Yak’s Bend – Expletus
Yak’s Bend – Expletus
@Morrigan.2809
Thanks for the assistance. Finally found it.As for the issue about our costumes needed to be “PAID AGAIN” for us to use it. That’s a complete BS. We bought it with real money ( for me I spent real money for my costumes ) and then I get this… Pay first for you to use!
This also applies to my Rox skins. I paid for them why do I have to pay again and again to use them? You removed our gold farms but you made sure that we throw more cash to you. A complete total BS is happening from what I can see.
While I don’t like what they have done to town clothes, you are wrong about what you are posting here.
When you bought your Rox skins, you paid for ONE free skin on any item you wanted, after that, if you wanted to move the Rox skin to any other item you had to use a transmute stone. The only way it screws someone is if they were reskinning those items under level 80 where the cost is 3 times as much now.
Yak’s Bend – Expletus
my broom gone also, where is it?
and can’t find my witch hat also??
Your broom and hat aren’t gone. Go to the armor smith in Divinity’s Reach where the trading post people are across from the bank and exchange your current stuff for the new versions. They will show up in your inventory.
Yak’s Bend – Expletus
You have to click the Equipment tab on the Hero screen.
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You have to go to the Armorsmith like the one in Divinity’s Reach where the Trading Post are and exchange them for new versions of them. This will give you the tonic versions of them.
Yak’s Bend – Expletus
I have to admit I too m disappointed in how the town clothes have been implemented. I had bought the shorts to go along with one of the tops and had dyed them to match each other and now with them being tonics I can’t wear them together nor can I dye them. And the top they chose to go with the shorts and the bottoms they chose to go with the top makes them not nearly as attractive as they once were.
Also, I loved wearing my aviator glasses with that outfit and now can’t do that either.
Also having the costume weapons acting as tonics and not about to be equipped takes up more inventory space, although I suppose that is offset with not having the need to store the hat’s anymore. But this patch does take away some rather good functionality.
Yak’s Bend – Expletus
There was a time when the dye system was very different and at that time dye unlocks were account based, but we have since changed the dyes system and we really feel that character based is the right way to go and the system we have now is the best one for the game.
Customized dye should be something that denotes your characters progress, like better looking, more elaborate gear. As you spend more time on your character, they grow and gain access to more customization options. If we make dyes account based, this progression will only happen on one character. We wanted character customization to remain tied to the character but we felt that one-time-use dyes discouraged players from customizing as often as they would like, that is how we arrived at the current system.
There are 400 dyes in the game, we do not think of dyes as something that a character should unlock all of, it is not meant to be a collection feature. Each character should have a unique palette and we have made enough colors to make this possible. Dyes come from world drops, rewards, crafting, the Mystic Forge, and the Gem Store and we expect that over the life of a character you will collect a lot of them.
you may have deleted the posts but the internet always has copies
why are you removing character progression? (again) and what you described as the best dye system for the game?
people literally begged you to keep the account bound system when you announced character bound, the time to listen to that feedback was then, during beta before the game launched you told them that character bound was part of your vision for the game, where is that vision now?
im getting pretty tired of complete reversals on design. does anyone there know what they are actually doing? the development increasingly looks like an incompetent mess to me.
This is literally the best post in this thread. Haha, and so truthful. Go watch the manifesto if you want serious design flip-flops. Simple fact being ANET no longer has the resources to develop AAA games so instead we end up with changes to the dye system as “new features”.
The account based system was in beta and this was changed before the game was released. Like all games, things get seen over time and things that were considered best at one point may not be best now.
The fact is GW2 is a AAA title, Anet’s games are all AAA. This is a change to a COSMETIC feature. As for flip flops, very little in the way has changed from the manifesto. If you want to see flip flops, I suggest you go look at the game done by the company many of Anet’s employees used to work at several years ago.
Yak’s Bend – Expletus
Anet, thank you for the FAQ sheet on the dyes. I believed it would work this way but the language was a bit ambiguous and I appreciate you clearing up the matter.
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Well they said that we’d be getting an unidentified dye for each duplicate dye we have, so I’m assuming we keep the dyes we have. That’s why people are buying all the common dyes and putting them on multiple toons, to get more back on the feature pack release. But the commons are up ridiculously high too.
See, but here is why the confusion is legitimate. When they made the gem store unlimited gathering tools account bound, they also kept the soulbound version in the game. If you wanted the account bound version you had to visit an NPC. Also, if multiple characters had these tools, you had to go to an NPC for a gem refund, assuming you wanted to.
