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1 apple? 1!!??? apple? I have raided since last summer and majority of pugs are the same. Bring meta, bring 12380128301823 LI or get kicked. Meanwhile most of them are bad and can’t avoid simple things or follow simple mechanics.
Lol, you are exaggerating so much. If you are not rude, are able to play your class, don’t miss mechanics and are a good teamplayer there’s almost 0% chance of being kicked or insulted at all.
The few times I got kicked during my pug runs were either somebody just joined right before me and took the spot (certain class) I wanted to bring and that one time my connection was bad and I couldn’t use all my spells which was a deserved kick imho because I wasted 2 solid runs with no need.
And sorry, I can understand ppl going mad if team members cannot avoid waves at Samarog at all or not knowing how to tank and lay down poison in an exp run for Sloth. Those ppl deserve to be sorted out because they are preventing others from a safe and solid kill.
I also do not encounter problems with mechanics and simple things in groups with 150 LI+. Below you can find everything: The 0 LI magic group stomping through a whole wing or the 50 LI escort run disbanding after 3 messy and disastrous tries. But that’s lottery so I rather stick to the higher LI runs which guarantee a more likely chance of having success.
But I do agree on your last point, I have joined many elitist groups only to find out that I can trust some newcomers of RTI better than them…
And I have experienced the opposite. I am helping newcomers every week here and there at certain bosses after getting my kills but I don’t run with them at first because most of those attempts need 5-10 tries to get a boss down. That’s too much of a time investment for me if you are able to oneshot most of the bosses with decent players. I don’t want to raid all week in GW2 as there is other content I also like to do.
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Ofc I know these alternatives as well just wanted to point out that collecting guild decorations and insisting on them is not the gold standard.
yea, and the reason they are worth more than LI is because
Someone with 50 LI can have never beaten a specific boss
but someone with 15 KP has beaten a specific boss 3 to 15 times (since drop rate is random 1-5)
There is one exception which is the Bandit Triate, which doesn’t drop any KP.
so every boss drops 1LI, and 1-5KP, and the KP part is specific per boss, so it’s a much better measurement of experience. Use them to fill up the lack of LI.When i do VG, I rather have someone with 10LI, and 15 Vale Guardian fragments, than someone with 50LI and 0 Vale Guardian Fragments
The problem of insisting on a certain number of KPs would exclude many players. For example I’m one of three ppl raiding in our little guild and we’d like to have all gold statues. This is why I don’t collect them personally rather than spending them to the guild vendor.
Additionally you can buy a single run, get a KP and according to your system, you’ll have the key to every group then. That’s why ppl demand LI + KP because LI show that you have at least dealt with raids. Ofc you have to look at the numbers. 50 LI have almost 0 meanings nowadays while in a group with a requirement of 200+ LI it is more likely that your group will succeed. Exceptions confirm the rule (I by myself saw a group with 100 LI requirement disbanding at Trio last week ^^).
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What is KP?
If it is the special decoration item dropped by each bosses, then I might have messed.
KP = Kill Proof
Can be guild decorations, minis, titles, special items, boss specific weapons and armor etc.
Things that prove you have beaten a boss.
As Ive stated before, there will always be people that wont get this point.
We need to step out of our “sides” and boxed in perspectives and look at this issue from the larger game wide point of view.
And, yes, forced was probably too strong a word, but the idea that raids offer reasonable accessibility for both a zerker fresh air elementalist and a hammer scrapper or monster inspired necromancer simply doesn’t hold water in the actual game. If anyone just getting into raids needs evidence of that, just go and try to pug for a few days or try to form a group of like minded individuals. I strongly encourage them to try – but I think most of us can guess the results in 9/10 cases already.
The point is, if bosses are dumbed down to an extent where you can take every class with every build, the magic and fascinating surroundings of an epic battle is gone. And that’s what raids offer. It is a place to reach the limit (for some and/or pugs). The overal casual wanting to take a step into raids would be heavily disappointed if he notices that his group is clearing an easy mode raid in a shorter amount of time than AC exp mode because in some raid wings are less encounters than in these catacombs.
