About 90% of the time I have taken a break from this game it is because I got involved in the forum and the constant negativity convinced me to go do something else. The dev’s silence is only a portion of the problem; the rampant and unchecked kittening in the general forum is typically what does someone in. This community is absolutely terrible.
Is that something they are doing? If so that makes the level 30 trait-lock seem more appropriate. As is I think there will be an imbalance between PVE and what our characters are capable of if the enemies are not brought down accordingly.
They really need to go through lower level content and make some of the group events easier/soloable as well. It’s frustrating that towns are just constantly under siege because there is no one around to actually bother doing anything about it and your dinky level 20 character is hardly able to solo champions.
The cash shop in that version is more of a focus point meaning that it is likely more profitable to get people in the game for cheaper so that they can start burning money buying random dyes.
I am hardly envious.
“Please change this thing that counters my meta-build so that I can be all of the meta, all of the time”
“gladly, but only after we nerf your meta build”
(I’m not that satisfied as a thief). Not to derail your forum, but to get the new GM trait it requires that we don’t take one of our best damage dealing traits in favor of a pretty sub-par heal.
So yeah, don’t feel too bad, most of the other traits aren’t that great either. Except for mesmers, of course.
https://forum-en.gw2archive.eu/forum/pvp/pvp/New-GM-Traits-announced
Sustain out of stealth! Yay!
For Spvp, this is mostly for SB and S/X.
For WvW, there will be more qq for builds like X/30/30/X/X. Healing in stealth and healing outside of stealth. GG
It’s a grandmaster trait. You either choose shadows rejuvenation or the new one. Can’t have both.
Invigorating Percision is in the Critical Strikes, Shadow Rejuvenation is in Shadow Arts. It is entirely possible to have both of them using x/30/30/x/x
I don’t think making the early game harder is an intelligent way to go. The early levels tend to be the most lonely as this game has aged and its’ population is mostly at “endgame”. Making early level characters weaker as they are forced to tackle content designed for multiple people by themselves is absolutely a recipe for frustration.
Experimentation is not encouraged by locking all the tools for experimentation behind a level 30 gate.
*EDIT: Unless you are going to take another page from GW1 and add in Henchmen/Hero’s? Why shouldn’t Logan Thackery be forced to follow me around and do my bidding, after all.
(edited by Warkupo.1025)
If you visit any given forum you will notice that most people think their class is underpowered, and that every other class or x class is overpowered.
It’s like that old phrase; “The squeaky wheel is bad at playing GW2.”
Final Thrust should never be used unless the enemy is under 50% HP and you’re running a power/crit build. If these conditions are met you need to be careful with the timing as it comes out kind of slow and awkward.
@Crossaber: The new trait would lower the animation time for Final Thrust as thus: 0.75s = 0.68s or 0.07s faster. Hardly worth it as a grandmaster trait (it is very difficult to spot a 0.07s difference).
Power/Crit tends to be a better option as Sword/Sword or Sword/Whatever. Make sure you get the adept skill Deep Cuts from the Arms Trait, and consider Arms: 25, ‘Attack of Opportunity’ as well for a very consistent 10% damage increase.
http://gw2skills.net/editor/?vIAQJAscjMdU5ZhHOewJaABfQDvMSipQ9YOsj2A-TMAg0CnIKC
Here is a quick slapping together of my old S/S + Whatever build. Use full Lyssa, and then Soldier/Zerk or Zerk/Zerk if survival is not an issue. If anyone is interested I have a post in my history that goes into more detail about this build I could go dig up; it does more damage than is probably apparent if you just quickly glance at the build without really knowing how it all comes together. DPS is very comparable to axe, although certain breeds of Necromancers might kick your kitten for it.
As you said, PvE is about the damage. So of course people get “excited” of new damage traits.
10% isn’t a massive amount. Anything under a second is reduced by such a small amount that I can’t see the investment being worth it as a grandmaster trait. Generally speaking, when you are trying to approach damage increase through increased speed once you get to around 0.5s any additional improvements are so small that they are not worth doing.
1.0s -> 0.9s
0.75 -> 0.675s
0.5s -> 0.kitten
0.25s -> 0.225s450ms is apparently a bad word when I state it as a fraction of seconds.
It’s actually X/(1 + 0.1), not (1 – 0.1) * X. So 1.0s -> 0.91s. While improvement for one attack is small, you have to keep in mind that you get lots of attacks during a fight so it adds up.
Something to keep in mind is rounding. If it works in our favor then we might see bigger improvements.
