Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Drop Moment of Clarity, and pickup 10 more points in Wilderness for Empathetic Bond
Get rid of Muddy Terrain, you’ll find its annoying to use usually.
Drop Signet Mastery, Pickup Malicious Training and use Spiders
1: I can see how that would be beneficial. But you also have to take into consideration the team mates you are running with. If I end up playing with a shout warrior or shout guardian the additional condition cleanse may be unnecessary.
2: To be honest I find Muddy Terrain extremely easy to use and by far one of our best utilities in group fights.
3: Now this is something I haven’t looked into. I have been running atleast 1 spider lately. Would this be picked up for the increased Immob. duration or simply flat out more poison?
1. More Condition Removal is always nice, You’re not getting a Huge benefit from Moment of Clarity, in fact if you’re not an Asura, i don’t recommend it as it doesn’t increase the daze duration on our Greatsword/Shortbow enough in my opinion. Now if you’re Asura, it is flat out one of the best Traits we have as it makes Technobabble just Obscene.
2. I always disliked it, But that’s just me, Maybe because I disliked the Cast Animation and the Cast time of it.
3. Both, the increased poison is nice, because you lack it, But 4 seconds of Immo every 20 seconds is just nasty.
I do believe I’m a sexy Asura
Drop Moment of Clarity, and pickup 10 more points in Wilderness for Empathetic Bond
Get rid of Muddy Terrain, you’ll find its annoying to use usually.
Drop Signet Mastery, Pickup Malicious Training and use Spiders
Heh, I’ve actually got a new build that’s designed around Celestial.
Generally speaking, Celestial is good for giving you Sub Stats you need in a Build.
I recommend Malicious Training as well, Trust me when I say Spiders with this trait are oober pricks.
I was duoing with a Hammer Warrior Yesterday who asked me after the first person ate the Immobilize “Wtf, how long does that thing last?”
Their Damage is awful, but think of them as mobile Net Turrets
if you take a direct hit (not aoe) you should have stealth removed.
tbh Ao£ should get them out of stealth too.
i agree though, stealth is stupid in this game, more so then any other I`ve played by a long shot.
Then explain how a thieves are supposed to sustain combat? Damage breaking stealth would break thieves. All that would remain are a few stubborn backstabs in wvw. No one with a brain would take them in any mode, pvp or pve.
Strangely it didn’t break stealthers in most of the other MMO’s with Stealth Breaking on Damage, and they didn’t have the option of instantly restealthing.
Umm, Rock Dog Army would be incredibly powerful, So much more then Perplexity. Not only would they eat hits constantly meant for the person, They actually do a lot of damage.
In comparison to other Runes, they’re not nearly as overpowered as people think.
There are plenty of 6 Point ability runes that are very good to have, Thing is, Most of them are for specific Builds and Most of the Condition Ones are awful.
Which Condition Runes are actually used for their 6 point? Undead and Necromancer, Undead is for pretty much everyone with Rabid, and Necro is basically for Necros and the fear duration..Other then that, Most of every other Rune set in the game that is Condition Damage is pretty awful.
Instead people take Condition Runes to stack Condition Duration, like Bleeds.
Which Power ones are used for 6 Points?
Hoelbrak
Mesmer
Scholar
precision ones?
Lyssa (Which is incredibly Powerful, Anyone who thinks it isn’t is kidding themselves)
Thief
Ranger (This is more for Rangers)
Rata Sum (I see this one alot)
Toughness
Dolyak
Forge (Also Incredibly Powerful)
Melandru (Incredibly Powerful, Build Defining)
Vitality
This one is only one with crappier runes then Condition, You basically have Soldier, and that’s it.
Healing Power has
Dwyana (Very Powerful)
Grove (Very Annoying)
Altruism (Build Defining)
Chok make a video if ya can, that would actually be really cool to see.
I could probably drop the 30 points in Skirmish and go 30 in Beast, but man..5 second Daze on Techno is just nasty.
People run Bunker Condition Builds because classes like the Thief/Mesmer/Warrior Exist who can instant kill you if you run anything else.
this.
also heavy on defense works best with condition damage since power damage requires power, precision and crit damage when condition damage only requires condition damage and maybe precision, so thats 1-2 open stats for stacking defense where on power damage its 0-1.
You can do hybrid builds, I made one for Ranger…
But anyway, what I stated is pretty much 100% true.
Why did i create the BM Bunker Build all those month’s ago?
