Showing Posts For VOLKON.1290:

Slight Anet Teaser for next update

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Something tells me it isn’t Primordus or Destroyers. If you take the lines literally, people of Tyria know Primordus and the Destroyers exist – it wouldn’t be a ‘secret deep below’. It also isn’t a secret to us players, either. It may be related to Primordus and the destroyers, but I don’t think they’re the ‘secret’.

Actually that’s a good point… unless it’s a case where the destroyers are lost to memory for the most part or there are new ones we haven’t seen yet.

Could be the molten alliance has a base they build under L.A. as well… but then again, we can’t forget about the “Do Not Touch” structures out their either.

#TeamJadeQuarry

Slight Anet Teaser for next update

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Yeah, either destroyers, which seems most likely, or… whatever happened to the Titans? Remember them from the original GW?

Of course, odds are that it’s something completely different altogether.

Now, if they’re the macho destroyers from GW and not the watered-down surface destroyers we’ve seen so far, things could get interesting.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….

But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.

The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.

Talking about the manifesto just clouds the discussion. No one promised us anything.

What about being able to talk about how we’re not disappointed in the direction things are going? Is that allowed too?

Well, I said talk about how it’s lived up to your hope or fallen short.

I was trying to be inclusive.

Well, ok then, I can have a go at that. (Disclaimer: The following is based on personal opinion based on my own experiences tempered with observed facts.)

For me it’s more than lived up to expectations. Start with the combat, we have one of if not the best combat systems I’ve had the chance to partake in. They’ve made combat fast, fun and flowing and the promised removal of hard roles and the trinity has been excellently delivered, and this is best felt when going up against other players. Ascended gear has been implemented well to fill a glaring time-gap with regards to gear progression. It’s a marginal enough improvement in stats to not be game-breaking or require specific content, yet enough of an improvement in stats to be desirable for many to go after, and best of all, it avoids the gear treadmill plague that has infected so many MMOs to date. The cash shop is nicely implemented to have an absolutely minimal effect on game play yet allow for many desirable cosmetic items. I like Living Story to be honest. It feels weird, this holiday stretch, to have no new content for a WHOLE SIX WEEKS! I think I may have been getting spoiled on there always being something new to check out. Not everyone liked every bit, but there was always something new.

Any disappointments, although that would be a strong word, would be in the need for additional horizontal progression options, however this is being addressed with much input from the community via the CDI threads and holds great promise. The personal story, well, some arcs were better than others, but the fact that it ends off when you hit 80 then disappears means that it is effectively meaningless over time for your character. Once it’s done, it’s done and there isn’t anything more to be had from it. There is a whisper about possibly using personal story arcs as one means to unlock new skills, weapons, traits and the like in the CDI, so this chapter isn’t closed either.

Well, there you go.

Thanks! I agree with almost everything you said.

Can I ask a couple of questions?

Have you played other MMOs? Although I’m an “experienced” gamer this is my first MMO, so I probably have unrealistic expectations about what they are like. Also, do you run multiple character’s or just one? Sometimes I think my discontent just comes from creating and liking too many characters.

Maybe I should ask the other side the same question.

I’ve played a few, with the “big” ones being WoW and EveOnline, as well as stints in STO, um… you know… nothing that left an impression. Anyhow, for the most part I’ve been running my mesmer (yet have 6 80s and a 7th on the way). However lately I’ve been getting the alts out more for WvW now that there is confirmed account-wide WXP. Personally my mesmer is my main and the others are change-of-pace alts.

#TeamJadeQuarry

Pure WvWers post your /age /Deaths ect

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Account-wide:

Age – 2898 hrs
Deaths – 3159
Kills – 23,736
Server – JQ!

#TeamJadeQuarry

Fourm changes. Good, bad?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I assume the lore forum is going to be expanded upon, right? So players can talk everything story-related there, like the living story and the personal story.

What I can say is that we are not finished with the forum changes.

If in time it becomes an issue with suggestion threads clogging the Discussion area do you think there may be value in adding Suggestion subforums back, but in a more specific way? For example, the WvW section could have its own Suggestions area (I guarantee that would see plenty of chatter), the sPvP section have its own, etc? Adding suggestion threads to an already highly active Discussion area will have posts rolling off into obscurity at what may prove to be too quick of a pace for people to keep up.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….

But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.

The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.

Talking about the manifesto just clouds the discussion. No one promised us anything.

What about being able to talk about how we’re not disappointed in the direction things are going? Is that allowed too?

