Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
More Anti Stealth needs to be introduced to the game, Its like zerging, has to many benefits, very few if any negatives (in this game, the only negative for stealth is in this game is the ability to not capture a point)
Or they could make it they way every other successful MMO has done stealth: Make it permanant, tie in-combat re-stealthing to long, limited cooldowns.
Want to double backstab? Well its going to cost you your only vanish, which will limit your ability to escape. From there, they could actually improve the class to make it less glassy since it will be spending more time “in the fight.”
But, Anet probably would rather do stealth wrong and be unique and different than do stealth right and be just like everyone else. kitten you Hipster-Anet!
I’d actually have no problem with that..But I doubt Anet would redesign the class for that.
Though world vs world would end up with giant stealth zergs i imagine.
Gameplay wise, this game is a joke
Warhammer Online offered better gameplay with 2 factions.
At least in that game if you were outnumbered by large amounts, you could still wipe the zerg.
Just continuing from my previous post, here’s a video of us in the SW doing exactly what I described – owning a zerg that vastly outnumbers us.
Keep in mind we are from AR, the last place server, and we’re still having immense fun. There are several viable strategies to take on a force larger than you, and the fun comes from finding the one that works for you
A. that was a small zerg right up until the end, when they ran you out of the tower.
B. Do you know how you actually killed those people? There was a guy 2 feet from you sitting on a building firing an Arrow Cart on top of them.. That is how…
C. You managed some kills, but cause of things like the Down system, rezzing ect ect, you just lost the objective.. If this was Warhammer or DAOC, you could of just wiped them and kept the objective, Instead you got ran off by 20 people.
I mean lets face it, The underlining issues that are a problem with WvW right now are designed into the game (things like the down system, stealth, aoe cap, aoe boons, ect ect) These are not things that can be fixed easy, and they’re the reason WvW in this game is bloody awful in terms of game play.
I honestly don’t think Anet really thinks any of these issues are a problem either, and they’ll only learn they’re an issue when something else comes along and eats their playerbase.
Gameplay wise, this game is a joke
Warhammer Online offered better gameplay with 2 factions.
At least in that game if you were outnumbered by large amounts, you could still wipe the zerg.
Precision isn’t useless for Traps, however I do feel Beastmastery needs a rework, its got a lot of kittenty traits.
If you ever had a thief C/D your pet over and over again, you’d know why he wants to be able to stow his pet.
Also good for my Axe/horn longbow bleeder build.
Nothing like dropping 25 stacks of bleeds on people
Barrage with Sharpening Stones/keen Edges/sharpened edges/sigil of earth is actually a very nasty aoe bleed
At this point, I miss Warhammer’s RVR a lot, I wish EA hadn’t just abandoned the game and made it f2p instead….At least itd still have people playing.
You could wipe the hell out of zergs in that game back in the day.
Hopefully though CU is going to be like DAOC, no more down system, no more rewarding zerging more then anything else, an actual Realm Rank system.
Rangers require Healing Power to not feel squishy.
More Anti Stealth needs to be introduced to the game, Its like zerging, has to many benefits, very few if any negatives (in this game, the only negative for stealth is in this game is the ability to not capture a point)
I wish we could give aegis to the pet, so Thieves couldn’t just C/D my pet over and over again despite me dodging their every move
Axe does it also, shortbow doesn’t though
Yea, its a bug, been that way since beta, and they’ve not fixed it
People don’t like thieves because the way Stealth is designed in this game, You can keep telling yourself its because they run berserkers, they’re bad, whatever…Stealth in this game is silly.
The Ability to stealth in any game is always powerful, Being able to do it over and over in combat really kitten es people off…People get angry that they dodge all the thieves burst and what not, do some damage to thief and boom, He’s gone…few seconds later he repops with full health and you go again, and you do this over and over again….If you get him low, boom vanishes again..
Oh wait, misses his stealth? Don’t worry he’s got teleports…
Stealth is a very powerful ability, The ease at which it is granted to the Thief is pretty silly.
