No you don’t understand VOLKON, unless you’re trolling which at this point I’m willing to accept.
We push, we kill 20 to 30 of them, we back off to heal up and rebuff, we don’t lose anybody, not even downed. We go for a second push, but everyone we downed is back on their feet throwing skills at us again. <—-repeat that and its every fight for us due to this mechanic.
Oh… wait a minute… you’re saying you hit a zerg of 60-80 with 20-30 and kill a quarter to a third of them without losing a person?
And you accuse me of trolling?
Let’s try a little reality then, shall we? First off, that zerg of 60-80 won’t be all “unskilled” as you like to call them. More often than not you have an organized guild group with a swarm of pugs joining them. In other words, varying degrees of skill (which included people as skilled or better than you). You’ll have a commander giving orders, stacking people for buffs, etc. So, I reiterate. It’s not the rezzing that’s the issue… it’s your expectations.
I’m speaking 20-30, and like I said, I have no issue with not pushing and killing 60-80 in 1 go, I’d be an idiot to think we could do that. Whats stupid is that because of the ressing mechanic, we can’t do any damage to that group as a whole because they just res whoever we down. You suddenly make it so that downed state is removed, and you go straight to defeated. We push, kill 30, and the larger disorganised grou kitten lowly wittled down by a smaller more organised group, and is thus punished due to superior skill.
In some fights we probably down total players in the enemy blobs literally hundreds of times, I’m talking 10 minute fights vs 60-80, multiple pushes, 20-30 downed every push, but we can’t ever make a dent in the blob because of the ressing mechanic.
Again, like I said, the game currently is numbers > skill
So, you kill 20-30 of them, they kill 20-30 of you, you respawn, they rez the defeated anyhow. What dent?
I don’t find myself kitten with the increased range. I’m a long-bow ranger, Berserker-build for maximum damage and crit-dam. I do a hellacious amount of damage. I can take out siege that most others can’t, and from a longer distance than most other classes. I can mow down every class except warrior/guardian… and my only bane is a well-played rouge.
`-`What’s a rouge?
A new dye in the gem store. If placed properly on your armor it gives projectiles an 80% chance to miss you.
The issue for us as a guild here is the ability for huge blobs to just mass res as they go. We cannot push through 60-80 guys in 1 go, survive and down all of them(understandably), so we have to pull off and heal, and in the time it takes us to do that, every enemy we downed is back on their feet.
It forces people to get larger and larger groups just to get the necessary damage, and forcing people to group and zerg is not healthy for the game.
Because of a few mechanics, this being the main one in my opinion, the game currently favours numbers before skill which is bad in a PvP/RvR enviroment.
Who is this “we” of which you speak? Is it “we” as in 60 – 80 of your own servers people or are you talking 20 – 30 or so? Equal numbers, no, you shouldn’t “push through”, it should be one heck of a fight with both sides trying to rez and all that. If you’re 20 – 30 and expect to push through 60 – 80… well, it’s not rezzing that’s the problem… it’s your expectations.
I don’t have any issues with the downed state as it is. That “second chance” can be exciting and adds a nice element to WvW. Hopefully ANet doesn’t feel compelled to make unnecessary changes. The needs of the many should outweigh the tears of the few.
Welp, all we heard last week was how SoR was #1 this #1 that, won 90% of some time zone… Last night you did hold some ppt for a couple hours during NA prime though, good job holding off that SF yak assault but,
Myth busted.
With BG gaining a nice chunk of troops, and SoR NA’s performance it looks like JQ might finally be able to fight TC soon.
Or you know, you could man up off the gravy train, and drop to T2 to fight them right now.
You go first.
I like the title you can see… “God Walking Among Gladiator Mortals”.
I am my own trinity.
Not even going to list all the reasons, as the community can for me.
All I am saying is, Treb’s are OP, they need a nerf on several levels to even them out.
Thoughts/Comments/Suggestions?
