Showing Posts For TwiceDead.1963:

Thieves & Rifles: Snipers.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Allow Thieves to use a new introduced weapon such as “crossbow” (thieves only).

Stamp REJECTED.

Thieves & Rifles: Snipers.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

In my humble opinion as a thief, I believe we should be completely and utterly overpowering! (Have I got your attention?)

From a PvE standpoint (I haven’t played much PvP yet.), thieves could benefit from having access to rifles. It would give us an option to match others with 1200 range and still fit with the ‘get in – get out or die’ methodology.

My proposed weapon skills:

Slot 1 – Piercing Shot: Fire a round that pierces the target’s armor. (0 Initiative – Medium Damage, 1200 Range, Applies Vulnerability.)
Stealth Slot – Sniper Fire: Fire a aimed shot at the target. Hold down to increase damage. (0 Initiative – 3 Tier Heavy Damage, 1500 range.)
Slot 2 – Marking Shot: Mark the target, increasing the damage of your next attack. (3 Initiative – Medium Damage, 1200 Range, 10 Seconds.)
Slot 3 – Kill Shot: Fire a killing round at the target, dealing more damage the less health they have. (5 Initiative – 3 Tier Heavy Damage, 1200 Range.)
Slot 4 – Suppressing Fire: Fire a volley of shots at target area. (5 Initiative – Medium Damage, 1200 Range.)
Slot 5 – Gilli Suit: Blend in with the surrounding terrain, gains stealth and protection. (6 Initiative – No Damage, Self-Target.)

As for traits, I’d suggest a damage increase, range increase, or a penetration (Makes the shot go through the target.) trait.

With the addition of rifles, though, I’d suggest lowering the range of pistols to 650-750, while increasing damage as an offset. Would also suggestion redoing pistols skills to focus on conditions (Main hand and dual skill(s)) and support (off-hand).

Since I’ve only played a thief, and rarely PvP, I would love your opinions!

… Just how does this fit with your so called “get in – get out or die” methodology?
All I see here is a “Do NOT get in – Kill everything” methodology considering no damage loss the further away you are. You can literally deal max damage from any range from 1200 to 1500, and those damage numbers aren’t small, and those skills used in rapid succession basically looks like a no-brainer kill to me.

No.

Engineer Turrets

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

I say we combine the rocket turret and the rifle turret to make a rocket rifle turret with a lazer pointer.

Thief One-Hand sword Duelist (No Off-hand)

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Since the thief lacks a two-handed melee weapon granting them 5 weapon slots (excluding the shortbow), how about when you wield the one-handed sword on it’s own you get five weapon slots and would be played like a European Duelist!

These skills would be the ones we have now in slot 1 and 2, but 3, 4 and 5 would focus on parries, counters and cripples!

At least this would be helluva lot better than the current alone sword slot 3 skill(stab?).

Just an idea

Thief and Sword (No off-hand) ... Stab? (Would be cool if thread)

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Uhm… Okay.
I know there is really no point to use only a sword. To be honest this is more of a “I think it would be cool if” thread.

I tried running around with a sword and no off-hand expecting some kind of mediocre third slot skill… Then I look at it.

Name:
Stab
Damage: 150.
Cost: 4 Initiative.

Slot 1 skill damage: 149 – 148 – 200.
No initiative cost.

So… What is this? I don’t even-… Know what this would be cooler!

Since we don’t have any two handed weapons that give us five skill slots without using off-hands, how about we make the one-handed sword alone have five skill slots and function more like an European fencer focusing on parries counters and cripples?

Engineer pistols Q-skill needs to be more like Thief pistol Q-skill

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Unlike the thief we have a bazillion kits, tools, turrets and mad future gadgets at our disposal to make up for that…
Use them.

Thinking about converting to a Ranger

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

Play warrior. Simple, straight forward, nothing to think about other than mashing your opponents heads in. Only thing you got to worry about is an adrenaline bar.

Sounds perfect for you who don’t like the Engineer kits mess…
Personally I love the Engineer just because it’s that technical to play.

Buff the longbow already.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

Don’t see why it needs to be buffed… I use longbow and I’m having a blast, much more prefer it over shortbow.

