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New Aspect To Our Rewards System

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Posted by: Vayne.8563

Vayne.8563

This has been around since pre-launch. They just never got around to implementing it. Back when they were talking up the game and all they were going to do, your home instance was supposed to evolve with your character, reflecting your defeats and triumphs along the way.

Unfortunately, “When it’s ready” didn’t include a lot of things. There are things scattered around the game from back when ANet was dreaming big that fell to the need to launch the game.

*Home instance evolving
*Shooting range in DR (my that’s one kitten of a private party, to last a full year!)
*Polymock arena (evidenced by the portal to it in Rata Sum)
*NPCs with elderly voices but the same youthful models we use for PCs
*The alignment system (ferocity/nobility/charm) which was supposed to have an effect on how NPCs react to you

And probably more I’m not thinking of at the moment. Something caused ANet to launch before it was “ready”, and they’ve had bigger fish to fry ever since.

Something, in my opinion. was the release of MoP. They didn’t want to release the game after MoP, in case it was a runaway success.

In spite of the negatives, it was probably a good business decision.

Dailies are burning people out

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Posted by: Vayne.8563

Vayne.8563

for the more casual players (seems about 90% of the posters in this thread) who obviously missed a few of the last patchnotes:
AP now give you rewards (including gems on some tiers) every 500 points.

so yes, there is some merit to getting as many AP as possible.
in addition, some people are completionists, they like to find every secret, explore all areas, and get all achievements. these players make up quite a big part of the community and there even are even games tailored specifically for this group (i.e. the fun flashgame: http://armorgames.com/play/4309/this-is-the-only-level ).
at first ANet lured in completionists with fun achievements like all the jumping puzzles etc, while the dailies were easily completable. then they suddenly changed the daily system completely and with it slapped the completionists faces.

I tried to do it as well but the only thing it did was keeping me from playing the way I want. 2-3 hours (with bad wvw achievements and pvp it can sometimes take even longer) was way too much wasted time.

it’s a shame, I really like to complete stuff, but ANet pretty much made it clear they don’t want me to.

No one has obviously missed anything. Yes, we pretty much all know you gets chests for achievement points….so?

What’s the difference if I get a chest today or next thursday?

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

I’m a casual player who plays a lot of hours, but I never grind. I just do what I think is fun, when I think it’s fun. Somehow, I get achievements, gold and karma…without grinding. I don’t know how. I just play the game.

I always found this post rather suspect.

I do fine farming on my necro.

Ah, there we go. You do actually grind for materials.
Not that it wasn’t obvious before, but thank you for the open admission.

Sorry but you’re wrong. Just because I used a word, doesn’t mean I actually farm. What I do mean by this is that when I’m running an event with lots of people, I get lots of drops.

Now you can say that’s farming if you want…such as running the zone wide events that pop up, but I’m not actually running those events TO farm. I’m running those events because I find them fun.

Some people understand this sort of thing and some don’t.

My comment was that someone said you have to be on X character to farm. I get plenty of drops and kill plenty of stuff on my necro.

Why do I play my necro. Because it’s fun. Why do I do zone events, because I like them. They remind me of the only thing I liked about Rift.

It’s farming, without actually attempting to accumulate materials. I just do what I want, when I want.

If you are not attempting to accumulate materials it is not farming.

interesting (paraphrased)…

just because I said I do something doesn’t mean that I actually do it.

OK…

Farming is a specific thing you do. Do you think I kill stuff and don’t pick up the stuff that drops?

Someone who farms goes to a zone to get something. Like killing sparks to get the things sparks drop. That’s farming. Doing what you want, and accumulating stuff as a side-affect to what you’re doing isn’t farming. It’s doing what you want.

Let’s say I got to Hirathi Hinterlands, because I enjoy the event chains there. While I’m doing the event chains, I’m accumulating karma. I already have 3 million karma. I don’t need the karma. I don’t particularly care about the karma.

So I’m not there to farm karma. I’m there to enjoy the quest chains. The karma comes as a side benefit to what I’m doing.

I don’t know anyone who would call that farming.

Vayne here plays the game. A lot. So he has 2 legendaries and ascended is a joke in comparison.

Some others (e.g. me) hate repetition of any kind. So we have very little gold/mat/currencies. So ascended looks like a huge grind.

Just take a little time and step into each other’s shoes and there’s not much to argue really.

Your hate of repetition, has nothing to do with the definition of the word farming. I don’t see how any game can avoid repetition. But I don’t particularly like repetition either. That’s why I always change things up.

I have 19 different characters. I’m not always doing the same stuff. If I’m not interested in PvE, I’ll jump into SPvP or WvW for a bit. If I’ve been running dungeons, I’ll jump into some dynamic events. It helps that I play all the content in the game, including mini-games.

But when I say I don’t farm, it means I’m not attempting to go out to accumulate stuff. Most of the time I’m just hanging out with the guild, doing what everyone else is doing.

“I’m just hanging out with the guild, doing what everyone else is doing.” which is farming…

Hate to burst your bubble, there may be one or two people who farm in my guild..but most of them don’t. We just enjoy stuff. Level an alt, because that’s fun. It’s not profitable, but it’s fun. Do a jumping puzzle because it’s fun.

Not all guilds are farming guilds. My guild is notoriously casual.

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

Hm, i just need emp crystals apparently, and time. So im on track.

How you say?

IM JUST PLAYING THE GAME

The cool thing to do now is salvage everything you get, go to different zones (you wont just get 80 loot all the time) . Even in wvw killing lower players gives me lower end loot. Or i get badges, which then i buy prints and sell on tp, then buy lower loot to salvage.

I’m playing a game – fractals. I get ~100 bloodstones, 49 empyreal fragments, 0 dragonite ores and 1-2g for 1-2 hours of work.

Highlighted the parts of your post which summarise the flaw in your argument, and is a fundamental flaw within the gaming community.

I think its time many people re-evaluate their reasoning for playing MMORPGS.

I worked on my golf swing today. I worked on my tan.

The usage of the word work, in this case, isn’t necessarily used to denote employment or something unpleasant.

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

Your hate of repetition, has nothing to do with the definition of the word farming.

Farming is repetition. You can’t farm without repetition. What are you trying to prove? It’s like you’re grasping, or just arguing for the sake of arguing.

You like GW2. It’s the best game for you. Others don’t, and you arguing technical nuances not only misses the point, it’s not going to convert anyone. Changing how you precisely define something doesn’t make it suck any less.

This is starting to sound very silly.

It’s not silly. You’re just looking at this from a narrow and selective point of view.

