4v5 is just sad. It should not be counted as match. Dont worry man, u ll win some games if u play with Yo Hooj Jest Pole in EU.
Devs stated that they want this trait to work as thief stun breaker so it would be great if this trait was at least good.
Here is my idea
make it shawdowstep back like 5 meters, not random, and remove fear, and not grant swiftness but stability.
First of all this trait should not teleport randomly. Secondly it should remove fear. Trait reacts to fear but it does not remove it so it’s WASTED. Thirdly, and sadly, swiftness from this trait is not needed at all. Maybe in wvw, but now pvp. I think stability would be great choice since there is no skill in thief which grants so much needed stability on kitteng skyhammer tower
Wow, venom share builds are absolutly dog’s sheet. Nowhere near lyssa… I was not able to break silly guardian, no chance vs necro,no stun breaks, no nothing.
I think venom line development was big mistake. During pvp development stream i saw in one’s guys eyes he agrees. He said that " we are not yet there (with venoms builds)"
I totally agree. It’s not only unenjoyable, but also unplayable. Venom heal every 35ish secon is too weak.
Many will disagree, but those are shortsighted, and probably not very best in thief class. Even though lyssa build got nerf to escape, it got buff to initaitive. I dare to say lyssa god buffed couse of more no3 spam.
regards
Yo Hooj Jest Pole
eu
Wow, venom share builds are absolutly dog’s sheet. Nowhere near lyssa… I was not able to break silly guardian, no chance vs necro,no stun breaks, no nothing.
I think venom line development was big mistake. During pvp development stream i saw in one’s guys eyes he agrees. He said that " we are not yet there (with venoms builds)"
I totally agree. It’s not only unenjoyable, but also unplayable. Venom heal every 35ish secon is too weak.
Many will disagree, but those are shortsighted, and probably not very best in thief class. Even though lyssa build got nerf to escape, it got buff to initaitive. I dare to say lyssa god buffed couse of more no3 spam.
regards
Yo Hooj Jest Pole
eu
They can not grant gold for previus games becouse that would ruin market. Same thing in real life. There is plenty examples in judical system where judge say that one should get compansation, but this would harm sosciety too mmuch- taxes, goverment money etc.
All i want from Pvp reward is proper place in Grand Masters league
I play lyssa s/d, p/d might be goon in venom share soon when patched, but i thinnk lyssa will be betterthan silly venoms.
thief cant gank necro couse they will pop extra life skill
Iam aware that patch is incomin, but i have no idea how to fight necro with lyssa build. I saw some thief play videos, but all pros do is running away like a little beach. Is there necro nerf on 10th?
+1 fk this map. I afk when this map happans in solo q so i get kicked and can play another match. Sorry to another players but there is no reason to play on rly bad map, where one factor decides about end score.
[/quote]
May be worth seeing what falls out of the new RNG loot chests, talk to some friends about its loot table if unsure.
Otherwise the T3 cultural is probably a safe bet to purchase for glory. In the future you’ll be able to purchase it for spvp purposes from the PvE T3 vendor, however it’ll cost twice as much, and by which point your glory will be worthless.[/quote]
How do u know that u ll be able to buy pvp armors from pve vendors? how do u know it will cost twice as much gold?
my worry is that u ll get easy tier 3 armor set from pvp. if so it would be stupid to buy now t3 armor for 60 gold
dont worry, hope for the best
Should I buy Tier 3 armor (60 gold)?
or Tier 3 armors will drop from chests like crazy later on?
question is for Developers becouse only they can answer to this qustion. 60 gold is almost my whole bank and I dont want to feel like fool, when 2 months later u can get Tier 3 armors easily from pvp, when u are rank 40.
Thank you so much Anet for developing pvp. Amazing changes incommin, can not wait for my cultural tier 3 tree armor. hype! hype! hype! 10v10 gvg incommin
THX for pvp hype! This game will be much better now. Even though pvp development should have been earlier than wvw, i give big thanks to ARENA TEAM!
Current rank system should stay the same. Ladder sohuld be an addition. PvP should have unique items PvP obtain-only, which can be shown in PvE
TEAM ARENA should be old paid tournament format 8 teams!!!!!!!!!!!!
(edited by Urejt.5648)
All gw2 PVp need is ladder system viewable from game level, like starcraft 2. Second thing is gold or crystals for pvp. Then real gcg 15-20 min matches.
AMD is realeasing product of huge importance for amd users. It is called Amd Mantle Api. It is goin to gratly improve amd user experience if Mantle is adopted to the game. It will improve amd graphic card performance and amd fx multi core proccessor utilization.
My question is:
Will Mantle be used in gw2 development?
WARRIOR BANNER TANK- u will never die and u will deal very high dmg.
Sir, was it hard to add additional reward to tournament chest? i think nobody wants bags instead of tha chest.
I think system MMR should give first player to team A, then second player to team B. Third player to team A, and thourth to team B.
i think it should work with stolen skill. What is more, this trait should not be random
Good:
thief revisited. Venom spread buffed, however good venom spread build (utilities: venom, venom, shawdow refuge + elite thieves guild) lacks stunbreak. Maybe if basilisk venom were stronger i could use stun break instead of sth.
Condition floaters good.
BAd:
shawdow trap return- channeling time 1.5 sek very bad change bevcouse it is no longer stun break.
