“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
So if I understand correctly, they just renamed +X%CritDam to Ferocity, and then lowered the bonuses of ferocity on gear? So in other words, the same exact thing could have happened if they just lowered the +X%CritDam on gear and didn’t rename it?
Yes. But then they had to do stuff like +4.53% crit damage and this would have been complicated I guess.
Actually sigil of air and fire are both worthless now since they don’t crit anymore. I was in orr tonight, testing tons of sigils and their stats and I was so negative surprised by air and fire that I just salvaged my weapons to sell them! o.O
In the end I’ve chosen the Rune of Strength wich grants me 9 stack permamight with Sigil of Battle wich results in 315 power. ANY other sigil is a joke compared to this.
Air and Fire? Completly overrated and total trash in my opinion. TP hype keeping them high but they are worthless.
The problem was due the fact that items gave +X% crit damage, there wasnt really a system behind this, like +90 power, +60 precision, +60 ferocity now. Rings and trinkets in general gave too much crit damage compared to a weapon or an armor. So they just adapted all the items to give % the same amount of stats. You actually lost stats by not using cirt dmg jewelery.
In the end, now 15 ferocity grants 1% crit dmg, wich is a nerf to anyone playing the zerker pve meta. Before you had like 100% crit damage wich was in fact 1.5+1 = 2.5x the normal damage on crit. Now you have something like 210% listed wich is the actual number you will crit for. Base crits are 150% wich is now listed as 150% but before was listed as 0%.
Maybe a bit confusing but you got it? If no, just tell me
I’d say it would be ok if you interrupt 5 persons with a GS 5 for +5000 HP, but unfortunately my testings 100% confirmed that it doesn’t stack. 1000 HP are pretty much 1000 more health points from aether feast. It’s terrible worthless. It’s like “oh we need an inspiration trait for mesmer, but we do not want to give them another one – better make it extremly weak and useless”. Gj ANet. Not that I’d like to see something like “if a illusion is killed restore 500 HP” or something, NOOOOOOOOoooooo …
- greez >:(
The main question is – do you I want more reflection due faster attack speed of the warden, or stronger personal reflects with mantras? I mean reflected damage from the warden does not count as personal reflection so … only curtain and feedback.
I guess it allways depends but in general … I’d say … I have no idea =_=
Anyone else? A-Net? Server Probs? All my friends got the same problem.
Actually right now phantasm builds can easy go for 25 in inspiration, whereas mantra builds are now forced to go 30 into dominion, making phant builds tankier than mantra builds.
A Mantra build is right now more a … hm … max dmg build. I’d go for 6/6/0/0/2 or 6/4/0/0/4.
Phant build looks more like you have to be able to reflect stuff, so I’d go for 2/4/0/4/4 or 2/4/0/5/3, the difference is: will your phants survive or will they do one attack?
Any better suggestions?
No new meta build? Tell me one reason to go 30 … i mean 6 into duelling anymore! I’ll miss you empowered mantras
Magic find doesn’t affect the stuff in the bags, it only affects the bag that drops from the mob.
Champion Train was never “worth” doing it. You could go and help your 80 year old granny neighbor with her bags and earn 10$ or something to get gems and trade em, you would have earned more. Champion Train is no fun anyway so … Do not ask for “worth” in stuff in a game that isn’t fun. It’s never worth playing something that is no fun.
@DuckDuckBOOM:
I noticed the same thing with animations and dmg / knockback. However when I tested it on channeled unloads, like a champion thiefs pistol pistol 3 attack, it still dealt damage. Strange.
Sure it does, for EM wich got ninjaswitched to dominion. So your reflects hit harder. But untraiting the warden doesn’t seem so smart for heavy reflect encounters.
Plaing with Strength now and I’m very happy with my desicion. However, since I’ve got now “only” 50% crit chance, maybe some kitten rings would be better? What do you mean?
edit: just noticed that “assassination” means “kittenination” in forum language …
(edited by Xyonon.3987)
Again somethin I have to test myself -.-’’
Since the warden is bugged to not reflect, no use traiting it.
Tested, reflects, your argument is invalid.
If you can stay most of the time above 90% health, then scholar is still the best, but yeah Strength became a bit more interesting with this patch, especially for situations like soloing (and maybe pugging), but regarding the phantasm, Scholar is better than Strength if they are not affected by the damage bonus
Scholar
Strength
And … your REALLY prefer scholar!?
Well I have to say traveler seems not that useful anymore. You can simply carry a focus around and use any rune with speed dura for a perma speed. Pack, Centaur, they both seem more useful to me.
So i’ll probably go for strength.