What in ANY MMO is not repetitive? Combat? Check. Drops? Check.

Everything you kill in an MMO gives you a drop. If you kill stuff you get drops. Simple logic. Therefore, everything you do could be considered farming…but it’s not. Because farming is a very specific activity. It’s done with intent.

If I stand in one place and kill something, because I’m trying to get drops then I’m farming.

The only thing I could be accused of farming is achievement points. I like achievements and I go for them. As an end result, I often get drops, but I’m not going for the drops.

I can’t think of any game in ANY genre that doesn’t have repetitive play. Pinball machines have repetitive play…but I’m not farming when I play pinball. Baseball have repetitive play. But I’m not farming when I’m playing baseball.

Chess has repetitive play. The game itself is repetitive. You seem similar opening and similar end games all the time….but not one says chess is farming.

The only games that may not have repetitive play are sand box games, like mine craft…and even that can be considered repetitive, since you’re just gathering and building.

There’s no game that doesn’t have repetitive play.

So what is farming, exactly? It’s doing something repetitive with the intention of getting a specific reward. You farm mats. You farm karma. You farm rep (in other games). That’s farming.

Playing the game, repetitive or not, isn’t farming… because the focus isn’t on what you’re gathering it’s on something else.

Otherwise, you could say that Babe Ruth farmed runs.

But Ruth here intentionally did runs to get a reward, so by your own definition he farmed those

I don’t think Ruth farmed runs to get rewards. I think that Ruth hit home runs to help his team win. His focus was on the team and winning. He might have, by that definition, farmed wins, but runs were a by product of trying to win.

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

Your hate of repetition, has nothing to do with the definition of the word farming.

Farming is repetition. You can’t farm without repetition. What are you trying to prove? It’s like you’re grasping, or just arguing for the sake of arguing.

You like GW2. It’s the best game for you. Others don’t, and you arguing technical nuances not only misses the point, it’s not going to convert anyone. Changing how you precisely define something doesn’t make it suck any less.

This is starting to sound very silly.

It’s not silly. You’re just looking at this from a narrow and selective point of view.

What in ANY MMO is not repetitive? Combat? Check. Drops? Check.

Everything you kill in an MMO gives you a drop. If you kill stuff you get drops. Simple logic. Therefore, everything you do could be considered farming…but it’s not. Because farming is a very specific activity. It’s done with intent.

If I stand in one place and kill something, because I’m trying to get drops then I’m farming.

The only thing I could be accused of farming is achievement points. I like achievements and I go for them. As an end result, I often get drops, but I’m not going for the drops.

I can’t think of any game in ANY genre that doesn’t have repetitive play. Pinball machines have repetitive play…but I’m not farming when I play pinball. Baseball have repetitive play. But I’m not farming when I’m playing baseball.

Chess has repetitive play. The game itself is repetitive. You seem similar opening and similar end games all the time….but not one says chess is farming.

The only games that may not have repetitive play are sand box games, like mine craft…and even that can be considered repetitive, since you’re just gathering and building.

There’s no game that doesn’t have repetitive play.

So what is farming, exactly? It’s doing something repetitive with the intention of getting a specific reward. You farm mats. You farm karma. You farm rep (in other games). That’s farming.

Playing the game, repetitive or not, isn’t farming… because the focus isn’t on what you’re gathering it’s on something else.

Otherwise, you could say that Babe Ruth farmed runs.

My First Fractal Weapon Skin

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Vayne.8563

So I ran a 22nd level fractal today (for the first time)…I was at level 21…and got a fractal short bow skin in my end chest.

Now I’ll have to level my thief, just to use it. lol

I’m pretty happy.

Holy Grind Wars 2!

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Vayne.8563

I’m a casual player who plays a lot of hours, but I never grind. I just do what I think is fun, when I think it’s fun. Somehow, I get achievements, gold and karma…without grinding. I don’t know how. I just play the game.

I always found this post rather suspect.

I do fine farming on my necro.

Ah, there we go. You do actually grind for materials.
Not that it wasn’t obvious before, but thank you for the open admission.

Sorry but you’re wrong. Just because I used a word, doesn’t mean I actually farm. What I do mean by this is that when I’m running an event with lots of people, I get lots of drops.

Now you can say that’s farming if you want…such as running the zone wide events that pop up, but I’m not actually running those events TO farm. I’m running those events because I find them fun.

Some people understand this sort of thing and some don’t.

My comment was that someone said you have to be on X character to farm. I get plenty of drops and kill plenty of stuff on my necro.

Why do I play my necro. Because it’s fun. Why do I do zone events, because I like them. They remind me of the only thing I liked about Rift.

It’s farming, without actually attempting to accumulate materials. I just do what I want, when I want.

If you are not attempting to accumulate materials it is not farming.

interesting (paraphrased)…

just because I said I do something doesn’t mean that I actually do it.

OK…

Farming is a specific thing you do. Do you think I kill stuff and don’t pick up the stuff that drops?

Someone who farms goes to a zone to get something. Like killing sparks to get the things sparks drop. That’s farming. Doing what you want, and accumulating stuff as a side-affect to what you’re doing isn’t farming. It’s doing what you want.

Let’s say I got to Hirathi Hinterlands, because I enjoy the event chains there. While I’m doing the event chains, I’m accumulating karma. I already have 3 million karma. I don’t need the karma. I don’t particularly care about the karma.

So I’m not there to farm karma. I’m there to enjoy the quest chains. The karma comes as a side benefit to what I’m doing.

I don’t know anyone who would call that farming.

Vayne here plays the game. A lot. So he has 2 legendaries and ascended is a joke in comparison.

Some others (e.g. me) hate repetition of any kind. So we have very little gold/mat/currencies. So ascended looks like a huge grind.

Just take a little time and step into each other’s shoes and there’s not much to argue really.

Your hate of repetition, has nothing to do with the definition of the word farming. I don’t see how any game can avoid repetition. But I don’t particularly like repetition either. That’s why I always change things up.

I have 19 different characters. I’m not always doing the same stuff. If I’m not interested in PvE, I’ll jump into SPvP or WvW for a bit. If I’ve been running dungeons, I’ll jump into some dynamic events. It helps that I play all the content in the game, including mini-games.

But when I say I don’t farm, it means I’m not attempting to go out to accumulate stuff. Most of the time I’m just hanging out with the guild, doing what everyone else is doing.

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

I’m a casual player who plays a lot of hours, but I never grind. I just do what I think is fun, when I think it’s fun. Somehow, I get achievements, gold and karma…without grinding. I don’t know how. I just play the game.

I always found this post rather suspect.

I do fine farming on my necro.

