Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
BM Bunker Ranger 1vsX
I’m liking Drakes a lot more after the patch….I still prefer Birds in my old Bunker Build with PI but since PI is trash now I don’t use Birds as much (because they were namely there for Vigor and the Burst hit)
Drakes help make up for the lack of AOE that I have without PI, I’m actually kind of starting to lean towards running the Jaguar + Riverdrake as my pet combo’s, This gives me a good Single Target Pet and a good AOE and Burst pet.
Quick note for everyone
Winter’s Bite doesn’t actually have to land to apply the Weakness.
It has to land to apply the Chill, the Weakness is a Buff given to your pet on its next hit, So you can completely miss Winter’s Bite and as long as your pet hits within I think the next 10 seconds it’ll apply Weakness to the target.
Video of some of the fights i’ve recorded this past week
Probably not nearly as bad in SPvP as it is in World vs World….
It shouldn’t exist in WvW.
Was playing a little while ago, had an epic fight with a Mesmer, only problem is she kept running to he guards when she got low.
Or trying to kill me when others added.
rofl caught her at the end though when she was getting zerged, That is why you pull off in a 1v1 if people from your server add, So you get the same respect when you’re getting zerged.
If you didnt solo in DAoC you probably dont think that way. Last week i was fighting an ele on my thief and he got added by 2 people so i backed off and he killed both. Then he invited me to tell that was the first time since release that someone had done that.
The fact thay you can only see race and guild namd its really hard to tell people apart so all it takes is a bunch of kittens to ruin a guilds image.
I played DAOC, so I think that way hehe
I generally ignore underleveled people unless they bother me, or I think there might be others in the area that will hit me and they’ll add on my fight.
Yesterday was funny, I had some silly underleveled guardian attacking me, I was just staring at him while my pet killed him.
Most of the builds out there are either Trap Build, or BM Bunker build with a slightly different name.
That build in that video is fairly close to BM Bunker, He just got rid of Natural Regen for the extra Crit damage
I mean, obviously. The point is, that going back to the forum post for that, apparently “that isn’t Ovi’s real build, he didn’t want to share that because he’s afraid it will get nerfed.”
As if there could be some incredibly godly variant (since the community as a whole has probably tried most of the logical BM variants there are) that warranted such a silly sentiment.
Bottom line, so what if you don’t want your build nerfed. If it’s broken, it will get fixed eventually. Until then, if that’s going to be the excuse for people so that they can compete for “Community’s Most Useless Participant,” then I don’t feel they deserve any of my attention or respect when they try to share information (without actually sharing anything of value for fear of nerf).
Anyhow, back to the OP, hopefully these prices drop sooner than later. Patience may be a virtue, but it doesn’t keep waiting from being frustrating lol.
I’m willing to bet its a BM Bunker variant or a Trap Build one…
It’s an elitist attitude thats present in spvp for some reason. I’ve seen GasMask out in wvwv get completely thrashed.
Everyone runs into some people they can’t beat..
When I finish my new videos i’m going to put up one of me fighting a Trap Ranger, in which I lose… and I lost 4 in a row to this guy.
But yea, nothing annoys me more then some SPvP kitten saying “Well everyone in World vs World is bad”
Most of the builds out there are either Trap Build, or BM Bunker build with a slightly different name.
That build in that video is fairly close to BM Bunker, He just got rid of Natural Regen for the extra Crit damage
Dodging affects condi rangers more than clerics. My damage comes mainly from auto attack so if they dodge it who cares when i can continue auto attacking. If they dodge your torch #4 there goes most of your damage and people can easily step out of your #5.
Anyways it seems you dont know much about ranger power builds by what you posted. I dont have problems with my ranger but you do so maybe the problem you and not the ranger.
Lastly complaining about the axe auto attack while having 0 power to back it up is like me complaining my serpents strike poison damage is too low when im power.
Dodging torch throw doesn’t kitten me off..
Me Torch Throwing and it veering 12 feet to the left while they don’t even bother to dodge kitten es me off.
