[Eon] – Blackgate
[Eon] – Blackgate
You make a good point, but I have to ask: what prevents a player from turning the “core” skills and traits into a mess of a build?
Like I said, it doesn’t prevent it unless the core skills are so limited as to make it effectively impossible. It just makes the margin smaller because instead of looking at a thousand skill possibilities, you’re looking at a hundred. Like it or not, players can and will be overwhelmed and bored of theorycrafting; huge pools of skills and abilities will kill their enthusiasm if they have to take a small correspondence class in management before they can even jump in and play.
People want to play, putting a small list of selectable options out front for them to sample and build off of, assuming that said options are PERFECTLY viable in the meta, is a good approach.
So again, it’s an issue of Arenanet implementing an artificial barrier to new players that serves little purpose. They’re playing gatekeeper with core gameplay and there is no good reason for it. There’s better solutions to be found in terms of the new player experience and PvP progression.
But this is a common, tested and oft used method of progression orienting PvP. You’re given a passable (or other times very good) weapon but other things are out there for you to earn. You can still compete with the weapon of choice, your opponents simply have more variety to choose from.
The problem is if you start off with a water pistol against rocket launchers.
Of course this is all pointless happenstance until there literally are hundreds of traits per profession. Heh. Right now, with five to unlock to a profession, even a totally new player will unlock them all in a day or two.
[Eon] – Blackgate
Jumping into a FPS for the first time ever and play multiplayer is a lot more similar to jumping into sPvP for the first time though. However even playing against bots in a FPS will give you more practice and understanding of the multiplayer aspect than what pve gives you for pvp.
Just about every FPS does tiered locking, so…?
Also the real problem is the fact that pvers currently get way more of the currency(gold) that will be used for pvp after the reward revamp than pvpers currently get. heck pvpers make even less money now than before removal of glory.
Glory used to be worthless, then they added a vendor to drain it, and now its gone. Glory wasn’t making anyone bank.
I’d imagine the PvP rewards will actually be rank locked. Rank, that thing you’re gaining in high order during the interim to the new rewards patch.
[Eon] – Blackgate
(edited by Vena.8436)
Dear developers,
As you have deleted the last ‘rewards’ in PvP, I kindly ask you to give a proper feedback to the community how you gonna proceed with the entire reward system and when your clients can expect it? Maybe I missed something, but there is no official statement about it. There is actually no reason for playing the game (PvP) at the current state. Can’t you see this issue Arena Net?
Thank you for your collaboration.
Best,
Destiny
Color me confused but the only difference is that we’re not getting a tourney win chest… which was worthless, and glory… which was also worthless until they added the vendor to phase it out.
So we lost a worthless thing? And now we’re less for it because we have one less worthless thing to click on?
[Eon] – Blackgate
In my mind, reliance on the community is far better than potentially locking new players out of meta builds because they need to play to unlock skills or traits. It’s better than telling players they cannot do things. It’s better than trying to put “horizontal” progression in where it is not welcome and not necessary.
Reliance on the community is a weird one, because the community doesn’t agree on anything as a whole. They just orient players and, many times, go unnoticed by players until they get involved in said community. A new player is rarely going to glue themselves to youtube to learn the intricacies right off the bat. They will, more likely than not, throw together some build and then go off to play. The more they have to sort through to put together their build, the higher the barrier to “moderately composed” entry becomes.
If I took my account in GW1, fully unlocked as it was, and gave it to a new player and told him to put together a build for an ele that heals, what would I have gotten other than an illegible mess of “these skills sounded good, so I went with them!”. I’d probably find myself with an ele running Healing Hands + Orison. They’d have no idea what in the actual heck they are putting together without extended trial and error of just swapping in and out one of the 600+ skills available from all the cross profession options. Often times, even, RA would be adverse to their ability to learn the game. In fact in GW1 I’d say you didn’t start to actually learn how to PvP until you either did the defunct TA or GvG. You’d probably do fine with Healing Hands and Orison in RA and think you were doing good with a good build…
If, conversely, I took a new GW1 account and handed it said same player. They’d probably end up with a similar pile of kitten off the bat unless the core skills were restricted enough to really make it hard to put together a total pile of kitten, but as they accrued Balth points they’d have to spend them more wisely and think about what they are buying and understand why it didn’t work rather than just iterate through every skill haphazardly. A progression system, preferably less painful but quick, forces a new player to at least put some thought into his actions as they become available because a stupid decision will sit with them for a few matches at least. Also new players that see things to unlock will tend to not try to do ranked matches right off the bat, so it gates that way as well.
