Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
900 Range on SB does suck, It means you’re forced into using Longbow in any actual engagements where range is involved…and Longbow bloody sucks..
The only reason I use it on my Rampager Spec Ranger is for Barrage..that’s it…
Making SB suck more to make LB seem better is a complete dumb way to balance things..
I didn’t include WoW, even though Hunters until recently were incredibly powerful with their Beastmaster build in it with Arena’s..But i’ve not played WoW in a long long time so I don’t know the whole story on it…From what I understand they could summon all their pets at once on the person along with some other nasty cooldowns.
Well….Its not like we’re given much choice anyway.
I mean I’ll remain BM bunker as well….just because I like to solo.. and my choices really are it and my technobabble build.
It just seems so crazy to nerf an AI controlled, unreliable and inconsistent source of damage that can be kited or killed SO easily.
I’m so mad right now.
This opinion is where I think the line gets drawn and things need to get spelled out.
In a game with competitive game modes, you simply do not load up an AI with a large, near majority of damage output, and then try to call that competitive. Managing pets in this game is about as hard as sitting on the toilet and playing angry birds at the same time.
You do 4 things, you say go attack stuff, use this specific, mostly arbitrary for all but a few pets skill, come back, or you swap the pet.The pet handles literally EVERYTHING ELSE. It paths itself, it autoattacks, and usually except for maybe birds, the most damaging attack is built into its attack chain that it AUTOMATICALLY executes. If this was a shooting game, the game would be aiming the gun for you, and all you would have to do is pull the trigger once, and then the game would keep firing the gun for you until what you are shooting at is dead, or you want to stop.
That type of mechanic, combined with how much of the damage the pet accounts for, is not competitive, no matter how avidly people argue it to be. It would be balanced if the player had to physically manage to execute every skill that the pet was capable of, and manage all of that, because that level of management would be worth the damage potential.
But with such a simple system, the pet should have never had so much damage potential in the first place. They should have been a sustainable 10-20% of the damage output with a higher purpose being to provide improvable utility for both the player and potentially groups of other players, and should not in any way in this system be easy to kill because of how inconsequential it would be in determining fights, AKA, you can’t just let it attack you, you have to kite, and killing it would make the ranger player lose benefits for themselves and the team.
There is no way in the world the pet system is good, but there is also no reason why the damage being on the pet in this system is even remotely okay unless it is a much more controllable feature of the rangers arsenal.
I’m sorry, but calling TPvP Competitive in comparison to other MMO’s is stretching it.
8v8 in DAOC was far far more Competitive then this game, and it had plenty of classes that did the majority of their damage from pets.
Bonedancer’s for example, Theurgist, Animist ect ect.
Thing is, with DAOC 8mans learned that you couldn’t just ignore pets on the field. Because if you did you’d lose…So if for example, dealing with a Theurgist you’d have a Dedicated AOEr just to handle Theurgist pets, That was his job….Bonedancer pets were often focused down because they were annoying as hell if you let them run around (not to mention they hit incredibly hard when ML9 was up)
This game is completely different, if there a pet on you in TPvP, no one wants to be forced to deal with that pet..Instead they prefer their damage not be noticeable so they can ignore it. Its same thing with Mesmer’s really, They’re basically Theurgist, No one wants to clear Mesmer pets… so they want them nerfed the same way…
Now I know you’re going to say “Well I’m talking about Structured” and i’m going to say.. WAR was pretty similar as well…. Squig Herders for example had pets that you absolutely did want to kill…Because they could ML3 their Spiked Squig and instantly kill your casters. White Lions even had some similar builds that put their damage on their pets (not to mention when the pull existed, you absolutely wanted to kill that pet before it got to you)
Rift for example also has Pets that again make up the majority of the characters damage…. and they’re killed as soon as possible because of that…
This is the one game that i’ve seen where the player base just doesn’t want to deal with actual strategy, They want to stick to their nice safe strategies and not change the meta any. This is partly the reason why I think they shouldn’t be trying to balance this game around the Esport nature, Because it’ll never be an Esport…Because the TPvP is a joke…
To use a HoN reference (because I don’t play LoL), If this was HoN the top players it seems would be kittening that BooBoo from Wild Soul is to powerful.
