Showing Posts For Toxsa.2701:

Before you Nerf Healing Signet

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

Please consider that passive healing and the ability to sponge damage is what defines the warrior. I play warrior and not a guardian because of the damage it can soak, beacuse of its passive healing, that is what we look for in the warrior.

Do not do the guardian shield vs focus treatment to the active vs passive effects of the signet.

If you want people to use the active more, buff it, do not nerf its passive.

Well, high passive healing was not there when it first launched. So how does that define warrior when half of the time it doesn’t rely on that passive healing? In fact, Warrior was so aggressive back in launch, with full of high dps traits and one of the biggest quickness abusing classes!.

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

It’s actually kind of funny. If you are being targeted for kill shot, stealth, teleport in back of the warrior and run away, the warrior will turn around to shoot you!

This is where the game breaks down completely. Ranger LB obliterates mesmers and d/p thieves due to this. Anything except LOS will get you killed because so much damage comes from that 1 channeled skill. It’s completely nonsensical that a channel would follow you even AFTER teleporting 900-1200 range. On the other side some skills don’t work properly against stealth, shatters for instance. The clones will stop running and pop if someone stealths but pets don’t seem to suffer this issue(they continue with the attack even at short distances). This is one of the reasons rangers aren’t nullified by thieves while mesmers are hard-countered.

Or you can just do what every other professions do already: Dodge it.

I know you’re using those “broken mechanic” to carry you so much, that you don’t really want to dodge with right timing anymore

No no no. If you open the ranger or 1v1 then fine, it’s not the same. But rangers join teamfights and just melt d/p thieves unless they can LOS. I’ve seen rangers come to a teamfight, knockback, followed by rapid fire(double sigil proc) and 1 auto to take out 15k health. The wolf AOE fearing you into a wall doesn’t help, and rangers opening fights like this isn’t rare either. Even d/d full burst thieves can’t put out so much damage without risk of getting drawn close or losing most utility.

Mesmers and Necro do the same job too. That’s what they’re there for. If rangers can’t even do his ONLY job decently, they might as well not exist at all.
People tend to focus fire on them first too because they do high range damage in team fight. You should do the same to rangers instead of ignoring him.

Also, do note, among 3 zerk range classes, ranger is the only one that probably doesn’t has piercing, if he wants to grab that 1500 range and make arrow able to hit anyone (RtW). Mesmer has default piercing, while necro picks piercing 24/7. A strong rev from Guardian or Warrior can easily negate ranger’s effort of downing the squishy classes because they can just bodyblock projectiles and rev the down.

(edited by Toxsa.2701)

best 1v1 build vs ranger and mesmer

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

What ? U can use it twice and recharge it in stealth on a 20 seks cooldown xD . Nice onetrick pony ……
http://gw2skills.net/editor/?fhAQNAR8flknpRtlpxINcrNipxg63ObOSGwElMkxB-TVBXgAAK/U3fIU3Qv6PPKBJFATisA-w

With this Build every mes has more than enough cleanse for ya engie…..

I have yet to find a mesmer that can catch me in WvW as engi XD. PU is just so slow in pacing. Zerker will usually die pretty quickly, plus I have many anti-burst tool :P
The OP is asking what’s good for fighting mesmer, and I propose Engi, that’s all.

Make (Fast Hands + Warrior Sprint) Baseline

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

I agree with the adrenaline on hit being baseline and adjusting traits so that Warrior isn’t filling it up too fast. It only makes sense that a class with no stealth, teleports, and whose archetype is “Come at me Bro” to be rewarded for being such.

I agree with this. Also adrenaline on hit should have an ICD of 1 second, so they won’t get full adrenaline in 2 seconds when someone is focus fire on Warrior.

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

any channeled ability shouldn’t be able to target after going into stealth. wut?

And stealthys shouldn’t stomp people nor rez their allies. Technically we know where you are so why should we continue to let that happen too?

This looks like a losing argument for you sir

How about this explanation for you:



Magic!

If thief can have magic, why not ranger? Pfft.
Magic for ranger too. So channel hits stealth makes sense now. Period.

best 1v1 build vs ranger and mesmer

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

while other has terrible cleanse.

Simple no ….. wvw shatter mes hast his traited torch AND his cleansing mantra .

Mantra is one trick pony, and basically can only use once before engage, because you can easily interrupt that long long animation. For PU, it sure is annoying to fight, but you can always run away from him by taking rocket boot whenever something goes wrong, and there’s no way mesmer is going to catch you. You basically can try as many times as you please, until all his stealth skills go into CD XD. If you just stand there letting his clones dish the damage while he goes invisible, you deserved to be killed XD.

Also, WvW has access to 40% condition duration food, so for classes like Mesmer who lacks cleanse, it’d be alot more difficult for him to manage himself once you interrupt that mantra.

A thief's hardest counter WvW

in Thief

Posted by: Toxsa.2701

Toxsa.2701

from the posts, it seems like there are two hardcounters to a thief.

Medi Guardian
and
Condi Engineer

My question is condi engineer. why specifically engineer? can it be condi mesmer? or condi necro? or condi ranger? or condi guardian?

and if it is the condi that is hardcountering the thief, is it a case of the thief not building himself to have some condi clear abilities?

Personally I run around with condi necro and have fought thieves who know how to clear condi.

First, Engi can auto proc alot of conditions in a very short period of time through just auto. Their skills also tend to have very short cast time and animation.

Second, even if you don’t have reveal on your Engi, if they take grenade, there’s a pretty good chance to land attacks against an invisible thief if you’re good at guessing locations. Basically Engi has some of the best on demand area denial during roaming.

