Showing Posts For TwiceDead.1963:

Why are a lot of gamers unsociable?

in Guild Wars 2 Discussion

Posted by: TwiceDead.1963

TwiceDead.1963

I don’t trust people. It’s quite an issue for me, but I don’t approach strangers easily, and I am rather vary when strangers approach me. For all I know they could attempt to scam OR fool me in some way. Im kind of paranoid.

Firearms trait, worth pushing to 30?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I wonder what they will do about the grenades being so out performing… Probably nerf them. Although I would want a pistol buff, personally.

Firearms trait, worth pushing to 30?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

^
After reading the above I feel discouraged pushing Firearms to 30…

Well! Off to reset my traits now!

Sniper kit

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Sniper rifles are cool.
But Sniper Rifles do not fit in this game. There are sniper rifles somewhere in the Charr starting zone, but they need to be manned and are stationary. If you add a sniper kit for the engineer, the damage must be weak as hell from a 1000 range under if you want a shot that deals 2k damage per shot.

And you want a cripple attack at 1500 range… You want the warriors adrenaline shot, tweaked to become a definite kill shot when the enemy is below 25%.

I’m sorry, I absolutely LOVE sniper rifles, pretty much the only weapon I stick to in ANY other game. But I don’t think snipers are fit to be in Guild Wars 2. Even the stationary sniper rifle is INSANE, and if that was ever something else than stationary I would label it OP. The Ranger is supposed to be the ranged expert in the game, can’t take that from them by trolling them when you put a bullet in their head from 1500 range. Besides I think a shotgun rifle fits the engineer concept. A sniper rifle is for a trained soldier, while the medium armor wielding classes are labeled as adventurers, makes more sense for the adventurers to pick a multi-round shotgun than a one-shot sniper rifle. Well, maybe the thief could get a rifle and make that one into a sniper? shrug

Please neuter the blasted wolves.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

I love this! Its so fun running away with over a dozen wolves chasing you!

Drunk Talk!

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Well it’s definitely extreme low priority, but I wouldn’t be against it.

I agree it’s a low priority.

Drunk Talk!

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

They had that in World of Warcraft? I wouldn’t know, I never played it. Implement? Yes? No? Any opinions on that?

Drunk Talk!

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

SO yeah, they implemented alcohol in this game.
Wouldn’t it be awesome if the alcohol affected your text when you typed? Quite simply removing 20% of what you were originally typing and simple removing letters or something… Something that makes it obvious your character is in a drunk state.

OH AND MAKE THE EFFECT LAST LONGER!

Thank you.

This is obviously only for fun and a lot of issues comes before this, but it could be fun if it was implemented.

Firearms trait, worth pushing to 30?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Thanks for the feedback. Do you have any particular advice you would be willing to share? Or how you would utilize the 30 points of firearms to their finest IN YOUR eyes?

Firearms trait, worth pushing to 30?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Just as the title asks.

Is the firearm trait worth pushing to 30 for the flamethrowers Juggernaut skill or the pistol shots piercing trait? Or should you go for something else? If you go condition damage build is pushing firearms to 30 a must for the 300+ points to condition damage?

Discuss!

Pistol/Pistol, viable on it's own?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Just a discussion thread.

I’m wondering what the community thinks about dual-wielding pistols, and your opinion of dual-pistols being viable on their own (no utilities or kits). If not, why aren’t they viable? If they are, what makes you think so?

My cent:

I think they are viable, although I feel like their explosive shot could be buffed a little on power… OR have the explosion cast bleed on every target affected and not just the target you’re aiming at. . I love dual-pistols and wouldn’t trade it for the world. Well, maybe a shield.

Fix Flamethrower's Flame Blast! Unreliable 90% of the time!

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Switched out my flamethrower for grenades…
The frustration is gone… Only nuisance now is that I have to aim my attacks, but that’s nothing to complain about.

Thieves have more fun

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

@Jack

Hell of an amusing read. Thanks!