Keen internal is 45 seconds, Its basically a Talent version of SI
Has it been fixed then? It used to be bugged I tested it not too long ago, it was 6minutes if you stayed in combat and 1minute after you left.
Umm, you could be right, I never stayed in combat that long
Keen internal is 45 seconds, Its basically a Talent version of SI
Even at 2000 units that’s enough distance for you to break combat (therefore regen all hp lost and being able to catch up to people) while your pet keeps someone in combat. It was fun having 5000 units but I don’t think this is going to make that great of a distance.
SBI that explains it entirely. You are a zerg aombie, you know nothing about what the OP is talking about.
I’m on SBI
Lets assume for a second that people on the test server haven’t confirmed those notes (they have)…
Does anyone honestly believe that if someone released notes like these, and the entire GW2 community was up in arms over the notes for example…that Anet would actually not respond with “Those notes are fake”
OP is right and wrong at the same time.
I play a Ranger myself and yes, the damage output of some pets was too high just for speccing 30 in beastmastery and going full heal/tank with the rest.BUT (and this is a tremendous but)
good players can easily avoid the pet damage and there is nothing you (=the ranger) can do about it , because there is no way to control out pets. Heck, even the command is more like a mild suggestion “Terrifying Howl you say? Uhm just let me finish my channel here and ill get back to you in a sec or two”.
Yeah, it might seem overpowered to stomp 3 braindead potatoes without actually paying attention but complaining about it is a bit like complaining about warrior 100b in pvp because it deals so much damage…I have dueled some really experienced elementalists as well as thiefs as a BM and lost most fights simply because the pet did not hit them one single time with a seriously damaging attack. I won some with a tricky immobilize -> pet swap -> stealth -> hilt bash -> sick em combo which took my enemies by surprise (and of course is super easy to land vs. the above mentioned classes… ), but that was more like a one trick pony and does not work on someone who is expecting you to try this.
Besides that, an ele can kite your pet until tomorrow and thiefs…stealth renders all melee pets useless and s/d can blink/shadowstep all day making it even worse. Record in uselessness holds the raven for being locked in the f2 animation for 11sec because it could not hit the thief.I would gladly take reduced pet damage in exchange for an advanced pet control or significantly improved ai, but this is just a stupid, mindless nerfbat that shows (again) that the developers dont give a rats kitten about the ranger and people have the right to raise their concerns about this.
The “buffs” on longbow are a joke because it still is a lackluster skillset with bad scaling. Axe 4 is OK i guess but we will see.
Spirits? Yay, one trait merged (in fact a good decision). Does not change the fact that spirits are squishy as hell and can be killed along the way. Even the elite spirit dies in a few seconds if your opponent is smart enough to focus it down first before dealing with you.Ive long before given up on the idea of using my ranger in PvE/dungeons simply because my guardian is so much more useful in most scenarios, hands down. This nerf also hits the pve rangers, which is totally uncalled for. Whats with all that promises about making rangers more viable in dungeons by eliminating some fundamental flaws? Hey, now we will have a Grandmaster trait that allows us to apply regeneration and swiftness, the most useful boons in a dungeon run. I would totally pick that over Stand Your Ground, Hold The Line or Save Yourselves with Pure of Voice traited and maybe a soldier rune. Oh right, I wouldn’t.