Well, I said talk about how it’s lived up to your hope or fallen short.

I was trying to be inclusive.

Well, ok then, I can have a go at that. (Disclaimer: The following is based on personal opinion based on my own experiences tempered with observed facts.)

For me it’s more than lived up to expectations. Start with the combat, we have one of if not the best combat systems I’ve had the chance to partake in. They’ve made combat fast, fun and flowing and the promised removal of hard roles and the trinity has been excellently delivered, and this is best felt when going up against other players. Ascended gear has been implemented well to fill a glaring time-gap with regards to gear progression. It’s a marginal enough improvement in stats to not be game-breaking or require specific content, yet enough of an improvement in stats to be desirable for many to go after, and best of all, it avoids the gear treadmill plague that has infected so many MMOs to date. The cash shop is nicely implemented to have an absolutely minimal effect on game play yet allow for many desirable cosmetic items. I like Living Story to be honest. It feels weird, this holiday stretch, to have no new content for a WHOLE SIX WEEKS! I think I may have been getting spoiled on there always being something new to check out. Not everyone liked every bit, but there was always something new.

Any disappointments, although that would be a strong word, would be in the need for additional horizontal progression options, however this is being addressed with much input from the community via the CDI threads and holds great promise. The personal story, well, some arcs were better than others, but the fact that it ends off when you hit 80 then disappears means that it is effectively meaningless over time for your character. Once it’s done, it’s done and there isn’t anything more to be had from it. There is a whisper about possibly using personal story arcs as one means to unlock new skills, weapons, traits and the like in the CDI, so this chapter isn’t closed either.

Well, there you go.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Exactly as i said now we should debate on the meaning of “normal person”……
Vayne you clearly love this game and i am really happy for you….

But all you have left is trying this boring tactic of analyzing and discussing the meaning of every word….and its not working.

The OP left itself open to this. I wish we would all stop talking about the bleeping manifesto. Instead, talk about your disappointment in the direction the game has taken. What you hoped the game would be and how it’s lived up to your hopes or fallen short.

Talking about the manifesto just clouds the discussion. No one promised us anything.

What about being able to talk about how we’re not disappointed in the direction things are going? Is that allowed too?

#TeamJadeQuarry

Fourm changes. Good, bad?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I’ve said this for a good 10 years of gaming:

A suggestion forum is to a game developer like a spam folder is to your gmail account.

Yeah.

This change at least shows the devs of this game actually care. Though I wonder how these forums will become without that spam folder…

Wouldn’t you rather have spam go into your spam folder than have it clutter up your inbox?

#TeamJadeQuarry

Fourm changes. Good, bad?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

From what I heard, they want people to make suggestions in the sub-forums most related to the area of the game. I’m not sure how useful that will be in the long-run though; it’ll be better in the sense that it will foster more discussion from players interested in that game’s aspect, but having suggestions spread out across the forums may make it harder to keep track of them, especially on sub-forums that are very fast-moving.

I’ll quote myself from another thread:

We want people to make suggestions in the sub-forums which make sense for their ideas. As example, if you have an idea about sPvP, you can and should post it in the sPvP sub-forum.

The development teams are very excited about this change.

I may be proven wrong about this, but isn’t that creating a “needle in a haystack” scenario, having to dig through hundreds of posts to hopefully come across a suggestion? It seems more streamlines to have a separate suggestions area where the focus was on specific improvements.

Now… if, for example, WvW has a separate suggestions category of it’s own, THAT would make a whole lot of sense. Replace the removed match-ups category with a Suggestions category, then you’d have all the specific WvW suggestion threads in one nice, neat, tidy and relevant location.

Just a thought.

#TeamJadeQuarry

So you like crafting? Come to Rata Sum!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

The Royal Terrace is my personal favorite. Everything you need for crafting in one spot.

It is nice, but not everyone has access to it. Besides, only Rata Sum allows for building surfing! (Climb as high as you can then “surf” down the outside, seeing if you can survive until you go over the edge (which will kill you anyhow).)

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

That’s just the point, I am looking at the spirit behind it! It’s the people twisting the words and meanings into something unintended then claiming the manifesto has somehow been violated that are the problems.

You are twisting words and meanings into something not intended by the manifesto.

No grind is quite clear, as is ‘everything you loved about guildwars’. I know what I loved about it and a lot of it is not in it.

