[Eon] – Blackgate
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Vena, my point is in a years time thy haven’t done kittenttt…. And the meta is beyond boring for anyone with more than just a pulse.
As far as I’m concerned, WvW didn’t exactly have a dev until about three or four month ago.
As for the meta… that’s a subjective question. I think the meta has seen several rather large shifts due to certain additions of certain lines (arrow carts and catapults, specifically). Now, I would love to see actual mechanics additions to replace the orbs to really shift the meta in how its overall played, but such additions take time…
… or you get the watered down garbage that heralded the end of WAR because everything was rushed out the door before the drool could be wiped from its face. A game which had no AoE cap and was a piece of kitten because of BW and other terrible game design.
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Also, i played it on exactly 156 times slower line and lagged less…do GW2 really have to transfer 200 times more data?
Well thats an ISP/bandwidth issue, though the answer to that is probably yes because that no longer cares about just cpa of the engine but also all other details (graphical, other player positions/appearances, and otherwise) that need to be sent.
DAOC AOE damage spells not only had to check if you’re in range, they adjusted damage proportionally to your distance from caster. Imagine that!
Right, and? You know what else does that? A bunch of skills in GW2!
Their big “updates” add supply mastery…. Are you kidding me??
I’m looking for a quote that says “big” or even “big wvw” update somewhere… but I can’t seem to find it.
Its also quite obvious that this game’s patching cycle of 2 weeks, has completely ruined your perception and expectations. Most games patch once per half a year and will thusly have updates that are “big” for everything across the board. Such a thing is impossible in 2 week cycles.
… and then stack overflow.
If there was skill lag present, where all these get deferred, at some later time a player could find himself suddenly impaled by a million stack overflow swords!
Its like those hilarious “walking, suddenly drop dead” events that occur occasionally during or after a skill lag clusterkitten in Garrison or SMC, but with a million more swords!
Now here’s something I haven’t seen answered/asked:
SoloQ does the team that wins continue or have to requeue?
If the above is “continues” do they eventually get through into TeamQ, ala GW1 RA -> TA?
And how would that work with PBAoE, cleaves, and piercing?
Your sword will split into more swords splitting into more swords splitting into more swords…
Its pretty obvious you never played DAOC.
No, I did play DAoC ’til it became a trademarked Mark Jacobs crapshoot.
You are comparing apples and oranges, the damage types are simple checks and a spell doesn’t need to check for any other armor types the moment it hits a target aside from one specifically related to it, same for melee. This is simple calculations per action (cpa) because its only looking at a small sample (even if the overall sample is huge) of statistics and making a calculation. In GW2 there is one armor type for all damage but a plethora of other things that need to be checked along side of it, conditions being some of the biggest resource hogs because of how frequently and specifically they work (as well as all counter effects) on every 1/4 second interval.
Moreover, all melee is positional, such a statement is pointless. What I was speaking of was positions needed to be checked for cleave which means checking not only yours and your targets position, but all position with the 200 or so arc of your attack. I was also referring to position with respect to any and all fields in the area, all of which need to be checked to then check for charges left on the field, % chance of triggering said field, the effects of said field, and then any other fields if the first field did not proc the % finisher. This mere comparison of positional importance should make the difference in the games rather apparent.
The number of classes or buttons is irrelevant from a server point of view, all that matters is the cpa whether you have a billion classes with 1 cpa, or 1 class with a billion cpa.
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Battlefield was the first big game that came to mind an yes while there are max of 64 players there are also things like vehicles being driven and giant explosions from them and for battlefield 4 every building will be destroy able, that requires quite a large server and an advanced one. Yes I’m assuming they don’t have the best servers out there but they should have a game that can be played without simple restrictions like that which change the game…also for reference I love WvW an think Devon does a fantastic job but believe he has limited resources from the higher ups
Destructible buildings are calculation light. Calculations per action (cpa) in BF3/4 will still be woefully incomparable with what cpa is in GW2 on a character to character basis.
If true, that just means you have badly coded engine. I don’t see what damage calculations have to do with displaying things in fancy graphics, or text, as that is mainly client side. Also, how do you think DAOC managed to have no AOE cap, on Pentium 3 servers (it was not text based, mind you)
A rather poor comparison considering how much simpler the calculations in DAoC were compared to GW2. Any single skill in this game, usually, has more things to compute than several skills all going off concurrently in DAoC, and the stat breakdown in one game vs. the other is vastly different. Just look at one simple auto-attack in this game: condition damage, duration, critical damage, critical change, power vs. toughness, cleave for position, boon alterations to anything above, condition alterations to anything above, fields and finishers (and % therein). DAoC? Comparatively could be simplified to a D&D dice roll.