Another idiotic comment from somebody who thinks all weapons/siege/classes/abilities should be completely equivalent in all situations. WvW isn’t checkers … it’s a dumbed down version of chess.
Heh… zerg chess. I like that. Move your pieces the fastest, don’t forget you have more than one!
Only issue I have with trebs, is the fact that you can treb safely from within your keep and hit other towers/camps/etc.
I guess the quick way to fix this would be to just lower the range of trebs a smidge.
As much as I agree with that in part, there’s also the fact that it keeps the battlefields more dynamic. If trebs couldn’t reach walls from relative safety like that I suspect there would be a lot more bunkering down and less activity on the maps.
I still say reflecting treb and cat shots would be fun. If they could be reflected multiple times the ping-pong matches would become things of legend!
Did you hear about the rodents that tried to raid the Asura turbine factory?
Some say the skritt really hit the fan that day.
Let me tell you a story about portals. My daughter, who’s 11, also has a mesmer. One day we did the Troll’s End JP and decided to help portal people up. She started getting little thank you gifts (like choir bells) as a result and thought that was the greatest thing in the world. She had an absolute blast. (I did mention to people that it was my daughter.)
So nerfing portals means nerfing my little girl. Can’t go along with that one, OP.
Well, I’ve often been in the situation where my zerg is half of the size of the enemies,’ and taking out the trebs with a rush simply isn’t an option (especially when they are placed in easily defended locations). Taking it out with a counter treb won’t work either, because they have more elementalists with them which means more swirling winds uptime. This resulting often in a few of our elementalists standing on top of the wall blocking as many shots as they can, until that wall finally drops.
I think it’s also a mechanic that rewards the larger zerg, again something that isn’t needed in my opinion.
Three elementalists with a focus can keep SW up enough to negate 2-3 trebs. That kind of invalidates larger zerg at that point, doesn’t it? Unless you need 100% uptime, then you need 5. But really, 5 isn’t much from a zerg.
This actually rewards smaller groups with specific compositions, I don’t mind that. The same thing is also rewarded with a bunch of golems and mesmers and I don’t want that removed from the game.
also, i’m pretty sure guardians can block trebs.Actually, guardians can’t block trebs, i just see them throw bubbles up all the time for no reason, lol. But thieves can, depending on the angle.No sanc can block treb shots jus hard
And smoke screen from engis and theivesAlso invulnerabilities, which engineer, elementalist, guardian, and mesmer can all get. Mesmer takes the gold on invulnerability though with Blurred Frenzy.
Invulnerability stops treb shots?
Yes, though you have to catch the shot directly to stop it from exploding. Like, first thing it hits is your hitbox catch.
OK, you know I’m pulling out my sword and trying this next chance I get.
Well, I’ve often been in the situation where my zerg is half of the size of the enemies,’ and taking out the trebs with a rush simply isn’t an option (especially when they are placed in easily defended locations). Taking it out with a counter treb won’t work either, because they have more elementalists with them which means more swirling winds uptime. This resulting often in a few of our elementalists standing on top of the wall blocking as many shots as they can, until that wall finally drops.
I think it’s also a mechanic that rewards the larger zerg, again something that isn’t needed in my opinion.
Three elementalists with a focus can keep SW up enough to negate 2-3 trebs. That kind of invalidates larger zerg at that point, doesn’t it? Unless you need 100% uptime, then you need 5. But really, 5 isn’t much from a zerg.
This actually rewards smaller groups with specific compositions, I don’t mind that. The same thing is also rewarded with a bunch of golems and mesmers and I don’t want that removed from the game.
also, i’m pretty sure guardians can block trebs.Actually, guardians can’t block trebs, i just see them throw bubbles up all the time for no reason, lol. But thieves can, depending on the angle.No sanc can block treb shots jus hard
And smoke screen from engis and theivesAlso invulnerabilities, which engineer, elementalist, guardian, and mesmer can all get. Mesmer takes the gold on invulnerability though with Blurred Frenzy.
Invulnerability stops treb shots?