Does Pistol/Pistol need a buff?

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

Pistol 4 and 5 are strong skills as is.

Pistol 4 is a strong skill is it…? o_O
Could you elaborate?

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

@ Hydrophidian

I wrote a lengthy reply to your post, but it was infracted(probably for a good reason), and I won’t bother writing it again. You will have to find someone else to provide your issues with answers.

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

This discussion has appeared countless times.

The majority of players agree that adjusting and scaling waypoint costs would be preferable over mounts.

I’d like to see your Majority, those not roaming these forums please.

Just ask in-game. Ask them what they would rather have: Mounts or reasonable prices in waypoints.

Most of them will choose waypoints.

You can run around with a mount. But with reasonable prices in waypoints you can travel faster all over the world.

Why are you limiting yourself to ‘Either’? Why not both?

Does Pistol/Pistol need a buff?

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

Yes it does, Arenanet can make P/P viable for both power crit and condition damage builds with the following changes:

1. Instead of adding bleed, it adds 1 stack of vulnerability for 5 sec.
2. Instead of adding vulnerability, it adds 3 stacks of bleeding for 8 sec. 3i, decent damage.
3. Increase damage by 15%, increase firing speed by 20%.
4. Increase damage by 300%.
5. Reduce initiative cost by 1.

Yeah, I don’t see why a head shot would deal a minimal amount of damage? I
I mean… Do you take lightly in getting shot in the head? Just wondering. If you do then I seem to be living in the delusion that headshots are… could it be… Lethal? I MUST BE MAD! Call a mental hospital!

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

This discussion has appeared countless times.

The majority of players agree that adjusting and scaling waypoint costs would be preferable over mounts.

I’d like to see your Majority, those not roaming these forums please.

Does Pistol/Pistol need a buff?

in Thief

Posted by: TwiceDead.1963

TwiceDead.1963

Tried playing Pistol/Pistol the other day, and I did barely more damage with Unload than what I deal with the first two NORMAL attacks with the dagger which take far less time. Unload takes about three seconds for 400 damage.
The dagger attacks three times in 1.5 seconds dealing 500-700 ish.

… What’s the point picking dual pistols?

So basically does it need a buff? Or doesn’t it?

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Mounts have never been correctly implemented in any MMO before and would be incorrectly implemented in GW2. And by the way, there’s already a thread for this somewhere in suggestions.

My points. Agree with them or don’t, let’s avoid ad-hominem arguments.

-Pointless waste of developer time while there are much larger issues around. Wouldn’t you want your devs to be fixing dynamic events and pvp exploits rather than making vanity speed increases?

-Will ‘shrink’ the world. Not literally, but scale and detail will be sacrificed for space. Without scale and detail, GW2 loses it’s epic identity.

- Pointless waste of developer time.
Now that’s not for you to decide, that’s just your opinion, and not everyones. Which I happen to agree with, since right now there are bigger issues that need attention, but that doesn’t say that after the issues are fixed this can be looked into.

- Shrink the world.
The world has already lost it’s epicness the time you run through it and don’t care for your surroundings at all and only care about your destination… Which tend to be when you have been in an area for so long you are sick of it, in which it would be nice to get away from there fast. The first time you’re in an area, you’re usually like “Whoaa this is awesome!” but when you have been spending time there for three days, your first impression of the place tends to have lost it’s edge and epicness and you just want to be done. A world never loses it’s epicness, the individual loses it’s epic impression of the place. And that’s never on the first impression. The first thing anyone does in a new area is to look around the place.

So in other words… You are too lazy to run the map?

These mount threads are getting ridiculous. People who are against mounts are least trying to come up with some middle ground. People who are fans of mounts simply stick with their couple arguments without budging.

Actually it goes both ways. I’ve seen this “middle ground” you speak of and half the ones I read would make mounts to complex and a pain to use. It should simply be another cosmetic item with something between a 10%-20% speed increase (my thief can catch that without shadow stepping) and be rare drops/bought from the store.

