Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
I used Sword to Disengage after landing my traps… as for a Sword/Dagger Thief, i only fought one, and I did win the fight….The amount of Conditions i applied was just to much for him.
Granted that doesn’t mean a better play couldn’t just wreck me, the lack of healing is noticeable.
Though if i really wanted I could just go BM and poop on S/D thieves all day, so really doesn’t matter
Did SBI lose more than one large guild? It’s a ghost town on your bl and it’s pretty much pvdoor tonight. I feel for you guys…and I hope you land some fights that are both fun and exciting for you.
SBI realized a long time ago that defending our borderlands just means we’re weaker in EB..
No point in defending anyway when you don’t have the coverage to win the matchup…Its better to pile in one map to make it even as possible…SBI seems to prefer
EB for this…
GW2 is anti small man, pro zerg..
Anet talks about how they wanted to emulate DAOC, but it becomes pretty obvious when playing that they have ZERO idea how DAOC really was…and I question that any of them ever played the game to begin with.
Uh, multiple lead designers for GW2 worked on DAoC. Pretty sure they’ve played it.
Multiple Lead designers played DAOC, I didn’t recognize anyone on the team from Mythic though
Sigil would be 5 also, so its possible to hit 16 I believe,
That’d give me the 18 I saw.
I had pet on passive.
Companions might work some what, I’m not certain…. But yea its only 5 second Duration so it’s not much….The bleed from Sharpened Edges is 1 second I believe with this build instead of the 2 seconds with my Rampager’s Spec, however it basically ends up being an extra 145 damage that pretty much all your attacks have a chance of doing, So it’s not that bad.
I’m still trying to figure out how I go the Bleed proc that I got earlier on Split blade, I ended up going from 2 bleed stack, to instantly getting an 18 stack of bleed from one split blade.
Be great to see this in a full build editor.
I’m pretty sure flame trap can crit, I managed to get it to do it, thing is, I don’t know how its Crit is decided, it seemed to crit far less often then bonfire did
(Just tested it again to make sure, and for sure 100% that Flame Trap can crit, along with Spike Trap)
Also tested Flame trap, it doesn’t eat up all of Keen Edges either, just like bonfire.
But yea they all can crit and all apply bleeds + keen edges
Bunker Solo is effective if you play like a Havoc group taking camps and such, Just gotta know when to run
But yea, Zergs will get you every now and again..
I got to zerg around with the build some, it’s honestly not super great at that…Zerg fights are usually over in seconds….Before I can even get close enough to throw a trap at someone the zerg as already murdered them and killed them after being downed…
Longbow rampager was kind of the same way, unless I fired at them before the zerg hit them, I didn’t get many kills because the zerg just ate everyone in seconds with melee cleaving.
Ranger’s aren’t bad at roaming in World vs World, we’re one of the most dangerous classes out there that you can run into.
We’re not exactly amazing in Zergs, i mean we can basically hit people a few times before they die…..Or leech as I like to call it, But its still doable.
Dungeons, Again…every class in the game can do Dungeons fairly easily, Its just how fast you want to be able to do them.
SPvP they’re not bad, but not amazing as they were.
Rangers at this point are just pretty much Average at a lot of things.
Not super great, but not Super Bad
That doesn’t mean we’re finished, and don’t need work.
We have a boatload of broken and useless talents, a completely horsekitten Pet system that just need a rework completely (though at this point I think Anet would break the Pet system if they tried to rework it judging by past work), and two Weapons that need a rework (Offhand Axe and Longbow with shortbow now slipping into that area thanks to the range nerf)
Thanks!
I think it’s a good plan to put earth sigil on your axe because the bonfire will also proc the bleed and geomancy on your sword dagger combo. I’ll probably put geomancy on both and earth on the axe/torch combo and corruption on my sword/dagger. Although it’s annoying that’ll have to switch weapons to get a corruption stack on kill…
You won’t proc Sigil of Earth if Geomancy is on cooldown.
I’m thinking Sigil might be better for a trap build like this, because Bonfire just spits out so much damage, even the traps themselves will do it also.
Depends on how you define good…I mean it can do a stupid amount of condition damage, But if you’re talking dungeon speed runs, Power builds will always generally be better then Condition Builds.
I mean if you don’t care for that, then yes, It can be fine in dungeons just like about any other build can
Flame/Spike Trap are the ones i’m running with signet of the hunt…I’m still not completely certain on the best setup to be honest.
Drakes are still my pet, as they still do great damage with zero BM.
I’ve not decided which I like best on geomancy and sigil of earth..Sigil of Earth is nice because it basically gives my Axe a chance to proc bleeds..Which makes it like a poormans Short bow.