Third, Engi is pretty tanky, and can pretty much handle everything thief throws at them. Engi has so many anti-burst abilities such as alot of blocks, invulnerable, stealth, and even auto protection when CCed. Not to mention they all have relatively short CD, so no matter how many times thief tries, Engi can probably handle it.

Fourth, Engi has method to deal with Thief’s trump card: Shadow Refuge. They can instantly push thief outta it through shield 4 so thief can’t just get away as they please.

Fifth: for an overkill, Engi do can bring reveal so thief has very minimal ways of handle conditions.

Dont Nerf Zerk Meta

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

They’re not gonna directly Nerf Zerker gear in any way, I’d wager. The only way they could directly nerf it would be through nerfs to Power, Precision or Ferocity which will hurt more than just the PvE Dungeon meta.

They might, however, design encounters that are more difficult to deal with using Zerker gear, or simply more efficient to deal with through use of other gear. We can only speculate on this but it’s safe to assume that anything ANet throws out will probably be completely doable in Zerker gear still.

Just add more types of Husk-like enemies, but with lots of variety, then you’ll see condition build rises. In fact, they should create a few dungeons that most encounters have hard skin on most mobs, greatly punish zerker, and encourage condition play. The dungeon would still be doable with zerk, but with much greater difficulty.

In fact, many hardcore dungeon crawler uses this method to increase the difficulty.

High MMR is punished for solo que

in PvP

Posted by: Toxsa.2701

Toxsa.2701

After hundreds and thousands of matches, it is very visible that your MMR system functions as this:

  • Ten players que at the same time
  • High MMRs are 10, low MMRs are 1
  • The ten players qued look like this: 10, 6, 5, 4, 4, 3, 3, 2, 2, 1
  • System tries to balance two teams from these MMRs
  • Result looks like this -> RED: 10, 4, 3, 2, 1 --- BLUE: 6, 5, 4, 3, 2

Looks good in theory but it’s bad in conquest application. Even if the elite 10 MMR on RED holds a point the entire match and farms opponents back to back without ever dying, it still won’t be enough point value to make up for the other two points where BLUE is slaughtering RED’s lower MMRs. Why are high MMRs punished for solo queing?

I normally run 5 man pre-mades within our guild “which kind of avoids the above problem” but when you are a team captain and run 5 man premades, sometimes you need a break to run solo or maybe duo while listening to mp3s for some casual play. But this is no longer a realistic option for those who have relatively higher MMR due to the visible MMR algorithm.

As priority you need to eliminate impractical and unreasonable match ups
It is one thing to lose 500 to 400 or 500 to even 250 but losing 500 to 100 or lower means that your team never had a chance in hell of winning to begin with and these sort of matches need to be eliminated from ever happening within ques.

Your MMR system is propagating all of the problems that players complain about:

  • 4v5s ~ People leave when they realize a match is impossible to win
  • 5 solos placed against 5 man pre-mades ~ No one has fun and people stop playing
  • r80s being placed with or against r1s ~ Why is this even allowed to happen?
  • ect.. ect.. the list goes on

The above problems are directly responsible for diminished player basis.
I am sure that you do all that you can already.
But please fix this calamity so that high MMR solos can enjoy the competitive scene.

At least you have a 5-man premade team to slaughter all the soloer..
I think the real issue is not MMR, but rather merging premade with all the soloers…

Returning from launch and overwhelmed

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

Why are you so surprised? It’s been 3 years since this game came out, most people who stick with this game since launch already becomes rather decent in PVP, so it’s natural for people who left for a long time to have trouble fighting people who’re playing GW2 forever.

Also, zerk mediation Guardian is a very good melee-oriented build in PVP.
I suggest you go to Metabattle(just type in google), and try to start practicing with a meta-build first to catch up. You’d have much more success to use these builds than your current ones that lacks any synergy.

best 1v1 build vs ranger and mesmer

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

For Longbow Ranger, I would recommend a Condition Build where you make good use of Tranquilizer Dart to lower the damage output of the Ranger by a lot (weakness). When he switches to Greatsword, you can do quite a bit of damage to him thanks to your Grenades. It’s often a foolish thing to do for the Ranger to swap out to his Greatsword (as most rangers can’t use it properly)

For Mesmer (Shatter I assume), it’s tough. A created an article regarding how to fight those guys. Might be worth a read for you. Again I would recommend Condition Damage here but Celestial and SD can also works. Issue is that Celestial can be kited easily while with SD you lack defense to survive any direct burst.

Hope this helps you!

Well actually condition engi has a pretty easy time against both ranger and mesmer because 1 relies so much on projectile, while other has terrible cleanse. Also your AOE spam, confusion spam, grenade spam can easily kill those clones so mesmer will have a much harder time doing his burst. Also you have many anti-burst tool like block and invulnerable, as well as auto protection if you get CCed first

best 1v1 build vs ranger and mesmer

in Engineer

Posted by: Toxsa.2701

Toxsa.2701

Condition Engi with pistol/shield eats power ranger for breakfast.
Shield 4 shield 5, tool kit block, stealth, invulnerable, high vigor upt time so many ways to completely negates RF, which is Power ranger’s only burst. Use freeze grenade to shut down RF, and use like 4+ auto proc burning/bleeding/poison/vulnerable to cover up the freeze for an overkill. Basically condition engi hard-counters power ranger.

