Showing Posts For Vinceman.4572:

Fractal (lack of) loot

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Sure the rewards can be good for T4 fractals, but the issue is that they didn’t scale with the effort required to finish them. It’s exceedingly frustrating to open the 12 chests from the dailies and get an ecto and ascended salvage kit for what is usually an hour or two.

Seriously, if you need one to two hours to complete 3 T4-fractals you should reconsider your build, your profession, your teamp composition as well as your skill level.
Usually I need 10 minutes for 1 fractal when I play with only one friend (he plays mesmer, isn’t extraordinary or dps-focussed) and 3 randoms. Slightly more if you have the longer ones included.

Figure swamp’s time to complete went up 5 or 10 times going from one of the shortest to one of the longest fractals. Don’t get me wrong, the mechanics are neat, but compared to the original swamp or most other fractals it feels like a poor use of time.

Wisp-phase should not last longer than 2.5 minutes – take appropriate utility skills to get a proper run to the wisp and back to the trees.
Mossman is a breeze otherwise your team does something extremely wrong.
For Bloomhunger, constantly pull him into the green fields with 5 man or it’s obvious that you are losing time. In some of my pug runs those guys were the annyoing ones because they always pull him elsewhere.

Nightmare Fractal, while including a lot of cool mechanics, takes a long time to actually finish. In most pug groups it’s a good hour.

Shouldn’t take a long time. I guess it’s again a matter of knowledge or skill. First boss – no drama, second neither. Hardest part in pugs is the orb thingy imho, dunno why so many groups I met started to be a clownfiesta at that point.
Last boss is skill based. If you know how to, he gets down fast. I noticed a lot of players to range him although they are in range of social awkwardness. Then you can also stay melee at him. It’s a lot easier to avoid the knockback and hallucinations.

Mai Trin, before it was backed off on, had a timed mote to complete just the final boss in 25 minutes not counting the first champion. I always skipped this one before for that reason.

A decent pug was killing her within 10-15 minutes – a decent one without much communication!

All fractals give more or less the same loot from the final chest or daily chests regardless of how long it took to finish, and making old fractals longer and adding new fractals that are also long and take up a space in the rotation change the time vs. reward equation.

Maybe you should not blame the rewards but your attitude.

Happy New Year!

Took me 3 runs of the dungeon to get the bug.

NPC or Henchmen

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

For some players this may be the case.
For me it probably means spending real money to get the gear required. That’s not an option for me. I’ve spent close to $200 already. That’s more than any game is worth IMHO.

Nah, money won’t bring you an advantage in terms of gear. You can solo things in whites/greens/rares and of course in exotics. You don’t need to have asc gear. Besides exotic gear is very easy to get. There are almost infinite sources you can get it from.
Effort was his word, not money!

Took me 3 runs of the dungeon to get the bug.

Fractal (lack of) loot

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Iirc even t4 dailies it’s like what 3-4g at best even with encryptions?

I make at least 10g from trash items each day, ignoring the high value of stabilising matrices from rings and the inherent value of ascended armour/weapon drops.

Same for me.
3-4g out of T4 daily fracs is definitely wrong.

Took me 3 runs of the dungeon to get the bug.

Fractal (lack of) loot

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

The rewards for fractals are better than the old ones before HoT. The gold difference between today and back then is awesome.
Also, the chance of getting an asc box is bigger than before compared to the effort of playing.
Btw. I get asc boxes regularly, yesterday a weapon chest and the same for monday and rings are almost daily loot for me.
You just have a streak of bad rng luck, that happens from time to time.
There is no need to do any changes at all. Keep in mind that there is no other content where you can get ascended stuff so easily.
Besides you can sell matrices for 34s per piece in the trading post if they are useless for you.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Suggestion: Hard mode and Endless mode

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Nah I do get it, however that shouldn’t stop the community or a community member from wanting a dungeon revamp or even warranting that it is impossible to revamp.

We claimed that years ago and they decided to not do this and added that with HoT their 5-men-content are fractals. So, we should stop arguing like children like “But I still want to have it.” Sometimes you need to let it go.

However, I would like some clarification from you. When you say “The work to implement new stuff with a challenge mode is way easier,” do you mean it is easier to create a brand new instance with all the related new instance features (map, lore, mobs, traps, etc) compared to just revamping dungeon enemy AI and rewards? If so, I somewhat agree. But then again I’m not a programmer.

