Showing Posts For Toxsa.2701:

Revenant Feedbacks [merged]

in Revenant

Posted by: Toxsa.2701

Toxsa.2701

I find the staff to be the strongest weapon for the revenant… Granted skill 2 and 4 are rather worseless.

Staff 5 can do almost 6k damage on full berserker gear, but it is really hard to land and on a long cooldown.

I don’t understand why Anet is having a beta wit a class that cannot win ANY fight.

Maybe that’s the whole purpose of the BETA :P

The real question is I can’t believe they haven’t half fished the class yet. (2 More legends not out, 1 more traitline not out, many weapon sets not out) An incomplete class does not deserve to win anyway.

Also I feel like there’re many filler traits out there in the minor traits.

Also Rev doesn’t change much from previous Betas, while Mesmer and Ele got out of hand during the process. Rev may live in the previous slower Meta, but not this one.

ESL 1v1 Open League Summer 2015 Europe

in PvP

Posted by: Toxsa.2701

Toxsa.2701

GL seeing all those D/D Ele fighting each other zzz..

Boring.

Theoretical team comps = no rangers?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

YOU GUYS ARE kittenED

Traps are actually very good.

Lol how
Flame trap does 3 stack of burn
Spike trap does 1sec of knockdown for 45 sec cooldown
The other 2 are outright crap.

Try to play a trap ranger and see how much dmg you’ll actually do before saying such BS

Honestly you’re wrong. Traps (flame/spike) are very strong with the right build for 1v1, 2v2 fights. The weakness of that build isn’t the lack of strength of the traps, but the lack of mobility and survival, because to use traps rangers give up their utilities, so they have limited condi cleanse, no stability, one stunbreak, no mobility. If anything they could use higher trap range and lower spike trap cd (24s traited – 30 untraited).
The build also brings rangers inherently weakness with it, like the lack of team support, being useless in a fight with more than 2 enemies. So yeah, you’re one of the strongest 1v1 duelers, but don’t have any advantage to an ele, that can do that too while being a lot more versatile.

Honesntly no-one can beat a well played D/D Ele 1 on 1 in this game right now if they played right. Condition ranger included. So if you can’t beat a D/D ele, how can you be the strongest? And it’s not like these Ele are only good at dueling, hell, they’re extremely good in team fight too! Why bring an inferior 1 on 1 class that’re also way inferior in team fight, when you can bring a class that can do good at both at the same time?

Also like you mentioned, if you play condition and no traps, your condition application is just mediocre at best, but if you do bring traps, you would have minimal cleanse, stun-break, and survival measures. (also they destroyed off-hand torch, so bringing that wouldn’t help too.) All I can see that a condition ranger is good at is killing some of those zerkers I guess, but honestly, ANYONE can kill those zerkers if you out-played them. (And yeah, it’s very difficult to outplayed the current Mesmer due to the lack of counter-play) They’re not like God-Mode Ele who’re virtually invincible in 1 on 1.

(edited by Toxsa.2701)

Bout to blow your mind

in PvP

Posted by: Toxsa.2701

Toxsa.2701

@OP: I don’t think you have any idea what balance means. It doesn’t mean that everyone has the ability to go play another class. Balance is about whether the classes are equal to each other.

At least think through what you are going to write before you do it.

I don’t think Arena net cares if clases are equal to each other, hence why they don’t bother attempting to balance for 1v1. (obviously you already knew that).

Except there’re classes that’re straight up inferior in ALL GAME MODES. (WVW, PVP, PVE)

Theoretical team comps = no rangers?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Let’s list then, shall we?
Lb= RF spam (power)
Sb= 1 spam (condi)
Sword= 1 spam with the evades thrown in when necessary (either one)
Axe= 2 spam (condi)
Greatsword= 2 spam (power)
Not listing offhands because they have nothing to do with this.

All of these for the respective builds you use them in are spammed pretty much off cooldown to maximize damage done by the build. It’s simple, I’m not saying ranger players are mindless spammers, I’m saying that the way ranger maximizes damage is the exact reason that they will not be able to be competitive until changes are made to the design of the class and it’s weapons.

Part of it is due to a little thing we all know as a skill ceiling. Due to ranger being spam focused the skill ceiling is significantly lower than that of an engineer, thief, or Mesmer which is why it doesn’t have much of a place in competitive teams. The skill ceiling is not very high for the ranger due to the fact that they are not combo based and because they are limited in what they can do, it’s quite easy to outplay them after you figure out what they are running. Ranger has more limits than almost if not every other class in this game by design. Until that is changed ranger will continue to be bottom tier.

Edit: I welcome all discussions and arguments but please give a better argument than “no” as that is not constructive in any way shape or form. Thanks for your time

I wrote a whole whole paragraph to explain why ranger are sub-par, not because of those spam reason you mentioned… Talking about spam, I find Ele spamming auto on blank space to gain health proc is much more spammable, yet rewarding…

Anyway, LB is not hard to use, but if you really want to beat any decent player, you must utilize 3 4 quite well.

SB has almost 0 damage on their 2 3 4 5, what do you expect them to do? This is just a straight out inferior package of weapon, what do you expect? Still the main damage 1 is lower than most of the weapons now due to low damage coefficient and higher base stats.

Sword is a really hard weapon to use due to auto-chain lock… It is actually a much harder to use weapon than those Ele’s weapons… Also by using evade properly to survive you call that a spam weapon? Anyway, my point is even though it auto-lock you, the damage is not any higher than D/D’s combo at all, while putting you in danger.

GS spam weapon you kidding me? Maul, like any other melee attacks, need precise timing to land. 3 swoop is a movement skill. Auto attack is crap and you should avoid it unless everything on CD. 4 is a strategic block that you have to make distance so the block doesn’t expire. 5 is a very very hard to land interrupt. (extremely slow cast, extremely short distance..)

Axe:
Another inferior package of weapon skills… Auto 1 spam very low dps. 2 need to stay a point black range for it to be effective, it’s not spammable. 3 is a simple chill with long cd.

Honestly I think D/D ele is more of a spam classes because you need to smash those bottoms to do combo quickly, spam auto for heal. They press more bottoms, but doesn’t mean it’s not a spamming classes..

Why does shortbow suck?