Because Anet came by and gutted my Power Glass Cannon Build with Shortbow, thus leaving me with kitten for DPS when it came to Power builds.
So I had one option, Create something tanky as hell to hopefully survive the stupid amount of thieves that existed back then (and still do). I created the build around 1 ability, Pain Inverter…. Because I could use PI to kill all the awful thieves back then who could instantly kill me by spamming the number 2 key.
If you don’t want Heavy Condition Bunkers to exist, Don’t overload the game with classes that can explode other classes in seconds.
I don’t know about you, but i’d love an arrow cart attached to my side…That’d be awesome.
I believe (if the run didnt have a cd on 6) the spring would apply 10 stacks of torment over its duration(if its like vigor on heal) and would end up being something around 363 twice per second(1200 cond) if there moving for 10 second? I would of been so happy !
lol, that would of just been hilarious
I would use healing spring then for sure.
My entire video would be nothing but You’ve been trolled
Love your builds keep up the great videos.
If only the torment on heal runes didnt have a CD we could healing spring people to death ;(.
Ya know, I never did think about that…kitten I wish i would of got to try and see if that worked..
The problem is people think you’ll achieve balance in an MMO
You will never Achieve Balance, quit acting like things being unbalanced is somehow new.
There will always be something Overpowered and there will always be something underpowered.
The Duration part doesn’t work
People right now are using it basically for the 4 point and the 6 point if you’re an interrupt build.
What i’m saying is, If you removed the interrupt part, the new builds springing up with it wouldn’t be good anymore and you’d still have the same classes wrecking face with the Rune (Engineer’s/Mesmer’s/Warriors to some extent, though they’d not be as powerful)
People run Bunker Condition Builds because classes like the Thief/Mesmer/Warrior Exist who can instant kill you if you run anything else.
Personally, i would prefer the interrupt to be removed and replaced with Confusion damage buff:
6/6: 15% duration increase, 25% confusion damage increase
I think then the runes wouldnt be ruined, but they wouldnt be as overpowered as they are now.
25% damage bonus on confusion would just give an advantage to already confusion stacking classes like the engineer and memser
The good thing about this rune is it opens up new builds.
We’re talking about thieves running Condition Builds with Sword/Pistol for example
hey, what about to put 2 different spiders (those 2 which give stun 2sec on next skill use) in order to get 2 more possible interrupts and more cc over enemy?
ò.ò what happen if you put on your gear 4x major rune of perplexity + 2x superior sune of perplexity? 40% proc chance every 15 sec or (20% proc chance every 15 sec) x2 ?
The Stun Spider is actually an Immobilize and its not bad, Its just doesn’t increase with Malicious Training, so its just a 2 second one. I actually just prefer the extra poison to be honest.
I’ve actually not checked out the 2 Superior’s, That’d be interesting if they nerf the 6 point and it works.
I think it’s pretty funny to hear people saying 3s of confusion would be completely useless, while almost all the Mesmer confusion only lasts for 3-4 seconds.
“Master of Misdirection”, hell yeah.
Its like none of you are understanding the concept that that most Mesmer confusions don’t require an Interrupt before hand.
If I interrupt you for 4 seconds, and a Confusion Lasts 4 seconds…That means by the time the interrupt is over and you can actually swing the confusion is already over thus never landing.
Its the reason the Warrior talent was increased in duration to 8 seconds in the past because Confusion never went off cause the people were CCed.
1. Because Shortbow and Greatsword are pretty awful without Power. If I bother to get 25 stacks of Bloodlust before had i actually have 1700+ Power. Just depends on how lazy I am.
2. TU heals for 913 a second for 10 seconds. Basically a 9130 Point Heal, Heal as One heals for 7041. It also has a longer cast time and trust me, that does make a difference.
3. Block that interrupts (Does 5 Stacks of Confusion) and a Stun/Daze that can also interrupt and do 5 stacks of Confusion.
