Showing Posts For VOLKON.1290:

Flying dolyak mounts... confirmed?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Scarlet’s final ultimate weapon you mean

Manure bombs?

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Flying dolyak mounts... confirmed?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

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Mass confusion event... our fault or Anets

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Lornar’s Pass was easier to understand but apparently they have game mechanics to figure out since it fails, but Bloodtide is like watching a monkey hump a football.

What I’m asking for is more clarification in-game as to what we’re suppose to do, but make it challenging. Is that possible?

The wurms are being figured out by trial and error. No one expected a kill the first time in. On TS I was hearing plenty of “next time let’s try this” types of talk after an attempt.

This is so much better than watching a video of the fight before it’s even released so you can learn the script…

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If those are the three heads

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

of the same wurm… imagine how big the freakin’ body must be, especially when you consider how spread out the heads are?!

Elder dragon sized at least?

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Thanks for the Overflow fest!

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

4/4/14 never forget

It’s cute how you think TESO is going to be the next mmo saviour and is using this as some jab/threat to Anet. Prepare to be disappointed! :P (seriously.. it’s very meh..)

Shh… let the negative community members leave

They’ll just be back in a couple weeks anyhow.

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Threads moved to "Trashcan" - suggestion

in Forum and Website Bugs

Posted by: VOLKON.1290

VOLKON.1290

When a thread is deleted that someone has posted in they get an email that states “A moderator moved a message you posted to the forum ‘Trashcan’ with the reason: <insert reason here> yada yada.”

Just one little oddity… could the “Follow this thread here” link be removed? It just takes you to a ‘404 Not Found’ error page and seems to be rather silly.

Thanks!

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Thanks for the Overflow fest!

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Four out of five chains on an overflow.

I agree, thank you ANet. It certainly beats being unable to access the content.

Nice straw-man argument.

Hey, we were kicking that straw man’s butt, so I’m willing to roll with it.

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Thanks for the Overflow fest!

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Please, I’d love to hear your solution to overflows.

Event on a 30 minute cycle so people are more willing to come and go from the map. I realize I didn’t spell this out—but I’m surprised I had to.

You do know that would make things worse? Players would stay on the map longer since it would be respawning shortly.

I’ll tell you what, you convince ANet to try 30 min cycles and if the problem worsens, I’ll publicly laud your supreme intelligence.

Thirty minute cycles? What a horrible idea, especially at this “still learning” stage. It takes longer than that to get people into TS, get them split up into five (or three, depending) groups, make sure they know what to do, etc. All you’d have is thirty minute cycles of chaotic fail and rage. With the hour it is now (if you hop between bosses) it’s working out rather well.

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Thanks for the Overflow fest!

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Four out of five chains on an overflow.

I agree, thank you ANet. It certainly beats being unable to access the content.

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Suggestion, Lose the Wurm Keep the Marionette

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

I like them both.

You know what people are forgetting with the Marionette? It’s only a test for the new weapon. Imagine what the “go live” version is going to be like?

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

It’s clear ArenaNet is not making the game we want to play.

ArenaNet is not listening, so the only thing to do is to not spend any money on gems, drop this game as soon as Wildstar or TESO comes out and let the game die quickly.

Who’s this “we” you’re speaking of? You certainly don’t speak for me, so please don’t put out false blanket statements as fact.

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A Moments Peace

in Living World

Posted by: VOLKON.1290

VOLKON.1290

I think we will see more of this going forward.

When the nightmare tower happened, the story writers were given training in how to edit the game world. This paid out massively in livening up the camp ground on the hillside, with NPCs milling about and interacting.

There was even a little quaggan romance going on there.

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

  • Don’t spam trash mobs all over the arena, along with circles of death and hundreds of players!

This is the main one IMO. With the game having no taunt mechanic there is no way to pull the mobs to a side and focus them down, instead they ramble around after whoever they fancy targeting based on whatever opaque aggro mechanic ANet gave them.

Never mind that even the lowly at level trash mob has enough health to tie down just about anyone for a pointless amount of time if they are not running zerker to the hilt.