Entangle is 36k Damage alone, just from its bleeds, That’s not counting the other Bleeds i believe it’ll do from Sigil and Sharpened Edges
Its hard actually testing the damage.
Mainly cause I was curious how Keen Edges would work with it as well.
Loaded up full Rabid Gear, with Corruption Sigils, Superior sigil of earth, and using Sharpened Edges.
Basically same premise as my Rampager’s LB/SB build but with traps.
I’m using undead runes with it, so sitting at 1975 Condition damage with my food/crystals (which means probably 2000 or close to it with the T6 ones)
Damage wise its pretty silly, the Burn is around 825 damage for a tic for both Bonfire and Flame Trap… Bleeds are around 145 a tic… and you can apply a lot of them…Because you’re sitting at 51% crit chance with this build Bonfire tends to also apply bleeds as well as burning (cause it can crit, and apply the Sigil+Sharpened Edges+Keen if they’re below 50%)
Splitblade I’ve seen apply 8-10 bleeds if I land direct hits because of the same combination.
I honestly thought i took out Supply Camps pretty fast before with my old PI build…but the speed at which I crap on supply camps now is just silly…
Zerg Fights are so so…..I’m thinking maybe a shortbow would be better in that case, Though Axe is same range.. so probably wouldn’t matter.
10/30/30/0/0 is build i’m running…..
Ewww birds, Im still sticking with Wolf/Jag for my Condi Bunker build in sPvP.
As this point with the way weakness is in PVP, I could be using a dead horse and still be effective
So true
Hey, now, they can clear conditions. Also, with -condition duration runes and food, the weakness doesn’t stick for too long. But I definitely am enjoying the change.
@xsorsus
I’ve been testing your builds, fun stuff
Its a bit more offensive then Hyjaxx’s build…
I’ve caught a few people offguard with it that weren’t expecting that many bleed stacks so quickly.
Split Blade is still eating all the Sharpening Stone’s Bleeds (while only applying 1) so be careful when you time using Split Blade.
For this reason, I don’t use the trait that procs sharpening stone. It is easy to notice when it is up during a duel, but I can’t tell you how many times I’ve hit splitblade just as I notice the proc during an open free-for-all skirmish.
Instead I use the minor trait that increases condition duration for pets and run dual canines (as per your original BM bunker video guide). I’ve found the CCs from canines to be a lifesaver in 1vX situations.
Any updates on this or variants of this build?
If running Malicious Training, use Snow Leopard, the thing gives like an 8 or 9 second chill….Its pretty silly.
I generally watch health in the fights… When It gets near 50% i hold off on using Split Blade….I know its a kitten and it does take timing but the pay off is worth it..
I really wish they’d just fix Split Blade though, but since this has been known since november of last year.. and been reported since then…Its pretty obvious Anet doesn’t care.
traps wouldn’t be that bad for zerging if they had more then 600 range….But good lord, with that range you mine as well just be swinging a great sword at people.
If you can’t grasp the concept of how Vit is the counter stat to condition damage in a game where every class has heals I don’t know what to tell you..
As for saying Warriors… If you go only Toughness against a Power Class, and pickup nothing else to improve your survivability chances are you will die..Warriors are the same way with Conditions..Most choose not to counter conditions..Most Warriors in general have the Bear Ranger Mentality….
You are the one who is unable to grasp the imbalance between vit and toughness in the current meta. It was fine when cleanses were on par with condition application but it is not anymore. Classes with low hp have to prioritize toughness over vit because burst kills faster than conditions. But currently, conditions are demolishing people at near equal rates so now these classes either go vit to have a chance against conditions but get torn apart by power builds (mesmer’s phantasms, thieves, warriors etc) or they have to get both just to survive. Leaving them with minimal stat options for offense.
PS: I never run a build without moderate cleansing on any class. My ultilities are a balanced mix of cleansing/stun breakers and mobility/stealth/invul. However, post patch I have dropped one or both non cleansing utilities in favor of cleanses because of the fact that condition is killing more than stuns/burst.
I’m sorry, Are you really trying to argue that Conditions are now unbalanced as a whole because Necromancer’s got access to Burn and Torment…Really? That is what you’re trying to argue…
Barrage isn’t enough…. Hell Ranger in general needs more AOE skills…but Longbow should be our AOE weapon in my mind.
Umm…I get almost 350 Regen Tics from Regen boon with healing gear…
288 tells me you’re not actually speccing for heals.
