I guess it’s bit questionable whether those rules should apply to thrash. But at this point, you can exploit thrash as much as you want.
I would suggest making Jerem an approver as he frequents the dungeon forum quite a lot. Right now Deathly is the only one approving records and he can’t exactly do that to his own.
Is he up for it?
I only play female characters to seduce teenage boys and steal their gold.
This is exactly what I’m talking about. If you can pass the gate with a teleport why can’t you pass with it jumping? If you can just jump over something is it really progress blocking?
Or if you can pass a blockade before it appears why can’t you pass it after it appears?
All pathways that are designed to block progress through the path must be opened. You may not have any party member(s) get past blocked passages until the required sequence/dialogue has been completed.
Reason for this discussion is that there have been few questions about it and it’s very unclear what it’s supposed to mean. Rule 8 already bans getting out of bounds by any means.
Some situations where rule 5 may or may not apply:
- AC Story: People have just jumped over the gate which blocks progress.
- CoE Exp: But people don’t jump over the gate here.
- Arah P2: Getting past a blockade before it activates.
- Arah P4: Jumping over a blockade.
So what do you guys think this rule should mean or is it simply unnecessary? Why some jumping is ok but some aren’t?
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It may be prone to leeching, but since the rewards seem to be player-based…
Seems to me that anet wants its players to be spread out across the maps, so exclusive rewards may be a problem unless you make it so that their acquisition can be gradual, despite extreeeeemeeeeely slooooooow at lower levels of “power”.That would hit exclusivity, but honestly I don’t care much… I know some who do, though. Two separate sets of.. skins? may do the trick.
Or mats. Mats are good.
Would reapers detect stealth? Would walking in pack still be beneficial? Can you split a 5 man party to represent different factions and ramp up the rewards?
Lots of possibilities…
Leeching would kind of be a thing. Ideally when you take down an epic boss you have one or two players with lots of soul power carrying the group. They would be kind of like commanders but with super powers. If the event succeeds, everyone would get a good chunk of rewards but the “commanders” would be the ones who get something exclusive.
It should be hard to reach the epic boss area for most players.. Just facerolling would quickly get you killed and people can choose to not help you up. There would probably be a bit hostility but one point of soul power is to give bigger impact to more experienced players.
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I have thought a bit about a challenging open world content. It was pretty long time ago so I have probably forgot most stuff but here are some concepts which I think are necessary.
- An entry free
- A mechanic to kick dead players out
- Anti-zerg mechanics
- Player-based difficulty
- Difficulty based rewards
For example Underworld:
- 4 factions: Reapers, Spiders, Skeletons and Gravelings (or something more interesting). Factions hostile to each other.
- 4 areas: Spider base, Skeleton base, Graveling base and no-mans land in the middle. Area of sizes would dynamically change depending on events.
- Reapers are extremely lethal and attempt keep balance. They detect presence of players and ambush them. Stronger the presence, more likely ambushes happen (anti-zerg). Visible danger meter.
- Doing stuff would give soul power to players. Upon death, soul power is lost. Soul power increases your character’s strength and presence (player based difficulty).
- More soul power you get, more likely you get attacked (until you can’t keep up). But you would also get some special abilities to get some big rewards, like spawn a broodmother or just have strong abilities to help with tough enemies (difficulty based rewards).
- Necrid horsewagonmen would patrol the area and kick out any defeated players. They are neutral but very dangerous if attacked. So saving players would be possible.
If I were to fund this project, I would say “Move along. See what was wrong and make sure it will not happen in the upcoming content.”
By the ways, you cannot possibly fix someone else’s work after two years and more. No one has time for it. New developers will just take what they can salvage to build up a new content.
I could, and for free.
Chance of happening? Probably below zero.
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Healing Signet!
People stack because bosses and other enemies are really weak in many dungeons.
Sure, when I get current ones added. Next week or something like that.
So here are the winners:
xRaidhunterx (reddit): 100g
Rag.3258: 300g
DonQuack.9025: 100g
Meryn.6875: 500g
And please don’t die before you get your work done. :P
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Do you have something on-going?
CM1, CM2, TAAE, SES, SE2, SE3, CoFS, CoF2, CoF3, HotWS, HotW1, HotW2, Hotw3, CoES, ArahS, Arah2, Arah3, Arah4 and fractals could use some love.
I would say Arah bosses and HotW are the most urgent but of course I’m not very picky and everything has to be done at some point anyways.
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Thanks for the work! You just became the biggest shareholder with almost 45% of the stakes.
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First version for combat guide: http://gw2dungeons.net/Combat
I have been bit busy so the whole thing is bit rushed. Hopefully people can verify profession specific stuff. Anyways, I will release this on reddit tomorrow for feedback and another attempt at boost lottery submissions.
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I heard all precursor drops have been replaced with these keys.
Page 50 hype yet?
I think min-max is a bit wrong term here. It’s more like understanding the basics.
Aww, anyways, can someone else verify this bug? If it happens constantly that gives RNG a new meaning.
