Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
250 Power outweighs 250 Precision by a metric ton.
Most people will be running atleast 50% I’d say, You can counter it somewhat with Lemongrass and the anti food one, But you’re still going to have to watch the spamming during a Fight.
Turn off Auto Attack if you have it on from example (which should of happened when confusion wasn’t nerfed)
5 Stacks won’t kill me usually when I play my Ranger unless I just spam the hell out of the key, and I usually don’t. The higher stacks then that aren’t a problem, Because if i’m fighting someone who’s doing it I’m watching for it and won’t attack if I get a huge amount of stacks.
Honestly I think the problem most people are having with it is the fact that people are now actively trying to interrupt them.
Like I said, even 8 Stacks is less damage then the old 3 Stacks of Confusion back in the day, which is about Average for most people I’d say unless you run into a really Weird Build.
Stability pretty much counters the build if you can keep it up, or Slows it down…
Sinjet don’t forget D/P Thieves, very overpowered spec in WvW if played properly.
Same with S/D
Honestly you’re better off just running something else as a Mace-Shield/Hammer Warrior
While 9 Stacks seems like a lot, You have to remember against people with Stability its a waste, and most will clear it since you’re not covering it usually with other conditions.
Now a Condition Warrior can do pretty well with it, Because its Extra Condition you can do…. Sword/Shield with Longbow for example would be very nasty.
The people supporting this rune are missing what makes it so over the top. Stacks on interrupt is very annoying, but not gamebreaking by itself.
What makes the rune set so over the top is the rest of what it gives. +30% confusion duration combined with all the other condition duration people run and the 20% chance to proc confusion on hit means there is no break between confusion stacks.
Back before the wvw confusion nerf when it was super fotm, it was possible to find and create openings where you could attack. That is no longer possible.
I know this issue is going to be polarized by playstyle, it was the last time as well for quite a long time. The people who think wvw is running in a massive zerg won’t even notice these runes. The people who think wvw is 20v20 gvg with nonstop condition clears will probably notice the confusion but think it is balance. And the people who think wvw is 10 or less vsX are going to absolutely hate what confusion does to the game.
Confusion by itself is a bad mechanic which shouldn’t be in the game. Confusion + torment is one of the stupidest things I’ve seen in an MMO. I don’t know if this will get fixed or not, but right now, small scale fighting is all about confusion + torment + cover conditions.
Also, <3 to old friends who have posted here.
You’re aware the Confusion Duration Part is broken and doesn’t work right?
While I think an ICD is needed on the Interrupt part, a lot of this comes down to bad play on people’s parts.
Do you know how many people I kill who just spam the kitten button after I apply a few stacks of Confusion?
Like that’s all they’re doing, Is hitting the 1 key as fast as possible and they die because of it.
And the Stacks you can do to someone is actually fairly minor to what I could do before, Like for example 8 Stacks of Confusion is actually less damage then what I use to be able to do with Pain Inverter, which was PBAE and lasted 7 seconds and was only 3 Stacks at that.
Perplexity is over the top. Fighting against and with it makes it a game of “who gets the first interrupt plus 1-2 cover conditions”.
The stacks are too easy to apply (frequently), too hard to remove (confusion has low removal priority) and there’re too much of them. The long duration basically disables any chance to outlast confusion by kiting/not casting any skills (or not even dodging for some classes) which is usually a possible way to react to numerous confusion stacks.Got these runes for two characters and still would be happy if they’d get nerfed or even removed. I don’t say you can’t outplay the runes, but the reward for proccing #6 is out of bounds. Plus #4 alone is already a valuable proc for a condition rune set.
Ehh
There is no such thing as Condition removal priority, Newest Condition In, is the first removed.
If you think Out of Attunement needs to l2p, you are definitely mistaken… confusion is very strong right now, especially considering how easy it is to massively stack a person up.
If you think I wasn’t being facetious then your sarcasm meter is way out of alignment.
Perplex runes are pretty op, take a unique class feature and give it to everyone and basically cheapen Mesmers.
Confusion was never Unique to the Mesmer
Engineer’s/Warriors/Asura’s/thieves could all Do Confusion quite easily.
It needs a 5-10 second cooldown on the 6 ability Interrupt, While i’ve not ran into anyone who can chain nail me with it, I’ve been using it with my new Ranger Build to very devastating effects. I mean I don’t stack a whole lot, Usually 13 is about Best i can do…. But I can only imagine people going above that would be rather oped.