The original reason of them having it (not having perma stealth) also doesn’t apply anymore as well, Since you can perma stealth all day long on a D/P Thief while still maintain large amounts of burst, and not having to worry about people dodging your C/D
Anyway, don’t kid yourself on stealth, It should of never been un-nerfed in WvW..
I remember wiping 100 people with 8 people in DAOC.
Know how those 100 people countered it, By not standing ontop of one another like morons.
Retal doesn’t kill you.
You kill yourself on retal.So, you cant use a mass AoE skilln into a zerg as a ranger/ele/engi? Every one of my cleaving auto attacks triggers just as much retal as one of your attacks. Sure, you can’t stop a ranger LB 5 skill after the channel, like I can stop melee attacks, but I’m also in much more danger than you are from other damage. Risk vs reward. You are not a special butterfly. Yes I have killed myself on retal on my necro, ranger and mesmer multiple times.
Honestly, I would like to see retal stay where it is and take back the confusion Nerf. Melee
TraiNs are so boring.In before the rage at my comments!
Barrage hits 12 times, Per Target.
It hits a max of 5 Targets
12×5
60 Times, my 1 Barrage can hit 60 times
Which means that on average if I take 250 damage per retal hit
I’ll do 15000 damage to myself.
15000 damage to myself for using 1 ability..
Oh nm, I know whats going on
Since its the pets Heal we don’t see it anymore, if you click on the actual pet though you can see its health going up
Which dog did you use?
Entangle is buggy period, I dueled a Necro a few days ago and showed him how buggy it was….Against some people it’ll just not work and do anything, however every now and again you’ll use Entangle on someone, and it acts more like a stun then a root, Like if you get caught slightly off the ground or something it like stuns you, or if you’re caught on the side, you can’t move or use any abilities.
It works, it should be going off every 3 seconds
No, they should make Retal single target, Giving a version of a Reversed Confusion that has no ICD and is easily spam able is just silly.
D/P Blackpowder and Heartseeker combo make no sense in the first place.
Mainly because the thief in general was designed around not having perma stealth in this game, However…with D/P it is more then easy to maintain perma stealth. This leads to thieves basically not being able to win a fight cause they’re being outplayed, and vanishing over and over again till they get their health back, Which wouldn’t be that much a problem, In previous games thieves could have a vanish, but usually it was on a 3 minute to 5 minute combo.
This game make stealth even easier for the masses and honestly makes it a get out of jail free card that’s available far to often, This is why Thieves require virtually zero skill to be effective at.
This has happened to me before as well, Shots going on cooldown even though I fired them.
Its also not a daze either.
fighting a zerg 45 to 85 isn’t terrible because you’re outnumbered
Its terrible because of all the crap mechanics in the game that make Zerging so much more effective.
AOE Cap, Downed System, Boon System (Crap tons of Retal) ect ect..All these add up to a system where stacking into a huge ball and spamming a bunch of blast finisher’s on top one of one another for boons followed by running over smaller numbers because your AOE’s are more likely to hit a larger % of their force then they will hit of yours hence your AOE’s are more effective, followed by a Down system that lets large numbers of people instantly res (Thus inflating the numbers of the zerg even more)
This is why people suggest things to counter the zerg, Because the zerg right now is vastly over rewarded..
It needs some major negatives added to it to make up for all the positives it currently has.
If you argue against someone`s opinion it might be helpful to explain it, instead of stating your opinion as facts with oneliners, Xsorus.
Do you mean MMO players need the carrot on a stick to feel like special princesses, just because they play MMO`s? I don`t think so, in both genres I play to improve myself, my mechanics, my rotations/builds, group play, etc pp. Thats rewarding enough for me and I know lots of players who think similar, why is my opinion not valid, just because it is MMO RPG? RPG stands for roleplaying afaik, not for anything else…
I really don`t get your point, care to explain?
Best regards
RPG’s in general are designed around the point of taking control of a character, characters in general often have skills/levels ect ect, All these move away from your original wanting of basically an online RTS where everything is balanced in a static manner.