Now, on the page where they talk about dye changes, there is this line…
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.”
That line does make it ambiguous about when a dye becomes account bound. I personally believe that since I know Celestial Dye on my Ele and on my Guardian that when I log in to my Ele that Celestial becomes account bound and when I go to my Guardian I will get an unid dye. However, based on the gathering tool precedent and the ambiguity of the above line from the dye page, I can see why some people think that you will need to unlock a dye on a character post patch to make it account bound and if you don’t, then only my Ele and Guardian would have Celestial.
I really fail to see what is ambiguous about it… It’ll work just the same as the wallet… Before, each character had its own gold, karma and dungeon tokens. When you logged in after that patch, while switching characters, that character’s gold. karma and dungeon tokens were added to the wallet.
That’s not even analogous. There was nothing soulbound or account bound involved with anything in the wallet. Everything there was already account bound.
Yak’s Bend – Expletus
All your questions are answered here: https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobe/
Actually that page is where the confusion starts from. Many people from the large thread are debating both ways based on two different paragraphs. I personally believe that we won’t need to learn it on a 3rd character post patch to unlock across the account, but those who do think so do have some legitimate wording to point to.
All I am asking for is ANET to clear up the confusion many people have.
The video on that same page has the correct wording.
“All the dyes you’ve collected on each of your characters is available for use”
There should be no confusion after watching the vid
Sorry, but the video does not explain this issue. It could still just as easily be collected post patch as pre patch.
When considering they didn’t automatically make unlimited use gathering tools already in game to be account bound when they made the changes, I think this is a legitimate question to be asking that needs a definitive answer to.
Yak’s Bend – Expletus
Well they said that we’d be getting an unidentified dye for each duplicate dye we have, so I’m assuming we keep the dyes we have. That’s why people are buying all the common dyes and putting them on multiple toons, to get more back on the feature pack release. But the commons are up ridiculously high too.
See, but here is why the confusion is legitimate. When they made the gem store unlimited gathering tools account bound, they also kept the soulbound version in the game. If you wanted the account bound version you had to visit an NPC. Also, if multiple characters had these tools, you had to go to an NPC for a gem refund, assuming you wanted to.
Now, on the page where they talk about dye changes, there is this line…
“When you unlock a dye after the feature pack is released, all characters on your account will have unlimited access to that color.”
That line does make it ambiguous about when a dye becomes account bound. I personally believe that since I know Celestial Dye on my Ele and on my Guardian that when I log in to my Ele that Celestial becomes account bound and when I go to my Guardian I will get an unid dye. However, based on the gathering tool precedent and the ambiguity of the above line from the dye page, I can see why some people think that you will need to unlock a dye on a character post patch to make it account bound and if you don’t, then only my Ele and Guardian would have Celestial.
Yak’s Bend – Expletus
All your questions are answered here: https://www.guildwars2.com/en/news/dyes-in-the-new-account-wardrobe/
Actually that page is where the confusion starts from. Many people from the large thread are debating both ways based on two different paragraphs. I personally believe that we won’t need to learn it on a 3rd character post patch to unlock across the account, but those who do think so do have some legitimate wording to point to.
All I am asking for is ANET to clear up the confusion many people have.
Yak’s Bend – Expletus
I believe Orr will eventually be cleansed, but I suspect when we get something similar to a new campaign, especially where the personal story lines are expanded on.
Yak’s Bend – Expletus
This is something I would like to know the answer too. I have seen this same topic in the large feedback and question thread, but no ANET response has been given in that thread.
Can ANET please tell us if we now have dyes learned on two characters, for me I have Celestial Dye learned on my Ele and my Guardian, when I log into my Ele it will then make Celestial be account wide and when I log into my Guardian I will get an unid dye, or will it be that post patch that Celestial Dye will only be known on my Ele and Guardian and if I want it account wide I need to learn it on a 3rd character and then when I log into my Ele and Guardian I will get an unid dye each?
So far it seems most people are leaning toward the former however quite a few believe the latter. An official response to let us know about how this will work would be very appreciated.
Thank you.
Yak’s Bend – Expletus
Yeah, this isn’t much fun playing alone with some things, even if it was just a few minutes, but this is an MMO where we are supposed to be able to play with friends.