Was playing a little while ago, had an epic fight with a Mesmer, only problem is she kept running to he guards when she got low.
Or trying to kill me when others added.
rofl caught her at the end though when she was getting zerged, That is why you pull off in a 1v1 if people from your server add, So you get the same respect when you’re getting zerged.
Going to start running the channel whenever I play my Ranger.
I already got one video on there already, If you ever wonder what i don’t have in my video’s you can watch.
Most of its me getting zerged hehe
Well played Trap Rangers absolutely kitten me now after the nerf to PI, I use to be able to basically kill them with that.. but I don’t have that anymore to burst… so a Trap Ranger will just gut me.
You can get an apothecary ascended backpiece now. Do the 25 Southsun achievs and get the exotic version, and then in the mystic forge you use it+250 karka shells, 100 passion flowers, and 50 ectos.
Besides that, use laurels and guild commendations for ascended apothecary gear. There’s no point in getting ascended stat combos that you can get with exotics since the stat difference is not that big.
I just need 1 more week to have full ascended Apothecary
.
Glad you said something, i would of never bothered with the Southsun thing, guess i know what i’ll be doing now.
I think it is sad that people are stepping up to say there is so much more to it, what a joke. Stacking and blasting combo fields is not tactical brilliance, stacking and running out of sight and then hitting them in the flank, not tactical brilliance, stacking and then stealthing or using portals, not tactical brilliance. Telling everyone to wear PVT, not tactical brilliance.
I cannot think of a single faction based PvP game that has as low a skill cap to succeed as this game and as a result the zerg game is not forced to be better, to do better. The solution to all is better coverage, to recruit more, bigger zergs, more and more people.
In fairness the game does not actually provide the tools. Squads having no raid frames, no ability to organize and balance your groups, to create inner squad coordination. Every buff, cleanse, heal being just random splash on the closest targets with no group preference. Downed system.
I am fine with people running around in 70+ people zergs, if that is fun for you that is fine by me, just stop pretending it is more than it is.
can name 3 DAoC, SB, WHO they are all about harnessing large numbers of people to destroy the enemy force and only way to stop it is with similar numbers.
Incorrect, zergs got steamrolled by coordinated groups. in SB “Shadowbane”. I’ve seen guilds with four times an enemies number lose sieges to specialized groups.
Yes the small groups won battles but lost wars. As an example from SB look at the war between the Northern Alliance and LOD. LOD had numbers and was beaten in many battles even losing their capital once but eventually won the war through shear attrition going on to dominate the server. Remember even though the “300” won several battles they still eventually lost the war and Athens got sacked.
EDIT: but we can argue this forever because it seems like we are looking for 2 different things in RvR/WvW. Personally i enjoy the clash of large armies and the tactics and skill of a siege. You enjoy the small group fights, both have great aspects and i personally enjoy both. BUT! i find that small group are all about getting the perfect class combo with the perfect skill set etc. and find that very restricting.
Umm, The Greeks won that War….Athen’s got sacked yes, but the Persian Empire lost the actual War.
Conditions aren’t terrible in PVE, but you don’t need more then 1 Condition user in your group if they can apply 25 stacks of bleeding instantly.
Karka Shells aren’t to bad, and Apothecary gear itself is reasonable.
What isn’t reasonable is Passion Flowers.
Signet of the Hunt gets used
Signet of the wild never.. ..
But i’m not a Signet Power build, i’m BM Bunker.
The new Great Sword power builds for example use Signet Actives
Not sure how i feel about this, I think stealth needs a nerf..but 30 seconds? Ehh…. That’s a little long
All it takes is running into a Bunker build ranger to realize that Glass Cannon Rangers aren’t the scary thing you should worry about
I love it in tpvp. It reduces the value of zerging someone down with spike when a sustained damage team can bring you down after and be better at getting the stomp that the other team.
In WvW it’s kinda even necessary in zerg fights, and for PvE several of the encounters are designed with the boss having the capacity to reliably down people (like Mossman at fractal 48).