As for for original question, do MMO players need a carrot on a stick? Yes…Yes they do…If you had any sense of history concerning MMO’s you’d see that they do need a Carrot otherwise they don’t play the game.
How you personally choose to play the game is immaterial, Because people wanting a carrot out number you by a large margin, Stick with RTS’s if you want static game play elements.
Give it a bit for the quality, but this is a quick video I did
You can see me hit 25 a few times, usually requires me to continue attacking after a certain point instead of stopping.
My favorite part though is at the end, where I Pop everything, but didn’t hve a bloody mob targetted grin
Forzani probably sigil of earth
Sigil of Earth and Sigil of Geomancy won’t work together, while Geomancy is on cooldown Sigil of Earth won’t proc.
I run something similar, but I use full Rampager gear, basically 60% crit vs your 43% so celestrial isn’t that bad of a drop it seems.
But yea, Its incredibly easy to stack Bleeds with builds like this, opening with Hunter’s Call with Sharpening Stones followed by Splitblade is usually an instant 25 stack of bleeds.
Its rather silly.
I`m just dropping in to tell you guys how much I`m appreciating the discussion in this thread, it certainly is one of the more intelligent threads in this forum with lots of truth in it.
I`m personally agreeing with almost everything Jscull wrote, except the conclusion of giving enhanced player stats to long time players. As an avid starcraft player for almost a decade now, I just can`t cope with the idea of artificially enhancing one`s chances to win a fight just because he/she played for a longer time. It`s against everything what PvP stands for in my opinion.
Best regards
You’d have a point if this was an RTS, but its MMO*RPG* for a reason.
Actually it wont work. Boon stripping have mesmer the best – null field. But on CD and it will strip 5 people.
“team” can pop up retaliation much faster than you can strip boons.
Anyone who thinks you can strip Retal from a zerg is a moron, I mean really that’s being kind as well.
You cannot, I repeat cannot strip Retal from a Zerg… There is no counter play to it, It works in small mans yes, It works in 1v1’s, But you’re an idiot if you think you can remove a zerg of Retal.
Retaliation has been nerfed severely to the point it’s only dangerous to stupid people who mindlessly spam skills. It’s not even a threat anymore. I’ve never been killed dropping meteors on a group. I have no idea what you could possibly be doing that it’s killing you. Even before the unnecessary nerf it wasn’t that big of a deal.
Yea, Spamming my Barrage Mindlessly, my 1 actual good AOE skill that will often do 15k damage to myself.
*slow down the zerg. make it so everyone with in, say, 900 range of each other gives everyone in that range a cumulative 1% movement speed decrease. 5 people within range, they all get a 5% movement speed decrease, 30 people in the range, 30%, and yes 100 people in the range= 100% speed decrease.
This idea is simply horrible and opens the gate up to some nasty griefing and endless arguments.
also, not that having 100 friendly players in range is actually possible, but you understand that 100% speed decrease means zero movement, right?
Actually, its not a terrible idea, it just goes to far.
Bump down the speed decrease to say, 33% max (so it cancels out swiftness), call it something like Trampled Mud.
That’d make zergs slower, while making smaller groups faster, which is how it should be in the first place
I agree and disagree at the same time (go figure). Lets take some unrealistic scenarios for the sake of why I disagree with power creep. 2 Identical DAOC groups, equally geared, and equal skill of players. One group is all RR13 and 1 group is all RR8. RR13 wins. I realize this is silly, but we would eventually see these types of gaps if power creep is added to this game. Now lets take the part that makes total sense in what you said. Skilled, coordinated, complementary group designs can beat most even groups and usually quite larger groups.
