1st place server attacks your left flank, 3rd place server sees you are fully occupied on left flank, of course 3rd place will attack 2nd place right flank, as they see it as an opportunity to grab something that they might be able to hold without becoming the focus of the 1st place server.
This is just simple logic. There is no alliance between SFR and any other server, it’s just that the sensible thing for the 3rd place server is to grab what it can while the 2nd place is being focused by the 1st.
Personally, if it’s choice between attacking anyone (except Viz) and Deso, I’ll always go for attacking Deso as it’s just more fun:-)
I still hop on the ranger every now and then, mainly if I want to go camp capping/generally going around flipping things.
Enjoy ranger in large scale fights, it’s all about positioning and avoiding the leaping/stunning melee types, and firing on the support eles and necros. Usually run ranged pet, with Lb and sword/horn. A bit squishy but not full zerk.
Pro tip: when running around and you think a thief or three may be around, make sure you’re on the sword/wh:-)
No. Farm fractals less. Or roll more alts and use them in various builds. Then stop hoarding useless rubbish.
I don’t know why people are so upset about the PvE’ers getting wxp from EotM and getting their ‘wxp titles’… These people will likely never be in the actual WvW to show them anyway…
Also, I would pretty much laugh if I ever stomp a platinum/diamond or whatever other higher rank because the dude was just a scrub who never actually learned to fight.
Seen plenty of ‘higher ranked’ players being stomped as soon as they come out from their 80 strong zerg or get out from behind their 20 AC from which they got their ranks.
It is sad that being brain dead in eotm rewards more and easier wexp and rewards than actually playing in wvw.
Lure those random 1v1’s into guards, off cliffs, into your zerg and then watch them come on forums and qq about ‘fairness’.
If it’s a proper duel then whoever doesn’t run is the moral victor if the other bugs out. If it’s a random encounter then there are no rules- and most likely one is buffed, bloodlust, etc and specced for solo roaming and the other is most likely just on their way back to their group, which hardly makes it a ‘fair’ fight anyway.
I frequently attack roamers, groups of roamers, etc and make them angry so they forget what they were doing and chase me around the map:-)
I actually saw a guild group in EoTM yesterday and greatly enjoyed running through them until they died to our pug ( I was running my near 30k hp regen totally defensive engi) zerg- it’s amazing how easy it is to disrupt the typical guild stun/guards/ele/necro meta by running around in their back lines annoying the eles casting and necros.
Happy to see everyone in EoTM and pugs/organised defence/guild groups all welcome while I wait for a map to pop.
Anyone who cries about guild groups in EoTM needs to go lvl in pve, it’s more the merrier as far as I’m concerned (more bags for me).
I would, but they reset all the trait points and I just can’t motivate myself to redo all my weird builds on every toon I have, so now only log the engi.
I predict the rise of the untraited level 80, which you will see in your dungeon group, pve, and wvw, and which you will have no way of knowing until they keep wiping or causing the group to wipe.
‘why don’t you have xyz trait’ ‘I can’t complete the event’.
You won’t notice the lack of traits if you roll guard, warrior or ranger (hide behind the bear) and press 1.
Roll mesmer or ele and even the skill point challenges become ‘interesting’, especially if you rely on dropped gears and only runes that you salvage, like a new player would need to do.
There are only two options: do some quest (usually way above your level/broken/not available) or buy it with 3g and 20 skill points that you don’t have.
No amount of number theory will change that.
The fact that you choose to do some events and pay for others doesn’t alter the fact that there are only two options for each trait. You’re making the common mistake of not seeing the wood for the trees (or in simpler terms, not recognising what the question really is).
Completing one doing the event doesn’t alter the number of options for the remaining traits, there are still only two ways to acquire it.
If you roll a completely new toon, or are a new player, then there is really only one way to do the traits and that’s do the event, as you won’t have either the gold or the skill points available.