Maybe you don’t know the backgrounds:
- The dungeon developers left Anet relative shortly after release of the core game and according to the main dungeon developer it hasn’t been the best breakup, they still had plans but couldn’t realize them.
- Afterwards a significant group of players has asked for changes, bugfixing and other things again and again and again. They weren’t able to do so. With HoT we finally got something with the first raid and it’s going to continue with the next raid soon + the challenge mode of fractals like we’ve seen with the nightmare fractal
- Additionally, Anet has and had problems to “transfer” events and other old stuff like SAB, crown pavilion to the actual conditions. The old dungeons are more complex like these events and without the available know-how it’s impossible for a programmer to restructure it. As far as I am used to programming, I would say it is easier to design them completely new, which means deleting everything but the maps and start from there. Of course, this would take too long and would be too expensive to maintain especially because it is old content and not really worth the effort if you take a look at the numbers of players playing it.
- Fractals are not that complex so it’s easier to add new stuff there. They also provide just a little bit of lore and not a huge history. Look at the LS3, they have 3 teams and bring out a very tiny bit of story every 2 months. And now try to transfer that to a dungeon. You would have to wait a half a year or more to get one new dungeon path.

That’s why I disagree to let them work on dungeons again. Their content releases already are too slow to keep many players excited. It would lead to a heavy content drought again, only for a revamp that wouldn’t interest enough players.
I’d rather have the next raid wing soon and a continuous release of new fractals with something like the new challenge mode.

Took me 3 runs of the dungeon to get the bug.

Suggestion: Hard mode and Endless mode

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

I hear you on the going back and development process. Yes it will take time to implement. But so will anything else they choose to add into the game. It also depends on how they could possibly go about it. Such as adding in an optional challenge mote simiular to what you find already in fractals. Harder difficulty should always equal to better rewards, and better rewards are the reasons why people may decide to head back.

To clarify, I had only mentioned leaderboards be a feature for endless mode and have it only be Guild based. And yes, leaderboards are something I believe many people would appreciate seeing. Theres already a few examples of game types being played with competition in mind that don’t even have leaderboards but if they did it would be better. Such as the EU GVG tournaments, the speed running community, and the recent raid tournament that was hosted by Mighty Teapot on Twitch. I’m not saying Anet should work on that however. Just endless mode. I would like to see more incentive to push further, even if it is all for the prestige.

As for the exploits, thats why things should always be tested before they are implemented. Same logic can be applied to everything, old and new.

But you still didn’t get it. The work to implement new stuff with a challenge mode is way easier than to work on old dungeons. So much has changed and they will never be able to open that box of pandora. Your first post is 4 years ago, if you have followed ongoing discussions about dungeons over the time you would know that’s impossible.

Also, you cannot compare leaderboards to the raid tournament or a GvG tournament and draw conclusions out of it. That simply doesn’t work. These things are completely different stuff.

Took me 3 runs of the dungeon to get the bug.

Suggestion: Hard mode and Endless mode

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

The question is how long will players play a game mode like your “endless” idea or hardmode dungeons.
As for dungeons, they are old, that’s the problem. People will play it once or twice and then realize it’s the same old stuff they ran a gazillion times – most of their time due to gold reward not because of fun – and stop running it afterwards.
I also think you underestimate the difficulty to get back to dungeon development. They are just not able to. Some of the old content (LS1, dungeons and more…) is a mess in terms of programming, they rly f_cked that up back in the days and the effort to go into detail is too high and expensive.
I guess you believe that it’s just: “Hey, let’s go back to dungeons and revamp them like we did with other content.”, and here I repeat that they weren’t even able to fix the simplest bugs years ago. Then, how on earth would they be able to revamp them?
That’s why they moved their 5-men-priority to fractals.

Edit:
Leaderboards are not wanted by a huge majority and how do you prevent people from using exploits in PvE to get to the top placings if you have so many bugs and exploit possibilities in dungeons? Even in fractals and raids you can easily exploit several things.
Have a look into the smartphone app gaming business. Cheaters everywhere and top placings are achieved via exploits and shenanigans.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Suggestion: Hard mode and Endless mode

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

1. Some of the T4 fractals are already set as a “stepping stone” for raids. I don’t think it would bring more people into raiding than nowadays with those fracs we have.

2. There is no dungeon dev team and I also think that the know-how of the old dungeon has been lost (dungeon dev team left years ago) or at least it is not worth to spend any ressources into dungeons if you have a look onto the cost-value ratio.
You need to keep in mind that the dungeons are full of bugs and they weren’t even able to fix a handful of them when the dungeon community asked for it and wrote every bug down properly. All that happened almost 2 years ago. Even if we want to have it, it would be nearly impossible to achieve by them.
Therefore dungeons are a relic of old times and they still have their spot. Let them rest in peace.

3. It would also slow down new content in terms of new fractals and raids because they are lacking people. That is nothing anybody wants. I’d rather have new challenging content than an overhaul of stuff I ran dozens of times.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Slothasor Request

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

You can pull most of the adds and still use epidemic. Sure, you won’t get them all but in decent groups it is enough not getting into much trouble.

Took me 3 runs of the dungeon to get the bug.