Ultimately, the issue is: are the core traits good enough for a basic build that is competitive? If yes, then there is no real issue, you have perfectly fair ground to start and stand on from the get-go and can join a team accordingly. If no, then there is an issue as you are literally unable to compete evenly until X hours have been expended.
There are good and bad sides to every design orientation. My distaste is the character bound unlock nature of a PvP unlock.
[Eon] – Blackgate
You have way to much faith in people if you actually believe that.
You can level up to 80 without touching the dodge button and face tank everything and still farm pretty darn well.
You are not going to progress very far in pvp if you do the same thing there.A player who is new to mmos/pvp who spent say 50hrs level up to 80 is most likely going to far worse mechanically and worse understanding of his class/role in pvp than if he started in pvp and spent 30hrs there instead since the difference on how to be effective in pve and pvp is pretty darn big. But he will however have far more money if he went the pve route.
Heck the average wvwvw player from my experience is far far worse than the average spvp player
I probably do, but by design a PvE-er is forced to gradually work through his traits/skills, and level to 80 in X hour. PvP has no such limitation and gets everything up front (or did), they get to jump in, pre-leveled and geared, with a core set of traits to learn from and then later sets to work towards (the LoL and many FPS, style of delivery to orient players in some way). This will take the PvP Y hours to accomplish, which will also be unlocked for them in PvE.
The only part I don’t personally like is if (but do not yet know) these unlocks will still be character related on the PvP side of things. Probably will, I imagine, since they are trying to merge PvP/PvE on the reward spectrum such that a PvPer can take his accomplishments with him and vise-versa.
Maybe if we cry enough, they’ll make it a PvP account unlock + character unlock, and then future characters will have it available in PvP but will have to re-unlock it if they need it in PvE. (Or maybe they already unlock for the whole account, who knows!)
[Eon] – Blackgate
This is how real, competitive, successful pvp games such as Dota 2 handle it. They don’t prohibit access to gameplay, just to ranked queues. No skills or traits locked away. No treating PvP as if it requires PvE progression. You learn the game, you gain skill, you move up based on skill. Purely based on skill.
As it should be.
This reminds of the discussions between LoL’s vs. DotA2’s form of content delivery with champions. The idea in LoL to save up and get that new hero is an incentive for many to play through failure, orient themselves, and learn something along the way because they can’t just jump from hero to hero, fail at everything and give up. Conversely DotA2 offers up everything at once, and is great to jump into and the game is much more heavily designed around counter-play between heroes (so its a bit of a necessity by design).
Most FPSs have taken the LoL model because it IS a successful guiding method for new players. The fact that it gives them a goal, even if its an artificial one the game put in place, is a big thing for the psyche. The number of games that use the DotA model are few and far in between these days.
Of course, I still think that these things should unlock for the account if they are unlocked through PvP. Then any other character in PvP will have them available.
Right now a complete new player to spvp but who have done a lot of wvwvw and pve will be able to unlock the traits faster than a person who focused on spvp since the pve/wvwvw person will most likely have more gold
They would have had to level to 80, presumably learning the class along the way. You cannot forget that key aspect.
[Eon] – Blackgate
Mixed feelings about it, but this seems like, at least, a logical step if PvP/PvE are going to get merged more and more with gold being the common currency and with PvPers clamoring for progression.
Not sure why we can’t just have them all unlocked but I am viewing this from a veteran’s point of view (though I’ll have no trouble unlocking everything in a couple of seconds at most). I suppose I understand the concept of “overwhelming” new players with too much information. GW1 ran the core skills as free and available, but anything else needed to be unlocked and newer players had to think, pick, and choose what to unlock when, giving them some sense of thinking about their builds.
Well we’ll see how this pans out. I will reserve judgment until I see how much these traits cost.
[Eon] – Blackgate
Soon there will be none of the original team left… If sales are doing good, why do they keep getting rid of the people who are at least trying to represent ANet and keep customers informed here on the forums.