My tank bomber engineer watched one of the pirates eat bomb after bomb after bomb.

Watched? Shouldn’t you have killed him instead?

I was trying to, but i am not zerker built…

Why would you need to be ‘zerker to kill someone? That makes no sense. I’m mostly PVT (from WvW) and don’t have trouble.

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

  • Don’t spam trash mobs all over the arena, along with circles of death and hundreds of players!

This is the main one IMO. With the game having no taunt mechanic there is no way to pull the mobs to a side and focus them down, instead they ramble around after whoever they fancy targeting based on whatever opaque aggro mechanic ANet gave them.

Never mind that even the lowly at level trash mob has enough health to tie down just about anyone for a pointless amount of time if they are not running zerker to the hilt.

My tank bomber engineer watched one of the pirates eat bomb after bomb after bomb.

Watched? Shouldn’t you have killed him instead?

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JQ downs the Marionette

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Rats. The fight after I had to go to bed.

Grats JQ!

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Everyone else was struggling to platform kegs across the shallow water, while the game was running like a slide show.

Not to forget, if you get in combat trying to carry those kegs, you gonna fall in the water. How can you possibly not get in combat during such a messy fight?

Our third pass through we got that wurm to about half. It’s very doable. Designate a keg group while the rest focus on killing eggs and any mobs that spawn. Like Tequatl, it’ll take some time for people to get the hang of it and work together. The fight isn’t a mess, the people are right now. It’ll come. I like having fights that are making us think and work together instead of simply watching a video of how the top guilds followed a certain script to succeed.

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Scarlet's Secret Lair *Major Spoilers*

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Hey! HEY! Look at the fourth image. Look at it again. Look at it carefully.

Yes… it’s true…

FLYING DOLYAK MOUNTS confirmed!

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

WoW devs NEVER tell ya how to beat their bosses. The best groups do then publish videos and guides. Too much complaining, these fights are amazing.

But WoW has a beta test for those bosses. Those raid groups do the content weeks ahead of the actual release. GW2 has no beta testing. The patch goes live and in two weeks it’s gone again.

Do you have proof that GW2 has absolutely no beta testing? I’ve seen videos of people testing the new WvW map and it’s not even out yet. Also, the wurm is permanent, it’s not leaving in 2 weeks.

Okay let me rephrase…..GW2 has no open beta testing. Blizzard holds open betas for WoW and even utilizes a public test realm for new content. GW2 does nothing of the sort.

The difference you’re forgetting is that Blizzard holds that “open beta testing” for the top guilds to allow the top guilds to learn the script for the fight and release “how to kill” videos before the rest of the public gets access at all. They have to teach everyone the script for the fight before the fight is released. Think about that. “Hey everyone, here’s our new raid boss and here’s exactly how to beat him! Woohoo!”

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GWO reviews the Wurm bosses

in The Origins of Madness

Posted by: VOLKON.1290

VOLKON.1290

Our second try, the first after that one guy stopped being bugged, we got two wurms down 20%. Like Tequatl, it’s only a matter of time.

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GW2 Jokes

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

… and so it came to pass, that fateful day when Grand Marshall Trahearne himself was captured by the remnants of the forces of Zhaitan. In their great vengeance they cast him, bound and alive, into the Bottomless Pit of Endless Despair. They say to this very day travelers that have ventured near the pit can still here his final words… “This well won’t end!”

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

I couldn’t think of any either—at all. And, I’m not comparing apples to eggs. I’m comparing human, objectives-oriented groups to human, objectives-oriented groups. As I mentioned, all aspects of gaming are modeled on human needs and behavior. Isn’t it logical that conceptions of combat would be modeled on IRL? Isn’t it interesting that IRL combat is role-based in terms of how it is conceived and executed.

At any rate, some find this interesting and instructive.

