

They should just add an ICD of 10 seconds on CI instead of nerfing the burst BECAUSE of CI.

Confirmation of TU, HaO, HS, RaO category

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Relax, the "Official patch note " were just lazy.
watch disscution under the topic -“[HoT] RaO, HaO, TU not changed”

Well, they’re being very VERY detail about all the Engi and Mesmer’s changes. They even nerf the Consume Condition from Necro because it becomes a corruption. Maybe no changes for all of the Ranger’s healing skills are intended because there’s no nerf to them?

Confirmation of TU, HaO, HS, RaO category

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

https://forum-en.gw2archive.eu/forum/game/gw2/June-23-Specialization-Changes

So the official themselves posted the detail changes on official blog. No more speculation or oversight.

There’s no QoL changes for the following:

1. TU is NOT a survival
2. HaO is NOT a shout
3. RaO is NOT a shout
4. Healing Spring is NOT a trap
5. Nothing mentioned about the radius/range of our off-hand enhancement being baseline.
6. No QoL change for Axe 5…
7. No QoL change for Warhorn 4…

Extremely disappointed and feel like being scammed + betrayed.

(edited by Toxsa.2701)

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Our only sources of cleanse are in Wilderness Survival, eh? What about…

  • Healing Spring
  • Signet of Renewal
  • Brown Bear
  • Evasive Purity

You keep misleading ppl. Seriously i’ll ask you to please stop the theorycarfting. Play with a ranger for real, don’t just say you do.

I wrote about this before in an answer to another post of yours and you keep repeating yourself. I’ve proven several times you are wrong.

  • Healing spring is now a trap. HS is very mild healing and you loose your only realiable healing skill.
  • SoR entirely depends on your pet to be alive. Not good when your pet like to swim in AoE.
  • Brown Bear cast the skill at the target you have now. Not at the spot like the cabagge dog do with the healing. So if you are not in melee Brown Bear is trash.
  • Evasive Purity right now only serves for blind and possion with 10 secs CD. with the balance it will cleanse cripple as well so is better. Not good enough when burning, confusion, slow, chilled… Misleading i call that.

Runes or sigils are a no go. Why should i sacrifice dmg output to clean conditions when any other professions have cleanses even in weapons skills?

So please stop spreading this kind of misinformation and please try to be objetive. If you actually play with ranger you know what i say it’s true.

Ranger is already a broken profession and after the balance of the 23th it will become the pariah of gw2.

Brown Bear’s AI always annoys me to hell. That’s why after spending some time with him, I totally give up on him and just grab some cleanse myself.

SoR is always quite difficult to use because of how short the range is. Seriously this signet need some QoL change like unlimited range of cleanse for the ranger himself. Warrior already have a signet that does exactly that.

It is very sad that I actually give up on both of these and just grab lightning reflex, + empathetic bonds due to how unreliable the other cleanses are. At least LR can help me remove that deadly immobilize when I actually need it cleared the most.

The new engi changes are hilariously silly

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

LMFAO..
This is the hugest buff Engi ever received and you’re calling a nerf.
Larger radius, that causes cripple and more bleeding per throw with super fast traveling speed. I’ll take that 24/7 over the current version.

For the mobility, you can still choose power shoe over speedkit since there’re alot of nice reworked options there.

Lock on.

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

Just spam the larger radius grenade like no tomorrow on blank space and you’ll have some nice dead thieves that’re revealed.

Spec Revamp Discussion and Impressions

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I don’t get why Fortifying Bond isn’t a beastmaster trait…it seems like it should belong there.

Agreed. I don’t want to take Nature Magic now that they made spirit passives proc increase a baseline but I will really miss Fortifying Bond, which I consider to be one of the most core traits to a ranger – pets rarely get boons due to the AoE cap, this trait alleviated that issue (which could mean 25 might stacks, fury and enough defensive boons to stay alive).

Now that Fortifying Bond competes with Beast Mastery, players that want to maximise their pet in group settings might actually be better off taking Nature Magic. Fortifying Bond should be Beast Mastery, it’s one of the strongest pet traits in the game.

They should really make fortifying bond baseline because of this stupid boons target limit thing. It is quite stupid that pet is always left out of all the boons for no reason.

Explain how this is fair

in PvP

Posted by: Toxsa.2701

Toxsa.2701

They removed 1 stack of stab from rampage. It’s a good change (for stronghold too).It’s not really hard to interrupt a rampage war with only 2 stab stacks and it’ very vulnerable to condis (blind especially, a thief d/p can troll u if he is decent)

But honestly i’m more scared about AoE MoA (with super short CD) to nullify Lich, Rampage , Tornado etc. + Necro minions.

Yeah, donnu how they can buff Engi to the degree of it becomes god-mode..