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I hear every ranger whines that shortbow sucks. IMO, my opinion is 180. It is a great condi weapon for rangers.

Crossfire- Great condi weapon.
Poison Volley- Great condi burst.
Quick Shot- On-demand evade and swiftness.
Cripple shot- Soft CC to chase down enemies.
Concussion shot- Hard CC or interrupt.

Crossfire is the only condition weapon that requires you to flank to get the condition.
The duration is short, and there’s not much trait to increase it’s condition duration. Also bleeding is a very weak condition compare to burning and confusion

Poison Volley requires you to stand at point blank range to get decent poison stack.

Quick Shot is an ok dodge. (swiftness is to pet not yourself..), but nothing special. Ele D/D fire 3 does immense damage, leaves a fire field, AND dodge. This one is straight out inferior in every possible aspects.

Cripple shot is nothing special too. Low damage and just cripple. It’s not bad, but not good either. Many classes got those -33% soft cc too anyway.

Concussion shot: An ok interrupt, but CD is WAY TOO LONG. Mesmer can do the CHAIN STUN with MUCH SHORTER CD WITHOUT RESTRICTION OF WEAPON!

Basically SB is a weapon with the inferiority of all the other professions combine into one.

Theoretical team comps = no rangers?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

1st I’m addressing Toxsa:
1) While engi itself is fairly balanced at this point, many other classes (except ranger due to the design of the class being spam focused) still have things about them that are too strong making the engi a less optimal choice than, say, a Mesmer. (Abjured is not a reason to say engi is viable, chaith plays exclusively engi and therefore continues to MAKE IT WORK, does not mean it’s optimal) so yes, engi takes more skill to play than most other classes and that’s due to the fact that is 100% about landing certain skills and comboing off of them effectively. And it’s lack of constant stunbreaks and condi removal make it a higher risk class to play but a more rewarding one when you pull it off
2) The whole 1111 entangle thing is actually a build. It’s called rabid condi sb ranger and it’s quite popular in pug games (again doesn’t mean it’s competitive material but balance in a pug game is much different than balance in a competitive game)
3) Ranger is UP and will continue to be UP until they change the way the class deals damage. What I mean by that is if you look at the way ranger builds play, most of them rely on spamming some sort of skill to do their damage. Ex. RF is the LB ranger’s source of damage and therefore they get their damage from spamming it, While it may be effective in a pug game where people don’t always pay attention it almost can’t be viable in a competitive scene due to it being a 1 trick pony. Once you learn to counter it, the ranger becomes useless. Unfortunately it doesn’t seem like anet intends to change the class in a way to make it more combo focused like every other class and less about using certain skills every time they come off CD. So I’m not sure if Ranger will ever be an OPTIMAL choice for pvp unless the design of the class and the way it’s played is changed.

You’re making it more complicated than it actually is.

The reality is simple, Ele have more weapon skills, their weapon skills are more versatile, including offense, defense, CC, healing, support all in one build, while many other professions have those selfish weapons that either only do damage, or provide very little utility value. Many of those selfish weapons also have those “filler skills” that are outright useless or inferior than Ele’s overall weapon package.

The 2nd reality is Ele traits, both major and minor, usually do more things than most of the professions. I’ll give you some examples:
1. Just looking at earth, you got those awesome minor traits that directly reduce damage, cause cripple when swap. Major trait is more powerful, you got more protection from aura proc, -33% earth cd and -soft cc duration, and immune to crit when on Earth. All of them have great impacts in battle.
2. Look at Arcane, you got some most powerful traits in minor trait. Basically free fury, protection, swiftness, regen on swap. For major, you got some extremely impactful trait like evasive arcane, passive boon proc when taking contingency, as well as perma vigor.
3. Looking at water.. That soothing ice is one of the most disgusting things out there when combine with Earth trait.. Passive protection, regen and auto chill by JUST BEING HIT is outright ridiculous. The other healing combination just make things worse. After Ele passively sustain the first burst, they can do their regular rotation and gain more permanent sustain.
4. Now look at ranger’s Marksmanship. Their minor traits are fill with 3 traits that’re worthless if you don’t pick a GM trait to support it. Those 3 traits basically do the same thing, yet Anet feel like breaking them into 3. If you want to get piercing and -cd on LB, you basically waste 3 minor traits because then opening strike will be useless.
They also have one of the more hard-to-achieve damage modifier lies there. The entire line except the GM trait feels very lacking.

I play all professions, and pay attention to all of them, so I know why some classes are inferior and some are superior. The only thing I don’t understand is why Anet want to keep on nerfing the inferior classes. They usually buff little things on those classes, and then nerf the rest of it to “compensate the buffs”. They didn’t do that to the superior Meta classes like Ele.

(edited by Toxsa.2701)

9k Mage Strike

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Posted by: Toxsa.2701

Toxsa.2701

Oh wow, I can 10k damage with RF that follows the target with super fast velocity. Here we have a mage strike from a super slow phantasm that can’t aim for its life.

To get 9k with mage strike, it means the person was loaded with conditions. Now targeting phantasms mesmer too ?

This is getting ridiculous.

So that phantasm can do that 9k damage in one hit while the mesmer himself can do the his own burst that does 15k damage in 2 seconds, at the same time stunning you no end and immobilize you with sword 3 so the phantasm can easily land his attack.

Your ranger can only do one predictable burst with predictable rotation, and doing just the same damage as one pitiful phantasm. Funny comparison.

Theoretical team comps = no rangers?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

We’d like to keep it that way until Rangers can be more than 11111111Entangle!

Wahoo! Bye frands!

Try your 1 1 1 and Entangle and see if you can ever kill an Ele…

This self-proclaimed #1 Engi really knows his stuffs lol..

Ele = Jack of all trade, Master of all (offense, defense, CC, sustain, control, support, mobility all in one build)

Ranger = Jack of all trades , Master of None. (Weapons have no support. Sustain depending on utilities so it’s limited, mobility depend on weapon and utility. Even if you make choices and focus on one aspect, Ele still out-perform you in every aspects)

Also I’m quite sick of seeing people claiming Ele or Engi “need more skills to play” lol..
Clicking more bottoms =/= hard to play. It takes about 30 minutes to learn the rotation if you’re already a veteran player of this game and know the concept. (and know how to set hot-keys)

Also, Anet never nerf Ele for more than 2 years, while constantly nerfing Ranger no end.