Gaming aspects aren’t modeled on human needs… they’re modeled more on tapping into the reward centers of the brain to trigger a quasi-addiction to the game. With trinity style combat the reward isn’t in the combat itself but instead with the lottery style payoff after the fight is over. I remember getting to a point where the fights were practically muscle memory and you hardly had to pay attention anymore. It wasn’t the fight that kept us going back, it was the chance at the next missing piece of loot. It was “all that work for nothing” if you didn’t get anything as opposed to “that was fun even though I didn’t get anything for the 20th time in a row”.

Games aren’t based on behavior, they’re designed to tap into behavior to keep you coming back. What I’ve found so far for me personally is that in GW2 I’m not going back for the loot but for the fights themselves instead, even after all this time.

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Why can't I see some nerfs in patch notes?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Invisible walls? What’s he going on about?

Did they release the Mime profession or something?

Invisible walls…aka…don’t go that way.

Restricting movement in an open world is a bad model. I’ve been stopped by some rather absurd invisible walls in the past. Kills immersion considering I’m a thief and part of the prof description was that I was supposed to be able to go where others cannot.

That does not include breaking the map, or achieving a world-out

So Mimes confirmed?

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Why can't I see some nerfs in patch notes?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Invisible walls? What’s he going on about?

Did they release the Mime profession or something?

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What would GW2 be like with trinity?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

No, it isn’t football or surgery, but it it is a group human activity directed at achieving an objective. Your finale with human combat is a favorite of mine for establishing the human preference for roles. How many modern armies can you name that are not role-based? Modern combat is the most role-based activity of any you could possibly name. It is all about the coordination of a variety of roles to meet an objective. In-game combat is largely modeled from IRL combat—in fact, most aspects of gaming are modeled on some aspect of human needs or behavior. Human motivation may be the most studied aspect of game design theory.

But, just for grins, how many goal-oriented, human, group activities can you list that aren’t role-based? This should be instructive.

Horsepoop. Trinity based combat is so far removed from anything resembling modern combat that it should be embarrassed to even try and use the word “combat” out of context so blatantly. (Just because there are vehicles called ‘tanks’ doesn’t mean they tank the enemy.) Troops on the ground do whatever it takes in the situation they’re in, they’re not limited to certain hard roles.

You couldn’t do it could you? That is, list one human, group, goal-oriented activity that isn’t role-based.

And, I didn’t say trinity mirrors modern combat. I said that both are role-based…and they are. I’m not saying that tank = tank. What I’m saying is that in modern combat you have artillery, armored units, air power, medical units, etc. all fulfilling different roles on the battlefield. It is through the coordination of various roles that you meet objectives. The trinity just provides a set of established roles to play to meet an objective. I’m not talking about ‘tanks’ I’m talking about roles.

But, back to my question. Can you name one human, group, objectives-based activity that is not role-based?

I can’t think on short notice of any that are actually relevant in comparison to combat in an MMO, but I fail to see the point in comparing apples to eggs. I can’t think of any either that resemble MMO combat.

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Taimi golem riding animation

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Hmm… nice lobes on her. I wonder if she’s currently involved in any contracts involving the creation of prodigies?

I think she has taken a particular interest in Braham already. ^^

That feeble-minded barbarian? Preposterous! This is a scandal of the highest degree!

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Taimi golem riding animation

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Hmm… nice lobes on her. I wonder if she’s currently involved in any contracts involving the creation of prodigies?

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Let the night be nighttime! ( QoL)

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

Point… missed.

The darker nights, the phasing of the moon, these all tie in visually the potentially changed effects for everyone. I’m not calling for night so dark you can’t see ten feet, just noticeably darker with the changes reflecting the phases for example. It all ties together into something I see with great potential, and potential that shouldn’t be tied to a slider.

I think the devs had a good reason for keeping the night as bright as it is now.
However many people (not all!) have stated that they want darker nights.
So, in my opinion, my suggestion of an individual nightbrightness is advantageous for most people.

And in my opinion you gain nothing from a slider and have so much potential to really expand the game horizontally by taking advantage of the night.