QA testers are contract workers and their contracts only tend to last for a few years at most. Its no different from any other contract work and after the contract is over, unless the company later hires you or resigns you, you go elsewhere.
[Eon] – Blackgate
6 hours after reset and this is not fixed. I guess we have to do it without entering TC BL this week…
Get all these bugs out of the way before seasons start up. Who cares about the score right now? Oh no, they will get one or two more boxes of greens!
[Eon] – Blackgate
Why does everyone want to remove chokes? Does everyone hate having to be situationally aware…?
How are we supposed to farm mega-blobs without chokes?
[Eon] – Blackgate
“A lot of crying”
Did you beta test friend? A lot of people did not give “overtly negative” feedback for fear of being kicked from the beta….Whether those fears were founded or not is another issue. But saying “this map was created based on player suggestion” is about as accurate as my statement.
I was, however, and will be so bold as to say that you’re spouting kitten.
[Eon] – Blackgate
I actually wrote it to show the guy is right. Tequal is dead in many server. I didn’t say there isn’t many tequal kill happening.
I was talking about populations, considering how frequently he is killed on larger servers (where there are more people) then he’s not exactly dead even if many servers don’t do it, particularly since guesting makes “my server doesn’t do X” irrelevant.
[Eon] – Blackgate
5 out of 24. right after reset. Not sure what this prove.
And it is kind of hard to tell which server is doable. Unless you join a teq raiding guild.
5 of the most populated servers and a handful of overflows.
[Eon] – Blackgate
This pick is 1000 gems and robs me of a portion of my ore for an item that self-deflates in value because of this pick.
this pick does not rob you of anything. if you mine an iron ore with it, you get 3 iron ore and 0.6 sprockets (I assume it’s 20% per chance and not per node?) the sprocket has clearly been identified as in addition to the ore you normally get.
Except you do lose ore because every ore hit also ha(d)s a chance of yielding an additional ore. So you could hit a regular iron ore three times and end up with 5 iron ore. Now, you will hit it thrice and you will ALWAYS get 3 iron ore and 2 sprockets.
For anything short of copper and mithril, each such event loses you 1s+.
[Eon] – Blackgate
Not sure if that is fully confirmed, but it depends on its general use. Mining mithril or copper for instance, would bring in more profit via sprockets I think. But if that fact is indeed true, nodes like Gold, Iron and Ori are best left to other picks indeed.
Farming mithril and copper… things that are oversaturated will now, in turn, provide even more of an oversaturated material? A single Marionette event provides, in success, 5000+ sprockets in 15 minutes. The pick is, in the mean time, completely worthless in providing you with ore of value and, therein, self-defeating in its purpose of being “convenience”.
So sad to see people defending ANet when what they basically did was give the middle finger to early adopters and say “You paid for it. Here’s the same thing but better. You want it again? Sucks to be you for buying it early, fork over the sheckels again.”
I paid 800 gems for my pick. All early adopters, in fact, paid 800 gems. Not to mention that early adopters also gained the fastest tool in the game: Consortium Sickle.
This pick is 1000 gems and robs me of a portion of my ore for an item that self-deflates in value because of this pick.
[Eon] – Blackgate
esp with 8% its only of level of best healing surge.. thats not fair for healing surge users that have a potential danger of getting interrupt
You’re overlooking the fact that Healing Surge (for all its other issues) can be controlled. I cannot tell HSignet to not tick during poison (even moreso now that it will be losing hps). I can, however, choose to use HSurge when I have removed said poison.
[Eon] – Blackgate
Thing is, it was never advertised. The gem store hover over just shows the basic ‘used to mine all metal types’. Makes no mention of the sprockets bonus in game.
It also doesn’t mention that it replaces your bonus ore with a sprocket, making it strictly inferior.
[Eon] – Blackgate
I’m at my wits end
They are about to lose 30~ hps, bringing it below that of Mesmers and Engineers wherein (for the engineer case) there is also innate, condition removal on a 16/20s cooldown.
Poison is going to hurt even more, and Sigils are getting reworked on cooldowns/effects, so who knows where SoDoom is going to end up.