Responding to Black Truth:

Try these tricks on any decent ele and see if it’d work. One bottom to swap to earth will immune all crit, proc protection, and -% damage. Procing a fire aura from earth combo will also trigger protection, get hit while in earth also trigger protection, making your so called “burst every 8 seconds” reduced the damage by at least 70%. Guess what, the CD that Ele swap back to Earth is also only 8.5 second!

There’re reasons Abjure never take a ranger. It doesn’t worth it. There’re also reasons why every high level teams run 1~2 Ele and a Mesmer. The only “TRUTH” is ranger is UP PROVEN BY NUMEROUS DATA AND COMPETITIVE SCENE. Your “OPINION” means nothing.

(edited by Toxsa.2701)

[Vid] Lockdown Impressions / Gameplay

in Mesmer

Posted by: Toxsa.2701

Toxsa.2701

All I see is how broken Confounding Suggestion is when you combine it with Chaos Storm and Mentra of disruption. It’s just infinite lockdown + guaranteed successful burst. It really need to have an ICD of 5 second.

Why can’t Anet understand, and keep on over-nerfing the wrong stuff when the real broken stuffs are so obvious? Why do Anet keep on favoring Mesmer and Ele no end?

NA ESL Go4GW2 Finals

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Posted by: Toxsa.2701

Toxsa.2701

Well celestial engi is pretty much dead right now, and so is non-zerker warrior, leaving eles and ironically necros as the best cele classes right now.

I’m glad that mesmer is good because it really was unviable for a long time because of thieves. Condition ranger has seen some very limited use but I do believe it can work.

What? Condition ranger? You kidding?

They’re one of the weakest condition spammer among all the condition specs right now because of the lack of burning source (torch is useless, trap waste precious utility slot for survival, since ranger’s weapon, unlike Ele, got NONE built in survival skills), plus don’t dream of beating god-mode Ele (which abjure is running 2 now) with that pitiful condition spec that doesn’t even has much burning at all. (Sun spirit? Gl using that limited space, easily killlable piece of kitten in high end pvp)

Abjure will never take a ranger, that’s for sure. Even after so many lessons Anet still decide to nerf ranger. I am really curious to meet this person who’s in charge of ranger’s balance in person and ask him many logical questions.

GG rangers

in PvP

Posted by: Toxsa.2701

Toxsa.2701

ranger got a huge buff patch before this one and still have very viable options. QQ awe sorry you can’t free cast for win every game. Pressure the ranger they will either run or die because most noobs need a pet to protect them ( true story)

And other classes got much better tools and no nerf lol..
Ofc those new toys are able to kill scrubs easily, but against a good Mesmer and God-mode Ele, Rampage War, GL with that.

What makes The Abjured so unstoppable?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

They care about competition, they practice, and they don’t waste so much time hoping ANet balances the game for them.

I know nothing about them, but I am pretty confident in those three things. Everyone is so quick to say the skill cap is low, but a team dominates all others. Maybe there’s something to the game?

That’s why they’d test out the most broken classes/traits combination and take them because they know Anet is horrible at balancing this game. They know they’d have advantages if they find those broken stuffs and use them.

They also know Anet is slow at balancing, and has extreme favoritism to certain classes, that they can abuse those stuffs as long as they want and Anet wouldn’t care a single bit for 2 years.

(edited by Toxsa.2701)

Profession nerf list ranking

in PvP

Posted by: Toxsa.2701

Toxsa.2701

We shouldn’t think this problem just as “your profession is better than mine”, but as a whole.

Currently burn damage is completely out of control. It provides too fast armor ignoring burst. The condition cleansing simply isn’t enough. Burn does too much dmg even using berserker/marauder amulet, which offers no condition damage. If a character hasn’t invested any points to condition damage stat, the burn should do considerably less dmg than it does now.

At the same time bleed damage feels a bit too weak.

Abundant stealth in combat in this game is still problematic. I recommend limiting stealth to max 8 sec. Player animation will turn semitransparent, if player still remains stealthed despite the “warning”, it will result 4 s revealed. More professions should have some stealth revealing skills e.g. warrior’s “fear me” / “on my mark” could give 2-4 s reveal.

The most commonly used sigils: fire/air/doom/geomancy/energy/intelligence need to be toned down
The most abused runes: strength/Hoelbrak/Pirate/Balthazar/Krait also need some readjusting.
I am also using them, so I am asking the developers to nerf my favorite sigils etc.

When it comes to professions here is my list:

super tier:
mesmer (too many stuns and other CC with very low cooldown, ability to set up massive burst from stealth, too long stealth, just too many escapes compared
to the burst potential it has, meaning it is low risk + high reward, mantras and PU +
Confounding Suggestions trait need toning down)
elementalist (cele D/D was already super tier before the patch and now it got buffed even more and D/F +staff is very strong as well. Ele has always been meta in WvWvW and pve. Ele’s ability to stack might, cleanse condition and stack burn should be nerfed)
guardian (ability stack burn needs to be turned down, “Feel my wrath” is ridicilously overpowered in WvWvW, giving permanent quickness to entire guardian
dominated zerg, other professions, which fit the same role e.g. warrior and engi, should have their sustain upgraded to same level as guardian)

mid tier:
necromancer (necromancer needs some of its hardest hitting abilities, like Lich form, toned down, but also get a bit long term sustain or perhaps an utility skill/elite which gives them a movement skill)
warrior (shout warrior sustain was nerfed a tiny bit too much, so it should be adjusted back to closer to the same levels as it was before the patch. Rampage is currently too strong, greatsword + forceful greatsword trait and berserker’s power
too powerful, burst skills recharge too quickly, allowing to spam burst skills without thinking, too low cd on hard CC skills)
thief (panic strike + executioner too strong, abundant stealth + shadowsteps + high burst in one builds counters all other berserker builds, besides mesmer, limiting meta,
pistol/pistol still too weak)

low tier:
ranger (signet of stone needs adjusting down, but please give ranger other defensive ability, not necessarily immunities, the ability to spam two rapid fires almost in a row needs to be toned down, pets should have a “spirit” mode, when they are totally deactivated, taking no dmg, but also doing nothing, this would be highly needed for AoE heavy envinroments, like contesting mid point with 3vs3, WvWvW zerg fights and pve dungeons),
engineer (previously super tier profession suffers from some very underpowered or even broken traits and lack of trait synergy, make rifled barrels trait baseline like planned, grenade kit was nerfed too hard, medkit skills should be “drop vial” like before and not thrown, engineer’s ability to stack burn with IP trait + pistol/pistol + flamethrower needs to be toned down, toolkit shield too good)

Just a thing to Enlighten you, Quick Draw is not as good as a trait as you’d expected if you actually test it. The duration is extremely short, and requires you to finish the channeling (3 secs at least) before the Quick Draw buff expired, meaning they’d have to literally double cast it immediately, which is actually disadvantageous to the ranger.