New traits system

in Guild Wars 2: Heart of Thorns

Posted by: Toxsa.2701

Toxsa.2701

According to some videos about HoT and http://dulfy.net/gw2traits , we will be forced to pick three trait trees only. What if I want a trait from a forth trait tree instead of a useless grandmaster one ( from the selected three trait trees ) for my build ? It’s unfair to waste them

That’s the trade-off for getting 4 additional trait points, and the means to avoid power creeps. If you’re allowed to allocate freely with 18 trait points, some OP combination would be brought out, especially after they improve the overall effectiveness of most traits.

However, I do understand some classes rely on minor traits alot, so they grab 4~5 trait lines for their build (Guardian and Mesmer that is). They’d suffer abit because of the change, but I think new builds will be made available, so you really shouldn’t be too worry about it.

Is Rifle better than Longbow at anything?

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

In PVE, rifle can be more useful than LB due to higher dps in general, especially against bosses that are hard to fight melee.

In WvW, there’s a niche zerk build featuring GS/Rifle, that is quite good in roaming, giving nice range pressure and surprised f1 to kill unaware foes.

Deciding on a rune set for SB condi ranger

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Overland PvE, go for power imho. Conditions are too slow.

In short, go zerker.

Post patch, some condition classes may actually be viable in PVE now!
Stacking in poison and burning would bring alot of classes back alive. Maybe Sun Spirit has some uses too. I think spirit’s condition damage should work like Thief’s venom, that it scales on ranger’s own condition damage on all the targets benefit from the spirits. That’d make condition ranger much more viable.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

The fact that you get mad and flame is evidence enough that I’m right. There is nothing of merit in any of your posts, just angst and anger.

I have yet to see any argument about why Rangers don’t require a rework that would make them viable across the board instead of being what they are now.

But then again, they seem to have quite a loyal following in the community of thick skulled teens that don’t even know how to have a civil discussion.

L2P. Im more annoyed then mad and I’m annoyed by ignorant people who don’t want to see reality. Your bad and its very obvious by your arguments. Again L2P.

It’s more a case of you taking my comments about your favourite build (or possibly the only one you can play) to heart and not having the ability or competence to retort with anything worthwhile.

This explains the uncontrollable rage. Gosh, if this continues, I suspect you may need to get a new keyboard.

Btw, on the topic of L2P, Consume Conditions.

Or more of your subjective hatred toward rangers, despite 90% of people are against your points with valid reasoning. Don’t tell me everyone mains ranger. Also, I mained Engineer in PVP just so you know.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

compairing Ranged vs Melee is a no go , thiefs have to survive and seems harder because most literally build for full glass and hope stealth will save them.

outplay 101;

1. did the opposing target use the area better to gain a advantage check (ranger or not any class can do this) get up top prevent the ranged user from going to higher ground in the first place .

2. quick hitting builds (usally very squishy) in a small platform location (don’t expect to survive a lot of area damage)

3. Stability is a must if you plan an attack against a target you know that has a Push and you put yourself in a postion where you could be knocked off the map (if its a ledge or on the ground) you put yourself near the edge , be prepaired to be knocked off and this isn’t limited to rangers it could be any class with a push.

4. if your build is not up to scratch to deal with the situation at hand Use the team chat and talk to your team mates (there is no shame in saysing I can’t handle this guy can anyone take B , then you go else where because for sure , you are wasting your time and energy trying to deal with a situation that does not suit your favour)

Just like a Ranger trying to fight off a hammer guard or warroir attacking the cap point they are holding , this situation favours the hammer so the ranger must give up ground to regain some advantage and it is reversed if the high ground is in play.

because again
1. the ranger gives up the cap by opting for high ground leaving cap point partly unguarded
2. limits pet use , the pet can not support anyone on lower levels.
3. the ranger also suffers from the chance to be Knocked off the map if the situation arises , though he will prepair by remembering what players have stability and uses his own to prevent the same thing against himself.

you got outplayed deal with it, stop using skyhammer as an excuse.

One thing to add:
Thief, Engineer, and mesmer are the bigger exploiter of skyhammer than ranger ever could have been. Invisible pull, invisible instant AOE push is just priceless.

Post your favorite moment in-game

in Guild Wars 2 Discussion

Posted by: Toxsa.2701

Toxsa.2701

My best moment is during personal story as well:

Too bad it had been patched No more funzies of spamming 3.

@ Hugh

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

To the one above me:

If War is for noobs, where does that leave pet classes?

I suppose banners are pets, though. Maybe Mickey can make banners dance and carry water.

You’re the one who didn’t read the entire posts.
I was responding to him, and he’s the one who brought up the Warrior: Ranger comparison first.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

LMFAOWROTFLMAO HAHAHAHAHAHAH wow dude you can’t even admit when your wrong? Grow up man. This is probably why Anet stopped reading the forums a while back.

Nah I actually brought a valid concern among many to this, defended rangers damage and was met with the same nonsense you kids throw at people over and over.

The only place a ranger is actually OP is up on a cliff where no one can immediately get to them. It has nothing to do with the class itself, but the lack of consistent counterplay to it except from a few specific skills which provide reflect.

For a thief, the counter play is a 3 sec stealth and a gap closer. Ohh wait thats right on this map that gap closer doesnt work the same.

My argument is actually valid, and It takes nothing away from you other than a few classes have more counter to it.

So if were being ridiculous, screw it yeah nerf that class into the ground. Go for it.

Counter-play? If you already take the node, then all you need to do is find any object and stand behind it while he pew pew you from that far ledges. Like I said, the only map ranger has advantage over thief is Foefire. Thieves are rewarded for 3 other maps. How can that even be compared?