Having them as cosmetic items could be a solution… But 10-20% speed increase? When the thief naturally runs at 25%? (Well, Shadow Signet infused, not naturally)
I would go for not less than 30% at least.

Just making some middle ground

That’s not a bad attitude at all! Need more people like you around, might make more people happy!

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

So in other words… You are too lazy to run the map?

These mount threads are getting ridiculous. People who are against mounts are least trying to come up with some middle ground. People who are fans of mounts simply stick with their couple arguments without budging.

Actually it goes both ways. I’ve seen this “middle ground” you speak of and half the ones I read would make mounts to complex and a pain to use. It should simply be another cosmetic item with something between a 10%-20% speed increase (my thief can catch that without shadow stepping) and be rare drops/bought from the store.

Having them as cosmetic items could be a solution… But 10-20% speed increase? When the thief naturally runs at 25%? (Well, Shadow Signet infused, not naturally)
I would go for not less than 30% at least.

Interactive Roleplay Interface/Additions for Roleplayers

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

RP’ers have a tendency to get stuff done on their own because they have such a wild and vast imagination, which is exactly what has brought them this far. Arenanet already did them a huge favor adding furniture and more floors to buildings that are NEVER being used but are still usually filled up with some junk. Face it, RP’ers are a minority in the gaming community, and more often than not the minority tends to be ignored for last.

I do not disagree though, they have been around a lot and deserve a fraction of Arenanet’s attention.

Complains from a GW1 player regarding GW2

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

I hate to say it.

GW1 > GW2

There are some aspects of GW2 that are better. But overall GW1 was a better game.

Nobody is forcing you to play this game if you’re so unhappy with it. GW1 is still around you know.

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

- Immersion
I’ll repeat myself, how is a thief dodge-rolling in the middle of the street to gain swiftness any less immersion breaking? Or an engie constantly swapping their flamethrowers magically appearing out of nowhere every 5th second? I’m sure there are more of these oddities, but nobody has seemed to care before.

As for the world seeming smaller, well… The current world we live in seems pretty small with the amount of transport vehicles we have to get around. What’s your point? The world is still big, despite how it feels.

Since the zones are designed to be explored on foot, make mounts limited. Don’t allow them to climb the same steep hills players on foot are, and make them more road transport. As for obstacles, they would treat them like we treat them. You see a steep incline, you try to walk a way around it if you can’t climb it. If you can’t access it (with the mount), you leave it behind. If you see a narrow ridge that won’t fit your mount, remove the mount? Or leave it behind if you absolutely need immersion? If we’re going to speak realism then most of these arguments are invalid anyway, since most animals react to obstacles just like we do. Find a path through it, or walk around it… Or give up… Such as water, HOW IS WATER AN OBSTACLE TO ANIMALS? I’m just asking! Since as far as I know lots of animals were far better swimmers before humans ever were. Horses in water who panic tend to react on instinct allowing them to fleet despite not having any kind of previous swimming experience, although not the most elegant or best swimmers out there, they still float! Of course I can understand if we’re speaking of a raging river, but what we’re speaking of here are very shallow slow-flowing rivers. The seas? Avoid them. I don’t think any mount enjoys taking a swim in the middle of a 3000 meters deep lake that contains more things to kill them than they can count, you wouldn’t force your mount with you if you were going there, you would leave it behind because it would be a nuisance more than an aid.

Humans in water with no swimming experience tend to panic, and in opposition to our friend the horse… THEY USUALLY SINK because of it. We humans may be good swimmers, but it has to be taught for us to even be able to float. (At least for some, I won’t speak for everyone)

Argument – Invalid.

- Aesthetics
The time they spend into designing mounts instead of armors, would it be worth it? To you no. But to some yes. It depends on the individual, and is not for one man to decide if it would be worth it. As for what these mounts would be?