If you want a more ample comparison, look to Wintergrasp from WoW when it was first launched and everyone was trying to play to unlock the Raid therein. The moment everyone got to the gate, spamming skills, the game simply locked down and became unplayable. Its the exact same phenomenon and cannot be countered with “add more servers!”. WoW servers (at that time) were top of the line and ample, but with so many people spamming so many abilities… nothing could cope with that stress.
You could say that both WoW and GW2 had crap optimization… which is a likely suspect statement.
Another game of interest to look into, would be Aion. However, I honestly have no memory of that game anymore or what happened when 200-some people all piled up in a room within the Abyss. I’ve stricken it from memory… the grind, all of that grind.
Wow, all the features every other game has at release finally are coming out…
1 year late…Anyways, better late than never?
Though by how much is debatable.And hope you don’t suicide your game through solo que…
hope there are enough groups queing that casual duos and groups of friends aren’t thrown up against hardcore premades… that’d tear them away… that’d kill que times for team que… that’d turn team arena into paid tournies all over again… but worse since you kittening can’t even play with friends no matter what…
You seem upset.
Seriously? Almost a year into GW2 and there’s only ONE game mode? WTF?
Southsun Survivor: Deathmatch in its purest form.
Aspect Arena: Capture the Flag.
Sanctum Sprint: Mario Kart.
All of these are PvP, they are alternate modes, and they exist in-game. Go play them.
Any game type besides Capture Point?
Southsun Survivor: Deathmatch in its purest form.
Aspect Arena: Capture the Flag.
Sanctum Sprint: Mario Kart.All of these are PvP, they are alternate modes, and they exist in-game. Go play them.
Put em in the mists cus we lazy.
I agree to this.
Any game type besides Capture Point?
Southsun Survivor: Deathmatch in its purest form.
Aspect Arena: Capture the Flag.
Sanctum Sprint: Mario Kart.
All of these are PvP, they are alternate modes, and they exist in-game. Go play them.
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No, just scroll up and read the posts by people who haven’t bothered to read the dev posts in context and then write up a long statement that is completely meaningless because it addresses something that was never stated.
Its like talking to a brick wall.
Just look one post above Allie’s and you’ll see this exact phenomenon.
The issue is known, it has nothing to do with the sfx changes incoming but they will certainly relieve part of the problem. Yet you have posts that say exactly what I just said in that sentence as if it were never stated and no one realizes it.
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I appreciate the level headed talk. So I won’t use my normal sarcastic approach. In all honesty, those things bore the HELL out of the 5 of us. We’re all ex Daoc 8mamners who are used to highly competitive gaming atmospheres so siege is like putting my buddy who’s an F-15 pilot in a Sesna…. Extremely and painfully boring. We NEVER use or get on seige, we’re more effective on our toons than some 3 button device. We don’t play to feel epic, don’t sit on keep walls, we want to kill people. So literally NONE of the updates have done us any good in further development.
Then I really have no idea why you’re playing this game type over, well, sPvP.
Another point, ninja-ing or threatening objectives is almost guaranteed to get a response of some sort which will often times lead to small team skirmishes. You will, eventually, get over-run if the objective is close to spawn or if you’re too slow to kill but that’s to be expected from the game type.
When we’re running for our 2-4 hours a night we roam for kills and winning fights we have no business winning. My point is, we want to work towards something (like a fricken rank) that even in the ridiculously far off future gives us some abilities to work towards….
Work towards the masteries and guard track then? Our small group who does everything you just described while also trying to be helpful to our server by trying to take structures (and not just effectively playing sPvP in WvW like you seem to be doing) and harass larger zergs, are working towards the mastery lines that make us more efficient in being a threat (catapult, supply, guard lines)…
So…?
HA rank (Heroes Ascent) awarded you with a /rank emote (which we have in sPvP now, but they are by far easier to get in GW2).
""I Will Avenge You!“… my pet dire wolf!”
Would it be possible to adjust the No Target shooting of ranged skills to make them follow a straight planar path when one is looking over the shoulder from above? Melee and cone attacks that actually have targetting cones, work fine. Its just the targettable attacks that tend to do this…
Often times I will drop target to shoot out a cone/spread/front aoe attack in such a way as to hit everything but to do this I cannot have a selected target because of player positioning, but due to camera being positioned slightly behind and above your back (looking down) unless I slam my camera into my back (where upon its impossible to see around the manliness of my norn) I will just shoot into the ground.