The more I play the build the better I become at timing my interrupts the easier I time I have at taking enemies down.
Even if I miss an interrupt with Technobabble, that ability is so bloody powerful that even without confusion going off it can win fights.
5 Second Daze is just scary long in PvP, I ended up fighting quite a few people today and it was just a slaughter left and right, Even classes that sometimes give me trouble (Skull Crack Warrior for example) I ate pretty easily, I fought some more Elementalist who I felt really bad for, standard D/D setup that most seem to run, Everytime he’d go to cast he’d eat an interrupt and get 5 stacks of Confusion, Which means he can continue to attack an take damage or switch to Water and get rid of it….Which means he was basically constantly on the defense against the Setup.
Perplexity Runes honestly do need an ICD on that 6 ability, I actually feel a bit OPed with it.
How do you think a full celestial Armor set + Celestial trinkets would work out with this build?
You can go full Celestial, but its minor on the stat increase.
You lose a bit of Toughness/Power/Healing Power in exchange for a minor increase in Precision/Crit Damage/Vit/condition Damage
In the case of both the spirit variant and the BM variant, wouldn’t it be better to replace celestial gear with some combination of such stat combinations as cleric, apothecary, carrion or soldier? Because without points in Skirmishing your crit chance becomes rather low, while the build lacks access to fury and bleeds applied on critical hits.
If you drop Skirmishing your crit chance will decrease, but it won’t be completely worthless, The Biggie of course is you’re basically sacrificing a lot for a Burn, which actually probably does equal out on a lot of the Damage you would normally do (I think Losing Sharpened Edges would be the biggest beef I have with it)
You would be a bit beefier I suppose though with the extra vit and boon duration (May Rampage as one would make up for the loss)
But yea the difference between 22% crit chance and 37% crit chance is actually fairly minor damage wise same with the Crit Damage increase.
But lets say if I decided to swap all those Celestial Stats out for lets say Rabid
My Condition damage will go up by 300, but I’ll lose 300 Power, and i’ll also lose a whole lot of Crit Damage for a very minor increase on my Condition damage front
What about Soldier’s
Its not a huge loss
I mean you gain a Metric ton of Power by doing it, you lose very little Condition Damage (you’re still sitting at 800 which isn’t bad by any means)
Healing Power drops a bit which kind of sucks, and Crit Chance is non existent with that setup (talking 7% chance) with low crit damage
Carrion I wouldn’t use simply cause it doesn’t have toughness though
Apothecary I can’t use because it has no Power what so ever.
Cleric Vs Apoth Vs Rabid, youve tested all three with this build?
Im just wondering why Cleric over the other 2 options
Build doesn’t use Apoth or Rabid, it does use PVT and Clerics depending on which one you want.
If you’re talking about BM Bunker with just TB that can be done, My last video included the last half with basically that.
No toughness on Carrion
Group vs Group Combat, or Small Manning, You can bring a Ranger to this… This is kinda of like SPvP, Spirit Rangers or BM Bunker, or Ranger Dazer can run in this and be effective.
In a five man group, the Ranger is the last class or near last I am inviting to the party. The fact that their pet often gets a buff meant for a player, gives away position, is used as a thief clocking device or a dozen other bad behaviors can be infuriating.
Solo running around, Again a Ranger can do this quite well, and kill a lot of classes fairly easy, So they’re not bad in that regard.
The ranger really isn’t good solo unless the player running it is very good. The solo ranger affords few mistakes, has no fight reset and has limited escape. It is a rarity that I run into a good solo Ranger… really rare. They do exist but I suspect that same player in another class would be even more powerful.
the only place we really suck at in my opinion is Zerging. Because Zerging is about 1 thing, and 1 thing only..How many people you can hit so you can get bags.. We have 1 good AOE for this (traps are ok, but only in open field) and that’s Barrage, that is it….
Rangers are actually decent in zergs compared to skirmish/solo. Healing spring is without a doubt the entire reason Rangers are welcomed into a zerg. That one skill is so awesomely good during siege that it makes up for all the under-powered abilities. Barrage is one of the worst skills in the Ranger line up and IMO should never be used outside of attacking a fixed position such as siege on a wall. While they may not pack a DPS punch in a zerg, piercing arrows with a high crit chance/Sigil of Fire is respectable. It routinely pops the squishier mid pack/back line fighters. Pets are mostly useless here which hurts but nice for an extra skill slot. They also perform fairly well in heavy lag as they are not as reliant on skill timing.