… how? Traveler runes barely changed with the update.
Yes, but all others got buffed.
My friend has the same problem … So they force him to buy a new version? REALLY?! Devs, I demand an answer!
Tyvm Chasind !
Well I have to say traveler seems not that useful anymore. You can simply carry a focus around and use any rune with speed dura for a perma speed. Pack, Centaur, they both seem more useful to me.
So i’ll probably go for strength.
I allways sticked to cheap and good ruby orbs, but I guess those times are finally over! So after the rune rework, what runes do you prefer? What are the best runes to go in general?
I am mainly talking about PvE however, I would also like to hear WvW and PvP stuff. Just write what section you are talking about.
Personally (PvE) I would go for the Rune of the Strength, since they simple seem to outclass everything else. I play with sigil of battle, so it will grant me due the huge might dura increase 9 instead of 6 stacks permamight. I’d really like that. Also 7% more damage, permanently, seems superior and far better than scholar.
But how about precision, ferocity and reflection?
greez
It’s listed ingame, it has an icd of 10 sec.
Hm this link leads me to a page wich says “you have no access to this topic” :/ But thx anyway ^^
It might be enough to write a ticket?
Hi everyone,
I am as disappointed as you (I guess) and that’s the reason I’d like to know WHERE I can refund my stuff. I really don’t know but I heard you can, so … ? Help plz
ty vm ^^
make a smaller charr, end of story.
There should be a trait in chaos at the master tiers wich say:
“applying a stack of confusion extends the duration of current confusion stacks by 3 sec”. ö.ö
No… In PvE you can go for a rifle for some personal burst. But choosing the pistol gives you an insta blind, a combo finisher and a double line stun.
I personally think that the little burst you do with the rifle isn’t worth 3 stacks might for the team unless you got anyway 25 stacks permamight, wich you almost never will have. Just use grenades n bombs and deal a bit less personal damage but be more useful for the team.
Engi is all about combo finishers, might stacking, aoe, vulnerability burst stack with grenades 2, 3, 4 and toolbelt and spam the bomb skills except 3. And never use any slot 1 skill on a weapon.
More skill? Wow you have to press 3 keys in a row, that skill … Don’t play engi if that’s already too much for you … don’t wanna see ya stacking might with bombs, shield n’ thumper.
No more golem solos at 4:00 am
Yea you have to decide. I don’t know if it’s intended or not, but it also happens with the light armor though.
But CoF armor isn’t really that awesome is it? It’s too mainstream xD Also ugly o.O
Yea but it is “in a couple weeks” or maybe just one patch after it, doesn’t really matter. It’s just not far away and that’s great!
So they meant with “bugfix” for the april 15th patch, that the engi will get damage from ascended gear? I hope something like that is also going to happen to the mesmers phantasms
GREAT NEWS!
I don’t think it should constantly growl should it?
At this point I want to mention something important: Power for example increases the damage output by the exactly same % as the ual power increase. For example 200 additional power to 2000 power increases the damage by 10. Every skill works like this (except condition skill ofc). That’s possible because of the base power a class has.
Healing powers base stat is 0. That means Healskills got a base heal (damage skills have NO BASE DAMAGE) wich means they got a ratio.
I did some testings on this since a friend of mine wanted to play her guard with healing power and look how it works. Many heals are increased by ~20%. Well since I like the mantra heal that much I also wanted to try this, but sadly the mantra heal scales so poorly the effect was minimal.
Mesmer with healing power is not good, Guard scales much better. I think this is another “design fail”. Healing power should grant a % bonus on healings done. This should mean, wich approximately 2k healing power you should heal 2 times as efficient as with 0 healing power. I think that would be balanced?
At the moment every class has different healing skills wich scale different on level and with healing power and this is pretty bad. I remember playing my ranger with that heal over time (grawl potion or something like that). It healed 200% of my max health at low levels, at lv80 however it won’t even heal me full anymore. Strange and bad
Just wait one more week and you will save plenty of gold, trust me
*damage
*vulnerability
*cc
*utility
I have no access to reddit due school block Can anyone tell me what this is about? :s tyvm
Oh yea I allways wanted to joing the nightmare court and my main Mesmer allways should have been a villain. But noooooo my dream has been destoryed right after helping Logan (or how this kitten is called – you know – Mr. I run away).
Inquest, Aetherblade, Nightmare Court, beautiful places indeed. Would be funny if there would be stuff like “destroy the Fire shaman” and for your flame legion charr it’s “defend the fire shaman” :O
+% damage (deal)
-% damage (recive)
+% healing (not healing power – cuz it sux)
Different bonuses, like 5% of your healings are shared with others or something. Kinda like runes who are already inside the weapon. For example a weapon with:
Indeed that’d would be really great. I’d even accept a CD of the kit for lets say 10-30 sec. But I guess having the kit skills on CD is enough.
