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Is this build viable for zergs in WvW?

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Posted by: TwiceDead.1963

TwiceDead.1963

D’oh. I was going to use Trooper runes all the time, seeing those runes is what inspired me to make the build. I kittened up.

I was trying to make a balanced build… So that I can do some damage and take some damage, I wasn’t necessarily going one way over the other… It kind of just became that way when I started focusing on the Boon Duration.

I mostly roam in WvW and I don’t really have a dedicated Zerg character, figured I’d try with Guardian.

Updated the build with some of your suggestions, but I am still unsure about the stats situation.

(edited by TwiceDead.1963)

Is this build viable for zergs in WvW?

in Guardian

Posted by: TwiceDead.1963

TwiceDead.1963

Just updated it:

http://gw2skills.net/editor/?vVAQNApeWl8AhWhYpQwZIwPELWEFWAcAPgctn79eWGUenHA-j1SWABbqNQW1CWVFieVG0qqKAs/QlKB7UHgwK9WcCa6hRzAAA-w

Just wondering if this will be viable and won’t drag people down too much.
Saves me some gold as well…

The idea general idea is to buff allies and remove conditions from them through shouts and the consecration. Can’t quite decide between Honorable Staff or Empowering Might in the Honor tree though… I have no idea what weapon sigils to use though, so I would appreciate some tips on that, or in general.

(edited by TwiceDead.1963)

S/d Condi needs to go

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Posted by: TwiceDead.1963

TwiceDead.1963

Lulz you won one duel out of 4, 3 of which you had less than 5% health and I had over 50% health, And those 3 duels were interrupted by a random Thief in the lobby. #funfacts

I showed up in a Da/Tri/Sa build because I was queuing up as that in unranked, I didn’t even use that build against you lulz. you say you don’t play Thief but everyone you are logged in you are on Thief in WvW. Funny how that works.

You mean the Duel where you Shadowshot Spammed the whole fight lol wooo you wouldn’t duel again after that last one.

Lulz.

You didn’t want to duel in the first place and only wanted me to sit and let Condis tick for you to prove how Op they are.

This reply sounds pretty far-fetched, especially adding in the “lulz.” I wouldn’t have believed you regardless, since you haven’t been actually replying to any of the tactics I’ve plainly layed out – but this kind of response probably won’t sit well with the rest of the readers here.

You haven’t proved anything, and since you, a thief main it seems, have lost to a non-thief main using this build – have only further strengthened our arguments of the build over performing.

Again, this conversation isn’t a Thief v. Thief conversation. Its about one thief build and how easy it is to play – vs all professions. Have you tried fighting against this build as one of the Thief’s usual counters? Such as Hammer Scrapper or Power DH? Try that and tell me how much they counter thief now.

And what are you? The unbiased judge?

He hasn’t proven anything either, though. The only thing he’s proven is that a helpless opponent who doesn’t fight back, will indeed eventually die from his Condi-ticks.

If this isn’t about Thief v Thief, then the thread should’ve been in the PvP forums, as anything discussed here will be discussed in relation to other Thief builds.

Is Backstab even worth it anymore?

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Posted by: TwiceDead.1963

TwiceDead.1963

Backstab is definitely worth it, as it can potentially give you a 7k headstart in a fight. That you can do this several times is icing.

Where's the Deadeye cover?

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Posted by: TwiceDead.1963

TwiceDead.1963

you dont need cover when you 100% uptime stealth all you do is mark your target wait 7 second pop bali 1 shot your target lol

If you PvP at all in this game you’d know that you can die quite easily in 3 seconds or less.

This game has always been about blocking and dodging for survivability more than high hp/armor which leads to more skill based combat.

So while I was watching the videos of the new Deadeye class I was just thinking to myself, holy crap he’s giving up the ability to be an effective dodger, he can’t block attacks, and he’s gonna get slaughtered.

This is why SWTOR gave snipers cover. While ‘kneeling’ you have a chance to evade attacks from cover, and people cannot ‘leap’ or teleport to you. It’s a tradeoff. You can’t block/dodge, but you get cover and teleport immunities.

So I was just wondering why there isn’t anything like that for the Deadeye.

You can’t fight what you can’t see though… And considering Revealed is the only counter against Stealth(Unless you’re getting some lucky guesses in), staying out of sight of most opponents isn’t going to be that difficult with Deadeye’s new elite.

Steal - undisruptable?