Another thing to consider is cooldowns. Issue with Axe is that the damage is backloaded. You should finish the chain before using any other skills to not lose damage. If higher attack speeds makes cooldowns match worse then this won’t be so good. However, it may also make them match better.
Also attack speed doesn’t mean more attacks but more autoattacks. But I guess it won’t make big different with Axe as all skills have pretty similar dps.Also on top of the ~10% more damage, we get more hits so more adrenaline and more on-hit effects (for example Rending Strikes).
Depends on where it is being rounded, although I doubt it would work out to be anything other than the exact value given how traits generally work. If I get boon improvement the tooltip usually updates to say something ridiculous like, 20(1/25) and such. I imagine it just uses a very close approximation of the exact value. Either way, we’re talking about gains in the thousands place of a second; the amount of damage increase either way is going to be so small that it isn’t really worth trying to record.
The arguments you’ve outlined are applicable only if this was a substantial decrease in animation time; it’s not. It will not have a noticeable effect or make a large contribution to your overall damage. Consider your build and what you would have to give up to get it as well when considering whether shaving milliseconds off your cast time is worth it.
10% isn’t a massive amount. Anything under a second is reduced by such a small amount that I can’t see the investment being worth it as a grandmaster trait. Generally speaking, when you are trying to approach damage increase through increased speed once you get to around 0.5s any additional improvements are so small that they are not worth doing.
1.0s = 0.91s
0.75s = 0.68s
0.5s = 0.kitten
0.25s = 0.23s
*Altered to use base/(1+attackspeed) as per Wethospu’s correction.
450ms is apparently a bad word when I state it as a fraction of seconds.
(edited by Warkupo.1025)
I could see it stacking decently with Assassin’s Reward if you were intent on making some kind of bunker thief, but I have a feeling that most people who roll a thief have a damage-dealing mindset (I certainly do). If you’re going 30 deep into Critical you are getting Executioner.
The real benefit of this trait is that people who select executioner have a method of switching to sustain for hard fights where survival is going to be more important than damage. I could even see myself using this during a boss fight until the boss starts getting to half, disengage, switch to executioner, and then coming back in. Maybe that’s more micro-management than most people would want to bother with, but it’s an option at least.
(edited by Warkupo.1025)
My responses have been more aimed at the impression I am getting that the developers not adding hairstyles is due to some inherit level of incompetence. You seemed to be asking questions as to why such a simple, obvious, totally easy thing to implement has not been done, to which I provided you basic answers.
Generally, you should assume when making a complaint about something technical that if it was as easy to do as you proclaim (you, who have no actual idea of how such things are developed or implemented), then it would likely already be done.
Wanting things is one thing, but you come off as indigent, thus my resulting disposition towards you.
As for the… rest of your post and your apparent insecurities about your personal hairstyle: I had long hair in highschool. So there’s that.
I think the problem with GW2 is that PVE content is simply too easy. When every dungeon is being run as a “zerk or bust” mentality there is naturally something wrong with the difficulty settings.
If actually people using zerker gear in pve everytime, that would be great.
Great in what way? Because the dungeon would not be challenging at any given point or time? Why not just slap a big “I win button” on a golden chest in the first room and be done with it. It’s kind of like grinding up to the highest level in an RPG before fighting the boss; yeah you beat him, but did you really accomplish anything worth talking about?
I play games to play games.
It’s about… 7-8 gold for 100 gems, which is a price I do find reasonable. It’s somehow cheaper to farm in game for gems than it is to actually spend money on it.
Which is nothing i wanted to bring into this topic.
This is just about the simple value we get on real money and not on gold.Yes we can farm. It is a nice option. However not everyone does it (though the same can be said about real money i agree, but that is beside the point).
My point is that we put the real money and their gem prices next to each other and here the value just does not really fit.it is about the pricing in general and what you will get for it and not how you are able to afford it (be it real work or investing time to farm for gold)
I find it slightly insulting/annoying when someone tries to dictate the direction of free discussion on an internet forum.
You base an item’s value on your means of acquiring it. Since you are only looking at it from a gem to cash perspective I naturally assumed you had not considered alternatives. The Gem to Gold ratio is much more reasonable in my opinion and requires considerably less effort; I manage just fine and all I do is mine nodes as I come across them, or break down armor, and then sell those materials.
If I wanted faster money I would find an item, monopolize it, and sell the profits.
You can even play stock market with the gems/gold fluctuations.