This new system is terrible for build diversity and indeed for class diversity- as people who have levelled multiple classes will tell you, it’s a lot easier levelling some rather than others that are a lot more dependent on traits to be viable. Levelling a band new mesmer must now be truely awful.
Lvling without traits isn’t fun.
Terrible idea. A lot of adults don’t get to play on Friday night, or even at the weekend at all, or maybe just wvw on a Wednesday night. Under your system they are penalised for having a RL and are shunted around like some useless offal, not allowed to play with their guild mates on the server they chose and with the server TS they are used to participating in.
Having said that, the long term plan from Anet will be to copy TESO’s 3 alliance model and megaservers so there will be 3 colours on the maps- the problem being that ANet’s servers can’t cope with more than 80 people fighting in one spot and until they fix the lag issue they won’t be able to expand the maps to the size needed to run this sort of pvp.
ANet will do what is best for Anet from a financial viewpoint- if this means destroying the concept of ‘server vs server’ somewhere down the road, then that is what will happen. We already know how much care and attention is taken generally towards wvw consequences when patches are made (wonder if we will ever be able to extract runes from all that badge bought gear..).
Terrible design choices as regards the events that need to be done to obtain the new traits- karka queen, temples, etc are a bad choice. They should have been new mini bosses inserted (that drop nothing except the trait chest to prevent farmer hogging them) on instant respawn within a defined area, but instead the lazy, ill-thought out option is taken.
Also resetting all toons trait points was completely unnecessary- but then so was condensing to 14 points from 70, and changing start points to higher levels.
Not sure who they got to test these changes before release but pretty sure it wasn’t people who play more than one toon or even play the game itself.
If you post it in general it will get moved back here.
Would be nice if they did this but doubt it’s even on their radar.
It’s only been asked for since day one, along with many other ‘quality of life’ improvements, but the part time intern can only work on half a problem at a time.
Maybe if some more Living World content is coming to wvw then we might see someone spend the 30 minutes needed to code it as one of the dozens employed on LW deals with it.
There is already enough people that run at the first sign of trouble, afraid that their shiny pve armor might get a scratch on it or, heaven forbid, their toon might die, resulting in a wipe as 20 people run backwards while the organised zerg wipes those who followed the comm into battle expecting those 20 to fight instead of run backwards. Adding a stupidly high cost to repair in wvw would do more harm to wvw than almost anything else I can think of, especially given the terrible rewards you get in wvw.
Much better to revamp the skills a bit..but that would take dev time and only applies in wvw so it ain’t gonna be looked at.
Fixes for these are being worked on. As well as changes to the WvW achievements to make them more in line with all the other achievements in the game. And to reward a suitable amount of achievement points. However, making changes to achievements that are already live is far more complicated than it would seem and we have focused on other areas so far. This is on our list to fix by the end of the year, however.
Which year?
We had a promise it was being looked at last year..
Kill count is a joke, as some people clock up several hundred or more a day just by zerging or doing gvg and playing toons that can tag everything in sight on a stacked server or one that has a lot of zerg vs zerg battles, whereas less populated servers people might struggle to get more than a couple dozen kills.
1. roll guardian
2. join zerg
3. press 1
4. pick up loot bags.
There, a complete guide to playing wvw the easy way. (I don’t play guardian in wvw btw).
Are they going to replace you or is that one less person to deal with us lot?
I know we don’t really speak well of the CDIs at times, but they did make a post addressing how they understand the World Identity is too important based on player feedback, so I don’t know that they would change something in that direction. Of course all we can do for now is speculate.
To quell speculation early, that is not what we are doing. The announcement will have more info, but we are absolutely not getting rid of worlds and putting everyone into an EotM type system.
This ; ‘there will be no balance changes during a wvw season’, makes me distrust anything anyone says from ANet.
More likely is they are bringing in ‘megaserver’ to save on running costs/free up capacity for another game- I’ll be amazed if any of that capacity is used to get rid of the huge lag that happens in wvw and has been happening since day one.
There will be little to no consideration given to how any changes affect wvw (the coming damage stat changes being a case in point) and Devon will as usual be left on his own to try and put a gloss on the bad news.