Down state is fine in TPvP because its fought on points to take. Down state balance between classes is really bad. Glass cannons dealing too much damage while downed is also unbalanced. The rally system is also pure BS. For example you down their mesmer and ele, then your bunker guardian goes down trying to stomp. Mesmer #2 and Ele #2 will be avoided with a stomp while your guardian will get stomped with stability and now their 2 downed persons rally. Not only does this happens due to unbalanced down states between classes but the fact that they rally is dumb. Really downstate should only exist in TPvP and you should only be allowed to use #4 or suicide.
PvE downstate also is bad design. It makes berserker stats even more wanted because if someone goes down no need to use utilities to rez when you can just kill stuff and rally (unless its a boss). My toons wear full berserker for PvE its silly how good it is as long as you don’t suck which isnt hard to do. You should just straight up die and make people decide to bring rez utilities or play tankier.
WvW Downstate is the biggest culprit here. It makes bigger numbers have a bigger advantage than they already have. You down 4-5 of their guys but they get 1 of your guys and dps their body so fast due to greater numbers so you cant rez and their 4-5 people rally its so frustrating. The AoE limit on 5 enemies also doesn’t really help smaller numbers. Lastly nothing like doing a 1vX and somehow a mob adds, you down an enemy and go for an invul/stability stomp and the mob dies while they are trying to kill you with AoE and the guy rallies….. so frustrating.
This..
All it takes is soloing in this game on a class that doesn’t have a reliable source stability so you can stomp someone to realize how freakin awful Downstate is..
In fact, I’m going to upload a movie that shows a perfect example of what complete bullkitten the downsystem is.
(edited by Xsorus.2507)
I love it in tpvp. It reduces the value of zerging someone down with spike when a sustained damage team can bring you down after and be better at getting the stomp that the other team.
In WvW it’s kinda even necessary in zerg fights, and for PvE several of the encounters are designed with the boss having the capacity to reliably down people (like Mossman at fractal 48).
I’m sure its fine for TPvP
I just don’t believe its fine for WVW, where you can fight while outnumbered and have some kitten get ressed cause some Rabbit died next to him.
I’ve ran into some really really bad thieves….
The Worst ever was the 2 berserker thieves that spammed Heart Seeker (and i mean just spammed that ) at me right after I Pain Invertered them…
That was absolutely hilarious..and sad… very sad..
There are really bad (insert class) in the game. The more popular a class is the more you see them though. I feel this game its pretty easy to see who is bad though due to the lack of passive defense on most classes so you cant get by just having the game block/parry/dodge for you like in many games.
I love GW2 and its pretty kitten balanced TBH from release until now but downstate in WvW just makes me sad
Downstate makes me want to punch a baby in the face.
Worst PvP mechanic i’ve seen in a game to date.
Giving everyone the ability to res in combat is just stupid..
You guys are wasting your time..
Anet said they were going to give them Reveal when exiting stealth, Decided that was to much for the poor thieves in this game…So they upped the Reveal to 4 seconds..
Then a patch later they changed it back to 3 seconds while leaving it at 4 in SPvP because they somehow think WvW and SPvP is different in how Thieves are…(where Thieves are way way better in WVW then SPvP)
Simply put, Anet won’t nerf stealth…
I think a majority of the problem is people don’t kite properly (you can run in circles on a node and rarely get hit by the pet). Also, to beat a BM you have to use conditions that aren’t as popular like chill and cripple so that they pet won’t be able to catch up to you. If you drop an aoe cripple on the pet and the ranger then the ranger’s cripple will transfer to the pet and double the cripple time on the pet, the same goes for chill. Once you don’t have to worry about the pet the fight is easy mode. I don’t see how having to run in circles makes a class OP.
yeap, chill and cripple are the biggest conditions to use vs a Ranger and will help a crap ton in a fight.
On an unrelated note. Since other BMs are probably keeping tabs on this thread hoping they won’t get nerfed. Do you have problems with phantasm mesmers? Because I usually get owned.