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

It’s actually kind of funny. If you are being targeted for kill shot, stealth, teleport in back of the warrior and run away, the warrior will turn around to shoot you!

This is where the game breaks down completely. Ranger LB obliterates mesmers and d/p thieves due to this. Anything except LOS will get you killed because so much damage comes from that 1 channeled skill. It’s completely nonsensical that a channel would follow you even AFTER teleporting 900-1200 range. On the other side some skills don’t work properly against stealth, shatters for instance. The clones will stop running and pop if someone stealths but pets don’t seem to suffer this issue(they continue with the attack even at short distances). This is one of the reasons rangers aren’t nullified by thieves while mesmers are hard-countered.

Or you can just do what every other professions do already: Dodge it.

I know you’re using those “broken mechanic” to carry you so much, that you don’t really want to dodge with right timing anymore

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

I personally do not think rangers are overpowered.

One thing I do think needs to change because of rangers, is that targeted shadowsteps need to lose their restrictions of valid path. This would include Shadowshot, Infultrator’s signet, Infultrator’s strike, and medi guard ports.

If a ranger can do that much damage and stand safely out of reach while they RF me as I try to go around to get to them on whatever cliff they are on, thats OP.

There just too many options for Rangers to exploit an untraited or undeserved defense on maps right now. But I have no concern of the damage they can do in a 1v1 on flat ground.

RIght now though, gap closers like teleports are suffering from no valid path even if a blade of grass is in the way. Its getting old.

Keep up the double standard folk!
I’d say shadow-step is a even bigger exploit as a whole. How come I waste 10 seconds just to climb up a cliff to find a better position, while you takes 0.5 second to get to me?

How about “fixing” up the stupid ledges in PVP first that block projectiles all the time, like those worthless small fens in Foefire side node?

(edited by Toxsa.2701)

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Lol @ peopel comparing it to killshot, this is an autoattack not a profession skill o.o
For the record, i have been hit by 6k from 1 hit by this skill (just a fun fact).

I do not think power ranger is op in the least, i do however think it needs changes. I get that people like eurantien defend it since they play it, but you have to realise how incredibly low the skillfloor of this build is. The simplicity and power of the longbow is only acceptable because of how the flaws with the ranger’s profession mechanic and offhand weapon (greatsword probably). The longbow is not weak- the rest of the profession is.

In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.

And before they “fix us” into a garbage can, how about fixing the class as a whole first?
Why do you need to “fix” a brokenly flawed class while leaving even easier classes, like Warrior and Engineer alone? How about rework LB completely first? Yeah we can hit for less range, but in return we should have no damage penalty below 1000 range. We should have more access to none projectile AOE damage, so the 4th skill should cause knock down to an area and does relatively good damage. Barrage should rework into something similar to Dragon Hunter’s version of barrage, something truly impactful.
After you “fix” the broken part of ranger, then you can start adjusting range and damage.

HoT longbow changes.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Just a thought…

Would you guyz trade your rapid fire for exactly the same damage, with the same cast time 1 hit charging shot?

Similar to what Wintersday Mayhem scout had.

Ofc we will!
That way it becomes a true “burst”. (damage over 2.5 seconds is not true burst)

Even though it’s predictable, you wouldn’t believe how many people will get hit by it!
Ik block will become an issue, but I would rather have true burst, and handle block with good timing and skill usage, than having a channel skill that’s destined to lose half of the damage to any competent players.

And keep half the damage rather than be completely gone, really? This will make rangers worse vs good players and stronger vs bads which is the opposite of what it needs imo.

Don’t forget we have access to stealth too
Also “good players” will bait dodges and their defense skills out so their burst can actually lands.

The new version oF LB2 allows us to do something like Warrior’s Axe F1, while being easier to hit! So why not? Also no more bs like retaliation doing similar damage to full RF damage when fighting Guardian too XD. The new version is also harder to counter with reflect because they can’t just pop reflect half-way during channel, they have to precast, which leave us with more opportunities to set-up.

(edited by Toxsa.2701)

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

^ He’s not the one who posted the video so your point about him not using his pet optimally is unwarranted.

The point being that you don’t have to use your pet optimally to easily beat good players with a pewpew Ranger. It’s just the way the build is, super easy with 0 skill involved.

That’s basically what Ranger is good at. Not fighting head on or contesting points but +1 a fight to ruin everyone’s day. Power Necro works in the same way except you have to press more than 2 buttons when lich runs out.

It’s a sad state to have either profs in, especially the Ranger who has a bunch of cool weapons and mechanics that rarely see play due to being irrelevant.

As for +1, thief does this 10 times better due to better mobility and warping to upper place for “instant travel” in Nuelfield, Kyolo, and Temple. The only map ranger can compete a thief for +1 is Foefire.

If instant +1 is a problem, then thief, mesmer and necro should all be removed from the game too lol. (mesmer = portal, necro = wurm, thief for obvious reason)
So let’s see, if 4 professions are gone, leaving only 4 Metal classes left (War, Guardian, Ele, Engi), your ideal balance can finally be met! Celestial party everyone!

HoT longbow changes.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Just a thought…

Would you guyz trade your rapid fire for exactly the same damage, with the same cast time 1 hit charging shot?

Similar to what Wintersday Mayhem scout had.

Ofc we will!
That way it becomes a true “burst”. (damage over 2.5 seconds is not true burst)

Even though it’s predictable, you wouldn’t believe how many people will get hit by it!
Ik block will become an issue, but I would rather have true burst, and handle block with good timing and skill usage, than having a channel skill that’s destined to lose half of the damage to any competent players.