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Posted by: TwiceDead.1963

TwiceDead.1963

Useful for timing an interrupt while stunned. Get the CC off and a possible PI whil eyou wait to be …uhh…un-stunned?…stunless?

Wait to recover?

S/d Condi needs to go

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Posted by: TwiceDead.1963

TwiceDead.1963

All you read in chat is how broken and easy to use the build is. This build needs the axe, and has been proven to be in need of it.

Players badmouthing thieves in PvP? GASP! No WAY!

Also the best burst is 2, Dodge, Steal, Dodge, 2. You don’t even need spider venom for it to work. Also Steal and dodge will kill a marauder thief if not cleansed or healed. Test it

So? That’s like saying I can kill any bunker build easily as long as they just stand there and take it without trying to fight back.

DE after today's Stress Test

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Posted by: TwiceDead.1963

TwiceDead.1963

Every class has at least 798 billion projectile denial skills

This sounds like a PvP issue.

It is. But I don’t think rifle has enough DPS - Not to be confused with burst - to do continuous damage. P/P is still a better option in my opinion.

Burst is more valuable if you only have a tiny opportunity to do damage, and since there’s a kittenton of projectile hate in the game, you only have tiny opportunities most of the time.

P/P Still has more reliable burst than rifle though, in that it’s far easier to deliver, so there’s that…

S/d Condi needs to go

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Posted by: TwiceDead.1963

TwiceDead.1963

S/d condi thief is actually quite viable.

I climbed up to top 133 in pvp last season with s/d condi though i stopped playing pvp right after i finished my backpack. I would have climbed up more if i was keep playing

and that was my first time playing s/d which clearly shows it is easy to play low risk high reward compare to power s/d.

btw whoever said s/d condi #2 only applies 6 stacks of poisons in total and 800 ticks thats totally bs dont forget u can add torment (trickery) + additional poisons torment bleeds from DA trait + via spam dodge caltrops/Lotus + switch weapon to proc geomancy doom sigils too thats easy 12+ stacks of both poison and bleed on top of torment + confusions with perplex runes.

And u can basically juke from 900 range and escape out from 1200 range mobility.

Of course its not an immortal build but it surely is an easy op build to play even with low skills/experience

[img]https://i.imgur.com/o1GyMNI.jpg[/img]
[img]https://i.imgur.com/N4v7C6J.jpg[/img]

Most of that has no relation to S/D though. The effects you’re getting come from Sigils and Steal Traits, where only two of those damage sources come from S/D itself, being the immobilize on IF and Torment on DD.

The source of damage for this supposed “Condi S/D” build, stems from a combination of traits and sigils unrelated to the S/D weaponset.

(edited by TwiceDead.1963)

S/d Condi needs to go

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Posted by: TwiceDead.1963

TwiceDead.1963

Azukas…
You’ve been saying a whole lot I’ll give you that, but you have nothing to show for it.

Proving it should be very easy for you, just record a match of you facestomping with your build, then share it.

You refuse to do that, and instead insist on showing highly questionable screenshots, which makes people question your credibility (surprise surprise).

Burden of proof lies with the claimant.

Ascended Marauder's trinkets?

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Posted by: TwiceDead.1963

TwiceDead.1963

He means maps like Bloodstone Fen, where you can buy those Bloodstone Rings… Petrified Wood is another example, will net you one Marauder Accessory, but you can’t use both of the same item at once.

Nothin' personnel kid

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Posted by: TwiceDead.1963

TwiceDead.1963

What, a whole trait for a QoL change? Seems a bit much, considering all you have to do is steal take a step, and turn a few degrees to face the opponents back.

What position are thieves currently in?

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Posted by: TwiceDead.1963

TwiceDead.1963

Playing mostly WvW, and thief is great. They have always been great for roaming, so nothing to say there. Pretty kitten good at holding camps solo too assuming you aren’t fighting too many opponents. The only place where I feel Thief is lacking is zerg running. They can support the zerg, just not directly with boons and stability ’n the other kitten commanders use Guardians for.

Anything works in PvE so… Run whatever you want.

To those QQ'ing about deadeye..

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Posted by: TwiceDead.1963

TwiceDead.1963

whats the point of a silly sniper class, when it ends up being more effectively played out with all other weapons, except the rifle??

A sniper class to have is only worth it and not a massive fail, when playing with a sniper rifle is in the end also to the most effective build to play with, because if you use any other weapons with a spec like this, then you don’t have a sniper anymore, but just only a generic wannabe something that is of nothing half and nothing full.