1. 13 LIs per week/account
2. Start with the easier encounters like Escort (Wing 3 – Boss 1), Mursaat Overseer (Wing 4 – Boss 2) and Samarog (Wing 4 Boss 3)
Vale Guardian also is a first encounter for many people because it is the first boss of the oldest wing 1. Go ahead with Trio, maybe Cairn, Gorseval and Keep Construct when you know the mechanics and you are at least decent to good with your class.
At best go into training runs, make friends, use your guild or the other 4 guild spots to get into raiding with people you know, you can trust and make sure that they can also trust you.
There’s a lot of help there: Raid training guilds/communities, LFG with advertised training runs and it can help too if you ask for in the Lion’s Arch Aerodrome.
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When you’re liable to be kicked for the slightest misstep?
You won’t get kicked for one single mistake unless you are in a bad pug with bad attitudes – that’s rarely the case.
On the other hand, if you commit the same mistake over and over again it’s just logical to be thrown out because people in usual runs want to have their kill and not a training.
You need to follow a commander?
Then don’t join his squad – ez pz.
What’s more, I would also kick you out of my 5 man group if you are jerking around and don’t try to be successful in fractals or dungeons.
You can have endless fun in afking in Lions Arch, jump around and do jokes during Tequatl, rant about the weather in farm trains, roleplaying while doing JPs and other creepy stuff, but…don’t waste the time of others in instanced content and strictly follow the rules, everything else is impolite as hell.
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Anet asked a small subset of players what they wanted, and then interpreted it their own way, ignoring most of the feedback.
Yes, and it was a good decision because it was this specific subset of players that wanted to have a lil bit more challenging content than the old trash dungeons and the boring open world pve stuff.
No casual was asking about same lame and easy dungeons, they weren’t even playing them.
I have zero interest in legendary armor, so I can see both sides of that argument.
There is a deeper question related to Legendary Armor though – and that is, what comes after raiders start getting it.
If things go as planned, legendary armor will be coming around the time of the next living story update. I suspect, not long after that, you will start to see quite a few people in it.
And once that carrot has been eaten, what will happen to raids? Not only will it become the exclusive playground of the players conforming to build wars, but it will most likely lose the percentage of that subset that tires of killing everything every week once they get their reward.
That will leave Anet with a pretty serious quandary – either come up with something else ultra nice to offer as an exclusive reward or watch raid participation dwindle considerably. If they choose the prior, the more they offer those ultra nice rewards, the wider the gap between raiders and non-raiders in terms of prestige and recognition by the devs.
Surely even the strongest opponents of story modes can see the problem with this and the potential negative long term impact it could have.
The answer, imo, is to forego additional ultra nice rewards and open the experience to more people – use tiered difficulty to keep the game mode active and alive instead. Still reserve the current set of legendary weapons and future weapon skins, minis and titles for those doing the harder version, but use tiered difficulty to keep the number of people enjoying the content up.
Again, the alternative to that solution is not healthy for the game long term.
To reinforce, I have no issue whatsoever with the current one time legendary armor reward as a symbol of achievement for those completing the first raids at the hardest difficulty – but beyond that I firmly believe Anet will hurt the game without making some kind of compromises on the this issue.
If the raid community shrinks to an extent that it’s almost impossible to find groups because too few people playing raids I’m sure Anet will simplify them. It’s a common modus operandi in the gaming sector.
The important word is if here… As long as this exodus won’t become an issue there’s no reason to change anything.
Of course, this is my opinion, you and some others have a different one but I think it’s more than obvious that your side is not the one that is relevant for Anet and their raids.
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I played my theif and joined VG experienced group as a DPS.
My gears were not full Berserker. It was combination of some exotic berserkers+ other useless craps that do not boost up DPS. I had like 1500 toughness so there you go.
I have no clue about the PvE meta. I just used whatever build. I just followed commander’s order and did what seemed to be the right thing. I got the raid boss. Got the spirit run as well. It was very fun.