Slothasor Request

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

The positioning during the wall tactic is much easier in pugs. Virtually, you have a straight line. One is pulling Sloth in front, the rest is following and reacting to the mechanics. The mid tactic requires more awareness and I’m only a fan of it if the group is decent + nobody would do the slightest mistake.

Took me 3 runs of the dungeon to get the bug.

Why don't new fractal players say anything?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

“T1” LFG should have no preconceptions or expectations.

“T4” LFG should have no preconceptions of expectations.

It’s been said countless times, advertise for what you want. Don’t complain if you can’t even be bothered to do that little.

Have run plenty of T4 pugs where it was obvious people had no clue. Didn’t ask for experience, didn’t expect it (is not like pugging a 50 before, where you knew those joining would have a clue).

how would you know back at 50 ppl had a clue and new at 100 ppl dont? its a legit question btw i didnt play the game then

Because back in the days people were already struggling in 30s and would not join a 50. There also wasn’t a downtuned version (a.k.a. no powercreep) of the highest fractals/tiers like we’ve gotten with the introduction of HoT. Since Anet attuned T4s back to a decent difficulty a lot of people is/was moaning about it. They have played several months of pressing 1 to win in T4 till that got reversed a little.

Took me 3 runs of the dungeon to get the bug.

Worst fractal?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

New worst fractal: Tier 4 Pugged

I entered one as a warrior, before the loading screen even got through, I got a loading screen back to LA. and in the chat I had wisps why I had signets on and how I was a noob.. they never ever gave me the chance to change my skills.. They didn’t even bother to realize that because I was able to use LFG to join a T4 party.. must mean I have access to T4 fractals..

(it’s not a boohoo or an isolated case, this stuff happens like once a week, guaranteed)

Haven’t had any issues for a while now.

Tbh I don’t care for the new direction fractals have taken. I didn’t want mini raids in terms of difficulty, so I just stopped doing them for the most part after the instability changes.

Definitely not a fan of the new swamp (it is tedious), and I haven’t even tried nightmare, because given what people have praised it for so far, I probably will not care for it. Chaos I liked okay though.

The reward costs seem far too high for me to really bother with them on a day to day basis anymore. Time wise or drop rate wise.

And half a year later you will realize that you have denied yourself from fun content and that it’s only a matter of knowledge, not even skill.
T4s are not hard, sometimes you just need to swap one ability or maybe use defensive buff food and all the struggle disappear.
Get out of your comfort zone and make it happen!

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Nobody said they are less dramatic or toxic than any other PvE content but they are in case of good ol dungeon times.
We had daily threads about alleged toxic behaviour because players were kicked for any/no reasons (from their own point of view). This is not applied by raids at all.

Well, and, even fractals are more toxic than raids.

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

We should discuss about deleting PvP in all tiers first if we are considering to keep toxicity down. If you compare PvP and raids, PvP is the hell on earth and pugging raids is a bed of roses (without thorns).
Pug raiders would agree to me that the level of toxicity is little to non-existent if you are reading the lfg properly, acting smart, letting the commanders have an easy lead without discussing harshly against their decisions and doing your job.
It still stands: If you can’t afford teamplay and are not able to subordinate yourself from time to time you should not play raids.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

During dungeon peak time, toxicity was way higher than nowadays, more than twice as high.

Took me 3 runs of the dungeon to get the bug.

Pls don't perma block in Raid Pugs

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Just because u never heard of something happen doesn’t mean it doesn’t happen. If a tree falls there can be no one to say that it fell, but fact remains that it fell. Similarly another person mentioned that it’s impossible for person to block u after they have kicked u for simply failing at something even once. I would disagree completely.. this in fact happened to me yesterday. An acquaintance who I know for years who used to help me with arah runs, silent kicked and blocked me immediately after, just bc I failed. I never said anything remotely hostile in chat either. Can you guess his reason why he kicked me? I don’t know and you don’t know, but you’re welcome to make a guess why. Just like I am allowed my own guess as to why he did what he did.

And? Where is the problem?

Get

over

it!

Take the next group and just don’t spend any millisecond about thinking why you have been blocked then.

Edit:

An acquaintance who I know for years

Well, maybe he saw those forum posts and finally decided to end the friendship.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Pls don't perma block in Raid Pugs

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Yes I have bad habit of doing that (not stalking per se, but whenever I randomly find their grps on lfg), will admit it’s silly of me

Wow, that alone is a reason for the kindest, friendliest and most harmless people to put you on their blocklist. Don’t you realize your huge discourtesy and impertinence here?

It’s only a guess but I think this thread is getting closed/deleted as well soon like the other one. Maybe a moderator could invite the OP into a chat and have a short conversation with him to help him finding the right direction in the game because I don’t think we – as players – are able to do that.
At least to me it sounds that he is in the need for some help.

Took me 3 runs of the dungeon to get the bug.

