Showing Posts For VOLKON.1290:

30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

This does bring up an interesting question…

If a thief runs up and hits a door and runs away, do swords go up 30 seconds later? Will the WP be contested 30 seconds later?

The better question your avoiding is what about oranges swords? Do they still show up when there are 25+ ppl attking if so this update is a major hit to zergs over all effectiveness. It makes them painfully easy to track and at the same time the non zergs of 5-24 groups able to truly ninja keeps and towers with a 30 sec “free” time if the other teams are not watching for it at all.

This update alone should destroy zergs caping. If you see a zerg coming you can WP ppl in because of a 30 sec “free” time BUT at the same time this zerg coming in will show up as oranges swords and EVERYONE can see it on the map and you have 30 sec to react to it.

That is a good question. 25 hitting Bay could mean instant orange swords and waypointing in to defend while 24 could mean they’re on inner before you know it. Or, a disciplined zerg only hit the outer gate with enough to take it down while the rest wait, then the entire zerg is on inner before you know it. Imagine 5 golems and 50 people standing there watching the gate melt with no swords at all…

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

This does bring up an interesting question…

If a thief runs up and hits a door and runs away, do swords go up 30 seconds later? Will the WP be contested 30 seconds later?

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

Why do they always do server maintenance during Jade Quarry primetime?

Interesting. Didn’t know Jade Quarry had it’s very own prime time.

I believe it’s from 00:00 to about 23:59.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Pretty sure it does, can you verify that? We’ve peeled the guards off a gate without setting off the “X”, but the moment the ram starts hitting it swords go up.

It would be kind of silly that a thief can hit it with a butter knife and set off the “X” but a flame ram ripping through it can’t.

And you are absolutely sure no one used an AoE or a auto-attack and hit the gate? I have seen quite a few cases both when our server have breached the gates without x and also situations where the enemy have already been inside when the x turns up.

You’re wrong here. Hitting guards and no gate does not contest the structure. Doing any damage to a gate or wall triggers it. I know this because I’ve contested lots of keeps by hitting the gate with one AoE or throwing a jar of bees at the wall (back when that worked).

Regarding these changes, it makes scouting useful, but it also makes dealing with golem orgies actually feasible. If someone calls it out when the golems hit a gate you have 30 seconds to get there and man the newly OP arrow carts.

That 30 seconds is only for places with waypoints. No waypoint up, no advantage. With less notification, good luck getting waypoints up with camps flipping without notice or golem busting in without notice.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Actually this may be brilliant.

This may be an attempt by Anet to satisfy all those complaints about zerging. Perhaps the zerg will need to break up and be in more places at once?

Why? The zerg has all the power now. Numbers have the greatest strength. Towers flip before the “X” goes up unless a defender is spending all his WvW time babysitting it. Sound like fun to you?

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Official WvW Patch Notes [4/30]

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I see people saying that stuff will be too easy to take because of the 30 second lag on notification and at the same time others saying the AC change will make things impossible to take.

Sounds slightly like balance to me.

Overall I’m very excited about the patch notes. Can’t wait to get in there and see how it all works out.

It isn’t balance. It’s either keep someone in the tower (and not out having fun) to watch it or lose it before you know it’s being attacked. Do you want to give up your WvW time to baby-sitting a tower in the name of “balance”? I’m sure that your server would love you to volunteer so the rest can go kill things and earn wxp.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Pretty sure it does, can you verify that? We’ve peeled the guards off a gate without setting off the “X”, but the moment the ram starts hitting it swords go up.

It would be kind of silly that a thief can hit it with a butter knife and set off the “X” but a flame ram ripping through it can’t.

And you are absolutely sure no one used an AoE or a auto-attack and hit the gate? I have seen quite a few cases both when our server have breached the gates without x and also situations where the enemy have already been inside when the x turns up.

Yeah, we’ve done little ninja groups of five trying to sneak in with a single ram to test response times if nothing else. The “X” has always been unavoidable, even with a disciplined guild team.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Actually, any damage to the gate triggers it from what I recall, rams included.