Thanks guys.
Np, you’re welcome. Sometimes we like to carry peeps at VG and other easy bosses and make a gift to have some fun on our own and spread love around the community.
Doesnt change the fact that a lot of players like him are becoming disillusioned with the game because of this issue (some faster than others).
And, yes, you can be huge fan of the game and still hate the direction is going in. It is important for Anet to see posts like his – and understand the potential long term damage this direction is doing to the game.
Ok, that’s sad if ppl become disillusioned about one single game mode in the game they are not pleased with.
And what specific direction? Raids are not the main focus of GW2, ppl should stop making a drama out of it. Raids are one little part in the game – nothing more, nothing less.
Thank you for linking my thread, I’m glad that was considered a legitimate option by some one at least.
I’ve read this whole thread and I’ve got to say Blaze championed the positions of my faction quite strongly.
Unfortunately I’ve moved on for the foreseeable future. I can not see my self financially supporting a company that has no place for my Great Sword Reaper in the only End Game that matters now that it’s the only place you can hope to work toward Legendary Armor. ESO is a breath of fresh air, the pace is a bit slower and it’s refreshing to switch to a game controller for a change after almost 20 years of PC MMOs. Well good luck, I’m sure my $50 a month plus I used to spend on this game in gems won’t be missed.
If a player is leaving a game because his special snowflake build isn’t viable in one particular niche of game mode while it is in the overall majority of the game content, it really doesn’t matter because it shows that there is no addiction to the game at all. A company can easily compensate such hoppers and is right if it won’t commit to that player.
Just move on and have fun with your new adventure.
i dought power reaper is good in anyother part of the game
But you can play it in every other content without having troubles with other people or collide with goals (Open PvE, dungeons, fractals, PvP, WvW and RP – no one cares).
Thank you for linking my thread, I’m glad that was considered a legitimate option by some one at least.
I’ve read this whole thread and I’ve got to say Blaze championed the positions of my faction quite strongly.
Unfortunately I’ve moved on for the foreseeable future. I can not see my self financially supporting a company that has no place for my Great Sword Reaper in the only End Game that matters now that it’s the only place you can hope to work toward Legendary Armor. ESO is a breath of fresh air, the pace is a bit slower and it’s refreshing to switch to a game controller for a change after almost 20 years of PC MMOs. Well good luck, I’m sure my $50 a month plus I used to spend on this game in gems won’t be missed.
If a player is leaving a game because his special snowflake build isn’t viable in one particular niche of game mode while it is in the overall majority of the game content, it really doesn’t matter because it shows that there is no addiction to the game at all. A company can easily compensate such hoppers and is right if it won’t commit to that player.
Just move on and have fun with your new adventure.
Except we aren’t talking about hoppers. Were seeing die hard fans, like Dirtbeard, Vayne, etc, questioning the direction of the game – and even discussing leaving. In some cases, were talking about people (like myself) who have put $1000+ into supporting the game – and played so many hours Im half ashamed to post my /age in game anymore. And while Im not ready to throw in the towel on GW2 yet, I am obviously displeased with what they are doing to the game I loved.
Were talking about a fundamental shift in how the game feels and plays that, imo, can be attributed directly to raids. You can disagree with that all you want – as long as that perception exists (and it very much does), it is a real issue.
The thing to keep in mind – the die hard fans are the ones that keep the game alive through lulls in content drops. They are the ones that lead Dragonstand or Drytop maps a few years after it came out – keeping the game feeling alive. They are the ones that help drive new content and financially back the game even when no one else does. This isn’t a group Anet wants to brush aside that simply.
He is not a “die hard fan” with that attitude. Nuff said.
Thank you for linking my thread, I’m glad that was considered a legitimate option by some one at least.
I’ve read this whole thread and I’ve got to say Blaze championed the positions of my faction quite strongly.