Pls don't perma block in Raid Pugs

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Not everybody being kicked out of a raid squad is blocked immediately. Only the toxic or the annoying ones not willing to listen or to follow the leader.
If this affects you – and it did – you are the problem and you have to change your behaviour. Not everyone else.
I never heard about ppl instantly blocking players because they “only” have failed. You get a block for a reason otherwise it’s just a kick and nobody cares. If you dare to insult, annoy or stalk ppl the block is justified.

Personally, I give a nick name to all players I’m blocking. And this nick name has a relation to the reason he was blocked.

A last hint: It’ getting worse if you continue to write such threads/post.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

What sigils for PS War's GS (in Spirit Vale)?

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Posted by: Vinceman.4572

Vinceman.4572

GS with Air & Force
Mace / Shield off hand with Strength & Force

Night doesn’t work in raids.

Took me 3 runs of the dungeon to get the bug.

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Well, that’s the so called “pug lyfe”.
It has nothing to do with the new fractal. If I pug there will be still plenty of players struggling during dredge fractal, especially at the final boss and also not to mention here: Thaumanova.

From my point of view it was easier to learn the Nightmare fractal than it was to explore full stuff at dredge and Thauma.

There are also times when you don’t need to rez: The orb phases. Just finish them and everybody who is dead will be revived. I had several lvl 100 runs and in all of them we had fully downed ppl and got them up without problems. You just have to watch out for the boss and react appropriately.

Took me 3 runs of the dungeon to get the bug.

DPS meters help raids be more accessible

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

LI requirements are toxic to the community – it is mobbing of the new players and players that just came back to game.

I confess, I’m toxic because I choose the players I want to play with.
Holy moly…
Go out and try that on the court.

If players do not want to play with unexperienced players you have to accept that, period.
It’s their frickin right to exclude others and take the best they can get.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

For the last 2 weeks

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

SKILL>> NUMBERS ppl dont understand that

That’s wrong.

People know that and people understand that. The question is: Why would I take a good thief over a good tempest? Just because I can? The answer is simple: No.
Given the fact that you have no idea how much skilled a player is that is entering your squad, you’d rather take the best you can get than a grab bag.
You never assume you’ll get a bad tempest so it’s possible to take a good thief. You always assume that you get a player knowing to play his class, so he is a good tempest.

It’s just plain logic.

Yeah this is logic we shouldnt even consider, what does it mean “you asume someone is good” why because you posted such messege in the desc? from my experience desc boards on both fractals and raids doesnt mean much to those who join the mostly see the class requireents (if they even see that) and join. Thats bad logic we should go through it we should have had dps meter so we could see how much can someone pull his weight during the fight.

Also what you say there “Given the fact that you have no idea how much skilled a player is that is entering your squad, you’d rather take the best you can get than a grab bag” is somewhat folse not because its a false statement yeah you dont know what you get but you also dont know whats the best a comm might get 2 ppl in his group a thief and a tempest since he doesnt know what they will do he will kick the thief and keep the ely because the ely deals more dps on the benchmark vids.

Once we had a commande who was raging to a gaurd for not bringing ele and giving him kitten for supposedly not doing enough dps with gaurd (while the dude was caring for greens if condis couldnt go alpy aegis to greens if there were blue aoes so no one in there takes dmg while pulling off all the dps he coold he also never died to mechanics but because the dps was low in total te comm ignored all that and gone ahead to blame him because he is no ele with out proof of him being bad.

tl dr What you call plain logic i call ignorance we shouldnt be going through this to have good runs. Anet refers to it as the hardest conent but they dont allow us the essential tools to make it enjoyable for all.

1. We don’t speculate about what we can have or what we should have. It’s about now, this moment of time and what is the reality.

Leads to

2. Still stays logic and you haven’t understood the sentence in it’s meaning when you quoted it.
Tempest continues being the better alternative groupwise than a thief in almost all cases. So, there is no reason to take a thief over a tempest for an average pug.
It’s only irrational if you ask for “dps” and then you kick a thief, the only point I would agree. But most of the groups are asking for a tempest for a reason (orb clear, projectile blocking, gale song and some more).

I would also prefer tempests over thiefs in raids because from my subjective experiences. There were more thiefs laying dead on the ground all the time than tempests. Applied the same for most of the people & commanders I ran with in pugs. Pug thiefs have a bad reputation.

Took me 3 runs of the dungeon to get the bug.

Warrior Guides for T4 Fractals

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Posted by: Vinceman.4572

Vinceman.4572

Just keep going your build. It’s only a matter of time and practice then you will feel more comfortable.
Usually you are pretty safe and solid as a warrior. The only thing you have to fear is the social awkwardness instability but everything else won’t be a problem for you in the future if you improve.

