Yak’s Bend – Expletus
Yak’s Bend – Expletus
No issues here in Colorado without a ping path report you don’t know where the issue is and it is most likely a node or backbone in the path you are bing routed to the server so fare in anther post it is locolised to the east cost US so you need to send ping path report to your isp they will contact the companies that maintain the rout to the game server inform them that there are issues. It’s not the game it’s the Internet! Good Luck!
I have to disagree I’m east coast and was playing with friends from West Coast, Mid West, and we were all getting kicked every time we changed maps. Talking on TS so it wasn’t the internet because we never lost connections.
If you never lost connection of your TS server then there was no issues with the path to yourTS server. You oviusly don’t know how the internet works! That’s the Same wrong logic people try to use when they have connection issues “all my other games are working just fine so it must be Anet” different game different path to server. TS different path to server!
It may be the server, but it also may not be.
Just because you and your friends are all spread out does not mean it can’t possibly be a node or a switch along the backbone just before it hits Anet’s servers. I myself was on with friends on TS and on the same server and the same maps at the same time I was and they had no issues while I did. Now if it was a server issue with GW2 they should have had the same issues.
That being said, if this is still going on, Anet needs to be looking at where the problem is because a lot of people have been affected by it and they need to let the community know if it’s a problem on their end or with a node along the way to their servers and they let the appropriate company know about it so the issue can be resolved.
Yak’s Bend – Expletus
This, guys, is thé good old pre-patch lagg. Anet is testing and what not. It used to be like this all thé time back when everybody recognised it..
Again, be hyped for thé patch is nigh
I have been on the game since the start, this is not “pre-patch lag” nor was there ever anything like this before a patch. For one thing, if that were the case it would affect everyone yet it’s not. There is something going on and it seems to affect really only the upstream because as I am lagging I can still see people moving about doing their stuff. I have checked with friends on TS and have confirmed what they were doing as I was experiencing the upstream lag. If Anet was doing something to cause it would not only affect everyone but also cause more issues on the downstream.
Yak’s Bend – Expletus
Happening to me as well. But it isn’t happening to everyone so it may not be an attack against Anet but an attack against a switch or node that also routes a lot of people to GW2 servers.
Yak’s Bend – Expletus
The health nodes are respawning at the same rate and I haven’t noticed people going for them more than usual. Of course people are always going to them, as they always do, because you only have a little HP to begin with.
Keep in mind too, health nodes in different spots give different amounts of health. But it’s no easier or difficult to finish the achievement this year than any other.
Yak’s Bend – Expletus
I remember when dailies were regional exactly how the OP says they ‘should be’ and some complained about that.
The OP however does blame Anet because he claims it to be bad game design.
You are misrepresenting the OP. The OP preferred daily events anywhere (as with iteration 1), not regionally. He also neither stated nor implied they were bad design, only that daily events as is are not fun for him.
What’s with these dailies?? Nowadays I have to port to i.e. Caledon Forest and do events there and chase after them before they’re finished, or go to the Plains of Ashford and gather lumber there? What’s up with that? Why can’t I just do dailies in the where I am farming/grinding mats and exp? Old dailies where you had daily gatherer, daily event completion ect. were much better. Did somebody actually suggest this kind of change or what?
Also the thingy that shows where the events are (event tracker i guess?) is showing events where there aren’t any and chasing events over the specific map is not fun.
I may have gotten the OP confused with someone else then, my apologies.
But the point still stands, there are multiple events running concurrently in a zone.
Yak’s Bend – Expletus
I don’t have to defend Anet on anything. There is simply nothing worth noting about any of the complaints. The OP talks in absolutes about how it’s bad game design to have dailies the way they are and refuses to consider it’s just his dislike of it. Many people had the same point of view when dailies event completer was how he wants it to go back to. What makes him so much smarter than everyone else in his opinion?
What are you even talking about? lol. Where was he even implying he was even smarter than anyone else or that his opinion is an objective fact.? Oh, I see that around, but it’s not coming from the OP. OP was ranting for sure, but it comes more down to “I don’t like it” as opposed to whatever you’re implying.
And nothing in the game has to cost more to go to than any other place. You can get to WvW or Heart of the Mists from anywhere in game and from those locations walk through the portal to Black Citadel and right out to Ashford where it takes a few seconds to get to many nodes. All for free and all just as quickly gotten to as anywhere else.
You can walk through the entire game without using a single waypoint, I am, aware. But people do take WPs for a reason. The cost still exists in the form of the opportunity cost of not taking the WPs (eg time)
And the reason I highlighted that one point is it goes to show people don’t use the resources many other players, as well as the wiki, provide. A simple Google search of “foraging in Ascalon” brings up a link to this page, https://wiki.guildwars2.com/wiki/Node_farm which guides someone to the best nodes to be found.
So, you claim “people” but you used me as an example who in your words don’t want to learn the game, implying I don’t want to learn the game based on this one instance. And thus complain about it, implying that I don’t want to learn the game thus discrediting this group of “people” which conveniently includes me. Despite me saying about 2 sentences before that convenient snip that I felt that gathering dailies weren’t worthy of complaint because I think it’s harder to avoid gathering nodes then it is to come across them.
And you based this all on a out of context nitpick to roll this statement into a sweeping generalization about a group that basically encompasses everyone that disagrees with you on this matter.
Oh, there’s someone talking in absolutes here.
Actually it was coming from the OP. He said in no uncertain terms it is bad game design. That is him saying he knows better than the devs about the design of the daily event completer. Maybe he does, but he doesn’t back it up with any sort of credential or reasoning. His only suggestion has been to take it back to the way it was and you still had people then saying that was bad design since they didn’t like it.
As for the porting, how can a few seconds be any sort of cost? I can be in the farthest western zone, open my WvW panel, go to a BL or EB, take a few steps and be in Lions Arch in a matter of seconds. Same can be done from Heart of the Mists. From there, I can WP, for free because WP’s inside a city cost nothing, to where the city portals are, and walk into Black Citadel. From there, step outside to Ashford, go to the node. All done in a matter of a couple of minutes. You were the one complaining about the cost of going to Ashford and when it’s pointed out how it can be done for free, and quickly, well, it’s not quick enough because it costs you too much time. Not sure how a couple of minutes at most is too much time.
And yes, I say people because there are a number of people backing up the OP complaining about various dailies now beyond even the daily events. But I mention the example you gave because it illustrates how something can be done easily and quickly and still be complained about.
Yak’s Bend – Expletus
I still dont get how we can have theee pages of discussing dailies when literally all it is is: gathering some resources in one area, talk to a vista, and do one chore that takes 1-2 minutes like a blue wins pvp round or capping a ruin in wvw
Because I honestly believe it’s just people who wish to complain.
I remember when dailies were regional exactly how the OP says they ‘should be’ and some complained about that. I mean you had people complain when Anet gave everyone a free shared inventory slot.
Anet knows not everyone is going to like every daily. That’s why there is 4 from each type of game play to choose from and only 3 from any combination needs to be done to get the daily meta as you point out. I’m not so sure what they could do to please some people.
How can you not like the free shared slot?
Its nothing but a useful thing. And if you dont want to use it, drag it to the bottom and ignore it. Honestly, people would complain over anything these days.. I miss the dark ages, that’d give people something to complain aboutTo be fair on the shared slot it was originally unmovable and it had to be at the top. The complaints went away when the slot was made moveable, as I recall.