I’ve not ran into any of the non Shatter ones in a while, but Mesmer’s really aren’t much trouble for Condition Rangers.
Only thing that’ll give me a run for my money is a Trap Ranger.
Heh … for me it is certain engineer-builds that seems to be able to wear me down, if they know what they are doing. Fun fights though.
I’ve only ran into one engineer before the patch that could defeat me, and it was a very long fight, he was running the hgh builds i believe.
I’ve not run into any since then…..
Still a little weak for Condition Builds, but for Power Builds its excellent
I’ve ran into some really really bad thieves….
The Worst ever was the 2 berserker thieves that spammed Heart Seeker (and i mean just spammed that ) at me right after I Pain Invertered them…
That was absolutely hilarious..and sad… very sad..
You can see me fighting a D/P thief in this video
Thief played really bad. He chased you then BP + HS instantly instead of BP as soon as coming out of stealth to force you out of melee then HS for stealth.
Also he kept using Shadow Shot waaay too much from stealth to get a BS off on you causing him to waste too much initiative.standard “Thief played really bad”
I pointed out what he did wrong, it wasn’t like i just said “he played bad” and left it at that.
You realize the reason he was chasing me was because everytime he did his BP/Stealth I dodged away so i wouldn’t get back stabbed
Funny stuff. All the bad players complained about how bad rangers had it 4 months ago and felt sorry for them. Said at the time ‘if they buff rangers they’re going to be ridiculous they’re already a little out of hand’. Now look. TBH I’m not seeing much of a problem, but this thread is amusing anyway.
Perfect example of why ‘listen to the community’ is the absolute WORST way to run an MMO.
BM Bunker has existed longer then 4 months..
in fact its been nerfed multiple times..
On an unrelated note. Since other BMs are probably keeping tabs on this thread hoping they won’t get nerfed. Do you have problems with phantasm mesmers? Because I usually get owned.
I’ve not ran into any of the non Shatter ones in a while, but Mesmer’s really aren’t much trouble for Condition Rangers.
Only thing that’ll give me a run for my money is a Trap Ranger.
You can see me fighting a D/P thief in this video
Thief played really bad. He chased you then BP + HS instantly instead of BP as soon as coming out of stealth to force you out of melee then HS for stealth.
Also he kept using Shadow Shot waaay too much from stealth to get a BS off on you causing him to waste too much initiative.
standard “Thief played really bad”
The whole pets getting my conditions thing doesn’t really matter except for 3 conditions, Immobilize, Cripple, Chill…Every other condition is a non issue as you won’t kill the pet with them cause i’ll simply swap it out…You do those 3 though i listed and it can really hurt my damage.
The reason conditions counter bunker rangers (and i’m talking about in a 2v1 not in a 1v1) is because Bursters can do a pretty good amount of damage, but its not able to finish the ranger off because of all the dodges..
a Necro can apply a 10 stack of bleed almost instantly…. Something which i won’t be able to dodge once its on me…. I fear a Necro adding in on my fights more then any other class because i’ll instantly have more conditions on me then I can handle.
Also…did someone really just say someone is going to run a Bear for Shake it Off?
Are you bloody kidding me.
A slight nerf to sustain in general will help. More and more classes run clerics/shaman because you can usually drag the fight for a very long time.
Another option would be buffing burst or cc. Right now it is so easy to avoid big dmg or cc. I hope if they do something to BM ranger it won’t hurt berserker ranger because this one is just starting to maybe become viable with the recent signet (of stone) cooldown buff.
Last thing this game needs is more buffing of Burst, The Burst in this game is already pretty skill-less.
You see people going Shamans/Clerics more because their Burst Specs are awful…
Go Burst on a Thief, you’ll find it 10x easier then going Burst on a Ranger..
Which forces Rangers into adopting Traps/BM Bunker if they want to do TPvP
Also this whole notion that you should be able to run full glass cannon and kill a Bunker Build 1v1 easily and quick is the same silly logic I see in other games that says a Single DPS should be able to kill a Healer with ease……
You want to kill a Bunker on the back point, Bring 2 people…
They’re Specced Defensive for that whole reason..