For some skips and short trash mob fights you can/should also swap out banners for other utility skills. Especially for trash mobs, banners are kinda not necessary in pugs because the overall 5 man dmg output should be enough for a short burst even without the buffs. It’s also 100% sure that none of your mates will carry the 2nd banner to the next action point/boss. So, only throw them at stacking points, medium and longer fights + bosses.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Dungeons have mechanics, raiders

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Lol!
Thank you very much for the post, OP.
Yeah, Raids and Dungeons could be different but the OP clearly said s/he wanted to explain the run but none answered… who’s fault then?
I should agree with you, OP. I have seen that in Fractals a couple of times too.

You haven’t understood the claim the OP has made with his post. His logic was that he has met players with 168+ who were bad in his dungeon runs and therefore he has named them “raiders” which is an absurd failure in logic because you can buy a run or do Escort or VG once to max out your MP. I know lots of “casual” gamers with such approach due to the wish of owning all masteries.

The OP has no clue at all that his group mates were solid raiders (they haven’t communicating at all) and I’m more than sure they weren’t.

Took me 3 runs of the dungeon to get the bug.

Dungeons have mechanics, raiders

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Logic failure at it’s best!

160-176+ MPs don’t imply that those people are raiders.

Took me 3 runs of the dungeon to get the bug.

For the last 2 weeks

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

SKILL>> NUMBERS ppl dont understand that

That’s wrong.

People know that and people understand that. The question is: Why would I take a good thief over a good tempest? Just because I can? The answer is simple: No.
Given the fact that you have no idea how much skilled a player is that is entering your squad, you’d rather take the best you can get than a grab bag.
You never assume you’ll get a bad tempest so it’s possible to take a good thief. You always assume that you get a player knowing to play his class, so he is a good tempest.

It’s just plain logic.

Took me 3 runs of the dungeon to get the bug.

Targeted while downed in Solid Ocean

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

No change needed at all. It’s a matter of “git gud”.

Took me 3 runs of the dungeon to get the bug.

How am I supposed to find a Raid group?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

LI requirements is bs. And no, you don’t lower risk, you just don’t – if anything you alienate players from the content. It is toxic and should be bannable if anything.

Yes, you do lower risks. The chance of clearing Spirit Vale with a group requirement of “80 LIs” is much higher than with a group of “All welcome” or “Exp”. It would even give a good statistical value. That’s why ppl still insist on them + including killproofs.

No, LI requirement is there literary for people that want to get carried.

In all of my hundreds of groups with LI requirements I still haven’t met any commander in the squad who wanted to get carried. Yes, there were a handful of bad apples but that’s the usual trash.

If you invited someone and you see they are doing bad – you just kick them, done. Don’t need 3 hours of wipes for it, you can see straight away if someone is bad. The LI requirements just prevent players from doing the content all together.

Of course you can see very bad players in the first seconds of the fight. That’s nothing new. But mediocre ones are harder to identify and they could be responsible for wipes in the last phases of a boss when everybody is more stressed and has no time to actually observe others accurately any longer on the contrary to earlier stages of the fights.

And since you decided to attack me

I haven’t attacked you. As you have stated here, you have joined several groups with LI requirements so I’m convinced that you have already benefited from those groups because it’s undeniable that a 100 LI group has a higher chance of killing a boss than an “All welcome” squad even though that this particular group of 100 LI can be unable to beat a boss due to several reasons.
If this wouldn’t be the case nobody would cry out for easy modes or complaining about raids. It’s not the LI requirements that are an issue for most of the people in terms of “anti raids” threads.

i am actually in a raiding guild so i am not as affected by LI requirement issue but i still think whole concept of denying content to players who maybe don’t have 1000000 LIs because they didn’t raid from begin with but are actually good with their class and know encounters is toxic and should be bannable.

It’s the same thing with the old “meta zerk” for dungeons: "How do I know that you can kill Lupi in a short amount of time and not facetanking him with your tank class dealing 1% of his health per minute? "compared to

“How do I know that you are experienced with the boss/raid wing/all wings?”

Killproof only? Answer: No, because it’s no big deal to buy a single run to get a kp.
The Eternal for wing 1 only? Answer: No, same reason as from above.
LI only? Answer: No, because you can fake them.

It’s the combination of those (and some others like precursor armor) that most likely ensure you have an experienced person in your squad.
And like I already said, you don’t want to invite 9 players and look out for several ones failing to kick and replace them. You don’t want to waste any second. So, at best you get your kill in 1 attempt, hopefully not more than 3-5.

The joke is, in previous guild i was core group (200+ LIs) couldn’t kill KC all evening, training group with people with very few LI if any one shot the boss. If i do have to pug, from my experience so far groups that don’t have high LI requirements were more successful actually. LI requirements are garbage, period. Those W1 150+ LI required groups just want to get carried, nothing else (8-manned escort yesterday in one of such groups, 2 were sitting afk – good joke).