This is especially annoying on small points where I cannot really spend time with my camera obscured anymore than it already is by particle effects and/or other people/ai/batman and/or watching for incoming treb shots.
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I also happen to think that WvW sucks and needs a LOT of work, but I certainly don’t want to see it merely turned into “fighting in the road” (an old WoW term).
How about adding a small scaling factor based on kills a world gets within a tick. So, for example, on an off tick where all that occurs is PvD, the structures will tick at their normal values because no one is fighting. But on a tick when defenders hold off hordes of people or some epic mass slaughter occurs on the open field, one tick (15 min interval) will scale.
This gives value to those last ditch defenses of Bay/Hills/Garrison, and also punishes mass-up-die-to-aoe-respawn-run-back-die-again-to-win-by-overwhelming-your-opponent strategies. And it gives open-field fighters something to gain from open-field fighting.
Of course… this may cause people to blob up even more.
I got news for you..there is already a power creep. Stop kidding your self.
I don’t think you know what a power creep is… everything you listed sans Ascended/Guard Masteries, has existed since launch.
This is a pretty good update, no longer will my machine stutter to a clusterkitten of AoE spam on a choke or on top of me, and I can finally re-purpose one of my mules to store other things than BoH.
Skill effect culling no Bruno, I like the chaos of a AoE heavy battle. Hoping they make this a graphic option.
Should be a slider if my past info/memory is correct.
RNG to supply has existed since launch: the random supply drop off a yak.
This is the defensive/small ops version of it since its otherwise completely unreliable or irrelevant for zerg math.
Trap Mastery:
Improved Stealth Trap: Stealth trap will now also blow up all golems within a 10000 radius.
I kid… mostly.
Yeah, helseth is a terrorist and will hide a firearm in his hair.
Meanwhile in a movie theater, some random dude enters during batman premiere and shoots people.
And this is exactly why the company is hand-tied.
He doesn’t have to be a terrorist. He’s just set the basis for paranoia because kitten like some random dude murdering a bunch of movie goers happens in this day and age. People are paranoid, people will grasp at the smallest little spec to be paranoid about. Jokingly giving people something like that, something to feed their paranoia, for an event with thousands of people… is just idiocy. Pure and simple.
Couldn’t they just, don’t know, search him for weapons (lol) and stuff if they’re so scared about a random guy from sweden coming and shooting jonathan sharp in the head?
This whole ban thing is stupid -.-
Nope. PAX itself would probably not let him attend, this isn’t just ANet.
Hell, I wouldn’t be surprised if the decision for the ban itself didn’t come from somewhere other than ANet’s office. It could well be from higher up or just from PAX saying “No.”.
I’m going back to my original theory that this will be an excuse to merge a few servers and use the computing space to clear up skill lag.
So many low tier server guilds are moving to T1 to get out of RNG curbstomps, only to fall apart and be absorbed. How many guilds from T4 or lower servers have moved to the top 5 servers (no one is going to FA) and have improved their lot? Some of the folks who moved to TC at the start of RNG have done well, but not many or any since.
Except I can then tell you of guilds who did the exact opposite, even well known ones.
Your incessant conspiracy theorizing over this is starting to get old.
I dont even know u some pve random… and u actually have no clue whats the situation so ur opinion its pointless
Irregardless of the weight of his opinion, this is a real faux pas and total legal nightmare. Even if jokingly said, the company is hand-tied and cannot allow him to participate at PAX because of massive liability they would find themselves under. They can’t really be expected to take such a risk over the idiocy of a member of the community. In this day and age, such a joke when streamed live and saved for all eternity, is just not a good idea.
Now, for the quals, thats another story though if you’re going to be running with a fifth come when it actually matters, wouldn’t it be better to play with the fifth from the get-go?
Just because something was a well done part of the not-at-all-similiar predecessor, doesn’t mean flopping it over to GW2 will lead to the same thing… GW1 was a team based game with plenty of team support, positioning mattered allowing ally focus fire/support to catch anyone out of positioning and pressuring you. GW2 is a solo-skirmishy game with little to no team support outside of hardcore premades.
What a pointless statement. “There is no team support… except there is when people play as a coordinated team.” There was no team support in GW1 as well if you played with completely random people where a single gimmick build could instagib a teammate because everyone was playing for themselves unless, by chance, you had a monk on your team. I don’t know what planet you live on, but positioning matters in this game too for the same and other reasons it mattered in GW1.