Also Skirmishing has very low synergy with the current Meta. A ranger cannot afford to take Skirmish most of the time because he would need WS + Nature as basic to survive. If a ranger want to hit anyone reliably, they may have to grab BM too. If they want piercing for LB, again, they’d have to pick Marksmanship.

Basically you lose immense alot of things and you’d die in WvW or PVP if you pick QD over other stuffs.

Also Signet of Stone is nothing compare to Warrior’s double Endure pain that everyone and their mom has, and nothing compare to the invulnerable period from Mesmer and Ele… Donnu why you can nerf a borderline functional one trick pony signet…

(edited by Toxsa.2701)

Ranger in PvP today

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Anyone else feels like rangers are way weaker than most if not all of the classes and got low potential to use?

I dont want to complain because I really like the changes put in to rangers but compared to the other classes its crap. Before the patch I felt that I can help much more to the team but now its like stay back because everyone 1 shots you but you cant really 1 shot them.

AN can really put some more work in to rangers because right now ranger is a PVE class and not PVP class. Am I the only one who feels like that?

Not at all. In PvP, the only classes I worry about are heavy-healing and condition guardians, and heavy HP/draining necromancers. The others have no chance of killing me. It might take a while to kill the other classes, but I do it.

In PvE? Let’s not even discuss it. I don’t need a nerf, thank you.

I think, to be fair, it’s a question of skill, traits, and gear. So, honestly, your mileage may vary.

Condition Guardian is a one-trick pony compare to D/D ele. How can you have trouble with it when you don’t have trouble dealing with D/D? The bulkiness difference is sky and ground.

NA ESL Go4GW2 Finals

in PvP

Posted by: Toxsa.2701

Toxsa.2701

It’s amazing the way the Abjured Ranger dominated mid halfway through the match!

ANet really needs to nerf healing spring because it totally carried that Ranger. And what about that evade spam and cheap perma quickness? Yeah that’s gotta go to, or else we will see everyone running ranger. Taunt is totally OP as well, it should be fixed. No one could touch that Ranger…

So it’s ok for the rest of the classes to perform well, but not ranger right? Whenever you see a ranger is doing good, we gotta nerf it ASAP so it goes back into the depth of hell once more right?

It certainly seems that way. Rangers are the villains that all the hero classes have to slaughter. And we all know the villains are weaker than the heroes…

Rangers should spend less time asking for nerfs for other classes and focus on what their class needs improvement. Antagonizing other players is the main reason rangers aren’t well liked.

Please go check, just go check the ranger forums.
None of them are asking for nerf of other classes, all we ask is to fix our issues and stop nerfing us endlessly! Yet what do we get here? Another kick in the groan from Anet!
And guess what, you guys are the one who ask for it!

“OMG Taunt too OP because how dare that pitiful ranger beats me!? This should not be possible! NERF IT!”

Also people who agree that Mesmers and Ele need tone down is EVERYONE EXCEPT Mesmer and Ele! Stop antagonize Ranger for doing so. In fact other classes ask for Ele and Mesmer nerf much more because more people are playing these classes!

Responding to Dashi:
True only to no-one but yourself.

(edited by Toxsa.2701)

NA ESL Go4GW2 Finals

in PvP

Posted by: Toxsa.2701

Toxsa.2701

It’s amazing the way the Abjured Ranger dominated mid halfway through the match!

ANet really needs to nerf healing spring because it totally carried that Ranger. And what about that evade spam and cheap perma quickness? Yeah that’s gotta go to, or else we will see everyone running ranger. Taunt is totally OP as well, it should be fixed. No one could touch that Ranger…

So it’s ok for the rest of the classes to perform well, but not ranger right? Whenever you see a ranger is doing good, we gotta nerf it ASAP so it goes back into the depth of hell once more right?

Anet watchinf ESL:
“Hmm, those Eles and Mesmers are doing very well in PVP right now, all teams have them, and they perform exceptionally well! This looks balanced, I like it!”

10 mins later…

“Wait! WTH is this ranger doing!? How can they beat that Ele and Mesmer!? This is not intended! Need to Hot-fix ASAP! Geez, the guy in charge of ranger is doing a horrible job! How dare a ranger out-perform the Meta classes like Mesmer, Ele, Warrior, and Thief?”

(edited by Toxsa.2701)

NA ESL Go4GW2 Finals

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Posted by: Toxsa.2701

Toxsa.2701

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.

The lack of knowledge about the Elementalist is astounding…
_

The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.

Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.

_

Earth Attunement needs to be less about mechanic denial and more about play style.

So do you think you can’t do active swapping while maintaining all the new passive procs that applied to Ele? Ele can do that before the patch, but post patch they got those active defense IN ADDITION to all the new passive proc aura, passive proc vigor/protection when hit, passive damage reduction traits all in one build while maintaining all the old stuffs. Can’t you see the difference?

They go from “hard to kill” to "unkillable in 1 on 1 or even 2 v 1 " thanks to all these new tools can’t you see? Toughness on amulets do nothing to enhance the bulkiness in this Meta (That’s why Celestial Engi got a huge hit), but having those auto protection, auto stun, auto chill, auto -10% damage, auto crit immune, auto heal by hitting air beats any toughness and vitality. Warrior is very easy to kill right now. They rely on 2 endure pain procs to survive because vitality and toughness absolutely do them no good at all.

LOL
What kind of players can’t beat an Elementalist 2v1? Hell, I bet if I get my buddy and we both run shatter spike Mesmers with CLERIC amulet we’d still beat any Elementalist 2v1.