Their metrics tell them there are way more AP hunters swallowing every LS than there are wvw players, so that’s where the resources will go.
Maybe if a dev actually spent some time IN GAME during prime time during the season they could experience this for themselves.
Just wait for a 3 way battle for SM and hey presto, collect all the server information you need.
It’s not like this is a new issue, it happens every time the maps get full (which is mainly during season), and particularly whenever a Viziblob approaches (don’t know why, but they make me lag more than others).
Effects: warriors and guardians spam 1, other classes unable to use any skills at all, and non-regen toons just die without being able to cast even instant heals.
Been happening since day 1 of wvw.
They have just as much right to be on the map and doing whatever they like as u do- you might not like it, but until Anet finally realise that spvp is gouda and they should develop arenas like we had in gw1 for 10,15,20 man gvg tournaments you will just have to lump it.
Queue now has a bias against warriors and guardians?
Was hoping they had fixed it- but nope, still the same unplayable lagfest as soon as maps get full.
It gets old really fast when regen warriors can just stand there waving at everyone and watching everything in front of them die, with anyone playing other classes (except guardian) that actually need to use skills being completely useless due to not being able to cast a single skill.
Total fail by Anet (no doubt earn an infraction point for telling the truth again).
Oh well, a certain other game has early access now, and if this is the best ANet can do, some people will leave.
Season 2 should be called LagFest2 or Embarassment2.
I’d reply to this thread but I’d get another infraction point.
Never found a use for turrets in wvw except as a troll solo roaming build.
For certain classes, moving these to 30 and 60 makes levlling them up a lot less enjoyable.
Of course, heavy armor classes won’t notice that much but for eles it’s going to become even more of a drag.
Hunting for new skills/traits doesn’t really appeal that much as I only wvw/eotm when i actually log in to play.
Once again Anet show what utter contempt they hold rangers in- either that or they listen way too much to a few spvp players who would hate to see rangers be useful elsewhere.
This new GM trait should be part of piercing arrows, or just a general improvement to ranger’s LB abilities. Having it as a stand alone means it’s not going to be used.
The part time intern working on wvw was called away to help out the 300 people churning out LS and has yet to return to his cage.
If their worry is ‘reward’ chests then they really shouldn’t worry about giving players whose rewards for playing in wvw have totally sucked since launch another 600 greens, 2 golds and 1 exotic for their 300 ranks (just an example). it’s not like reward chests are actually any good…
Pointless (and annoying) getting points reset before the season starts, without bringing in account bound wexp…now I get the joy of redoing every alt’s points for no purpose at all.
Thanks for the extra work anet…
Rangers are a lot of fun in EoTM, as are other ranged classses, as there is a lot more opportunity to use terrain to your advantage than in an open field zerg train infested wvw map. And with so many running melee builds, you can clock up the kills without getting hit at all.
LB and sword/horn is great fun, equip sw/horn when running around in case a roaming thief tries to jump you- it’s hilarious watching them become clueless when you roll around them whilst taking chunks off their hp bar:-)
The part time intern was working on it, but they got replaced by another intern, who is devoting at least 5 minutes a month to wvw. So it is perfectly on schedule.. release date sometime in 2015!
We should organise a cross server ‘roll a new bear bow ranger’ event one weekend, where everyone rolls a new ranger, grabs a bear, and enters wvw/eotm.
Imagine, targets you can kill with a bow!
yes…‘soon’……as soon as the one part time intern assigned to working on all aspects of wvw (eotm was a living story update effectively, as it was taken over by those teams) gets around to finishing the code…
1. Don’t use full zerk set.
2. Maul is so easy to avoid
3. L2P your class
4. l2p other classes so you know what to look for when fighting against them.