GvG/HoH/TA were all about “hardcore premades”, if you were just some randoms who formed a team that wasn’t extremely gimmick heavy, you were farmed.
Warriors can stunlock consistently and constantly, having a class in this game entirely based around forcing the opponent to lose control of their charector for prolonged lengths of time (5+ seconds) IS BAD DESIGN. Nothing better than the frenzy-100b they scrapped before.
That’s my point, if you care to actually address it this time… I’m all ears.
GW2 blind even after update doesn’t hold a candle to GW1 blind. IF GW1 blind came into this game, melee would be wiped be completely wiped out.
Oh I know that, but the thought is the same. You still have the miss-trains and they will ruin the cc-spike combos. Still, today’s blind is a pale shadow of its former 90% miss chance, 100% uptime BS-spam ele bots.
Now we also have stability too, which we lacked in GW1.
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no way jose. that would break the game. everyone would run an insane amount of minons and AoEs would go down the tubes.
Isn’t it the other way around at the moment anyway? AoE prioritizes PCs over NPCs.
Balance is one thing, bad gameplay is another.
Warriors still have allot of bad gameplay.
Go home, you’re drunk.
This is pretty much verbatim what hammer warriors were in GW1. Do you know how you shut them down to avoid them stun-locking you into oblivion? You blinded them.
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A savvy commander can effectively cause the 80% to unwittingly play defensive, if that’s what it takes to keep the threatened structure.
Not to mention that player morale will get shot through the foot the moment your opposition gets a more savvy, multi-front commander who can bunker while flipping everything your karma train turned into paper and repeatedly wipes you train.
People are quick to join, quick to abandon karma trains that have no goal other than to farm karma/wxp, and all it takes is one opposing commander to spoil it all.
Would never have known that (much less, have been on both sides of it), thank you for the valuable :P
But… tell that to Blackgate this week, thanks.
I would, since I am on Blackgate, but then my guild avoids those zergs to farm the other zergs. :P
In every other game I’ve played, all that was required for somebody to investigate a bug was time, location, and a description of what happened. The difference is that in those other games somebody actually gave a kitten about the problems.
You say this as if those other games ever fixed year long bugs.
The same problem occurs in every game, and you know it, time is an issue and when there are who-knows how many reports flying around, when someone submits a worthless report like “tower, please fix” with nothing else as information that report goes to the bottom of the rung.
You think a guy parsing data can find and then recreate some of the bugs that take thousands of iterations to even find? I think you live in some land of myth. Sometimes it takes seeing the bug first hand to understand it, sometimes people submit the most detailed reports ever and they are lost in transition. Either way, you’re going well out of your way to continually fulfill your wanton desire of making us all understand that “The devs just don’t care!”.
If you want to blame someone, blame QA the actual person in charge of sorting these reports.
… if you win. Of course, that’s also more fun… if you can win.
Karma trains are usually the very definition of pugs and mindless zerg, coordinated guilds farm them. :P
What do you think?
Of course you do.
You get more badges and WXP, train crashing than you do following the train.
Honestly, I think part of the changes is that the old-fashioned “zerg target x till it dies” doesn’t work as well as it used to. Havoc is starting to run more rampant and it does a lot of damage when not dealt with while everyone else is running into each other with 80+ groups. Smaller organized groups, where you have three separate guilds running their own portion of the map, are much better to react, respond, cause damage all over, and take on larger numbers.
You could throw 80 people at 20 defenders, but that leaves 60 others to either come in behind you, or flip your other things. If all of it is over a paper keep… even if the defenders lose it, you end up still being stuck there because its paper and an organized force will tear through its door in seconds.
T3 makes havocs and smaller groups less immediately threatening and gives a server more luxury at blobbing up, perhaps that’s part of the problem.
Maybe, But im sure many of them had alot of detail and included videos evidence. Since there is no test servers its up to anet to run there own.
Oh no doubt, but there arises a problem of quantity over quality that can often stifle the quality reports because they get buried. A useless report is sometimes not better than no report at all.
So quoting “thousands” is rather pointless.
Don’t get your hopes up on it.
The cross platform development is a death wish, or a wish at mediocrity.
The money grab and greed is apparent.
Well you would think After thousands of reports, they would START TESTING IT THEMSELVES, especially if ppl were being to vague. THey could also watch many many videos of ppl doing it.