Also, and I can not believe I am complaining about new content being released, but new content is coming too fast. I mean, here we are not even done with Halloween and there is a new Living Story. In two weeks, there will be another. It’s starting to feel like an achievement chase and if you don’t do it you lose out on experiencing game and story firsthand, but there is no time to just relax. It also takes time away from doing alt gameplay. Perhaps this Living Story can be done once a month instead of once every two weeks, even once every couple of months would be good.
Yak’s Bend – Expletus
I do have a few concerns about this new system.
1 – Is this a 3rd party doing this support because the url ends in zendesk.com or is this still Anet doing in house support?
2 – If this is a separate company from Anet, I am not comfortable providing my game serial codes and such. I trust you, but I do not trust other companies with my information that is just between you and I.
3 – Once a ticket is submitted, there doesn’t seem to be a way to view it or a ticket history like on the old system. Am I missing it, or is there no way to view and update a ticket?
Yak’s Bend – Expletus
Very nice guide Fenix
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Anyone seen a dev response about this, yet?
Edit: Aaaaaaand there is one.
https://forum-en.gw2archive.eu/forum/support/account/Birthday-Present-Issues-merged
Glad to hear there was something wrong and they are fixing it.
Definitely a strange bug though. Imagine it has something to do with making the character within seconds/minutes are the headstart launched. Seems to be the only similarity between most people.
Well, that makes sense, except a friend of mine made his characters at the exact same time as I did just moments after the servers went live for the headstart yet all his characters received the gifts. So that would indicate it has to be something else.
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I to have received no birthday present on my main, but only one of my alts has. These characters were created within minutes of the headstart beginning to lock in our reserved character names from GW1. A friend of mine whom I was in vent with and created his characters at the same time as me has received his gifts. So there is definitely a bug.
But for all of those who are using this to make up hyperbole about Anet always messing things up and not testing, well, you who claim this must not have ever played any other games. ALL major games have bugs when new content is released. It’s simply the nature of the beast. And so far GW2’s bugs have been minor when compared to other MMO’s of comparable size and complexity and they have been quick to resolve them. Yes, I too wish we would have heard something by now, but this has happened over the weekend. If nothing is said today, then I will begin to wonder, but until then, it’s just something to report.
Yak’s Bend – Expletus
A friend had one of his hard drives die on him. Unfortunately, this was the hard drive his my documents and guild wars 2 was on (Not the C drive). He was able to run a program to pull over his local.dat, gw2.exe and gw2.dat files. He recreated his My Documents folder, created a Guild Wars 2 sub folder in it and put local.dat in there. However, whenever he tries to run the game, it still says can not find local.dat.
The odd thing is, even if he deletes the GW2 subfolder in My Documents and the GW2 program folder with gw2.exe and gw2.dat and puts in the install DVD, the setup still says can not find local.dat. Downloading a new setup still gives that same error.
We have done a lot of searches for the local.dat issues but none of those solutions help in his case. Does anyone have any idea what may work?
Yak’s Bend – Expletus
Yes, I got this error as well, so did a friend of mine, both at the same time. must be a bug somehow, but would be nice to know what exactly is going on.
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Any word on how long this first part of the Living Story is suppose to go on for? I haven’t seen any dates.
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Maybe in a month or tow they will release some new paying content…
did the DEV ever commented on the type of content the store will provide ?
or the time lapse between adding content ?I do sincerely believe they will release “extension” like the first guildwars but smaller and sooner as well as the big “extension”
They have already said NO gameplay content will ever be on the store. They believe you buy the game, you get ALL the game.
Yak’s Bend – Expletus
First, I realized I made a mistake with the title thread. Wasn’t meaning to change what GW2 way of endgame was but trying to tell people what the difference of endgame was and some issues arising from PVE’ers in GW2. My bad there.
Players continue to misunderstand my post. At some point or another we will ALL reach an “Endgame” at our each and own unique pace. Some people can progress through the story line and game faster then others. Just like some people can read a book faster then others.
Yes, I’m talking about the storyline! These days everyone is infatuated with PVE = raiding.
PVE content is truly and actually story content. It has nothing to do with your pvp or your raiding or WoW mindset content you guys are talking about with progression gear. PVE’ers want to know once we beat the game storyline, can we expect more content, more storyline?
Most people will say that I want something for new content. Yes, I do. A cape will do! Most people will laugh. However, I’d kill lich king on heroic for that tabard of the lightbringer or TOGC 25 for that mount or 4 lights in Ulduar for mimrons head. None of which affect pve or pvp. People will know when they see that cape that I’ve saved all of Tyria x2. LOL.
“Can the Heros of Tyria be expected to be called upon once more to save Tyria from great chaos?”