I know what grind is and it’s what you need to do to get the current best-in-slot. Grind is gathering mats, killing x monsters, y veterans and some more of those every single day to get the tokens that will buy the trinkets, and daily champion trains and dungeon runs to acquire gold to buy the other stuff to craft the best-in-slot weapons and (maybe) the armor. Individually all of these activities can be fun, occasionally, but it stops being fun and becomes a grind when it has to be done every day.

A full set of the current best-in-slot (ascended) is more then 30% stronger then the previous best-in-slot (exotic). Eventually you will need it in Wvw when more and more players use it, and you’ll need it for new content, when all those players running on the next gear tier want content made for the power level of their hard earned gear.

I understand that every gear-treadmill starts with the first step, which has been taken. How many steps does it take to convince you that they have diverted from their manifesto?

Well, we can argue until we’re blue in the face as to whether or not there’s a treadmill introduced, however the only proof we’ll have is when Legendary armors come into play. If they’ve the same stats as ascended then it’ll be obvious there isn’t. If they’re an actual tier higher, then there will be issues worth raging about. So far, with the weapons being kept on par with ascended, there is no indications that that’ll be an issue.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.

Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?

Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.

Forces. Sheesh.

Emphasized the initial post to aide with reading comprehension.

Emphasizing a falsehood doesn’t make it magically true.

Feelings aren’t true or false, they are feelings.

Obviously, if you look at the forums, there are many people who feel as if the have to get ascended gear, or who feel dissatisfied until they get ascended gear. I know you don’t HAVE to have it. But you don’t HAVE to play the game. And you certainly shouldn’t play a game that makes you feel second class.

My apologies then, I was thinking factually as opposed to feelingsy.

LOL So this game is your second job so you don’t have feeling about it ? TBH I will even leave my job if I will stop having fun doing it.

  • I bought a product where BiS item is meant to be a normal thing when you reach 80. It was true and it was designed like this. ANED didn’t admit that manifesto changed so I assume now ascended should be a normal item for lvl 80. Is it normal logical chain ? What is a reason for want/need conversation ? * Or ANET sold one product and then changed it to another. In this case it’s a good approach to propose money back to unsatisfied players.

You don’t need exotics to do most of the activities. Are you using them though ? My bet is ‘yes’. Still nobody forces you. It’s a matter of convenience.

Grind can be considered mental disease if you want to talk about diseases. You spend tons of your time like a robot to get something that is meant to be easy to get. And you are happy about it. I’m currently just spending less time in this game in general, so I assume I’m not that bad.

What are you going on about? I think you were trying to make a point but ran out of mats. Why am I using exotics (which I am)? Because they are cheap and easy to get which frees up most of my time to do WvW. The fact that ascended isn’t necessary is the reason my tailoring is only in the 460s or 470s area… there’s no rush.

The reason ascended was introduced makes perfect sense in my opinion. They simply didn’t expect exotics to become so plentiful and easy to get. As a result, players that like to put time and effort into getting their gear (there are plenty) were complaining that they had nothing to work for. So what’s the solution to giving those players a longer term goal while sticking with the core philosophy of the game and avoiding the gear treadmill? Introduce a new tier, slightly better than the exotic, that will serve as a time sink keeping the players that do desire putting effort into the “BiS” stuff something to work towards, yet keep the stats reined in such that they’re not necessary equipment to reach any goals in the game. It’s like giving everyone a dozen donuts for a dollar and telling people they can have a thirteenth if they run a marathon while blowing Dixie out a kazoo stuck in their nose. Many people will be quite content with the dozen donuts, but some are going to go for number thirteen.

#TeamJadeQuarry

Night capping - final solution

in WvW

Posted by: VOLKON.1290

VOLKON.1290

@Cactus.2710
Lets go to next little step. PPL like all mammals need to sleep is that saying something to you?

We don’t all sleep at the same time.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Ah, we’ve finally devolved into conspiracy mode.

And thus dies the thread.

Ah our arguments have finally been defeated left right and centre and another point that I can’t defend comes up. Better switch to tragic response mode.

You’re changing the argument to a conspiracy theory, then claiming victory? Well… ok, nothing to see here folks.

#TeamJadeQuarry

WVW EXP acount bound

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Setting it to 100 is a lie, stop worrying about something that isn’t happening. It’s a Fractals complaint carrying over to other areas of the forums because some are upset that the levels were reset to 30 when the content 30+ was changed. When you consider the thousands and thousands of levels that are needed (anyone have an actual number?) to unlock everything in WvW it’s quite clear that a reset to 100 makes no sense whatsoever.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.

Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?

Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.

Forces. Sheesh.