But hey, life would be boring if we all had the same opinion.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

No, it isn’t football or surgery, but it it is a group human activity directed at achieving an objective. Your finale with human combat is a favorite of mine for establishing the human preference for roles. How many modern armies can you name that are not role-based? Modern combat is the most role-based activity of any you could possibly name. It is all about the coordination of a variety of roles to meet an objective. In-game combat is largely modeled from IRL combat—in fact, most aspects of gaming are modeled on some aspect of human needs or behavior. Human motivation may be the most studied aspect of game design theory.

But, just for grins, how many goal-oriented, human, group activities can you list that aren’t role-based? This should be instructive.

Horsepoop. Trinity based combat is so far removed from anything resembling modern combat that it should be embarrassed to even try and use the word “combat” out of context so blatantly. (Just because there are vehicles called ‘tanks’ doesn’t mean they tank the enemy.) Troops on the ground do whatever it takes in the situation they’re in, they’re not limited to certain hard roles.

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Let the night be nighttime! ( QoL)

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Simple.
Update the AI like you want it to happen and leave the darker night optional, like I’ve suggested. Some people already said, that they don’t want the brightness to be changed.
Well, it wouldn’t change for them if ANet would implement a slider.

Point… missed.

The darker nights, the phasing of the moon, these all tie in visually the potentially changed effects for everyone. I’m not calling for night so dark you can’t see ten feet, just noticeably darker with the changes reflecting the phases for example. It all ties together into something I see with great potential, and potential that shouldn’t be tied to a slider.

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Let the night be nighttime! ( QoL)

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

What I dislike is limiting the massive potential of utilizing the day/night cycle to truly affect the game, with phasing changes of the moon, unique mobs for the darker nights carrying unique loot and the like because instead of actually affecting the game as a whole you’ve tied darkness to a slider instead. A slider takes all the potential and throws it in the garbage. Things you can’t do with a slider:

Allow for phase changes of the moon with relative changes in the night albido.
Allow for new mobs to spawn on the darker nights that possess unique loot.
Allow for unique events to trigger at night.
Allow for changes in strategies in WvW when darkness could potentially be used for added stealth.

That just scratches the surface of what I can think of, I’m sure others could add more to it as a whole. Imagine an open world dungeon that only becomes accessible during the new moon for example, or the full moon even?

You could have all that and more… or a slider.

Like I’ve said in a previous post. Our ideas don’t bar each other.
You can have an optional nightbrightness setting and updated gameplay during the night.

They would affect each other in negative ways. For example, darker nights with the new moon, do you really want a slider to go even darker still? The naturally changing darkness levels would be necessary for the full effects of the proposed system to be truly felt, so adding a slider on top of that… there’s no real value in it. The slider can’t affect mob spawns, event triggers, loot drops, etc. It would offer pretty much nothing when combined with a naturally dynamic system.

Ooh… another idea to add to it… imagine the surprise solar eclipse and the mega-events ANet could design to take advantage of that? Of course, the Asura saw it coming and warned us, but what they couldn’t foresee…

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Tarnished Coast is ready Scarlet!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Go Garnished Toast!

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Let the night be nighttime! ( QoL)

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Darker nights would be nice. However I wonder how that would effect WvW…

Therefore add a slider, so noone has to use it if he don’t want to.

No, that’s ridiculous. Practically no one would if it gave a visual disadvantage… so the thought of adding a slider that only a fraction of a percent would use seems like it fails the risk/reward sniff test.

I venture many PVE’ers would. Where PVP/WvW are concerned, though, yah they’d ignore the slider.

Like VOLKON said, it’s ridiculous in WvW or PvP to set yourself on a disadvantage. Therefore I’ve suggested a slider…

What I dislike is limiting the massive potential of utilizing the day/night cycle to truly affect the game, with phasing changes of the moon, unique mobs for the darker nights carrying unique loot and the like because instead of actually affecting the game as a whole you’ve tied darkness to a slider instead. A slider takes all the potential and throws it in the garbage. Things you can’t do with a slider:

Allow for phase changes of the moon with relative changes in the night albido.
Allow for new mobs to spawn on the darker nights that possess unique loot.
Allow for unique events to trigger at night.
Allow for changes in strategies in WvW when darkness could potentially be used for added stealth.