And dont get me started on the short bow.
with that shout trait and 10 in BM rangers can give the party perm swiftness and regen only by using the guard shout, which gives your pets perma prot as well. That’s not insignificant. The LB buffs were not minor tweaks either. Did you see how the aftercast was changed? I’m not a math whiz but I think that makes it a 25% dmg increase. Spirits remain to be seen, sun spirit’s cast was buffed to actually be reliable and storm spirit got a big dmg upgrade, maybe spirit bomber builds will be viable who knows. Point is, reserve judgement until 1) the notes are actually released and 2) when you have a chance to thoroughly test them
A. Swiftness in a dungeon is about as useful as a 3rd nipple on a dude…. and despite is minor use EVERY class can provide it…Elementalist and Guardians can provide it to everyone very easily….. Regen is the same way..If you spend 30 points in Natures to get a Regen that you should automatically be providing anyway with Healing Spring then you’re wasting points. If it provided something beside those two buffs, something useful like Protection to the group, or stability…Then we’d be talking about an actual decent buff…. if 30 points gave me and everyone around me 5 seconds of stability, I would spec 30 points in Nature just for that. But for Regen and Swiftness, hell no…. ..
B. you’re not a math wiz.
I have a Rampager’s set for when i’m bored, Its a bleed build and you can stack a lot of bleeds with it very quickly.
Even more so with Keen Edges after the next patch.
Beastmaster was a silly build. I’m glad it’s being nerfed. I was getting so sick of people just running around dilly-dally’ing not doing anything while their pet crits me for 3k. We’ll just have to see how this whole nerf/buff thing plays out though.
balancing around you being terrible and having no situational awareness is not a good thing.
Also lets clear something up right now for everyone..
Anyone who says “I’m tired of the ranger dancing around doing nothing while their pet killed me” is not someone the Devs should ever take advice from…You should not be dying to a Ranger pet solo..if you die to one solo, stop playing, because you’re hopeless.
You dying to a Ranger pet while a Ranger is beating on you is completely different from you just eating it to a pet because you’re bad.
I re-read the patch notes. Before we all start QQing, check out:
Companion’s Might: This trait now grants 5 seconds of might to your pet, up from 1 second.
If it has no cooldown, this will be overpowered as heck!
Pet damage vastly increased in the longrun!
One factor you might be forgetting: Companion’s Might only applies might on a critical hit by your pet. Pets do not gain any of your stats or gear bonuses to their critical hit chance. The highest pet ‘precision’ trait for critical hits are cats and birds. The only way to influence that number would be by putting points in the Beastmaster trait line. So for BM builds, this might be a “must have”. But without points in Beastmastery, with a pet without much critical hit chance, this trait won’t fire (and hence be useless).
Someone with better math skills than I could probably calculate it out in more precise detail.
Ehhh Companion’s Might works off your critical hits, not your pets..
Warriors got amazing condition removal…. That was their primary weakness.
Face rolling in 1v3 is not easy…nor is it Face rolling, anyone who claims they can take 3 equal lvl players on a ranger consistently is flat out lying..
Aftercast would be comparable to GCD from other games.
So before Longbow had a .50 GCD
After the patch its GCD will be .25
Try catching a Warrior WvW
Incredibly Mobile Class if they want to be…
You mean when using a specific weapon (greatsword) as well as using specific food (lemongrass) as well as having a specific trait (dogged march) as well as having specific runes (melandru) as well as having at least 20 points in Discipline for movement skills break immobilize?
Other classes with mobility don’t have to make their entire build and even food they eat centered around mobility just to be okay at it. Now, if doing all that made us the best at mobility in the game, you may have a point, but you sacrifice a lot and are still not even on the same level.
Because I don’t see Warriors running Greatsword,Lemongrass,Dogged March,Melandru…
Nope…
That’s completely rare grin
You’re living a fantasy if you think the current state of Rangers was ok. After seeing the supposedly leaked Patch Notes, you go on a QQ spree.
This FOTM no skill class needed to be toned down.
If these Patch Notes are legit, we’ll ONLY continue to see skilled rangers continue to play and the kiddo’s running Mes or something.
Autoattacking/petcarryme builds are in for a treat.
Enjoy the backseat.
From his sig
Guardian <3
Maurader
Platinnum – Guardian
So the Guardian…..has come to this forum, to tell Rangers that we’re FOTM
ROFL
Playing a mmo means adapting to changes. When will you people get that ?
It also means we get to point out moronic changes
Man o war: 18 base recharge to 25
Again..Changes like this….M…O…R..O..N..I..C
Yea Tailswipe is a pain to land, won’t deny that.
i also think you’re underestimating the power of all the time Crits on a Jaguar Stealth vs 25%.