Ah, there we go. You do actually grind for materials.
Not that it wasn’t obvious before, but thank you for the open admission.

Sorry but you’re wrong. Just because I used a word, doesn’t mean I actually farm. What I do mean by this is that when I’m running an event with lots of people, I get lots of drops.

Now you can say that’s farming if you want…such as running the zone wide events that pop up, but I’m not actually running those events TO farm. I’m running those events because I find them fun.

Some people understand this sort of thing and some don’t.

My comment was that someone said you have to be on X character to farm. I get plenty of drops and kill plenty of stuff on my necro.

Why do I play my necro. Because it’s fun. Why do I do zone events, because I like them. They remind me of the only thing I liked about Rift.

It’s farming, without actually attempting to accumulate materials. I just do what I want, when I want.

If you are not attempting to accumulate materials it is not farming.

interesting (paraphrased)…

just because I said I do something doesn’t mean that I actually do it.

OK…

Farming is a specific thing you do. Do you think I kill stuff and don’t pick up the stuff that drops?

Someone who farms goes to a zone to get something. Like killing sparks to get the things sparks drop. That’s farming. Doing what you want, and accumulating stuff as a side-affect to what you’re doing isn’t farming. It’s doing what you want.

Let’s say I got to Hirathi Hinterlands, because I enjoy the event chains there. While I’m doing the event chains, I’m accumulating karma. I already have 3 million karma. I don’t need the karma. I don’t particularly care about the karma.

So I’m not there to farm karma. I’m there to enjoy the quest chains. The karma comes as a side benefit to what I’m doing.

I don’t know anyone who would call that farming.

Dailies are burning people out

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Posted by: Vayne.8563

Vayne.8563

Gotta call BS on this one. Dailies simply do not take 2-4 hours. I’m a slow plodding player and I can knock some out in a half hour if I want to. I think they have done a decent job with the dailies and they now properly represent reward for playing the game. And, they allow for a variety of playstyles—all good stuff.

What is problematic is temporary content with time-limited achievements. There is a formula for burnout. True, nobody’s holding as gun to your head but just the same I don’t like it. Imagine if the living world was evolving in a permanent manner with achievements that could be completed any time you felt like it. Now there is a system that respects the player.

If you include ALL the dailies they do take that long…longer on some days than others. Sometimes it’s a dungeon run, or a fractal too. Some of the dailies in the past have involved defeating Scarlet. And then there are 3 WvW dailies. Have you ever tried to get the repair daily on a day when everyone else is trying to get it.

Sure if you only do 5 dailies a day it’s easy and takes no time at all. But if you’re doing all the dailies, which is what the OP is talking about, it can take 2-3 hours (on some days).

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

I’m a casual player who plays a lot of hours, but I never grind. I just do what I think is fun, when I think it’s fun. Somehow, I get achievements, gold and karma…without grinding. I don’t know how. I just play the game.

I always found this post rather suspect.

I do fine farming on my necro.

Ah, there we go. You do actually grind for materials.
Not that it wasn’t obvious before, but thank you for the open admission.

Sorry but you’re wrong. Just because I used a word, doesn’t mean I actually farm. What I do mean by this is that when I’m running an event with lots of people, I get lots of drops.

Now you can say that’s farming if you want…such as running the zone wide events that pop up, but I’m not actually running those events TO farm. I’m running those events because I find them fun.

Some people understand this sort of thing and some don’t.

My comment was that someone said you have to be on X character to farm. I get plenty of drops and kill plenty of stuff on my necro.

Why do I play my necro. Because it’s fun. Why do I do zone events, because I like them. They remind me of the only thing I liked about Rift.

It’s farming, without actually attempting to accumulate materials. I just do what I want, when I want.

Dailies are burning people out

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Posted by: Vayne.8563

Vayne.8563

I gave up chasing the AP train a couple of months back and posted about it then. I have over 11,000 achievement points anyway but I won’t kill myself to get a few more each day, so I would imagine I’ll eventually slip from first place in my guild.

Companion

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Vayne.8563

There are also creatures you can summon through consumes and armor rune sets the proc creatures if you want.

Try the Ogre Pet Whistle, which summons a random ally to fight with you. They’re pretty cool.

Crown Pavilion Emissaries

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Vayne.8563

Anet has said the pavillion will be back…no one knows if the recipes will be.

Dailies are burning people out

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Posted by: Vayne.8563

Vayne.8563

I do all the non PvP dailys. No WvW, and no SPvP most days anyway…and it takes under an hour.

I usually just play and get most of them, then finish off the last couple at the end of the play session.

"Play the way you want"

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Vayne.8563

Actually you are wrong. lol

Anet explained what it meant and gave several examples, with regards to leveling. Again this goes back to what they said about grind.

In most games, in order to level you have to go from quest hub to quest hub, getting experience, until you do all the quests and then you move to the next quest hub.

In Guild Wars 2, you can level quick through crafting, slowly through WvW (but not as slowly as most games still), through dynamic events. You can stay in Queensdale and reach level 80 without ever going to the next quest hub. You can level once you get to level 30 to max level doing dungeons. Not just that but by repeating the same dungeon over and over if you like.

You have leveling options here like no other game.

And after that you can STILL go to Queensdale and spend the rest of your life doing those dynamic events. We know this because this is what some people do.

That’s what Anet meant by play the way you like. They gave you a theme park of options.

And lately that has changed. If you want ascended weapons you have to do specific content. Not very specific, but some specific content. Essentially they’re saying play the game if you want this.

The question is, is that fair enough.

Some people will say yes, some people will say no.

Very well put, and without shots at either side of the argument. I wish everyone posted with this much civility.

Actually I’m not as civil as I liked to be, which is one of the reasons I’ve seriously cut down on posting. I’d rather say nothing than not be civil from this point on.

Unfortunately, that leaves me wide open for people who would rather not be civil to me, but that I can deal with.

Holy Grind Wars 2!

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Vayne.8563

If its that important to you, u will only be playing warrior as your only character because other classes cant perform as well as warriors in most situation in terms of dps. The only other class that is on par might be thievies. Warrior can self buff might and fury which makes them exceptionally good in solo dps situation. If u play guardian, u will definitely kill slower than a warrior solo , then u are gimping yourself by killing much slower according to your own logic that time spent on killing is that important to you. Then u shouldnt be playing alts at all.

Everytime u play on an alt other than warrior or thief , u are stacking up time on killing substantially because of the inherent solo dps difference of the classses.