Beats me. Glad it’s not my job to come up with that, and neither is it yours so you don’t have to worry about it. The devs came up with Guild Wars 2, they can probably come up with a few transport animals to match. They already got the pack bull, that’s a start, although it’s designed for cargo and not for people.

I already have one example for mounts.
Moa Birds. Perfectly sized Asura mounts if you ask me.

- End of argument

Truth be told, I could care less if they were to implemented or not. I just don’t see how they would make the game worse in any way. If anything it would make the game better, because those who want mounts could get their mounts. Those who disapprove of mounts would not be FORCED to get any mounts, and could stick to getting their feet in gear instead, living in their happily wide world.
It’s a win-win for both if you ask me. Don’t wanna get mounts? Don’t. DO wanna get mounts? Do. Simple as that.

Mounts [Merged]

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Now… I really don’t understand why the GW community is so against mounts.
When I ask their only arguments are the following:

@Hydrophidian

- Mounted Combat
Who says it has to be implemented? Back in the day when people rode horses to get around, they didn’t necessarily need to be warriors. If they weren’t they or their horse could be shot, resulting in either the rider to fall of the mount or the mount itself tumbling over. Simple, when you get attacked, your mount falls over and you fall off. This is IF you want to avoid mounted combat, instead of just attacking and the mount disappearing breaking the immersion.

Issue – Solved.

- Movement
The many skills and whatnot to get around only grant 20% to 33% speed increase at most, with a few exceptions that double running speed for a few seconds. Just add mounts that can run at 150% – 175% – 200% of the normal runspeed. HOW USEFUL! Now here comes the part about immersion breaking mentioned earlier…

HOW is a thief rolling around randomly in the street to get swiftness (Not to mention using their D/D slot 2 skill) to get around faster NOT immersion breaking? Same goes for engineer, is it natural to see a person put their gun away and pull out their flamethrower then put it away again to run faster?

The immersion breaking argument is invalid, because some of the swiftness inducing skills are immersion breaking to begin with. (With exception to Warhorns).

Argument – Invalid

- Economy
… Truth be told I don’t see the problem.
People who decide to skip out on waypoints to begin with are usually doing so for a reason, it’s not like they want to waste 30 minutes of their lives running from Mount Maelstrom to Dvinity’s Reach, usually it’s because they don’t have that much to spend and feel their money could be best used elsewhere than to dump them in an invisible hole and never get them back. Money isn’t circulated in this world, it’s dumped on NPC’s that have an infinite amount of money and could care less where the money you hand them go, which ends up sending them into the box of the infinite amount of forgotten in-game currency. If anything, waypoints have always been a choice in the game, adding mounts does not change that.

Argument – Invalid.

Complains from a GW1 player regarding GW2

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Sorry, this isn’t Guild Wars 1. Better get used to that.

New class: Samurai

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

“I want to wield a Katana! I gief you diz class to accomplish my wish!” /thread.

HAHA! Small joke. In all seriousness though, no… Just add a new weapon, it’s that simple.

So 1v1 Ranger is a joke

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

“I should not be able to die! Buff rangers!” /thread.

The Pet-less Ranger

in Ranger

Posted by: TwiceDead.1963

TwiceDead.1963

Ranger was obviously not meant for you…
I guess you should roll Warrior.

I can't talk to the Pale Tree in "A light in the darkness" (55)

in Personal Story

Posted by: TwiceDead.1963

TwiceDead.1963

So, yeah. I’m stuck on the last part of this Personal Story quest and the quest tells me to follow the pale tree through the entire thing. Right now I am at the last point of the quest before I am supposed to kill some gatekeeper thing (Looked up the walkthrough on the wiki after encountering the bug) and I can’t talk to the pale tree. Whenever I try, I talk to Trehearne. The game simply wont give me the option to talk to the pale tree.

What’s up with this?

Fix Flamethrower's Flame Blast! Unreliable 90% of the time!