Actually they didn’t, they just died down over time.
Yak’s Bend – Expletus
I still dont get how we can have theee pages of discussing dailies when literally all it is is: gathering some resources in one area, talk to a vista, and do one chore that takes 1-2 minutes like a blue wins pvp round or capping a ruin in wvw
Because I honestly believe it’s just people who wish to complain.
I remember when dailies were regional exactly how the OP says they ‘should be’ and some complained about that. I mean you had people complain when Anet gave everyone a free shared inventory slot.
Anet knows not everyone is going to like every daily. That’s why there is 4 from each type of game play to choose from and only 3 from any combination needs to be done to get the daily meta as you point out. I’m not so sure what they could do to please some people.
So no one should suggest anything that would change the game because others have said they prefer it this way or others would not want the change?
Just because you don’t agree with the solution or think that it is a large enough of a problem to warrant a fix, doesn’t mean that those affected can’t post their opinions and their suggestions based on them. They should however be willing to objectively read the opponents positions and see things from their point of view. Which both sides in this thread seem to have a problem doing. Which hurts the case of their side when they do it.
No problem with suggesting something, but complaining to just complain is an entirely different matter. The OP claims it is bad game design, yet has yet to explain HOW it’s bad design specifically. If it’s such a bad design why isn’t everyone having problems?
I remember when they were region wide just as the OP says they should be. Well, each zone has it’s own big meta chain and people would flock in a group to those and you still had these same complaints.
It all still boils down to the fact that people are wanting to follow the mob. An event cant be done where you can’t see mobs spawn if you aren’t around a huge group, unless of course your computer is very under powered or a person has internet issues.
As I’ve said, I have tried to help people in the past by whispering locations where events were either going on or could be started and no one around, and very, very few would actually go there because the had some need to follow the tag.
Really the only way to address this would be to go the GW1 route and there be a seperate instance of the map for each person/group and that would just bring on new complaints.
Yak’s Bend – Expletus
No, I can’t see it from their point of view because you’re still talking as if there is only one event going on at the same time and people ‘have’ to go where everyone else is. I purposely avoid the mob and spread out away from them and often times finish 4 events while people complain in map chat about how they miss an event because the group is faster than them. I’ll whisper them and link a WP to an event away from the group but they have no interest in going there because they feel some need to follow along. How can that possibly be Anet’s fault?
And just because they keep barely missing events or not getting credit doesn’t mean that they are the ones who follow the mob and then refuse to leave the mob. Could be just bad luck and they keep finding events that are two seconds from being done. Not a large group of people would fall into that category (and I don’t know if the OP is or if they are one of the ones who follows the mob constantly and them complains they aren’t getting credit).
And I never claimed it was ANet’s fault. Please find and quote where I explicitly said it was ANet’s fault.
And there are ways to reduce the times it happens without undermining the reason for zone specific dailies. They could make it do events in two specific zones when it comes up instead. That wouldn’t lower the number of players on a map too low to complete events while still bringing players to maps they may not frequently go to.
I know there have been days for me when I’ve gone to spots on the map on lower level zone map days only for the event to be over by the time I reach it numerous times and I don’t follow the zerg, at least not intentionally. Not often, but it is frustrating when it happens.
If they aren’t following the mob and they participated in an event and didn’t get credit than they need to submit a bug report. As for showing up late, well, we all have shown up late for events. Can’t hardly expect people not to do an event just in the off chance someone may show up in the next few seconds. If that were the case you’d never get an event to start because someone else may show up constantly.
And I don’t mean you specifically. The OP however does blame Anet because he claims it to be bad game design. He started this thread to blame Anet over it simply because he doesn’t like zone specific dailies.
Yak’s Bend – Expletus
I still dont get how we can have theee pages of discussing dailies when literally all it is is: gathering some resources in one area, talk to a vista, and do one chore that takes 1-2 minutes like a blue wins pvp round or capping a ruin in wvw
Because I honestly believe it’s just people who wish to complain.
I remember when dailies were regional exactly how the OP says they ‘should be’ and some complained about that. I mean you had people complain when Anet gave everyone a free shared inventory slot.
Anet knows not everyone is going to like every daily. That’s why there is 4 from each type of game play to choose from and only 3 from any combination needs to be done to get the daily meta as you point out. I’m not so sure what they could do to please some people.
Yak’s Bend – Expletus
As for zone specific event completer, I think it would be better served removing the starter zones from them. They’re the zones most at risk of not being able to get credit due to too many around.
There is more than one event running at any one time in a zone. I do the starter zones all the time for event completer and there is few, precious few, around events except where the mob of people are. Yet people still want to group up with the mob. That is player choice, not bad game design.
You could have a map filled to capacity and if people spread out, there would be no issue about missing out on an event because it was completed too fast.
Just because it doesn’t happen to you doesn’t mean that it doesn’t happen often enough to a minority of players that it makes them upset at the game after spending time to try to complete that daily only to progress slowly if at all and that some of those minority are more vocal than others. There aren’t enough posts on the forum about it for to be anywhere near even half of the players. And definitely not enough for it to be a high priority fix. I’d say low priority fix and not to remove it.
It doesn’t happen to me, but I can see how it may happen to others – and not necessarily due to the fault of the game but the player’s hardware or internet. And to some extent ANet does need to be mindful of their player’s hardware and internet.
When it comes to hardware and internet, Anet can do nothing about that. An MMO is going to need a certain quality of internet for the game to be playable and that’s true of any MMO. Anet cant control latency and bandwidth issues. As far as hardware, there is already complaints about the game engine being too old because Anet DOES try to cater to a wide range of players on older and less powerful systems.
As to the first part of your comment, the reason it doesn’t happen to me is because I make the choice to go away from where the mob is. And a person with a less powerful system or a good quality connection should definitely want to avoid the mob. You still don’t address the fact that is multiple events running concurrently in every zone. You still wish to talk like a person has to go around following the mob.
Yak’s Bend – Expletus
…sometimes foraging is troublesome in Ascalon, but alas)
This one thing is part of the reason why I have an issue with all the complaints. How can foraging be troublesome in Ascalon when there is a potato farm in Ashford that never moves because it is permanent and has been there for years?
This example goes to the real heart of the event debate…people don’t really want to learn the game. They want to rush in and get things done. Problem is, that is often the slowest way to do things.
It also goes to show people will complain about anything. People even complain when Anet gives free things out to everyone.
I would say thanks for sharing this knowledge, but apparently you said a bit too much. I’m sure you’re perfectly knowledgeable about all trivia in this game?
I’m not really sure why you had to blow a offhand comment out of proportion to rant about the ills and laziness of the player base. I’ll take responsibility for my own ignorance; you can leave everyone out of this. It’s almost like you had nothing of value to reply otherwise.
I bring up troublesome because Ascalon is far from where I normally am, and it can cost a penny or two more than other locations. I have a lot more valuable plants to gather than potatoes mind you. Plus I don’t like the visuals of the zone itself. These are fairly minor issues, which is why this so called complaint doesn’t have me demanding more nodes in Ascalon.
This one thing is part of the reason why I have an issue with all the responses to complaints. People don’t actually read the entirety of people’s post and make up their intentions.