Until an actual threat to large zergs is in the game, Zerging will always be the best strategy for PvP in WvW…Simply put, the high population server is always going to win…
Its why no one on SBI seriously takes defending our borderlands anymore..Cause unless we’re they high population server, It serves zero purpose in trying to win the matchup… We’re better off just having all our forces sit in EB and run around in a bloody circle zerging..
Its also why no one seriously takes this game as a PvP game anymore, Be it SPvP for its many reasons, or WvW
Right now everyone is pretty much going through the motions till something else comes along…When ESO comes out, it’s absolutely going to take a dump on the PvP population of this game even if it turns out to be bad….
Also, Confusion and Retal damage should be based off the power of the attack done..For instance, if you’re spamming some 3k hit attacks, Confusion should do 2k damage to your, and Retal should do 1k damage..
grin
There is nothing remotely useful in this game that you could Macro in PvP.
In fact the only time i’ve ever bothered with a Macro with my Nostromo pad in any PvP game was DAOC with my Savage (had it use my buffs every 15 to 30 seconds depending on if it was pre nerf or post)
If you can’t grasp the concept of how Vit is the counter stat to condition damage in a game where every class has heals I don’t know what to tell you..
As for saying Warriors… If you go only Toughness against a Power Class, and pickup nothing else to improve your survivability chances are you will die..Warriors are the same way with Conditions..Most choose not to counter conditions..Most Warriors in general have the Bear Ranger Mentality….
Rofl…..invest a billion dollars into this game?
Its now a 30 point talent in the line
Also, does the aoe limit apply to pve as well? I wonder why they don’t increase the limit for pve..
Because the server knows exactly where all the mobs are and what they are doing all the time.
In PvE there are 2 factors, your computer/connection and the server. In PvP the amount of information requiring processing is exponentially higher due to the server needing constant input about the positions and actions of each player character in relation to every other.
The AoE cap being raised would require a serious reworking of retaliation. Removing it entirely would probably result in Bright Wizards 2.0.
At this point, this game needs Bright Wizards 2.0…
The game simply rewards zerging far to much…
Also just to clear things up, The only reason Bright Wizards worked in Warhammer very well was the fact that you could make large stack of Tanks who were incredibly hard to kill..block off the one exit up into the keep and just Face tank the zerg while they aoe in one spot…You simply cannot do that in this game very well…
What removing the AOE cap would do is allow a couple AOEers to bomb the hell out of larger groups and possibly wipe them…Though at this point i don’t think its really worth changing..
Since A. Anet has stated their game programming doesn’t allow this for some odd reason, and B. Anet has decided this game is just going to reward Zerging Mouth Breather’s and they have no intentions of changing their game for the better
Thankfully we have CU coming in a few years…Which maybe will get MMO backs to the non suckfest status it was before WoW and games like GW2 came along and crapped on the genre..
Who knows..Maybe ESO might be good as well.. Hopefully they don’t copy the joke this game has turned out to be…
If Anet was a Car company, they’d make their sports cars with square wheels so not to overshadow their family sedans…
Lets clear something up here
Toughness is the Counter to Power Damage
Vitality is the Counter to Condition Damage..
Quit asking for both stats to counter Conditions because you don’t want to bother with condition removal abilities
Surprised people haven’t caught onto this yet, you can do d/p and stay in one spot stealthed with certain setups, have 11 or so stacks of might from just doing that, when someone comes near, pop 2 signets for an extra 10.. pop on someone with 21 stacks to 22 stacks of might up with backstab and they’ll never know what happened
Cause it does exist…
Its when I press a button.. and 30 seconds later, it actually works..
Hell It was so bad earlier tonight it actually bugged out my shortbow for a bit after it died down..I was back to old Shortbow fire speeds….I ended up almost instantly killing a Warrior because of it.
Just wanted to hop in and mention, again, that the AoE cap on player skills is a technical limitation. Were we to increase that, skill lag would get considerably worse.
Really….Worse…?
So instead of just taking 30 seconds to use an ability like now…the Anet servers would leave the building, get in the car, drive to my house, punt kick my dog, and punch me in the nuts?
Because i really can’t see how it can get much worse
Bears and Pigs with Cleaves actually wouldn’t be that bad…Though Pigs are useless more cause their F2 ability (which i’ve said before if it worked like thieves would make them one of our best pets)
I may try running a Black Bear today with my Zerg build, though generally i’ve taken to either using Spiders or Wolves
Yeah absolutely, I think this is a totally logical change that should be for all low dps tanky pets we have, it would give all of them a solid use as aoe tanks, another thing would be to make all the traits affect all pets such as bleeds on crits and the like that totally balances itself out a wolf for example will still won’t do as much damage as a cat since he will crit less even with fury but it would shrink the gap between some pets a little to make more of them viable.