ANet localized the class for german basically “Sniper” (Scharfschütze)… and as a such it makes no sense to run around with Daggers n Pistols or with Swords, only due to the traits and utility skills/class mechanics making these weapons most effective with this Spec, when in fact the whole E-Spec should be designed around the fact, that they shold be played the most effectively with their designed to weapon – the rifle, because without rifle, there we have no sniper anymore, but instead just undefined nonsense.

Sort of like how d/p users all use Drd?

I do not get your point. A spec line HAS to work with other weaponsets or ir limits diversity and your suggestion all sets play better then Rifle in DE is simply not the case.

Rifle does what it was designed to do very well.

Being useless against any decent player/outside of open world PvE?

Yea yea, you just happen to face all the good players. Keep telling yourself that. You are about the miserable person on these boards with a history of denigrating virtually everything about Gw@. In fact months ago you claimed the game as dead and going nowhere yet here you are trying to spread your misery to others all these months later.

Translation: I have no arguments, so I attack the person behind that. That is really mature behavior.
Furthermore, I can remember ever claiming GW2 as dead. Please link me this comment.

Ni , that is YOUR translation. I have already given my arguments and you respond with your one line nonsense lines that do nothing to refute the same.

Nice try.

Forget it. Leave him to his misery. He’s just been trolling the boards this weekend, with 90% of his posts offering nothing of value.

To those QQ'ing about deadeye..

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Posted by: TwiceDead.1963

TwiceDead.1963

Ultimately I find it fun to play, just not enjoyable to play against.

That’s just Stealth mechanics in-general. Stealth is never fun to play against, and it’s been that way forever, precisely because the whole concept behind it is to prevent opportunities of counter-play.

Deaths Retreat - Forward?

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Posted by: TwiceDead.1963

TwiceDead.1963

Death’s Retreat.

The kit is weak in anything but max range scenarios. Why the heck would it move you towards your target?

Because back-pedaling while running away has always been a top-strat when it comes to retreating maneuvers. /shrug

Jokes aside, I imagine it’s for travel purposes, a hopeful replacement for Shortbow perhaps? Albeit inferior, but hey! At least it’s instant.

DE i pve?

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Posted by: TwiceDead.1963

TwiceDead.1963

You seem very dismissive to me. Everything I hear is “that sucks, this sucks, that’s not working, the DS is crap”. Pretty dismissive, isn’t it?

I have no illusions whatsoever that the DS isn’t perfect. None at all. All i’m saying is that it shouldn’t be written off as garbage before it’s even out properly.

Anet already showed, that tweaking and fixing stuff before a release (and even after) isn’t their strength.
I don’t want to wait six month’s to a year for deadeye’s problems were at least addressed.

Dude… Chill.

What you want is not going to happen. Besides, in your own words, Anet doesn’t listen to feedback, so the only reason you’re sticking around is to whine, complain and be sulky about what we got. It’s almost as if Anet insulted you on a personal level from the way you’ve been behaving.

But by all means, vent it out if you have to…

To those QQ'ing about deadeye..

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Posted by: TwiceDead.1963

TwiceDead.1963

Also, no one in this forum is excited about deadeye, more like disappointed and disenchanted.

Now you are lying. Because I’m excited.

me 2! me 2! i cant w8 to slaughter you all!!!
it will be like an execution since you’ll be on your knees xD

You’re wrongly assuming we’re all using rifles. That’s on you.

Deadeye condi build

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Posted by: TwiceDead.1963

TwiceDead.1963

Oh it definitely is, it’s just that Engineers have a habit of playing piano with their kits, making it a tad bit harder to play than other classes.

Deadeye condi build

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Posted by: TwiceDead.1963

TwiceDead.1963

funny how this does good spike damage and easier than how DE is designed to be played.
¯\(-3-)

That’s just Condi for you.

Unless you’re Engineer.

Deadeye condi build

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Posted by: TwiceDead.1963

TwiceDead.1963

Hah, alright, that’s cool.

Might try it later. Kinda bypasses the issue of the target moving out of range as the damage keeps tickin’ either way.

Deadeye Demo Weekend Feedback

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Posted by: TwiceDead.1963

TwiceDead.1963

I admit it’s pretty hard to master, but Deadeye is a lot of fun, especially because of its unique playstyle. It’s all about positioning. I even already managed to 1v1 many players once I figured how it all works.