If you’ve been wondering what JQ does after winning by 20k here’s a picture
LOL And here I thought that is what everyone did for serious gameplay… kitten I was misguided all these months…
Nah. Tuesday FIRE had our weekly guild event which coincidentally was also a “Running of the Yaks” through one of the BLs. I think it was SoR… anyhow, one of the more hilarious parts was having assorted BG and SoR players cheering us on. Didn’t expect that. Sometimes you gotta blow off a little steam.
Trebs are fine. What is needed is for projectile reflecting abilities to work on siege equipment (namely trebs and cats, not ballistae).
Hasn’t it occurred to anyone that the ideal solution is to simply have the loot bags themselves show up in your inventory, and have them stackable to 250? Same thing with the chests. Dolyak supply should be immediately applied if you’re under 10 else it simply disappears like it does now.
Now, I don’t know how difficult this would be, but it feels ideal. You get loot bags in your inventory which you can open at your leisure, you free up a ton of space having them stack, nothing gets lost. (If you’re not capable of keeping a couple slots open for bags to stack in then they should disappear. Inventory management is your responsibility.)
I would only add one bit of fluff to this for fun… every time a loot bag gets deposited in your inventory you hear a cash register “cha-ching” sound.
Just a loot notification (like when you pick stuff up with auto-loot on) would be enough. No sounds please, or it’ll become cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-cha-ching in massive fights. Kinda annoying if you ask me.
OK, add a disable option. For a while at least I’d certainly enjoy hearing it!
every time a loot bag gets deposited in your inventory you hear a cash register “cha-ching” sound.
Chaching 4 more spikes >.<
No, chaching for bags. You open the bags later to get your spikes and precursors. My idea is for stackable “loot bag”s to show up in the inventory, not the items within.
Yep I understood it, was making the joke that 90% of said “cha-ching” bags as you opened them would be meh spikes / junk lol..
Oh, sorry ‘bout that. I’ll go sit over there and be embarrassed.
every time a loot bag gets deposited in your inventory you hear a cash register “cha-ching” sound.
Chaching 4 more spikes >.<
No, chaching for bags. You open the bags later to get your spikes and precursors. My idea is for stackable “loot bag”s to show up in the inventory, not the items within.
I have to laugh every time BG complains about SoR zergballing. The last 2-3 nights I have been in JQ BL, it was around 25-30 of my guildees and I trying to perform with our numbers. We’d fight the first BG Zerg we find, realize its our 25-30 against their 45-50, and get wiped. We’d then meet up with TSYM, even up the numbers, and farm BG for the night. It’s crazy what you can do with even numbers eh? Shame we can’t have even numbered fights with BG unless we create a zergball as well..
Hmm..let’s see, a 30 person guild group combined with the whole zerg of TSYM fighting against what you claim to be 45 BG (and we all know how we like to exaggerate our enemy numbers), and you are wondering why people are complaining the zergball of SoR?
Trust me, I would love to take my 25 guys and roll around and fight other groups of 25 all day. But when you want to win open field battles against 45-50 organized BG/JQ, you do what you gotta do.
That wasn’t 45-50 JQ guys… that was 15 of us mesmers with our clones. Now, it may have felt like 45-50 due to the confusion.
Hasn’t it occurred to anyone that the ideal solution is to simply have the loot bags themselves show up in your inventory, and have them stackable to 250? Same thing with the chests. Dolyak supply should be immediately applied if you’re under 10 else it simply disappears like it does now.
Now, I don’t know how difficult this would be, but it feels ideal. You get loot bags in your inventory which you can open at your leisure, you free up a ton of space having them stack, nothing gets lost. (If you’re not capable of keeping a couple slots open for bags to stack in then they should disappear. Inventory management is your responsibility.)
I would only add one bit of fluff to this for fun… every time a loot bag gets deposited in your inventory you hear a cash register “cha-ching” sound.
my fav to date .. farming guild on hod:
Skritts Gone Wild [SHNY]
more come, yes?!