Nope, it doesn’t.

Pretty sure it does, can you verify that? We’ve peeled the guards off a gate without setting off the “X”, but the moment the ram starts hitting it swords go up.

It would be kind of silly that a thief can hit it with a butter knife and set off the “X” but a flame ram ripping through it can’t.

#TeamJadeQuarry

Official WvW Patch Notes [4/30]

in WvW

Posted by: VOLKON.1290

VOLKON.1290

•The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.
= few golems and a Tower falls befor going in to " Under Attack " mode.

You’re expected to place people in the towers now apparently. No, you can’t go out and fight and have fun, you need to watch that tower so it doesn’t get ninja-flipped. Camps too it seems.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

So, how many of your hours of WvW time are you going to volunteer to sit in a tower? Or is it only ok when other people are tower-sitting for you? That’s what I’m getting at… right now you can respond to a tower reasonably quickly and, depending on the attacking force, even mount a defense. With 30 seconds to the warning that tower may be flipped before you even know it’s being hit. Unless you make someone give up their play time to sit there and baby sit the tower. And the camp. Oh yeah, need at least two or three in the keeps on the gates. Volunteers to sit there all night? Anyone?

I personally tend to spend quite some time checking on the towers (it is a rather good idea to actually stay in a tower until it is somewhat upgraded and sieged up).

It is already quite possible to take a tower more or less before the notification turns up, since it don’t turn up until it is actually attacked by a player. Using rams on a gate does NOT trigger it, which means that it is fully possible to breach the gate before the enemy even know the tower is under attack.

Actually, any damage to the gate triggers it from what I recall, rams included.

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Kill spam should be in WvW too

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Why? Who cares who from a different server killed who, and why should my chat window be cluttered up with a wall of text when zergs collide? There’s us vs. Red. They’re not people, I don’t want to know their names. They’re mobile loot bag delivery units, nothing more.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Um… no. This means people will have to spend their WvW time sitting in a tower instead of actually, you know, having fun. Think about this. To prevent something from getting zerg capped you’ll need at least one per tower, two to three per keep, all doing nothing but sitting there watching. Yeah, nice way to introduce fun to the game. Hell, you even will need to keep someone watching your camps otherwise they’ll flip and you’ll never have an indication it’s under attack.

All hail the almighty zerg.

Exactly, which means people will have to work together. On our server at least we already have people watching the towers/keeps to make sure a group don’t sneak up on it and take it before the main zerg can react.

Personally I would have loved to not have any notifications at all.

So, how many of your hours of WvW time are you going to volunteer to sit in a tower? Or is it only ok when other people are tower-sitting for you? That’s what I’m getting at… right now you can respond to a tower reasonably quickly and, depending on the attacking force, even mount a defense. With 30 seconds to the warning that tower may be flipped before you even know it’s being hit. Unless you make someone give up their play time to sit there and baby sit the tower. And the camp. Oh yeah, need at least two or three in the keeps on the gates. Volunteers to sit there all night? Anyone?

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Official WvW Patch Notes [4/30]

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Quite a few fixes there:

No more spawn cliff siege defending sunnyhill, no more lifesteal food killing supervisors, no more blocking trebs, and 80% more arrow cart dmg defending gates.

Sounds like defenders will now get 30 seconds to waypoint their entire zerg to a keep after the gate is already attacked, provided a scout is there to call it.

Actually no, defenders won’t even know they’re under attack for 30 seconds unless they have people camping each and every possible point of entry. By the time you know, they could already be on inner.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.

Well, better place guards in all your towers and camps now, it’s become ridiculously easy for the zerg to flip areas and you never know it’s happening. So, designate people to go into WvW and sit there for who knows how long, watching all the gates, …

This was not well thought out.

And maybe that is just the whole point?
That people will actually have to work together in order to defend stuff?