@ Hugh

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

If War is for noobs, where does that leave pet classes?

I suppose banners are pets, though. Maybe Mickey can make banners dance and carry water.

A shoutbow Warrior saying ranger is easier to play in PVP
Funny.

Too bad we can’t just spam f1 LB to auto hit everyone, and actually benefits for playing bad. (Being hits give adrenaline for CI, which every warriors and their mom brings it), and use all the heals and cleanse to off-set all the “mistakes” of being hits, (Yeah, being hit actually grant you chances for more cleanse and more damage from LB F1)

Post patch you guys are getting free 50% up-time passive retaliation as minor trait! Just more reward for playing bad and get hit!

Did you even read what rangers get (merged together or made baseline).. If so you wouldnt complain here.

And besides the 50% retal (retal dmg issnt that great in pvp/wvw) we do lose the 10% toughness to power trait…

Also to reply on your: Spam f1 + CI, burst skills still have a cooldown nomather how fast adrenaline you get.

Sorry but you as a ranger have no right to qq about warrior..


Going back at topic > i made this topic saying Anet thinks this class should be a newbie class, all warrior gets is allot of passive stuff but any decent player knows how to counter a warrior, while it feels great warr get this passive stuff (and all bad players qq about it ofc) its just makes the warrior less skill but that comes with the cost of less good at higher lvl.

lols. that guy is the one whom QQ about ranger first, despite it’s a lowly class nowhere close to the almighty Warrior of the Meta-Trio. And saying retaliation doesn’t do much damage in WvW is just plain joke lol. The meta-king of WvW, the almighty warrior are so used to being #1, so they don’t know they get many things for granted Post patch, there’s no need of stacking in WvW anymore too. Just the present of a bunch of Warriors can kill people, because they’d all trait for defense and getting free retaliation without any effort.

As for PVP, Warrior is the only class that are rewarded for bad game-play of passive defense and passive healing . All other classes rely on active defense to avoid getting hit, while Warriors are rewarded for getting hit, and use passive healing to off-set those damages. That’s the whole reason why Shout-bow Warrior is one of the easiest build to learn, and one of the most noob-friendly profession. You really cannot deny that, nor can you compare it with a zerk class like ranger, which does not allow any margin of error of being hit.

For the LB F1, I know the CD is 8 seconds when you go for the common 4 in last line.
And guess what, the field lasts for 9 seconds And the more you get hit, the faster you can use that F1 again

And yes I do read every single classes’ change, and Warrior probably have the best changes so far, along with thief, with all the lackluster traits buffed and merged, while the strongest defense line buffed even more. Also Warrior, unlike Guardian and mesmer who rely on 4~5 traitlines, actually benefits the most from choosing just 3 full trait lines because they trait that way anyway. The new trait system actually hurts Mesmer and Guardian alot, because it destroys many of their most common meta builds.

(edited by Toxsa.2701)

@ Hugh

in Warrior

Posted by: Toxsa.2701

Toxsa.2701

If War is for noobs, where does that leave pet classes?

I suppose banners are pets, though. Maybe Mickey can make banners dance and carry water.

A shoutbow Warrior saying ranger is easier to play in PVP
Funny.

Too bad we can’t just spam f1 LB to auto hit everyone, and actually benefits for playing bad. (Being hits give adrenaline for CI, which every warriors and their mom brings it), and use all the heals and cleanse to off-set all the “mistakes” of being hits, (Yeah, being hit actually grant you chances for more cleanse and more damage from LB F1)

Post patch you guys are getting free 50% up-time passive retaliation as minor trait! Just more reward for playing bad and get hit!

(edited by Toxsa.2701)

A thief's hardest counter WvW

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Anything that impairs movement. Makes them easier to hit.

Doesn’t really work because almost all thieves have retreat, shadow return, and Shortbow on their hand. Thief is probably one of the classes least affected by immolize.

(edited by Toxsa.2701)

A thief's hardest counter WvW

in Thief

Posted by: Toxsa.2701

Toxsa.2701

Guardians in general are a hard counter to Thief. Of course some builds are more beat than others but it takes a pretty substantial Thief to down a Mediguard who knows their rotations.

Guardian’s a hard-counter to thief in “restricted area” like pvp conquest. In wvw roaming there’s no-way a Guardian able to catch a thief due to Guardian’s lack of snaring and weak range option.

Necro downstate damage

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Stealth doesn’t stop a necro from targeting you. Not complaining just correcting the people that don’t know what they’re talking about.

Do you ever play Necro?

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

18 matches ever on Ranger, 11th win, its a super simple easymode class to play. You hit the skill ceiling about the third match you play and its all profit from there. Once you’re 18 matches deep and a super pro like me you’ll fully carry your team.

https://youtu.be/pOizCMxVXOU

I do it for the daily but my soul still withers after playing it : D
OP? In need of balance? Eh, I don’t know.

Donnu why you can say you “carry the team” even though your teammates do the capping and stalling for you. What I define “carrying” is that you’re able to stall in outnumbered situation on node and let your team outnumber opponents in other part of maps.

(edited by Toxsa.2701)

HoT longbow changes.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Off-topic… But I think it’s just utterly absurd that they have not only put Spiked Armor as a minor in Defense, but they buffed it as well. Will hurt us a lot in WvW, not just LB, but all skills.

But ranger will be the class that punished the most thanks to the rapid fire multi hits + pierce, and trash barrage outright killing yourself with that plenty of small damage.

Ironically, Anet cleverly designed DH in a way that wouldn’t be punished by retaliation at all, with the newly enhanced burst 2 and enhanced barrage that gather damage in 3 seconds. Good one Anet.