The absolute best class in the game for zerging is also probably the best class in the game for solo roaming… and thats the Thief.
IMO guardians, necros, staff eles, mesmers and warriors all rank above the Thief class in a zerg. Thieves have ONE thing truly zerg worthy and that is blast finishers. Their DPS is nice but their squishiness offsets much of that.
Now some are going to say “well my necro can hit a ton of people with Plague form and what not” and my response is, I have a Necro and I have a Thief…My Necro in No way comes anywhere near the amount of people my thief can hit….I have a Massive Poison Field that I can SPAM with Shortbow on my thief…..I can fire 3 off constantly….That will hit anyone who runs through it and apply poison…
Necros have become zerg busters. Wells, marks, boon stipping, terror, Epidemic, Plague, etc have come on strong in the last few weeks partially due to heavy lag which makes condi removal difficult. Not sure there is an effective zerg these days without a decent number of necros.
1. Gives away a Position? Really? The fact that you think we can’t stow a pet to guard a Position makes me kind of laugh, Stealing a Buff could be considered an actual complaint, but then again, I can always stow my pet to stop that, and its not like Pets don’t do damage either. The Thief this is just silly, If you’re talking about a Group Fight a Thief has any number of targets he can hit, Sure in a 1v1 its annoying vs a thief, but in a group fight..Come on..Most players don’t even pay attention to the pet so worrying about a Thief using it for stealth is silly.
2. Rofl, Have you ever played a Ranger? Has no Fight Reset? No Escape? You realize how often I can charge away? Unless you’re just flat out zerging me i can usually escape a fight if I need to. Its no Thief by any means of escape, But to say we can’t escape come on….
3. Piercing Arrows and Sigil of Fire are in no way close to a Thief when it comes to Zerging…
4. Your mistake is believing utility is needed for Zerging, More Often then not as Zerg Fight is decided within the first few seconds of the fight The people retreating are usually the losers, while the people pushing are usually the winners. Simply having more people is all the utility you need in a fight 90% of the time, Hence being on one of those classes is pointless, Because At a Certain point, numbers simply counters every thing, and the ability to hit multiple is the absolute best utility you can have in a zerg, to which a Thief has no equal.
5. Again, a Necro is not amazing in a zerg because it does a lot of conditions, a Necro is amazing because it hits lots of people with Conditions, to which a Thief can do it easier and better if you know how too. I have both, the Thief is worlds better then a Necro at it….
Lots and Lots of Interrupts
Its a bit squisher then BM bunker, and I think BM takes camps easier, but the movement from Greatsword + shortbows ability to eat runners is nice.
Even if you didn’t want to do Moment of Clarity, you could take those skirmishing points and throw them into 30 BM, I mean the Precision/Crit damage you get from that line actually isn’t a huge damage bonus.
I actually might try running it a bit later, It’d be like BM Bunker but with Greatsword/Shortbow
(edited by Xsorus.2507)
Confusion needed to come back into World vs World…Because people were just spamming abilities….
People have to understand a few things about World vs World
You have 4 Ways to play it.
Guild vs Guild, which is a 25 vs 25 Zerg Mash up off in some corner, Rangers won’t be brought to this, then again most classes won’t…. This is really nothing but a giant zerg ball of Guardians/Warriors with the occasional Ele/Necro.
Group vs Group Combat, or Small Manning, You can bring a Ranger to this… This is kinda of like SPvP, Spirit Rangers or BM Bunker, or Ranger Dazer can run in this and be effective.
Solo running around, Again a Ranger can do this quite well, and kill a lot of classes fairly easy, So they’re not bad in that regard.
the only place we really suck at in my opinion is Zerging.
Because Zerging is about 1 thing, and 1 thing only..How many people you can hit so you can get bags..
We have 1 good AOE for this (traps are ok, but only in open field) and that’s Barrage, that is it….
The absolute best class in the game for zerging is also probably the best class in the game for solo roaming… and thats the Thief.
Which is what i always found funny about them whining they have to be good at soloing cause they’re useless in a zerg.
Now some are going to say “well my necro can hit a ton of people with Plague form and what not” and my response is, I have a Necro and I have a Thief…My Necro in No way comes anywhere near the amount of people my thief can hit….I have a Massive Poison Field that I can SPAM with Shortbow on my thief…..I can fire 3 off constantly….That will hit anyone who runs through it and apply poison…
Hey bud, can u upload some videos of the NON-technobabble build ?