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Gonna have to cut in here and say that, though OP makes it sound WAY more a problem than it is, it is still a problem. It’s been mentioned before on the forums that using 3 quickly followed by 2 (air blast to knock back, flame blast to hit the target at ideal range while they’re knocked back) is bugged and often results in the red “obstructed” text even with nothing between you and the target. I’ve seen this happen myself five or six times, and it never seems completely consistent, but I do often find myself giving it a second or two extra just to make sure the goshdarn thing actually goes off.

He’s not full of crap, it is a real bug that should be addressed. It can be avoided, but in an intense firefight, it can be aggrivating.

Edited for wording that makes sense in the first couple sentences.

That might explain why I get it 90% of the time, since I always use slot 3 followed by slot 2, because hey? It makes sense! Those 10% of the time it works is probably when I don’t use 3.

Fix Flamethrower's Flame Blast! Unreliable 90% of the time!

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I can see a very deep root of sarcasm in your comment.
YOU AGREE ITS USELESS!

Fix Flamethrower's Flame Blast! Unreliable 90% of the time!

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Title says it all.
Flame Blast for the Flamethrower (slot 2) Is the most unreliable piece of #$^& I have ever encountered in any game. 90% of the time I use it, it get’s obstructed by NOTHING. Nothing at all. There’s nothing between me and the target, the target can be up in my face, but even so, it will be obstructed as soon as it leaves the barrel… No BEFORE it leaves the barrel!

What’s up with that?!

Elixir X nerfed.

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Don’t remove my Elixir X! I still love it! Just buff it! >:C

A crippled class. Why?

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I love my engie, speak for yourself!

I would like some tips/advice on my current playstyle's viability...

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Mm… I never favored the Rifle much, but I guess I should at least give it a try. (Haven’t used a rifle since level 18) And you make good points.

Thanks for the advice!

Making the Engineer flamethrower more interesting and useful.

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

I think skill two should be something like over-pressure.

How it works is the Engineers run-speed is cut by 50%, making him walk instead of run.
He no longer fires a ball, instead we get a more powerful version of Skill 1 that has it’s range and duration increased by 100% and well as the damage being stronger the closer you are to the target.

The skill 1’s range is about 300-500 isn’t it? Then this skill would have a range of 500-900.

Would be epic just walking with your flamethrower spewing flames at long distances.

YES! FLAMETHROWERS CAN SPEW FLAMES QUITE A LONG DISTANCE!
At least a lot longer than GW2 implies.

October 1st patch notes

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Did they fix the big’ol’bomb mistakenly being labeled as a Combo Finisher: Blast?

I would like some tips/advice on my current playstyle's viability...

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Hi there, I’m a level 64 Engineer at the moment, and I can’t help but feel overwhelmed playing this class. For the amount of effort I put into keeping control of the combat situation, I feel like I spend way too much time in a battle than I should, which leads me to believe I am doing something wrong somewhere. This is for PvE btw.

Weapons of Choice:
Pistol + Shield, started using the shield today and I am really intrigued by it…
Pistol + Pistol. My old setup, when I had a condition set.

Current Armor set focus:
Power+++
Precision ++

All other stats at random.

Skill set:

Healing:
- Healing Turret.

Utility:
1 – Bomb Kit (or a Turret)
2 – Battering Ram
3 – Flamethrower

Elite:
- Elixir X

Traits:
-> Explosives +15, Trait 33% chance to set foes on fire on crit.
->Firearms +20, Scope in here for 10% crit chance when standing still, vulnerability on Critical Hits.
->Tools +20, Swiftness on Kit switch, and I don’t remember the other one…

I like this setup, but I am not quite sure how to use it’s potential if it has one as I feel like I am spending way too much time killing ONE opponent. Granted I can take on multiple opponents as long as they don’t cast poison or burning.

What’s bellow is just a list of how I usually handle battles, it’s kind of long and boring so you dont have to read.

How I open a battle:

One Opponent.