Unfortunately I’ve moved on for the foreseeable future. I can not see my self financially supporting a company that has no place for my Great Sword Reaper in the only End Game that matters now that it’s the only place you can hope to work toward Legendary Armor. ESO is a breath of fresh air, the pace is a bit slower and it’s refreshing to switch to a game controller for a change after almost 20 years of PC MMOs. Well good luck, I’m sure my $50 a month plus I used to spend on this game in gems won’t be missed.
If a player is leaving a game because his special snowflake build isn’t viable in one particular niche of game mode while it is in the overall majority of the game content, it really doesn’t matter because it shows that there is no addiction to the game at all. A company can easily compensate such hoppers and is right if it won’t commit to that player.
Just move on and have fun with your new adventure.
Gyus, the OP won’t coming back – like always in similar threads. ^^
was 50 harder than 100 of today?
Yes, definitely. Back in the days it was more likely that a pug group disbanded at Lvl 50 or at least struggled hard – not regularly but it was possible. That’s not the case for 100. (CM is a different thing.)
PvE endgame before HoT was exactly map farming, dungeon farming and fractals while dungeons were only played by a little amount of so called “casuals” + the speed run community. The majority was farming maps like Cursed Shore etc., not to mention role players, PvPers, WvWers and marginal groups. These all together have never been interested in dungeons or any other bigger challenges and left out fracs and dungeons.
Nowadays, fractals are still there as PvE endgame, a lot easier than before. Old 50 definitely was harder, the statement of Rednik is completely wrong. And there is nothing wrong to be a “stepping stone into raids” as well – fractals still remain PvE endgame.
The majority of dungeon runners moved on to raids while few still rest on dungeons. So nothing has really changed but the people who are left out of raids – the group that wasn’t interested in challenging content like before.
I bet most of the complainers are the ones who actually say they could run a dungeon and succeed – on the contrary to raids but they have rarely done that after the introduction of HoT.
It reminds me of: “But you have heard of me.”
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Dungeons were available to everyone, but to successfully complete it just took time.
That’s definitely not true!
Lupicus was and still is a big barrier for several players not being as skilled as others. I have run Arah over the last weeks and people still struggle there. Even with their full nomad guard they die and it would go for months not hours – comparable to one raid boss.
Crucible of Eternity also is a dungeon not every group was and is able to succeed. CoF P3 as well as CM P2, not to speak of Aetherblade path in TA.
And you are not the only one committing a mistake here: Not every content in GW2 was designed to cater to anyone + being simple. Dungeons for example were difficult and weren’t played regularly at the beginning. They became easier but not very fast after release. Back in the days almost nobody was running Arah except addicted dungeon fans because it was too hard/took too long for the average player. Same with raids now. The situation is comparable with early to mid 2013.
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I don’t understand why experienced players would waste time on this, but apparently some do.
The thing is, you don’t waste time. Especially not in pugs. In pugs you gain time with that because you won’t have any downstate at all compared to other group composition where it’s most likely that one of your temp will go down several times or your mesmer has a bad rotation/not optimal gear or your ps is not able to hold 25 might stacks…because it’s pugs.
Don’t make necro so bad because you don’t like the class or the playstyle or the brainafk method behind it. Necro is in a good spot when putting “pugs” and “fractals” together in one sentence.
Funny though because all people I pugged over the last weeks were doing horrible dps numbers either if they play condi warrior, tempest, condi ranger, engi or any other class. Yes, there are some major numbers from some players here and there but the overall majority of T4 players is getting out-dpsed by necros – even without the usage of epidemic.
I’d rather run one minute longer – let’s face it, other groups aren’t very much faster – than picking up my pug tempest from downstate every 10 seconds because he can’t deal with the dmg of the mobs + agony.