Most of the other MMO’s have had power creep increase the gap between players to the point that it becomes so unbalanced as to be silly and yes that includes DAOC, warhammer, Rift, Aion, etc. Your skills as PvPer will always be there without power creep. Once again I am not talking WvW design, zerg, siege etc. as those are completely different discussions. My hope is that power creep is never added but does not mean I would not love to see many changes to the existing WvW of this game
kitten character limits[/quote]
A. your setup would never happen, and even if it did, being equally skilled doesn’t mean you’d win the fight, because no one plays perfectly 100% of the time, training the wrong person, missing an interrupt, extending at the wrong time, not extending at the right time all these played a part in success of a group, the difference between a Rank 8 group and a Rank 13 group was slightly more abilities, but not enough to overcome slight screws in game abilities. a Rank 8 group had a very good chance of killing a Rank 13 group, all Rank 13 told me is you played a very very long time, It didn’t mean you were actually any good.
B. Even Warhammer Online didn’t develop a power creep as bad as you think, The only time it really got bad was their little mini expansion, but even then they added some gear at RR70 and 80 that made it reasonable to kill RR100 people, and it still came down to class most of the time, Shadow Warriors for example would absolutely poop on a Choppa, no matter what the rank.
This trait was increased from 1 second to 2 seconds in the June 25th update, but it looks like it missed the notes. Chance to bleed remains the same (66%). Good catch!
@Xsorus (aka Terravos!): Since it counts down from two seconds, it will read one second if you hover over it (though two ticks will occur).
We’re also working on a better system to display traits, so in the future they won’t be ambiguous like they currently are.-Karl
Rofl, Karl what was your character name on Merlin? and yes, This is Terravos
Also that’s very useful information, and would explain how I was able to stack the crap out of bleeds very easily
Ehh, I just checked it, still 1 second..
That’s without any bonus condition duration.
The problem is you think that Rank = Automatic Win, When in reality it doesn’t always equal that if your game is balanced properly.
Same with adding stats, Again not always a guaranteed win. I know you probably come from WoW and that’s probably the only thing you ever known, but people who’ve actually played other MMOs can tell you that is not always the case.
Warhammer Online and DAOC are perfect examples of that.
Classes and Builds played far more roles in winning fights then Rank ever will in those games.
I don’t come from WoW. It’s a horrible game whose trial I couldn’t make it through and didn’t want to make it through because I knew gear-based PVP with a mandatory 200+ hours per character time investment to not get one-shot by DPS with legendary gear was waiting at the end. I am not interested in gear-based PVP or any rough approximation through time-gated power, period. Any implementation makes the game worse, it doesn’t matter if it’s too weak to ruin the game it is still an undesirable cancer from games designed to coddle people who failed at RL.
Again, DAOC proves what you said completely false, as its entire implementation made the game vastly better than 99% of the crap today.
It had both a Gear based PvP (for designing a Template) and Rank….
Yet it still better than everything else out there…
What you want is called SPvP, and its a bag of suck.
Lets clear something up real quick for people who’ve not actually played good PvP MMO’s
when you talk about things like Power Creep, please understand that this doesn’t mean new players would be screwed in this game.
This is no WoW, when it had the old ranking system where you had to play better then everyone else all day long to have the very best gear at the beginning which let you dominate those people even more.
This is a game where the absolute best way to gain Rank, is to stack in a giant ball of suck, and zerg around tagging as many people as possible.
it requires virtually zero skill to do this…. You do not have to play better then anyone else to get Rank in this game, You basically have to sign on and run around if a bloody circle all day long…That’s it… Hell in DAOC you at least had to actually contribute somewhat to killing the person to actually get realm points, I can basically pop someone with a Poison Cloud on my Thief, that does NO damage really, and get full credit….
You’ll see a slight Power Creep 1v1, But then again….as someone who solo’s a whole lot, The amount of people this will have an effect on is virtually nothing in this game, Because most people don’t solo..