Who won the balance changes?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

rangers complainers are utterly clueless. 20s aoe knockdown and a 15s aoe taunt along with various buffs to survivability and sustain will go a long way. sure, it’s not as fancy as the engie and mesmers revamps, but rangers will become skirmishing powerhouses, mark my words.

Hmm, wonder how no-one ever say Warrior is OP when they have a 7~8 CD hammer f1 that always do AOE stun for 2 secs. Now we get an immobile version of it. Nice. Oh, and the condition “buff” is just a tuning up for new condition damage calculation, there’s not much of a damage buff for traps. They also destroy trapper runes by adding some minor direct damage on traps, which I wouldn’t expect them to do any decent damage. Basically it’s still not comparable with DH’s traps.

As for Taunt, gl using this in WvW and get your pet killed even faster XD…

Buff in sustain is nice and all, but every classes are getting that kind of treatment too, so no point highlighting ranger for this.

New Bark Skin is huge for pet!

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

It’s a pretty neat buff to pet in “open world pve” since if you’re using LB, you’re more than likely stay at 90% hp range

Who won the balance changes?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Hehe yes.. Keep complaining about Engis.

We’ll just kindly overlook the rain of glory that showered Mesmers.

Unlike Engis mesmers needed some buffs to stay in line vs thiefs. I still dont see why engis are complaining they are getting some really strong buff and yet complain of the few tweaks they got.

No. Mes dindt needed any buffs. He was already strong. Thief needed a nerf as he push out all zerk builds. Instead………lets say the faceroll getting real.

I agree but since they buffed thief HAVE to do the same to the mes or its going to be more of a hard counter to mesmers.

Well, now you’ll have thieves still wrecking mesmers and mesmers gonna wreck every other zerker class. Good balance!

Mesmer was never able to wreck every other zerker class to begin with. Medi guard, fresh air ele and GS warriors all have either upper hand or roughly equal with mesmers. The only reason teams take mesmer is because of portal not because it trashes all other zerker spec.

Starting from next update, you’ll see mesmer eating other zerkers alive. So many passive proc of conditions, free cleanse from f1~f4, free reflection that completely counters power ranger, default illusionary persona (shatter on self), chaos armor grants protection, mimic copying utility, etc, so many things. They also get a huge damage buff too, with straight phantasm and shatter damage increased.

Who won the balance changes?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

I’ll list the quality of improvement from Top to Bottom (this does not indicate classes’ strength, just the overall rating on the improvement)

1. Mesmer
(so many good changes, new mechanic, cleanse, reflect, utility rework, lots of tweaks and stuffs. The guy who’s in charge with Mesmer should get a medal)

2. Engineer
(kind of overbuffing Engi really.. The new nade is crazy. Larger radius, extremely fast travel speed, causes cripple, vulnerable, burning, poison, bleed, chill in one toss.. Med kit and new Elite seems nice too)

3. Elementalist
(Lots of good QoL changes and trait rework, basically a straight buff. Lots of good traits becoming minor traits too. Basically a straight buff with no trade-off)

4. Thief
(OP Shadow Art buff. Good merges on Deadly Art. Acro becomes much more viable and wanted)

5. Necro, Guardian
(Some good tweaks and buffs overall. Guardian’s other elite skills become very potent. Group quickness +fury on a 30 cd base seems quite OP. Necro has much better synergy and lots of buff on condition spec)

6. Last place: Warrior and Ranger
(Seems lazy, not many changes. Just merge this and move that and that’s all they do. Mechanic not change much, trash skills are still trash. Warrior does get a straight buff overall but the mechanic doesn’t change a single bit. Ranger loses lots of damage modifier for no reason. Spirits still trash, traps still borderline useless)

Conclusion: Time to move back to my condition Engi since it’s Anet’s favorite child now. Why 2 of the top classes (ele and engi) need the most buffs is beyond me.

(edited by Toxsa.2701)

[HoT] RaO, HaO, TU not changed

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I noticed this yesterday and was extremely upset. For balance reasons I can understand why Troll Unguent didn’t make the cut, but Heal as One could have really, really used some love. Rampage as well.

Hoping it is an oversight.

Well, they reworked Med kit for Engi completely, and give Mesmer numerous cleanse and reflect option. Also they give Warrior free cleanse from Brawler Defense. Don’t know why Anet can’t let TU has cleansing too.

To all honesty, the people who’re in charge of ranger’s balance seems to be very reserved on giving ranger nice thing, while the other profession’s balance team go all wild and just gives lots of stuffs. Ironically, ranger is currently the worst class in high-end PVP proven by ToL3, seriously can’t understand why they can’t just go wild and start giving nice things to ranger.

(edited by Toxsa.2701)