What I want is not what grindbots want. I don’t want to play classes based on DPS alone. But this patch requires more efficient farming given a finite amount of time which leads to playing warrior. Dungeons don’t reward on a character basis any longer. In essence I have repeated my previous post, just like this cycle of vertical progression.

Btw – Thief have less dps than warrior on a sustained basis now that there are ascended GS and warriors don’t go down as quickly in a sea of particle effects.

I do fine farming on my necro. I guess you get something three days before me you win.

Pace of new content - TOO FAST

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Vayne.8563

Well I have decided to skip SAB because with school starting up again and work and life, I can’t possibly get the achievements in 2 weeks. Sooooooo…. back to traveling the lands for world completion…. trying not to think of all those achievement points I am losing out on.

I agree with others that the LS is not “content”. Content doesn’t disappear after 2 weeks.

Every show you watch on TV is television content, even if they never reply it. If I go see a show, that’s content, even if the show packs up and leaves.

You have a very strange definition of content.

"Play the way you want"

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Vayne.8563

Yes did did see this phrase being used more lately but not to justification everything from wanting to farm 24/7 to wanting rewards for little more than logging on. It’s true that Anet removes all form of farming (look now at SAB) and that people don’t like it but this phrase is not mainly used when people complain about the ascended gear. The highest level and so most important gear in the game and it can only be created with crafting so if you do not like that one aspect of the game well then to bad for you. And thats why people complain about it and refer to Anets statement about play the way you want. They want the ascended gear also available in other ways. Chest from JP, drops from dungeons and so on. So people who prefer JP’s can get them, people who like dungeons can get them and so on and indeed people who like crafting can also get them. Just like it was with the expansion.

Personally I don’t care that much because for now it’s not very useful anyway but in the near future it might become a requirement and I so dislike crafting in GW2 that I haven’t even 1 char with 1 craft over 200 (and I have the game since pre-release). Meaning that if I want to get that level of gear I am now forced to spend a few hours leveling all crafts be some boring dragging en clicking.

Funny thing is. In other MMO’s that I played crafting was my main thing. Nearly all MMO’s have fun-crafts that let you create fun things. There are game where you can make fun items (most known will be WoW with engineering) or where you can breed you own mounts and so on. Doing that usually sends you all over the world because you need specific items or recipes and meanwhile it also lets you level your other crafts because you need some items from them as well. Every time you are looking forward to that next cool item you can craft. Crafting in GW2 is a grind until level 400 / 500 so you can finally create that thing that you want / need.

When I am bored some day I will just follow some guide to get me to the max levels so thats why I don’t care so much but I do understand why people complain about it.

Surprisingly I agree. I don’t personally mind the crafting and I think crafting in this game needed something to give it a boost, but this isn’t the way to do it.

I’m not personally upset with how it is, because it’s no big deal for me to craft. But I can see why others would be upset about it.

Leveling and exploration

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Vayne.8563

Clearing zones ruins the game for me…because I am an explorer. It like to explore. In real life, if I were there, there simply wouldn’t be zones. I wouldn’t know that there was a point of interest or a vista unless it was obvious.

So I go through the game more organically. I try not to make it a checklist of things to do (which gets harder and harder the longer you play).

Every time I go back into a zone, I try to do one or two things, then I leave the zone. When there’s not too much left, I’ll finish a zone.

Because I’m not in a rush and I’ll finish it when I finish it.

Obviously this works for me but wouldn’t work for most people.

Holy Grind Wars 2!

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Vayne.8563

I think it’s cute that people think the GW1 model is sustainable and profitable. There’s a reason AN can’t follow it and expect to stay in business.

It was sustainable and profitable..8 years ago for a staff of 50. Times have, however, changed.

"Play the way you want"

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Vayne.8563

Actually you are wrong. lol

Anet explained what it meant and gave several examples, with regards to leveling. Again this goes back to what they said about grind.

In most games, in order to level you have to go from quest hub to quest hub, getting experience, until you do all the quests and then you move to the next quest hub.

In Guild Wars 2, you can level quick through crafting, slowly through WvW (but not as slowly as most games still), through dynamic events. You can stay in Queensdale and reach level 80 without ever going to the next quest hub. You can level once you get to level 30 to max level doing dungeons. Not just that but by repeating the same dungeon over and over if you like.

You have leveling options here like no other game.

And after that you can STILL go to Queensdale and spend the rest of your life doing those dynamic events. We know this because this is what some people do.

That’s what Anet meant by play the way you like. They gave you a theme park of options.

And lately that has changed. If you want ascended weapons you have to do specific content. Not very specific, but some specific content. Essentially they’re saying play the game if you want this.

The question is, is that fair enough.

Some people will say yes, some people will say no.

The next update! (September 10)

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Vayne.8563

It’s called “The Rising” and has following features:
- Tequatl Overhaul
- LFG System
- parallel overflow bosses
- world wide dragon warning (currently limited to tequatl and invasion)

Wow that’s some amazing features coming up to GW2

Hm. You don’t 3 million players telling you for an entire year, that bosses like Teq and SB are HP sponges. This could have been in for launch, or shortly after. Not over a year later.

A LFG system that really..isnt LFG. Its gw2lfg.com put in the game with a UI. And again, a Quality of Life feature that could of and should have been in game at launch. Most AAA MMOs launch with one these days. At least the MMOs released in the last two or three years.

Most MMOs that released in the past 2-3 years did not have LFG at launch. In fact, the SWToR and Rift, two of the more popular games didn’t have LFG at launch.

The fact is most AAA games dont’ have LFG at launch. I don’t know why people think otherwise.

The ones this year have. In fact Wildstars gaming code, shows to have three times as many standard UI elements in their game title right now as is than GW2 has had since it’s launch, sad too because it’s from the same publisher.

These things are standard you know and even the AAA titles that didn’t have it at launch, they took only a few months to come out with it, whereas this team too more than a year even after changing to their fractal focus game system.

That’s the point people are making about this whole deal….someone over there isn’t managing time or projects properly and it shows in their updates every single month, has since launch. You can deny alot of things but you can’t deny that.

Wildstar isn’t released yet and Guild Wars 2 wasn’t realized this year. In fact, games that started being programmed 5 years ago show a total disregard for stuff like LFG tool. It’s almost always added later.

I don’t know why you’d hide from that kind of truth. Is Wildstar out? No. Of the AAA MMOs that have been released to date, I can’t think of any that came with a looking for group tool at launch. Certainly the majority haven’t.

You can’t deny that.

What is the Predator legendary rifle?

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Vayne.8563

I have the predator…I really like it. It’s not quite as overdone as some of the weapons. And the sound effect is cool too.