I love it.

When you do get the hang of it to reliably 1v1, I’d love to see a video of it. Just sayin’.

This isn’t snark, I am just curious to see how you made it work in action.

To those QQ'ing about deadeye..

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Posted by: TwiceDead.1963

TwiceDead.1963

What did you honestly expect? As time goes by, all classes will have their playstyles expanded upon. It was just a matter of time till thief got their long range, regardless of what certain people wanted.
Common rants are that “I play thief for melee assassin style” or that the elite spec never could’ve been “good” because it’s a rifle. Well newsflash for you, no one will ever be 100% satisfied, same way one elite spec cant cover all game modes – clearly rifle deadeye isnt the same common decap thief in spvp. Just keep giving feedback instead on how to improve the gameplay so that it is more fluent to use.

Now as to the real reason this thread was created since original feedback got buried, please consider letting us get the swiftness application from Skirmirshers shot (rifle 2) without having a target, as itll heavy increase our roaming (be it in WvW, spvp or whatever..). As it stands, deadeye is lacking swiftness and is slow and it sort of makes a non optimal spec for spvp even worse. I cant stress this enough so please have a look at it!

Why? Anet won’t do some necessary major overhauls.

Because positive thinking and solutions can in many cases make certain ears listen, than not provide anything. Look at daredevil how much it has changed from launch till now, a spec you love.

Positiv thinking didn’t helped Turrets, or Scrapper or Necromancer.
Tbh, positiv thinking leads to hope for changes, which leads to disappointment.
Better be realistic. Deadeye won’t change in it’s core mechanic, which is the start of the whole problem.

Owch. The edge.

Deadeye Thoughts, and why it's good IMO!

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Posted by: TwiceDead.1963

TwiceDead.1963

Kind of agree with this. The few engagements I had with Deadeye wasn’t too bad… As long as I forgo the rifle.

From a S/D perspective, you get a lot of burst potential with Swindlers Equilibrium and Be Quick or Be Killed since you get two marks in a row, and the amount of boons you get on top of the ones you steal? Holy kitten. Trait in Iron Sight and you become pretty kitten hard to kill as well.

The stolen skills are instant cast and are random boons+conditions as well, so that works. It’s like I am on constant Ecto’s.

The mark needs to be instant cast though. No way around it.

(edited by TwiceDead.1963)

To those QQ'ing about deadeye..

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Posted by: TwiceDead.1963

TwiceDead.1963

What did you honestly expect? As time goes by, all classes will have their playstyles expanded upon. It was just a matter of time till thief got their long range, regardless of what certain people wanted.
Common rants are that “I play thief for melee assassin style” or that the elite spec never could’ve been “good” because it’s a rifle. Well newsflash for you, no one will ever be 100% satisfied, same way one elite spec cant cover all game modes – clearly rifle deadeye isnt the same common decap thief in spvp. Just keep giving feedback instead on how to improve the gameplay so that it is more fluent to use.

Now as to the real reason this thread was created since original feedback got buried, please consider letting us get the swiftness application from Skirmirshers shot (rifle 2) without having a target, as itll heavy increase our roaming (be it in WvW, spvp or whatever..). As it stands, deadeye is lacking swiftness and is slow and it sort of makes a non optimal spec for spvp even worse. I cant stress this enough so please have a look at it!

Why? Anet won’t do some necessary major overhauls.

Why not? Just because they won’t succumb to your every opinion on “Major Overhauls”, they might patch in some QoL stuff to make it less clunky to play, because spoiler warning: Some people are going to enjoy this regardless of the state it’s in…

Just to make my stance on the matter, I am not pleased, but whining and being sulky about it is not going to help.

Deadeye Demo Weekend Feedback

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Posted by: TwiceDead.1963

TwiceDead.1963

On the Rifle:

Kneeling and Marking needs to be instant for this to mechanic to be of any use, and kneeling should be canceled by either dodging or jumping along with it’s current method.

By the time you can fire, your target has either moved away, or will counter-play you with ease because of how obvious the tells are.

To my experience, Rifle becomes pretty much useless as soon as someone is aware of you, which doesn’t help the synergy it has with Mark Target… I think it’ll see very limited use… If any.

Now other weapon sets are pretty great. The amount of boons you get with S/D this time around is awesome, and the quickness and power boost on activation from mark target can cause some hilarious results with P/P, and does far more burst than the Rifle could just dream of.