Most of the those reports were probably: “Bug on tower, fix please.”
how do you make that happen? the lord deactivates ring even if it’s rezzed. So aslong as lord is alive, no ring…..
Its a really bizarre bug and I think its wholly isolated to that tower. It has something to do with banner ressing the lord as the tower is flipping or something.
Where did I say they weren’t important? L2R. What I said was that ANet has far better access to that information from the history logs than players would be able to describe. All ANet should have to know is place and time to research an issue if they wanted to.
I know how to read, your statement is nevertheless still crap. The idea that you’d expect someone to sit down and data sort based on a time and location stamp, where there is usually a concurrency of hundreds of simultaneous events looking for the one peculiar event that got through the tower… which would be nigh indiscernible unless they sat down tracking each and every player’s specific location over some width on the time stamp, is just mind boggling.
Not to mention that, on the by and large, people almost never submit anything useful like accurate time stamps, makes the whole thing all the more asinine. I know almost for a fact that many, many players don’t do kitten about bugs. They will see it, they will say waaaa!, and then they won’t lift a finger to report it. Of those who do, even less know how to actually be helpful in reporting a bug. I linked a post not more than five posts back, that shows a detailed bug report… and even then, the conditions cannot be reproduced exactly. Now imagine what your average gamer is going to report: “I smacked the tower, ended up inside tower. Please fix.”
The issue isn’t in the reports, the issue is in the claims that people have sent detailed videos showing and reproducing the bug. That’s the bigger thing because that makes me wonder where the hell those reports go… and I suspect they get buried and lost in the Bug Reports “department”. More times than not, I’ve seen bugs get sorted out on the(se) forums because the developer wasn’t even informed of the issue.
oi is he on vacation?maybe he got burned out from being killed all the time!
on a serius note, that lord has been buggy for a while, the ring sometime shows up eventhough he is alive and the tower get capped even if he is alive sometimes too.
That’s why he’s not there. The tower was capped, with the lord alive, the lord died to the bugged new lord, the old lord despawned. When the tower was capped back, no lord spawned and no ring.
Not you use someone’s post without due acknowledgement, here’s a detailed bug report on that tower… (far more so than what I gander just about anyone ever bothered submitting for this tower)
… and an inconclusive understanding of how to actually recreate it.
https://forum-en.gw2archive.eu/forum/support/bugs/SEVERE-able-to-Leap-through-Sunnyhill-door/first
Agree on the map and location (also the time). Everything else you said is bullkitten. ANet has far better access to that information if they cared enough to investigate it.
Class, skills, and other skills/players/classes ARE important. The fact of the matter is that the glitch on Sunny requires a rather odd set of conditions to recreate even if its incredibly easy to do once you know how to do it.
I don’t know what to make of this.
Be happy we will have it fixed, and that we found out how to report these bugs.
Steps:
1.) Get Hugh.
2.) Show him bug.
3.) ????
4.) Profit.
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Because he used the wrong term and he actually means WXP?
Why would you farm SM for WXP? 750 WXP every ten minutes?
Three procs of defending SM, nine minutes, will net you more WXP assuming you kill the attackers. You get more WXP from defense, since you don’t have to wait for Righteous Indignation, than you do for flip-flopping Stonemist.
WTF Anet… We’ve been waiting for over 4 hours to get our GvG done and as soon as we are about to engage WvW goes down again? BUT WHY?
Because some people can’t load at all.
Not trying to be rude, but maybe you shouldn’t call a particular guild out for creating bags when I’ve emptied my inventory with TSym bags on numerous occasions.
My brain can’t handle this rubber-glue argument.
Let’s all agree that, irregardless of server, everyone gives me their bags. Okay?
I got an ascended ring after opening about 175ish rank chests. Unfortunately, it was the magic find one and Anet just said they are removing magic find gear from the game so… GG?
You’ll get to turn into something else, or something.
Hope either JQ can get stable or maybe TC can come up and challenge as a strong 3rd. Personally hoping TC, but either could do fine im sure.
Yeah, basically all TC needs is some SEA. That have decent EU and very strong NA. JQ hit 600 ppt against them during SEA time, so I believe it is pretty obvious what is holding them back.
1.) Put waha on TC.
2.) ???
3.) Profit.
You are not allowed to waypoint unless you are dead? What would be the issues, if any? What would be the positive aspects, if any? Thoughts?
(Bear in mind I have not stated anything about this idea. I have simply posed the question. Please don’t eat me…)
People would just kill themselves on cliffs to do the same thing? Cliffs are abundant, remorseless, and always watching and waiting.
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