Um… no. This means people will have to spend their WvW time sitting in a tower instead of actually, you know, having fun. Think about this. To prevent something from getting zerg capped you’ll need at least one per tower, two to three per keep, all doing nothing but sitting there watching. Yeah, nice way to introduce fun to the game. Hell, you even will need to keep someone watching your camps otherwise they’ll flip and you’ll never have an indication it’s under attack.

All hail the almighty zerg.

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30 seconds before attack notification?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

The “under attack” notice at objectives now displays 30 seconds after it is first attacked. Does not affect waypoint usage.

Well, better place guards in all your towers and camps now, it’s become ridiculously easy for the zerg to flip areas and you never know it’s happening. So, designate people to go into WvW and sit there for who knows how long, watching all the gates, …

This was not well thought out.

#TeamJadeQuarry

EB jumping puzzle remake

in WvW

Posted by: VOLKON.1290

VOLKON.1290

You should recognize that other people may actually like the jumping puzzles, like the rewards of badges and siege bps and accept that not everyone thinks like you do.

I’m proud to say never been there!!! (For 7 month very active player of WWW).

Anet has made the correct changes so not to many go to JP.

They have made huge increase of the dropping rate of badges, and with that you can buy siege.

The dropping rate of siege as increased a little should increase more.

Many times happened to me defending our keep in EB (only If you have the keep you can do JP), and see in chat “Any Mesmer in JP?”

Before you start doing more comments on the right of doing everything you want, think in the others fighting so you can do it.

Like the NPC say “Someone as to fight, so you can be free”.

If you’ve never done it, it’s worth doing at least one start to finish (sans portal). It’s actually quite a nicely done puzzle! The added threat of being jumped while you’re in there enhances the experience.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

What surprised me last night than anything else Fannwong last night was that all of SoR was centralised on SoR bl, and content to fight 30 guys (who stayed on that map for the very reason that even if we were overwhelmed in terms of numbers, that if you stay on one map we can take the rest of SoR’s ground with the other oceanics who log in). This is not trolling, but I’ve always been curious why SoR runs a full map float in oceanic, because we stopped doing that a while ago for the reasons that is hurting your current ppt.

That is that once you zerg a map to oblivion, you leave all of the rest of your assests completely undefended and often without defensive seige, and if we hit garrison when you are on another map, you can’t do it in halves as it seems to be an all-or nothing tactic.

A SoR commander who used to be on SoS with us PM’ed me last night to ask if I was commanding when the who lake thing happened, and their response is that they weren’t in it for the ppt, which is at odds with a lot of the NA staying up late (I often see a lot of TW and Choo hanging around in the OCX/HIRE blob, and yes I understand they are not technically the full force, just nightowls).

A lot of respect for some of the guys in SoR (a little less for one certain commander who I butted heads with when I was on SoR previously), but I can’t see how you think the fights are fun if you are literally sitting in a massive blob all the time and not achieving a whole lot. Regardless, we’ll you guys on the field.

tl;dr version: Running in a massive blob won’t win you the match

Was JQ not attacking as well?

I cant answer for yesterday, was at work, but on Sunday it was JQ’s massive numbers keeping a large part of our forces on the map. Occasionally, MERC WM and co. would pop in to steal our stuff as well :/

Can a JQ commander please tell those JQ on SoR BL that they are violating the non aggression pact we signed Friday night before reset. We aren’t suppose to attack each other.

There appears to have been a mix-up. You were given the forms for the 72hr non-aggression pact due to the week long forms still being in development.

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If the AoE cap were removed...

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I think people are starting to miss the point. That’s a lot of data to send to a lot of people simultaneously when we already are bumping into skill lag on occasion.

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If the AoE cap were removed...

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Let’s think about this logically a moment if you would please. Let’s assume the AoE cap were removed (which in spirit I support). What would happen? Well… now the system needs to calculate AoE damage for everyone in range of the spell, which could be upwards of 50, 60 or more people. All that data needs to be sent to everyone for each AoE effect going off.