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
This is the most backwards defense of “give players without lives free power so they don’t lose to less accomplished players with more actual skill and get upset” I’ve ever read.
had to cut and paste from topic as "quote exceeded 5000 letters heh. This is adding to discussion with Jscull
Honestly, I am not trying to be contrary here, but I think we may be having two different discussions here, power creep vs play style. Fighting players, or keeps, or some stupid worm that gives wxp (totally hate that crap) are two different topics and not related to my issue of power creep. Players can choose to look for open field fights or any type of fight. I think ANet can make map improvements for this
Power creep does not change the basics of fights as WvW is designed right now. It would simply mean the gap between the casual, or new, or simply less WvW oriented would grow until these players could no longer compete. Now it may be that is what some players want, but I sure want more people not less joining WvW. Personally I would find it a lot more boring being able to dominate new players because of power creep, but that’s me.
Your opinion is the one that sources from good taste. All others source from cancerous parasites which should be completely ignored. These are people who literally enjoy and prefer gear-based PVP where a player in white gear has a 5% chance of winning a fight against deep orange / purple regardless of skill difference.
The problem is you think that Rank = Automatic Win, When in reality it doesn’t always equal that if your game is balanced properly.
Same with adding stats, Again not always a guaranteed win. I know you probably come from WoW and that’s probably the only thing you ever known, but people who’ve actually played other MMOs can tell you that is not always the case.
Warhammer Online and DAOC are perfect examples of that.
Classes and Builds played far more roles in winning fights then Rank ever will in those games.
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
What I was really trying to get at, is this games WvW is more participation oriented then hard core PvP oriented. By not allowing the advantages that rank gave in DAOC they get more participation from a wider player base then other games. Not saying it is right or wrong since that is personal preference kind of thing. I think you can agree (if you played daoc) that a RR13, perfect set up group would stomp anything in its path without even slowing down except an equal group. Personally I hope they never add power creep to WvW rewards
What I don’t understand is why people want the power gap to widen. Right now skilled player groups can and do stomp other groups including much larger numbers based on skill, timing, group set up etc. So why do we need to make it easier? If it is truly about skill, don’t you want to be on an even playing field?
Rank 13 vs Rank 8 is a lot less then you think in terms of group viability in DAOC.
Again when you say Perfect setup group you’re forgetting that DAOC consisted of 3 realms with different classes, and a boatload more of them than this game (44) Having a Perfect Group in Hib didn’t mean you were going to be able to take a Perfect group in Alb for example, For example, My guild had me running on Valkyrie right after we came back from WoW (I traded in my Savage for this character, and a Savage was still amazing). Valkyries were god awful back then, but we still won most of the fights we got into during 8v8. When we went to Albion and ran our caster group, even though we were only rank 3 we were wiping the crap out of multiple RR10 and RR11 Midgard and Hib groups….Why? Because of the setup we were running, Had very little to do with Rank.
Rank played a factor in solo fights, But even then… I don’t care what rank you were on say a Wizard for example, if i came across you on a Valkyrie after their “improvements” at say Rank 3 or 4, I was going to kitten on you and there was nothing you could do about it.
I will say this, the Longbow number 5 ability for Warriors is freakin Epic.
I will never understand why more people don’t go for Ranger pets either, esp right after you see someone swap their pet.
If I fight another Ranger, and I don’t think its a Glass Cannon that i’m going to stomp on, I’ll try and kill their pet.
From what I’ve experienced on my warrior, Adrenal Health doesn’t benefit from any stat, it’s flat 360hp/3sec (unless there was some epic change in last weeks Imissed). Also, keep in mind that regeneration is provided only in range of banner they plant. Tertio; Nobody plays healing power warrior, so you won’t spot any serious in pvp or wvwvw(I agree some may run in zergs, however they’re meatshields). It’s because even if warrior can get that regeneration, he has to stand still, don’t use his burst skills, can’t kite/chase and is very vunerable to poison. Without protection, still worse tank than normal guardian by far.
It gets healing power bonus, Adrenal Health does, with a paltry 1100 healing power you’ll knock it up to around 520hp/3 seconds. Natural Healing which is a 30 point Beastmaster Trait heals for 180/3 seconds by Comparison. There are multiple Ways to stack Regen on a Warrior, lets not kid ourselves. Hell I stack it on my Ranger Mainly from Dyawana Runes. You can also use your burst skills, I’ve done it, You can regen your Adrenal Bar up very quickly as a Warrior. You can Kite and Chase just fine if you use the right weapons (Sword or Greatsword, so pretty much the same as a Ranger) and all classes that use any type of regen are vulnerable to poison. Warriors don’t use Healing Power gear because they’re so use to 100b exploding people.