The next update! (September 10)

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Vayne.8563

It’s called “The Rising” and has following features:
- Tequatl Overhaul
- LFG System
- parallel overflow bosses
- world wide dragon warning (currently limited to tequatl and invasion)

Wow that’s some amazing features coming up to GW2

Hm. You don’t 3 million players telling you for an entire year, that bosses like Teq and SB are HP sponges. This could have been in for launch, or shortly after. Not over a year later.

A LFG system that really..isnt LFG. Its gw2lfg.com put in the game with a UI. And again, a Quality of Life feature that could of and should have been in game at launch. Most AAA MMOs launch with one these days. At least the MMOs released in the last two or three years.

Most MMOs that released in the past 2-3 years did not have LFG at launch. In fact, the SWToR and Rift, two of the more popular games didn’t have LFG at launch.

The fact is most AAA games dont’ have LFG at launch. I don’t know why people think otherwise.

Mobs there all just standing around

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Vayne.8563

OP, I think you missed the point of what was being said. They didn’t say no mobs would stand around ever. The quote you’re talking about is from the manifesto and it’s talking about quest mobs. In the manifesto it says you get a quest to kill ten centaurs but they’re just standing around in a field.

Dynamic events are the answer to traditional quests. So in a traditional quest the centaurs aren’t attacking but in Guild Wars 2 they are.

And that is very much in the game.

Holy Grind Wars 2!

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Vayne.8563

I can make the argument pretty simple. The economy has become the 800 pound Gorilla in the game. Because it appears the economy is affecting the developers judgement.

Obviously the “No grind” sales pitch was misleading. To say Ascended Gear was created because we obtained Exotics too quickly, means they always intended for us to be chasing a level of gear. Not spending the majority of our time experiencing content and story.

I don’t see how you can draw this conclusion. Making one thing too easy doesn’t mean that anything requires the majority of our time. In fact, Ascended gear, in and of itself, doesn’t require all that much time…it’s an encouragement to play different parts of the game.

Now that has negative and positive drawbacks, but it has very little to do with time. For example, after I get my crafting to 450, which doesn’t take much time itself, I can only craft for a few minutes a day.

Obviously to get some of the stuff I need, I do have to play the game. Dungeons, mini dungeons, jumping puzzles, world events…yes, these are things we’re encouraged to do. But I tend to do them casually. I’d basically do all of them at one point or another. The more you want that gear NOW, the faster you have to do that stuff, but make no mistake. Most people will end up eventually getting the mats just by playing.

You’re not spending more time getting this gear. You’re spending more time playing the game.

Some people, no doubt, don’t enjoy being forced to play the game to get the gear…but that’s a far cry from saying they want us to spend more time getting the gear than playing the game. Because the only way to get the gear is to play the game.

New GW2 patch trailer

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Vayne.8563

Tequatl is an undead dragon, a lieutenant and champion of Zhaitan. Which begs the question:

Why Tequatl?

Why not a new dragon, a champion of an Elder Dragon as yet unseen? A precursor, if you will, of things to come.

Anet may have forgotten about the other Elder Dragons, but I haven’t.

So, regardless of whether the revamp works or not, I’m calling this yet another missed opportunity in a game full of missed opportunities.

You mean make new stuff instead of fixing the old stuff? I disagree completely. It’s not a missed opportunity it’s what they said they would do. Fix what’s there.

Heh.

Making new stuff does not exclude fixing old stuff. And of course I never said old stuff shouldn’t be fixed. You seem to have a habit of responding to things people didn’t say.

Do you disagree?

Yep, you said missed opportunity. Why is fixing the old stuff a missed opportunity…it makes no sense. The new stuff will be ready when they finish making it. As you say, it looks like a completely new encounter, therefore it is new stuff.

The problem is you say stuff and try to backpeddle…do you disagree?

For all those OMG TREADMILL Types

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Vayne.8563

-snip-
Dungeons can be challenging as long as you don’t follow the meta. Pity ANet seems intent on not providing more of that.
-snip-
?

Have you heard about Tequatl Rising? Colin also implied that it would be the first of many world boss revamps.

I have. The new Teq is neither a dungeon, a regular DE, nor a temple event back in the day when they were fun. It’s essentially an open world raid where anyone can try to participate. It’s going to be a clusterskritt at first.

This initiative will perhaps be good for some players, maybe a large percentage of them However, to me, it’s going to be another massive mess of spell effects obscuring the screen. This will continue if the rewards prompt ongoing efforts to complete it over the long haul. If the rewards do not promote regular attendance, it will become yet another empty wasteland.

I’m in wait and see more before I decide whether it will be fun.

Why would anyone think Teq will be anything other than what Grenth or the Karka Queen have become. They were made more ‘interesting’ explicitly for the same mythical ‘hardcore’ player, the player that exists on the forums and is just ‘gone’ like everyone else in-game. Teq will undoubtedly see some large guild attention if the reward is high enough. It will also undoubtedly be a failure fest on the same order as previous attempts and will only serve to empty that part of the open world.

The answer is to create instances of tiered difficulty for those wishing more challenge. The open world should be designed for the player you find there, i.e., a wide diversity of players, largely without voice chat, who are not playing from an interrupt list. It’s actually fairly straightforward from a design perspective; I don’t understand why Anet struggles with this.

If at first you don’t succeed, try try again.

The karka queen was poorly conceived, because it required too much coordination for anyone but guilds. This event seems to be different. More like games with the trinity where everyone learns their role. The guys on the guns are probably the ones who need to be sharpest, because they can disperse the poison and buff people. But there’ll be plenty of people who there there, who just need to DPS, just like most raids.

Saying it didn’t work here so it won’t work anywhere is only true if the situation is the same across the board.

But because you have to hold four different towns, for a chance for the karka queen to spawn (as opposed to T’quatl who is there already), it’s a completely different situation.

Also, on my server at least, temple events are done fairly regularly.

Take a breath regarding changes

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Vayne.8563

I’m one of the people who’s taking notice of more than one negative aspect of the coming updates (and those around the corner) however if the loot algorithm is truly fixed for those of us who had these issues with loot, while at the same time allowing people to increase their magic find permanently I do see that as a positive thing. It will improve the drops for everyone who does this for their account. I’ve been logging in to see if the loot has improved on my toon since the new patch has come out and it does seem to have improved especially in Orr. So we’ll see if this trend keeps going.

However that doesn’t change the problems concerning combat, PVE imbalance, lack of Anet trinity, large list of ui elements missing from this game (of which LFG was only the tip of the iceberg) etc.

We’ve been telling them about these problems for the better part of a year now some of which have been problematic since before the game launched so yeah we’re tired of waiting on some of them actually.