This is more of a skill issue than a balance one. As I said, any Elementalist that sits in Earth Attunement for crit immunity is dumb and will die, unless you are even worse than the Elementalist you are fighting.

I said SOMETIMES because not all builds are dps builds zzzzz.
If unfortunately one of you guys is a bunker build that’s not ele (which means low dps), chances are you still can’t kill them 2 v 1.

Guess you’re one of those who abused the current bunker Ele atm. Dw, I’m with you now because I got tired of playing inferior classes that Anet hates.

Also I find it hilarious that people kept trying to make up outdated info as to how difficult it is to play Ele. The current Ele is face-rolled easy to play mind you, stop thinking you’re those “skillful individuals” who win because “I’m very skillful”, not because “I’m playing an Ele.”

Ele, mes, nec switch health pools

in PvP

Posted by: Toxsa.2701

Toxsa.2701

This idea is bad because t would remove effectively 18k HP from necromancers and would also make elementalists and mesmers impossible strong. Would require to much re-evaluation to how a class is set to function.

Necros already need a ton of work, more than engis before june 23rd. The ele and mesmer changes would be accompanied by nerfs to sustain and/or damage. Did any of you actually read the first post? Do you really think I just want to flat buff to mes and ele and a flat nerf to necro?

If you can’t give detailed values as to how each traits should work, then your ideas mean literally nothing. It is way too much rework. You’d have to nerf at least 30 things to make the hp change possible.

NA ESL Go4GW2 Finals

in PvP

Posted by: Toxsa.2701

Toxsa.2701

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Earth Ele deals meh damage and even as D/D is a bit like a bunker.
Fire Ele is the one that stacks Might as mad.

The lack of knowledge about the Elementalist is astounding…
_

The only “Passive” Elementalist is a dead one. If you lose to an Elementalist, it’s probably because he was constantly swapping attunements, if you sit in one attunement you are going to deal little damage and die. Elementalists is the most active playstyle class in the game.

Oh and all Grandmaster Earth traits are still horrible, no smart Elementalist stays in Earth Attunement more than 2 seconds (lulz, immunity to crits ONLY in earth?), immunity to conditions at a certain health threshold is absolutely useless in any team fight and there is no reason to carry any Signet other than Signet of Earth if you are bringing a zerker spike build.

_

Earth Attunement needs to be less about mechanic denial and more about play style.

So do you think you can’t do active swapping while maintaining all the new passive procs that applied to Ele? Ele can do that before the patch, but post patch they got those active defense IN ADDITION to all the new passive proc aura, passive proc vigor/protection when hit, passive damage reduction traits all in one build while maintaining all the old stuffs. Can’t you see the difference?

They go from “hard to kill” to "unkillable in 1 on 1 or even 2 v 1 " thanks to all these new tools can’t you see? Toughness on amulets do nothing to enhance the bulkiness in this Meta (That’s why Celestial Engi got a huge hit), but having those auto protection, auto stun, auto chill, auto -10% damage, auto crit immune, auto heal by hitting air beats any toughness and vitality. Warrior is very easy to kill right now. They rely on 2 endure pain procs to survive because vitality and toughness absolutely do them no good at all.

Ele, mes, nec switch health pools

in PvP

Posted by: Toxsa.2701

Toxsa.2701

LOLLLLLLLL

So basically you mean:

1. kill necro
2. buff Ele from God-mode → Creator mode
3. buff Mesmer from cheese cookie cutter → God Mode

Balance lol…
Also please take a close look of all the passive procs Ele got from those broken traits now, and you’ll see the problem is never health pool.

NA ESL Go4GW2 Finals

in PvP

Posted by: Toxsa.2701

Toxsa.2701

So long as celestial <anything> is around that is tanky and puts out damage, that’s always going to be part of the meta. Eles benefit greatly here mainly because burning can be stacked by one ele fairly high and it provides a ton of damage per tick.

If they tweak burning (application? damage?) then the meta could shift. But there are other tweaks that need to happen before this changes. It’s an extremely sad state that meta comps does eliminate half professions but this new patch is leaps and bounds better than before.

With all that said, the meta could change. The patch is still relatively new, tournaments are just starting to happen, and teams are trying to find what works for them and counteracts other comps. I’m all for the meta playing out which is why I’d love to see some minor tweaks that are needed now which won’t kitten a class.

I won’t even mention Ranger because ANet just hates them.

Ele works greatly not because of celestial, but because of new messed up OP traits.
If you take a close look on all those new Aura abuses, as well as numerous strong boons that grant permanent protection WHEN GETTING HIT (promote passive play), as well as passive play of immune to crit when attune to Earth, you should get a pretty solid picture as to why Ele is OP now. Those -% damage things or auto soft-cc/hard cc aura thing , in conjunction of numerous heals, outweighs any toughness. In fact, toughness almost do nothing under the current system. I played a Rabid Engineer, and I feel like I’m playing a berserker because it still goes down in 2 seconds when someone hits me with a burst. Only passive procs and passive damage reduction, and passive CC like auras will save you. That’s the truth behind why most classes can NEVER kill a D/D Ele.

Edited to respond to Morwath:

If Ele can only dish out damage, they’d never have been problematic in the first place, because most classes can do the same.
It is the fact that you can never kill them if they trait and play it right that leads to the most problems. And the reason why you can’t kill them is because of the new trait system that grant permanent protection on hit, on aura, auto proc aura for auto CC and auto chill, auto proc boons, immune to crit that counters any burst, etc, that allows Ele to live forever, while simultaneously dish out damages with the new abusive burning damage. Not to mention the sigil abuse (bleed/poison or might spamming) by doing their normal rotation which is actually easier than most people claimed to be.

(edited by Toxsa.2701)

Queue times insane

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Blame Anet for killing the PVP community even more by allowing Ele and Mesmer to break the game and no fix, while keep on nerfing other classes.

Pls stop the 'nerf mesmer' threads

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Wow ho! I duel someone and find the result is a DRAW!
It must represent the whole GW2 community because I said so! I am the God!
You guys HAVE TO LISTEN TO ME!

Ok, nothing to see here from the OP, moving on.

Let us make child characters!