We already have some degree of skill lag with larger numbers.

As nice as it sounds, maybe this is one of those “Be careful what you wish for” scenarios?

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Open world Duels [Merged]

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

> shakes Magic 8 Ball <

No.

Well, that settles that I’m afraid. No one argues with the Magic 8 Ball.

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30th April Patch Update

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Perhaps the solution would be to cut treb range in half so you can’t treb one structure while safely locked away in another. In exchange, double the damage so they’re more valuable on the battle field instead of just building 10 catas to burn down a wall in 30 seconds.

Half would be a bit excessive. I think the range is ok as long as defense remains viable. Removing defense without taking range into consideration though… not sure how this will go.

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Sword/Sword

in Mesmer

Posted by: VOLKON.1290

VOLKON.1290

Counter Blade is not bugged anymore, inflicts 5 stacks of daze when traited. Not sure about I-Riposte.

You can check out Osi’s shattercat WvW guide – one of the main specs uses sword/sword. It’s a great burst with decent defense.

A shattercat version, eh? Thanks, I’ll try and find that.

Much appreciated!

#TeamJadeQuarry

30th April Patch Update

in WvW

Posted by: VOLKON.1290

VOLKON.1290

because basically made LEGIT trebouchet useless.

Hmm… I was able to make “legit” (interesting choice of words…) treb use useful regardless of the eles simply by being less static and adding a little variation to firing location and timing.

Now… let me think on this a little, for I’m starting to see how this can make defenses easier in some areas as well, such as towers on the BGs. For example, someone trying to build cats and trebs north of the NW tower won’t be able to protect them from a treb in the tower. So maybe, just maybe, in some areas it’ll balance out a bit. But I see there being a much larger detrimental effect in EB where trebs can fire on many towers with impunity.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

SOR is having a “just relax and have fun week”…. however, we will still be playing the kingmakers role, so i suggest BG and JQ keep their forum warriors in check.

That was SoR’s excuse last week also

Just how do you expect a server who doesn’t have remotely the coverage of the other 2 to actually approach WvW so it remains enjoyable?

Shhh…it’s not coverage, it’s “skill”. Try to understand that BG’s ego is rather fragile at the moment.

Indeed. Someone mentioned BG lost two EU coverage commanders along with their followers the other night which explains their sheer numbers earlier in the week. Guess they got tired of all the drama on that server and quickly left. 8 hours later look what happened to the overall score as BG and JQ were going neck and neck and in one evening JQ has grown the lead to double digits.

Huh… and I had this mental picture of BG players passed out at the computer after days of near non-stop play, snoring in a pile of Cheetos and saliva. Seriously, I hope BG doesn’t blow up… better to be the ones to knock them down than to have it happen internally. Besides, healthy servers are better for WvW as a whole.

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30th April Patch Update

in WvW

Posted by: VOLKON.1290

VOLKON.1290

i think that is the only deserved nerf.
Focus blocking trebouchets was OP.

Why exactly, when it’s often the only defense against unreachable trebs?

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EB jumping puzzle remake

in WvW

Posted by: VOLKON.1290

VOLKON.1290

You should recognize that other people may actually like the jumping puzzles, like the rewards of badges and siege bps and accept that not everyone thinks like you do.

#TeamJadeQuarry

(edited by VOLKON.1290)

30th April Patch Update

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Remember the good old days when elementalists carried a focus with them? Whatever happened to the focus? Ah, good times, good times.

Seriously, why remove the ability to block treb fire like that? It’s another zerg buff, making defending even harder than it already is.

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Time to retire the ol' focus.

in Elementalist

Posted by: VOLKON.1290

VOLKON.1290

Yep, my ele would keep the focus on hand for those moments in WvW when some defense was needed from trebuchets firing from nearly unreachable spots, so I’d do my share and do it well. But now, swirling winds will no longer stop trebs with this update for some weird reason. I can’t think of a good reason to even carry the focus any more. Anyone have any idea I’m missing or is it time to put Old Reliable on the shelf to collect dust?