So, hear me out. Everyone is talking about time gating this and that, but it’s not been 24 hours since the new content changes. Before you had a handful of people with high magic find with the old model. Before long, you’re going to have a very large part of the community with 100+% magic find. Guess what, this is going to affect precursor and other T6 and T7 mats drop rates. Arenanet, contrary to people who like to poop on everything will say, pays attention to their game, and the players concerns. If you can’t see that they do, maybe you’ve not played other games lately. If you look at where this game is from when it came out, they have made tons of well thought out changes.

My point of all of this is, lets see how increased magic find across the board affects these things before freaking out. I have a feeling the precursor market is going to get better because of the across the board magic find increase. Before it was the rich getting richer, with a handful of the most geared characters getting more loot. This increase to magic find across the board should, to put it simply, increase the middle class in GW2.

I’m glad it improved for you, and hope it stays that way. You may not have picked it up, but I genuinely sympathiezed with your plight. Hopefully the worst of it is behind you.

So......where's the grind?

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Vayne.8563

I am looking at the big picture. You don’t play an MMO for 2 weeks. You play it for months, maybe years. The whole idea is to give people stuff to do. You may not personally need that but a whole lot of people seem to.

Now you got it, that’s the only sense of ascended items…to keep the people busy.

No thanks, I’m here for a fun game not a second job.

Busy doesn’t have to mean a job. Television keeps people busy too…but it’s not a job. Themepark MMOs have always been nothing more than a list of things to do. Whether it’s the next level, the next quest, the next item of gear, the next achievement, it’s the nature of the game.

Sounds to me like you’re looking for a sandbox MMO.

New GW2 patch trailer

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Vayne.8563

Tequatl is an undead dragon, a lieutenant and champion of Zhaitan. Which begs the question:

Why Tequatl?

Why not a new dragon, a champion of an Elder Dragon as yet unseen? A precursor, if you will, of things to come.

Anet may have forgotten about the other Elder Dragons, but I haven’t.

So, regardless of whether the revamp works or not, I’m calling this yet another missed opportunity in a game full of missed opportunities.

You mean make new stuff instead of fixing the old stuff? I disagree completely. It’s not a missed opportunity it’s what they said they would do. Fix what’s there.

Just got my Dawn

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Vayne.8563

Congratulations! Don’t play at school, young man! lol

So......where's the grind?

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Vayne.8563

So ever since Ascended stuff came out everyone’s been screaming that the game turned into a huge grind. So…… where is that grind?

On paper, Ascended stuff looks like a hugeass list of mats to put on your to-grind list but if you just look at what it actually is, it’s basically stuff you get from playing any of the major contents of the game. Comparing it to a grind is like saying every Zelda game is a grind for pieces of the Triforce/whatever else is in its place.

There is a very subtle difference between a grind and not giving it to you on a silver platter.

You have to look at the bigger picture .. not only ONE Weapon, but maybe 3 weapons and 6 pieces of armor in the next future. Oh and don’t forget people who have a lot alts and/or use more weapons and armorsets with different stats.

I am looking at the big picture. You don’t play an MMO for 2 weeks. You play it for months, maybe years. The whole idea is to give people stuff to do. You may not personally need that but a whole lot of people seem to.

Luck required to proceed after 100%

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Vayne.8563

Sure, but say I could put down 10g and get a full mf set that got me up to 150%

I do wonder. At least some clarification by anet would be nice, I get that it’s accound wide but the amount of clicking and gold alone required for higher numbers is astonishing.

Sure, you could have 150% magic find at the expense of other stats and carrying around an extra suit of armor. Me, I’d much rather have the six slots free in my bags.

Luck required to proceed after 100%

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Vayne.8563

It’s a long term goal. It’s not like people ran around with 300% magic find normally anyway. 100 isn’t that bad…and it’s account wide. It’s great for people like me, with tons of alts.

Holy Grind Wars 2!

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Vayne.8563

353 replies and 7373 Views on this post and not one Dev Reply yet. Man they must be scared?

Because they know its pointless. Whatever they would say themselves has been said many times over by regular players. Did any of that chance a single opinion of either side?

A post by the devs would be counter productive. All it would do is cause more rage in the end.

Yes, everyone knows that they dont have anything to say that would calm it down, and they certainly cant say the truth so they just ignore it and hope it goes away

They have said the truth. The truth is that exotics didn’t take long enough to get. Do you know how many people hit level cap in this game and left because there was nothing for them to do? The forums were full of such posts.

It’s not like 3 guys in a room made all of them.

They say one thing and do the opposite. The truth is ascended gear, living story, and RNG boxes are moth holes in the fabric of fun. Do you know how many people have been disgusted to find these things in this game of all games and have left because of them? The forums have at times been full to overflowing with posts profoundly against those things.

And yet those things persist. There’s your ‘truth’. Imagine that.

So no one likes them? Is this your argument? No one is having fun? Then why are people still playing? How come they’re still producing the content? If it wasn’t working for them, logic dictates they’d stop.

Holy Grind Wars 2!

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Vayne.8563

And your son will be gone again when he crafts his ascended weapon as clearly GW2 is not the game for him. At the same time i (and some others that have already played 1000+ hours) stopped playing the game because of something that will give your son 2 week gear grind fix, so…yes, i quite see you dont understand it.

Actually yes it does make sense.

If you’ve got a person who quits the moment something they dont like happens and you have another person who plays the moment you give him something he enjoys which customer would you want to keep?

Theres a lots of things i dont like about GW2. Your logic…..fails. To be mild.

Even more reason why taking care of you as a customer at the expense of other customers would be a bad idea dont you think ?

But thats funny cause I would have swore that yesterday you said “I was quite happy for past year. Put 1000+ hours in the game.” Which in itself is also funny cause ascended gear wasnt introduced now but actually last year and you were perfectly happy then according to you.

I was quite happy for the past year. But i really think you dont know what youre talking about.

Im quite happy with my GF too, doesnt mean i like all about her rofl

Sorry if i have to draw everything out for you.

sorry I must have been mistaken didnt realise there was no ascended gear in the game before 2 days go. my mistake.

Thats because i still hoped (small hope though) that there was part of old ANet in them that wants to create and innovate and they will scrap down whole nonsense. But, nope.

It blows my mind that you can’t see the innovation, but what can you do?

Gear gear treadmill is not innovation im afraid.

Loot pinatas are not innovation.



I agree with you 100%. Neither of those things are innovative. And since that’s all that’s been in the game, you must be right. /sarcasm.

There’s other things in the game, and you chose to focus on the stuff you don’t like. That’s on you.