[Eon] – Blackgate
Thank you Vena, my bad indeed. That effectively solves 1 of the 100 problems
I’m not sure what the terror of this update is…? There are zero nerfs to the class, everything is a buff (Hello Restoration unnerfing). Do you want us to end up Dhuumfiring elementalists too?
The sigil/runes changes are going to probably do enough unexpected damage as it is…
[Eon] – Blackgate
I’ll say this again. Since you’re referencing “rank” (irrelevant as that quantity is) a PvP metric, then you should probably be made aware that damage is not being nerfed at all in PvP with the ferocity change.
[Eon] – Blackgate
Condition builds have controlled WvW and S/TPvP for A LONG time – that won’t change it will just make “the” condition class even worse at conditions…
Condition comps in large-scale WvW get manhandled by PoV/Soldiers and Guardians + Eles + Warrriors in general; the meta on small scale WvW is so broken because of OP stat combinations that its completely irrelevant in balancing discussions unless they delete certain stat sets.
In tPvP condition viability, in general, needs to just be murdered without remorse. There’s nothing fun and/or skillful about necros that spam their auto-attack on point and kill you while also wearing bunker gear.
[Eon] – Blackgate
It isn’t wanted by ANYONE. Moving it to be tied to Life Blast only further nerfs it and condition build and thanks to your overzelous previous nerfs – it will STILL be taken in condition builds due to the nerfs that have been used on everything else the class has.
Any nerf to fire-forget condition specs is a good nerf. Passive play is garbage.
[Eon] – Blackgate
I for one welcome our new PvEer-bags.
Sooner than expected, happy to have it.
[Eon] – Blackgate
On an additional note, I’m a bit sad that I might not be able to purchase this assumed VIP membership. Perhaps sending
bribesgoodies to Anet might entice them to consider this idea.
Just play on the Chinese client of any MMO ever, and you’ll get all the VIP you’d ever want.
[Eon] – Blackgate
that fact that you have the audacity to consider it for any territory is disturbing, to say the least.
Uhh, like Chinese law making this sort of model necessary?
You may want to take that up with the Chinese government and whatever third party “company” they picked to distribute/nationalize/make proper for viewing the game in their country, not ANet.
[Eon] – Blackgate
Hate to burst your bubble, but that is exactly how a lot of professional sports players and even Olympians talk. Look no further than every time a fight breaks out on the football field between 2 NFL teams. It happens all the time.
The heavy handed moderation/ no competition ever attitude is what bred this entire “Every kid should get a trophy just for trying in sports, even if they are overweight and a burden on their team.” Attitude we are having to choke down in society today.
You may want to reconsider the example.
The NFL is a terrible example of allowing freedom of expression within its ranks, and has been getting worse in recent years.
[Eon] – Blackgate
Downed state prevents complete zerker specs from just phoning it in on the game mode.
The problem is that you can rally because you sneezed at someone. Either the threshold needs to be larger or a death can only rally up to five players (ie. one party).
[Eon] – Blackgate
What’s disappointing is the treatment of this community since day 1.
Ehh, I like the developers.
I barely post here though because of the moderation heavy-handedness. These last two days have been the first time I’ve posted in here in a long, long time. (I missed having my long verbal confrontations with Cactus.)
[Eon] – Blackgate
I coulda done without the “It is disappointing” though. Don’t pay money to impress you, ArenaNet. And considerin that I’ve been a bit disappointed about design decisions in this game too, that really puts us in an awkward place where apparently we’re just standin around bein disappointed with each other.
The community reps have a very odd “familial” tone they use that I’ve noticed. I think its meant to be taken as a “we’ve given you xyz chances at this” but it comes off like some sort of mother-figure scolding you for a getting a C.
[Eon] – Blackgate
This has nothing to do with Warriors. Four classes can “banner” the Lord and do, you just don’t see a glorified banner come crashing in from orbit.
Any sensibly organized force knows how to “hide” the Lord from such tactics.
[Eon] – Blackgate
That’s not a bad thing.
I’m not saying it is, I am saying that this move is “trend-y” and not unprecedented.