4. Oh my friend, You’re not thinking of all the lovely things you can do. You can jump off cliffs with people chasing, If anyone follows and doesn’t have the trait, you can turn around and kill them, I actually live because of that Trait in that video. Thief jumps off after me and lands into the Muddy terrain giving me breathing room (Also anyone else notice the bug where I got 5 stacks of Confusion when he interrupted me, Only thieves can do it, its some bug with Perplexity Rune, still haven’t figure it out yet)
5. EB is usually enough, If you’re fighting someone you know who is going to dish out a ton of Condition Removal (like in a duel) yea, putting SoR in place of SoTW is recommendedmmm ok man you are right but i can’t still accept “soften the fall” as a necessary trait :< also i’m not sure EB is enough to face another condition build (and if you are talking about 1vs1 or 5vs5 condi builds everywhere) even if togheter with SoR… but i suppose this is a common ranger problem
ps: i have a little request… can someone link me a stantard spirit build? It’s really hard to admit… i killed tons of those builds and i’ve never finded the basic model (only some variation on youtube) maybe because i’m not really interested in this build… but i wan’t to give it a try at least for Hearth of the Mists XD sry but i don’t want to open a thread only for a so stupid question
thank you
Standard Spirit build appears to be 10/0/30/30/0 with Carrion or Rabid or Apothecary Armor.
Probably depends on if you’re in SPvP or World vs World, I see very few if any Spirit Rangers actually roaming in World vs World though, build just doesn’t work the same.
As for how I fight Condition Builds, CCing them to death.
sign people crying about Bloodlust crack me up, Relics existed in DAOC, daoc had a far more competitive GvG scene than this game, that required far more skill and didn’t rely on silly crap like 25 vs 25 ball groups (it was 8v8 because that was the bloody group size)
Hell we use to fight groups all the time that had all 6 Relics and we still won, That’s with them having 20% more Melee damage/20% more Magic Damage and 20% better healing….
So suck it up and play better.
If you’re doing a condition build, You don’t need 25 stacks of confusion to kill people, confusion is supplemental damage in a Condition build. Trying to go for 25 Stacks is just silly, The way to win with Condition Builds is simple
Apply as Many Possible Conditions as you can…. By that, I mean Cripple/Vulnerability/Immobilize/Burn/Bleed/Torment/Weakness/Chill, Yes Vulnerability is useless for damage most of the time, But its not there for damage, Its there to cover up your Conditions to stop them from being removed.
ICD would wreck the runes for guardians, unless it was a per-target ICD.
I’d prefer shorter durations and/or less stacks.
Shorter Duration would make the Runes useless, you could get by with Less Stacks, but the stacks aren’t he problem, the lack of an ICD that is.
I get 5 stacks on me and i just fire right through it in one my videos without it phasing me…. You put 20 stacks on me of course that’d be different, but then again, If i was firing at someone with 20 stacks i need to die.
Confusion Damage in general isn’t super amazing, 8 Stacks is less then what I use to do with 3 stacks from Pain Inverter
It only becomes truly scary when you hit the upper stacks of 20+ and lets be honest, If you attack while you have 20+ stacks of Confusion on yourself, you kind of deserve to die.
Funny.
Little trip down memory lane. Confusion would stack at most 10 maybe 12 with some dedication. Confusion also wasnt nerfed by 50%, so the damage was double. So, 10-12 stacks then would equal 20-24 stacks now. Ofcourse confusion lasted a lot shorter as the confusion applying abilities are at most 5seconds, not 10seconds.
Ow i remember those days. Forums were filled with QQ about how confusion needed a nerf. People defended confusion saying
If you attack while you have stacks of Confusion on yourself, you kind of deserve to die.
well.. that… Still got nerfed. So why is this 20+ stacking suddenly A-OK? Its basicly the same crap as before (even worst as it lasts twice as long), only different professions are doing it, and now this damage is fine?
People saying this stuff is useless in zergs are also wrong. A warrior stomping around in an enemy zerg is causing a lot of interupts, and with no icd also a lot of stacks of confusion on a lot of people.
Most Confusion abilities didn’t require an Interrupt to apply the confusion, Consider that the average CC is like 3 seconds, That means Confusion alone is only going to do 7 seconds worth of damage. For instance, Pain Inverter back in the day, was 7 seconds Long, and did 1100-1200 Damage Per hit, and was PBAE. Now to stack up the really silly numbers you needed classes like the Engineer and Mesmer, but it was possible.
Also 12 Stacks then was very powerful, and its equal to 24 stacks now, But 24 Stacks back then was absolutely insane, We’re talking 8k damage per hit when you used an ability sometimes more….
The classes able to perform 12 Stacks pre-nerf were rare, and were to be feared rightly so, We had a whole lot less spamming back then because of it.
Why is 20+ stacks ok now? Because its equal to 12 stacks back then, No one was complaining about 12 stacks back then, They were complaining about 20+ stacks that were instant gibbing zergs, Which isn’t really possible anymore since most zergs will have stability removing these Confusion Stacks from touching it.