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

I actually like Tera, and wish Guild Wars 2’s combat was more like it, but the amount of horrific pedophile chat that goes on in that game as a result of the Elin race is disgusting, and has to be experienced for you to understand how bad it can get. So I say no, a thousand times no, no children characters. Between the perverts, and the trolls pretending to be perverts just to gross people out, it’s not ever going to have enough positives to counter all the negatives.

Gonna repeat my post because you Western people is really kinda double standard and knows really little about what leads to crime.

“People are complaining about the “ethical issue” of the game, but guess what, the US and some European countries have much higher adolescence crime rates/prostitution than Korean and Japanese! This speaks volumes about some “western standard” being misleading propaganda and shows an essence of arrogance and ignorance.”

Clearly it’s not those chit-chat of your so called “disgusting comments” that lead to crime. In fact maybe it is those video games that “prevents” crime at the first place because it satisfies some people’s needs virtually. People who swing that way don’t need a video game to turn them into what they are. They use video game to do that because they swing that way before that and wish to satisfy what they want by just playing virtual games that hurts no-one.

Duo PU Mesmer Scouts IMBA

in WvW

Posted by: Toxsa.2701

Toxsa.2701

To all honesty, it’s kinda disgusting now Mesmers are defending their perma-stealth, while they used to complain about thief for the perma-stealth stuff.

Truly disgusting double standard.

Taunt doesn't let you target

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Taunt is a mechanic that causes players to only autoattackthe target, that has been stated.

It is basically: Walk towards and Autoattack the target.

So it makes sense, it isn’t a stun, or a daze, or a knockback, it is a taunt, a new mechanic.

That’s perfectly fine but why does it have to change my target to achieve that? And deny me from targeting anyone else for the time of taunt.

Because of poor design.

The idea is that you spam your AA against whoever taunted you. But skills don’t work that way that you can just select another target and keep casting skills against the first.

skills are used against the target you have selected. So if you could switch targets while taunted, and select someone else, your AA-spam would then also be directed at whoever you have selected. That is simply how skills work.

I don’t like it either as it makes Taunt a particularly powerful CC. It prevents actions like a stun, displaces you against your will, forces your target and gets you to spam-proc effects you might not want (i.e. confusion/retal).

Imo Taunt should be nerfed. Does to much. It either needs an above average cooldown and/or a below average duration, for a CC. Or some of it’s effects shaved off.

Yeah, nerfing a short 2 sec CC which has long cd, poor range (melee range) and can only be activated by worthless and stupid pets. Bravo.

Thanks for ignoring Mesmer’s quadruple 1.5 sec stun, perman stealth, 20k burst in 1.5 sec, and so on.

Why are we the self defeating community?

in Mesmer

Posted by: Toxsa.2701

Toxsa.2701

Ignorance Ignorance Ignorance.

Many Engi wants their OP bugged grenade barrage gone.
Many Ele wants their insane burning stack gone.
Many Guardians want their insane burning stack gone.
For thief idk, maybe not.

This video pretty much sums up what’s wrong with Mesmer and Guardian.

https://youtu.be/46hPricq-RQ

You can keep making excuses. You can keep acting blind. You can keep giving silly arguments. You can keep pretending that the spec is weak. You can keep bringing up unrelated stuffs to justify this.

You can keep defending this BS, but you’d quickly see a dying GW2 pvp community. (Not like it’s not dying already.)

(edited by Toxsa.2701)

Axe builds post-patch

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Maybe move it to Arm so people have a reason to pick Arm now?
Probably put it in the master tier because GM has off-hand mastery, which shouldn’t compete the spot for axe.

It actually suits Arm better since axe is a one-hand weapon, and requires an off-hand.

Grenade Barrage bug. (vid related)

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

im worried if they fix this it will be back to how it was prepatch. while others still goes around with buffed damage. we cant 1 shot so they take mesmer with izerk or smt.
Grenades have poor scaling with crit damage.
the only OP about them is when same target hit for both piercing and explosion damage. There is no other projectiles which can do that for a reason.

Even if you cut that damage by half post patch so it’s intended, it’s still like 10k damage out there, which is by no means low. Stop defending an exploit, and stop showing how low the community have become. It is really saddening that people rely on exploit to be successful and try to justify it because they have an easy time.

Rock Paper Scissors Online

in PvP

Posted by: Toxsa.2701

Toxsa.2701

This is still more balanced than GW1 whose balance was a total joke.

If GW1 balance is a joke, then GW2 balance is beyond garbage…
In GW1 there’s NOT A SINGLE CLASS that can burst down a target alone within less than 5 seconds. Also there’re perfect balance between condition, heal, hex, and direct damage.

In GW1, there’re countless combination of builds that synergize with each other, and all of them have counter-play.

Its funny how

in PvP

Posted by: Toxsa.2701

Toxsa.2701

/me Defends his Spirit Zerker Ranger.

Lol, zerk ranger pales in comparison compare to what Thief, Warrior, Engi, and Mesmer can do post patch. Their selling point relies on that new pet f2 taunt mechanic.

6~8k damage within 2.5 secs? So out-dated damage!
Try Engi 25k damage in 0.5 second!
Try Mesmer 18k damage in 1.5 second!
Try Thief 18k damage in 1.5 second!

Ranger is probably the only class damage remains the same or abit lower post patch, just that utility-wize they become much better compare to before.

It was irony my dear, irony. Just to remind that not so long time ago people were complaining about ‘how skilless’ are LB Rangers with their 6-8 Rapid Fire and how some people defend their ‘skilled burst’ ;-)

And about Rangers utility… it’s lower than before patch since Spirits got overnerfed while they weren’t OP or something (barely played in Cele meta).

Apparently ranger was one of the hardest zerk to play in high-end competitive scene before the patch despite people claiming how skill-less it is. The burst rotation is easy, but to survive and to be useful is another story. It doesn’t matter how “complicated” a burst rotation is (clicking more bottoms =/= hard to play), what matter is how to be effective during PVP. Before the patch it is really hard for ranger to be effective in high-end PVP. The proof is that no high-end teams are willing to take a ranger because other classes simply are much easier to be effective.

Rock Paper Scissors Online

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Currently some classes are cheating and using at least 2 of them at the same time. (Like Rock Paper, Rock Scissor.)