Point is there are a lot of other options to consider when you make this argument, and I find your conversation dishonest if you’re going to willfully attempt to ignore them in favor of the method you think is the “easiest”.
Ultimately the best way to voice a complaint about the price of something is not to buy it. The market listens to money, and since you keep spending your money on the market, that is what the market is going to hear.
I personally don’t think the price of most gem-store items are worth it, so I don’t buy it. A lot of other people seem to be okay with it, which is why it hasn’t moved. In the mean-time I still have methods of getting what I want. Not need, but want.
(edited by Warkupo.1025)
I think the problem with GW2 is that PVE content is simply too easy. When every dungeon is being run as a “zerk or bust” mentality there is naturally something wrong with the difficulty settings.
GW1 wasn’t exactly hard either beyond the original campaign (and that’s mostly because the default henchmen used to be terrible). With Hero’s and the like now you barely even need to be an active participant.
I hate resorting to the “if you don’t like it then GET OUT” argument, but the kind of change you are asking for is so fundamentally game changing that it is entirely unfeasible. There are a lot of other games on the market that do utilize the tried and true (if slightly boring) holy trinity and I think you’d probably find them more to your liking. You don’t have to play GW2 if it’s not your thing.
(edited by Warkupo.1025)
It’s about… 7-8 gold for 100 gems, which is a price I do find reasonable. It’s somehow cheaper to farm in game for gems than it is to actually spend money on it.
Longer hair generally has more clipping issues. I imagine that the hair is as long as it can be without looking ridiculous.
I wonder, I wonder…how come female Norn have so many long hairstyles…yet people never complain about clipping? All I heard from female Norn players was: “I am amazed with beautiful hairstyles they have!”
It’s normal that clipping exists…even Charr tails clip through armor.
Clipping would not stop me from choosing a long hairstyle, just like clipping is not stopping me from playing a Charr. It’s ridiculous and such way of thinking is limiting us greatly.
I am all up for more options and I am certain that ANet devs and designers can come up with fitting solution for this.
Give us ponytails, normal long hair, wavy long hair, curly long hair, there are so many possibilities to expand the character customization and variety of hairstyles…I am honestly tired to see so many ’’modern’’ hairstyles, looking like some ‘’top models’’ ……………
Different models? Who knows, it’s possible nobody on the development team had your aesthetic tastes, or they thought that the long hair options for males were pretty good. The funny thing about the “not enough options” complaint is it really is usually more of a “I can’t find a hairstyle I personally like” complaint.
Longer hair generally has more clipping issues. I imagine that the hair is as long as it can be without looking ridiculous.
The thief’s problem in PVE content is that he has many tricks for evading damage, but PVE enemies generally tend to just flat out ignore many of these tricks, which puts holes in his defense. We naturally do better in PVP as our abilities are much more consistent there.
A warrior is easier to play as he only has a few, very broad defenses to worry about. Very generally, a warrior depends on: High defense, high regeneration, and his dodges. Since the warrior is so self contained (his defenses rely on him, not whether or not the enemy is immune to one of his abilities) he tends to be a much more consistently alive character.
A thief can have much better mitigation than a warrior but it requires more precise application of his abilities and the ability to change strategies if a boss winds up simply being immune to things he can do. A warrior on the other hand has a very distinct amount of punishment that he can take, and then dies, while a thief can go beyond this provided that the person playing the class is very competent.
Which isn’t to say that a warrior does not require skill to play, but that it is a lot easier to play a warrior without skill than it is to play a thief without skill. Both classes generally improve if you know what you’re doing, but thief really requires that you know what you’re doing.
It’s still heavily favored toward the D/P, but getting out a shortbow and laying down Poison Fields and Cluster Bombs can help you fight through the blind, and dissuades the D/P thief from getting too friendly with your back.
So how do we all rate the end of LS season 1
in Battle for Lion’s Arch - Aftermath
Posted by: Warkupo.1025
I’m on an internet forum, so naturally I hate everything. It’s like, a 10/5.5
Is that the official reason then? Seems a bit silly; I would have figured after 250 years that the style of the assassin could have migrated outside of where it was originated. Considering that the theif is basically an assassin anyway one would speculate this to have happened regardless of the name change. Seems a bit silly.
As far as rangers having the initiative system; initiative kind of makes sense as a limiting factor to the combo system assassins in GW1 were known for given that energy is no longer a thing. It allows the thief to chain together attacks in a meaningful way without having to be hindered by cooldowns. The part where I think they miss the mark is that there aren’t really a lot things that work well off of each other among the available weaponsets. Dagger/Pistol has really obvious synergy, but most of the other weaponskills are fairly isolated events.