I’ll put on the non Technobabble Version sometime when i do the next video and post it.
Its just me using Signet of the Stone for the extra toughness (though Sharpening Stones would also work, or Lightning or anything really)
There is also another setup you can do, its a Spirit Ranger Version of this setup
Hmmm, Ya know…I reported a mesmer tonight from BP..
He was surfing around underground….
Just sayin…
Step 1. Make Shortbow 1200 Range Again
Step 2. Make Longbow our AOE weapon
Step 3. Profit.
My new World vs World build i’m running
(edited by Xsorus.2507)
Movie Added
I actually got around to finishing up a new Gear set today for my Technobabble Build, and I wanted to share it with you guys.
I’ve posted about this before but I honestly believed that without Technobabble the build wasn’t that good, However with the adding of Rune of Perplexity to the game, This build even without Technobabble has become pretty kitten viable.
I’m actually going to list 3 different setups you can run, 2 With Technobabble, 1 without.
This is my Standard Build i’ve been running right here, Do note that my Cloak actually has a Quartz Crystal on it (I can use this character builder to add it, but it does exist)
The secondary setup you can run with this involves not having Healing Power, but instead doing a PVT setup
And finally the setup to run if you do not have Technobabble
These Builds end up giving you fairly decent Bleed Damage, around 100 per tic, You gain Access to Confusion from 3 Different interrupts if you run Technobabble and 2 If you don’t (Your Toughness will be higher with that setup)
Your Power with 25 Stacks of Bloodlust will be around 1720, which is respectable, and your Crit damage is also respectable (82% with 30+ crit rate, and you gain fury on Swap)
HP Wise you’re looking at 20k with the PVT setup and little under 19k with Clerics Setup.
Because you have things like Sigil of Earth on the Shortbow and Sharpened Edges you’re able to also stack Bleeds fairly nicely on targets as well, if a Target was running from me I could maintain a solid 12-15 stacks usually.
As for using Spiders, Some of you might be wondering about that, the last video I released you could see i started using them.
Reason being is They provided Condition Covers for my Confusion, and with Malicious training that Immobilize becomes a 4 Second Duration one. Basically making them a Mobile Net Turret like Engineer’s have, only with damage.
The good thing about this build is you can also use it for Zerging and you won’t have to switchup setups, Pop Rampage as One running in and just swing your Greatsword to nail as many people as possible for Bags. Defend a keep and fire on people with Shortbow below, Or simply Roam with it…as you’ll be able to kill a large classes 1v1 fairly easy.
If you have any questions please them here.
Also wanted to add something else
This build starts becoming very scary once you start getting World vs World Ranks
Defense Against Guards and Guard Killer lines really start adding to this spec
You end up with an extra 2500 HP by the time you max it, and Guard Killer Line pops on another 100 Power and Condition Damage
(edited by Xsorus.2507)
Why’s everyone think I’m crazy when I say Rangers just need a nerf to their heals/regen and less doge spam then they’d be fine?
So nerf rangers only survivability? Okay, then nerf thief invis.
Thief invis is balanced and you can counter or outplay it.
Rangers can out heal spike consistently over a long period of time, it’s in the same boat if not stronger than ele’s water and heal to full before it was nerfed and this is all while going pew pew pew with condis and evade spam in a pinch. Rangers do not need this much survivability and having it is unfair over all.
No class should just flat out, out heal spike or burst.
You’d have a point if Spirit Rangers had an actual Regen other then their Elite
They neither have Natural Healing nor Signet of the Wild
and Most of the Spirit Rangers you see in TPvP use Carrion Jewel
This leaves you basically saying that Troll Ungent is the Reason Rangers are overpowered, Despite it being rather mid road in comparison to other heals in terms of HPS (For example, Healing Signet of Warriors is close to 400 HPS while TU is around 326 HPS)
Again, I stated this in another post, the Reason our pet mechanic hasn’t been improved is because Anet balances around the God Awful SPvP, the place where we got nerfed (across all aspects) because people were to kitten stupid to kill the Ranger Pet. Nevermind that pets die instantly in World vs World and PVE a lot of times, in SPvP they were annoying because some scrub pro player thought that killing that NPC hitting him was just to much of a problem for him to bother with, He had to go stand on a point somewhere dammit.
This game would of been 10x better off not having a Separate SPvP game, and I’m happy as hell ESO is not going to have one.