It also goes to show you that people will defend Anet about anything. Even when the critics aren’t actually hating the game.
Anyhow, thanks anyways. I’ve tried several iterations of this post but found it hard to keep a straight face. So, that was entertaining.
I don’t have to defend Anet on anything. There is simply nothing worth noting about any of the complaints. The OP talks in absolutes about how it’s bad game design to have dailies the way they are and refuses to consider it’s just his dislike of it. Many people had the same point of view when dailies event completer was how he wants it to go back to. What makes him so much smarter than everyone else in his opinion?
And nothing in the game has to cost more to go to than any other place. You can get to WvW or Heart of the Mists from anywhere in game and from those locations walk through the portal to Black Citadel and right out to Ashford where it takes a few seconds to get to many nodes. All for free and all just as quickly gotten to as anywhere else.
And the reason I highlighted that one point is it goes to show people don’t use the resources many other players, as well as the wiki, provide. A simple Google search of “foraging in Ascalon” brings up a link to this page, https://wiki.guildwars2.com/wiki/Node_farm which guides someone to the best nodes to be found.
The same simple search can be done about events as well. There are many events running concurrently in every zone and if someone wants to get it done they can. The OP simply wishes to complain for the sake of complaining.
Conversely, not being able to see how those who tend to run into events that are done by the time they get there more often than the average player would want that event changed to be more enjoyable for them is just as bad as not being able to see how most players don’t really have a huge issue with the daily and it’s not super critical that it be changed. I do think some in this thread in favor of the OP’s idea are that bad.
You can see it from their point of view without agreeing to the solution.
No, I can’t see it from their point of view because you’re still talking as if there is only one event going on at the same time and people ‘have’ to go where everyone else is. I purposely avoid the mob and spread out away from them and often times finish 4 events while people complain in map chat about how they miss an event because the group is faster than them. I’ll whisper them and link a WP to an event away from the group but they have no interest in going there because they feel some need to follow along. How can that possibly be Anet’s fault?
Yak’s Bend – Expletus
As for zone specific event completer, I think it would be better served removing the starter zones from them. They’re the zones most at risk of not being able to get credit due to too many around.
There is more than one event running at any one time in a zone. I do the starter zones all the time for event completer and there is few, precious few, around events except where the mob of people are. Yet people still want to group up with the mob. That is player choice, not bad game design.
You could have a map filled to capacity and if people spread out, there would be no issue about missing out on an event because it was completed too fast.
Yak’s Bend – Expletus
…sometimes foraging is troublesome in Ascalon, but alas)
This one thing is part of the reason why I have an issue with all the complaints. How can foraging be troublesome in Ascalon when there is a potato farm in Ashford that never moves because it is permanent and has been there for years?
This example goes to the real heart of the event debate…people don’t really want to learn the game. They want to rush in and get things done. Problem is, that is often the slowest way to do things.
It also goes to show people will complain about anything. People even complain when Anet gives free things out to everyone.
I would say thanks for sharing this knowledge, but apparently you said a bit too much. I’m sure you’re perfectly knowledgeable about all trivia in this game?
I’m not really sure why you had to blow a offhand comment out of proportion to rant about the ills and laziness of the player base. I’ll take responsibility for my own ignorance; you can leave everyone out of this. It’s almost like you had nothing of value to reply otherwise.
I bring up troublesome because Ascalon is far from where I normally am, and it can cost a penny or two more than other locations. I have a lot more valuable plants to gather than potatoes mind you. Plus I don’t like the visuals of the zone itself. These are fairly minor issues, which is why this so called complaint doesn’t have me demanding more nodes in Ascalon.
This one thing is part of the reason why I have an issue with all the responses to complaints. People don’t actually read the entirety of people’s post and make up their intentions.
It also goes to show you that people will defend Anet about anything. Even when the critics aren’t actually hating the game.
Anyhow, thanks anyways. I’ve tried several iterations of this post but found it hard to keep a straight face. So, that was entertaining.
I don’t have to defend Anet on anything. There is simply nothing worth noting about any of the complaints. The OP talks in absolutes about how it’s bad game design to have dailies the way they are and refuses to consider it’s just his dislike of it. Many people had the same point of view when dailies event completer was how he wants it to go back to. What makes him so much smarter than everyone else in his opinion?
And nothing in the game has to cost more to go to than any other place. You can get to WvW or Heart of the Mists from anywhere in game and from those locations walk through the portal to Black Citadel and right out to Ashford where it takes a few seconds to get to many nodes. All for free and all just as quickly gotten to as anywhere else.
And the reason I highlighted that one point is it goes to show people don’t use the resources many other players, as well as the wiki, provide. A simple Google search of “foraging in Ascalon” brings up a link to this page, https://wiki.guildwars2.com/wiki/Node_farm which guides someone to the best nodes to be found.
The same simple search can be done about events as well. There are many events running concurrently in every zone and if someone wants to get it done they can. The OP simply wishes to complain for the sake of complaining.
Yak’s Bend – Expletus
This example goes to the real heart of the event debate…people don’t really want to learn the game.
How many world-class players are there at any given video-game? A handful. Even the biggest games really don’t have that many A-level or Platinum Level players. This turns out to be a natural phenomenon because players play games to relax, not to master, so looking on GW2 wiki to find a potato farm in Ascalon is really not anyone’s given goal.
I don’t think anyone has ever searched “Best way to collect potatoes in GW2”. Though I may very well be wrong. My point is that you aren’t wrong but you expect more than what is reasonable from a source of entertainment. Just because you play Chess does not make you aspire to be a Grandmaster, just because you play a 1 player RPG doesn’t make you aspire to be 100% complete with the world record for some boss on a character no one uses, and just because you play Poker doesn’t mean you want to throw your entire life into betting.
Sometimes it’s just a game.
My issue comes in to play when people don’t bother looking and then go “bad design” when it’s right there when simple map completion shows you much, if not all, of the things talked about in this thread. You don’t have to be an A+ gamer to know any of this stuff.
Yak’s Bend – Expletus
…sometimes foraging is troublesome in Ascalon, but alas)
This one thing is part of the reason why I have an issue with all the complaints. How can foraging be troublesome in Ascalon when there is a potato farm in Ashford that never moves because it is permanent and has been there for years?
This example goes to the real heart of the event debate…people don’t really want to learn the game. They want to rush in and get things done. Problem is, that is often the slowest way to do things.
It also goes to show people will complain about anything. People even complain when Anet gives free things out to everyone.
Yak’s Bend – Expletus
And what about the new maps make players split up? If anything I hear complaining in places like Bloodstone Fen that everyone is at Hab and not enough at the Jades or vice versa.
DT, SW, VB, AB, TD and DS all force players to split up to achieve map objectives.
We do have interesting and compelling game play, but if one thing has been consistent among all games I have played is that the players will take whatever they think are shortcuts regardless of what the devs do.
So, players attacking empty space is compelling gameplay? I’ll keep that in mind.
This entire debate is a good case in point. When they had it in the game what you claim as factual about it being good design, making events regional, people argued that they knew as fact that it was bad design. The whole argument is case in point that no matter what any dev does in any game, people will complain. This is why Anet has done dailies the way they have, to give people choice. If you don’t like the daily event completion you don’t have to do it and give up nothing for not doing it if you choose just three options among the twelve given.