Really? like what is so innovative since launch? Entertain us pls rofl

I’ll let others entertain you,. since no matter what I’d say it would be a dismissive one line from you, like so many other of your posts to me.

There’s nothing I can say that can convince someone who’s determined to make fun of me….so I won’t bother. Sorry to put a damper on your day.

Awwwwwww. Such a shame you couldnt find even 1 thing since we know you would cling to it like….

Ill tell you whats not innovative and with what they will shove you with generously very soon:

gear grind (treadmill)

If you weren’t so intent on trying to make me look bad, we could have a conversation, but since most people here see what you’re about, it makes no difference at all.

Holy Grind Wars 2!

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Vayne.8563

And your son will be gone again when he crafts his ascended weapon as clearly GW2 is not the game for him. At the same time i (and some others that have already played 1000+ hours) stopped playing the game because of something that will give your son 2 week gear grind fix, so…yes, i quite see you dont understand it.

Actually yes it does make sense.

If you’ve got a person who quits the moment something they dont like happens and you have another person who plays the moment you give him something he enjoys which customer would you want to keep?

Theres a lots of things i dont like about GW2. Your logic…..fails. To be mild.

Even more reason why taking care of you as a customer at the expense of other customers would be a bad idea dont you think ?

But thats funny cause I would have swore that yesterday you said “I was quite happy for past year. Put 1000+ hours in the game.” Which in itself is also funny cause ascended gear wasnt introduced now but actually last year and you were perfectly happy then according to you.

I was quite happy for the past year. But i really think you dont know what youre talking about.

Im quite happy with my GF too, doesnt mean i like all about her rofl

Sorry if i have to draw everything out for you.

sorry I must have been mistaken didnt realise there was no ascended gear in the game before 2 days go. my mistake.

Thats because i still hoped (small hope though) that there was part of old ANet in them that wants to create and innovate and they will scrap down whole nonsense. But, nope.

It blows my mind that you can’t see the innovation, but what can you do?

Gear gear treadmill is not innovation im afraid.

Loot pinatas are not innovation.



I agree with you 100%. Neither of those things are innovative. And since that’s all that’s been in the game, you must be right. /sarcasm.

There’s other things in the game, and you chose to focus on the stuff you don’t like. That’s on you.

Really? like what is so innovative since launch? Entertain us pls rofl

I’ll let others entertain you,. since no matter what I’d say it would be a dismissive one line from you, like so many other of your posts to me.

There’s nothing I can say that can convince someone who’s determined to make fun of me….so I won’t bother. Sorry to put a damper on your day.

New GW2 patch trailer

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Vayne.8563

Vayne, why u so op? Also, why did they make it dat simple!! I WANT BUBBLES!!!

It’ll get there. Patience is a virtue. lol

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

And your son will be gone again when he crafts his ascended weapon as clearly GW2 is not the game for him. At the same time i (and some others that have already played 1000+ hours) stopped playing the game because of something that will give your son 2 week gear grind fix, so…yes, i quite see you dont understand it.

Actually yes it does make sense.

If you’ve got a person who quits the moment something they dont like happens and you have another person who plays the moment you give him something he enjoys which customer would you want to keep?

Theres a lots of things i dont like about GW2. Your logic…..fails. To be mild.

Even more reason why taking care of you as a customer at the expense of other customers would be a bad idea dont you think ?

But thats funny cause I would have swore that yesterday you said “I was quite happy for past year. Put 1000+ hours in the game.” Which in itself is also funny cause ascended gear wasnt introduced now but actually last year and you were perfectly happy then according to you.

I was quite happy for the past year. But i really think you dont know what youre talking about.

Im quite happy with my GF too, doesnt mean i like all about her rofl

Sorry if i have to draw everything out for you.

sorry I must have been mistaken didnt realise there was no ascended gear in the game before 2 days go. my mistake.

Thats because i still hoped (small hope though) that there was part of old ANet in them that wants to create and innovate and they will scrap down whole nonsense. But, nope.

It blows my mind that you can’t see the innovation, but what can you do?

Holy Grind Wars 2!

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Vayne.8563

The people who left, they’re gone. We’ll only see a small percentage of them return. For better or worse, Anet is commited to the direction it chose. But at this point the game seems to be gaining regular players, not losing them.

When they released something of quality and artistic value like bazaar of the four winds I still came back, because I remember the original game as an artwork that I liked.

When they added Deodre’s jumping puzzle I was quite pleased and enjoyed it very much.

When they add this ascended BS and mind-numbing zergs and living no-stories, it severely reduces my fondness of the game and future possibilities of returning.

GW1 did perfectly well for years without VP. When something new came out (e.g. Beyond) I’d go back and play it. Guess it’s my own stupid fault to believe GW2 would be the spiritual successor to GW1.

No GW 1 didn’t do it perfectly for years without VP. I’ve said this before in other threads. There was tons of stuff to grind for. Tons. And that stuff was important. Leveling up your skills to have BIS PvE skills was a grind. And people played for that. It wasn’t gear, but it was grind and it did give power. And several of the meta builds were based around those skills.

Guild Wars 1 did it perfectly, except that it was never a household name, was never going to be a household name. They did it great for an extreme minority of people, because most people who played Guild Wars 1 didn’t stay for any length of time. They tried it and went to WoW (like both my kids).

My wife and I migrated backwards. We started with WoW and found our home in Guild Wars 1…but we were hardly typical.

Now, with a bigger, more ambitious game and a bigger staff, they can’t do what they did eight years ago when GW 1 came out. The gaming industry was different, the cost of producing the game was different, the amount of competition was different.

If Guild Wars 1 came out today with better graphics, it probably wouldn’t have lasted long enough for a sequel to be produced.

My GW II experience as an intermediate-newbie

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Vayne.8563

I met the great wurm in Caledon Forest pretty much the same way. I was just standing there and it popped out of the ground right in front of me. I was floored.

Amazing encounter.

I came across my first champion, another wurm, in Diessa Plateau when i was playing my Charr Warrior. I was still high from slaughtering everything in Ashford with my greatsword so thought I’d solo it.

It broke my mind, body, armour and spirit.

A month later I came back with my Mesmer and pretty much soloed it with three Duelists and the Scepter 3 attack. Revenge was taken and later I shared his meat with the hungry Charr from the nearby town.

@Orion: Dude, please don’t be so quick to judge. Maybe they were just having a picnic…yeah, a picnic in the nude. That’s probably all that it was :P

Remember the fire ele in Metrica when the game started. It was so much harder. All we ever saw was dead bodies there. Man people were kitten ed. lol

Wow…so much generation gap. The only time I see 50+ players on a beginner’s map is when there’s a living story happening. The newbie zones are pretty much dead now (except Queensdale, everyone loves Queensdale).