Missing:
Ladder position visiable from game level. ladder- divisions from copper to dimond. IN group fixed amout of players. Im best group only 50 or 100 players on the continent. Place in division should be visiable next to the name- for example under the name or title in form of words: Dimond avenger or copper gladiator
Thief Pistol whip should be reworked, but i know it is on the table now.
conditions rule now, so imba necros win. Immunity to condiotions and insta all conditions converters are too strong. Necros should be worked on, necros signets too good
Spirit watch map in solo que. Guardians, warriors and eles are too much favord when holding orb. Most players play one class. Solo que is very random in class distribution, so if one team doesnt get imba orber, game is insta lost. Potential solution: remove spirit watch from solo que. Make solo que maps same as team arena maps.
Capping point when invulnerable or “taking 0 dmg from X seconds” is not fair in comparison to inability to cap when stealthed. I understand inablity to cap in Wvw, but in PvP points are much smaller, so if stealthed player tried to stay in circle, he gets dmged.
Pvp reward system – gold so best pvp player can earn 5-10 gold per hour like it is in PvE now
(edited by Urejt.5648)
most popular to least
1. peasants noy showing up
2. afking dead or on spawn
add simple resign command after 250 points or at half time of the match
happended to me one time in pvp. I had to give up match and reastart client.
First of all, PISTOL WHIP must be revisited by balance team.
Secondly, basilisk veom must be revisited due to stun/daze changes. Basilisk venom lost a lot of the use becouse it can be removed by stunbreak.
Thirdly, steal iconic skill does not always grant extra stolen skill. Steal skill go on cooldown without granting extra skill when steal is blocked or evaded. I dont think it should work that way. At least steal should be unblockable when traited. Steal skill should be revisited by devs untill next patch. Steal skill should work even if evaded. On current version of client steal is luck based, becouse steal will not grant skill if oponnent evades.
(edited by Urejt.5648)
Necro is bugged so it is too strong
necro is highly imbalanced due to mass condition converted and mass condition aoe staff . Signet of spite too strong- 6k basig damage from condtions + cpiple, fumbe, blind and vonu.
Thief steal does not grant extra skill stolen from other class in some cases even tho my char gets teleported to target. I understand it might be couse by block or evade, however i think iconic skill should at least be unblockable with special trait.
(edited by Urejt.5648)
Thief thrill of the crime trait DOES NOT GRANT SPEED if holding orb on the spirit watch.
1. ladder seen from game lvl
2.gold in pvp reawrds
3. balance
simple ladder seen from game lvl would be great
4v5
4v5
4v5
4v5
4v5
4v5
/resign
(edited by Moderator)
Invisibile player does not cap so invulnerable player should not be able to cap. What’s more player that takes 0 dmg for set amout of time (warriors f.ex.) also should not be able to cap.
First of all, we should compere invisibility to the state of being invulnerable.
When you are cloacked u can not perform any other action but move and do one initial strike. When you are invulnerable, u can move and atack contunusly. I see being invulnerable much more favored in pvp since cloacked target can be dmged.
This is very important topic so plz, do not neglect this. Most players will be against this change since this pretty much only in thieves favor, but keep in mind game should be fair.
(edited by Urejt.5648)
random fear from runes/
Anet should just copy sc2 ledder system, which i think is really good, but requires tons of constant attention and tuniing. Dont know anything about LoL ladder system.
necros are imba in many eyes. one part of it is double health. One more thing is imba fear dmg and 10 sek of fear avialable which is more dangerous than stun or daze couse of moving effect.
ledder incoming
https://forum-en.gw2archive.eu/forum/pvp/pvp/Simple-ladder/first#post3015870
“What is most important, player’s place in division will be visable next to players’s name in form of an icon”
(edited by Urejt.5648)
currently necro is on top couse of being imballanced
In January there will be ladder implementation in form of divisions. Currently we have rank system and long list of players with thier arena results. All of above does not make player distinguish himself from another becouse rank can be earned during glory farm, and list of best players of arena is not visible from game level.
With implemantation of ladder divisions, players will fight for better place in ranking while earning glory and rank points.
What is most important, player’s place in division will be visable next to players’s name in form of an icon.
We feel that it is very important to divide players in two groups. Glory farmers with high rank and bronze ladder icon and real pvp gladiatiors with grandmaster icons.
With that being said, we will work harder on pvp system. There is long term plan for gvg system.
(edited by Urejt.5648)
nerf necroszzzzzzzzzzzzzz
i feel like black lion keys gonna drop from pvp
NERF NECROS NERF NECROS NERF NECROS
gold in pvp is an issue, but matchmaking system is much more pressing issue and it is our priority
nerf necros!!!!!!!!!!!!
U can get tons of gold from selling dyes. U can create dye in mystic forge by mixing elements gained exclusivly in pvp.
(edited by Urejt.5648)
Thief
We’re also looking at shaving the efficiency of Flanking Strike slightly, so that it now only removes 1 boon instead of 2.
i agree that 2 boons steal is too good, but then flanking strike will be way too weak. While u took one boon steal from skill u should ocnsider buffing otherside of the skill like dmg or sth else
What u think guys about an idea that team arena chest for first place gives 1% chance for upper rank item like weapon or armor?
who named most important rank title runsucker? or marader? thyis is so bad.
Folks! ladder incommin!
c.d.n