I don’t remember a single request for daily events in a single zone. Nor do I remember complaints about regional events except from those who wanted a return to events anywhere. As to giving people choice — dailies and monthlies offered choice as far back as 2013. Modifying the events task does not have to mean sacrificing the good features of the current iteration.
I know what I used to like and I know how I’m reacting now. The events task used to be my favorite part of dailies. Now, I’ll forego daily completion if I can’t find 3 tasks that I want to do other than event completion in a low-to-mid level zone. Maybe I’m unique as a player. Certainly, there are players who only seem to give a kitten about getting their AP ASAP.
Anyway, we’ve been going back and forth with our opinions about what makes good design and what doesn’t. It seems unlikely you’re going to vary from your stance. Also, you aren’t going to convince me that game design that fosters player behavior that makes me think, “That looks silly.” is good design unless you come up a new argument. I guess we’ll have to agree to disagree.
Out of all the zones you mentioned, only DS is designed to have 3 paths done at the same time, but DS is also a different type of zone. Almost a multiplayer story instance. I do AB and the other zones quite often where the main group will go from one thing to another to maximize rewards.
And if you don’t remember when people complained about regional dailies, then you really weren’t paying attention. Many people did.
Yak’s Bend – Expletus
The event ends with one day left for the achievement to retrigger for anyone who’s done dailies every day since the event started? Wow Anet, kitten move. xD
Except if you had paid attention it’s an achievment designed over multiple years, not just a single year. You got 10AP per completion (I believe was 10) with 100AP being the max to get from repeating it. Next year it will pick up where it left off.
Yak’s Bend – Expletus
I must say, I don’t like this change. Sure a booster isn’t the best roll, but a booster is still 10 times better and more useful than a ToT bag or a wintersday gift. And with the Lunar patch we will most likely get a Lucky Red Envelope instead, which contains what? a sellable trophy and some consumable luck.
While I agree with you about the boosters, keep in mind many people considered them a waste of a drop out of the boxes.
Also, a seasonal offering actually doesn’t take away the chances of getting the special items from the chest. They show up as a bonus 4th drop.
That’s kind of the issue, people were complaining about something that wasn’t optimal, and anet just kinda responded with: you think this is bad? wait until I do THIS
And the bonus drop is actually pretty rare, I mean, 1 in 10/15 keys
Yes, but that’s the same rate that you get the item anyway, and now it’s a 4th drop, not one of the three.
The simple fact is they can’t please everyone. While I personally like the boosters as I save them for LS and expansion times I do make a good bit of gold selling things that I get from the seasonal drop, so it doesn’t seem like anything bad at all.
Yak’s Bend – Expletus
The game has gotten better. I liked Colin, but it seemed he got more into the idea of playing to other games audiences (like a “raid” was put in seemingly to attract the WoW raider) while now it is going back to it’s GW roots.
More frequent updates have gotten on track then before with more of the storyline being picked up. A good example is the human personal storyline involving Caudecus is FINALLY moving forward showing the links of the White Mantle, bandits and inquest. Lazarus from the end of GW1 has even shown back up.
All in all the pacing seems to be really getting in gear with much more to do.
Yak’s Bend – Expletus
The Wintersday JP has been the same every Wintersday. They likely removed the AP because what is the point? Besides, it’s a great way to get fast, easy karma and gifts.
Yak’s Bend – Expletus
I must say, I don’t like this change. Sure a booster isn’t the best roll, but a booster is still 10 times better and more useful than a ToT bag or a wintersday gift. And with the Lunar patch we will most likely get a Lucky Red Envelope instead, which contains what? a sellable trophy and some consumable luck.
While I agree with you about the boosters, keep in mind many people considered them a waste of a drop out of the boxes.
Also, a seasonal offering actually doesn’t take away the chances of getting the special items from the chest. They show up as a bonus 4th drop.
Yak’s Bend – Expletus
Part of the issue is also a person’s computer system if you aren’t seeing mobs spawn. That’s something Anet can’t control.
I see them spawn just fine. They just die as they appear because they’re appearing in ongoing AoE damage from way more players than there are mobs.
It’s not that I care if the event is regional or not, but when it was regional people complained about. What I do hate is people who claim as fact that something is bad design because they personally don’t like it. Sorry, it’s not a bad design and the zones are designed with a maximum population limit and when that limit hits, a new overflow map is created.
The issue has nothing to do with zone population limits. It has everything to do with designing a task that creates typical player behavior in zones not designed to handle that behavior.
The reality is this is a player created issue and one where people would rather complain then actually do something that benefits them.
The problem with this view is that it absolves the developer of the responsibility for producing compelling, interesting game play. Game design cannot depend on players acting in any way other than what they see as the path of least resistance. If it does, the developer is setting the content up for failure.
ANet has taken steps in newer maps to get players to split up. This shows they recognize that player proclivities are something they ought to take into consideration when designing things for players to do. You’re free to think that they don’t need to do that, but their content design going back at least as far as Marionette suggests they don’t agree.
And what about the new maps make players split up? If anything I hear complaining in places like Bloodstone Fen that everyone is at Hab and not enough at the Jades or vice versa.
We do have interesting and compelling game play, but if one thing has been consistent among all games I have played is that the players will take whatever they think are shortcuts regardless of what the devs do.
This entire debate is a good case in point. When they had it in the game what you claim as factual about it being good design, making events regional, people argued that they knew as fact that it was bad design. The whole argument is case in point that no matter what any dev does in any game, people will complain. This is why Anet has done dailies the way they have, to give people choice. If you don’t like the daily event completion you don’t have to do it and give up nothing for not doing it if you choose just three options among the twelve given.
Yak’s Bend – Expletus
The original dailies system was better (and sadly part of what convinced me to buy the game…). The whole purpose of having dailies in games is to give people who need defined goals to be happy, something to DO every day. Therefore it would make sense to have as wide a variety of dailies possible, so your game appeals to all types of people who play the game.
Dailies also help the bean counters at the company, because Player Login = Advertisements Seen AND/OR Engaged Customer = Potential Gem Sales = Potential Revenue.
That’s why I really don’t understand why they changed the dailies to the current system that essentially shuts out people, because the reality is that most people simply won’t do things in games that they don’t find enjoyable. Rather, they log into some other game where they become some other company’s potential revenue source.
This post makes me think you haven’t even logged in in a long time.
Dailies now don’t shut people out, they are more inclusive than ever. It used to be you had to do all the dailies to get the meta, even of game types you didn’t enjoy. Now you only need to complete THREE out of a minimum of 12 (16 during major festivals) to get the meta rewards and full AP. How is that possibly shutting people out? If someone doesn’t want to do event dailies, fine, they don’t have to do them. Every day there is always 3 incredibly easy dailies that can be done and a person can be finished in 5 minutes if they wish to. A vista, some form of gathering (both these first two are on every days daily list), mystic forger, big spender, jumping puzzles were tons of mesmers gladly port to help people, kill a dolyak in WvW, take a monument node. Really easy stuff.
Yak’s Bend – Expletus
I would appreciate the event dailies if they were about encouraging people to play together, to cooperate in a shared game world. Unfortunately, in my experience they are more about putting players into conflict, competing for event credit.
I’d like to introduce you to a new game, Guild Wars 2, which improved on previous MMO design by allowing all players who participate in open world content to receive credit!