So you need to split up. 2 guys leap to walls and walk to that area and wait until the rest handle the weapon testing.
Grubs knock you down when they spawn so it would only be consistent.
If it was up to me I would:
- Give Lupine Blast a true minimum range (Lupicus wouldn’t even attempt to cast on melee targets)
- Add Lupine Blast to phase 1
- Add Mighty Kick to phase 2 and 3
- Normalize Locust Swarms to 2 per Roar
- Make Roar knockdown and spawn a grub in a cone per each hit player
- Fix placing stuff on walls
- Fix Lupicus resetting near closed door
- Make Lupicus actually reset if he moves out of the arena
- Fix Lupicus turning invisible if Lupine Blast (dash) gets reflected, etc.
- Reduce amount of projectiles in Frenzied Blast (p2) but increase their radii (limits reflect damage and makes sure all circles get drawn)
- Make phase 2->3 change less RNG
- Check what’s up with Frenzied Blast (p3) damage
- Remove minimum range from Frenzied Blast (p3)
- Make Necrid Trap less likely to miss
- Give attacks distinct names
And that’s just Lupicus….
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First version for combo guide: http://gw2dungeons.net/Combos
You could save a thousand kids from a burning orphanage and reddit wouldn’t be happy because you are too efficient and are clearly an elitist min maxer to be able to save that many children. Didn’t stop to inhale the smoke and immerse yourself in their screams. Scumbag.
Yeah, they haven’t done anything and aren’t going to do anything. But clearly they can make demands and are experts in all areas of everything.
As long as not in combat, Engineer can freely equip kits, use their skills and swap the kit out? Without cooldown?
So apparently based on reddit, I’m a bad person because of the lottery. I’m not being fair, instead I force people to get nothing out of their hard work.
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I will draw the winners on Monday 4th so there is an additional weekend time left.
Yes, I know some enemies are shared but they aren’t enough to make paths covered.
Anyways, big thanks for both of you. Only reason this didn’t turn complete disaster.
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Bumping this up. About 1 week remaining. With current sumbissions, expected result for an image is 2g and for a video is 6g.
AC is quite well covered now.CoF1, CMS, CM3 and CoE exp are quite well covered too.
Also the new reddit topic: http://www.reddit.com/r/Guildwars2/comments/33sxy7/reminder_1_week_left_on_gw2dungeonsnet_lottery/
Probably needs some strong upvoting to counter this specialization hype.
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Meld in Shadows doesn’t affect blasting stealth.
Really? thought it did /shrug
You were technically still correct though. Thief has two blasts and only one of them is “throwable”.
Whoever designed dual wield agility, I just want to punch some sense into their face. Think about all the time it took for devs to plan, discuss, write code, revise, test, write code, test, implement…only to end up with this abysmally horribad grandmaster trait. So much time wasted.
How can you say it’s weak? It allows you to deal infinitely times more damage in some cases.
So all in all, if you are capped you won’t get affected by new stacks.
Normally you can reach up to 15 s because 3 * 5 = 15.
With trait “Meld with Shadows” you can reach up to 20 s because 4 * 5 = 20.
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Fixed those.
Anyways, do someone know how stack limits exactly work? With 25 might, do new might replace the oldest stacks? With duration stacking like stealth or swiftness, are extra stacks ignored while you are capped?
So failing the spike trap event can also bug the path? :O
The whole thing seems like a slight power creep for me.
I am shocked how about always 25% never played a class. For me it is one of the first things: try out all the classes. I remember players who played one single class for thousand of hours – that I don’t get.
I personally don’t count it as trying unless you actually learn the profession.
Combat, Defense and Other pages are in pretty good shape now. I don’t know all professions that well so can people help me write up short combat notes for missing professions?
http://gw2dungeons.net/dev/Combat
http://gw2dungeons.net/dev/Defense
http://gw2dungeons.net/dev/Other
Any on-topic feedback appreciated.
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Different color for the particle effect. That’s what we realistically can get.
So far all pugs stacking have end up me soloing the champion with 50-75% health left.
I had a quite interesting elementalist today on my team. Literally on every boss, he either used ice bow when boss was almost dead or half of the team had downed.
And this was in AC where one good burst would just melt everything.
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I guess this is a good moment to inform you that it’s Nightmare Tree buffing the oakhearts.
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Make sure the timer is correct!
This is the problem – Gaile’s post created more confusion. Instead of answering yes or no to simple question she made a general statement that actually means nothing.
Hmm, what this reminds me of?
So it’s also fine for ERP?
I will check every image/gif anyway so the format doesn’t matter.
@DonQuack.9025: And yeah, splitting attacks is fine.
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Anyways goal of my incoming general guide is to hopefully reduce these issues. Though I don’t think anything can solve the issue with people who don’t care.
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you don’t see people like Wethospu running around the General Discussions or the “Looking For” board on these forums
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Too busy with real life and well, the guide. Perhaps some day!
Just wanting to point out that with current submissions, DonQuack has an expected return of 200g.
totes forgot. will get on the rest of mobs l8r this evening
Good, those look really nice! Best submissions so far.