[Eon] – Blackgate
And the fact that this is normal is part of what makes this heavy handed move by the corporation responsible for this content reverberate. My understanding was that this development team was old school. The same one that developed my personal favorite game of all time, DAOC. They should realize that all of this is normal. This “We are going to take away your toys” Move by them reeks of a new team with no experience. That worries me quite a lot.
This has been a corporate trend lately.
You can’t even smack talk on XBLive anymore without being banned because if you happen to hurt some 12 y-olds feelings and they tell their mom, you’ll get reported and temp-banned.
Or Anet continues to kitten up GW2 so much that the others feel better
Considering that they haven’t done anything to WvW in ages…
[Eon] – Blackgate
(edited by Vena.8436)
You dont see it because you aren’t used to analyzing customer reactions. I scrapped 2 years of development because of 10 comments during a beta for a web application and I’m rebuilding it based on that. And they were saying positive things too, but it started often with “I wonder if I can…” or “I wish I could” so that meant the interface was a total pile of crap.
I’m not seeing it because its not there. You’re misusing the word “censorship” which makes me think you’ve never actually experienced genuine censorship.
If you look at that forum’s reactions, you clearly see there is a major flaw with the game mode itself. So instead of fixing the coverage flaw, they’re making it go away by making sure people stop posting about the symptoms it creates.
They aren’t making it go away? This forum, here right now, has about five threads about the issue all of which are not going away, which will be reposted ad nauseum and which have nothing to do with the restrictions being placed on the match-up subforum. There’s a stark difference between pointing out flaws constructively and having your thumb stuck up your kitten .
The sad state of the gaming industry comes from the fact that developpers want to be glorified and they see their customers as press critics so they don’t give a hoot about them. (you shouldn’t care about the press either, but players are not the press, even if they have a facebook page)
Yes… thats why we have an Edge beta where we’ve been actively controlling what the devs do or do not do with the map. Because no one gives a hoot about us.
Developer =/= Community Rep.
Different departments, different people to answer to, and shouldn’t be confused.
[Eon] – Blackgate
A game starts going bad when censorship within it increases. I have too much experience as a gamer so I notice these trends, but you can now benefit from it.
You’re honestly just grasping for straws if you think that a forum that people can’t even agree on whether or not they want to remain, with plenty of people having long since abandoned it, being deleted is “censorship”. Its not even censoring opinions with relation to the game, its just people smack talking. If they shut down this(the main) WvW forum and GD, then you’d actually be talking about “censorship”. Otherwise you’re just using the word to blow a lot of steam.
I don’t agree with the move but I can certainly understand it, and, considering this is the internet, finding a place to kitten talk isn’t hard. But honestly saying “games around the corner” has been repeated ad nauseum here for ages, and the nearest thing is a premature cash-in being kicked out the door because of time and budget reasons.
[Eon] – Blackgate
Not a big deal though, other games are on the horizon.
At least wait to say that when the games are actually good.
[Eon] – Blackgate
WvW right now is more politic based, server pride, drama etc. The subforum in official forum fits really well. You need this kind of “toxic” to drive WvW. Removing the wvw matchup is yet another bad call on Anet.
It’s not the end of the world though. Alternatively we are going to revive gw2guru forum i guess. Although it show how Anet really care less about WvW. Anet, you’re wrong. The more you screw WvW population, the faster this game going downhill. WvW is the only reason that large mass population still fight on and keep intach with this game.
Should probably quote this.
Just slap a 18+ rating on the match-up forum and let it go without moderation or something.
[Eon] – Blackgate
- Can we start getting rid of overpowered passives?
- Can we get rid of oppressive auto-attacks that pile on conditions free of charge?
- Can we tone down the health of AI like rangers? They should die in a single AoE considering how potent their affects, and this will punish people who just run around with a zoo all the time.
- Can we remove all of the % proc traits and runes? These aren’t skill based, they are arbitrary. Having to build for critical damage builds is one thing, building for the random chance to win the game because some thing procced at the worst possible moment shouldn’t be a thing.
[Eon] – Blackgate
I think if you did that, the basic damage of each attack should increase proportionally to the damage lost. I’m fine with that to be honest.
I have no problem with this, auto-attacks need to deal damage or else people are just going to stare at each other until cooldowns as there’d be no damage flow. But the ability to just stack bleeds by mashing my 1-key shouldn’t be possible.