Now you have a point if its 1v1, The runes are incredibly powerful 1v1, with CC builds, but CC builds in general are powerful……
Celestial isn’t hard to get, Its just time consuming to get, and not in a hard way..
Weapons – Stardust and Crystal Guardian are the ones you want, Stardust is dirt cheap while Crystal Guardian is a bit more expensive, you can farm for it though which isn’t that bad.
Armor, you just need 2 pieces of Celestial, and you’ll be making it.
Jewelry you can use Laurels to buy some, or Craft it just like the armor, Ancient Karka Shell is an option if you have that also, all ya need is the Gem in that case.
It took me 25 Charged Quartz Crystals to make my current setup, That’s 25 days basically to make it if you buy the rings with Laurels (which require 40 total + 500 WvW badges)
I’m still of the opinion that the 6 ability needs an ICD, of 5-10 seconds.
Just to keep the chain CC stacks from flying up.
Duration Wise its fine
Stack Wise its fine, its just some classes can chain together far to easily.
i think the cooldown is needed too as five stacks(for a warrior 9) is already a big buff, but shouldnt be stackable. after all those runes are supposed to be a buff for already existing confusion builds, but no be free access for interrupt builds. interrupts are already pretty strong as they are.
I like that the runes exist because they open up new build options, which is how all runes should be.
But an ICD is needed for the 6 point because some classes can do silly things. Even with a 6 Point ICD a Warrior build running these runes would be viable.
In all honesty, they can add whatever they want as far as map is concerned, It still won’t change the fact that I’ll be playing ESO if the PvP is remotely better. By better I mean it just has to be functional.
Functional like having a group UI that works in WvW? Functional like having a grouping system that meets the need of ALL players and guilds?
There seems to be a HUGE difference in what players think is important and what Anet thinks we want. Enough with the new content and mastery lines while we still are dealing broken UI and inflexible C&S grouping systems.
How can the inability to organize properly in WvW not be the primary focus at this time?
a Functional PvP system that isn’t involved around a failed PVE and SPvP system.
Look at how hard Anet pushes World vs World Keep and Tower Taking, completely ignoring the fact that they only reason people bother to take keep and towers at this point is because they get rewarded for it the most. Not because its fun, Hell not because they’re even trying to win (which is why the game is stale in the first place) Because the match is already decided the second its started, because its all based around Population.
World vs World in this game is a step above other games, Mainly because no other game really tried it except DAOC and Warhammer Online (Which I still think did a better job then GW2)
ESO doesn’t have to do much to be better then this Game, all it has to be is mildly playable at this point…Long as they don’t pull a SWTOR and pretend they have a capable Open World PvP System (Which in SWTOR case, they did not, and they clearly lied about it being functional, when the game lagged with anything past 16 people fighting) They should be able to do better then this game.
I’m not worried about Classes being unbalanced in that game, or anything….Just something remotely functional and not limited by a kitten poor excuse for PVE and SPVP system (Thank god ESO doesn’t have any SPvP to hold it back)
I’m still of the opinion that the 6 ability needs an ICD, of 5-10 seconds.
Just to keep the chain CC stacks from flying up.
Duration Wise its fine
Stack Wise its fine, its just some classes can chain together far to easily.
In all honesty, they can add whatever they want as far as map is concerned, It still won’t change the fact that I’ll be playing ESO if the PvP is remotely better. By better I mean it just has to be functional. Things like the Down System, AOE Cap ect ect make this game undesirable if a better option comes along without those things.
Fire Pineapple and the other guy -Ogre or somethin? – that posted their vids and builds as they seem to have spent quite some time trying the builds. Any other opinions -though they might be helpful- are likely to be less informed and miss leading including mine, of course.
That build is for roaming. Both builds don’t kill fast.
Full apothecary is slow in killing so anyone with a gap creator can get away. It’s tankier against 2 ppl but you won’t survive against 2 capable players -condi removal, 80, geared etc-. This is with a healing banner.
Rabid armor, rest apothecary is faster in killing and only thieves/BM rangers with the 1100 range leap get away since they are broken and cheap classes/builds. The healing is good enough. This is with a healing banner.
Mind you, I’d focus on what trait lines you want and then see what you need more stat wise. So if you go in the full healing tree, you need more rabid. If you go into the power or precision tree, full apothecary.
Remember that healing does not scale well, but you have two healing sources: signet and banner so it kinda compensates.
Try rabid armor, rest apothecary and see if you like the damage. If not, replace weapons or trinkets with rabid.
Did you just complain about Rangers Leap capability as a Warrior?