B ) Attempt to burst them and then have to down them twice because of freaking OP res spirit.
Gee, you mean someone resetting the fight on you is annoying?
As for people talking about low skill cap…I’ve played quite a few classes in this game, none of them are high skill cap cept maybe Engineer’s who toolbelt a lot (not even Ele’s are that high, I mean you generally follow a Rotation on them)
Pet system needs a vast rework, You won’t get any argument there.
Its a horrible system.
the Companion System in SWTOR was far better
Quickness was pretty overpowered, on most classes except Ranger. But yea, if they hadn’t nerfed Quickness Warriors would be bloody stupid right now beyond belief
Cobra Commander is a kitten judging by that screenshot
Even if we didn’t have pets, Power would still be subpar on the Ranger like it is most classes who don’t have Stealth or some Obscene Mechanic.
Rangers do have stealth.
What we have is no where near what Stealth Truly is, I have a Thief….I can stay Perma Stealthed all day long, and that’s technically not even that classes mechanic (Steal is)
Ahhh gotcha
I was thinking ya meant Pets.
Probably cause the guy talking to ya was talking about BM pets
SWTOR has a new patch up on their test Server.
4v4 Death Match Arena’s
Best of 3, Matches are 5 minutes long (before Gas starts coming in)
a Group and Single Player Queue, in the Single Player queue, sides are matched based on Roles
So if one side has 2 Healers, the other side will have 2 Healers as well. If one side is 4 tanks, the other side is 4 Tanks.
Its also got ranking.
I played on the PTS the day they came up, and its VASTLY more fun then anything in this game in terms of Structured PvP (GW2 still has it beat on World PvP, but then again World PvP in SWTOR is so God Awful its about comparable to SPVP in this game)
Even if we didn’t have pets, Power would still be subpar on the Ranger like it is most classes who don’t have Stealth or some Obscene Mechanic.
Best part, nothing really changed about spirit rangers lol
You are forgetting:
- Spirit-activated skill range increased from 180 to 240 (360 when traited).
- Call Lightning: Increased the damage by 150%.
- Solar Flare: Decreased the cast time from 1.7 seconds to .5 seconds.
- Vigorous Spirits: This trait has been merged with Spiritual Knowledge.
- Spiritual Knowledge: This trait has been moved to the Adept tier.
Then there was also the infamous nerf to pets across the board, that nerfed the (back then) superior BM-ranger.
Their health was also doubled.
Ranger pet health wasn’t double across the board
Ursine pets: health increased from 26,000 to 29982; armor is now 2061 (up 687). Polar bear’s power now matches that of all other bear pets.
Dogs: health increased from 13,000 to 14,868; armor is 2061 (no change).
Cats: health increased from 13,000 to 14,868; armor is 1374 (no change).
Devourers: health increased from 11,089 to 14868; armor is 2748 (no change).
Birds: health increased from 11,894 to 14,868; armor is 1374 (no change).
Drakes: health increased from 11,683 to 22,425; armor is 2061 (no change).
Spiders: health increased from 18,646 to 22,425; armor is 1374 (no change).
Pigs: health increased from 20,538 to 22,425; armor is now 2061 (up 687).
Moas: health increased from 16,781 to 22,425; armor is 1374 (no change).
Armor Fish: health increased from 16,781 to 22,452; armor is now 2748 (up 343).
Jellyfish: health increased from 11,089 to 22,425; armor is 1374 (no change).
Shark: health increased from 13,000 to 22,425; armor is now 2061 (up 687).
Cats received less then 2k HP increase in health
in exchange
Armor Fish: Bite: Reduced the damage by 50%.
Bird: Slash: Increased the damage by 15%.
Eagle: Lacerating Slash: Reduced the damage by 50%.
Raven: Blinding Slash: Reduced the damage by 34%.
Canine: Bite: Reduced the damage by 27%.
Devourer: Twin Darts: Reduced the damage by 20%.
Drake: Bite: Reduced the damage by 27%.
Insect Swarm: This skill can no longer fire behind the drake.
Drake: Lightning Breath: Reduced the damage by 17%.
Feline: Maul: Reduced the damage by 50%.
Jaguar: Stalking: Critical chance increase while in stealth reduced to 25%.
Jellyfish: Tentacle Slash: Increased the damage by 50%.
Jellyfish Blue: Chilling Whirl: Decreased the damage by 33%.