The critical sigils/traits are bleh, I don’t mind crits but the abilities tied to them that can be so completely game changing, or the random passive procs.
[Eon] – Blackgate
It looks like wildstar has been listening to pvpers because they are going with, 2v2, 3v3 and 5v5 dm arenas with a set number of respawns.
Have fun grinding your rank gear!
[Eon] – Blackgate
Just toss out the arbitrary crit passives (sigils and traits), and the passive condition application on weapon auto-attacks.
And we’ll be a lot better off.
[Eon] – Blackgate
There and back again, a hobbit’s tale!
1.) Edge is instanced matches. This is why I said they should just retire the borderlands, leave EBG as the week-long hub central. WvW hasn’t forfeited anything considering that it was a format made to be casual from its onset, and it still carries some of better designed aspects of realm combat in recent memory.
2.) Everything you listed, save the seasons, is months old. This is why I said that there is no “growing emphasis”, its been the same since forever and a day. In fact I’d argue that optimization that killed skill lagg was anything but zerg favoring. The fact that taking things is “easier” as a zerg doesn’t make it the most rewarding either. Wipe a karma zerg twice and you will have netted more profit in WXP and drops than the zerg would have accomplished in circling the map several times over. (60 WXP x 50 people + Vial drops + loot drops, is a lot.)
The bloodlust point buff is also not “zerg favoring”, and its next to impossible to maintain with just “a zerg” and the point-on-stomp bonus is wasted on zerg balls. (So I also find that point of yours “points for kills” utterly perplexing. You’re do not get “points for kills” you get points for stomps, try stomping something in the middle of a zerg. Nine times out of ten I will guarantee you, that they will be dead before the animation even ends.)
Bloodlust was one of the better (revised version, that is) additions they’ve made.
3.) Check outside! The sky might be falling.
4.) If you ever bothered to compare Edge to something like SSC or Tower of Nightmares, you’d probably quickly realize that one takes an exorbitant amount of time more to make than the others. So drawing such comparisons is like saying you can make a submarine out of bread in a hundredth of the time it takes to make one of metal.
Bloodlust was a very good addition. (And I know you hate them, but so were traps!)
5.) Actually this may be because of Edge, as almost all of the developer work is currently put on working on the feedback provided and modulating Edge.
From all indications, though, you’re exactly the kind of player that ANet wants for WvW … somebody who might play fairly often but doesn’t much care what the game looks like as long as they get to socialize with guild mates and mess around a bit. Maybe no other alternatives show up and we’ll all be stuck with you here in GW2 by default, but if any game shows up and delivers what WvW COULD have been, I can pretty much guarantee that players will leave here in droves. That prospect alone … that some other game publisher could attract a large player base simply by offering WvW implemented as ANet could be doing themselves … is probably the strongest and most ironic indictment I can think of.
Mayhaps, though I doubt it to be so simple. I can safely tel you, though, that my expectations are not small, and I have very, very high hopes for Edge (as do many seemingly old time jaded players). WvW as it is, was a successful failure is how I like to look at it, and its still a bucket of fun whether I am out roaming or running with the guild.
As for the arrival of Godot, well let’s just wait till he’s actually here.
[Eon] – Blackgate
Isn’t the actual “burn” portion of the fire field the just very tight epicenter?
[Eon] – Blackgate
Is the plan to still limit edge to the current matchup? If so I think its as huge a waste of time as any empty plots of land in WAR ever were.
Its an “overflow” map (whatever that means when queues were ever only a problem during seasons and prime time) for your match-up as of so far. The bigger issue is that (as many of us see it) Edge will render everything but EBG barren.
Since the matches are orders of magnitude shorter in duration there are any number of reasons why it will be more popular (aside from just being new and better designed).
Which, after a year of the borderlands, frankly doesn’t seem so bad. I’d sooner retire them (the old borderlands), leave only Edge and EBG for a while, and eventually re-install new borderlands with whatever they learn from their Edge development. This is the opposite affect of WAR which was just “here are some kittenty empty maps and broken formats”, and then no one felt like playing on anything anymore.
Also Brightstorms.
[Eon] – Blackgate
3) Night Protection or the lack of it. Maybe EotM will change this but I doubt it.