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

I’m not saying “Change the weapon patterns and get rid of the stupid jumping frenzy”!

I’m telling them to tweak it so that we can dodge anytime we want like any other class. Every other class i’ve played can dodge in the middle of an attack, effectively cancelling the attack and instead doing a dodge roll.

I’m all for keeping the weapon pattern, but the stupid LOCKED IN ANIMATION #¤&/ is what ticks me off since it doesn’t allow us to dodge roll on command!

The jumping frenzy on the one combined with it’s speed of autoattack is actually why you are locked in place on autoattack.

So yes you are.

No I’m not. Go back, read through all my posts, then come back attempting to make the same accusation.

Tell me specifically where I am telling them to get rid of the jumping frenzy. For that is not what I’m telling them to do, I’m telling them to allow us to dodge any #$^&* time we want. I love the animations myself, but I downright HATE to be locked in animation just sitting there like a duck tied to the ground about to get shot an unable to do anything about it. How many times do I have to repeat myself?

If you’re here to stuff words in my mouth, then I suggest you go elsewhere.

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

^ Having to time every attack I do tend to be an insane waste to damage per second in comparison to other professions.

Instead of being capable of doing maybe 500 like every other profession stuck on auto-attack with better evasion capabilities than myself, I am forced to hold back my flow of attacks just to be given a chance to dodge…?

If I attempt to have a steady flow of damage constantly applied to my target, I will sacrifice survivability when the other professions don’t?

So basically the way you’re putting it is like this:

Sacrifice DPS unnecessarily for more control of your attacks, and you get to behave like a ninja. You can dodge easier at this rate.

Sacrifice survivability by having a constant flow of attacks on your targets giving you a higher DPS.

Other professions don’t need to do neither of these things, and can have a steady flow of damage on the target while having a normal amount of survivability since they are not LOCKED in animation… While rangers are forced to one over the other?

Where the hell are you guys coming from? I’m just asking? Because to me it looks like you’re not seeing things straight and just think about playing around like ninjas by timing your SLOT 1 attacks, the weakest attacks of them all if they are not chained constantly.

I repeat myself:
Make dodge cancel the animations and let us dodge ON COMMAND and not half a second after the command is given since then it will be TO LATE and you will have wasted an endurance bar for nothing, putting you on an even greater disadvantage.

For those of you who want to stick to timing your slot 1 attacks, BE MY GUEST. I’m not telling them to change the animation, i’m telling them to not LOCK us in them. This benefits you guys just as much as it benefits auto-attackers! Nobody’s losing anything on this, how can you not see this? I mean are you blindfolded when reading my posts or something? No offense intended, but it makes me wonder sometimes.

Loot chests not dropping loot.

in Bugs: Game, Forum, Website

Posted by: TwiceDead.1963

TwiceDead.1963

Anybody recall the boss Giant Destroyer Troll?
Anybody recall the chest that opens up that is supposed to contain loot?
Anybody recall not getting their very much deserved loot for traveling down to hell and back from that chest?

This is not the only chest that has magically opened that has been completely empty of loot. A friend of mine tried to relogg once, and after he logged back in he could take the loot. When I tried, the chest had closed on me before I got any of the loot.

SO! What’s the deal Arena net? You don’t like rewarding your players for completing one of your insanely long jumping puzzles that doesn’t only make you jump, but makes you dodge flamethrowers, falling rocks, landmines, flying fireballs, a million destroyers at once not to mention the Giant Destroyer Troll himself?

Fix.

Goodbye so long farewell

in Bugs: Game, Forum, Website

Posted by: TwiceDead.1963

TwiceDead.1963

Posted in the wrong forum.
This is something for the “Say your goodbyes” forum, not the bug listing forum.

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

I’m not saying “Change the weapon patterns and get rid of the stupid jumping frenzy”!

I’m telling them to tweak it so that we can dodge anytime we want like any other class. Every other class i’ve played can dodge in the middle of an attack, effectively cancelling the attack and instead doing a dodge roll.

I’m all for keeping the weapon pattern, but the stupid LOCKED IN ANIMATION #¤&/ is what ticks me off since it doesn’t allow us to dodge roll on command!