Moa: Peck: Reduced the damage by 7%.
Pig: Jab: Reduced the damage by 25%.
Shark: Bite: Increased the damage by 10%.
Spider: Spit: Increased the damage by 10%.
They Lost 50% of the damage on their primary burst skill, and Jaguar ate a nerf
Drakes are the only pet that got a massive HP increase, in exchange their damage was slashed by almost 30%
(edited by Xsorus.2507)
The problem with Rangers is Structured PVP, Anet seems to balance around the LCD of this game, which is SPvP and its general awfulness. Until we separate that dumbed down system of point camping from the rest of the game, Rangers will not see improvements.
I mean christ, Spirit Rangers are the most overpowered thing ever seen in SPvP right now according to the forums.
Let that sink it…Spirit Rangers…Are absolutely so overpowered…That Rangers need to be gutted because of it.
This is what Anet has been balancing the game around…That should frighten everyone on this forum….as it doesn’t bold well for this game.
Every Profession can be DPS, only some do it better via better design.
Just like every class in this game can Bunker pretty well if you know how to build the right setup.
lol he is really clicking… just try to do that as a warrior LOL.
I can see how clicking Skull crack then 100b would be hard for most players
grin
GW2 is never going to be an Esport
I mean christ, look at what SWTOR is doing
http://www.swtor.com/info/news/blog/20130812
They get it, Stupid Objectives aren’t fun.
I’m willing to bet my Solo Queue Rank along with any other rank is worse than anyone else in this thread.
Which one, I have Bonfire, and I have Barrage, Those are my AOE’s… Unless I go Traps, which a Spirit Ranger won’t.
2. 900 Range if shortbow, and you’re implying that D/D has a hard time getting into melee Range or causing Burning Damage cause of melee range, D/D had access to 3 burns, one is 400 Range Cone Attack, another is a Charge attack that leaves a burning wall, and another is like Bonfire.. only on a shorter cooldown.
3. Necros are Slow and immobile target? Since When, also at what point does a Necro not have access to Swiftness, Because I can get easily get 30 seconds on my Necro.
Hey everyone, Point out the Change in the last few patches that made Spirit Rangers over the top.
The problem is it takes no skill to play spirit rangers, but it takes a lot of skills and exotic builds (that’s practically useless vs. anything else) to outplay them.
That’s where the cry for nerf is coming from. Its risk vs. reward is out of range, and needs to be toned down to match that of other classes.
Oh as for asking to nerf a class in their own forum. Get used to it. All other classes had their share of critiques also, have you never been to other classes forums? Or is the ranger so special to be beyond reproach? I think not.
There is nothing remotely skillful about Skull Crack – 100b Over and Over till you win.
Nor is their anything skillful about Grenades, Marks or any number of AOE that you can do to Rangers.
I’ve still yet to see a single person explain how Spirit Rangers are overpowered or what they did to magically make them overpowered.
Offense:
- Awesome burn uptime due to Sun Spirit passive proc not only on the Ranger but to the pet add to that Torch skills (if equipped with Torch)- Poison from Sword Main and/or Shortbow
- Occasional 3k-ish hit with Storm Spirit Active every 20 secs regardless of Ranger spec.
Defense and Survivability:
- Decent Protection uptime due to Stone Spirit passive- Evades evades evades
- Body blocking from spirits add to that difficulty in keeping Ranger target-locked if regularly stealthing with Longbow skill and the crapy targetting system (which of course is a game issue and not the build itself). I think this is the most annoying aspect with the build IMO.
Support:
- Spirit passive not only affects ranger but allies.- Elite that resses and heals.
And yes, Spirit Rangers are currently OP in the sPVP format. When facing a Spirit Ranger in 1v1, if you ain’t Skullcrack Warrior with Berserker Stance, you either run away, struggle to survive until backup arrives, or bend over.
1. Burn, Which was already perma from Rangers/Ele’s/Engineer’s….So what exactly is the Burn doing, It doesn’t stack in intensity, only duration.. and you pretty much always had Perma Burn going already, Now Necro’s also do it, So making it an extra amount of time is not really changing anything.
2. Poison, Again, This was possible well before Spirit Rangers, You can stack over 2 Minutes of Poison from a kitten Thief with Shortbow… Don’t even need a Necro…Who else can stack poison…Oh Engineer’s.. So again.. This was fairly common already and nothing to do with Spirit Rangers
3. This is a Valid point, it use to be 1.5 k, now its 3k…The Crit rate is incredibly low but it can crit… But is an increase of 1.5k damage really what sent Spirit Rangers over the top?