Deadeye Demo Weekend Feedback

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Posted by: TwiceDead.1963

TwiceDead.1963

Did it start already?

Malicious restoration too underpowered.

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Posted by: TwiceDead.1963

TwiceDead.1963

Channeled vigor on the other hand has a 20 second CD that can BE LOWERED EVEN FURTHER by brawlers tenacity trait. It does 3 pulses of 5,520 healing per pulse which adds to 16,560 healing. This can be EVEN FURTHER ENHANCED by having full enduranceehich heals to a whopping 21,960

U WOT M8? Do you play Thief? Or did you just use a lvl 80 boost and skimmed the skill descriptions?

I’m sure you didn’t mean to be, but you are wrong in this case.

Has Anet Remembered the Casuals?

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Posted by: TwiceDead.1963

TwiceDead.1963

I’m ok if it is more of the same it weeds out the same folks and I am ok without that kind of crowd.

Are you OK if the game population drops so low that the game is no longer financially viable? Games have to cater to all levels of ability. In that respect, HoT failed horribly.

Yeah, you say that, but it’s not going to happen, even less likely to happen when PoF drops. Even after HoT, there’s still a kittenton of people playing the game, and they will still be playing the game after PoF. If the game had failed as hard as you people claim, it would be out of commission ages ago.

Casuals ruin games.

No, whiners ruin games.. no matter what their playstyle.

IRONY.

No really, pot meet kettle here.

No, see, unlike some people that puttered around for years crying about the game and how it needed to be harder to suite their playstyle, or fussed endlessly for raids, when the game was no longer to my liking… I left.

What is truly ironic, is that some people would say “if you don’t like it, leave!” and yet they remain and fuss incessantly that the game needs to be change, as opposed to you know, following their own advice and leaving.

and coming here making a thread asking about how this casual game somehow forgot casuals isn’t whining ?

Right….

Nope, it was, an honest question, I have been away, and I have a new computer, and was wondering if it was worth it to even bother to do the download. As far as this little stop in goes, either I will find the expansion fun, or I’ll move on again.

No loss on my part either way, and most assuredly, I am not asking for any changes to be made on my part.

Been a good year for me, I found a lot of fun other games, and games I am excited to try as well, but as I said, this expansion piqued my interest.. Nothing more, and nothing for you to get worked up about.

I’ll make it easy for you:

No it isn’t going to be worth it to you. If you struggled with HoT you are likely to struggle with PoF. Follow your own advice and move on.

I’ve read your other posts, You’re not the kind of person I would be taking advice from. beyond that, I have already gotten much better and more informative answers, from people that share my playstyle, feel free to move on another topic, there is nothing here for you.

I’ve read your posts, and to be frank I cannot fathom why you’re even here. You are essentially here, complaining about a game, that you are simultaneously claiming not to be playing anymore, on behalf of the “Casuals”. You’re also saying you won’t be playing unless Anet caters to you, not the casuals as you claim, You, because you put very strict but completely arbitrary restrictions on what makes a casual or not and completely disregard anyone who consider themselves casual unless they completely align with your opinion of it.

I’m just going to treat you like a general troll, and move on.

(edited by TwiceDead.1963)

Has Anet Remembered the Casuals?

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Posted by: TwiceDead.1963

TwiceDead.1963

Casuals ruin games.

No, whiners ruin games.. no matter what their playstyle.

IRONY.

No really, pot meet kettle here.

No, see, unlike some people that puttered around for years crying about the game and how it needed to be harder to suite their playstyle, or fussed endlessly for raids, when the game was no longer to my liking… I left.

What is truly ironic, is that some people would say “if you don’t like it, leave!” and yet they remain and fuss incessantly that the game needs to be change, as opposed to you know, following their own advice and leaving.

and coming here making a thread asking about how this casual game somehow forgot casuals isn’t whining ?

Right….

Nope, it was, an honest question, I have been away, and I have a new computer, and was wondering if it was worth it to even bother to do the download. As far as this little stop in goes, either I will find the expansion fun, or I’ll move on again.

No loss on my part either way, and most assuredly, I am not asking for any changes to be made on my part.

Been a good year for me, I found a lot of fun other games, and games I am excited to try as well, but as I said, this expansion piqued my interest.. Nothing more, and nothing for you to get worked up about.

I’ll make it easy for you:

No it isn’t going to be worth it to you. If you struggled with HoT you are likely to struggle with PoF. Follow your own advice and move on.