I always thought, the plural of Skritt was Skritt…
like in “Many Skritt, help!”
I think you may be right. Well, simply mistake, skritt happens.
SoR’s notorious for zergballing the most
Actually JQ and BG are far more notorious for it. The only thing SoR is notorious for is breaking zerg balls with lesser numbers.
Considering all zerg balls they come across have lesser numbers this is possible.
Whatever. Each and every night I fight enemy forces that out number me by quite a bit. Crying about zerg balling is stupid when your servers do it just as much, if not more.
Of course they outnumber you. Question is, do they outnumber the zerg you’re riding with?
Are you not paying attention or should I just lump you in with the other people that don’t understand how this game works despite playing it for months? If half of my BL is defending one location and the other half is defending a different location, and both enemies are attacking those locations with their full force ….who out numbers who given that it is prime time and all three servers are full. I know you can do it, its not that hard to reason through…
Now for that dose of reality you so like to speak about. There will be times like of which you mention. There will also be times when JQ is defending multiple locations against the other two servers, and times when BG is feeling the brunt of the other two. So, the answer to your question regarding all full servers is simple. All zergs are equal. It depends on how the servers split them up as to who/what you’ll face.
Now we’ll play with your example. Last night on SoRBL, we were hitting one side, BG the other. Oddly enough, both BG and ourselves had the out-manned buff. Or… was that on BGBL with us and SoR having out-manned… maybe both, I forget. Still, on BG it was nuts having their MERC/CHOO zerg hybrid chasing around ten or so FIRE for a few hours there. Hopefully we put up enough of a fight that they had fun as well.
SoR’s notorious for zergballing the most
Actually JQ and BG are far more notorious for it. The only thing SoR is notorious for is breaking zerg balls with lesser numbers.
Considering all zerg balls they come across have lesser numbers this is possible.
Whatever. Each and every night I fight enemy forces that out number me by quite a bit. Crying about zerg balling is stupid when your servers do it just as much, if not more.
Of course they outnumber you. Question is, do they outnumber the zerg you’re riding with?
SoR’s notorious for zergballing the most
Actually JQ and BG are far more notorious for it. The only thing SoR is notorious for is breaking zerg balls with lesser numbers.
Considering all zerg balls they come across have lesser numbers this is possible.
You know… the one that sticks out actually was one in GW1. I think it was this:
She Said She Was 18 [GWEN]
Good luck down there Noodles. Hope you have a blast with your new allies in DB.
I’m hearing conflicting rumors… some say WM is coming to BG (I think), others say WM has fallen apart and are no more. Does anyone have any actual facts?
Why banners over capes? Well, clipping issues come to mind.
Charr tails nullify any clipping issues excuse.
Hey. You’re lucky they don’t go all doberman on those tails!
Well, the whiners in this thread have verified my observations that our species isn’t as intelligent as I once thought it was. Why banners over capes? Well, clipping issues come to mind. Working them in with backpack covers also comes to mind. But no… let’s ignore logic and whine about trivialities instead of looking at the positives.
Did anyone even bother looking at what was mentioned of the dungeon fights? Let’s see… “Each encounter within the dungeon itself is designed to teach players mechanics they haven’t encountered before, from jumping over ground attacks to using pushbacks to knock enemies out of protective auras, culminating in a final battle designed to test players’ proficiency with everything they’ve learnt.” Well look at that… it looks like they’re trying to shake up boss fights and introduce new mechanics to make the fights more interesting and actually require more player skills. Yeah, we should complain about that. How about other things… guild siege equipment? Excuse me while I salivate. Custom arenas? Oh yeah. Sure, there’s a cost to get one, reserving space on their servers for it. But you know what… if you make one people like odds are you won’t pay another dime as other players and/or guilds contribute time to it. This prevents people making thousands and thousands of arenas that sit there unused, wasting space and resources. More guild event stuff, always nice.