EotM only runs for a handful of hours per its internal match-ups. Its going to be “day” for everyone playing a round at some point.
[Eon] – Blackgate
Not as much as your persistently sycophantic support of ANet amazes me.
It shouldn’t really amaze you, considering I and my guild are having fun. We’re not blind to the faults of the game but some people here are seriously verging on masochism for how they state their current relationship with the game.
If you read my comment with anything approaching moderate comprehension you’ll notice that I didn’t say that WvW participation was declining … and in fact I stated that I couldn’t tell if it was or if it wasn’t because I play on such a low pop server. I simply listed some major issues in the game that in my opinion were the most likely negative factors if indeed participation was declining as the OP suggested. Please describe where I exaggerated anything in the five items I listed, or for that matter in any other part of what I wrote. Now THAT should be amusing.
I didn’t say you said a word about decline, I was talking about repetition and continuing exaggeration therein. You’ve repeated those points so many times that its boring to even read them at this point. Here let me address your points:
1.) We know, everyone knows. They have tried things (and failed) to keep it competitive. They’ve also said they aren’t going to set up rules that prevent people from playing or harm their ability to play because X > Y. But if you, like every normal person, stopped caring about PPT ages ago and just went out to fight, those imbalances are close to irrelevant.
2.) Expanding emphasis on zerg mechanics? Where? The zerg emphasis for rank (which isn’t even true (you’ll rank faster roaming and tagging everything than actually karma training)) and loot (which also isn’t even true (karmabusting is far, far more lucrative)) has been around for months, they haven’t made it more emphasized. It hasn’t even changed.
3.) Leagues was an odd thing. It got people into WvW for the first time and some of them stayed, but it gave us horrible queue times and the end result was sort of pointless. I’d give you this one as it was a dalliance in total pointlessness considering that the fundamental system is flawed.
4.) You keep repeating this one as if good maps can be made in an afternoon. WAR did that (churning out empty plots of land quickly), and those maps were not only kitten, but helped to just completely kill that terrible pile of crap. Edge is, at the very least, a very carefully designed map that has built on a lot of the flaws of the old maps and improved. Give it a try! There’s some great mechanics in there… though I still miss the yaks.
5.) Now this is just petty. They even gave you a reasons.
There.
[Eon] – Blackgate
Looks about the same as before seasons…
Reasons why WvW participation might be declining:
Your perseverance (or lack of anything better to engage with) amazes me. Its been over a year, let it go already. Though your exaggerations never cease to amaze and amuse.
[Eon] – Blackgate
(edited by Vena.8436)
As someone who played through some of Season 1, there were no winners, everyone lost as soon as the season was over and they opened their 7 week grind chest with 2 greens in it.
No one is a winner.
Considering the fact that the chest was effectively a consequence of actually playing WvW for those of us who play WvW…
…I’m fairly happy with my exotic and ten auto-levels that I earned by not doing anything different at all.
[Eon] – Blackgate
Wait so you’re saying I’d get harder fights vs real people? That’s freaking excellent!
You wouldn’t get fighting.
This sort of gimmick doesn’t make people want to fight, it makes them want to not even bother. If you work your butt off resetting a T3 Garrison, you feel accomplished in succeeding. Do you think people will even bother trying if the moment it flips back, its auto-T3 again?
You completely destroy the supply game, which ruins the point (and fun) of havoc and small ops.
[Eon] – Blackgate
Any home servers towers / keeps are auto t3 with waypoint when captured back. I think about anz on eternal BL it’s always paper and free karma. I’m not a fan of karma trains and it seems like Anet is. You make home servers / towers stronger you let these players push out and fight. When they normally sit in towers and wait for upgrades. With everybody having t3 towers when you take one its actually a fight. The people who like sitting in towers should try it in some enemy’s that they take and not their own. I’d like to see those people fight to upgrade towers behind enemy lines.
I’m a person who likes change and not the same fail over and over.
T3 Garrison + Waypoint for every home server if they just let you flip it once on reset? Instant T3 Dawn’s/Crag/Cliff? The hardest to take tower in the game short of Jerrifer’s and Veloka?
Might as well just add Determined to the doors and walls, and not even bother playing on enemy Borderlands.
[Eon] – Blackgate