Zerg Strat

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Do you expect people to just stand on a point all game? If my team wipes the floor with the other at the beginning of the game we’re going to move onto the next node rather than sit there and wait for them to come back.

No wonder newbies always cause the match…
What you should do is, after killing them and capping the node, you should stand in a position you can see them walk by, and intercept them on the way to node.
They WILL come to you, seriously. Stop roaming around like an idiot.

HoT longbow changes.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

im Hyped for low cd barrage spam with double lb !

Not hyped for the resulting death from retaliation though, Warriors are getting 50% uptime through Spiked Armor minor in Defense

Yeah, I do think Warrior’s defense line is overbuffed. It’s not like it’s not popular enough already, that almost everyone and their mom use Cleansing Ire. Not to mention the newly buffed last stance, which has so many additional effects while granting free stability . Now in addition to Cleansing Ire, Warrior can grab the full line and also get that free 50% up-time retaliation, it’d be such a pain. Warrior will become even stronger than ever before, not like it’s not one of the top classes already lol.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

@ Spirigo

If we did a test where you were on power ranger and I played every meta class against you, I would bet I would win every time. If I played power ranger and you got to play every meta class than I guarantee I would win at least 6/8, depending on your skill level 8/8. To me, that would suggest it isn’t power ranger that is strong nor that I’m a good player, but that you lack the ability to stand behind a wall, in a game mode where you can place yourself between the ranger, the wall, and the objective the ranger is trying to get to. That would mean, therefore, that it is a learn to play issue. I heavily encourage you to do so as many people don’t have problems with this class that you complain so much about. You also mention not seeing the ranger. This is again indicative of a learn to play issue, if you do not have the awareness to see a high dps class coming to kill you, then you deserve to die in this dog eat dog world of PvP that we have.

I also find your reasons to nerf ranger unsettling, “I’m bad, I die to ranger yet most people don’t, it makes the game unfun for me, please nerf it because I can’t learn to play”. Thought processes like this are what makes the community become toxic. Take some responsibility and learn to play, please.

You’re talking about dueling…. whats out of control is in conquest mode how much damage they do from so far away so easy. Other zerk classes have a much higher risk for the same reward/effectiveness.

The skill level it takes to play zerk shatter mesmer is much much much much greater then a zerk ranger… rewards are the same.

Yet 0 rangers on top teams? Every team has a thief, and often a mesmer… If ranger is easier and just as effective, why are there no rangers?

Do you read at all? It’s not about being effective, it’s about ranger being easy as hell and still being able to dish out lots damage. No one talks about 1v1’s, couldn’t care less about that. You might not have the experience as a soloquer but lots of us do. You think it’s fun to fight against power rangers who keep camping ledges the whole game without moving? No. Do you think it’s fun to have these players on my team? Hell no. Seriously, the most fun games are without a ranger on any side, but sadly lots people actually do play ranger. Do you know why? Exactly, because it’s that braindead. I really don’t care if rangers are overpowered or not, it’s a dumb build with nothing to offer. Most players playing ranger are so bad, they will waste their most important skills on blind, backpaddle from you while shooting you with LB with no distance, never bother press the kitten F when a teammate is down, never rotate. I’ve met only a few good rangers that I was actually happy to have on my team while I’ve met hundreds that I wish I never met.

If you want to play a build that requires no skill, go on, but I would much rather if they actually rework this class and make it viable AND skillful to play. But then again, half of the people crying here about rangers being too weak would cry it’s too hard.

And btw there is no valid reason for having a ranger over 1500 either.

Define easy.
If a class takes way more skills to survive and be effective than other classes, how can that be easy? Just because the skills use less bottoms doesn’t mean it’s easy, otherwise people would all be playing zerkers by now. Do you think Engi with kits pressing more bottoms = hard to play classes? It has nothing to do with it. An easy class requires you to be successful without spending any effort and takes no skill to be on top scene, which clearly ranger does not achieve this. Engineer and Warrior are the easiest classes to play.

Tbh, we rangers don’t need 1800 range. (stop lying about 2100~2300 range, it’s not 2100). We want no damage penalty at close range. We want more none projectiles AOE. We want more access to cleanse without sacrificing traits or FULL utility bars.
If LB1 auto can be max damage at all range, 4 becomes an AOE knockdown with good damage, 5 has no channel time to cast it, then I’m willing to give-up that range advantage.

Been reading about your post history. You’re one of the few people who’re actually crying about 2 of the most underpowered classes in PVP: Necro and Ranger.
Don’t know what kind of level you’re playing, because you have no issue dealing with Top classes like Warrior, Ele, Thief, Guardian, and Engineer, while having so much issues with 2 weakest classes. Very strange indeed.

(edited by Toxsa.2701)

Necro downstate damage

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Its being nerfed when the new specialization changes hit live, we’ve known that since they showed off the preview.

that’s what, half a year away? year? maybe more. They should srsly start fixing bs with higher frequency then once every half year.

Yday I had 1v1 downed state as ele vs necro. Necro got down first, before I went down he ate ligtnining strike, sigil flame strike, few auto attacks and arcane shield explosion… I still lost that 1v1

Some classes have more advantages in down-state, that’s class design. I think downstate specialty fits Necro quite well. People shouldn’t think they win the fight when put people to down state. In a team fight, down state means nothing because there’re plenty of ways for people to rev the teammates, and it’s totally intended.