Emphasized the initial post to aide with reading comprehension.

Emphasizing a falsehood doesn’t make it magically true.

Feelings aren’t true or false, they are feelings.

Obviously, if you look at the forums, there are many people who feel as if the have to get ascended gear, or who feel dissatisfied until they get ascended gear. I know you don’t HAVE to have it. But you don’t HAVE to play the game. And you certainly shouldn’t play a game that makes you feel second class.

My apologies then, I was thinking factually as opposed to feelingsy.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Ah, we’ve finally devolved into conspiracy mode.

And thus dies the thread.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.

Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?

Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.

Forces. Sheesh.

Emphasized the initial post to aide with reading comprehension.

Emphasizing a falsehood doesn’t make it magically true.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

After ascended introduction you have stats increase. This forces you to get it ASAP to have the same benefits in stats as exotics granted previously. This prevents you from doing other content (in most cases it’s psychological desire, but it doesn’t really matter. With one patch ANET made you a second class citizen considering initial game setup and manifesto). Or you can admit that manifesto failed and this game is the same as the others MMOs on the market now. In this case I’ll switch to another game as soon as will find a good one.

Forces? Why? What can’t you do in the game without ascended stats? Is there new content that’s ascended only that I didn’t hear about?

Eh… no. You’re not forced into getting ascended. Maybe you think you are as a relic of past games where numbers were far more significant, but no, it’s ridiculous to claim that you’re being “forced” into ascended gear. If you want it, go for it. If not, nothing changes.

Forces. Sheesh.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Game “forces” me to grind PvE because I can’t earn enough money in WvW for legendary. 2G/h would take me a whole year or more.

And of course we all know that a Legendary weapon is required in order to progress in GW2, right? Or is this an optional grind because you’ve chosen to pursue a legendary weapon?

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

You’re talking mechanical limitations. I did 49 when I had 20 resist (post patch).
I’m talking player imposed “you must have 65 ar to join” ones which are common in fractal groups and are a barrier to people who don’t want to grind gold for ascended gear.

With each post you make, you make it more clear that you don’t do fractals yourself.

So you’re saying that other players are making you grind?

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I like doing high level fractals.
I don’t like grinding for gold.

What now, Volk?

Then do Fractals. Your choice.

I don’t grind for gold. I loot it off the dead in WvW.

Ah that’s where your wrong.
In this situation I cannot do fractals because the agony resist slots which allow you to do level 40+ come on ascended gear.

Oh, I’m sorry… I didn’t realize no one was able to get to high end Fractals before they released the armor and weapons. Must have been one serious oversight on ANet’s part, eh?

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I like doing high level fractals.
I don’t like grinding for gold.

What now, Volk?

Then do Fractals. Your choice.

I don’t grind for gold. I loot it off the dead in WvW.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

The nice thing is… they’ve kept to this. We aren’t required to grind in GW2. You don’t need to spend off-raid days grinding away in preparation for raid days where you grind away for gear to access the next tier of raid to grind away for more gear… ad nauseum.

I don’t find running around watering crops and feeding cows to complete a heart at level 1 fun.
I don’t find running mindlessly through every map doing boring repetitive events for gold and map completion.
I find challenging content much like what’s seen in high level Fractals fun, but you’re right I don’t have to grind to be able to par take in tha- wait.

Partake is one word.

I have 80s that leveled up completely in WvW, never fed a cow, nor have they run through any maps. You do what you choose. You’re not required to grind through Fractals to get to later content (as you were in other games where only gearing up from the prior raid allowed you access to the newest raid/dungeon release). Yes, there are time sinks, there’s content that takes time. Optional time. Do what you like, don’t do what you don’t.

#TeamJadeQuarry

So you like crafting? Come to Rata Sum!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

But what if I’m a Bookah? All my experiences with other Asura have been quite negative. They are in fact very racist. I wouldn’t want to be a Charr in Rata Sum, for one.

At least Lion’s Arch is multicultural and Royal Terrace people look past your race and more to your wallet.

If you have money to spend you can easily be tolerated. There are even pay showers on the lower levels for the hygienically challenged.

#TeamJadeQuarry

Siege of Lion's Arch (speculation)

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Playtime’s over.

I nearly soiled my armor.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

The nice thing is… they’ve kept to this. We aren’t required to grind in GW2. You don’t need to spend off-raid days grinding away in preparation for raid days where you grind away for gear to access the next tier of raid to grind away for more gear… ad nauseum.