Unlike other games, other players can’t steal your kills, or your gathering nodes, as you both receive equal rewards from them!
So… unless you mean that you run around and events are completed before you get there, nobody is competing for event credit with you. They are simply completing events.
If you do mean that they are complete before you get there, I’m not sure what else to suggest, since this is observably not a problem for many, many people on many, many maps.
Perhaps I can introduce you to a game called Guild Wars 2 where event mobs can be instantaneously destroyed before everyone attempting to participate in the event can get credit or where events can be completed in seconds while players attempt to participate. Competition. He with the fastest activating AoE wins.
“this has been, observably, a problem for many, many people on many, many maps…” as reported in numerous posts and threads on the forums in addition to complaints in game since implementation of the current iteration of dailies.
Personally I find that just skipping the event dailies is a fine solution. I do some gathering, hit a vista, and then head to WvW…done in a very few minutes without a problem. I just wish that the event system handled the current iteration of dailies better.
Once again, that only can happen if you follow the zerg. If you don’t wish to go away from the zerg and find all the many other events going on at the same time, well, can’t help you with that, but that doesn’t make it a design flaw. It’s your personal choice.
Yak’s Bend – Expletus
Also guys, as has been said countless times before, if you don’t like the event completer daily, do a different one. There are LOTS to choose from and you only need to complete three.
This is like getting angry because you don’t like that a restaurant gave you ketchup with your fries. Don’t eat the ketchup, have ranch instead and get on with your life. Problem solved.
If you don’t like a specific type of content that’s in the game (event completer dailies) then the answer for you is quite simple: pick a different daily and get on with your life. Don’t ruin it for everyone else just because you don’t want to participate.
sadly, we’ve been saying that for years.. no one cares, they prefer to let everyone know how ketchup ruined their fries
Or, some of us actually care and won’t roll over quietly for bad/questionable/undesirable design choices that promote frustrating gameplay. So we pull double shifts: we don’t do the shoddy event daily, and we give ANet advice on how to refine the idea.
To echo someone more considerate and articulate in these matters than myself (and to get away from the tragic analogy of crisps):
In NA, in the 3-4 hours after the daily reset, my experience has been that I can wander much of the map without finding any events — or I can map to the chat calls and live with the behavior that ensues as players attack empty spawn points and kill the mobs as they appear, before they get to move. Usually I make the third choice and go to WvW.
You’re free to think that deliberately creating a system that is going to result in players grossly outnumbering event scaling is fine. I don’t. Players have zerged content in GW2 since long before the current daily iteration. ANet had to know about that behavior. Design that is fine only if players behave atypically does not strike me as good design.
Once again, not a bad design. Just don’t follow the mob. More than one event happens at the same time in the zone.
Yak’s Bend – Expletus
No, it is NOT a fact that it’s a bad design as you try to claim. The event system certainly is robust enough as the maps have always been tuned for a certain number of players before a new overflow map is created and has been since day 1. If people spread out there would simply be no issue.
And no, people won’t have that issue. I’ve been in full maps before where people were spread out and got events just fine.
And people may think they by asking in map chat it’s going faster but the opposite is true. By asking in map chat rather than just looking for events and going to where the mob is, they are in fact likely slowing themselves down. Just because it’s typical behavior doesn’t mean it’s the right behavior.
I’m unsure what region you play in, or at what time you do the daily events task. I expect that there are peak times and valley times in the two server clusters and that the typical experience may vary depending on when one tries to do the event task.
In NA, in the 3-4 hours after the daily reset, my experience has been that I can wander much of the map without finding any events — or I can map to the chat calls and live with the behavior that ensues as players attack empty spawn points and kill the mobs as they appear, before they get to move. Usually I make the third choice and go to WvW.
You’re free to think that deliberately creating a system that is going to result in players grossly outnumbering event scaling is fine. I don’t. Players have zerged content in GW2 since long before the current daily iteration. ANet had to know about that behavior. Design that is fine only if players behave atypically does not strike me as good design.
There’s something I don’t get. If it’s your preference to wander around finding events by yourself, and maybe seeing another player or two, you could do that better if players spread out more. Why would you care if the events task was regional?
I’m in NA as well and on at the same times you are. There are plenty of events going on at the same time in the daily event zone.
Part of the issue is also a person’s computer system if you aren’t seeing mobs spawn. That’s something Anet can’t control.
It’s not that I care if the event is regional or not, but when it was regional people complained about. What I do hate is people who claim as fact that something is bad design because they personally don’t like it. Sorry, it’s not a bad design and the zones are designed with a maximum population limit and when that limit hits, a new overflow map is created.
The reality is this is a player created issue and one where people would rather complain then actually do something that benefits them.
Yak’s Bend – Expletus
At the beginning of the game, there was a rumor in the MMO world that said GW2 has NO end content.
This wasn’t a rumor and it was, and still is true. As the devs said then, the entire game is end game. GW2 isn’t a game where it’s rush through meaningless content and get yourself into a raid where the bosses could all be square boxes for what anyone cared about.
Fortunately the “raid” experiment seems to be dying the death it deserves to. If anything it needs to be tuned to what UW and FoW were like to GW1.
The whole point to GW2 is the story about defeating the dragons as well as subplots created during GW1. As such, the ENTIRE game is important, not just what happens when you get to level 80.
Yak’s Bend – Expletus
I would appreciate the event dailies if they were about encouraging people to play together, to cooperate in a shared game world. Unfortunately, in my experience they are more about putting players into conflict, competing for event credit.
Only players put themselves in conflict. Players don’t have to be in the same group with each other to receive credit like in most games and if a player insists on following a huge mob around and missing events while there are events going on with only a player or two on them, that’s on the player, not the design.
A good example is Snowden Drifts. Players rush around in a mob mentality while the jumping puzzle in the zone has no one, or 1 or 2 players at the most, at it. The vet who spawns there counts as an event when killed. The JP is very easy to complete, not difficult in the slightest to get to. But too many people have in mind that they “have” to follow the zerg to get events done.
You do not have to be in a mob or zerg in order for the current system to create the circumstance I described.
Well, not sure how you can be competing against someone else for event credit if only another player or two is there. Easy enough to join in.
The gameplay system very much encourages playing together rather then competing as the fact that one does not have to be grouped together to share an event or even a kill proves.
Yak’s Bend – Expletus
I would appreciate the event dailies if they were about encouraging people to play together, to cooperate in a shared game world. Unfortunately, in my experience they are more about putting players into conflict, competing for event credit.
Only players put themselves in conflict. Players don’t have to be in the same group with each other to receive credit like in most games and if a player insists on following a huge mob around and missing events while there are events going on with only a player or two on them, that’s on the player, not the design.
A good example is Snowden Drifts. Players rush around in a mob mentality while the jumping puzzle in the zone has no one, or 1 or 2 players at the most, at it. The vet who spawns there counts as an event when killed. The JP is very easy to complete, not difficult in the slightest to get to. But too many people have in mind that they “have” to follow the zerg to get events done.
Yak’s Bend – Expletus
I don’t see it as a bad design choice.
The events task is bad design for one reason. The event scaling system, especially in the older zones, is not robust enough to deal with large numbers of players. ANet should have known that — at least in prime times — there were going to be too many players at events. They should also have known that event scaling wasn’t going to be able to handle them.