Also class balance shouldn’t be considered v.s. each downstate. For example, if both you and warrior go down, you’d lost the fight because he’ll eventually stand up for awhile. When you down together with a ranger, ranger will eventually win because of pet rev. However, for thieves, mesmers, and ele, even though you can’t save yourself and win the down-state fight, your skills allow you to stall time until your teammates are able to help you. That’s entirely how balance works. And for engi… Yeah their down skills kinda suck, but at least they’re strong when they’re not down lol…

Please stop talking.

Everyone knows that downstate skills are not balanced at all and they should be. Rangers interrupting you several times and before you can actually atempt to stomp, they will be getting ressed. Necro who can one shot thief, zerker ele etc. from a downstate. ‘’Totally Intended’’ Yeah, right.

’’That’s how balance works.’’ Well, glad you are not on the balance team.

QQ about necros and Rangers. Classic.

Wondering people do not like specs that take little skill and revolve around pressing one button. Classic.

Another scrub theories of pressing more bottoms = hard to play classes lol…
Rangers, Necromencers are both 10 times harder to play competitively than Warriors, Engineers, and Celestial Ele.

Yeah I press alot of bottoms as Engi, but it’s so easy to own someone with Engi without any effort or practice.

Necro downstate damage

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Its being nerfed when the new specialization changes hit live, we’ve known that since they showed off the preview.

that’s what, half a year away? year? maybe more. They should srsly start fixing bs with higher frequency then once every half year.

Yday I had 1v1 downed state as ele vs necro. Necro got down first, before I went down he ate ligtnining strike, sigil flame strike, few auto attacks and arcane shield explosion… I still lost that 1v1

Some classes have more advantages in down-state, that’s class design. I think downstate specialty fits Necro quite well. People shouldn’t think they win the fight when put people to down state. In a team fight, down state means nothing because there’re plenty of ways for people to rev the teammates, and it’s totally intended.

Also class balance shouldn’t be considered v.s. each downstate. For example, if both you and warrior go down, you’d lost the fight because he’ll eventually stand up for awhile. When you down together with a ranger, ranger will eventually win because of pet rev. However, for thieves, mesmers, and ele, even though you can’t save yourself and win the down-state fight, your skills allow you to stall time until your teammates are able to help you. That’s entirely how balance works. And for engi… Yeah their down skills kinda suck, but at least they’re strong when they’re not down lol…

Please stop talking.

Everyone knows that downstate skills are not balanced at all and they should be. Rangers interrupting you several times and before you can actually atempt to stomp, they will be getting ressed. Necro who can one shot thief, zerker ele etc. from a downstate. ‘’Totally Intended’’ Yeah, right.

’’That’s how balance works.’’ Well, glad you are not on the balance team.

Or you can just use a stealth to cancel targeting from necro since their down 1 and 2 must have a target to cast?

For rangers, one blind from Guardian’s F1 is enough to cancel the interrupt from down 2 and wolf’s fear, because both of those skills hit extremely slow. Or you can pop block from focus, or you can use the famous shadow teleport stomp, or you can pomp invulnerable, or you can pop stability, or you can just cleave the body to death, or you can use ledges to block LoS.

I’m going to repeat that perfect word for newbie like you: L2P

IMO Barrage needs to Immobilize not Cripple

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

how is there no counterplay? it’s a slow channel, so u can just LEAVE the area, don’t even have to dodge roll.

No you have to dodge roll because it causes cripple too, and the trapping lands at 2nd second, which you’d be caught in if you walk while crippled.

Why does their full damage come out in 3 seconds, while ranger need 10 seconds for the full damage?

My point is it’s a range AOE death sentence to 5 targets, and one of the most powerful range CC out there. If that skill is acceptable, why can’t barrage add some immobilize, even for just the first pulse of the attack?

why are people scared of playing ranked?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Simple solution.
Separate pre-made and solo que……

Necro downstate damage

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Its being nerfed when the new specialization changes hit live, we’ve known that since they showed off the preview.

that’s what, half a year away? year? maybe more. They should srsly start fixing bs with higher frequency then once every half year.

Yday I had 1v1 downed state as ele vs necro. Necro got down first, before I went down he ate ligtnining strike, sigil flame strike, few auto attacks and arcane shield explosion… I still lost that 1v1

Some classes have more advantages in down-state, that’s class design. I think downstate specialty fits Necro quite well. People shouldn’t think they win the fight when put people to down state. In a team fight, down state means nothing because there’re plenty of ways for people to rev the teammates, and it’s totally intended.

Also class balance shouldn’t be considered v.s. each downstate. For example, if both you and warrior go down, you’d lost the fight because he’ll eventually stand up for awhile. When you down together with a ranger, ranger will eventually win because of pet rev. However, for thieves, mesmers, and ele, even though you can’t save yourself and win the down-state fight, your skills allow you to stall time until your teammates are able to help you. That’s entirely how balance works. And for engi… Yeah their down skills kinda suck, but at least they’re strong when they’re not down lol…

IMO Barrage needs to Immobilize not Cripple

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

I feel like immobilize would make barrage a bit overpowered. It’s already a large AoE, and forcing a foe to waste a condition removal to escape it might be too much.

Arrow carts were the reason the warriors’ leg specialist trait no longer works on siege weapons. And that came before the arrow cart buff.

Talking about overpower, Dragon Hunter’s LB5 can actually “stuck 5 opponents in place for 3 seconds”, with no counterplay. Condition cleanse wont work, stability won’t work, you’re just stuck in the circle and waiting for your demise for 3 seconds. Not to mention it causes cripple too.

HoT longbow changes.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

We’ll that’s just dandy. You wouldn’t happen to have a link for the Spec lines? I’m having trouble finding one..