The problem here is you are pretending that your small sample size of experienced situations is a fact but it’s not. Hundreds of pug players joining groups with LI requirements will disagree that your “special snowflake cases” are a realistic evaluation.
You made some bad experiences, we all do from time to time, and from a psychological point of view those are the situations we keep in mind over a longer time than the positive ones.

In the end your opinion of players being “toxic” and those requirements are “bannable” is ridiculous. You can always avoid these groups and you have 0 disadvantage. The LFG is there for everyone to use. Every player can open an own group and start raiding.
The toxic ones are those that try to sneak in and want to get carried while they have never practiced a boss to an extent where it is enough to beat them constantly. Because if you have, you have no issue to get your LIs straight – every frickin week as there are enough LFGs without restrictions and the mentioned possibility to form an own squad.!

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

That would be one way to go, and I think could certainly work. Of course different activities would progress the track at different rates, and if you were ion a given area then you would be advancing other goals as well. For example, let’s say that there were a “Forsaken Thicket” track. As a very high challenge content, it might progress much slower than other tracks, and the “keystone” rewards on it would be in very small quantities, so you’d need to max it out many times over to reach the maximum rewards, and in that time you could have cleared dozens and dozens of, say, dungeon tracks. Maybe hundreds. And if you were to pursue that track while playing hardcore raids, the progression you would get from that would be massive relative to some other content, so you’d be ticking it over much faster than normal, on top of getting drops directly from the raid itself. If you were pursuing this track by running content in Bitterfrost, on the other hand, it would progress that track very slowly, but you would also be accumulating Winterberries, karma, farming junk from the chests, etc., the other rewards inherent to that zone. It would basically allow you to either go all-in on the content and rewards of a single location, or “dual track” and collect a little from two different locations at once.

Yeah, that wouldn’t be my game any more and I strongly believe the game would lose more ppl than win in the end.

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

If one thing in GW2 has shown to be 100% true is the fact of players going the way of least resistance.
So there only needs to be a little unbalance in acquiring stuff from a different source than the original, the source has been fallen to death.

Your idea sounds to me like: Logging in, activate the reward track of my favor and play stuff I like. Because in the end that is what you have to do to make it all equal without being unfair to anyone in this game.

Well, that’s not my style and I doubt you find many supporters. You really should make good and realistic suggestions and stop saying “my starting point is valid and fine but I don’t present any reasonable approaches”.

Took me 3 runs of the dungeon to get the bug.

How am I supposed to find a Raid group?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

That’s a an argument I don’t accept for raids. You should be flexible if you want to raid and have at least a 2nd class you can swap to. It’s all for the team not for your personal desire.

So you are fine if some class is left completely out of Raids?

No, I’m not and Anet should adjust classes so that every class has a valid spot in raids. It’s kind of hard work I know but it should be possible. More possible than to develop an easy mode or other things people are crying for in terms of raids.
The major issue for me is still that we don’t have a split of WvW/PvP/PvE balancing.

But my point stands: If the wish to raid is existent and somebody wants to get things done so badly it is no big deal to make that happen and take another class. You can go back to the other one for the rest of the content + blame Anet in forums or other sources to get their balance straight. I fully support those issues.

Took me 3 runs of the dungeon to get the bug.

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

It has been bad for the game. It has brought elitism and nastiness once reserved or a tiny percentage of dungeon/fractal runners front and center in the GW2 endgame.

People say this a lot – citing the old dungeon/fractal metas, but it has never been what it is with raids.

Yes, you are right, it has never been what it is with raids. It was way worse.

The forums were full with complaints and dozens of players were kicked every day. Heck, I have been playing meta classes in dungeons and have been kicked several times, more times than in raids although being able to solo Lupi and knowing all skip parts etc.
Non-meta zerk players had to open their own group and run with likewise people otherwise 0.0% chance of having success. Many of those dissolved before the first boss. I know that from many attempts of helping pugs out when none of my friends were online and I had been through my “daily dungeon run”.

Took me 3 runs of the dungeon to get the bug.

How am I supposed to find a Raid group?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

It shouldn’t be "any build’ but more like “any class”. I have no problem swapping my Engi to power if that’s what the group needs, or staying condi. Just take my Engi, that’s all I ask.

That’s a an argument I don’t accept for raids. You should be flexible if you want to raid and have at least a 2nd class you can swap to. It’s all for the team not for your personal desire.
There are classes that are easier to play like an engi, so the skill level shouldn’t be a problem at all. There are also classes that are fun to play, just give them a try.

To persist on one specific class is an ignorant stance for me and heavily foils the aspect of team or group play which is the key aspect in raiding. The game offers enough solo content and situations (way too much in my opinion) where you can use an egoistic build or play style. Raids are the opposite, they are a team challenge and to succeed everybody should carry his weight.
Nothing feels better if you can get things done with your raid group and you should always aim for what is best for the group.