Nah, plenty of people show up for the Maw, the Wurm and the Fire ele.

Holy Grind Wars 2!

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Vayne.8563

353 replies and 7373 Views on this post and not one Dev Reply yet. Man they must be scared?

Because they know its pointless. Whatever they would say themselves has been said many times over by regular players. Did any of that chance a single opinion of either side?

A post by the devs would be counter productive. All it would do is cause more rage in the end.

Yes, everyone knows that they dont have anything to say that would calm it down, and they certainly cant say the truth so they just ignore it and hope it goes away

They have said the truth. The truth is that exotics didn’t take long enough to get. Do you know how many people hit level cap in this game and left because there was nothing for them to do? The forums were full of such posts.

It’s not like 3 guys in a room made all of them.

The problem is, many folks thought that getting the highest tier gear (exotics, at the time) was the point. That the game was about playing builds, and not about having to get some gear. I even thought Exotics were kind of unnecessary, but they weren’t that hard to get so whatever.

So when Ascended was announced…well, you saw what happened. People (reasonably so, imho) felt that they’d been deceived about the nature of the game.

It doesn’t matter if they lied or not. It looked like it. And once you get a reputation for that, it’s near impossible to completely come back from it, because people don’t trust you. And this is something anyone could have seen coming – and I’m astounded that either they didn’t, or expected a different response.

Really, really bad move from ArenaNet’s perspective. All this negativity should have come as no surprise whatsoever. The company did it to itself.

Well, the game is doing well. No one can say if it would be doing better if they hadn’t done it. So maybe it was stupid and maybe it was smart…but we’ll never know.

What we do know is that it’s done. It’s pretty much time to move on. Either except it or don’t. If you don’t, find another game.

As for it looking like they lied, I wonder how the people who loved the game would have felt after Anet laid off half their staff if they hadn’t made those changes. Sometimes going down the ship isn’t the best option.

We don’t know how it would have played out, but we do know it didn’t kill the game.

My GW II experience as an intermediate-newbie

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Vayne.8563

Remember the fire ele in Metrica when the game started. It was so much harder. All we ever saw was dead bodies there. Man people were kitten ed. lol

Holy Grind Wars 2!

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Posted by: Vayne.8563

Vayne.8563

353 replies and 7373 Views on this post and not one Dev Reply yet. Man they must be scared?

Because they know its pointless. Whatever they would say themselves has been said many times over by regular players. Did any of that chance a single opinion of either side?

A post by the devs would be counter productive. All it would do is cause more rage in the end.

Yes, everyone knows that they dont have anything to say that would calm it down, and they certainly cant say the truth so they just ignore it and hope it goes away

They have said the truth. The truth is that exotics didn’t take long enough to get. Do you know how many people hit level cap in this game and left because there was nothing for them to do? The forums were full of such posts.

It’s not like 3 guys in a room made all of them.

You think farming and grind will convince people to stay or entice these people back? They may not have wanted vertical progression but more content instead.

No. And if you think that’s what I’ve been saying, you’re missed my point completely.

The people who left, for the most part, aren’t coming back. But if Anet didn’t put some sort of grind mechanism in the game, more people would leave than the people who left, that’s what I’m guessing. And I think Anet guessed the same way.

My son got his legendary weapon and stopped playing Guild Wars 2. Ascended weapons came out, he’s back in game working on getting an ascended weapon. He likes the game, but he felt he’d done everything. Now he feels he has something to do.

I don’t understand this at all personally. I’m completely the opposite. But I acknowledge, I’m not the typical gamer.

The people who left, they’re gone. We’ll only see a small percentage of them return. For better or worse, Anet is commited to the direction it chose. But at this point the game seems to be gaining regular players, not losing them.

My GW II experience as an intermediate-newbie

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Posted by: Vayne.8563

Vayne.8563

When we just started playing in the betas- we kept seeing this message in Queensdale about the swamp lying Dormant.
It intrigued us to no end and we just had to figure out what it was.

So shortly after launch I am sneaking around in the swamp, alternated with running for my life because I am level 9 and everything wants to chew my face off.
The whole world suddenly goes dark and Shadow Behemoth spawns right on top of me, my jaw dropped and I got killed by a passing Aataxe- as I was lying on the ground, I thought man! how awesome!
Old Behemoth is still one of my favourite bosses in the game.

Then there is a giant in Harathi Hinderlands called Koll Skullcrusher, we happened into a cave with 50 dead people lying there and this brute stomping on their corpses.
We ran right out and called for help on chat and then watched the help rush into the cave, we let them go first.
We were greeted by another 20 dead players lying in a heap it was hilarious

I met the great wurm in Caledon Forest pretty much the same way. I was just standing there and it popped out of the ground right in front of me. I was floored.

Amazing encounter.

So......where's the grind?

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Posted by: Vayne.8563

Vayne.8563

One thing for sure, the Dark Matters are NOT something I’d get naturally over time as people play the game. Those you need to get out of you way to grind.

You can do anything to make money, buy cheap exotics off the TP (there are plenty now) and salvage them to get the dark matter.

Colin Johanson PAX Interview

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

“You know those fans that love our game? Kitten them?”

Not first or last company that did that to get more ph@t lewt, screwing themselves in the process.

That may or may not be true. You simply have no evidence that happened here.

My GW II experience as an intermediate-newbie

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Great post, OP and a much needed change from the normal forum infighting. Glad you’re enjoying the game and good luck in sticking with a profession in the future (says the guy with four mains and 6 80s. lol).

You’re my hero Vayne.

Will definitely post a follow up once I get to lvl 80 and start Dungeoning.

On another note, I’d love to hear some stories from the veterans about their beginner days. What was GWII like when it was a wee little baby?

I have over 20 characters and 6 of them are 80s. Working on leveling my first thief to 80 now, then I’ll move onto the ele.

In the beginning, Guild Wars 2 was a much different game than it is today. First of all, there were tons of bugs early on. For the first few days the trading post didn’t work at all for example, and the amount of bugged events was truly large. But the world was amazing, the gameplay was great and every day we discovered something new.

There was no living story, no preview in the auction house, no Fractals of the Mists. We just had the dungeons with their explorable mode and Orr for end game.

Arguably the shift to achievement point importants via the chests and account bonuses was one of the biggest shifts in the game. The game was more “free flow” when it launched. All of that stuff is still there, but the living story didn’t overpower it.