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Don't worry Glamour Mesmers

in Mesmer

Posted by: VOLKON.1290

VOLKON.1290

I thought it was anti-teal.

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Sword/Sword

in Mesmer

Posted by: VOLKON.1290

VOLKON.1290

I’ve been looking to shake things up a little with my mesmer and have been looking with intrigue at sword/sword (I WvW a lot). What’s the general consensus around this and builds that benefit the weapons? Are condition duration extenders useful? Thoughts?

Thanks all!

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Low lvl indication in WvW, why is this?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

It’s funny how rarely I ever notice the up-level indicator. Seriously, almost never notice it. I see the bad guy, I fight the bad guy, period. The nice thing with GW2 combat is how little I need to focus in little indicators or other UI goodies like that and can simply focus on the fight. OK, maybe some kills I’ve managed to bag have been against lower levels without me realizing it and that feeling of eMacho-ness wasn’t fully justified, but I fight everyone the same way I would if I paid attention to their level.

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Treb Shots now being unblockable.

in WvW

Posted by: VOLKON.1290

VOLKON.1290

A skeleton crew will not have swirls, a zerg will. At least now they have a chance to deal some dmg to the enemy siege.

Currently, a 30 man zerg with 300 supply can build 6 catapults , swirl them with 4 eles and ignore the 1-2 defense trebs/mortars inside the fort. A small team defending has zero chance and the fortified wall will be down in 3 minutes.

With the change, the zerg is forced to firstly build treb to take out the defense siege, even with spike building the defending trebs will get the first hits in and probably kill 2 of the 3 trebs and dmg the 3rd before they lose theirs.

This leaves the enemy zerg with a half a treb at a cost of 300 supply. This is now a far less potent attack compared to 6 catas. They have to send runners to resupply, meanwhile defenders can spike build more trebs using their stockpile and repeat the process untill the tower or keep runs out.

What used to be a 3 minute catapult roflstomp of a keep wall is now turned into a far longer battle of attrition, costing the attackers 600 + supply before they can fully suppress a small team of defenders in a sieged up fort.

Of course, reality shows this won’t be the case. A zerg can spike build a treb and be firing faster than any defenses in the tower can get to most treb locations. Once they’re zoned in it’s nearly impossible to stay on the treb long enough to counter fire (knockbacks do that to you). The zerg will have impunity.

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Treb Shots now being unblockable.

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Unfortunately it seems too much effort was put into seeing if they could make this change and not enough into whether they should make this change. It seems to be a lost art, being able to follow the ripples out from a change far enough to see the full impacts that change will have. I can see someone thinking that it’ll be wonderful because it’ll speed up WvW some yet never taking the time to fully consider the impacts at the personal level. Even little things. Seriously, is there any reason (if cats are also included) for an ele to ever carry a focus anymore? This effectively removes the viability of an offhand weapon for elementalists altogether. Larger scale, the effects people are mentioning about being able to defend against nearly unassailable positions takes a major kick. You lose significant tactics in WvW when you can no longer have a few defend a location long enough for a push elsewhere. Now people will have their actions more dictated by who has the trebs up than ever before.

Taking away defenses will remove the fun because peoples actions will be more dictated by those of others instead of themselves. Someone like myself, who’s comfortable settling in a spot and defending have a whole means of defense gone, which will force others to have to make up the difference and pull them from other objectives. I feel Trahearne got this one right… “This won’t end well.”.

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That's how WvW-Statistics should look like

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

You shouldn’t be able to see the other servers population levels in WvW. That’s too much intel right there for free. If you want to find out, get in there and scout the map. That type of intel would result in significant changes to player allocations.