I’m kind of sick of the idea that being a thief means always being quiet. Stealth is a tactic, not a lifestyle choice. The style of the thief is not stealth, it is evasion. Stealth certainly helps fill that goal, but so does being nimble or using misdirection. Dual Pistols and Shortbow are obviously not quite weapons, so I find it silly to expect that every other weapon a thief could choose must be.
A rifle is no harder to carry around than a shortbow. A weapon is only as unbalanced as the developer makes it, so I don’t find that a compelling counter-argument for any weapon as I could effectively make that argument for every potential weapon and then we’d never have anything new. Weapons for thief do not need to be silent, but they do need to be cunning.
GW2 doesn’t have a subscription, so it is never in fear of ‘dying’ to me. Not having to pay a monthly fee means I can come back whenever there is new content, so they don’t have to try (and fail) to keep me endlessly entertained.
That one heart in Queensdale, if you do the rifle training.
“it’s not enough to shoot the target, you must hold until commanded!”
God that mission was boring.
Just throw a bear at it, grab the thing, leave.
Ranger~
Quaggan should become more important by revamping underwater sections of the game to feel less like an unwanted mini-game.
That only barely has anything to do with Quaggan you say? Who are you?
Unless they do a 180 and make the base game be less bad in the coming year there’s no point even looking at an expansion. Pay money? For more of the same? No thanks. They’ve had time and time again with each update to show what’s important to them, and an expansion can only be a continuation of this game’s downward trajectory since launch.
You seem like you’d be fun at parties.
Isn’t Queensdale the level 80 endgame zone? That’s where everyone seems to be, anyway.
My Thief feels like it has more potential damage, but I’m also often required to actively mitigate damage so the time spent doing damage becomes reduced. My Warrior is more capable of ‘powering through’ some amount of damage which means that he can do damage while being hit meaning that he can potentially be doing more damage than my thief.
The damage is, honestly, very similar, and you should probably pick a class based on playstyle, thematics, or sexy armor.
Very generally, thieves tend to be built towards stealth, dodging, or some married combination of both. You’ll notice that the heals available to thieves tend to reward one playstyle or the other; you can sit in stealth and regenerate HP, you can attack and regenerate HP, but you cannot regenerate HP from attacking if you are sitting in stealth. The heals are designed so that taking all of them doesn’t really work as well as you might think from simply looking at all the numbers on a sheet and adding them together. Our active heals are designed with the same philosphy (one gives stealth, one dodges, one works from attacking aggressively)
I would like it if every available weapon was available for every available class if only to increase build diversity and role playing capability.
Greatsword Thief? I’ll admit that WOULD be one hell of a sneak attack.
Longbow seems to be one of the more thematically appropriate weapons besides. Sniping very much fits within the realm of a quite assassin-type character.
The world is round, and round objects go round.
The world is a boob.
‘Thief’ is probably more general then assassin, so it allowed them to cover more character archetypes within a single class. A thief might assassinate, he might not, but an assassin definitely assassinates.
Sorry but no. If I dodge something I should not get any damage at all. If I get any damage, then it’s not dodging.
when you dodge you don’t always make it outside the effective area of damage.
from that perspective, even if you do aka dodge you would and should take damage.
you wanna mitigate 100% of the damage ? make it to the outside of the affected areathink of glancing blows and the likes if it helps.
Exactly; dodging implies not getting hit. If a mage tosses a fireball into a room and you roll out of the way you might reduce some of the damage, but you’re still getting hit by the fireball unless you get yourself fully out of the area of effect.
Or a more real example; if I shoot a gun and I miss, you don’t take damage. If I throw a grenade and you roll into the grenade, you still take damage.
Vigor is already something you can invest into. Not through armor, but through skill selection. Dodging tends to be a very powerful method of damage mitigation as well, so I do not see the developers increasing its’ effectiveness anytime soon (especially considering they just nerfed vigor across the board for most classes).
If I had to go looking for flaws in my warrior, I think it would be that his defense options are fairly one dimensional. He has his government issued dodges, higher defense, and very good HP regeneration options. These tend to be suitable for the majority of PVE content, but when they’re not there’s not a lot he can do aside from putting on thicker defense. There is definitely a ‘limit’ to my warrior where there’s nothing that I can really do to stop incoming damage beyond hoping that my team has some support.