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The fire tho requires you to cc the elementals and control them so they dont reacht he fire but ye the dmg mobs do is considerably lower. Or u used to have the mesmer or who ever solo kite the mobs around while the group lights the fires( having the thief doing it with stealth solo didn’t mean it was hard to do in any other way)
The elemental became harder tho even with the teleports ppl could just walk outside the arena and not pull agro and if there was someone who aggroed then u put up reflects and projectile midigation and you are done. Now you gotta have reflects ready at each 25% to avoind fires going off and it rewards groups that can deal with the projectiles but not teleporting them (i would increase the dmg of the svanir tho to add extra pressure) and its straight better to have all the fires lit because the of the dmg reduction the boss gets the less fires are lit. (i would like it tho for it to be even higher ( the reduction that is)).
Sry, but I disagree strongly.
The fire is a breeze, you don’t even need to cc the elementals, just do dmg. Even a condi necro will kill them with autoattacks. The former fire part has lead to wipes here and there in pugs – I experienced such runs while nowadays there is 0 possibility to have a group wipe.
The ice elemental part is way shorter in comparison to the running tactic before (that was only made in horrible pugs) and while I’ve seen many wipes on the old one I’ve yet to encounter my first wipe here. The old ice elementals hit hard in back in the past, the actual mobs are no threat and if you keep an eye on your fire, there is no way your group is getting teleported. The HP were also decreased heavily.
The only harder thing is the final boss but if you notice some lack of skill in your group, you focus on clearing trash and the pillars instead of bursting the boss down so the rest of your team will take the focus on the boss pretty soon.
Yeah, nagr. And how often do those scenarios take place?
It’s all about “could” and “can”. People constantly pugging don’t have the problems you mentioned above.
If you behave correctly, that means you serve to the common sense, you don’t act kittened, you are silent, listen to the commander and execute mechanics properly. Bring all attributes of a team player and the chance of getting booted, kicked or blocked is 0.
Nobody likes people who are smart- kitten s and if you attract negative attention wether it is in the forums or ingame, you have to ask yourself if you personally have done anything wrong and not anyone else.
All of my mates including me that are raiding with pugs have never encountered toxicity personally over the last weeks. We are in a LI range from 40 to 300+.
But it’s the same people getting kicked some time or over and over again: macro users for LI with 0 clue at all, flamers, smart- kitten s that get tilted after one wipe or people on blocklists.
And while the last point could be related to you: That’s always the own mistake. You are on a raid blocklist for a reason and never not guilty! Even if you are on a blocklist of a blocklist of a blocklist from a random player. My advice here is strong but simple: Take the next group and get over it because there will be no one listening to this specific psychological drama and try to help you getting out of the depression you may experience.
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You know, it’s not me wearing a red dev badge and saying that they now see fractals as stepping stones to raids. So much for old “fractals are endgame too” philosophy.
And what’s the problem with fractals being a stepping stone into raids?
Before HoT very few people played the highest fractals (Level 40-49 scale and level 50 scale) compared to the actual T4 daily crowd – the lfg is always filled with group requests.
Fractals are still endgame for a lot of people – the 5 men endgame – but if you can beat all T4 stuff and you want to explore some more, you can jump into raids.
Plus don’t forget to mention: T4 fractals are easier than the old 40s+ and 50!
Come on guys, don’t fall for it. Rednik is bringing that up over and over again although it is not true and won’t lead to any constructive discussion at all.
Revenues went down because the complaints about the 4 HoT maps were too loud; those maps were too hard for the casual crowd so they had to revamp them. Raids weren’t even in doubt by a little number of players after their release, almost nobody was critizing them.
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Yesterday i got kicked on my ele from group on Gorse because we did no updraft and instead of afking during cc phase i dropped some damage in, but our druid refused to heal me so i got kicked for going down and was told to not dps Gorse + all other “nice” things in direction verbal harassment.
I join another group (accidentally ended up with couple ppl i killed deimos with on first week) and we cleared all 4 wings without much a problem in one evening (ca. 3 hours?)…. This is gw2 raiding community for you. And this happens all the time, one group just flames and blames 24/7, i join other and we clear wings quickly and without any issues~
That’s why raids are meant to be played in static groups as advertised. Nobody said it would be easy or going without problems in pugs. That hasn’t worked out for pugs in fractals and especially not when dungeons were the end content. Seriously, the raiding pug community is less toxic than the dungeon pug community was.