I’m still of the opinion that pets need a rework..I may try and do a post with idea’s on it.
Bears and Pigs with Cleaves actually wouldn’t be that bad…Though Pigs are useless more cause their F2 ability (which i’ve said before if it worked like thieves would make them one of our best pets)
I may try running a Black Bear today with my Zerg build, though generally i’ve taken to either using Spiders or Wolves
I’ll tell you why…Because playing SPvP in this game is like playing Civil War Map in SWTOR..
In otherwords..I’d rather put my balls in a Vice..
How anyone can think this game will ever be taken seriously as an Esport when a game like SWTOR has Huttball…which is a 1000 times more interesting and fun than any map in this game is hilarious.
lol, huttball sucked. You could literally win by having a chain of pulls/leaps with jedi guardians/consulars (or the sith equivalents), really fun, yeah…not.
yeap, you could win by having those against a Pug…Put that same team up against another properly played group and it became very dynamic.
Generally the Jedi’s were the runner’s….the “tech” classes were the Watcher’s of the Ball Spawner…. It made no sense for my Pyro Powertech to go chase a ball runner usually once he got on the platforms…Other Classes dealt with that much easier…It was far better for me to sit in the Middle and destroy people left and right (generally because the person who controlled the middle controlled the match)
However when talking Pug vs Pug or Pug vs Premade you are correct, Those classes were incredibly powerful in Huttball…But huttball is still far more fun than any map in this game.
Oh, and to give you an idea how powerful Pyro Powertech’s could be at the game, My Guild use to run 4 of us..with no healer…If you ever fought a full Pyro Powertech team in SWTOR you would know how incredibly OPed it was….We could mow through most 8 man teams in around 10 to 15 seconds…It was rather silly… You couldn’t heal through any of the damage….Even if you were cross healed and guarded at the same time…We’d instantly kill the Tank + you.
But we spawn camped quite a few Jedi heavy teams in Huttball…Ranked Matches were even worse because we could still do it and had healers backing us up as well…Usually we’d sit there and let the other’s just stroll right in and score on the enemy because the enemy couldn’t make it more then a 1 or 2 after jumping down.
Burst on that class was just silly.
(edited by Xsorus.2507)
So they can’t play their zerg friendly build in a non zerg friendly game type .. . (types slower as the sentence goes on).
Edit: Spelling is shocking today.
Pretty much this.
I have yet to fight someone in WvW outside a zerg who isn’t a backpedaling tool.
Just bad excuses for people who can’t put effort into learning the pvp in this game and just want to spam 1 on gates and 1 with arrows carts.
Considering I have countless solo videos of me in WvW, plus the fact that the build I created for WvW (BM Bunker) was nerfed because mouth breather’s in SPvP thought it was to hard to fight and couldn’t counter it…I find your post rather hilarious.
- Still no source of condi removal. ( Removing condi’s through burst skills is not what I call a viable option. Especially if you have to spend 20 points into defense which is basicly the worst kittening tree ever for warrior. )
- No kind of sustain what so ever.
- Only a handfull of builds we can go since we are forced to use berseker amulet
- Barely any usefull utilities. Since we got stability/stunbreaker skills left and right on every class it’s nearly impossible to land a bulls charge now. Not to forget the frenzy nerf that happend in the past which is basicly just saying to your enemy, “I’m taking an extra 25% dmg for the next 6 seconds so all you have to do is kite me a bit and I’m a free kill !”
- We are a melee class yet we can’t even hold our ground for more then 5 seconds when we are in the middle of the battle cause we just melt instantly.Why is it that a melee class that is forced to engage into combo to hit any of his skills has no source of condi removal or sustain ?
Either make the warrior his skills hit targets easier or do something els. As how things are right now the class is unplayable.
1. You can remove 3 Conditions with Burst Skills by putting 20 points into the Defense line you have, I have to put 30 Puts in Wilderness to transfer 3 Conditions to my pet. You also have numerous other talents to remove Conditions not related to damage like Chill/Cripple/Immo so that your condition removal doesn’t remove those. You have Berserker Stance and Shake it Off, with Berserker Stance probably being the closest thing to the Ranger’s SoR ability. The only actual leg up i’ll say that Ranger’s have on Condition Removal vs Warriors is Healing Spring, which a vast majority of Ranger do not run.