I honestly have no idea what people are talking about when they say rangers have bad condition removal. As a condition necromancer, I can deal with elementalists and guardians because it’s just a matter of peeling through their condition-cleansing cooldown. But with rangers the passive condition cleansing is constant and debilitating.
Its 3 Conditions every 10 seconds.
Unless they’re using Healing Spring, and Healing Spring has a 30 second cooldown and actually isn’t nearly as good as TU for Bunker Build (It is better for groups though)
I can clear more conditions on my thief just by stealthing..
I understand the need for no skill 1v1 easy win builds in a 5v5 territory game type.
Problem is it hurts the skill factor of a skill based game.
Phant mes, along with BM ranger need something scaved off even if they are bad 1v1
P/D thief is very strong 1v1 but that at least takes skill and isn’t a almost guarantied win, how well you play is a factor, it’s not.
ALSO! Pet buffs aside it’s been like this since before the buff, stronger pets are not the problem here infact I think it’s a welcomed buff. It’s the heal to full and being unable to stop or even do any decent damage during it. That’s the problem, I’d comment on doge spam but atleast thy have to give up a weapon bar for that.
There is nothing remotely skillful about P/D thief, I played one..a Ranger takes far more skill to play.
The only reason a thief dies is if he stays and fight.
D/P thief could escape every fight he wants.
Well if you are staying 3 secs in stealth with it then the extra initiative will help you. I run infiltrator signet and it makez a difference and thats 1 every 10 seconds. I can see how an average of 2 initiative every 10 secs will be useful assuming you are staying 3 secs in stealth for it. Ill have to test it tonight. I did test the regen trait few days ago and its still not stacking regen.
Yea the Regen never did stack, I’d only recommend using that talent if you run Healing Power (Then it becomes a 5 Second Regen everytime you stealth that heals for 300+ and stacks with Shadow Rejuv)
I actually ran it with my old Condition Build that used Condition/Vit/HP, the amount of health you can get from that build doing that is silly.
Anyway I think the way the Regen works is it only activates when you actually stealth someone, staying in stealth won’t give you the regen, You actually have to stealth someone.
I don’t run Infil Signet in my build I opted for Shadow Refuge/BP/The Speed one…
Also has a fight at the end, but its no long really usable since I don’t have PI anymore to screw em
You can see me fighting a D/P thief in this video
I run D/P S/D also, and its very noticeable (I run similar build to you)
I never used it with P/D condi cause really, You don’t use Init much except for C/D
P/D just plays differently from D/P
But I was just trying it out, I was init starved with D/P without it, with it, I could maintain almost a Full Bar fairly easy.
Most of the D/P Thieves i’ve seen don’t run it.
I mean if you’re D/P you basically run Patience and Infusion of Shadow if you’re 20 points, and if you go 30 points you can run the Condition Removal or Shadow Rejuv.
I suppose you can get by without Infusion of Shadow but that kind of goes against the D/P Build.
I should of been more clear about the Leap and Stealth, what I mean is most use Heart Seeker to Leap to you to hit ya and then do Backstab.
If you throw Spike Trap onto them, They waste that Leap, and that Black Powder, that’s a lot of init to use to get nothing out of it.
Those thieves are making pretty dumb decisions then.
First 10 pointa for D/P is Infusion of Shadow, this is pretty much a must.
2nd 20 goes into shadows embrace. 1 condi removed when you stealth and another 3 secs in. With 15 points you stealth lasts 4 secs so if you time it well its 2 condis removed per stealth before you backstab.
3rd 10 points usually go into shadows rejuvination.Patience is garbage, its 1 initiative every 3 seconds but it only ticks after you are in stealth for 3 seconds so it doesnt work like shadows embrace where it can do a double tick.
Shadow protector regen does not stack with itself or other regen so its pretty bad.
I can perma stealth with D/P chaining BP and HS so i will regen and wait out timers if i need to.