I see players who want to follow the mob to whatever events the mob is doing and then complaining they missed out as the ones who are doing something wrong. There are always multiple events going on in a zone and I myself go to places where the mob isn’t and always finish quickly.
The problem with that workaround is that if more people do as you suggest, it’s likely everyone is going to have a harder time finding an event in progress. I used to do the “any events” or “regional events” tasks in underused zones. I couldn’t go anywhere without tripping over an event or even a chain. Now, if I wander the chosen zone, sometimes I get lucky, but sometimes I can cross three quarters of the zone and see no events at all. If you’re getting lucky all the time, then congratulations.
And the reason people ask “Any Events?” is because they don’t want to search themselves and go to the mob.
The reason people don’t want to search for themselves is because they want to finish the task ASAP and they think going to chat-linked events will accomplish that goal. As was pointed out above, that type of behavior is typical to many MMO players. Outnumbering events has been a wide-spread thing in this game since very shortly after launch. It’s one thing to foster that behavior in zones where the scaling is more robust. It’s another to do so in zones where the scaling is so anemic.
No, it is NOT a fact that it’s a bad design as you try to claim. The event system certainly is robust enough as the maps have always been tuned for a certain number of players before a new overflow map is created and has been since day 1. If people spread out there would simply be no issue.
And no, people won’t have that issue. I’ve been in full maps before where people were spread out and got events just fine.
And people may think they by asking in map chat it’s going faster but the opposite is true. By asking in map chat rather than just looking for events and going to where the mob is, they are in fact likely slowing themselves down. Just because it’s typical behavior doesn’t mean it’s the right behavior.
Yak’s Bend – Expletus
They also now provide 2 gold for dailies when before the reward was minimal. And three spirit shards. And you only have to do three of them. Takes less than ten minutes most days.
Honestly people will complain about anything.
That’s a rather disappointing sentiment. And standing up for bad design choices is just tacky when blaming the players for seeking resolution. Repeatedly. Because this isn’t the first time it’s come up and suggestions have been made.
The fix isn’t even that hard, as it existed in he game prior to the zone event daily. It does promote bad/frustrating gameplay. Unless you’re a turret-engi who can get away with rifle and /sleep. And I guess no one really minds the constant “Any events?” questions always popping up. But I guess it’s appropriate for map chat and not as spammy as GW2 trade chat, so who cares?
The only time I actually like zone events popping up is when it targets HoT zones. They were built to be much more active, so it works within the natural flow while prodding players into content. Unless it’s Dragon Stand. Because then we get back to the “wait and taxi and pray it’s the One Sacred Map” that also ought to be fixed.
Except it’s not a fact that it’s a bad design choice, it’s merely your opinion and not everyone shares it.
I don’t see it as a bad design choice. I see players who want to follow the mob to whatever events the mob is doing and then complaining they missed out as the ones who are doing something wrong. There are always multiple events going on in a zone and I myself go to places where the mob isn’t and always finish quickly.
And the reason people ask “Any Events?” is because they don’t want to search themselves and go to the mob.
Yak’s Bend – Expletus
One thing you may wish to try is an MMO gaming mouse that has several buttons on the side. I have the Razer Naga Molten mouse and in addition to the standard 4 buttons+mouse wheel, it has 12 buttons on the side that can be clicked fast and easy. This means all skills can be done with the mouse as well as moving at the same time. Could easily bind the jumping button to one of them which may help you with the jumping puzzles.
Yak’s Bend – Expletus
I just hit 80 with my first character, an elementalist today and i’m a bit confused on where to start at max level. Is there a special max level only zone to start working for better gear in? dungeons? raids?
The main things I actually enjoy in MMO’s is collecting cool stuff, and world content. not so much getting insanely OP gear for competing at high level play. Mostly collecting special outfits and such in the wardrobe (Or are those $$$ only purchases?) and solo content out in the world.
I also heard from several sources the end game content in this game isn’t as vast as other MMO’s also. Is this true? I recently unsubbed from WoW since the game is going in a direction i’m not a huge fan of.
You’re mistake is trying to think that Gw2 to WoW is an apples to apples comparison. It isn’t.
All of GW2 is “end game”. Where WoW tried to rush people through content that they rendered meaningless into doing the same raids over and over, GW2 is designed with the overall story being the important thing, and that’s not ending.
There is no gear grind. Once you have ascended gear, your max stats and that isn’t going to change. Legendary gear isn’t higher stats, it merely adds in the ability to change stats. There is different skins for weapons and armor to get, various achievements and so forth.
Unlike WoW, GW2 is very story driven. It is best to play through it completely and in order. Dungeons, the story mode part, are part of leveling up and flesh out the story even more on the hero side (with Destiny’s Edge and such) and the Living Story content furthers this. Fractals are fun and scale up in difficulty and rewards as your fractal level increases. There is only one “raid” in the game and it isn’t anything like you knew in WoW. It is more like an elite dungeon like in GW1 with Underworld or Fissure of Woe.
It’s also a good idea to play through every race as each races storyline fills in more of the story that you see towards the current end.
Yak’s Bend – Expletus
EDIT: Didn’t realize this was a ridiculously necro’ed thread until after I posted.
Yak’s Bend – Expletus
I found the DR skritt attacking the dolyak the most reliable, but you had to be quick to hit them because of all the kicking around. Wasn’t usually worth the wait for the event to start anyway – who knows how long that will take?
Infinirarium skritt were a bit of a nuisance because as soon as you get into combat… nope. If you can find somewhere they can’t hit you (which usually avoids the combat thing) it might be OK.
I also tried hitting green skritt in other places of Tyria. (Yes, I know, throwing snowballs at innocent skritt minding their own business… but I didn’t put the achievement on the table. Sacrifices must be made.) These seem to work if you bring enough bags of snowballs but they’re an awful pain to actually get hits to register on. GW2 will seemingly try its absolute hardest to make the snowball visually miss, and even if you find the spot that fools it, it probably won’t register. So, the advice up above to watch the achievement panel and ignore what the in-game graphics are showing you seems to be the way to go… but that’s hugely unintuitive.
End result, the most obvious places you’d think of to go find skritt to pelt are all painful to actually attempt the achievement on.
Not true at all. Many places where you have skritt they just stand still with the occasional patting around. Can easily be done in a few seconds time. I myself go to Caledon Forest, stand outside their aggor range because if you get into combat any hits don’t count, drop snowballs and pelt one several times. Voila, achievement done.
Yak’s Bend – Expletus
Well, I don’t see the appeal of fashion wars. Couldn’t care less what my character wears. But I’d dive into decorating my home instance in a flash :P
Then why do you play GW2? Collecting skins is what the end game of this game is. If you don’t care about it, I don’t understand what you are really doing in this game. At it’s core, GW2 is about playing dress up.
I mean, there are reasonable requests for changes and improvements … and then there are requests that try to make the game something it isn’t. I’m not saying that houses and fishing won’t happen, but recognizing a game for what it is will go a long way to ensure you choose games you want to play wisely.
That was my point, I don’t care about dress up, yet still GW2 is almost exclusively what I play. Why? Because it’s incredibly short sited to name any one activity of this game as primary and only activity of this game. I love exploring, I love the raids/fractals, I love making new characters, I love quest-like things like collections for legendaries they introduced, and many more things.