Is the correct phrase.
Is it going to be worth while gearing up with legendaries and so forth, getting everything and maxing everything possible for PVE once we’ve cleared current content. Yes, PVE. I’d not like to spend countless hours decking out and then find out.
“Sorry Hero, we don’t need your services anymore, as a matter of fact, the Queen has asked that you and your guild to disband.”
So all the PVE’ers leave.
So before we form these massive PVE guilds, decking out everything, professions and content to save Tyria, can we expect more and possibly harder content afterwards!
I am a legendary hero decked out that has saved all of Tyria, my next opponent better god-like.
Like I said PVE players and PVE guilds are concerned because as we approach the end at an alarming rate, is their really a need for heroes to gather once we save Tyria? The content is not extremely easy but not challenging enough to be called endgame, content after beating the game, is there really a need for heroes to gather and form guilds? In this case PVE players to be exact or will we be disbanded by Tyria and sent back to our watermelon farms?
Why does there need to be harder content? Why do some people have to be excluded? This is a game. A game was meant to be enjoyed. Anet even said that their first question is “Is this fun?”.
As for rewards, there are. You do a dungeon, you get tokens (explorer mode) which you can then turn in for armor and weapons from that dungeons vendor. They have a unique look, so you can be identified, if you so chose, as having done that content. We don’t know what will be seen when we face the Elder Dragons, but I would think there will likely be unique rewards, cosmetically.
And why does end game have to be more difficult? You say “…but not challenging enough to be called endgame…”, but who are you to get to define how difficult “end game” gets to be?
Yak’s Bend – Expletus
I think a few of you are misunderstanding what the OP posted.
s/He’s asking YOU what you will do once you have explored everything, maxed all your skills, etc.
What will hold YOU to the game after you have the entire map explored, the greatest looking armor?
What do YOU want from endgame?
This isn’t about rushing to the finish line, this is about what we will be doing once we reach the proverbial endgame.
I’m sorry, I don’t see that in the OP at all. I see the OP essentially complaining because GW2’s end game isn’t like other games endgame. Let’s look at a few quotes in the OP…
“Endgame content was designed to be hard and challenging, something to keep players occupied in the world when they hit the end of the road. In GW2 your occupied all the time but eventually, you’ll have done most the content and you’ll end up at this point. At “Endgame.” When you have done it all! This is what endgame truly is. The game GW2 gives the feel of endgame throughout but its not “Endgame.””
The above is not the OP asking what we will do, it’s giving their opinion that GW2 does not have endgame.
“The world events are challenging but they aren’t what people would call end-game challenging and they don’t necessarily require PVE-Guilds. If GW2 attaches new dungeons and they are of similar difficulty and 5-man size, people become bored quickly, same with world events”
Once again, not asking anyone what they will do, but stating that the game isn’t difficult enough for them.
Yak’s Bend – Expletus
I completely disagree with the OP. For the record, I was an end game raider in WoW. I was successful at it and I have server firsts for many raids.
The problem with the OP’s thinking is that there has to be some sort of difficult challenge to be enjoyable, but that is simply not true. As a percentage of the playerbase in WoW, very few raided. Many of those who did never stayed on the progression path, meaning raided current content, but instead were a tier or so behind.
There is also this illusion that your character was “progressing” because you got more powerful gear. This is also false. If your character was getting stronger, then every new boss should be getting easier to defeat until your character becomes essentially “godly”. The truth however, is that Arthas in ICC was just as difficult to beat while wearing T9/T10 as Rag was in MC wearing T0/T1. When the mobs you face stay just as powerful in relation to you, then the increase in stats merely become cosmetic. The only difference is you have made all previous content irrelevant.
With GW2 ALL content stays relevant. You won’t have a situation where you queue for the daily LFD dungeon, not because it’s fun, let’s face it, a couple weeks into an expansion and they are a faceroll in WoW, but because you need to get your daily badge allotment. Anet has also said they will constantly be adding new content into the game, new DE’s and such, even in lower level zones, which, thanks to downscaling are not faceroll. In WoW, the only content worth doing was the current raid tier because everything else was boring. And you did that over and over. Cataclysm is a good example. They introduced all of two raid tiers as content over 2 years. That hardly keeps a game challenging and fun.
As for the point of guilds, guild will certainly successful. You don’t have to schedule content as if it were a job to have a successful guild. Guilds are meant to be social structures and people will meet others they enjoy playing the game with and want to continue to do so.
Yak’s Bend – Expletus