Taunt doesn't let you target

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Taunts working as intended, just swap target as soon as it ends, it’s not that hard. Part of the power of taunt is specifically this functionality, and isn’t a “UI error”. I hate losing my target when people stealth, when it COULD hold my target even if I wasn’t able to see them/lock skills on them until it was over, but it’s part of the mechanic. Just gotta learn to deal with it.

Personally, it’s my opinion that instant spells (other than attunement change, weapon swap, death shroud, kit changes, and stun breaks) shouldn’t even be usable while hard CCed. Seems like lazy programming as a result of not having a cast bar to me.

(I play nothing with taunt, but it’s my opinion on it.)

And what about plague signet , signet of air/midnight, judges intervention,… ?

Those are stun breaks. Should work as usual, but only on the taunted target. If it doesn’t, I’d call that a bug. If your complaint is that you can’t JI someone else while taunted, I simply disagree, a taunt is a taunt.

So you say that can’t JI to another target because of the forcibly attacking part of taunt? Do you then also think that it should be so that it wouldn’t be possible to JI towards the applier when feared becaus the focibly retreating from the target part?

My rebuttal.

Taunt: Forces to target a certain player. Skills, utilities, etc effects that player only.

Fear: Runs the oposite direction. Doesn’t say anything about can or can’t target another player. BUT the fear should stay on the target through and through, as long as the fear condition is active. Not sure if that is or isn’t the case with Fear… but it should be.

Fear:“Involuntary retreat; unable to act; stacks duration.”

This is the description of fear. Why should fear which forces you to retreat allow the usage of an advance skills while taunt doesn’t allow attacking another target?

You can use advanced skills with Taunt (from my understanding). Stuns breaks work on Fear, it should work with Taunt as well. If it doesn’t then there’s a bug.

You misunderstood taunt prevents it effect the target from attacking other players, while fear doesn’t prevent the target from advancing. That is what is strange and unbalanced to me.

You also forgot the fact that fear is a condition that can be stacked in duration and prolonged by + condition duration traits/ gears/runes while taunt is a control effect that cannot be enhanced or stacked in any ways.

Those 2 are NOT the opposite of each other. They’re 2 completely different type of CC that should work differently. Stop using Fear as an excuse because taunt is not even a condition to begin with. Currently you can cast those instant skills on your preferred while being feared, but if you can do the same while being TAUNTED, then the taunt does not serve it’s purpose at all, which is to force the enemy to target the caster. Anything that can help you hit the none-taunted target breaks the purpose of the taunt completely. You’re suppose to go crazy and focus on the taunt caster while being taunted, otherwise you’re not being taunted at all!

Taunt doesn't let you target

in PvP

Posted by: Toxsa.2701

Toxsa.2701

And many people ignore the fact that it requires the pet in point blank range (240 radius ONLY), and drastically put your pet in harms way during a zerg fight. Also, it only lasts 2 seconds and currently there’s no other method to chain them, so it’s always just 2 seconds.

People talking about the pulling feature. Yeah it pulls the target toward harm, but guess what, mesmer, engi, thief do this infinitely better! Their skills has at least 900 range, and pulls for a much longer distance. Seriously, complaining about a 2 sec point blank pull is just silly, while there’re other much more powerful CC out there.

Not to mention if ranger pick Beastly Warden, they’re sacrificing that crucial quickness trait too, that greatly hinders ranger’s dps burst potential.

(edited by Toxsa.2701)

Its funny how

in PvP

Posted by: Toxsa.2701

Toxsa.2701

/me Defends his Spirit Zerker Ranger.

Lol, zerk ranger pales in comparison compare to what Thief, Warrior, Engi, and Mesmer can do post patch. Their selling point relies on that new pet f2 taunt mechanic.

6~8k damage within 2.5 secs? So out-dated damage!
Try Engi 25k damage in 0.5 second!
Try Mesmer 18k damage in 1.5 second!
Try Thief 18k damage in 1.5 second!

Ranger is probably the only class damage remains the same or abit lower post patch, just that utility-wize they become much better compare to before.

(edited by Toxsa.2701)

Ground Tageting

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

They make throwing Grenades OP while making throwing traps worthless.
Typical Anet.

When are the nerfs coming?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Slower than we expect. They have again and again shown since launch that they “shave” power away slowly, rather than outright nerf it, UNLESS they see something blatant. (And one person’s definition of blatant may not be that of the developers).

Anet seemed to be destroying Ranger and Turret Engi pretty swiftly, like in one move.

Help me gear Ranger since this patch

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I’m still sticking with my Power LB build and I seem to do fine too post patch :P

The new WS line helps alot though.

remorseless bugged

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Phalanx strength + GS Trait made warriors rather superior in pve dungeons, it’s just too bad the ranger trait is so bad, it doesnt have to match warriors, but its pretty bad

And Empower Allies will always be superior than Spotter too when you do some calculation. Also post stats patch, it’s very easy to hit 100% crit chance on many classes, so precision has even less effect than it used to.

remorseless bugged

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

remorseless buff applying to buff/player aside, wow i didn’t know there was 10 second icd! warrior’s gs trait gives bunch of might with no icd, 10 second is really long for 3s of fury

(totally my own fault, tool tip did show 10s icd.)

Not to mention Warrior’s GS trait gives 10% damage bonus as oppose to 5.
Basically Warrior always have the superior version of skills (when it comes to similar effects) compare to ranger.

Phanlanx Strength is another good example compare to that Fortify Bond.

Let us make child characters!

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

It’s not really a big problem though, since most of the Korean and Japanese games have this kind of feature. People are complaining about the “ethical issue” of the game, but guess what, the US and some European countries have much higher adolescence crime rates/prostitution than Korean and Japanese!

This speaks volumes about some “western standard” being misleading propaganda and shows an essence of arrogance and ignorance.

People create child characters because they like children, not because they like seeing children suffered.

(edited by Toxsa.2701)

Misunderstanding

in PvP

Posted by: Toxsa.2701

Toxsa.2701

With so many sad Engi defending broken exploit, it shows alot about the GW2 community. The same can be said to all those Mesmers.

GW2 is really going to a downhill. (both the developers and the community)

Also, I’m disgusted about some people “playing victim” to defend the exploits and OP traits. Spreading misleading info about a class being none viable without the exploit/ OP traits, etc… The funny thing is those classes that they defended are not even weak even before the patch. (We already see those incidents happened countless times on Warrior/ Mesmer/ Engi/ Ele forums)

Edited: I am NOT the original poster. The original poster probably deleted his post.