#TeamJadeQuarry

So you like crafting? Come to Rata Sum!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Yes, that’s right, Rata Sum awaits you as your ideal crafting destination! Unlike the cluttered and haphazardly spread out mess of Lions Arch, Rata Sum offers you all the conveniences for crafting in a neat, ergonomagically design central locale! Right in the center hub you have, all within an arms reach (for those with long arms), your banker and trading posts all eagerly waiting to serve you! From there it’s only a short jaunt to any and all crafting stations of your choice, again all brilliantly placed for easy access and ascetic beauty. Plus our merchants are also conveniently located in all areas to serve your many crafting needs!

So step out of the mire and cacophony of Lion’s Arch and come to Rata Sum! Your one-stop crafting needs destination.

Paid for by the Rata Sum medium high council of trading, taxation and other economically related items.

#TeamJadeQuarry

Guild Halls/Player Housing

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Guild Halls will make ghost towns of all the cities.

Wouldn’t mind player housing though.

Except all the cities aside from lions arch ARE GHOST TOWNS. Seriously have you been to rata sum?

That’s strange, too, because Rata Sum is probably the best town in the game for crafting, with the bank and TP at the central hub and all the stations spoked out from that.

#TeamJadeQuarry

I hate to bring it up again..

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Well, everyone knows the best games give you everything right away and leave you nothing to work towards, right? Effort is for the lazy! Only the truly dedicated are apathetic enough to have earned everything given to them in the beginning!

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

We are currently second in EU-coverage. Still I find a game nonsense where
the presence/absence of 50 off-time people decide a match and the quality of 1000 prime-time people has no influence on match-outcome.

I want that both player have a similar influence on the out-come. This does not punish off-time people, but of course it reduces their current imbalanced over-poweredness.

You know… for those 50 people it’s not “off time”, it’s their time to play. How is their time less important than yours?

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Here’s the actual quote regarding “grind” from the manifesto.

“It all gets back to our basic design philosophy. Our games aren’t about preparing to have fun, or about grinding for a future fun reward. Our games are designed to be fun from moment to moment.”

This is how I’m playing the game right now. Yes, I’m working towards ascended armors and weapons, but I’m not forced into a grind in order to get these ascended pieces in order to have fun. I’m gathering materials from regular game play (primarily WvW), I’ll go and craft a bit when I’m in queue or just farting around before logging out, no rush, no pressure, playing at my own pace and there are no barriers to any progression or content anywhere in the game. If I chose to spend my days trying to rush ascended so be it, I have the choice, but again there’s nothing being forced upon me to progress.

This is why I say I’m looking at it from the words and the spirit of the manifesto and not seeing where they’ve gone awry. You can play how you want. You can simply go out and have fun and work towards ascended gear while doing so. There are no barriers with ascended gear present towards you playing how you want to play. Perfectly in line with the manifesto.

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I have to admit… I’m still completely in the fog as to how, in any way, shape or form, ascended gear is somehow violating the basic premise behind the manifesto. Yes, there’s a tier of gear with a time-effort behind it, that’s beyond doubt. However there is in no fashion at all anything even remotely resembling the gear treadmill grind so prevalent in other MMOs. When you look at the CDI discussions going on it’s rather clear that there is at the moment no intent to go beyond ascended “power” with the gear, otherwise there wouldn’t be so much discussion on how to progress your characters. With the archaic gear treadmills that is your progression, like it or not.

The problem is, again, people using a distorted definition of grind out of the proper context. If you choose the definition that grind means it takes a lot of time… well, ok, then you could say there’s grind. But if you use the intended definition in context it’s clear they were referring to the endless repetitive cycle of the treadmill where you spend time continually in a cycle of gear replacement as newer content is released. That does not exist in GW2.

Stop focusing on the exact language used in the Manifesto and look instead at the spirit behind it (and all the other interviews, blogs, vlogs, etc) and that fog in which you’re stuck will dissipate in an instant. It’s not about ascended gear, it’s about a wholesale change to the things that were supposed to set this game apart from the rest of the genre.

That’s just the point, I am looking at the spirit behind it! It’s the people twisting the words and meanings into something unintended then claiming the manifesto has somehow been violated that are the problems.

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

To be honest, on JQ we have coverage issues as it is. (We could use more SEA I believe if any guilds are interested… ) However breaking WvW won’t fix that. You play the cards you’re dealt, and when you’re up you give them hell.

throws tomatoes I know every thread is a tier 1 recruit thread but don’t mean I have to like it!