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Treb Shots now being unblockable.

in WvW

Posted by: VOLKON.1290

VOLKON.1290

I only support the change if they get rid of some of the stupid places that trebs can hit important stuff from. Trebbing bay from garrison….while being unable to treb hills from garrison, for instance. Either make both within range, or chop the corner off that garrison cliff so trebs can’t be placed there anymore to hit bay. Bay is COMPLETELY unbalanced at the moment. Not only is it stupidly easy to get into, but the lord room is 10x hard to defend as the one in hills.

I suspect that they think this imbalance is OK because everyone has a home map with the same advantages (provided you actually own Garrison). You can treb their Bay, they can treb the other servers Bay, and that other server can treb yours. I don’t agree with that logic and I find it (personally) damaging to the overall meta when methods to defend are being removed. Again, this favors the zerg flash building a couple trebs and being quick enough to take out defenses. If anything I personally think we need more defensive capabilities such that more thought is needed into an attack instead of the mindless zerg that often runs rampant.

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Treb Shots now being unblockable.

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Hrmmm im curious if this will apply to theives and engis smokescreen so far only seen sanc and sw being mentioned

It applies to all.

By all, everything that can absorb projectiles?

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Move portal to engineer?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

By that logic portals should be a racial skill then? You’re not making sense. Portals are using chaos magic to go from point “A” to point “B” while skipping the points in between. While in the normal dimensions the shortest distance between two points is a straight line, when a mesmer tweaks reality the shortest distance between two points is nothing.

How do I not make sense, when I come up with an in-game “science” variation of a pre-existing skill? Sure, a lot of Engineer skins borrow their look from Charr aesthetics. But, look at crap like Elixirs – that’s obviously some “Mad Science” business, and -logically- reflects a more Asuran scientific methodology. With that in mind, logically the profession borrows its Science from both races’ setups. As such, it’s not
unreasonable that an Engineer -period- could pull such a thing off. Heck, let’s not discuss what Elixir S does to the idea of Conservation of Mass, for crying out loud.

The Reader’s Digest Version:
From a tech standpoint, Asura Waypoints create a wormhole between points “A” and “B”. Given that, the technology exists. Since the technology exists, it’s only a matter of time before other parties figure(d) it out. Problem solved.

Portals and waypoints are completely different. Waypoints require some form of mechanical anchoring between the ends of the wormholes. Portals poke holes in reality via chaotic magics. Mesmers understand chaotic magics. Asura understand magitechnical anchoring and tuning. A charr engineer makes things go boom. Asuran mesmers understand everything and are the intellectually dominant forms of life on the planet.

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(edited by VOLKON.1290)

Move portal to engineer?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Sorry, engineers are mechanical types… portals require being able to tap into chaotic magics like only a mesmer can. Mesmers tweak reality. Engineers make things go bang. It makes no sense to nerf mesmers, especially in such a silly way.

Saying that completely ignores one side of Engineering. Namely, the quantum/magitech side utilized by the Asura. An Engineer “Portal” would logically be based in Asuran technical progress. Hell, all they need to do, is shrink down their
Waypoint Generators. Sure, the power requirements would be hellish (i.e. C/D and/or # of targets concerns), but it is definately doable.

By that logic portals should be a racial skill then? You’re not making sense. Portals are using chaos magic to go from point “A” to point “B” while skipping the points in between. While in the normal dimensions the shortest distance between two points is a straight line, when a mesmer tweaks reality the shortest distance between two points is nothing.

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Move portal to engineer?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

They should just make the portals like in portal. If you go over it, you don’t have a choice but to go through it. Same with projectiles. Give engi a portal gun from portal

Portals used to be like that. When you dropped a portal you dropped it in front of you, not under you. You’d run into it and automatically come out the other side behind the other end. (Watch the original Portal skill demo to see it working like that.) Why they nerfed it to require interaction I don’t know… maybe it was because we could chain portals for auto-transit large distances, maybe because we could portal yaks… who knows. I wish it were like it was however.