Also aa for your imobolize. Yes you will avoid the HS but a good thief will do 2 more HS and gain 4 more stacks of might then go BS you.
Edit: sure post them ill watch it when im home.
You sure about Patience? I just tested it out, and it seems like it Regens a lot more then that.
Most Thieves can try and heart seeker 2 more times and then backstab..But it won’t work to well cause then they don’t have any thing to follow that BS up with to actually kill me.
Just looked it up, yea Patience is only 1 init every 3 seconds like you said, it however is incredibly noticeable when using it. Wonder if there is some kind of bug going on.
(edited by Xsorus.2507)
Think most classes can be dropped in 1 vs 2 if its equal skill.
I have 2 videos of me fighting a D/P thief with the Condition Removal (looks like he’s using it over the Heal)
I won both fights, i’ll post if you want, or you can wait till I make my new video.
Its funny how you complain that you cant take 3 ppl at once anymore when really no kne should be winning a 1v2 due to downstate in this game. Most people are happy to win 1v1s 50% of the time lol. I do hate down state in WvW though, killing 8 people at once with proper kiting like in DAoC? Not with downstate you wont.
Anyways stuns usually arent longer than a second so im not a fan of the AC bread. I edited my Ranger spec tonight and hopefully soon ill get to try it out in WvW.
Not really complaining about it, But i’m pointing out what my limit is now. I mean to kill 3people they’d have to be idiots flat out cause like you said, The Downstate. In 3v1’s I can easily down someone fairly easy, But stomping on them is basically impossible.
Hell even in 2v1s It can be hard to stomp someone since one person can rez faster then I can stomp, which is the dumbest system i’ve seen in PvP to date.
Stuns also don’t have to be long, But most of the heavy bursters in this game stun you usually before they do it.
Thieves with basilisk venom, Mesmer’s, 100b Warriors, Even some Engineer’s
The best one though is Basilisk Venom, which basically becomes a 20% Damage nerf for the thief whenever they use it.
Mesmer imobolize you not stun. Wars are 50/50 but really they are no threat.
Im unsure thief works. Its not a stun or daze. Its not affected by paralyzation sigil. Its effect is “Stone” and you could not use stun breakers against it then they coded it to be affected by stun breakers. I think it works like fear, sure you can stun break it but its still not a daze/stun its a condition.
Its possible on Mesmer’s, it always felt like a Stun to me though, Warriors usually do that stupid charge before they do it
I know the Basilisk Venom counts as a Stun and it works against it.
If you ever get a chance, try running it, you’ll notice a massive difference.
Think when they changed it they just made it breakable
Most of the D/P Thieves i’ve seen don’t run it.
I mean if you’re D/P you basically run Patience and Infusion of Shadow if you’re 20 points, and if you go 30 points you can run the Condition Removal or Shadow Rejuv.
I suppose you can get by without Infusion of Shadow but that kind of goes against the D/P Build.
I should of been more clear about the Leap and Stealth, what I mean is most use Heart Seeker to Leap to you to hit ya and then do Backstab.
If you throw Spike Trap onto them, They waste that Leap, and that Black Powder, that’s a lot of init to use to get nothing out of it.
Yea you can avoid it, I generally try and entangle the person first before using it.
I mainly run it for the AOE of it, as I get zerged a lot in WVW
those saying traps, traps do nothing against a thief who knows sup. place all your traps you want he’ll just roll on them for them to trigger and all traps wasted. You will lose against a good d/p.
Trap Build is actually really powerful against D/P
When he blinding powders, throw Spike Trap and Flame Trap on top of it, He’ll get rooted and won’t be able to leap and stealth, and he’ll waste Init that way.
D/P builds generally don’t have Condition Removal in their spec.
But to answer your question, entangle right after they leap from Blinding Powder at you.
They’ll land rooted in place, Unload on them with whatever you got.
I prefer Jaguar or Drake to the face.
Jaguar can be esp nasty, I’ve actually been running Drakes a bit more as the F2 on them are far more usable now….River Drake is 5k Damage with its F2.
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