That just scratches the surface of what I can think of, I’m sure others could add more to it as a whole. Imagine an open world dungeon that only becomes accessible during the new moon for example, or the full moon even?

You could have all that and more… or a slider.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

Ever play football? Do you call the roles of a football team “forced”? How about a medical team performing surgery in an operating room? There we would find not only hard roles but scripted content as in the tools used for the surgery. Do you think creativity is possible for a surgeon when everything about their environment is so scripted? Do you think team members in an operating room find their work rewarding?

Everything humans do in groups where there are goal-directed objectives are done in a role-based environment. In fact, in impromptu groups the first order of business is who’s going to do what.

So, when you say “forced” roles, other call them “established”. My point is that humans are role-based in groups for a reason; it is the human way of approaching group objectives. There are also human needs met here as in the need to provide a unique meaningful action, meaningful in the sense that it actually mattered that you were there. And, of course, you violate human needs and behavior at your peril.

This isn’t football or a surgery. This isn’t a trip to the moon, a safari in Africa or a ballroom dance either. Improper analogies are improper. I’ve done the “established” (read: forced) roles before back in my WoW days. Just because something was established doesn’t mean it’s better. Tanking for the most part on my Pally tank was taunt followed by the 9-6-9 rotation while some poor sap healer did nothing but heal me. Established, forced, same thing in that context.

This isn’t that. This is a different form of combat. Our skills are, by design, covering often more than one aspect (d/c/s) and quite a few cover all three. Do I use Chaos Storm to damage the enemies, control the enemies or support allies? Well, yes. Different conditions require different uses. My focus 4 skill (the mesmer speed up thingie)… well, I can drop it to give allies a speed boost, to try and cripple oncoming foes or (thanks to traits) I can plop it between friend and foe to reflect enemy projectiles back at them, disregarding the speed boost/cripple aspects entirely if the situation warrants it. Why would I (or anyone really) want to give up that versatility, that flexibility in combat, the ability to dynamically respond to the situation at hand in exchange for “you go over there and shoot the boss”? Even worse, why give that up for “taunt – 1 – 2- 3 – 4 – 1 – 5 – 2 – …” ad nauseum?

In combat, if your buddy goes down you don’t leave him there to bleed out because you’re not a medic. You don’t wave a big, red flag over your head and yell “Shoot me! I dare you!”. You work together as a team and take care of each other.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

Here’s an alternate take…what GW2 needs is not tanking, but body-blocking.

Think about it…if you could physically block enemies, you could ‘tank’ – and it would take skill rather than some artificial mechanism.

(Also, it would eliminate the silly stacking in dungeons and zergs.)

Any simple game mechanic is not what is missing when talking about things like the trinity. What people are actually talking about is meaningful roles and talk about the trinity because that has historically provided roles that work. Personally, I’m not addicted to a trinitarian conception, but do feel the negative effects of the lack of meaningful combat roles. BTW, stacking does not arise from the absence of body-blocking but rather because of general combat mechanics and the lack of same. Player-player collisions will not solve any problem in the game and will never be implemented.

What some people call “meaningful” roles others call “forced” roles. Why should I be on a character that’s required to stand in the boss’s face, insult its mother and stand there getting smashed on while some other poor bugger is forced to do nothing but heal me and the rest basically stand there and cycle through a rotation of max dps or face ridicule? That’s not meaningful in the least, that’s being forced by poor game mechanics into a narrow role out of necessity with little to no flexibility or ability to improvise and adapt to ever changing combat scenarios.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

The potential for griefing would be insane.

Possibly. But this is a game with jumping, teleports… and you could turn it off in towns.

Not just towns. Imagine you’re Garrison is being hit on a WvW borderlands and some people body block the entrance from your own server so you can’t get in. Imagine a line of people blocking access to the Reactor when the Fire Elemental is up. Imagine a few people blocking a jumping puzzle halfway through.