Hey! I’m not recruiting, simply mentioning the fact that Jade Quarry is an excellent T1 server and we would enjoy more SEA guilds (as well as EU) to help round us out. That’s all!

#TeamJadeQuarry

What happened to the manifesto?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I don’t think this game is going to evolve into a typical MMO. I think that Anet has made strides to compromise, because the original game, which I loved, wasn’t “sticky” enough. People really could just walk away and not come back.

Now, with the achievements and the living story, the game has gotten a new type of stickiness, something proven to keep a percentage of people. My guess is enough to fund the game.

Which means Anet won’t have to go the route of gear progression anymore, because they found another route to stickiness.

They can hold and on gain more players now and new players coming in will not have the changes to deal with that older players saw as a betrayal.

Wouldn’t that be “devolve”?

I have to admit… I’m still completely in the fog as to how, in any way, shape or form, ascended gear is somehow violating the basic premise behind the manifesto. Yes, there’s a tier of gear with a time-effort behind it, that’s beyond doubt. However there is in no fashion at all anything even remotely resembling the gear treadmill grind so prevalent in other MMOs. When you look at the CDI discussions going on it’s rather clear that there is at the moment no intent to go beyond ascended “power” with the gear, otherwise there wouldn’t be so much discussion on how to progress your characters. With the archaic gear treadmills that is your progression, like it or not.

The problem is, again, people using a distorted definition of grind out of the proper context. If you choose the definition that grind means it takes a lot of time… well, ok, then you could say there’s grind. But if you use the intended definition in context it’s clear they were referring to the endless repetitive cycle of the treadmill where you spend time continually in a cycle of gear replacement as newer content is released. That does not exist in GW2.

#TeamJadeQuarry

Night capping - final solution

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Do you really expect your opponent to sit and wait while you take a nap?

Mr smart guy why World Cup qualification in soccer has different zones then, and why final is playing at host local time not at challenger’s time zones?

Do you think EU soccer teams wouldn’t dominate this kind of qualification? Somehow Africa, USA etc. have their own qualifications

I’m not sure what you’re going on about, but for the soccer player it’s their job to adjust their schedules for the games played in alternate time zones. For people working jobs with actual schedules you most likely don’t have the flexibility to change your hours at will, making this analogy completely irrelevant.

#TeamJadeQuarry

Night capping - final solution

in WvW

Posted by: VOLKON.1290

VOLKON.1290

It’s not really hard to see why night capping is unfair imo, and yes, penalties are there, but you can still contribute.

I don’t really see why any server should have an adventage, just because they got a guild or two from the US/EU.

People should be rewarded for real efforts, not for taking empty keeps with 5 golems. Don’t you agree?

Day-capping is horribly unfair to people working night shifts. Something must be done to balance day-capping so it’s fair for the night crew!

#TeamJadeQuarry

aoe spam on walls

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Get off the wall and come open field fight

For real. Drop the idea that you need to AoE from the safety of a tower and get out and push.

yeah sure lets push out with the 10 people vs that awesome 50 man zerg

Lets be frank here. 50 men should always win against 10. No amount of force multipliers will change that fact. A 10 man garrison can hold out longer by destroying rams in front of gates, forcing the 50 men to play more tactically…

But at the end of the day, the bigger group wins in WvW.

The trick is for the ten to hold out long enough for the reinforcements to arrive.

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

It’s not really surprising that this opposition is from servers like Jade Quary or Blackgate
WTJs that fear competition by such a change.

To be honest, on JQ we have coverage issues as it is. (We could use more SEA I believe if any guilds are interested… ) However breaking WvW won’t fix that. You play the cards you’re dealt, and when you’re up you give them hell.

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

VOLKON, just stop replying :-)
He’s stuck in a bizarre ‘I can’t have a cookie, so neither can you’ world.

Threads like this have been popping up like mushrooms lately. Weirdly enough they seldomly get beyond page 1 and it’s always the same people preaching the same stuff.

They live in their cocoon and Asians, Oceanix, people working night shifts, people playing during daytimes, Eu players on NA servers and vice versa, etc…they all don’t matter for them..because QQ my tower gets flipped when i sleep.

That really is what this comes down to… QQ my tower shouldn’t flip when i sleep, so other people shouldn’t play when i sleep.

le sigh.

Yeah, you’re right. Some ideas are just so bad that it’s difficult not to respond, you know? But it won’t happen, so it’s not worth getting worked up over.

#TeamJadeQuarry

Red Guard is back!!!

in WvW

Posted by: VOLKON.1290

VOLKON.1290

What server are they on?