Rangers learned to use Healing Power Gear cause we simply didn’t have any better options
What if Pets had Armor, and you could make Armor types with all the different stat sets currently available in the game, Say I wanted a heavy condition based cat pet, I could make some Rabid Stat gear for him
Blah that’s off topic sort of, I want them to fix our kittenty pets that have been that way for almost a year now.
You guys are funny. Guess what there should be a learning curve, and players who have learned not to keyboard turn, spam 2 buttons instead of viewing the scenario and knowing what key is best for that situation, should be rewarded for playing smarter. I didn’t play wow cuz that was carebear as well just not as bad as this. Literally for hardcore players other than kills, there is ZERO reward. The end game is purely what skilled players kill…. We should be able to rank up and make our characters more efficient in player vs player skill…. NONE of us use seige. I will till the day I quit spam AC’s down on Zerg seige. Stop relying on seige to kill… Use your characters abilities….
How about no.
Only trash MMOs reward experienced players with innate power. You shouldn’t need World Rank bonus stats to kill new / casual players. You’re supposed to improve your skill level with time, giving the advantage of being a more experienced player.
Yea Daoc was trash and had a 250k+ population for over 6-7 years…. All paying 15 bucks
A month and the BEST end game of all time for player vs player…. You’re right buddy. Think this game will have 250k players for 6-7 years? Not a kittening chance. Guess what? Zero end game, oh wait, I can hop on a mindless ac and spam 2 buttons for an hour of my RL time…. Lol and carry and pick up more supply…. Useless dude.There is zero end game ranking system in this game.
Maybe go back and look at some of the facts from that era, First, there were no “free to play” options when DAOC was out so every game charged 15 bucks a month, so that is no argument. Credit DAOC with one thing, they were the only company honest enough to post populations, and after the first year they had no where close to 250k subscribers but without being mythic employee, there is no way to confirm
The best argument I love from “skilled players” is that they need to be rewarded more, so they can increase the skill gap and therefore need less skill to win. You want to prove how skilled and uber you are, you should have decrease as you go up in rank, show us how skilled you really are
This games WvW is more about participation then it is about stroking the ego of the 80+ hour a week skilled players. I think they have done a good job with world xp allowing the ego of rank titles without giving abilities that basically stop any new player from joining in
Ehh, DAOC gave Rank, and Rank gave you more abilities/stats ect ect.
Most fights came more down to class and setup then anything, but even then, if you were really skilled you could stomp over high rank players, and that was something to be proud of.
People who talk about Ranks should not reward players are scared of losing, and they’re usually the first ones to blame Rank and other things when they do lose.
Account Wallet for Currency
Keep all of your currencies in one easy-to-find location! This Wallet holds dungeon tokens, coins, karma, laurels, Guild Commendations, Fractal Relics, Badges of Honor, gems, and glory and makes them accessible to any character on your account. Upon logging in with each unique character for the first time after the Wallet has gone live, that character will have all of their currencies deposited into the account-wide collection.
I care about this…..
Currency takes up a ton of bank space
Jon is right about Effects being over the top right now…
The game feels like Dragon kitten sometimes
Condition gear in general has toughness because Conditions in general require the person to stay up longer then a heavy burst player.
We’re talking about a game that allows players to be hit for half their life in a single high damage hit even if they have high toughness. My BM Bunker Ranger can stay up far far longer then my Ranger wearing berserker gear and opening to pop people for 10k Mauls for Example….But It takes me a while to kill most players with BM Bunker, its slow….hence why its a Bunker Build.
its the same with Necro’s, If they couldn’t stay up with Toughness and Conditions, they’d just go their power builds and pop you in the face over and over with 5k nukes.