Body blocking worked well in GuildWars, but this is GuildWars 2 and it really wouldn’t work here.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

Here’s an alternate take…what GW2 needs is not tanking, but body-blocking.

Think about it…if you could physically block enemies, you could ‘tank’ – and it would take skill rather than some artificial mechanism.

(Also, it would eliminate the silly stacking in dungeons and zergs.)

The potential for griefing would be insane.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

A trinity could work if every class could fill any role they wanted at any time. But oh wait…isn’t that basically what we were supposed to get with GW2?

Well, no, actually. In GW2, as you know, combat is broken down into the aspects of damage, control and support. The idea was never that you’d be cast as a damage, control or support character but instead you’d be able to utilize all three of those aspects, regardless of build, during a fight. This is exactly what they’ve done and done well imo. Many skills cover multiple aspects at the same time and can be further enhanced with traits which results in a system that, even though you can cast off CD if you wish, is much more effective as a whole when you know the abilities of the skills and use a little situational awareness with regards to what skills are more effective when. So no, you’re not supposed to fill ‘a’ role. You’re supposed to recognize what’s happening during the fight and respond with the best skills for the situation at the right time.

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

The skill would be remarkably less diverse for one thing. Right now, if you look at the skills, you’ll see most of them have varying degrees of damage, control and support with many having all three. So now, to use your skills to the best effect, you need to know what each skill does fully and recognize scenarios to maximize their effectiveness. That would be lost with an chair trinity model. Healers would be watching tanks and casting heals. Tanks would be taunting and using defensive cool downs. DPS types would be standing there focusing on their rotations for max dps. I did the letter two in WoW and had a blast at it… But that was before GW2. Now, I’m mobile about the fight, watching groups of enemies, casting things like Null Field in their paths to strip their boons, strip conditions off allies, and also add confusion and blindness to enemies covering all three aspects with a single skill. So many skills now benefit fit from situational awareness that reducing them to trinity based types of skills would remove so much versatility and really gut combat painfully.

I think Rodney Dangerfield summed up trinity based combat best…

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What would GW2 be like with trinity?

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Posted by: VOLKON.1290

VOLKON.1290

If GW2 had the trinity combat wouldn’t be nearly as fun as it is now. Leave that to lesser MMOs.

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Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

In Truth, if we spent money in this product, we all should have the same experience whatever we can, comparing WvW with Tyria, ppl like pve, ppl like pvp, and if the Company can make PvP/Duels possible in Tyria Maps just for the fun for those who want pvp there, why not???

So those who want it should take precedent over those who do not? Why is their “fun” more important then the fun of those who do not want it? Open world dueling is annoying. Why should my game play be made less fun so yours can be made more fun?
If you want dueling, take it to the mists. If the devs want to add instanced dueling, fine, go to it and leave the rest of us out of it. Open world dueling? Not on your life. It’s bad enough having to deal with the costume brawls, dueling would be far worse in every way.

If you don’t mind me asking, why is open world dueling so annoying? not trying to start drama, just genuinely curious.

Is there really anything more annoying than some form of pop up (in this case a dueling challenge of some sort) appearing while you’re in a fight? Imagine the griefing people could do at an organized Tequatl kill if a bunch started spamming duel requests while people are trying to focus on the fight.

Dueling in the PvE world has far too much troll potential. (This is completely aside from the facts regarding coding mentioned earlier.)

valid point, however a simple setting to “block all dueling requests” would solve that issue.

So you’re adding yet another layer of complexity that adds potentially more points of failure…

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

In Truth, if we spent money in this product, we all should have the same experience whatever we can, comparing WvW with Tyria, ppl like pve, ppl like pvp, and if the Company can make PvP/Duels possible in Tyria Maps just for the fun for those who want pvp there, why not???

So those who want it should take precedent over those who do not? Why is their “fun” more important then the fun of those who do not want it? Open world dueling is annoying. Why should my game play be made less fun so yours can be made more fun?
If you want dueling, take it to the mists. If the devs want to add instanced dueling, fine, go to it and leave the rest of us out of it. Open world dueling? Not on your life. It’s bad enough having to deal with the costume brawls, dueling would be far worse in every way.

