Oh and I would like to see Temportal Curtain finally fixed god kitten it. You can nerfed it but you can’t fix the swiftness stacking? At least tell us you don’t want to and be done with it.
If I remember it correctly, swiftness from curtain was stacking with itself in betas, and was nerfed so mesmers don’t abuse it for permanent swiftness. Overnerfed, as it turned out later.
Thieves have many teleports too and they have passive speed boost.
Feedback placement without target can be controlled via rmb+slight movement, though may take some practice. Until they decide to make it gtae, this gimmick might come in handy.
First this trait is ok at best and not worth ever going to the health tree for.
2nd I was addressing the shatter trait. The shatter cond removal is trash and far too deep for any decent mesmer to build for.
And these things are really aggravating, because sometimes it’s better to spend 10 trait points there, but not lose one utility slot on condiremove. Every other profession has built-in condiremove one way or another, but mesmer(ranger too?) must trait for it.
That trait is such trash and utter garbage. 30 points deep for a cond removal when every other class has this sort of trait at 10 or 20 points.
Just for laugh, let’s imagine they will torment us by adding torment to… sword.
Sword 4 or sword 3, pick your coin.
Say, clone swap on sword 3 adds torment instead of immobilize.
Or sword 4 adds torment instead of daze when doubletap.
Jokes aside, I doubt they will add it to autos. Remember, that necromancer will have it on 5th skill in DS, and they have been initial source of this new condition. Would be just illogical if mesmers(I think we all agree not taking thieves into any equation, let’s pretend they are stealthed and don’t exist) could be more efficient in tormenting, than necro.
Scepter 2 torment instead of blind looks more like it. Chaos storm too.
Have you tried experimenting with other trait setups?
Yes, otherwise I wouldn’t rush in with my statement. Not much of a solid math and logs though – yet, but I’m working on evaluation and compare system for this matter.
Given absence of even basic dps meter, that will be harder.
Versatility is good and nice, but efficiency must be above all.
This… Is an incredibly narrow-minded perspective.
Denial won’t make my statement less true. Either you trait around 30 illusions, either you are taking precious party slot.
1) Reflection Based from inspiration for dungs/fractals with lots of projectiles.
2) Phantasm
3) Shatter
4) Support based, simuliar to no.1.
5) Glamour, yes you -can- use this type with adjustments in pve.
There’s only one core build that is useful in pve.
I’m sorry, but you won’t find any build variety on mesmer.
Both problems are solved if you:
1) shatter them right after spawn
2) do it in melee
3) do it from behind
Correct shatters rotation works miracles too, allowing you to sit melee 90% of time if you like staff or half-melee half-range if you like gs.
Honestly, into the void is single best thing anet could do with our offhands. How one could give away enormous chunk of control willingly is beyond me. It’s useful everywhere – be it tpvp, spvp, wvw, pve.
Bolt, but only because it makes whoosh-whoosh.
Also, I’ve noticed a couple times, my phantasm (duelist, specifically) will simply shatter at its current location without moving at all.
I believe they do this when they can’t reach target’s location.
At first I was thinking topic starter acted as creature from northern poems, but then I saw what can power block do with my air ele and, well, agree.
I drive guardian-powered arrow cart.
They should disable all waypoints apart from villages and cities, get rid of this permaswiftness nonsense, get rid of all those dem blinks and rushes(make them targeted only), and then this game will be flawless! :<
Mantras are still ain’t worth building around them.
It’s mostly lethal to players running full berserker setups (so they have 0 additional health) and spamming very fast attacks (read: Thieves).
And if Thieves die, it’s obviously the fault of the other player who was overpowered. Real thieves don’t die! :P
Current zergfest manifesto states that if it can’t live under pressure from 20 and more players and uncounted occasional aoes for at least 2 minutes without blowing all defensives, it should go slapping dolyaks and sologank.
I don’t really understand why people bring their dying-from-sneeze characters and then complain.
Their fast deaths also rally enemy, which is bad.
This nerf stuff sounds funny, because right now confusion damage from poi of my www melee guardian is just non-existent, even while mindlessly spamming auto and running in and out of confuse fields.
Mirrors\decoy depending on mood, blink and 3rd is based on what I’m going to do.
TW even in its nerfed stat is still handy on vets\champions.
But everyone can dodge confusing images, in fact I haven’t seen someone who can’t since september.
So why in the nine hells engineers have more potent mesmer-specific condition, than mesmers themselves? I find this highly offending.
Ask Anet, because us Engineers have no idea, it’s the last thing we’d have ever expected, I don’t think they do have an idea either. If we were to break it down:
Pry Bar gives 5 stacks of Confusion for 5s, requires melee range.
Static Shot gives 2 stacks of confusion, potentially 4, for 3s, ranged and pretty easy to use.