If I had anything to be concerned with it would be about how long the new dungeon will be around for. WvW eats most of my time after all. But you know what… all this new stuff and my wallet didn’t even notice.
I think ANet should release complaint forms in the gem store. 100 gems and you’re guaranteed your complaint will be read by a designated group or person. Maybe the number of complaints about certain issues could receive some sort of prioritization on the queue of “things to do” if they don’t go against the core and concept of the game.
(edited by VOLKON.1290)
WvW is one form of endgame, meant for the more large scale PvP oriented crowd.
After a fun FIRE borderlands event (Running of the Bulls), it’s time for an update before bed.
So i hear WM/Meow are moving to BG, interesting stuff!
So we get to fight War Machine again? Cool, had some good fights with them IIRC. I wonder how long they’ll stick around this time before moving again?
Delete your characters? I couldn’t do it… they’d have my rump first.
“Each encounter within the dungeon itself is designed to teach players mechanics they haven’t encountered before, from jumping over ground attacks to using pushbacks to knock enemies out of protective auras, culminating in a final battle designed to test players’ proficiency with everything they’ve learnt.”
OK… this holds tremendous promise.
I really need to pay attention… are these available as a drop or only through the cash shop/ TP?
It would be nice if one of the options was more specific to being able to report some form of cheating. Or at the least it would be nice to know why this option was apparently deliberately left off the list… concerns with abuse perhaps?
I do have to admit, however, that I rarely see anyone cheating, so it does seem ANet is on top of things as best as they can be. However, giving the community a small tool to assist could potentially be useful.
It’s definitely there and noticeable now. Definitely a pain when your skills won’t work when you want them. However I’m sure Devon et.al. are aware of it and working on it as we speak.
So is it affecting more then just me?
Pretty much everyone. The more people the worse it gets. On T1 you can be well away from a major fight and still not be able to get skills to go off right away, even when you don’t see anyone around. During a massive three way in Garrison I waypointed up and went to get supply at the north camp and still couldn’t get skills to fire.
Slightly off topic, but the lack of gvg is killing this game.
The whole 24/7 around to clock system is also flawed. The system is burning everyone out.
I am seeing it with my own eyes that people are quitting this game left and right.
Killing the game or something you personally miss? There’s a difference.
So… you don’t like the around the clock system… which part of the world do you want to tell can’t play WvW during the times they’re home from work and still awake? Which of this planets communities do you want to isolate from the game and tell they’re not worthy of prime time? That’s what would happen, you know, if they shut down WvW during a certain time of day… you’d be screwing over the area of the world where that’s their prime time.
That’s certainly not a decision I’m worthy of or qualified to make. You?
It’s definitely there and noticeable now. Definitely a pain when your skills won’t work when you want them. However I’m sure Devon et.al. are aware of it and working on it as we speak.
So we basically lost our main NA leader(Rawnoodles) and are losing our main AZ leader(Waha).
This sucks.
I don’t think enough JQers are assessing the situation realistically. Losing the both of them at the same time is going to hurt us in the long run.
Out of curiosity did the EMP and Co that left know that Waha was quitting the game beforehand? Cause if so, we know why they left and I guess a smart move if they were looking to leave while on top and create another competitive T1 server. Makes a lot more sense now.
Waha did not quit however there is a huge internal conflict between FOO and JQ’s NA guilds that many of the outsiders and majority JQ members do not know. Yes JQ is competitive but it becomes no longer fun.
Makes you wonder if the causes of this alleged conflict are still on JQ or causing the conflict to try and get FOO to change to DB, doesn’t it…?
For what reason we need FOO on DB??? Please look around than ask a reasonable question. But to answer to your question no.
Anyone that didn’t want FOO would have to be daft to be honest. Simple as that. I’m not a firm believer in accidental coincidences when people are involved in dramatic situations that seem to balloon. So if, and I emphasize the if, there’s some form of rift that no one is aware of except the people that left JQ, well… draw your own conclusions.