If you don’t mind me asking, why is open world dueling so annoying? not trying to start drama, just genuinely curious.

Is there really anything more annoying than some form of pop up (in this case a dueling challenge of some sort) appearing while you’re in a fight? Imagine the griefing people could do at an organized Tequatl kill if a bunch started spamming duel requests while people are trying to focus on the fight.

Dueling in the PvE world has far too much troll potential. (This is completely aside from the facts regarding coding mentioned earlier.)

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I think ANet takes everything too seriously. Dueling isn’t something we need an arena / special place for, or rewards or “some new system mechanics we are working on but can’t say more about that now”.

It’s playing out there in the world, meeting somebody, “Hey nice to meet you, want to do duels”, you right click on him / her, Request Duel, she/he accepts/declines it. You both bow to each other (would be a nice addition before the fight starts) while there is a countdown timer from 3, then the duel begins. One will keep standing, the other isn’t. Another nice addition would be to not “kill” your opponent, just simply win when he would get downed and help her / him up.

THAT.
SIMPLE.
Takes a day to add it to the game.

You’ve never even taken a programming class I’m willing to wager. Tell me… what happens when you and another guy are dueling and I decide to cast a chaos storm on the top of you two?

you arnt in the duel as it isnt with you. The other 2 players are able to fight without some dummys being dumb. They can add this pretty fast. As he/she said. Hit player then dual then dual starts and ends after first person goes down. No one else can come in between and you cant hit anyone else but the person you are dueling.

They have dueling in old mmos. The only reason they dont let you open world duel in pve because they want ppl to suffer the boring baby arena spvp is. Half the stats with those tiny maps.

The code right now recognizes other players as allies. If I cast a chaos storm on you it would, as it stands now, try to buff you both. This is what I’m talking about… the code would need a serious revamp and extensive testing for that to change. I’ve been programming nearly 20 years now. I’m quite familiar with how what appears to be the simplest change on the surface can have far reaching and often hazardous effects as the ripple effects are felt through the system. Trust me on this. You don’t ‘just add dueling’ to a system this huge. It’s inevitable that something, somewhere, breaks.

So then, you minimize the risks. We know we have PvP areas already incorporated in the Mists. You can use the existing systems to allow two people alone into a private map designed for dueling and have little to no risk added to the PvE world (assuming the code is segregated).

It’s a simple Occam’s Razor type scenario. The simplest solutions are often the best. Why risk adding bugs to the PvE side to incorporate dueling (which also has a ton of negative support, so you’d risk alienating a significant portion of the players as it is) when it far simpler and more logical to have it as an extension of the PvP system which likely already has significant reusable pieces in place?

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

In Truth, if we spent money in this product, we all should have the same experience whatever we can, comparing WvW with Tyria, ppl like pve, ppl like pvp, and if the Company can make PvP/Duels possible in Tyria Maps just for the fun for those who want pvp there, why not???

So those who want it should take precedent over those who do not? Why is their “fun” more important then the fun of those who do not want it? Open world dueling is annoying. Why should my game play be made less fun so yours can be made more fun?
If you want dueling, take it to the mists. If the devs want to add instanced dueling, fine, go to it and leave the rest of us out of it. Open world dueling? Not on your life. It’s bad enough having to deal with the costume brawls, dueling would be far worse in every way.

Your game wouldnt be affected if they make PvP Servers.

PvP servers would require a huge revamp of the code which is built around cooperative PvE. Then you’d have the issues of having two sets of similar code to maintain instead of one and the problem that any future changes would need to be tested thoroughly in both environments, slowing down the production cycle significantly. It’s not just as simply as “make a PvP server by flipping a switch”.

Im sorry, i thought they were a company that makes videogames, targeting gamers so this would be their job, hear their customers, i guess im mistaken then.