2. Again, You have no Substain because you don’t gear for Substain, Adrenal heal will almost do 10k heal with full Clerics/Apothecary Gear…That’s the Equiv of my Troll Ungent…Generally you can use a Burst Skill to remove 3 conditions then Adrenal Heal thus giving you full bar again…. Which again can be used to remove conditions of have your substain heal going (which heals for around 500 or so every 3 seconds, Which is about the Equiv of what a Ranger can heal for every 3 seconds as well) However I will admit you will lose out unless you run Warhorn on converting conditions, Because that’s your only real way of getting Protection besides Rune of Forge (which I would consider on a Warrior for Sure)
3. You’re not forced into it, The people of your class just have a mentality for it…Probably from playing WoW.
4. You have vastly superior Utilities in this game compared to a lot of classes, certainly better then the Ranger.
5. You can’t hold your ground because you don’t gear or spec for it..
Again…..Ranger’s are not running around with Full Berserker Gear or Carrion Gear killing people….Ranger’s are running around in full Clerics/or Apothecary Gear…. Mostly because we’re forced into that role based on the lack of utility and burst damage…But we have to last in the fight, so we do that by gearing specifically for that purpose…
Warriors won’t be happy till they can have the same heals as an apothecary wearing Ranger while using Berserker Gear
Most Condition Builds are a direct result of Glass Cannon Builds..
Thieves/Warriors/Mesmer’s for example do absolutely silly burst that some of the other classes can’t compete with..so..They Build to stop that burst….and conditions is usually the fall back for that cause the fight will be lasting a while.
There is a reason you do not see Glass Cannon Rangers in SPvP
I’ll tell you why…Because playing SPvP in this game is like playing Civil War Map in SWTOR..
In otherwords..I’d rather put my balls in a Vice..
How anyone can think this game will ever be taken seriously as an Esport when a game like SWTOR has Huttball…which is a 1000 times more interesting and fun than any map in this game is hilarious.
GW2 is anti small man, pro zerg..
Anet talks about how they wanted to emulate DAOC, but it becomes pretty obvious when playing that they have ZERO idea how DAOC really was…and I question that any of them ever played the game to begin with.
Condition Removal Abilities is your counter to Conditions..
I can’t pop an ability and remove direct damage.. other than immunities that sometimes work against Conditions as well..
Sorry, I stopped reading right there and shook my head. It’s like trying to teach long division to a socket wrench…
short version with simple math. SBI went from 21k in the lead to 10k behind. 21+10=l2p
No, Its a population issue…As in we don’t have population to cover every area… This has been known since the beginning of the game that the server with more population and coverage wins the Matchup…
How this still eludes people who think winning in this game is “skill” when it comes to match up blows my mind….
so lets clear that up…The server with the most coverage is pretty much always going to win the matchup…
I want the ability to turn off that Swiftness, Its of zero use…Half the time i’m not close enough to be hit by it, and it doesn’t actually help that bird Catch the target….It either needs a far better animation (like completely removing the animation) or i want the ability to disable it
What if you could select which ability you wanted for your F2 on your pet?
That might be interesting.
Maybe their higherups (marketing department?) has something shoved up them, that forces the balance team to listen to stupid “trends” rather than actual good balance.
If it’s true, they will only loose from this in long term. No one wants to play unbalanced game that favors some classes over others. You just switch to “prefered” class or stop giving a kitten about game.
It’s not, Anet likes to focus on one or two profs at a time, this patch was warrior and necro, rangers day is coming to shine, just be patient
Maybe this time they’ll add a hook to our hand to make us more appealing and “bad kitten ” to the community
Saw this on Guru Forums
http://www.youtube.com/watch?feature=player_embedded&v=In5w5wfVxLQ
Here’s an idea, how about the ability to change our “arrow heads” on longbow.
Remove the 3 ability, and place that Debuff on our number auto attack
Have the 3 ability be a Cycle Ability that Changes our Arrow Heads, or Adds to them.
For example…
Poison Arrow – Adds Poison to all our Shots
Barbed Arrow – Adds Bleeds to our Shots
Ignited Arrow – Adds a Burn to our Shots.
Ect ect..That’d be somewhat interesting..
The sad part is a necromancer can do this better and more consistently while also applying burning and pulling off an epidemic plus dropping a well of corruption for extra aoe damage.
The ranger as a class is pretty useless. The only use I’ve found for them is running muddy/frost trap/spike trap specs for ground control plus entangle on team fights. Bring a longbow for the extra aoe cripple and a greatsword to get out/block projectiles.
All pets outside drakes don’t cleave, so 40% of your damage is single target and therefore useless in teamfights. Pet f2 abilities are also for the most part weak.
You want to know a condition longbow? Look at warriors. With Rampagers Arcing Shot+ Combustive Shot is a ton of damage and you can run double sword with that for the bleeding.
you’ll come no where near a Necro….I have a Necro…. if Ranks were account based vs character based, I’d play my Necro 100% in a zerg..
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.