Rofl…wat….
A pretty impressive display of stupidity to think that these runes are fine.
How is this even a thing? They are totally over-the-top gamebreaking OP and its bound to an item loadout. Absolutely unforgivable.
I respect your opinion as a very good player Oozo but totally over-the-top gamebreaking OP implies that this one rune makes WvW unplayable for a majority of the people that play WvW. It implies that the rune is so imbalanced that you can’t go out and do what you need to do. It implies that everyone that has this rune on is unbeatable.
It is hyperbole.
The rune doesn’t do any of that. It is very effective in small man/roaming environments and 1v1 duels which do not make up the majority of WvW. The majority of the people that call the rune ridiculously op and other types of buzzwords are probably of that small man/roaming/dueling community.
People don’t even slot this in as a must in GvG’s and that is usually 10 v 10 to 15 v 15 so that means anything under 10 man it has a much larger impact but that goes for alot of things in GW2.
1 necro can be pretty good in 10 v 10 when you start to get to 15 v 15 1 necro doesn’t have much effect as an example.
The small man/roaming community will generally care much more about balance than people who only run in huge groups focused on PPT.
But, calling it merely effective is a huge understatement. It is gamebreaking.
http://www.youtube.com/watch?v=rsQbe_BPjmk
Now, I have a warrior and I can easily switch my build to the above. But, I won’t. Because I actually do care about balance and I know ridiculous broken crap when I see it.
And here is what I mean by gamebreaking. My confidence in the Anet development team is not very high. I don’t think they understand risk versus reward. I don’t think they understand min-maxing. How is this rune even a thing? I mean, it’s bad on paper. Did they not test it? Did they not think, at all?
This kind of thing quite literally makes me want to quit the game. Not the item itself, but the fact that they let something like this happen. Again.
People like myself. People who actually care about balance will leave this game when a good option becomes available. That is why it is gamebreaking.
See that’s what I don’t get about that Warrior Video, The Warrior Trait is 4 Stacks for 8 seconds and Perplexity is 5 stacks for 10 seconds.
If Perplexity is so overpowered, Does that mean this Warrior Trait was overpowered? I mean If they nerfed Perplexity, Warriors would still have it as a Trait and would be able to stack Confusion fairly easy just the same, Say 3 interrupts is 12 stacks, Its not 20+ but that’s still a lot of Confusion.
Confusion Damage in general isn’t super amazing, 8 Stacks is less then what I use to do with 3 stacks from Pain Inverter
It only becomes truly scary when you hit the upper stacks of 20+ and lets be honest, If you attack while you have 20+ stacks of Confusion on yourself, you kind of deserve to die.
everyone who says they are not op are totally naive… if they dont tone it down tehre wil the itme come when all warriors in zerg run this runes and the whole enemy zerg runs with 25 confusion
th probelm with this runes is the duration as well.. i got today 20 stacks confusuin wich last like 15 sec.. 15 sec wehre you cant do anything when you already have low hp
i think internal cd of 6. bonus to 45-60 sec and duration by runes cut by half would be ok
THe Warriors in the zerg isn’t a huge problem since Stability is fairly common in the big fights.
Solo you’d have a point somewhat that you can stack it very easy on some classes, and a small cd on the interrupt would probably help, Duration Wise its there for a reason. So confusion actually goes off.
Guard was only useful when It allowed me to send my pets into Buildings..
Then again even if they changed it back it wouldn’t work cause they gutted all my Pets Damage.
There choice for Blue and Green is awful for a white Background.
I know some people say you just use your CC abilities and people get interrupted but this isn’t the case, They actually have to be doing something for an Interrupt to Go off, some If people spam buttons its very easy to land an Interrupt, if they don’t spam buttons its actually quite hard unless they’ve got easy to read abilities.
Engineer’s and Mesmer’s make best use of this Rune to be honest, esp Engineer’s, Warriors are pretty good for Condition Builds as well, But i’d actually rather fight a Perplexity based Warrior with this rune vs a Melandru Based Warrior, at least i’d be able to do damage to the Warrior with Perplexity.
If the Confusion on Interrupt was 3 Seconds, You’d never see Confusion Go off as they’d not be able to use any skills while Interrupted, making it a completely useless 6 Point Ability.
That is why its 10 seconds base, Cause while people are interrupted, they’re not actually using abilities.
1. Because Shortbow and Greatsword are pretty awful without Power. If I bother to get 25 stacks of Bloodlust before had i actually have 1700+ Power. Just depends on how lazy I am.