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Only on specific professions. You kind of ignore, that the dps is not equal among classes, and the lowmans generally consist of the same or similar class setups.
After the latest patch most of the classes moved together in terms of dps. Overall it is easier to kill bosses now because the variety that has been there before is even more balanced now. Pugs reacting to that with “looking for dps” and not “looking for temp” these days.
The problem of pugs is and almost always was not the dps or the class composition, it’s the ability to get mechanics right and therefore you have to practice.
The video of qT slaying Sabetha in a half of the actual time (4:25 rest out of 9:00 min) underlines this pretty well. If your group is familiar with mechanics you’ll have more than 4 minutes time to get the kill compared to the qT kill. That are roundabout 50%! So without the skill of a hardcore guild in terms of perfect damage or rotations there should be enough time to deal the appropriate dps.
The same goes for other bosses. I joined several Sloth, Matthias and Samarog pugs this week and I must say it was a poor experience. The dps was fine (for pug numbers) but the mechanical execution was a disaster. There’s already a 5 men Samarog video of hT out and I’m still asking myself why people in a 10 men group are not able to react properly to this easy encounter although it’s not their first fight against it…
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What??? Is that english?
Also I am not being unfriendly, the people that are being unfriendly are the people that think change is bad.
Really? Just because a majority is content with the current situation after having experienced so too many revamps for fractals and a single player jumps in the forum complaining about it because he/she doesn’t want to put effort in special things?
Seriously…
And we are back to:
So what’s the purpose of this thread?
Neat. Great reading.
Edit: Just for clarity, I’ve done as high as like 80 something fractals. I will never do them again because of the gear requirements. It’s not a hatred of fractals as a dungeon, I enjoy dungeons.
Well, then do so. I love my fractals how they are and it’s rather a very very very small minority of players like you that don’t like and don’t play fractals with the actual agony system.
There is no need to change just because one single player is ranting in the forum.
Ya a giant waste basically.
Maybe for you but not for the target audience which is playing fractals on a daily basis.
What are u talking about then? I’m talking abt the same thing bro
Just something I’ve been noticing for a while, seems to be some correlation there more likely then not.
And you are just plain wrong. LFG is buggy as hell since the latest patch. There is 0,0% correlation to blacklists, chemtrails or other weird stuff going on in this world.
You want pugs to actually think through fights and do stuff that makes sense? What is wrong with you? /s
Hope…till it’s over. xD
Like phased gorilla of a bloomhunger
Bloomhunger could actually be much shorter in pugs if people
1. stop separating Bloomy + champ after 75% and 50% and fight them together or at least focus on Bloomy, the champ is neither dangerous nor important to kill.
2. run consistently and faster into the green fields to pull Bloomy.
Well thats because its a terrible group, necros do subpar dps. But thats true for all fractals.
Well, yes, but that was the statement Cynz made and I just contradicted it.
I disagree to the point of necros doing subpar damage. For most of the pugs a necro comp is much better than picking eles with an average of 10k dps like I’ve seen so many over the past weeks. A 4 man necro + druid comp is relaxed, not even 5 minutes slower and you have 0 downstates due to tankyness + druid healing. Also, ppl are underestimating epidemic. Enemies like veterans and elites are going down in almost the same fast way when having tempests and you have a lot of them in most fracs.
Obviously good fractal players will shine with fractal zerker meta but for pugs it’s easier to have 0 troubles with that comp.
My condi necro was able to kill his one echo just fine pre patch. I can now solo 2 of them.(just barely and I do have inf pots/food etc)
Some people must be really bad if they struggle to kill one…
Of course it was and is possible for a decent to good necro, nobody doubted that but for the average 100 CM group it wasn’t a safe strategy. Post patch it (condi) could establish harder again but before there were 0 lfgs with 4 necros + 1 druid on CM.