I hope the rest of EMP sticks it out with JQ and continues kicking butt and doing good things. I wish those who left well, but in my opinion, the guild is better served without them. I’m close friends with some members of the guild (who I will not call out), and I’ve got to say that this ‘culling’ of sorts may end up with a stronger EMP than before.
EMP will continue to stick it out on JQ. We have so many great people and leaders that are stepping up to the plate to fill the gaps in. Many of those stepping up to the plate are the core members that did the none glorious/boring roles like defending & upgrading before the split. If people are willing to do the none glorious/boring stuff they really are the dedicated players. Anyways you’ll see many commanders like myself-Davidah), Alyssa Frost, Rez Me, Oxy, Natrixx and etc. leading in WvW so just send us a pm if any of you JQ commanders need a break. We’re all here for the cause. :-)
Davidah? That you? Great job over the weekend man. It was a pleasure. EMP should be proud to have you there.
So we basically lost our main NA leader(Rawnoodles) and are losing our main AZ leader(Waha).
This sucks.
I don’t think enough JQers are assessing the situation realistically. Losing the both of them at the same time is going to hurt us in the long run.
Out of curiosity did the EMP and Co that left know that Waha was quitting the game beforehand? Cause if so, we know why they left and I guess a smart move if they were looking to leave while on top and create another competitive T1 server. Makes a lot more sense now.
Waha did not quit however there is a huge internal conflict between FOO and JQ’s NA guilds that many of the outsiders and majority JQ members do not know. Yes JQ is competitive but it becomes no longer fun.
Makes you wonder if the causes of this alleged conflict are still on JQ or causing the conflict to try and get FOO to change to DB, doesn’t it…?
I slept 12 hours in the last 72. The rest was in WvWvW. We always have something going on in game. Our guild roams in groups of 5 to 15 depending on how many are on and we hit camps, defend, flip towers, cut off reinforcements, zerg hunt, repair fortifications. All of those activities are great but the fun for me is reading the momentum of an enemy force. Can you maneuver and strike? Bait them to a choke point? Make a three server sandwich? Tough times are when you are out manned under sieged and the zombie horde keep rolling in but you fight through and come out on the other side like leaving the sauna.
Hey, might be time to step out of Devona’s Rest and get a little Phlogus’ Rest, you know? No need messing yourself up IRL over the game, as addictively fun as it is.
Today was his last day, not sure if he’s passing the account on.
Well, since you’re currently the only human being on earth spreading this (mis)information about you’ll have to accept a healthy dose of skepticism. If it were to be true, however, Waha has indeed earned a break and without doubt FOO will continue to be the force they are under a different pin.
Those guys are fun to watch or run with. They simply get it done.
Oh, hey, while I’m thinking about it… that group of PRO guys Saturday night that kept setting up trebs north of Crag to take out my mortar/ ballistae so you could get golems to the gate… thank you. You made tower sitting enjoyable for quite some time. I had to force myself to turn it over to someone else and go to bed… I knew the moment I left you’d be back. Just felt it.
I still wuvs my wuvwuv.
OK, I’m going to admit to skimming the original post… aw hell, let me go read it fully first… brb…
OK, back… still not fully sure what I read. But that’s me. Anyhow, guild missions really aren’t comparable to raids or all-time-consuming or anything like that. At least for us we schedule a few time-slots then people that can join in and we get them done. If people miss we try and do it again later so everyone has a chance. Completely different from the raid-job of which you speak and which I have too many years of familiarity with from games past.
So… what’s changed since March… well, probably the biggest is the removal of culling in WvW. You can see everyone. It’s insane at times seeing some hot zerg on zerg action! (No, not the Starcraft porn type. Get your minds out of the gutter!) If you even remotely enjoyed WvW that alone makes it worth a “come back and see”. The April content update should be along soon with I believe the culmination of the Flame and Frost stuff… I think it’s the culmination, unless it isn’t… we’ll see.
Regardless, my inner-fanboy will always say it’s worth coming back. That’s just who I am.