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

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Posted by: Vinceman.4572

Vinceman.4572

I’m not saying that this would be easy, or that it wouldn’t be time consuming…

Exactly, and just have a realistic thought about it how to implement such a big thing. It interferes with so many other stuff in the game. At least with a little bit of profound knowledge in game design you would agree that such big change would costs thousands of hours of time consuming simulations, followed by balancing and again simulations and balancing etc. to make sure you don’t destroy some areas of the game because no one would ever visit them due to getting the shinies much easier elsewhere.

Sry Ohoni, but sometimes it would be okay if you also think about all the side effects of your so called ideas instead of saying: “But it is possible.”, and admit that some of those ideas are terrible in a realistic scenario.

Took me 3 runs of the dungeon to get the bug.

A Suggestion For Raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

The request isn’t a mild QoL change, try a complete and utter rework of the entire game reward system from the ground up, everything from the past few years and the future considerations.

I’d love to see that because it definitely means no content in any game mode for at least one year.

“Some men just want to watch the world burn.”

Took me 3 runs of the dungeon to get the bug.

FotM 100 Nightmare MAMA SOLO Challenge Mode

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Posted by: Vinceman.4572

Vinceman.4572

Yeah, that would be fine for me to have a proper comparison. xD

Took me 3 runs of the dungeon to get the bug.

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

you are ridiculous, go actually play a necro. i dare you to solo lupicus without sacrificing anything to do so

i do play necro. daily. im done with you. youve proven you only want a OP class so you can faceroll raids solo. bye

LOL
nice joke

Subli is absolutely right. The fact that you react like this shows that you have no idea about necro.
And also, you say “necro has plenty of HP so they should be weaker” yet you have warriors which can bring more DPS (even if just slightly so), have the same base HP, heavy armor and plenty of defensive options, if they wish to bring them. On top of that, they are capable of increasing group DPS by ridiculous amounts through various means just by… well, doing their thing. How again is the spot necro is in justified?

Thank you for that post. I was in the mood to write almost the same thing.

Took me 3 runs of the dungeon to get the bug.

How am I supposed to find a Raid group?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Shadowstep, you still haven’t understood why ppl are putting an LI requirement.

It doesn’t matter if some 200+ LI folks have less skill than you.
It doesn’t matter if 20, 40, 100 or whateverest LI number you take.
It doesn’t matter if you can kill bosses with less LI than required.
It doesn’t matter if you can sneak into a group with less LI than required and you have success.
It doesn’t matter if you can fake your LI: If you fail hardcorely you will be kicked, if not, everything is fine and it’s ok you got away with cheating.

The requirement of pugs is there to discourage completely unexperienced players and to prevent pug groups from searching and wiping for hours due to those players.
Of course not every “1 billion LI” group will oneshot all bosses, of course some will still struggle, of course ppl can have a bad day, of course some folks have acquired their LIs with easy bosses, were carried someday by the others and have a good amount of LI to get into such groups. Yes, that can happen several times but the bottom line is, it is more likely to not struggle than to set up a group with no requirements and have success with it.

I also had boss kills with less or 0 LI requirements but I would rather join one with such a check because the likelihood of not wasting my time is much better.

Fun part is:
You are still complaining. Over weeks now. If it’s so hard for you to see such groups and you are blaming those “elitists”, then there is a cool option just for you:
Open your own squad – It will fill within minutes.
But don’t tell me that you always get the kill done. That’s more than unlikely and this is why you join the other ones at the moment. Because you know your chance is higher to succeed with these! Don’t lie to yourself!

Took me 3 runs of the dungeon to get the bug.

FotM 100 Nightmare MAMA SOLO Challenge Mode

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Next time 5 minutes faster. Go for it!

Took me 3 runs of the dungeon to get the bug.

Anyone for Arah p1 and p3?

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

If I’m online just whisper me and I’ll help ya out.

Took me 3 runs of the dungeon to get the bug.

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

T4 Should just remain as they were for so long, an easy faceroll to casuals and hardcores alike. Anet could add T5 , for harder fractals and even T6 for challenge mote fractals.

Nah, it would still be the same. People not able to pass T5 would again cry for a nerf and so on.
I just finished a pugged T4 Daily with 5 necros. I didn’t care about the group combo at all and it was still a breeze. It felt like: I just had to log in, press start and got my 3 dailies. Same thing since months…

T4s aren’t rly harder atm. Swamp has been adjusted after the introduction and is easier as on release day – unfortunately in my eyes and the new Nightmare fractal is on par if you get used to it. Beat it on the 2nd run (first run was T3 which lasted longer) and we almost had 0 problems – in a pug group. Additionally I came from a longer break and haven’t played MMO stuff. It clearly indicates that T4s weren’t tuned up heavily.
I haven’t been a super duper player before nor am I now + been only in casual guilds, goofing around and some more.
I think the friends you are mentioning were rly lazy players with pressing the 1 too much once again.