Since the changes are not final and most likely to change, it’s debatable, but currently there are. Since they are for different purposes (WvW, PvE, PvP) from bunkering to zerking and disrupting – it’s hard to say which one would you prefer.

I think anything with Quick Draw has the potential to be amazing, particularly for LB + Melee builds. Swap to GS or Sword and you can Swoop or Hornet’s Sting twice with 3-4s downtime between abilities, and after you are done kiting switch back to LB and Rapid Fire twice with the same downtime.

Imagine the QQ we are going to get when we can double RF, then swap to GS and double swoop away lol!

Thanks for give me the idea, it’d be alot of fun in WvW post patch
But honestly, thieves can already do this awhile ago, so people really shouldn’t complain :P

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Whataboutism continues. You should give r/worldnews a try.

Point being, you have enough ways to escape as a Ranger, or at least give your team enough time to help. These abilities are perfect for escaping.

So does every other professions, especially the 5 popular Meta classes. (Doesn’t include ranger just so you know) They all have excellent damage, survival, escape method, defensive measures, that’s why they become Meta in the first place. Regardless, to a ranger hater likes you, you wouldn’t care anyway.

Power Rangers are practically meta right now. There isn’t a match without a pewpew Ranger standing on a cliff somewhere pressing 1. It’s an easy, annoying and effective build to climb ranks with, or whatever GW2 has.

Hambow was stupid with its ridiculous stunlocks but pewpew Ranger takes it to an all new level. The build is broken and toxic, it shouldn’t be a thing and you know it, which is why you don’t have any argument apart from whataboutism.

But obviously players abusing this crap will defend it to the bitter end. I mean it is fun to shoot stuff from 4 maps away. I guess it’s the same group that spammed Sway in HA back in GW days.

“Hey guize pros aren’t using it so it’s balanced!” – Yeah right.

There’re only 8 professions here, and each match consists of 10 people. Chances are encountering any profession in a match is perfectly common. So encounter a ranger or 2 does not mean it’s Meta quality. Just like you’ll see some necro or mesmer in a match, that does not make them a Meta class, and I’m sure most people except you would agree with me.

As for rangers, if you see like 2~3 in your team, the reason is probably because of stupid class specific dailies. Also, it’s like 2~3 thieves in your team, which pretty much cost the match. Don’t know why can you call that Meta lol…

(edited by Toxsa.2701)

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Well as a thief I don’t mind the channeling. What really grinds my gears is that the channeling follows you. So if you channel me you know where I am at all times because your character automatically adjusts to me which kind of defeats the purpose of stealthing in the first place. But oh well, If they do this I guess everyone and their dog will complain about how OP thief is.

Oh wait … they already do :p It’s fascinating how many baddies this game has.

The real interesting part is usually it’s the thieves who make those QQ threads first
How many posts about this stealth stuff being brought up? At least 50 times no?
Also so many nub thieves make a thread about how OP Rapid Fire is LOL..

Rapid Fire is OP. But since its the only decent source of damage for longbow ranger most people don’t complain and think this is acceptable.

Because a F1 that covers bigger than the whole node, tick alot of condition and direct damage, cleanse 3 conditions, infinite fire field to blast at a 7CD base is not OP (chuckle.) Seriously Warrior’s LB is more OP than ranger’s in 100 ways. It’s kind of the weapon that “carries” Warrior into Meta.

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Well as a thief I don’t mind the channeling. What really grinds my gears is that the channeling follows you. So if you channel me you know where I am at all times because your character automatically adjusts to me which kind of defeats the purpose of stealthing in the first place. But oh well, If they do this I guess everyone and their dog will complain about how OP thief is.

Oh wait … they already do :p It’s fascinating how many baddies this game has.

The real interesting part is usually it’s the thieves who make those QQ threads first
How many posts about this stealth stuff being brought up? At least 50 times no?
Also so many nub thieves make a thread about how OP Rapid Fire is LOL..

Targeting. Stealth. Wut?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Ok, let’s think it backward.
Stealth shouldn’t cancel targeting
We can’t see you but we know you’re there, so we should be able to auto-track you

See, selfish thieves are crying now.

what exactly is wrong with Spirits?

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Oh oh I know I know!!

They are boring.
They require traits to MOVE.
They don’t provide anything incredibly interesting.
Compared to say banners… Well they are just meh.

You also forget to mention it is some of the few buffs that actually dies. Not only that, it dies rather quickly, especially in PVP.

"Long Range Shot"- is this a joke?

in PvP

Posted by: Toxsa.2701

Toxsa.2701

Whataboutism continues. You should give r/worldnews a try.

Point being, you have enough ways to escape as a Ranger, or at least give your team enough time to help. These abilities are perfect for escaping.

So does every other professions, especially the 5 popular Meta classes. (Doesn’t include ranger just so you know) They all have excellent damage, survival, escape method, defensive measures, that’s why they become Meta in the first place. Regardless, to a ranger hater likes you, you wouldn’t care anyway.

Idea for a new Ranger Elite.

in Ranger

Posted by: Toxsa.2701

Toxsa.2701

Umm, if it works on allies, I’m not sure it’s such a good idea. It may do more harm than good to allies, and they’d definitely complain about we morphing them to something else..

My suggestion is make your pet turns into you and start mimicing your actions. The damage modifier should definitely be way lower, but imagine that the pet turns into a shadow-clone-ish of you and copy all your actions, it’d be hell alot of fun XD. The idea comes from Naruto, that Dog Loving guy’s Jutsu.