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

I will try that out…

I still think this sword issue needs either tweaking or fixing though.

One-handed Sword and Dodge... Fix it.

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

This game is built around fast paced action and quick reflexes… Well, mediocre reflexes at least where you need to move accordingly to avoid being hit.

The one handed sword for the ranger doesn’t seem to be to fond of this idea and decides to go on it’s own little jumping dance killing spree where you get stuck in the animation till it’s done for attack two and three on slot one. Attack one is fine.

You can’t dodge an attack you saw coming miles away when you are stuck in animation, so you are basically a sitting duck just waiting for the attack to ram you no matter how much you tap the dodge mechanism.

Make us able to cancel any attack we were doing in order to dodge! Why can’t we?! If I can avoid getting hurt by sacrificing ONE attack outa a thousand then i’ll gladly do that!

I miss being in control of my character with this class. Can’t circlestrafe, can’t dodge, however get’s hit more frequently than needed.

Fix it. It might not be broken and it might be intended and if that’s the case it doesn’t require fixing… Then Tweak it!

Reward those kittensurrect the fallen

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

You get XP. There’s your reward!

> (Closed) Improved Combat/Skill system.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Not gonna read all that. Suggestion: Make a shorter point instead of writing a novel.

Face it, the naga razer is the only thing that makes this class bareable

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

wtf? Rebind your keys then! What is this?! I don’t even-…

Engineer Sword/Dagger/Bayonette?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

If we’re going to have a mindset where things have to make sense to the LORE, then it would make a lot more sense for an engineer to be equipped with a sword/dagger than a gun. Why? I imagine flintlock pistols and a blunderbuss is far more expensive to a street child struck by wanderlust than a dagger or a sword. I could imagine it would be possible for nobility born folk, but as I said this is if we were to make sense out of the ECONOMY.

(Again I take roots to the real world in comparison, my bad folks)

Anyhow the argument that an engineer is not a trained soldier is false. Only a fool sets out on an adventure without some kind of insurance that he can handle hardships. When do you see a non-combatant wield flamethrowers or flintlock pistols turned flamethrower? Not to mention a blunderbuss. They are all weapons a trained soldier would use and you need experience to use those kind of weapons. You can’t just pick up a tool and instantly know how to use it, and a gun requires more discipline than a sword to use it in a proper way (Safety-wise).

Okay I make a lot of references to real-world experience, but I work in the army and launch F-16’s daily, and I do mostly maintenance work, and even I am trained in combat situations. So real-life comparisons is kind of inevitable for me, I apologize.

Engineer Sword/Dagger/Bayonette?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Hammer would have to be one handed then… I can’t quite imagine them running around with a huge mallet on their back.

Engineer Sword/Dagger/Bayonette?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I didnt imagine that the Engineer would ever get the privilege of wielding a two-handed melee weapon though, mainly thought about one hand since I dont imagine engineers to be big burly and intimidating. . . This is also arguable when you consider that they carry huge backpacks not to mention FLAMETHROWERS CONTAINING FUEL. >_>

Blast finishers: incorrect tool-tip or skill bug?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I still dont know how to pull of combo finishers. >_>

My engineer improvments

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Nothing about the delay on glue shot? :C

Engineer Sword/Dagger/Bayonette?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I may have the wrong impression of the game, but isn’t it in a constant war situation with centaurs? My point is that todays soldiers at war wield combat knifes to the field EVEN IF they have a 5.56 caliber gun over their shoulder/on their backs.
Its a great multi-purpose tool, and its great for close quarters and can be used as a bayonet (arguable… I imagine a gun is better, since you will spend time pulling the knife out).

So why can’t Engineers get swords/daggers? Or at least daggers? Sure they are a lot less effective, but I imagine a cool melee playstyle could be implemented if they gave us an option to combine a rifle with a dagger to create a sort of bayonet? Imagine stabbing a person with a blunderbuss then fire off with shrapnel shot (third skill in the tree? Sorry im new.)

Eh, just thinking out loud. Not saying they SHOULD implement it, and I am already satisfied with the engineer dual-pistoling, but its just a thought and the topic is mainly just for friendly discussion.

What do you guys think?