I’m loving this thread- sadly the devs will probably miss the sarcasm and irony and nerf rangers some more…
I do have a confession to make though- for the very small amount of time I now log in to GW2 for, i’m playing a ranger in eotm, purely because there are so few ranged classes playing these days and oh so many places to fire at people for free kills without getting hurt:-)
‘Goes out and starts looking for a bear to summon, must get one this thread says they are OP’.
They solved the problem in gw2 by just having ‘mindless spam 1 and regen ’ build with no diversity and no chance of changing ascended gears to change builds without grinding for it, complete with a skill set so limited you can’t change any of them on your weapon.
Of course, that didn’t fit in with their decision to abandon the organic play model where people never felt forced into doing specific content for specific rewards. They decided what the game actually needed was all the directed, carrot on a stick driven, linear game play found in every other MMO title.
Karma, instead of evolving into a currency that equalized one’s efforts, allowing access to worthy rewards for playing the game “your way” and doing the content you enjoyed, was frozen out of most new rewards and gutted as a currency that rewarded play focused on fun, rather than play focused on narrowly laid out, linear objectives.
I could go into great detail about the continual devolution of the game and it’s design, but that’s pointless.
I’ll just say that the game’s design goals and principles have morphed significantly since launch. Most of those changes have been fun killing, exploration killing, living world killing. Most of them have introduced and reinforced linear, highly directed and very grindy game play, at the expense of the original ideal which was “you can play the game the way you want to play and still earn the same rewards as everyone else with similar time commitments”.
Dailies were a key element in the slide. Though they ostensibly offered enough freedom to allow for some spontaneity, they still changed the focus away from free form exploration and toward the Adventure by Checklist mentality. If the rewards for dailies had only been Karma and the depth and breadth of items available for karma had expanded, the negative impact may have been lessened. However, there was a very deliberate change in design philosophy based on the carrot on a stick metaphor. Rewards would be used to motivate very specific game play, at the expense of “play the way you find most fun”.
Living Story has taken things further in the wrong direction. Not only taking resources from the true Living World concept, but further solidifying the model of “do these specific tasks and earn these very specific carrots”. Made more insidious due to the temporary nature of the content, the time limits on completing the linear checklist of activity and the exclusivity of rewards to that specific content and that limited timer for participation.
I’d argue that GW2, at launch, offered GW1 players the option to play GW2 in a fashion very similar to the way they played GW1. In fact, if ANet had stuck by the promise that there would be very little difference in rewards per hour between doing at level content and doing content you were significantly scaled down for, the expanded level cap and greater time to reach the level cap would have been largely moot for those who liked the GW1 model. Leveling up would just have opened up more and more content to the character, but all content would have been equally rewarding.
However, GW2 is a very different game than it was at launch. It has embraced most of the worst elements found in every other WoW-clone. In fact, I think we would be hard pressed to find another AAA MMO that has gone to such extremes to force linear content on it’s players and discourage adventure in the greater game world.
GW2 has become a Skinner’s Box. Levers to pull for specific rewards. Following the latest checklist provides you with exclusive, time limited rewards. Chase the carrot. Chase the carrot. Chase the carrot.
I asked this in another thread. How many people would actually play the current event in LA for more than an hour if there was no checklist and no grand carrots to chase? How many find the zerg fun enough that they would zerg sans any reward, or if the rewards were non-exclusive and weren’t in any way superior to the rewards for playing any other content in the game?
GW2 has stopped being about players playing because it’s fun to play. It’s all about chasing carrots. New, yummy, shiny carrots, each available for a limited time and each requiring a specific list of hoops to jump through before getting the pat on the head and your special dog treat!
It’s more than an affront to GW1, it’s a cynical, disgusting affront to the GW2 Manifesto and the limitless potential this game possessed at launch. It’s also very insulting to players, who have been reduced to the role of pets or lab rats in the minds of the Developers, who must marvel at the willingness of people to do elaborate lists of tricks for trivial treats.
+1, most of the changes have been of the pigeon-hole variety, forcing players into a mindless ‘must do daily, must do monthly’ if they want to get the latest shinies.
Terrible ideas, especially the jump puzzle one. Please keep any pve ideas in the pve section.