Because unlike in raids, the group can actually kick you from your own well… group. The original discussion was that finding decent (!!!) group that can actually complete CM (!!!) and not kick you for not playing necro/druid is everything but easy (at least from my experience so far, the only time i managed to get in CM groups as thief was…. playing with couple friends, that sadly don’t always have time to play this game).
Tbh, no group is running CM with 4 necros + 1 druid because it sucks at 2nd boss. 4 necros + 1 druid is the random faceroll group for T4 Daily.
But Sublimatio is right, this isn’t the right thread for this topic.
Oh don’t get me wrong, i love my thief and i think i am doing fairly well (considering i am usually last person to die and often end up carrying orb phase on last boss) however…. it is just like with raids – ppl want necros and druids in fractals, rest don’t need to apply.
For EU that’s not true at all. On average there are more “zerker” lfgs than the 4 necro + 1 druid comp. But even then again the question: Why don’t you open your own group. A friend of mine and me we are doing this since several weeks now with “exp, but relaxed, all classes welcome”. Sure, sometimes we have to carry but most of the time there are no issues and the runs are smooth + fast enough (30-40 minutes at most). These groups almost instafill and like I said you don’t meet many bad players there just chilled, gentle, friendly and funny people. We rarely have dead players per fractal, a couple of downstates here and there but nothing that slows us down heavily.
necro is as terrible in fractals as it is in raids its the fact that you dont die that allows necro to raid if they introduced fractaks with strict dps chects and timers necros wouldnt even be touched.
Well, the thing is, necro isn’t as poor as some wants to tell here. I’m glad to see that qT will bring some other strategies to their new homepage called “safe kills”. And in my opinion a necro could be standard for some more than just Escort. Most pugs are too focussed on the optimal meta for example bringing tempests to Matt and elsewhere while there is plenty of room to bring classes that reduce the risk of failure like a glass cannon temp. They all forget that they need a decent skill level to beat bosses in way speed run groups are able to.
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I cannot see any “I joined super ultra exp only oneshot group” in his post. Can you?
Its highly unlikely that he joined a trainingrun either. At least i cant think of any serious trainingrun that would kick you after the first few attempts.
Agreed, and like always, those forum stories without background smell fishy and they have often turned into something completely different from what the OPs were trying to tell us at the beginning.
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It’s fun to discuss those things here while “old squads” are still working fine without any troubles at all. Although I like it to hear improved squad compositions they are only valuable for the better skilled people in the end resulting in pugs copying the stuff without major success, I bet. ^^
Not on armor though.
Yeah, there are no skins on the armor, but especially now that all other methods of getting ascended gear require crafting the costs are especially reasonable. 400 shards + 15g is great for a chest piece, IMO.
That’s exactly the point. Raid vendor is now the only reasonable ascended armor vendor.
It may seem to be balanced when looked at individually, but turns out completely unbalanced when compared to other vendors.It’s balanced because you have to do raids to use it. Harder content -> better rewards. That’s just how it is.
Exactly, plus you don’t want to spend 600 tokens for an armor part. That’s a waste.
You have to subtract 2% dmg from the revenant number because it was played with max power infusions in contrast to the warrior numbers.
Um have you ever done wing 2? Necro is so great there. Epying the adds means that necro will OFTEN be near the top of dps. You realise that epidemic isn’t just about adds right? It’s about EPYING the conditions on trash back to the boss, thus draining him a lot faster. The same goes for all the trash and bosses on trio.Its also great in Matthias for condi removal, its sheer tankiness and the bloodline which can not only heal people but pull them to you to ress easily. It’s also very strong on the escort run with holding wargs and again epidemic.
Necro has a lot of utility. CPC is a very strong skill along with blood is power, which is very useful if condi groups are separated from a PS warrior. Flesh Golem has one of the STRONGEST effects on Breakbars. Excellent for SLoth and the Matthias sacrifice.
In an ideal world, where you have really skilled players and run with a constant 10 man, then yeah I could see your point. But there are simply SO many bad ele’s out there. Necro is more forgiving and it’s sheer health points and shroud give it much better survivability.