4. Ranger’s already have amazing Protection uptime, and you get even more from classes like Ele’s/Engineer’s and Guardians.. So this isn’t really changing the dynamic all that much. Necro’s can actually do fairly good protection themselves.
5. 3 Evades..2 if they run Sword/Torch and Shortbow..Something that again has been just fine on Rangers considering they lack Stealth, and most of the builds don’t have things like Signet of the Stone Active (and protect me was Trash)
6. very few if any Spirit Rangers run Longbow, and Body Blocking Seriously? Specs in this game that aren’t Ranger are bloody Cleaver’s if they’re melee, and if they’re not, they generally have Pierce.
7. Swiftness that everyone has, Protection which is fairly common on most of the good classes in TPvP and Burn, that is also common…Not seeing the Benefit.
8. This is a Valid Point, and I honestly think is where most of the crying stems from. They didn’t make Spirit Rangers amazing over night, They just didn’t magically get a bunch of conditions they didn’t have access to before.
Finally as a BM Ranger, I’ve actually stomped the ever living kitten out of Spirit Rangers whenever i’ve fought them.
I fear a well played Trap Ranger more then I fear a Spirit Ranger.
Ummm…Rangers could always pretty much have close to 100% burning anyway thanks to Torch.
i don’t see how Spirits having it magically made them stronger.
The Boons from Spirits, you get Protection (Again a lot of classes can do this, Guardians/Ele’s/Engineer’s can all give protection or already perma have it) and Swiftness.. which we all know Swiftness is Perma as well on most classes
so i’m not seeing what a lot of people are crying about..
What i think is happening is they just don’t like our 240 Spirit Elite..
I love how look at all the conditions you’re dead is now the new meta, even though i’ve been doing it since last year hehehe
It’s more of, condi necros, now you are dead.
Which is what i don’t understand, Cause its pretty much always been that way… if i’m fighting someone and a Necro added on my fight..I was screwed… them having Torment and Burning didn’t make my chances any better, but people act like you couldn’t condition bomb well before the patch.
I’ve still yet to see a single person explain how Spirit Rangers are overpowered or what they did to magically make them overpowered.
I love how look at all the conditions you’re dead is now the new meta, even though i’ve been doing it since last year hehehe
good skills as always. not a lot of suspense though, just “see all those conditions? its the condition meta, and you’re dead.”
i almost disliked, because at the beginning you fought some dude from CD, and i was worried you left SBI! needs more guardian/mesmer/necro fights imo. weakness + a bunch of warrior fights says way more about weakness than pain inverter. very creative though, it looks like its usually being used below 50% to burst someone that last half of the way.
Nah didn’t leave SBI, It just took me that long to finally get around to making a video.
I actually fought a necro and mesmer in that video, Guardians most pretty much ran from me or zerged me.. so I didn’t get many fights recorded from them.
I was trying to interrupt them the last half of the video (where before I wasn’t trying to interrupt but instead was just using the daze to block abilities from being used) cause the on interrupt confusion, half the time it don’t land cause they evade or they pop stability though and I just don’t notice it.
I did want to say that it has been an interesting ride already. DH and SB came out strong yesterday, and it’s a nice change of pace to be outmanned… sort of. Looking forward to an interesting week and learning more about how to play the game.
Cheers
So far has been lots of fun. Your numbers on your BL yesterday were very impressive. It was surprising to have 50 people on your BL and also have the outmanned buff.
Can’t say I was thrilled to be against DH again with their numbers, but it will bring us down in points and that is a good thing considering we lost lots of people since our last match up with them. Still can’t help wondering if they got more or if it is because of our losses that it seems that way.
Great job so far NSP and DH! Always fun to be up against you guys.
I did love how you guys took the DH keep. It gave us a second of breathing room, i was commanding the east side of EB and was completely caught off guard the first time the DH zerg of 50+ showed up. I learned my lesson, but it was a tough fight to be sure
Yeap, DH didn’t enjoy that..
That is honestly the one change I want right now..
I bloody hate zerging on my Ranger most of the time, But honestly that is the absolute best way to get Ranks, which is something I want on my Ranger.
I think we’re the only class in the game that basically has our Mechanic kitten us when zerging, So if I could actually play an Alt during this every now and again I’d just love that.
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