Go use the Bird for example.. and you’ll see its not guaranteed critting every time.
Try catching a Warrior WvW
Incredibly Mobile Class if they want to be…
They’ve consistently gutted builds I’ve come up with.
Nature’s Ninja and BM Bunker for example..
Maybe Jon doesn’t like me cause I called him a bad name
heh
Oh and Pain inverter, can’t forget that one…
Come to think of it…My Youtube channel is a kitten Graveyard of gutted builds.
(edited by Xsorus.2507)
And how do you know that?
Go ask someone who has access to the test server if they’re fake.
They do poison on their main attacks if i remember correctly.
Xsorus,you are a good player..i think you overreacting tho.Pets will be nerfed….Lets test it first,let us test other builds too and then we can rage at the devs….Its not that i have faith in Anet,its just a game,i just want to be some hard,solid facts before i start throwing s(H)its to someone…
I’ll survive just like I have before when eating nerfs..
But people need to be bloody realistic about these patch notes…New Builds are not magically going to appear out of the wood work.
Spirits will not magically start seeing more use…because they’re still an awful mechanic.
Offhand Axe problem still remains Whirling Axe sucking
Moa’s/Pigs are now worse then ever…Not that anyone will notice because no one used them anyway.
People are not going to stop using Shortbow and Longbow is not magically going to become the most amazing weapon ever or come close to old Shortbow.
The only real change I see coming.. is people might drop 30 beast now for 10 in Marksmanship or 10 more in Nature’s (people will try the 30 point talent at first but its meh…Though you could drop Signet of Hunt for Guard Maybe with it..)
Well to get back to the point, so far you’ve defined being carried as playing ranger. Am I understanding this correctly? Is there no other criteria?
Rangers are able to be outclassed by every other class in this game in a Dungeon.
You getting to 48 FOTM is not a testament to how awesome Rangers are..
Its a Testament to you getting carried by your team.
If rangers were amazing..you’d see people actually requesting them for Dungeons….If they release raid content like they’re planning to…you’ll see how Un-needed your ranger actually is in a dungeon
Furajir people were complaining that Ranger pets were to powerful because they had to pay attention to them..and Anet responded by nerfing those pets so people wouldn’t have to pay attention to them..Its pretty obvious they’re not going to improve their pathing and ai because Anet is catering to Mouth Breathers.
Seriously…This is the first game i’ve been in where a Dev Team have nerfed a Pet Classes Pets based on the whines of bad players who couldn’t focus fire said pet (when in every other game if you had to deal with a pet user, You had to have someone do that…Hell DAOC has a CRAP ton of those classes….Try ignoring a Theurgist/Animist/Bonedancer/Spiritmaster/Cabalist for example…. )
“But But….the Ranger was tanky, and the pet hit hard….”
points to Bonedancer with Healing Pets and ML9
points to Necromancer in Everquest
Points to Spiritmaster pet that could be Ml9ed plus absorb hits from a class that had Lifetap Nukes
For me personally the warrior is the only real melee class in this game, which explains why they are in such a handicapped state.
Warrior’s have far more ranged attacks than Guardians.
And 5 ways to cripple (that can become 1s immobilizes in addition to 3 other immobilizes)
…
Warriors have better Range Weapons then Rangers…
So yea… not sure what he’s getting at
They’re true
They might change some though before release
I know you’re talking about the nerfs, but I think the Ranger really needs some build diversity. And I saw nothing to indicate that new builds were going to be viable.
I may have missed something but it seems like one huge nerf.
That’s because no new builds were created…Anyone who thinks people are going to start running Offhand axe now clearly haven’t spent time using Offhand axe.
Rampager Builds might be slightly better…But still outclassed by classes like Necro and other heavy condition appliers
Nugget Login, and don’t use Blinding Slash…
Now watch your Raven do that stupid flip every couple seconds…you’ll see why relying on them for auto attack is the biggest waste of time ever.