Btw. even if you have problems personally there are 4 players able to carry you through potentially.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

Aetherblade Fractal bugged (again)

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

1. Don’t jump/fleshworm up before lasers are activated – this can lead to a bug although it hasn’t happened to me. But I was told one day by a pug player. So, I’m not 100% sure if that’s correct.

2. I noticed an extra switch (4 now) at the highest level I’ve never noticed before. My guild mate also told me he has never seen that before. Maybe we were just blind before but we were sure there has been 3 all the time even at the highest level.

3. I have also remarked that Anet has made it harder to solo it. I’m not sure here as well but before I could easily solo 3 switches while using condi remove. Since 1-2 weeks I am not able to. But it’s more possible that I was goofing around the last times I have played this fractal. ^^

Took me 3 runs of the dungeon to get the bug.

Nightmare fractal feedback [merged]

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

Secondly,T4 fractals were a joke until some more recent revamps, and pretty much anyone could pug them quickly and with a minimum of effort. Now, many casuals are unable to even finish some T4 fractals, let alone run them quickly.
When something that was available to everyone for over a year

Exactly “over a year”. Fractals on the highest scale were never meant to be easy and faceroll like the last 12 months. Back in the past, you have rarely found a group within 1-2 minutes on scale 50, nowadays – even with the recent revamps and patches – you still find a group within seconds to a minute.
The changes brought fractals back to where they belong, nothing else.

And I have to disagree, a necro party or mixed party with necros doesn’t have any problems although it’s not the fastest.
My experiences from the last days/weeks are that I have noticed more players that have no clue about the mechanics of the fracs than struggling with instabilities or too much dmg from mobs/bosses. I think there is a critical mass at the doors of T4 now since fractals have become more popular due to being easier with elite specs. These guys have rushed through and now they are realizing that they cannot execute simple things under a lot more pressure.

Took me 3 runs of the dungeon to get the bug.

pls change title from new fractal

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

+ 1

“Der Unsaubere” doesn’t fit at all. “Unclean” as the english title is ok but for the german one “Unreine” is way more appropriate.

Took me 3 runs of the dungeon to get the bug.

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

obviously. but necros can be equally bad and tank like crazy. which is why if you want to do that dps you have to take the same tradeoff. again go play those classes. feel their pain. then come ask for buffs. until then stop trying to be everything in 1.

I’ve played all of the classes, ty. And necro is way too weak atm. Especially power necro.

Took me 3 runs of the dungeon to get the bug.

No place for power necro in raid.

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

ele and thief get 1 hit constantly in raids. maybe play one for awhile and see the struggle.

Only if they are a bad players.

Took me 3 runs of the dungeon to get the bug.

Guild decorative items don't drop in raids

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

If he doesn’t accept the mini that commander is stupid and I would propose to not join or stay any longer in this specific group.

And for the future: Now you know that you are getting guild decoratives only if you are representing a guild.

Case closed.

Took me 3 runs of the dungeon to get the bug.

(edited by Vinceman.4572)

F100 Nightmare ''MAMA'' Solo [CHALLENGE MODE]

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

I appreciate the video, and the effort (took probably a few hours) but then I’ve seen this video :

And this :
https://www.youtube.com/watch?v=01-_jGAu_Vw
Then you still playing.

Made me laugh a bit.

The videos are still up-to-date and a realistic evaluation.
And of course there is humor behind them…who would have thought that? Amazing!

It’s mostly unnecessary drama tho.

You are the one who is making a drama.

Took me 3 runs of the dungeon to get the bug.

F100 Nightmare ''MAMA'' Solo [CHALLENGE MODE]

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

I appreciate the video, and the effort (took probably a few hours) but then I’ve seen this video :

And this :
https://www.youtube.com/watch?v=01-_jGAu_Vw
Then you still playing.

Made me laugh a bit.

The videos are still up-to-date and a realistic evaluation.
And of course there is humor behind them…who would have thought that? Amazing!

Took me 3 runs of the dungeon to get the bug.

Spirit Vale released 1 year ago: survey

in Fractals, Dungeons & Raids

Posted by: Vinceman.4572

Vinceman.4572

one year of NOTHING other then some raid updates and LS release was really short if you would be able to skip dialog…

Not to talk about a massive overhaul of all 4 HoT maps, 2 new fractals, several revamped fractals open world events leading to LS3. You can’t expect to have everyting.
And just for you once again: The raid was developed during HoT developing time. The rest was balancing and testing.
If you see it from your point of view, raiders should be disappointed too because it was promised to get a raid on release. This wasn’t the fact. 1st wing came 1 month later and the other two wings came “delayed”. So stop seeing it one-sided otherwise you are completely wrong.

Took me 3 runs of the dungeon to get the bug.