Has Anet Remembered the Casuals?

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Posted by: TwiceDead.1963

TwiceDead.1963

Freaking HOT was bad because of the map navigation. Some people call that challenging others say its annoying. It comes down to what the person thinks it means. I myself like challenging content not bad map design which HOT was to me. I hated the game everytime i went on that map. And it changed the players attitude toward each other to be more selfish. GW2 was a really great game with a equally great community and HOT even changed that.

I see. If a map isn’t completely kittening flat it’s bad map-design. The only map that was a cluster-kitten to navigate was Tangled Depths, the other maps were fine. Verdant Brink takes some getting used to maybe, but if you can’t even put in that much effort, I have a feeling you’re just going to complain no matter what obstacle is put infront of you.

Ruined Norishment

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Posted by: TwiceDead.1963

TwiceDead.1963

Sounds like someone added too much salt to your nourishments.

Really Devs, One against 20 in the story mode

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Posted by: TwiceDead.1963

TwiceDead.1963

Well… Hate to break it to you, but… Stats are simply not going to carry you in this game. You’re gonna have to actually use the tools you’re given.

Has Anet Remembered the Casuals?

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Posted by: TwiceDead.1963

TwiceDead.1963

You won’t be able to effortlessly faceroll through content. Some of the mobs are already a step up above HoT in terms of challenge.

‘fraid to tell you this, but you’re gonna have to get your gloves on. Things might get dirty.

The PoF Beta... what do you think so far?

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Posted by: TwiceDead.1963

TwiceDead.1963

Lots of great hints of things to come, i loved the unidentified item’s although it’s a throwback it’s certainly a space saver. I think to be honest it would make a great secondary mastery to train up which would allow you to be able to identify the items once your skill is high enough. I also loved the hint regarding bigger bags, although the cost seems a tad high & the new salvage types likely leading to new items as long as there is inventory created for them.

I don’t mind the Unidentified items. Not yet at least. Lot of folks ain’t happy with it though, understandably as more RNG is rarely popular.

Major Concern- Mounts and "motion sickness"

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Posted by: TwiceDead.1963

TwiceDead.1963

Make it an option, as I really like the current ones. They feel right, to me.

The PoF Beta... what do you think so far?

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Posted by: TwiceDead.1963

TwiceDead.1963

So far the scenery is nice, the night sky is absolutely gorgeous, the fights are fun, and mounts seem well implemented.

I am not one to try to do too much in a demo or beta, but I had decided to hold off on buying this expansion until well after release, if at all, due to my perceptions of HoT. Now I shall probably prepurchase PoF.

Pretty much my thoughts as well.

I have always liked how they made traversing the environment feel in this game. The animations are well done, makes it seem like everything has weight to it yet the controls are surprisingly responsive.

The weakest link to this is ironically the gliders, despite giving the most freedom, they are boring as sin. The mounts though? They feel great.

And the godkitten MUSIC. So atmospheric.

I don't understand

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Posted by: TwiceDead.1963

TwiceDead.1963

Well after the Update I’ve seen a lot more sword thieves than usual in WvW at least, and the ports on Sword builds are pretty much endless thanks to IS.

But yeah, play Thief for a spin. Best way to learn is by doing.

Lucky you, in Our MU B bay are still full of d/d condi spammers and the odd power thief but thats still d/p.

Oh don’t get me wrong, they are still dominant over here as well… Just not as much as before.

I don't understand

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Posted by: TwiceDead.1963

TwiceDead.1963

Well after the Update I’ve seen a lot more sword thieves than usual in WvW at least, and the ports on Sword builds are pretty much endless thanks to IS.

But yeah, play Thief for a spin. Best way to learn is by doing.

Is thief still pvp viable?

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Posted by: TwiceDead.1963

TwiceDead.1963

Yes. It is. Takes more work and coordination than the other classes, but it’s still great.

Should i roll thief?

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Posted by: TwiceDead.1963

TwiceDead.1963

I main Thief, but truth is that Druid, Ele and/ or Guardian can do this all while being more useful if played properly. Also Thief would require you to be much more experienced to do it all, than of you did it with the others. So go Thief only if you are not a new player and are already familiar with mechanics of basically all other classes.

PS: Now is really not the time to go Necro

Or he could start out with Thief and learn the hard way. The experience gained as a thief will serve you well in later life and future prospects you pursue! We offer a safe, comfortable work-space with late-night bonuses and waffles on Sundays!