If I was going to compare that to my thief, I would state that my thief has a lot of tricks that help him evade damage entirely. If played well my thief has the potential mitigate more damage than my warrior by simply not getting hit at all.
However, a lot of PVE enemies seem to be aware of this and will often simply be IMMUNE to things my thief can do which puts holes in his defense and makes him quite prone to their rampaging hulk-ness. PVE enemies don’t tend to focus on the defense capabilities of my warrior to the same degree, so my warrior winds up being the easier of the two to play in PVE.
In PVP on the other hand, my thief tends to come out on top and is capable of taking down multiple opponents at once, while my warrior can very clearly handle a certain amount of punishment, and then dies.
While I wouldn’t say that my warrior doesn’t require skill, I do tend to think of him as more of an algebra problem when facing opponents. Is damage+mitigation > enemy.damage+enem.mitigation? If yes = win, if no = lose. On my thief it’s more along the lines of “man, I better dodge this attack or I am going to be gooey thief-paste”. My Warrior has many tactics that can help put the algebra in his favor, while my thief has many tactics that can help him not become gooey thief-paste. While they both CAN be played skillfully and performance is greatly improved for doing so, my warrior is also able to survive to some degree by being mindless while my thief would be instantly murdered for such antics. As many enemies do not require a lot of finesse to defeat, warrior is allowed to be mindless quite often.
In summary; warrior is not stupid, but stupid players can play warrior.
(edited by Warkupo.1025)
I can usually find something decent, but I do tend to think the majority of armor looks like something I would not wear. Medium Armor in particular has a weird fixation on a style of fashion I like to call “pirate hobo”.
._. I already do
Don’t worry <generic mmo> is right over the horizon, and will definitely entertain you endlessly forever. I know I’ve said that before, but I really mean it this time.
Also, GW2 was released in what… 2012? I think two years is a little late for the whole “You better get your stuff together SOON or I’m going to quit! I mean it! I’ll really do it!”
You’ve been slashing and hacking your way through charr, mole-men, and aether-soldiers for the past week and now you’re having a moral dilemma about killing the chick that routinely drops orbital nukes on peaceful cities?
Yes. It’s my job to make sure she stops harming people. I leave judgement to those more qualified. Also, the issue isn’t defeating her in self defense…it’s about killing her when she’s pretty much helpless. I’m against the death penalty irl too.
I generally share that opinion to a point; orbital nuking a city is that point. Scarlet has also proven to me that she is never ‘helpless’. You have to respect her enough to know that, even as she’s kneeling in a pool of her own blood, she’s still a deadly opponent that can take your head off if your approach her carelessly. Given that she starts chucking grenades at you as soon as you get close to her I don’t think striking her down is any different than the hundreds of enemies you would have had to strike down to get to her in the first place.
She quite clearly wanted to go to jail as that was another step in her plan. You can tell it in the way she mocks you as she brings up what she assumes is the next course of action. Killing her was the only decent solution.
You know, she wasn’t actually THAT smart:
she kept hurling grenades at the mesmer who wasn’t even touching her while ignoring the guy coming to impale her.
Other than that, killing her is the really DUMB solution:
you have NO idea what she was doing and you probably won’t be able to understand what’s going on from her ship. You are just hoping that whatever she was doing by drilling in front of Lion’s Arch has been stopped soon enough will have no consequences whatsoever and that the whole process will stop with her demise.
This means counting on the fact her goal required time to be achieved, and she worked on it betting on the fact she could invade Lion’s Arch without anyone actually striking back until she was finished. Betting that no one would care about the destruction of the most important city in all of Tyria.
i.e.: Killing her means counting on the fact that the enemy who everyone recognizes as the highest mind of this time does something INCREDIBLY stupid.
Braham deserved MUCH MORE than a broken leg.
It’s not as though she attacked Lion’s Arch for giggles; the convergence of laylines was under the city (ironically, right around the central hub in GW1. Who would have thought that was there the whole time). She had to drill there if she wanted to accomplish whatever it was she was trying to accomplish.
She clearly planned on people caring or she would not nuked the city, coated it in miasma, and then placed nearly the entirety of her army throughout the place. The only part that is kind of dumb is that she kept sending her knights down to try to kill us while those were simultaneously the only way for us to reach her. I’ll chalk that one up to a gameplay mechanic, but honestly all she would have had to do is just… Stay up in her floating, impenetrable tower.
Also, she pretty much succeeded in her plans anyway; her timing was only slightly off. We literally arrived seconds too late.