Yeah I know its a pain, but if every other dps pet is getting a larger nerf birds may come out on top, will have to wait and test after the patch.
Also quickening screech does have one advantage albeit minor. Since it will already be getting swiftness you dont need to pick up signet of the hunt or agility training like you do with other pets.
Trust me, you’ll still need it… You’ll find those birds aren’t always near you when they do it..Or my personal favorite, Do you know that Birds lose ground on the target doing that animation vs the swiftness they gain from it.
Also…
Can someone please explain this one to me
Man o war: 18 base recharge to 25
Anyone who’s ever used spear knows how freakin awful this ability is…..
It does no damage, It only gives a 2 second immobilize,it has virtually no range and it roots you in place for the animation so actually landing it on anyone running is virtually impossible
(edited by Xsorus.2507)
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
No you’re right..I went back and read it again.. Not sure why I was thinking Cats main damage attack got nerfed.
Maybe I misread the Canine part or something.
Then I understand why you so strongly thought cats would be terrible but I think you also see how I was thinking when I said they would practically be the only pet worth using after this patch.
They’d still be viable picks though i’d drop Jaguar and pickup Lynx and keep Snow Leopard.
I still think Swamp Drake and Weakening Spider might be way to go (its 10 seconds of Weakness it can apply, and Tail Swipe applies 5 or 6 seconds of Weakness also)
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
Do you mean the stealth when you say main attack? I bloody hope you do cause otherwise I missed it.
No you’re right..I went back and read it again.. Not sure why I was thinking Cats main damage attack got nerfed.
Maybe I misread the Canine part or something.
Nugget Login, and don’t use Blinding Slash…
Now watch your Raven do that stupid flip every couple seconds…you’ll see why relying on them for auto attack is the biggest waste of time ever.
Cats main attack was nerfed along with their main burst attack.
The only reason to use Cat now is Chill on Snow Leopard and Lynx maybe.. but I’d still choose Drake (and maybe Spider, since I didn’t seen a reduction on its weakness)
I’m still getting a kick at all the “Bear” Rangers out there that think Rangers will suddenly have all these new an amazing builds to work with.
By that definition, I’m not carried because I wouldn’t do well with another profession. I’m mich more practiced with ranger, although I have one of each.
Do you know how many times I’ve carried a party through Arah or a fractal? I can’t even count how many. It’s a lot. Helping your team in a dungeon is more than a profession. It’s a mindset. It’s knowing the dungeon and being able to lead a team that falters.
if you played those other classes equally to your ranger, you’d do better..
You not knowing how to play a class doesn’t make that class worse then the one you’re currently playing..
I could of picked any class in DAOC, and been better on it then the Valkyrie…just like I can pick any class in this game, having never played it.. and be better in a Dungeon then my Ranger.
I blame myself for this…
Since i’m the one who suggested this ability in the first place..
When they asked for an idea on what the new condition should be, I linked them Gork Sez Stop from Warhammer Online.
In my defense..I thought they were going to just give it to the Necro, and not to the Mesmer or Thief.. who clearly don’t need this ability.
Esp a condition thief….
Define being carried.
Team Carried..I was being carried by the other players on my team..
I could of played any other class in the game.. and done a better job.
There was no redeeming value to the Valkyrie at the start of its release..
Every job it could do..a Thane could do better… and Thanes were regarded as the worst class in the game right up until the Valkyrie was released
I’m sure Jon will bumble into this forum at some point and ask whats up..tell us some crap we already know..promise to fix it.. then leave… while the rangers of this forum spend the next 6 month’s staring a the door before it opens and they get a bucket of water thrown in their face ..
How come when I played DAOC, my 8 man Wrecked face even though I was on a Valkyrie when they were the worst class in the game.
Could it be because the Valkyrie was somehow amazing and was carrying its weight….and not that every class in the game was clearly superior and would of done a better job…
Or could it because I was being carried.
Pet system in general needed a redesign, but Anet is to lazy to do it… and frankly seeing them nerf Moa’s and Pig damage tells me they should just not even visit the ranger forums because they clearly have no clue what is going on.