Smallprint:
Waffles are only available if there’s someone in the office on a Sunday. Wafflemixcostsarenotcoveredbythecompany

RIP Signets and Crit Strikes

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Posted by: TwiceDead.1963

TwiceDead.1963

“I’m done with thief.”

We’ll see. I remember you claiming similar things in the past, yet… Here you are.

TEH RETARN OF TEHh SUOIRD!

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Posted by: TwiceDead.1963

TwiceDead.1963

- Infiltrator’s Strike: This skill now grants 3 seconds of swiftness when cast, in addition to its previous effects.

- Infiltrator’s Return: Lowered the aftercast by 0.2 seconds.

- Larcenous Strike: This skill now deals 20% bonus damage to boonless foes. This damage is calculated after the boon strip takes place.

- Flanking Strike (Sword Attack): This attack is now unblockable.

- Flanking Strike (Spear Attack): This skill has been renamed to Flanking Dive, to eliminate confusion with similarly named skills and traits.

- Tactical Strike: This skill has been unsplit and now dazes for 2 seconds in all game modes when attacking from behind. Increased the damage by 33%.

- Dancing Dagger: Now applies 1 stack of torment for 6 seconds, in addition to its previous effects.

- Pistol Whip: Increased the stun duration to 0.75 seconds. Added an additional warning effect to Warmup. Reduced the number of flurry hits from 8 to 4, to match the animation. Flurry damage has been increased by 100% to compensate.

Grab your long sheets of metal folks, time to rip those blocking pests apart.

(edited by TwiceDead.1963)

Deadeye Mark Change (Proposal For You Anet)

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Posted by: TwiceDead.1963

TwiceDead.1963

I’m not against it as it provides as much counterplay as oportunities. If the mark is visible to your enemies, it is also visible for your allies. A traited mark visible to everyone is equivalent to the following message " I ripped boons, applied poison, probably interrupted that guy…Go for it ! ". As for enemies it pretty much tell them to provide support because that marked guy is vulnerable.

It’s another way to control the flow of fights ( which I believe is thief main appeal ).

Btw the concept is not new, necromancer’s mark have the same mechanic. You know the all allies attacking a foe steal life from that foe.

Pretty much this. The most important thing they’d have to include if they wen’t with the sniper-spec route(which they did), is to include a fair opportunity for targets to make a counter-play against the onslaught of “ranged-burst out’a nowhere” they’d face.

Chill the kitten out

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Posted by: TwiceDead.1963

TwiceDead.1963

Hard to chill out when our new core mechanic is about generating heat :P

Ha-Ha! HAAAAAAAA!

Not looking forward to deadeye

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Posted by: TwiceDead.1963

TwiceDead.1963

Well, you deal with that. Personally I am looking forward to it. Thief doesn’t need more mobility, and I am not at all fussed that they tried doing something opposite of what thieves are usually comfortable with. Gotta admit though, taking away all mobility is a hilarious response on Anet’s part.

Wait’n see. People are going to call it a mess eitherway, because breaking the cycle hasn’t been an option for years.

Deadeye seems like it’s all cheese for now, but… We’ll have to wait’n see.

Deadeye without Rifle , P/P instead

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Posted by: TwiceDead.1963

TwiceDead.1963

Malice also increase by 1 every 4 seconds when not attacking and by 1 when revealed coming out from stealth if traited, so it takes from 20 seconds to 8 to reach 5 charges.

I dont think that someone will run Maleficent Seven to increase the malice stack PvP wise if not for a rifle build, Be Quick or Be Killed give you too burst to not beign picked.

Opening with Unload just after marking a foe while having Revealed Training and Be Quick or Be Killed can kill istantly the target (+400 power +200 precision + 4s haste + might generation) and with Unforgiving trait the target will also be stunned for 1 second with our first hit (while hitting a newly marked target).

There is a downside to having quickness with P/P when one using the Unload , and that it it easier to dodge the entire channel. I am going to have to test as to whether there in fact more raw damage from Malificent 7 with those added malice stacks as opposed to be quick or be killed

Those malice stacks should stay peaked over a longer period of time as well so you should be able to get more attacks off with that added malice damage then Quick or be killed offers. Be quick or be killed realistically will only kick in once every 20 seconds.

This all theory of course. One can not overlook that added precision be quick or be killed offers and that might be what gives it the edge from a pure damage perspective, but this then must be compared to that heal. P/P with SOM running, IP running and getting added heals from Malificent 7 should be interesting.