Mortar Kit – heh – I like it.
bump OH NO YOU WON’T HIDE AT 2nd PAGE!!! >:(
Fact is that 12 stacks might grant insane passive damage if the team can make use of it. Meaning they already got 0-13 stacks might. 12 stacks might increase the damage approximately by 15-20% (depending on base power / bloodlust / banner / …) for everyone. It’s not like you can’t swap back to GS after it, but I really don’t know why Guards don’t swap for it. Staff 1 hits for 5 instead of 3 too if I’m right aswell does the GS pull and spin attack have their own CD (reason to swap?). I really don’t know how much the damage difference between staff 1 and gs 1 is. But it has to be huge to ignore the staff.
Time Warp makes every action 50% faster. Every charge time, ever after cast animation, you can even mine rich ores faster (yes, really!). It’s overall simply a 50% damage increase for everyone for 10 sec. There are only a few skills who won’t be affected really by a TW. Mostly the thief due his lack of initiative and the ele with his staff fire 2. But still the ele can go for the rota: earth 2, fire 2, fire 3, fire 5, fire 2, icebow 4, fire 2, and fill up with aa’s. The whole thing just bursts better especially the fire storm.
The main problem with TW is the fact that sometimes (especially pugs >_>, yes I play often with em’) ppl just don’t stand inside the TW and lower your passive damage. But I don’t really care, I just tell em and I hope they’ll do better next time.
I really hope for 2014 post april patch (15th) that PvE gets more of that reactive play like the nightmare court did at scarlets tower. They really resst each other, evaded etc. Yea still poor but maybe they start including the AI of NPCs so they do more reactions, splitting etc. Survivability would become more important aswell less face stacks. But yea … dreams :P Would surely buff the mesmer and sup guard.
To be hones my guard is still too low to really show his damage. It’s (sadly) the last class I’m gonna get up to 80. So I cannot say “no that’s not right”. I was pretty sure the ~25% damage modifier the mesmer has is higher than the guards, but it doesn’t seem like it?
10% vs burning foes
10% vs foes with a condition
X% dependent on number of boons
20% as long as you have aegis
10% with a sword equipped/5% with a greatsword equippedWith a greatsword that will be around 30% in modifiers (assuming 5% from power of the virtuous and no unscathed contender) which you can maintain permanently versus the mesmer’s unreliable modifiers (you will basically never have four mantras, and you won’t always have three illusions).
And you are able to catch them all witout trating bad stats or missing high valuable utility? That’s a 52% modifier without the boons one, indeed nice. However aegis and burning aren’t 100% uptime either i guess. I know guard can grant both of it, but guards self aegis is the only one that stays for a longer dura and if it’s gone, it’s gone. I’m not sure about the burning though. But I guess it’s more a 50% uptimer?
Mesmer modifiers are in general 2-3 mantras + 2 illusions yes. Makes 19%. Ugh.
Also the modifiers for the mesmer are not as noticable as those for the guard (split dmg).
Time Warp damage can be “calculated” by party dps x 5 wich is approximately 200’000-250’000 damage at lv 80 single target in a good organized party. But again -theory.
Or you can take a thief which isn’t a dead weight class like mesmer is.
Also, time warp gives all skills half duration which is extremely irritating for me when I’m trying to do whirl evades or sword blocks, plus its extremely risky on Alphard since it reduces warden spin duration.
Well that thief just dealt 200’000 damage in 10 sec. That’s 20’000 DpS. And what did the rest do? I’ve seen same damage from eles so …
btt: everone is dealsing 10-20k dps. Let’s say everone deals 10k dps but the thief 20k to make him more valueable. And the worst case mesmer 5k dps … luls.
Team with 4x 10k dps + 1x 20k dps = 600’000 damage in 10sec.
Team with 4x 10k dps + 1x 5k dps + TW = 675’000 damage in 10 sec.
Ignoring the fact that a mesmer sure does more than 5k dps aswell that the thief never does double damage of the rest makes the mesmer with TW even stronger …
Time warp is honestly just bad and isn’t enough incentive to take a mesmer.
Yea sure … wake up plz and join the reality. Time Warp is the strongest dps Elite in the game. As I mentioned b4:
To not see high damage numbers seems to be a problem for many players, that’s why you see only a few mesmers and engis out there. Passive damage gets ignored completly though.
Like you.