2. TU heals for 913 a second for 10 seconds. Basically a 9130 Point Heal, Heal as One heals for 7041. It also has a longer cast time and trust me, that does make a difference.
3. Block that interrupts (Does 5 Stacks of Confusion) and a Stun/Daze that can also interrupt and do 5 stacks of Confusion.
4. Oh my friend, You’re not thinking of all the lovely things you can do. You can jump off cliffs with people chasing, If anyone follows and doesn’t have the trait, you can turn around and kill them, I actually live because of that Trait in that video. Thief jumps off after me and lands into the Muddy terrain giving me breathing room (Also anyone else notice the bug where I got 5 stacks of Confusion when he interrupted me, Only thieves can do it, its some bug with Perplexity Rune, still haven’t figure it out yet)
5. EB is usually enough, If you’re fighting someone you know who is going to dish out a ton of Condition Removal (like in a duel) yea, putting SoR in place of SoTW is recommended
I took my Technobabble Build, and ended up modifying it to make use of this Rune
I can understand why the Runes have the Long Duration, cause otherwise say if the Confusion was 4 seconds in duration it’d never go off cause the person was interrupted during it or something.
I think Anet added it to punish spammers to be honest…and ever since the confusion nerfs they’ve been more prevalent, Hell even I do it cause the damage of even 5 stacks if easily ignorable.
Ended up recording some fights from tonight
First Half of my new video is previous match, second half is fights from tonight
Video of the Build in Action.
It was a huge island in the middle, with a huge castle/tower
Fury on Swap helps
When you maul some warrior in the face for 5k damage then apply 15 stacks of bleeds and 13 stacks of Confusion, its pretty funny.
Esp when those Bleeds are ticcing for almost 100 a pop
At this point, i’m trying to decide which is actually stronger, the 5 Stacks of Confusion, or the 5 Second Daze, because most of the time, It seems like the 5 Second Daze is whats killing people the most.
Longbow might work, I’ll have to check that out
I actually agree with this Rant
When SWTOR is whooping your kitten in SPvP when that’s what you’re trying your hardest to be amazing at..You should examine what you’re doing.
I would actually use my Actives on my Ranger if they actually worked on me.
Having to invest 30 points in a line to get the same bloody ability as everyone else is bloody stupid.
<whistles> Patiently waiting for footage of this in action.
My plan is to make a video this weekend if I can get enough fights, I’ve had quite a few good ones so far, and I didn’t have Fraps going, which kind of makes me sad..
The more I play the build the better I become at timing my interrupts the easier I time I have at taking enemies down.
Even if I miss an interrupt with Technobabble, that ability is so bloody powerful that even without confusion going off it can win fights.
5 Second Daze is just scary long in PvP, I ended up fighting quite a few people today and it was just a slaughter left and right, Even classes that sometimes give me trouble (Skull Crack Warrior for example) I ate pretty easily, I fought some more Elementalist who I felt really bad for, standard D/D setup that most seem to run, Everytime he’d go to cast he’d eat an interrupt and get 5 stacks of Confusion, Which means he can continue to attack an take damage or switch to Water and get rid of it….Which means he was basically constantly on the defense against the Setup.
Perplexity Runes honestly do need an ICD on that 6 ability, I actually feel a bit OPed with it.
i feel like the rune is fine if technobabble got nerfed… without that, rangers only have access to 2 interrupts, and 2 second dazes which is fine
I doubt they’d nerf Technobabble, Look at PI, only reason it got nerfed was cause of Mesmer’s and Engineer’s
Sinjet don’t forget D/P Thieves, very overpowered spec in WvW if played properly.
Same with S/D
d/p and s/d are not overpowered at all. Thief is generally only overpowered to players who legitimately cannot counter them through skill; other than that thief is decently balanced and excels in what it is designed to do.
The classes players roll are never overpowered, other people just need to learn to play.
Hence why I posted the post in the first place, I looked through his post history and saw he was a Thief….
Thought it was be a pretty good laugh watching him post… and sure enough it was.
Perplexity is over the top. Fighting against and with it makes it a game of “who gets the first interrupt plus 1-2 cover conditions”.
I disagree, i have had them stacked on me, i have been interrupted with them and its barely dealt any damage, warriors that use it dont really scare me never seen one with high enough condition damage to make it worry me.
To be honest, I’d rather fight a Mace Warrior with Perplexity Runes vs Melandru Runes.
If he has Perplexity runes I can actually kill him.
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