Personal decorations instead of guild hall decorations would have been way more successful, as it’d engage so many more people – so saying that requesting such feature is off this game’s path, I don’t think so.
Fishing – blah, gw2 is all for chill with your friends or alone and fishing is the most chill thing one can think of.
At the end, the argument I’m making is that both of these activities would be quite popular and generate lots of cash for them, that’s all. Personal housing more so than fishing but fishing is easier to add
:P – ah and this kinda statement I can’t make
who knows maybe having added guild decorations, adding personal housing would in fact be easier.. I retract any ‘easy/easier/the easiest’ statements %)
There may be personal housing decorations. If you visit what is your house in the home district, you notice little improvements have already come about. What likely is the issue holding it back is instead of server storage and memory for a guild, it has to be for each player which means a LOT more server memory will be needed to accommodate that in the database.
But since the change at the top has occurred Anet has been playing catch up on the more important items, such as putting out story content and such, but I don’t doubt there will be similar things for the home districts such as what we saw with the Hall of Monuments.
As for fishing, well, I played WoW for several years and very few were really into fishing. The weekly tournament was more about who could harass someone else than actually fishing. There are far more things that more of a wider audience want.
Yak’s Bend – Expletus
(edited by Wildkitten.3872)
There are other options besides sitting on a spawn point and hoping to get credit.
Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.
I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.
Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.
The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.
There aren’t really that many options for ANet:
- If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
- If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.
So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.
I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.
Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)
Why do they have to lower the number of events? They already put into the system that only 3 dailies are need to get the AP, for those who haven’t hit the AP dailies cap, and get the meta reward. If someone just ‘has to have’ those 2 experience scrolls, it won’t hurt to do 4 events and those who want to get dailies done fast, well, they can get 3 dailies done easily in 5 minutes, often less.
Yak’s Bend – Expletus
There are other options besides sitting on a spawn point and hoping to get credit.
Tell that to the many players who are trying to get this task over with ASAP and who as a result do this crap.
I’m not against ANet making changes to the number, type, or variety of dailies we see, even though I think that there are already plenty of ways to get 3/day without much effort.
Agreed, there are plenty of options. However, when the primary reaction of many players seems to be, “Let’s get this crap done ASAP.” then there’s a problem.
The primary reaction of many players to everything in any game is “let’s get this done ASAP.” There’s nothing special about dailies of any sort that makes them different, at least in this regard.
There aren’t really that many options for ANet:
- If all dailies are as easy as vistas, then there’s not enough effort involved to make dailies different from login rewards.
- If all the dailies are as long in duration as Toypaclypse, everyone gets annoyed and hates on ANet, despite the size of (most) rewards these days.
So they mix it up: a few dailies are trivial, a few are easy with tricks, a few are “not bad” with tricks, and very few are that time consuming. Since “very few” isn’t “none,” people will gripe.
I don’t mean to say the criticism is invalid, just that I can’t see that it’s enough to make it worth the time to redo any of the dailies.
Now, if they are going to do another overhaul (major or minor) of the system, then sure, they should consider things like how some players get annoyed by some dailies and figure out ways that they could address that (including, perhaps, lowering the number of events to 3 instead of 4 or offering multiple zones or a 5th PvE daily, etc.)
How much redoing would be needed to change “Brisban Wildlands” events to “Maguuma Jungle Events?” That iteration was already in the game. Shoving everyone into one zone, especially around reset time, is the problem. Now, maybe reinserting that code would break the game. How would I know? Or maybe it would be simple. However, the daily events task as is makes ANet look like an amateur studio that doesn’t think enough of its game to move away from a task that promotes such silly game play.
They don’t even need to make it the entire region. The real problem is everyone has a mob/zerg mentality and act like there is only one event going on at a time in the zone that is the dailies. Someone calls out and event and links a waypoint and EVERYONE rushes to it and then many complain who get left out. I myself do not go to where everyone else is and easily finish 4 events quite quickly while the mob really does act like lemmings. If people would stop thinking that they have to all bunch together and just spread out there wouldn’t be an issue.
Yak’s Bend – Expletus
Buying keys, with gold or RL cash, has never been “worth it.” Keys are a monetizing scheme deigned to take advantage of psychological weakness. It’s sleazy.
Buying keys, with gold or RL cash, has never been “worth it.” Keys are a monetizing scheme deigned to take advantage of psychological weakness. It’s sleazy.
Pretty much this.
I guess another answer might be, “yes, buying keys is worth it…for ANet’s bottom line.” Getting players to spend more on gambling for.something than they would ever choose to spend buying it outright is very worth it to the casino/gaming company.
There is nothing sleazy about nor is it gambling. Is there chance involved, sure. But there is nothing important to the game that comes from the box. It is all cosmetic that has no affect on a person’s ability to play the game compared to someone who doesn’t open a single one.
For a game that does not have a monthly fee, there is nothing wrong for Anet to offer for sale cosmetic items in the manner they do.
Yak’s Bend – Expletus
I have to say your positive comments and support have been wonderful. I mean, this is Mo’s thread, but I’m going to jump in and say “thanks” for that.
Well I think for those of us who are familiar with MMO’s can say that it is amazing that in the practically 4 years GW2 has been out, it’s amazing that this is the first time this has happened.
An MMO is an incredibly complex type of game and impossible to squash all bugs prior to a release. Those of us familiar with “another game” can well recall nearly every patch of that one having this type of thing happen.
But yes, the communication has been fantastic on the ANET side and I am very appreciative of that.
Yak’s Bend – Expletus
Well RIP most of my dailies… At least I did home instance gather last night…
Game’s been down for way too long. I think at this point some sort of compensation for both the losses in progress and the very long downtime would be right. Even something small.
A reminder. You don’t own your account. Arena net owns it and allows you to use it. Everything is theirs and any progress is their property.
That is true. However, PR wise it would be bad to let too much time go by without giving something in return to players.
I don’t think we’ve crossed that time point yet, however.
I dont mean to sound like a **** but i paid for the game, 2 special additions infact for the rytlock figures, and consistently pay in by buying not only HoT but other gem items I dont rent my account, its mine. They dont do the work, they dont earn the AP I do. Im not looking for any compensation but i cant stand that ‘’Anet owns it’’ mentality. When they put in the farming time and so on that I do then they can call it theirs
It’s not a mentality, it’s a legality. At some point the game is going to shut down, hopefully not for many, many years, but like every MMO that day will come. When it does, they can shut it down because it is theirs, not yours.
Yak’s Bend – Expletus
What a disgusting thing to happen to a lovely person. What sort of low life takes advantage of Gaile of all people? She is always so kind and helpful. You people blaming Anet security and the poor dupe who probably lost his/her job, consider the real culprit was one of us – a vile, nasty little player. Yuck.
No one is saying the hacker shouldn’t face consequences, but there is no way to make hackers stop trying to hack, so yes, security personnel are employed and need to be held accountable if they fail to follow policy or else there really is no security at all.
And no, the culprit wasn’t “one of us”. If you’re a vile, nasty little player, which you seem to be indicating as you are including yourself in your grouping, then thank you for the warning, but the majority of us are not nasty nor vile.
Yak’s Bend – Expletus
I just checked – GW1’s ‘change password’ option redirects you to the GW2 website, and you need to use two-factor authentication to log into that.