I think you are looking at things from a basic dps perspective. On a golem in the aerodrome, no they will never out dps a staff ele. In the real world, they are MUCH more relevant. I will take good necros over rotten eles any day of the week.
I would love to see far more people with this attitude and decisionmaking when forming pug squads.
In the past weeks I’ve seen so many groups for Matthias only wanting one necro and persisting on tempests although dps temp is much harder to play there and those groups were constantly failing and got disbanded without a kill. My advices to pick additional necros knowing that several people of the squad could change to it were rejected with the reason we would lack on dps. But this is not true for pugs on Matt. Although you can’t epi things and not using cpc, the tankyness, the healing + condition removal with bloodmagic makes it easier for the group to survive and keeping scholar buff up for the rest resulting in more dps than with eles going into downstates way too fast and often. Necro dps is enough for Matt and even after the hard nerf very viable to play there because it simplifies the attempt for the rest of the group so heavily.
With that in mind people wouldn’t call for 200 LI +, so the overall access to the “harder” bosses would be increased as well.
I know the most skilled players want to go fast and they are able to kill Matt with a better team comp in terms of dps but it’s unbelievable how many pugs following this strat without exceptions, without having this higher needed skill and leading to fails instead of going the relaxed way to get the kill.
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Yeah, but even with scholar rune power ps (and before the patch power ps did more dps on paper than condi) is still far away from rev dps, meaning if rev get’s enough boon duration, without sacrificing too much dps it could be equal to ps warrior if not even better. So in theory it could replace one of the warriors from mirror comp, we have to wait and see what kind of builds and dps ppl come up with.
How huge was the buff of the revenant because according to the latest numbers of qT prepatch I wouldn’t call 2k dps difference (realistic buffs) “far away”.
If you take a look at the DPS meter when fighting VG you are either in a very good static raiding squad going for special things, a training group then it also could be very helpful or you are just xxxxxx (censored).
I would never call out for somebody’s dps on VG if you get all mechanics right because this encounter has a very forgiving timer in terms of dps.
So in the end, if you are wiping in enrage although you are handling the mechanics very well, have a look at the meter. Otherwise it’s ridiculous and I suggest leaving such a squad immediately. There are enough other groups out there because with the right mechanics on 10 players you won’t be the only one responsible for doing too less damage.
It has been said already: If a group is toxic to you and uses the dps meter to spread out the toxicity you don’t want to be in that group anyways. It’s most likely that they wouldn’t get the kill even after having you kicked out of the group. Just go on and find your luck elsewhere.
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Be prepared for massive criticism, every raider in GW2 will come down on you like a sack of debris, even the suits that run ANet are not on our side; I’ve tried this line of argument before and have gotten no where other than retaliation. This thread I have created has lasted for the better part of a week and has addressed your concerns in a way that hasn’t been censored.
Nah, at least several dedicated raiders have admitted to hand out something like a story mode with restrictions. But only a handful of players who are complaining about the actual status have agreed to that. The guys crying the loudest aren’t the ones wanting a story mode only, they want to have access to the rewards.
I’m raiding myself and I am proposing a downtuned version of raids with rewards in the range of white stuff till rares, no magnetite shards, no badges (decorations for guild hall), no legendary insights, no ascended drops, no minis, no legendary armor and no access to the vendor.
Oh and I forgot: The development of such story mode should run on the cost of LS development (open world/LS team) so it is ensured that no raid content is denied or delayed at all.
Agree with me? If yes, I would also fight for “your thing”! If not, keep going without me.
Necro is tanky enough, I’d rather having reversed the dmg nerf a.k.a. “minion bug” or an increase of dmg in offensive builds – I don’t mind only the condition build.
Seen this in LFG.
Discuss.
Which one?
What would it bring for the group if you have one and nobody can see the numbers you see. Next step would be: “Streaming required.”
Probably a fake or a humorous/joke lfg.