Xsorus I totally agree with you here, one thing I wanna comment on though is that the devourer does tons of damage under water because of the faster attack speed but that’s just it why a flat damage nerf? it’s totally kittened if they thought it did too much damage in the water make it attack at the same rate as on land very strange choise it seems to me but it only gets stranger when you consider they buff the shark wich is already really strong and puts bleeds up like there’s no tomorrow.
Sharks are pretty awful.. …I’ve tried using them, but unless the person is a complete baddie a shark will never actually hit the person under the water.
and in PVE they were outclassed bigtime by the Jellyfish and Armorfish.
Also the only reason I ever used Devourer underwater in pvp is because they apply poison, and killing some classes underwater (ranger) without poison is impossible
The lightning breath (really all the drake F2) have a huge windup/tell so no matter how hard hitting they might be the amount of setup required to make them hit should be rewarded.
I am still not sure what rangers did a whole but the developers have really taken a liking to kicking them while they’re down/defeated.
Its not that bad..Key bring the person in front of the Drake and have the drake out of the field of view of them. It takes practice but it is doable.
Its much easier of course on the Swamp Drake, as its got 900 Range vs the 600 on the River Drake
Has anybody noticed the zephir’s speed swap?
Yes, but since Quickness blows anyway now only Rangers with Bears care
Guess I’ll keep my ranger in farm mode until this profession gets fixed.
Why bother with that? Rangers are among the worst PvE professions.
How do you figure?
Because every class in the game does it better
Unless you’re talking farming shelks
then a Ranger is pretty good at that.
It alls comes down to personal choices..You dont know how the meta will evolve since we are just geussing now..You can stop playing Ranger,i wont.I wont cause i really like to test a support build,i really want to test Longbow,i really want to test Axe 4,i really want to test new traits,i really want to test spirits…All these things were bad for a long time…
Pets getting nerf?I can live with dat
I know exactly how the meta will evolve..
More necro’s/guardians/mesmer’s/warriors
No Rangers on the Back Point
Aeris speak the truth..Ive been screaming since leaked patch notes came out…Take Companions Might with a crit chance build…With RaO,with Sword 1 you will be able to put 15+ stack of might to your pet easily….
No…Aeri doesn’t speak the truth, You can stack 15 mights on your pet all your want (Hell you can stack 25 incredibly easy right now without companions might) and it will not remotely come close to the damage loss from the pet nerfs..
The fact that you think it does makes me sad for rangers
I wonder…Why not…?Why you assume that 15 might of stacks worth kitten? 25 might stacking was only possible when you used RaO.
and 25 stacks will still be only possible with RaO, and all it took was gutting the damage in the first place.
Actually if you want to be fair Jaguar did a crazy amount of dmg for little effort,and for little traiting.put 30 points in BM,press F2 and use every dodge you have…Yes thats not OP,most skillfull players can avoid this but in combat between a low Ranger and a low whatever,Ranger always wins cause pet does dmg without sacrifising any survivability.Its a fact that you can go hypertanky and pet do a lot of dmg,good players will still do dmg now believe me
No….Good players will not do good damage.. …if you still use Cats after this patch it shows you’re not grasping what was changed.
Yes Jaguars did a crazy amount of damage…But if you think a 50% nerf on their burst attack + the nerf to the other abilities was warranted you didn’t know much about BM Bunker.
In fact I’ve dueled a few other BM Bunker rangers, and I generally don’t use Cats anymore (I stopped using them a while back and instead opted for Drakes so I could control my burst, plus Everyone knows how a Cat Ranger operates now…) After this patch if you do BM bunker, you better be using Drakes over Cats…because Cats are bloody worthless.
There are some pets i could agree with that needed a nerf…Look at Armorfish..That pet needed a nerf..and I actually think a 50% nerf is reasonable on that pet.. I mean it had a BOATLOAD of toughness and vit, pretty good abilities and it hit like a truck… comparable to that of a cat… It made the Shark absolutely pointless.