Switch to flamethrower
-> Cast Flame Wall
-> Cast Battering Ram Tool Belt Skill for Cripple+Burning effect.
Switch to Pistol
-> Fire Poison Darts
-> Slot 3 skill (Sparks)
Switch to bombs
-> Drop Smoke bomb
-> Drop Flash bomb
-> Drop Fire bomb
Switch to P/S
-> Detonate Fire Field with Reflect Projectile Skill(Shield) for applied Might x3.
-> Shoot target till he comes close
-> Use Battering Ram
Switch to Flame Thrower
-> Flame Blast, highly unpredictable skill that often hits an invisible obstruction 90% of the time.
-> WHEN Flame Blast fails, start burning target with slot 1 skill.
-> Slot 3 for pushback
-> Keep burning the target with slot 1.

So yeah, that’s a long list of how I usually(or at least ideally) handle things.

How I encounter multiple opponents:

P/S
-> Fire Ammo
-> Slot 3 skill (Bouncing lightning that bounces to every target setting three of them on fire)

-> Start kiting with bombs, dropping big’Ol’Bomb somewhere along the way.
-> Do what the situation demands, this is where things get overwhelming to me.

Elixir X nerfed.

in Engineer

Posted by: TwiceDead.1963

TwiceDead.1963

Elixir X is useless…?

Awww… I loved that skill. Now that I heard it’s not viable I think I better switch it out for Supply Crate or something…

Make A Shapeshifting Class

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

No… It’s silly and we don’t need it.

Small reward for reporting people?

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

No. Rewards for Reports would create a million reports right and left simply for free cash.

Thief - Dual pistols.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Which is why I want the slot 1 skill to become a combination of your main-hand and off-hand. Most of the time the off-hand just hangs there when you kill something using only slot 1, makes it seem like dead-weight instead of the character actually utilizing it.

btw:
Yes it happens with all classes.
On normal attacks, your off-hand serves as dead-weight until you start utilizing slot 4 and 5. Thief being an exception where slot 3 becomes a combo of main- and off-hand.

For the customized soundtrack: please let us have a playlist for each zone, city and dungeon!

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

What? Customiseable soundtrack? THIS IS POSSIBLE?

~HUGE LIST of improvements~

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

*slap

I can already imagine random trolls running around slapping everyone… xD

Combat Personalities...? New voice taunts.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Idiot…

Uncalled for. Gtfo.

Make Night Time Darker

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

I agree. And make them last longer.

Let me wear what I want

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

… Okay let me see if I got this right.

You want to be able to wear everything, even if wearing the stuff would literally cut your combat effectiveness in half.

Why would you want to do that? The only reason I can see this wished for is if you want to cosplay or something IN GAME which is like…

I’m mindblown.

Combat Personalities...? New voice taunts.

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

EDIT: I want to add that there are other issues that require attention, but that this could hopefully be looked into one day.

Playing a human here, and his personality in combat is about as exciting as a slug climbing a tree.

I mean seriously… When he gets might he goes “Urge to kill rising!” … What? If Might is some kind rage injecting anabolic steroid drug thing stuff… I would at least expect some Aggression from my character. Saying “Urge to kill rising!” is like … What is this?! I’d yell something like #ยค/%#ING DIE or something of the like.

Just look at the Charr, they are badazzes.(Have to use Z now do I…? Really ArenaNet?) and has the personalities of one.

Charr on Retaliation:
“Go on… Hit me!” That’s a taunt right there. One that sounds a lot more intimidating than a human going “Urge to kill Rising DURR”.

Sorry, but can we get the options of adding different kinds of combat personalities to our characters? If I wanted my character to sound calm and refined I might have wanted to go with Urge to kill rising, but I’d much rather have him sound human under pressure and in a battle. The human voice actors… I am sorry to say, are lackluster.

(edited by TwiceDead.1963)

This game would be mind blowing with open world pvp

in Suggestions

Posted by: TwiceDead.1963

TwiceDead.1963

Add PvP servers. Can’t be that hard.