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Because of balance, better competition, and a preference that the same person can pick-up were it leaves 16hours ago.

You divide the populations of servers, you will break momentum and interfere with attacks and sieges in progress, what happens to golems on the march when the timer shuts down?

Then you have the additional problem of people in a server having pushed hard in a slot that don’t want to suddenly queue into a different slot with different circumstances, so you wind up with coverage problems of a different sort now and actually solve nothing. Horrible idea.

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

They aren’t excluded, every server play 24/7. Just in different matches, where each slice has it’s own balanced opponent selection (i.e. each slice has it’s own Gicko and or league).

So why should some people on their server be forbidden from contributing to the match the rest of their guild is contributing to simply because they work different hours? If my guild is primarily NA prime but some of us work off hours and pick up where the other guys leave off when they go to bed… why should we be prevented from doing that? Because it’s inconvenient to your sleep schedule?

#TeamJadeQuarry

WVW EXP acount bound

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I heard the summary level will be capped at 100 so no one will have an huge advantage at the start of the account bound WXP.

No you didn’t. You never heard that at all. As a matter of fact this sounds like a bitter response to the Fractals level reset when they changed how Fractals work above level 30, therefore reset everyone to level 30.

So don’t fall for it people… there’s no such talk of a level reset in WvW. Unlike Fractals, where the mechanics were changed, it doesn’t make sense in WvW.

#TeamJadeQuarry

Nerf the domination of Coverage

in WvW

Posted by: VOLKON.1290

VOLKON.1290

The time slices proposed here… why is it that you want to exclude people that work shifts outside the normal business hours from being able to participate in WvW for their regions again? Are people that work the night shift in Virginia somehow not good enough to participate for the NA prime because they have to work odd hours?

The world doesn’t work in eight hour slices, neither should WvW. Plus you’re compounding the queue problem by squishing people that do represent NA (for example) by trying to force them all into a narrow slot. This creates far too many problems.

#TeamJadeQuarry

PvD has to go

in WvW

Posted by: VOLKON.1290

VOLKON.1290

If you’re losing structures to PvD, blame your own server for failing to seige, scout and respond.

What an original reply! Calling us failures without even knowing who we are and how properly we can siege/scout a tower. Gates melt too fast, it is impossible to get back to every tower in 20 seconds.

Additionally, as most people, you don’t seem to have read this whole post, as you forget that 1 silly shot of a thief can contest a keep for 3 minutes, thus preventing the main force from arriving faster. Another reason why PvD has to go.

And to everyone that can only counter-argument with “You expect to win 5 vs 60, hahaha”. Read this post more clearly.
5 SMART people residing in a heavily fortified tower should be able to hold 60 DUMB attackers. Indeed, theoretically there is no way that those 5 guys will be able to stop 60 people IF that 60 people would actually use their brain instead of Trololo Karmatrain.

If those 60 people build 4 trebs in spread out location, preventing the defenders from countering them all at once (assuming 1 defensive treb + mortar), there is indeed no stopping them.

Currently, Defenders are required to use smart siege tactics, trap placement, long scouting etc. for almost 0 rewards. Attackers aren’t required to do anything but spam 1 on a gate and get all the WXP. THIS IS NOT RIGHT. It shouldn’t be so easy for attackers if defenders have such a hard time

Currently, i haven’t seen a single decent counter argument. Everyone claiming we are elitist etc. You are clearly not a dedicated WvW player that plays it for the WAR. Everyone against the removal of PvD is just karma/XP train noobs that see WvW as fast leveling for their alt. You are just scared that kitten ing around in a blob won’t be as rewarding as it is atm. Your opinion is invalid.

Where did I call anyone a failure? I only said you’re failing to scout, place and use siege and respond well enough. That doesn’t mean you’re a failure, I’m sorry you feel that way, it only means you need to improve on those things.

Oh, and as a matter of fact… 5 “smart” players in a well defended structure can already hold off 60 “dumb” players for a significant period of time… long enough easily for reinforcements to arrive at the least, or often well enough to break the initial assault.

Let me offer you a little tip for when the bad guys are PvDing your door at range (assuming the door treb has already either deterred them from building rams or they haven’t tried yet). If there’s a few people on siege you can have a mesmer get down behind the gate, target the gate and cast a feedback bubble on the gate. The numbers light up like a Christmas tree, it’s gorgeous to behold. Depending on how you’re traited you can have other interesting effects as well, such as applying confusion to anyone close enough to be hit by the bubble. I’m willing to bet that you, as one of the “smart” players, can easily see how that buys you time for reinforcements to get there.