The most sure thing it’s that we’ll safely unload our bullets on newly marked targets thanks to Unforgiving’s proc and given the time our targets usually last (we should always kill faster than other class) a burst it’s better than a long time ramp up damage (maybe stealthing and re-revealing ourself we can gain faster malice stack, thanks to Revealed Malice trait but in my pov Quick or Be Killed it’s just too good compared to Maleficent Seven in a PvP perspective ) and when we’ll kill our target the mark will recharge itself to allow us to new traits proc.

Unforgiving will be nice, but unlike BV is is blockable so one is going to have to ensure that first attack after a mark is not blocked or dodged. That mark going up might result in a target throwing up a block or dodging just so as to escape the intitial attack. It going to be very interesting in any case.

Opens up room for a lot of mind-games though. Imagine following a single guy in WvW and just marking him for minutes on minutes, the guy will be a mental wreck at the end of his session. The paranoia will be at an all-time high when the Expansion hits.

What weapons will you use with Deadeye?

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Posted by: TwiceDead.1963

TwiceDead.1963

I currently have a s/d build with SB off hand that is designed around Boon theft via both Bountiful theft and RS. Yes it is rather oddball and I have been trying to make it work with exisitng traits and utilities. I think I can get this to work better by replacing the DrD line with DE.

And how do you propose to do that when you lose the steal ability with Deadeye? I don’t think you’ve thought this through. Bountiful theft is useless on DE.

You still get all the traits and benefits as if you specced for regular steal, don’t you?

The only difference is that it’s no longer a shadowstep to target, and Sword already has IS for that.

On-topic:

I’ll see what I can do with P/P.

New lvl 80 thief, dying ...

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Posted by: TwiceDead.1963

TwiceDead.1963

What is your current build? The boost gave you daggers? Get 2 x exotic pistol with berserker stats. Daggers are for WvW or PvP, same with short bow. Check LFG and join a hero point run in Verdant Brink and Auric Basin, or google for help on hero points. I like to learn things on my own first, so I spent weeks getting hero points with my first character. Every new character does a HP run though.

With the hero points, buy the daredevil trait line. Get an exotic staff with berseker stats. You will have excellent ranged capabilities with the pistols and close combat with staff. You will die less often, promised.

You got the Valkyrie stat combination with the boost, maybe you have 20k health? Right now, you are lacking precision though, maybe swap a few pieces to berserker, so you get a higher chance to hit critical, and still have some additional health from Valkyrie.

I died a lot until I got berserker temple armor. You’ll not have enough karma for that yet, but for a few gold coins, you can get the weapons.

THAT is what I needed
Thank you !

Thief is also one of those classes where u have to pay attention to what x target is doing and read the gameplay; whats about to happen. Thats the drawback of having the juicy mobility/evades. Once u become more aware then the class will feel truly rewarding.

And if all else fails u can always roll a bearbow

Yeah, but how long will it take to get lvl 80 and exotic gear xD ?

Depends on how much you play and what kind of content you do in PvE. If you just make sure to sell your valuable crafting materials if you have no intention of using them anytime soon, gold will accumulate at a decent pace on it’s own. You can craft it yourself, but if you don’t have the mats on hand that can also take a while.

Honestly I’d just participate in the HoT events in Verdant Brink. The map event has a chance to reward you with exotic bladed gear, which has a small selection of stats you can choose on your own, and once you get the mastery to purchase from the vendors there you can buy the other pieces for a small gold a piece.

Help with survival?

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Posted by: TwiceDead.1963

TwiceDead.1963

You may want to consider S/P. Pistol Whip will carry you through most engagements, and combined with CS healing trait, you’ll probably never go down. Sword has great cleave and survivability, a bit less bursty than staff and dagger though, and it’s stealth attack is rather bad, so you might as well forgo stealth entirely in favor of something else.

Engage, pistol-whip, disengage with a dodge. Pretty much a perma-evade cycle until the target is dead.

Kill the ranged opponents first though if you choose to do this, as they are what will be able to hurt you while you load up another stun from pistol-whip. Odds are that if you do enough damage you’ll be able to outheal the damage done to you because of Critical Strikes.

At the end of the day though, you can easily evade most attacks done to you without dodging, simply circle-strafe while hugging your target and they won’t be able to catch up due to the wind-up in their attack cycles. Unless they are ranged, kill them before they kill you.