Mesmers aren’t underrated, most players actually overrate them. time warp is like a 3 1/2 minute cooldown, and isn’t even that good. Mesmer reflects are mostly replaceable by a guard, and a guard actually deals damage. I have a mesmer kitted out with a berserker set, assassin’s set, centaur set, gem store armour pieces, rapiers and jade weapons (so it’s not as if I just spent two seconds playing it) and I’ve played it enough to know that it’s just a weak, easily replaceable class in most situations.
If I only think about fotm there are more than enough places where the guard just does not have enough reflection to safe the team, won’t matter against what, a huge crowd of ranged enemies like dredge, harpy, grawl or just a single target enemy where the mesmers dps anyway is higher than the guards. I don’t know what you did with your mesmer, maybe just the lack of 10k+ nubers after a 3~ sec animation.
Greez
Mortar rework, Y NOT ANET???
Orr train was superior, but sadly it’s too hard for champion train players … sadly.
Sure engi is extremly weak, useless and noone plays the class. It totally sux …
btt:
Some flaws in what you say. Guardians too have damage modifiers, better ones even, the matra argument isn’t valid.
Mesmer has aoe as warden still spins if target dies. (+ Sword). But weaker than guardian’s as you mentioned.
That’s exactly what I said about reflects, but only few dungeons require a large amount of them. My point still valid.
There is no “High damage numbers” in this debate, in theory mesmer > guardian but in real time dungeons that’s slightly the way around.
Not sure how you calculated Time Warp’s damage, oh, you didn’t, neither did anyone else or ever will. It’s totally subjective to the team composition and to rotations. I am not saying the damage is inexistent. It is here, it’s a big part of mesmer’s “damage”, but is comparable to the gap created on each encounter not done under Time Warp (If a guardian does X damage more on 10 enounters and mesmer does X x6 damage with Timewarp, guardian is still a better choice).And mesmer is still played in meta, it’s handy.
To be hones my guard is still too low to really show his damage. It’s (sadly) the last class I’m gonna get up to 80. So I cannot say “no that’s not right”. I was pretty sure the ~25% damage modifier the mesmer has is higher than the guards, but it doesn’t seem like it?
Warden has only a cleave, the GS has a good aoe wich can be used for trash, if you avoid the aa by double summon or opening with the GS, it’s “ok”. However I really try to avoid the GS in general. Guard staff however is superior for aoe aswell passive damage. Still most playes stick to GS (guard) due to numbersickness.
Time Warp damage can be “calculated” by party dps x 5 wich is approximately 200’000-250’000 damage at lv 80 single target in a good organized party. But again -theory.
In the end I just want to say that I think the guard is a bit overrated and the mesmer underrated. I’m just guessing, since everyone hypes like everyone does about warrior. However I think personally more than one warrior per team is a loss of damage and a waste of a usefull party slot. I’ve got my warrior at 80 full equiped and played him quite a long time, but the only thing he gives are the banners and high damage numbers. A 2nd one? No ty.
Engineer mortar should have been done like Horrik from Fractals. A shoulder mounted mortar/cannon that allows the engineer to remain mobile, able to use it for a certain amount of time before it “overheats” or even making it an elite kit with the drawback of reducing movement speed etc, whatever. Point is: Non-stationary shoulder mounted cannon/mortar.
Make it happen, A-net.
Yes :O
I don’t think that the guard will deal more damage than the mesmer. In trash mobs clobbing he may be better since the mesmer has really poor aoe’s. However the reflection uptime at the mesmer is far better and he also deals more damage thx to mantras and illusions. The guard has one reflection skill, the other stuff just absorbs the damage that could have been reflected. And the highest meta dps still has the mesmer against a single target, even when you ignore the passive damage he’d deal with TW wich obviously cannot be outdamaged that fast. It’s like a 25sec constant 100b cast on a single target.
To not see high damage numbers seems to be a problem for many players, that’s why you see only a few mesmers and engis out there. Passive damage gets ignored completly though.
They should be exotic dyes, I mean the details are awesome !
No it wouldn’t. It would just become an ability that isn’t as useless as it is right now. Mimic is too specific. You absorb everything but the first hit and after it you also block. 4 sec. The echo is a terrible thing, it’s nothing more than reflecting one projectile but you take damage first … Gnah…
I would also like to see Mimic like this:
Reflects 100% of the damage for 2 sec, no casttime (castable whenever you want, visual effect for enemies), projectiles and normal hits.
Not better than a feedback, just less dura but for melee too. I’d like that tbh.
Higher rarity colors have better shadows. Also for beginners it makes sense to show them what colors they just recived or are uncommon.
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