I think the main problem is, So many players don’t want to run anti condition builds, Just like many players didn’t want to kill the Ranger pet, We’re dealing with a generation that honestly is the Call of Duty generation, You didn’t see many former DAOC players whining that Pets were over the top, or that Ranger Pets were scary, because they dealt with things like theurgist in the past, and knew you had to actually clear pets when dealing with a pet user (i will flat out gut your pet if I think you’re a spirit ranger or someone who’s doesn’t have any survivability on them, Necro’s, i’ll kill Flesh Golems right off the bat if I see them up)
Now we have people who don’t wanna deal with Conditions, ….There is a Nasty kitten Necro in the back line throwing conditions, Don’t wanna deal with it…Rather just gut conditions completely…
We can all go back to Thieves spamming Backstab, Warriors spamming 100b, and Mesmer’s spamming Zerker
400-500 hp per sec from signet, 120 hp per sec from adrenal health, occasional regen from Dogged March if specced, 100% uptime regen from banner, which requires to spend 30 points in tactics, worjs only around banner and doesn’t heal much. I don’t know where did you get info about M+Sh/GS warrior regenerating 1k hp per sec.
Adrenal Health is healing close to 500 or so if you have healing power.
Regen is around 340 with healing power.
I also didn’t say anything about M+Sh/GS Warrior regenerating 1k hp per second, I said they spec only glass cannon builds and then kitten their heals suck, They’ve upped their heals despite them already having substantial heals to begin with because no warrior wanted to invest healing power like the Ranger did.
Its not a balance issue, functionality is exactly how I would describe it, We get a bunch of colored swapped pets that really just have different F2’s, and even then, half of them are simply not viable.
We’re told we can’t have control over our other abilities because it’d make the Ranger far to hard, while at the same time havin things like the Pig F2 that make an entire pet line pretty awful in general.
If GW2 is suppose to be a triple A MMO according to them, why does it have a D grade pet system.
Rangers were designed around the pet, you made the class this way.
Yet we have a lot of pets that are simply a bag of suck.
There is a reason people were running things like Birds/Cats/Drakes/Wolves
Because most of the other pets left a lot to be desired.
Bears for example, I mean really this is a throw away pet that serves little purpose….Their damage is blah, and their utility is even worse, Mostly due to to the fact it has long cast time that generally requires them to run to a target before they even fire them all.
Moa’s, again…Most of these are throw away pets that are used for their F2 and nothing else, I get their suppose to be like Guardians but that Heal is bloody useless because you don’t know when your pet will actually use it, and its range is so bloody small chances are you won’t be close enough anyway. This is where having control over more of our other pets abilities would be far better despite you thinking it would be difficult for new “ranger players”
Devourer’s This pet is basically used in dungeons occasionally (I still prefer spiders now) because Dungeon Mechanics probably means most other pets will die, That’s a horrible job for a pet….thakittens only used because other pets suck worse in you PVE environment. The one good ability is maybe Rending Barb, but since its pet Bleeds its not exactly amazing, Oh I forgot…Devourer is actually amazing underwater, well one of them, The one that stuns…and what makes it amazing? The fact thakittens basically using a Spider’s F2 ability instead of its own.
Pigs, Oh pigs…I want to like them, I mean who doesn’t, They have so much utility with their F2’s, but Anet who’s worried about us having trouble controlling more of our pets abilities decides to get this pet the most kitten backwards mechanic in the game…
So not only does the pet summon the stupid object, I have to run over and pick it up, plus my enemy can actually pick it up as well? Seriously? I mean I could somewhat forgive it maybe cause all the pigs have a Knockdown, but good god….Their Knockdown is so bloody obvious not to mention by the time the Pig actually does it the target has already logged for the night. But yea, look at the utility of Pigs and tell me that it wouldn’t be worth a damage cut if the abilities were half way usable.
I mean these are things that should of honestly been taken care of beta, But we’re approaching 1 year and our pets still are basically just used for extra DPS most of the time instead of utility, Cept for Wolves…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.