Yeah, and the link the CS agent would have sent would also have sent to the GW2 website as linked GW1 and GW2 accounts share the same username and pw. Unless you do it EXACTLY as the hacker did it you, nor anyone else, has anyway of knowing if there is a way to bypass two factor. We know the change password on the reset link the CS agent sent does not have the two factor linked to it or they never would have been able to change the pw in the first place.
Or maybe they know who Gaile is and thought “Oh wow, this person is important, I’d better get her back into her account ASAP!” Sounds crazy but it sometimes works.
In my old job we used to have at least 1 call a day from someone saying something like “Can I speak to [Chief Executive’s Name] please? I was speaking to her last week about your new internet contract.” In marketing it’s called ‘getting past the gate keeper’ – name drop someone important and hope the person answering the phone wouldn’t dare question or delay a call to such an important person.
And if they did know who Gaile is that should only have made them MORE wary and cautious, not less. Not to mention that is one of the first things taught by (proper) security is to not fall for that trap. No matter what the excuse, this incident is reason enough to drop Zendesk for multiple failures. I would hope NC Soft and Anet would take security in house, but at the very least they need to change to a more responsible security company.
Yak’s Bend – Expletus
(edited by Wildkitten.3872)
Just to follow up on my previous post, something else occurs to me. I would assume Gaile’s GW1 account is linked to her GW2 account and if so, then the reset link would allow the PW to be changed inside of the GW2 account page as that controls the linked GW1 account. It would seem as if the two factor authentication for GW2 would be at risk because of the reset allowing them access to change the PW for GW1 inside it.
You really need to allow the use of more than one choice of two factor authentication and once again, a dedicated GW2 authenticator needs to be one of those options.
Yak’s Bend – Expletus
I agree with Vis above. How can someone try multiple times to get control and be declined by several CS agents to find one that doesn’t follow the policies and there be no flag that the account had been tried multiple times to be gotten into? There should have been an email sent to Gaile, or even the account locked, after the failed attempts to gain access.
Mr. O’Brien, I love GW and GW2, but as Vis also pointed out, this same method has been talked about for quite some time about being tried, and successfully. Please, please, consider releasing a GW2 specific authenticator for us to add to our GW2 and even GW1 accounts. There needs to be some visible sign that some added security is being provided.
Yak’s Bend – Expletus
Yes, and he also said it would be work to do. He even talked about having to make compromises to make anything happen in any reasonable time frame.
And for all we know the database could very well have been setup in a way t hat makes it extremely difficult to move to the bottom because of the way you can buy addition bag slots. If they didn’t foresee Shared Inventory ever coming in, even something that seems extremely reasonable could cause a lot of rewriting of the code to even make moving it to the bottom possible.
If there had been 6 shared inventory slots when the game came out, this wouldn’t even be an argument now. I suppose now people will complain they can’t move the starter backpack because they want an invisible bag on top.
That’s a poor way to implement a database and I doubt it’s what they did. You do not reference a particular data field based on its position as that just creates issues later on when you expand the database. Every database is able to work around that so I seriously doubt that is the issue preventing them from allow the slots to move.
So you’re saying the Anet dev is lying when he says it would take some work to make it moveable?
Yak’s Bend – Expletus
To make shared inventory movable would in fact require pointers to a single item to cover every possible variation in position the inventory database.
That’s not how databases work.
Ok, so let’s say you put your Copper Fed Salvage kit in a slot and the coding isn’t there to point to it. Exactly how do you think it’s going to be there? By magic? No, you have to code it to allow the slot to be wherever it can possibly be and have it be able to point back to any item allowed in there.
I already quote the Anet dev from Reddit who talked about how making it moveable would be work to do. That’s because you have to account for the variation. And do you think you can move it to a different position on each character? Because if you do, then that’s a LOT of work because you will have multiple pointers to a single item rather than one, but if you don’t allow it, then how do you say no to the people who “suggest” it should be? What makes their “suggestions” less valuable than yours?
Doesn’t the game already have to do this? Remember which slot you put it in? Regardless of whether it’s a shared inventory slot or a slot in a safe bag or in the starter backpack. Otherwise wouldn’t we have our inventories randomized or condensed every time we switched characters or shut the game down or had the game crash.
I understand that it may be hard to make the slots moveable, I can’t really say as I don’t know the code so I defer to ANet’s comments that it’s difficult enough that it’s not on the priority list for a patch in the near future.
But that doesn’t mean that players can’t voice their opinions that they would like it to be movable. Because one thing that does determine priority is how many people want it. If a majority want it movable, then it’s a higher priority if only a handful want it movable.
With normal inventory there is only 1 “copy” of that item. In other words it only has to have 1 pointer to it where is because it is only on one character.
In a shared inventory that is in the same position on every character, you can still have a single pointer to it. That shared inventory can be outside of the normal inventory. However, to make the bags moveable you then have to decide if you make it moveable to different positions across all characters or in the same position. But then you have to consider other things. Each character slot comes with 5 bag slots. If a person has the three optional slots unlocked on once character but none unlocked on a second character, and the shared inventory slot is moved to the bottom, is it in the 9th position on all characters or 9 on the first character and 6 on the second? That can cause serious bugs right there if it’s done like that. And if you allow it in a different position on each character then you have to have a pointer for that one item on each character. So if a person has a full 64 characters, that’s 64 pointers for a single item rather than a single one.
Keep in mind programmers usually go with what at the time is the easiest solution. There is no way to imagine every possible future scenario. I have seen these discussions on inventory databases on other games as well where a game simply could not increase their starter backpack size like they wanted because it would have required an entire rewrite of the entire inventory database. If you don’t remember all the code editing that had to be done in advance of Y2K it’s an interesting read and may shed some insight on these types of issues.
Yak’s Bend – Expletus
To make shared inventory movable would in fact require pointers to a single item to cover every possible variation in position the inventory database.
That’s not how databases work.
Ok, so let’s say you put your Copper Fed Salvage kit in a slot and the coding isn’t there to point to it. Exactly how do you think it’s going to be there? By magic? No, you have to code it to allow the slot to be wherever it can possibly be and have it be able to point back to any item allowed in their.
I already quote the Anet dev from Reddit who talked about how making it moveable would be work to do. That’s because you have to account for the variation. And do you think you can move it to a different position on each character? Because if you do, then that’s a LOT of work because you will have multiple pointers to a single item rather than one, but if you don’t allow it, then how do you say no to the people who “suggest” it should be? What makes their “suggestions” less valuable than yours?
It points to it but not in the way that you’re talking about.
Yeah, we all read the dev’s quote. However, you do not know the exact issue. You’re just making it up; an issue most databases resolve fairly easily.
Yes, and he also said it would be work to do. He even talked about having to make compromises to make anything happen in any reasonable time frame.
And for all we know the database could very well have been setup in a way t hat makes it extremely difficult to move to the bottom because of the way you can buy addition bag slots. If they didn’t foresee Shared Inventory ever coming in, even something that seems extremely reasonable could cause a lot of rewriting of the code to even make moving it to the bottom possible.
If there had been 6 shared inventory slots when the game came out, this wouldn’t even be an argument now. I suppose now people will complain they can’t move the starter backpack because they want an invisible bag on top.
Yak’s Bend – Expletus