Concussion Bomb gives 5 stacks of Confusion for 5s too, requires close range and the ennemy to stay in that range.You’ll rarely see an Engi using all of that, most likely the first two options. And besides that’s not the point. Confusion is most of the time a killer for D/D Elementalists, made many tests, encounters, and a simple, well placed, Pry Bar applied during combat once they’ve attuned to Water and made their Cleansing Wave is often enough to heavily damage one and I’m not even HGH. Explain to me why you can’t do the same, knowing that you can apply a whole load of Confusion while staying in a more or less safe stance, I’m curious, I honestly am.
To finish, I speak about a nerf, or a ‘fix’ to confusion in general, not YOUR confusion.
Reliable instant 5 stacks of confusion for 5s untraited – that’s the problem.
I’d gladly have stuff like this, even if it hits in melee.
Let’s take confusion outta pry bar, make it stun or daze, whatever. Yes, I feel jellyfishes. Look at our scepter 3 and you’ll know why.
And I’ll happily explain, why we can’t do the same in one phrase: mesmer confusion takes time to setup. With your pry bar of destruction, you have to worry only about one thing: range.
(edited by Winds.3087)
So why in the nine hells engineers have more potent mesmer-specific condition, than mesmers themselves? I find this highly offending.
Each time I port to tequatl or shatterer, my camera stick on god kitten waypoint while my character wander around; whole thing feels like half-blind wwII tank driver experience.
Annoying.
Let’s face it… no one uses human elite skills. They just… aren’t.
You obviously never used hounds with lightning fields. :-P
Worth noting is rune of golemancer, 6th slot has chance to summon quite powerful golem, although it states only 5%, it’s nearly guaranteed.
Symbol of Swiftness will grant 8sec of Swiftness if you don’t already have it, else it only grants 1 additional sec.
Most of us would be ok with that, I think.
Because clearly getting a Sigil of Air on your armor is not worth 20 of a stat.
6000-7000 damage 6-rune is definitely worth dropping 20 of a stat, unless they nerfed it too.
Traveling in PVE is not as much of a problem due to the WPs, and in new areas you are mostly exploring. But when the call goes out for everyone to defend a tower across the map in wvw, you will know the pain when you race there and find the fight over.
But it costs 1.5 silver for WP, too much.
:E
DD gets the best burst healing
But scepter\dagger has even better burst healing.
If you want the convenience for traveling out of combat, a focus switch can be done extremely quickly, and the only sacrifice you have to make is the 10c to buy a focus. Not to mention it goes to all of your buddies also.
Ever tried switching to off-hand sword?
I’ll go like this in fractals when they release this change!
http://i.imgur.com/ilGvCJm.jpg
Why should we use only focus when there’s torch, sword and pistol out there just waiting to be exploited for fun and profit?
Oh wait, they don’t have swiftness, silly me. We also have to kitten our damage and survival with that rune business to reach that ever elusive perma-swiftness, while other professions can just swap traits or utility.
“oOOoo but that would be too op, not to feel like illusionary slug”, well stop right there ye illvsionieth, thy shall not run, swap to walk and ye be glad we don’t have frozen-cripple ready.
Obviously because ball of energy would look silly with wings.
On the other hand, I found that if you bring marsh frog with you, your odds for good loot will be increased by half! I run cof p1 p2 daily on 3 chars and my guardian that reserved inventory slot for this wonderful trophy, gets 4-6 rares from chests, while mesmer and elementalist get nothing. Unbelievable, almost… exploitable. I’m not talking about just how lucky guardians are by default, that’s all about marsh frog. If I give guardian’s marsh frog to my elementalist, my ele’s luck will be surely increased.
Live test subjects that got stack of these allmighty frogs, well, they are just overburdened by exotic and rare loots from any fractal level.
Get your lucky one(bloodtide coast north, just outside of LA exit) before anet culls their population or release agressive frog-eating champion drake that will eat them all!
I already did that in the past:
Few fast eamples for CD….
http://wiki.guildwars2.com/wiki/Zealot%27s_Embrace
http://wiki.guildwars2.com/wiki/Shockwave
http://wiki.guildwars2.com/wiki/Symbol_of_Swiftness
http://wiki.guildwars2.com/wiki/Windborne_Speed
you can easily do that with any class you ll see half CD or double duration in almost any direct comparison.And as said ele is one of the classes with the least dps ….while being the squishiest so there are lot of reason to not go GC
Playing balanced compare to being a GC in some other profession for survivability.
Your lack of HP means btw you can heal fast.
But most of all…..do you expect a deserved boost to dmg after last patch?
I think not…..
Cooldowns look perfectly fine to me in these examples.
You are trying to compare skill that does only immobilize with skill that not only immobilizes but bleeds, acts as projectile finisher and has slightly increased effect radius(though that might be subjective, I don’t really like using hammer on guardian).