Now that they have been mentioned, Anet will start work on them as ‘improvements’ to the wvw pvp experience….
‘soon’
message body length
Retailation is only problem for unorganized zergs. If you roll with a real team your health bar never move
By ‘real team’ you mean a ball consisting mainly of two classes (warrior and guardian) with a smattering of necros and a couple of eles which can move around ignoring all damage due to OP fields and retal taking out anyone who dares to attack it with something other than hammer or staff…
Which is exactly what the problem is- mindless melee train meets mindless melee train, none of whom notice retal because they are all in a ball, as aoe is totally ineffective with a 5 man cap against a ball of 50. Whereas people trying to play other classes that require a lot more positional awareness as well as being squishy and generally a lot harder to play get wiped by a passive retal skill that brokenly has no ICD.
It’s very easily fixed, which is to give it an ICD, which is what we have all been saying for months.
The problem with retal in wvw is that it hits squishies hardest whilst the heavy zerg ball doesn’t even notice it, making playing other classes much less viable and hence restricting class choice.
Just do what Anet wants you to do, and roll a warrior or guardian or necro, or just use your ele skills to produce fields (let the warriors and guards run over the enemy zerg and collect your loot bags if you managed to tag anyone whilst avoiding dieing to retal).
Pros: easy to karma/wexp train, lots of easy kills, better loot, no queue
Cons: lots of running if the comm is miles away. No reason to defend anything. Not guild friendly (but easy enough to get people in with a little organisation). TS is a real problem.
Maybe Anet should do a deal with TS and get a free TS server for each overflow or something….
i prefer the normal wvw gameplay. with my dudes, against the hordes of enemys.
maybe for a new player edge is great but to me its only pack of noobs running up and back. i prefer open field fights and not pvd
btw new maps would be awesome
I read this as ‘i can’t play in my normal mindless melee train meta’ and might actually have to adapt to all the different terrain heights, making my perma regen warrior/guard and necro support builds feel a bit useless. I prefer big mindless melee train fights.’
EoTM is quite good fun but it has the same limited appeal as wvw – after a while there is way too much running around and too little fighting.
Having said that, rewards are way better in eotm than wvw – but then it’s a semi pve infested area so I’d expect that….
Op, you are now experiencing what is called ‘positional awareness’, which is something pve’rs generally don’t learn about, as well as ‘full zerk build syndrome’ which is what many pve’rs bring when they enter wvw (and die a lot).
As an ele you need to have a decent build, be on voice comms, join a decent guild, and most importantly of all, be aware of what is around you at all times (overlapping water fields, healing, cleansing, etc).
People who can’t handle being squishies tend to end up playing the faceroll warrior/guardian- which is why you see so many of them:-)
It’s clear we need two separate types of legendary weapons – one obtained solely from doing pve and one from doing wvw. Remove the wvw parts from the legendary requirement. Give every person that achieves rank 200 a selected legendary.
The pve one can say ‘pve noob’ on it, to clearly distinguish it from the one given as a selection from your rank 200 wvw chest, which we’ll label ‘zerglet’. These names will be clearly visible to the enemy so they will know how you got yours. At rank 1000 the name of the legendary will change to ‘choo choo’.
The feel of the map is very much like EB, but with more opportunity to fall or push people off cliffs.
Trains already forming- although it has been fun running through so many pve’rs so far in my brief visits. Fond memory of wiping a guardian (obviously a zerker) using only my longbow – that interupt on your heal:-)
Quite a few upscaled running around too, thanks for the bags.
the lack of way points is intended as it is to prevent large zerg forces from regrouping back quickly.
Nah, it’s to bore you senseless so that you don’t enjoy the map and leave.
EoTM was supposed to be a hot join instant action sort of place- it will quickly become ‘push off’ wars where only classes with perma stability or lots of pulls and pushes go, and those that enjoy long runs back to the action (provided they can find it, don’t get jumped by stealth mesmers, and can understand three different languages).