I don’t think killing her was a dumb solution from the perspective of our characters at the time either; clearly whatever she was doing was bad, but given her history letting her live so that she might outsmart everyone again and continue killing everything in Tyria is also bad. I call killing her a ‘decent’ solution because it didn’t actually solve all our problems, it was just one of the better paths available to us at the moment. You don’t corner a tiger and then try to negotiate with it.
I recall reading that it is the way the server handles this information; basically it’s too stressful to calculate the condition damage of a target as an individual event from each player. So while the ideal would be that everyone has their own condition spot, the reality is that it is not currently possible to do given how condition damage is calculated.
You might then go to the next logical question of “Well then why is the game able to keep up with thousands of players physically attacking at widely separate times?” to which I might say “I don’t know.” I’m going to guess it has something to do with some difference between how damage-over-time and direct-damage is calculated, with direct-damage being a one time claculation that doesn’t need to be persistent.
I didn’t do this event very often (I play very sporadically) but I started keeping count of the citizens I had individually saved and figured out that I average around 30-50 civilians rescued by myself as a level 38-40 warrior. I didn’t do the event long enough to nail down the most optimal spot, but my general tactic was simply to look for somewhere citizens spawned that there weren’t other people, rescue them, and then distract enemies on their route to the Whisper’s Agent until the citizens got to safety.
The problem then with this event, at least from my 2-3 day observations, was that people preferred to lump together in a giant mass around the gate entrance rather than spread throughout the zone. Couple that with the events trying to scale to this massive hoard and you have a recipe for lag, routinely failed events, and routinely failed civilian quotas.
But trying to get the hoard from mindlessly following each other is like trying to get AFKers to return to their seat.
If each person participating was responsible for saving 40 civilians, and I consider that a modest number given my level and what I was actually capable of doing, you would only ever need, at minimum, 37.5 players in the entire zone.
The only thing I dislike about the Dynamic Event system is that I think it happens too frequently. I feel significantly less immersed when I save an area, turn around and chop down a tree, and then it’s being attacked again before I can even get three feet away from the place. I definitely do not get the feeling that what I’m doing is in anyway important.
Many of the events are also anticipating a population much higher than the reality of most servers. While I am super-pro-leet enough to defeat a champion by myself, it is also super tedious and not much fun to do.
If they missions had better scaling, and if they waited to see if a new player enters their radius before spawning their event cycle I think I would enjoy them a lot more.
As far as actual one-off quests go; I am absolutely in favor of them provided that they are compelling enough to do. I feel like this is sort of accomplished by the Living World, except that the events do not last long enough for me to take, say, a several month long-break and then come back to them at my leisure. It would be nice if they had some method of allowing us to replay significant missions or cutscenes without actually having to partake in the world changing environment, if only so that less active players could stay current with the story.
“good guy” is a bit of a stretch; her intentions may have had a beneficial goal in mind, but the way she carried them out was hardly what most would consider morally righteous.
Nevermind Peter, how did any of the civilians you rescued (thousands of them) survive in the city full of miasma and absolutely crawling with Scarlet’s army? Unless the cannon is that we only rescued 1,500 citizens once, and even then there are a few plotholes going on.
You’ve been slashing and hacking your way through charr, mole-men, and aether-soldiers for the past week and now you’re having a moral dilemma about killing the chick that routinely drops orbital nukes on peaceful cities?
Yes. It’s my job to make sure she stops harming people. I leave judgement to those more qualified. Also, the issue isn’t defeating her in self defense…it’s about killing her when she’s pretty much helpless. I’m against the death penalty irl too.
I generally share that opinion to a point; orbital nuking a city is that point. Scarlet has also proven to me that she is never ‘helpless’. You have to respect her enough to know that, even as she’s kneeling in a pool of her own blood, she’s still a deadly opponent that can take your head off if your approach her carelessly. Given that she starts chucking grenades at you as soon as you get close to her I don’t think striking her down is any different than the hundreds of enemies you would have had to strike down to get to her in the first place.
She quite clearly wanted to go to jail as that was another step in her plan. You can tell it in the way she mocks you as she brings up what she assumes is the next course of action. Killing her was the only decent solution.
You’ve been slashing and hacking your way through charr, mole-men, and aether-soldiers for the past week and now you’re having a moral dilemma about killing the chick that routinely drops orbital nukes on peaceful cities?
Personally, I felt like a pretty big kitten ed hero these last couple of events~
You can turn down how many people load up on your screen. You can also turn off their nameplates if they aren’t on your screen. Do these two things and visibility is mostly restored.