And no… defenders (the “smart” ones you refer to) don’t defend it all for no rewards. The rewards are the piles of loot bags at your feet from all those people you tagged with the arrow carts and other defensive siege when your reinforcements do arrive and wipe them.

I get a kick out of being called “not a dedicated WvW player” when you consider the times I’ve spent six to eight hours straight baby-sitting a tower, refreshing siege, adding more siege (I like siege…) and scouting what I see around me. I’m quite familiar with what damage PvD can do, response times, all that jazz. That’s why I’m quite confident in saying that PvD isn’t an issue worth worrying about. There’s nothing there that good game play can’t counter.

#TeamJadeQuarry

PvD has to go

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Volkon, I assume you are on a server which plays against other servers that don’t have proper PvD blobs?
FSP has encountered many PvD blobs/zergs in WvW and before the reinforcements arrive the blob/zerg can PvD down a gate in 10 seconds.

In EB that means owh anza is under attack wp back to keep then run to anza. That wp and run takes approx 30 seconds. They PvD the gate in 10 seconds and before reinforcements are there to help anza flips.
There are more examples from the other keeps but I give you this one ^^

Frans that is not even needed if Anet just somehow make PvD impossible or much harder to do.

You assume incorrectly. I’m on JQ as all we see are BG and SoR blobs (it’s what they do best ). I also know that with good commanding, scouts and siege placement PvD is only an issue if you screw up or let it be.

#TeamJadeQuarry

PvD has to go

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Damaging the doors is fine as it is. Five people with siege can hold off sixty for awhile, but they shouldn’t be able to do it forever. Yes, it is possible to place siege in structures such that they don’t get nuked down right away, but that’s not the issue… the issue is that the people in the tower (for example), if they’ve been holding off a blob for any period of time, should be able to do so long enough for reinforcements to arrive. If you’re server isn’t reinforcing the defenders in a reasonable amount of time then you’re going to lose the structure, simple as that. Even sixty people going full PvD on the door can’t take it down fast enough to get in before reinforcements arrive if you have a scout inside that’s alert and they have siege to slow down the enemy.

If you’re losing structures to PvD, blame your own server for failing to seige, scout and respond.

#TeamJadeQuarry

PvE & WvW: Would you sPvP if rewarded badges of honor?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Between WvW and keeping up with Living Story as best as I can, who has time for sPvP?

#TeamJadeQuarry

GW2 combat is broken

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Anyone remember the very first time we got to step foot in Tyria… it was either the first public beta or right before that… the mobs were tough. I never died so many times in the starter zones in any game’s PvE ever, and I loved it! Absolutely loved it. You really had to pay attention, learn the combat, etc in order to survive. I’d love to see that come back… nothing would “fix” the non-broken combat system more than scenarios that require you to use a far greater extent of the combat to survive. Give the mobs more skills, make them tougher, give them abilities that shatter stationary “press 1” zerkers who aren’t paying attention like so many glass butterflies.

Combat is fine. I see combat being quite fine in WvW against thinking targets. We just need more aspects of the game to require you to actually use your skills and do so wisely.

I was there on BWE 1 – and I don’t remember any of this. The mobs were sort of like they are today. I powered through the content like there was no tomorrow.

Metrica Province Fire Elemental.

Utterly LETHAL early on but the longer it went on the more people understood “don’t stand in the red rings” and “DO NOT REVIVE ON THE BRIDGE!” . . . still got hit with a nerf stick at least once.

Some got hit by the nerf stick, some didn’t. Most content was easy to me in betas already. I guess only solution is… to go play a new game whose mechanics I didn’t master yet, since judging by responses here everyone is just fine with how easy and skill-less this game’s combat is. sigh

Well, you have two solutions. Go to another game, as you mention, or get into a WvW guild, run some organized WvW and learn how mistaken you are about the combat system and mechanics. It makes a huge difference going against actual players.

…,not really. Its actually kind of easy in WvW. I can bring down most players without any effort using the longbow’s autoattack, especially with the amount of passive traits that increases your damage that Rangers have access to.

My mesmer raises a curious eyebrow and looks forwards to collecting the loot bags off of your corpse.

Hey now, I said Most Players. If you are a thinking player with skill, as you say, then you aren’t most players. I would actually have to press more keys than 1 in that case.

I’m also set up with a good amount of reflects as well.

#TeamJadeQuarry