Second comparison is also strange. Windborne speed cures chill, cripple and immobilize and also stacks with swiftness from other sources.
As for going GC or not is personal choice only. I’ve seen pure GC eles in action and they were doing just fine. Knowledge of the class and encounters, that what makes GC efficient.
(edited by Winds.3087)
Ele has the lowest damage autoattacks …as said by devs….
means you d avoid using autoattacks at all if you can (i do).
Those 20 becomes 16.
Then you can see that some of those remaining 16 have:
-double cooldown compared to other professions
-HALF duration for conditions etc.
That tells a lot ele 20 skills are infact a drawback not a perk.
As I already wrote, some skills have rough edges that will be eventually fixed and some issues you mentioned are actually subjective.
Using or not using autos is your own choice, double cooldown is exaggeration, they are mostly equal – the only drawback I see is cd reduce traits on attunements instead of weapons. And half duration for conditions? Examples, please.
i know what is the reason
But it seems they forget this detail while they “balance”……..
Its a HUGE drawback but we cannot get anything in Exchange it seems.
And again stop this nonesense of 4 skillbars.
Actually we have 10 appropriate skills for every situation and 10 subpar.
Attunements is another DRAWBACK….its not we have access to the best skill for any situation….we just have to adapt to cooldowns so often we will use a subpar skill.
not to mention autoattacks are so bad that forces us to rotate often.
COnsidering they recent balance guidelines giving us weaponswap would be completely fair..
Something i wouldn t have said some time ago.
Only OP thing would be having staff water on D/D ele but aside that…….
Nonsense? Subpar or not, those are still weapon skills. More, then other professions have. Eventually rough edges will be fixed, but I doubt they’ll ever allow elementalists to swap weapons in combat.
because you cannot change weapon in combat or traits on the fly……
What prohibits you from getting out of combat and then change?
the other weaponset maybe?
try jumping out of battle with your staff when opponnent reinforces arrives.
Not to mention in PvE where you have to almost change map to get ooc……
And battles are not so slow if you disengage to change weapon even with dagger you are just half efficient of some other class being able to weapon swap.
Considering recent nerfs and the overall stat of ele, having weaponswap could already be fair……
There’s reason why you can’t swap them in combat: another 4 bars full of skills for elementalist would be just plain wrong, so before you enter combat, think ahead and use whatever weaponset fits. I’m ok with idea of better ooc swap though.
because you cannot change weapon in combat or traits on the fly……
What prohibits you from getting out of combat and then change?
(edited by Winds.3087)
But developers stated that there’s no DR for fractals at all.
On the other hand I heard there was rumored system in GW1 that granted increased drops to any first-timer.
well better than being useless against anything stationary….
I mean i couldn t even kill the switch at end of cof1 <.< or an Arrow cart etc.
Why not use staff on such targets?
You can still get the blade skin with transmutation stones, if I am not mistaken. Anyone can confirm ?
Yes, you can. Just transmute order stuff to blue\white first, that will make it account bound.
So wrong. I played 30 fotm daily for months on my thief and elem. I use d/d on both toons and melee most of the time unless boss/room mechanism forbids melee. There is no boss/trash can 1 hit me except iceman stomp at dredge, but it’s not a problem since the obvious animation.
The above statement (DPS is the king) is absolutely garbage to any ears who have done a serious numbers of fotm high level runs. I can testify that with months’ experience running high level fotm (till 40).
Like someone stated before, if there are any ‘king’ in fotm, it’s the anti-projectile (reflections wall, feedback, Mesmer focus 5,4, sanctuary, thief smoke screen).
I’m not talking about 1-hits. Less dps equals longer fight. Longer fight equals more windows for screwing things up. And if player in pvt screw things, he dies just as fast as player in berserker. I hope that will remove fog of misunderstanding from my point of view.
When did d/d become so popular?
…When people found those sacred d\d attunement\skill rotations to rule them all?
Take a break kitten, do u even know what u talking about. Explain to me how does dps help u at grawl shaman, jade maw and many rooms at fractal such as bonfire at blizzard, dolphin/light at water, swamp runner, gredge door,and etc and etc.
Now go back to cof p1 quick run will u?
Thrash and bosses from 30 will kill player in full soldiers almost just as fast as they will kill player in full berserker. So what’s the point of running defense gear that won’t defend you and will prolong the fight? Longer you kill things in high fractals, more windows for charlie and foxtrot will open.
Sorry, no fun for you. You step through that portal, and you’ll see.
There awaits, buried deep beneath ashes of solo gank, only portalbot duty, 24/7 mesmer taxi for any lazy hurr-hurr-me-worrier-me-melee-train out there with no med insurance and I’m not even talking about money.
Time will pass and those guys will forget about walking at all, so you’ll have to carry their overgrown kittens on your little clothie back.
Join mist wars today!