(edited by Toxsa.2701)

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Its working as intended if it wasn’t they would have already fixed it by now. right?

Within 24 hours of patch release mesmer received a few nerfs with some of them being rather unwarranted with either why or how much they were reduced. However if another class has an unbalanced aspect it suddenly takes 6 months to see how things will play out….

Don’t take this as a all other classes that kill me are op post. Im all for my skills getting reduced for the sake of being somewhat balance. My anger stems from the issue that when its a mainstream profession skill that out of balance it takes an extended period of time to “figure out whats wrong” while other profession skills are immediately ground nerfed mere hours after a patch

Nice joke. They fixed many things like 2~3 years later, which they later stated it’s not working as intended.

Your argument is a joke. It just happened that Anet is ALWAYS nicer to Engi that they’d let them exploit things alittle longer than most classes, like Ranger, which is their least favourite class. They always nerf every aspect of ranger so quickly. (looking at spirit build and bm build, which neither of them are as strong as the current Engi or Mesmer or Ele)

(edited by Toxsa.2701)

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

As i said in another thread i am not so sure it is a bug. If you try it in pve now eng is viable with nades as every other class. People don’t want engi in any pve party for their suppose lack of damage. This nades behaviour let engineer have the same dps pressure in pve which many other classes already have. It could be something Anet wanted to do, but it had a side effect on pvp

No, Engi used to have the 3rd highest dps in the whole game.
People don’t want Engi before only because there are so few of them who knows the class that can utilize it. The dps/blast rotation is more complicated than most classes, that so many of them suck at Engi and give people a false impression of Engi being bad.

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

engies are now running full bunker builds that can survive 1v2 or 1v3 while exploiting the grenades to still do burst damage

zzz

Believe it or not, but the people at ANet are human beings that don’t work 24 hours a day, 7 days a week. It’s the weekend. I wouldn’t expect anything until Monday at the soonest.

The point is the hypercritical attitude.

They fix many of the “not so broken” bug within a day (ranger’s tonic bug doesn’t even work in PVP, only WvW, and they fix within half day).
For all the Mesmer’s “potentially strong traits”, they fix them within 1 day too lol…

But this barrage thing, which is relatively game-breaking, they leave it their for a long time. This is somewhat ridiculous. Also like I said before, it’s not just Barrage, the first skill is bugged too and throw doubled the grenade as well.

Can’t they just hot-fix to reduce the damage by at least half first as a band-dage before they come out a solution of throwing less grenade? Surely doing a mere “number fix” wouldn’t be as hard as reducing the mokittenamage by 28% zzzz…
The hyperbole is real.

Oh, btw, people who use “no other build” as excuse to justify the bug, this is the most ridiculous argument either. You haven’t adapt and grasp the new system, yet you’re already pretending that you know it all. Maybe is because that you haven’t find the legit build that works FOR YOU, that you QQ about Engi being weak?

For swapping swiftness, it’s still there. If you don’t want to pick Tool, you still have the invention line, which has free 25% speed AND -33% soft cc duration. (That trait is much better than all the 25% walk speed traits and signets)
Ranger, for example, doesn’t even have a freaking trait that give perma swiftness or 25% walk speed. Engineer really has NO PLACE to complain about it whatsoever.
Engi is my main too, and from what I see you guys are just a bunch of spoiled brats to complain about how weak Engi has became, and use it to justify an exploit that shouldn’t be there.

(edited by Toxsa.2701)

Sad End for The Engineers?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

https://youtu.be/3lQbbUJQroM

Yeah right, 20k damage by clicking one bottom is so not broken…
And don’t pretend you sacrifice alot of survival for it. It only takes 2 traitlines + 1 utility to do it. You can still grab tool kit and elixir s for survival.
And also don’t pretend it’s hard to land when you can throw it while stealth /immobilize/ Moa form.

Also it’s not just tool belt, the #1 skill does double the damage too.

If this is intended, then this game can just shut down and probably no-one other than people who ONLY play engi will miss it.

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Ranger bug? Fixed in one day after discovered

Mesmer OP traits? Fixed in 1 day after discovered.

Engi game-breaking exploit? 4 days now no fix.

The favoritism is real.
Anet, you should be ashamed.

You know based on that fact..
I honestly wonder if this is working as intended.

They obviously can fix things 1-2 days in.
I find it hard to believe that if this was truly bugged, like the mesmer or ranger, that they would leave it for as long as they have.

If it’s intended, then this game’s pvp might as well just close it already.
Favoritism to the degree of disgusting.

Makes you think.

I feel like, if this is going on, same with everyones burst being able to 100-0 you in seconds.
Maybe this is intended for engineer, like it is for everyone else.
And the problem wouldn’t be engineer. But the damage formula they have for skills across the board.

And their wont be a fix until everything across the board gets nerfed.

https://youtu.be/3lQbbUJQroM

Yeah right, 20k damage by clicking one bottom is so not broken…
And don’t pretend you sacrifice alot of survival for it. It only takes 2 traitlines + 1 utility to do it. You can still grab tool kit and elixir s for survival.
And also don’t pretend it’s hard to land when you can throw it while stealth /immobilize/ Moa form.

Also it’s not just tool belt, the #1 skill does double the damage too.
Stop using other classes as excuse, I already tested that broken build myself in ranked battle already. Now I refuse to que up before they fix it. Also stop JUSTIFYING this build. It shows alot about you if you do.

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Ranger bug? Fixed in one day after discovered

Mesmer OP traits? Fixed in 1 day after discovered.

Engi game-breaking exploit? 4 days now no fix.

The favoritism is real.
Anet, you should be ashamed.

You know based on that fact..
I honestly wonder if this is working as intended.

They obviously can fix things 1-2 days in.
I find it hard to believe that if this was truly bugged, like the mesmer or ranger, that they would leave it for as long as they have.

If it’s intended, then this game’s pvp might as well just close it already.
Favoritism to the degree of disgusting.

when are the grenades getting fixed?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Ranger bug? Fixed in one day after discovered

Mesmer OP traits? Fixed in 1 day after discovered.

Engi game-breaking exploit? 4 days now no fix.

The favoritism is real.
Anet, you should be ashamed.