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Move portal to engineer?

in WvW

Posted by: VOLKON.1290

VOLKON.1290

Sorry, engineers are mechanical types… portals require being able to tap into chaotic magics like only a mesmer can. Mesmers tweak reality. Engineers make things go bang. It makes no sense to nerf mesmers, especially in such a silly way.

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That's how WvW-Statistics should look like

in Suggestions

Posted by: VOLKON.1290

VOLKON.1290

Point gain dependent on players online? What does that even mean? No offense, but it seems over-cluttered with stuff.

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My solution to downed in WvW

in WvW

Posted by: VOLKON.1290

VOLKON.1290

A problem that I would like see fixed, is players getting into towers once they are downed. Elementalists especially have a very easy time doing this, thanks to Vapor Form.

I see that happen once in awhile… rarely enough that I’m surprised someone is even bothering to whine about it in the forums. Eles can mist away. That’s nice. More power to ’em.

You want to fix a real travesty? Give the mesmer greatsword “5” skill some lift instead of pushing people across the ground where even a pebble stops the push back. Get a little air under them! Instead of trying to knock people off walls or ledges only to have them get hung up on a lip or a twig, get a little arch, see those writhing, twisting bodies flying in the air… oh yeah… I’ll be in my bunk.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

Hey choo forgot to say, good ninja plays on EB reset.. Hehe but you choo ninja commander, why scared attack JQ?

CHOO scared to attack JQ? Since when? Them buggers are a continual thorn in our sides. Sometimes I wake up sweating, swearing I heard a train…

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My solution to downed in WvW

in WvW

Posted by: VOLKON.1290

VOLKON.1290

As others have stated. The solution is to make it so you can only bring someone back when you are out of combat.

If they were to add any unfortunate restrictions like that, it should be no worse than only rezzing defeated players out of combat with no restrictions reviving downed players.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

Guys, c’mon. If you’re going to troll each other like that at least sneak a score update in there every now and then.

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Would you pay 15 $ a month ?

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

No, but only because the game launched with no sub fee. Now, had it launched with a $15/mo sub then yes, I’d have paid and likely still would be.

But it doesn’t. That’s like asking if you’d still be married to your wife if she sprouted a third… arm. It’s not going to happen and silly to speculate on.

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Thanks Anet for the mesmer nerf bat, again.

in WvW

Posted by: VOLKON.1290

VOLKON.1290

1. They are also the slowest class in the game.
…and yet you can choose to enter or leave a fight as you wish thanks to stealth, blink, clones, decoy etc. My Guardian may take 3 times longer to die than you will in a fight, but he will die. Guardians simply don’t “escape” from a fight gone bad.

That’s a complete load of quaggan droppings right there. Stealth lasts three, four seconds and has a long cooldown. As slow as we are, it’s easy to catch right back up… if we even managed to get out of range. Blink is ridiculously short ranged. It’s not an escape, it’s a snare breaker. Clones, decoys, etc. don’t live long enough as it is.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

Special shout-out to two BG member for joining my party in BG Bay to coordinate our 2v1 against SoR and flip their waypoint. Neither of us wanted to hold bay, we just wanted to flip it, and it was pretty kitten cool to find some like minded people from other servers.

To SoR: Thanks for tha bags.

Pretty sad if thats true.

I’m on JQ and I’d agree with this. Now, last night it felt like SoR and BG were coordinating like this, but I prefer to write that off to opportunistic circumstances. Actual coordinated 2v1 action… we should all be above that at this stage.

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4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

JQBL, Garrison defense. Agress is back. What a night.

they didnt move in t8?

They? They who… FIRE? Heck no, JQ is in our blood.

By the way, last night when Garry was open on multiple fronts and JQ managed to hold off the combined zergs of BG and SoR, that’s when Aggress was pinned up. I’m still giggly about that fight. What an absolute blast!

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(edited by VOLKON.1290)

4/26 JQ/SoR/BG

in Match-ups

Posted by: VOLKON.1290

VOLKON.1290

JQBL, Garrison defense. Agress is back. What a night.

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