You’re right, you’re mistaken, just not about what you think. Tesla, for example, is a car company that targets drivers looking for electric cars. They’re not going to go and create a diesel version of their vehicles because some customers like diesel… it’s simply outside their paradigm. They could, but it would require a lot of work through the entire development process, not simply “well, just put a diesel engine in instead”.

#TeamJadeQuarry

AFKtanking bosses/Cleric Gear Confirmed OP

in Fractals, Dungeons & Raids

Posted by: VOLKON.1290

VOLKON.1290

There seems to be a discrepancy between what the OP is stating and what the video is showing. Yes, the OP (or whomever is in the video) is only pressing 1 and just standing there. OP is also receiving a ton of support however from the rest of the group. Watch the heals he’s getting and the buffs. You are not face-tanking the boss while everyone else DPS’s. You’re being carried, heavily, by strong support from the rest of the party.

OP only one in the fight using “1” only.

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

In Truth, if we spent money in this product, we all should have the same experience whatever we can, comparing WvW with Tyria, ppl like pve, ppl like pvp, and if the Company can make PvP/Duels possible in Tyria Maps just for the fun for those who want pvp there, why not???

So those who want it should take precedent over those who do not? Why is their “fun” more important then the fun of those who do not want it? Open world dueling is annoying. Why should my game play be made less fun so yours can be made more fun?
If you want dueling, take it to the mists. If the devs want to add instanced dueling, fine, go to it and leave the rest of us out of it. Open world dueling? Not on your life. It’s bad enough having to deal with the costume brawls, dueling would be far worse in every way.

Your game wouldnt be affected if they make PvP Servers.

PvP servers would require a huge revamp of the code which is built around cooperative PvE. Then you’d have the issues of having two sets of similar code to maintain instead of one and the problem that any future changes would need to be tested thoroughly in both environments, slowing down the production cycle significantly. It’s not just as simply as “make a PvP server by flipping a switch”.

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

We have the Consortium trying to get people to Southsun. They have crab toss, a fairly violent pastime to help blow off stress. It’s the perfect place to stick little dueling arenas. You could even create them as spectator style arenas with stands, a controlled neutral environment, etc. If you want to add dueling in a way that fits in with the lore of the game as it stands as opposed to simply dumping it in there this would be one way to do it. Another would be to add dueling arenas off of the Mists, an already PvP area.

#TeamJadeQuarry

Cat+Pigeons

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

There’s a cat that runs around chasing a rat in the north camp areas of the Borderlands maps in WvW.

#TeamJadeQuarry

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

— Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Order progression (Leading to both individual and group rewards such as titles and skins)

I hope this includes at least the concept of a new crafting profession to create household and other non-combat related items (Tinkering from page 3 or the like). If I get some dragon scales as drops of a dragon it would be nice having the option to use them to create a wall hanging, a table, chairs, a backboard for a bed, etc.

It would seem odd if Tequatl dropped a set of furniture however.

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

I think ANet takes everything too seriously. Dueling isn’t something we need an arena / special place for, or rewards or “some new system mechanics we are working on but can’t say more about that now”.

It’s playing out there in the world, meeting somebody, “Hey nice to meet you, want to do duels”, you right click on him / her, Request Duel, she/he accepts/declines it. You both bow to each other (would be a nice addition before the fight starts) while there is a countdown timer from 3, then the duel begins. One will keep standing, the other isn’t. Another nice addition would be to not “kill” your opponent, just simply win when he would get downed and help her / him up.

THAT.
SIMPLE.
Takes a day to add it to the game.

You’ve never even taken a programming class I’m willing to wager. Tell me… what happens when you and another guy are dueling and I decide to cast a chaos storm on the top of you two?

#TeamJadeQuarry

Why not add Duel.

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

Cooperative PvE environment isn’t meant for dueling. You’d need specific PvP places for that. Arenas run by the Consortium in Southsun, access to a dueling arena in the Mists, these would possibly work. Open world challenge anyone you meet… no, the game is built to recognize us all as allies.

#TeamJadeQuarry