But things like Moa’s/Pigs and hell even Birds (Who the hell is going to use a bird now when their only actual useful feature was that Burst on the their f2…….I’m not taking a non bursting bird with a bloody obnoxious swoop animation now)
You’re right on the burst part and I understand that but drakes where nerfed way harder than cats here, I don’t see them to be very viable after this patch aside from aoefarming crapmobs in pve.
About the last part though and I said it before aswell pigs? really? they are nerfing pigs?
They nerfed Lightning Breath somewhat.. and it probably deserved something along that lines of a nerf as it was a hard hitting ability..
the Nerf to bite seems nasty at first, till you realize that Drakes damage in the first place was pretty kitten when it comes to that attack in the first place…I mean it hit for about 800 non crit, and Drakes don’t crit unless you give them 25 stacks of master bond and bloody fury….
So the nerf to bite is not a huge deal….Swamp Drake and Lightning Drake still have some controllable burst and the tailswipe (I don’t remember if it got nerfed but it hit fairly hard anyway and wasn’t why I picked them)
Nerfs to Birds though by 50% and such (by the way, why the hell would eagles ability get a bigger nerf then Ravens, Ravens hit much much harder) Which had only that burst really is a huge nerf..
Cats just got gutted…. no reason to use a cat now.. none..
So much for not playing whack-a-mole for balance.
if by playing whack-a-mole you mean them burning down the chuckie-cheese with all the children (ranger) inside.
Aeris speak the truth..Ive been screaming since leaked patch notes came out…Take Companions Might with a crit chance build…With RaO,with Sword 1 you will be able to put 15+ stack of might to your pet easily….
No…Aeri doesn’t speak the truth, You can stack 15 mights on your pet all your want (Hell you can stack 25 incredibly easy right now without companions might) and it will not remotely come close to the damage loss from the pet nerfs..
The fact that you think it does makes me sad for rangers
I wonder…Why not…?Why you assume that 15 might of stacks worth kitten? 25 might stacking was only possible when you used RaO.
and 25 stacks will still be only possible with RaO, and all it took was gutting the damage in the first place.
Actually if you want to be fair Jaguar did a crazy amount of dmg for little effort,and for little traiting.put 30 points in BM,press F2 and use every dodge you have…Yes thats not OP,most skillfull players can avoid this but in combat between a low Ranger and a low whatever,Ranger always wins cause pet does dmg without sacrifising any survivability.Its a fact that you can go hypertanky and pet do a lot of dmg,good players will still do dmg now believe me
No….Good players will not do good damage.. …if you still use Cats after this patch it shows you’re not grasping what was changed.
Yes Jaguars did a crazy amount of damage…But if you think a 50% nerf on their burst attack + the nerf to the other abilities was warranted you didn’t know much about BM Bunker.
In fact I’ve dueled a few other BM Bunker rangers, and I generally don’t use Cats anymore (I stopped using them a while back and instead opted for Drakes so I could control my burst, plus Everyone knows how a Cat Ranger operates now…) After this patch if you do BM bunker, you better be using Drakes over Cats…because Cats are bloody worthless.
There are some pets i could agree with that needed a nerf…Look at Armorfish..That pet needed a nerf..and I actually think a 50% nerf is reasonable on that pet.. I mean it had a BOATLOAD of toughness and vit, pretty good abilities and it hit like a truck… comparable to that of a cat… It made the Shark absolutely pointless.
But things like Moa’s/Pigs and hell even Birds (Who the hell is going to use a bird now when their only actual useful feature was that Burst on the their f2…….I’m not taking a non bursting bird with a bloody obnoxious swoop animation now)
Aeri can you please contact Anet, and ask them if these are the patch note’s cause I swear the next person to post something about “leaked” patch notes needs to be removed from gw2.
Pet’s do need a nerf in damage. But that doesn’t bother me I hated using the beastmaster build it really dumb’s your skills down after a while, not saying the players are bad just so easy as a beastmaster you really can tank for days doing stupid amounts of damage.
They’re Real.
Trust me on that, They may change a bit come next week, but these are the ones on the test server
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