“Mentoring engineers / mesmers and showing you what you can do with your fantastic class!
Just pm me for my advice! Always eager to help!”
PLZ NO, NOT AGAIN ANOTHER WINGS-INFECTED MMO
Inspiration trait wise I would like to see something like “heal yourself / your allies whenever an illusion dies” :o
Guys … you know there is no such thing as base damage in this game? Except for conditions ofc. Every skill has 0 base damage and a ratio wich multiplies with power and weapon damage and divides with armor.
The % power increase or % weapon damage increase is allways the same as the % damage increase of the skill.
Wasn’t there a post about that they have to buy the ability to port, use bank, get in downstate, etc?
This pic has been posted. It’s the “VIP” version, wich looks like the main things you need in this game to survive xD
I guess chinese ppl just won’t buy an expensive game immediately, so they need a cheap version to test it.
But it only increases the duration of the interrupted skill by 5 sec. I don’t know how this could be op :s
It does not work with basic attacks. So …. uhm … I don’t do much wvw / pvp, just stated with pvp a few days ago. But will this be really that amazing? I mean there are enough other skills to use, and there aren’t any “holy so important to interrupt!!” skills … are there?
Fix announced on April 15th!^^
Maybe next patch the new meta becomes 0/30/0/20/20?
This is very possible, and it’ll be exciting to try it out and see if it’s better!
According to the news:
The new meta becomes:
HAHAHA WHO NEEDS A META!! I’LL SWITCH ALL DAY LONG HUEHUE
Yea – you can now retrait when not in combat … anywhere … for free.
Also: There is no more 0/30/0/20/20, instead it’s 0/6/0/4/4.
I play PvE only with my Ele, so he must be so terrible in PvP / WvW or what? o.O PvE he’s king so … ??
it’s not just that you got there your normally 8-12% additional damage, no, you also gain precision and crit dmg wich also is transfered to your phants. 15% phantasm damage +100 power < 12% personal damage +5% crit chance +10% crit damage. But if you don’t use mantras, sure 10/20/0/25/15 is better.
Maybe next patch the new meta becomes 0/30/0/20/20?
The rifle is totally fine. Line damage, medium dps, high damage on 3 and 5, nice cc on 2 and 4. The aa mustn’t be stronger since we are engineers and we got our kits.
If the kit visual is that necessary :
- grenade -> grenades in both hands
- bombs -> bombs in both hands
- tool kit -> just increase the size of the adjustable spanner to make it crealy visible.
- flamethrower – elixir -> there is already the rifle
- medkit -> just make the character hold a mekittenit in both handsend of story.
grenades in each hand, bomb in both i guess? totally agree but just make sure there is a [x] for “show hobo sacks”. Sometimes they look great.
Warden get’s fixed however with next patch.
(edited by Xyonon.3987)
Go into a birght room and turn on a light bulb. Now make a painting of it. It will probably be pretty white on the painting. After you are done, it looks pretty similiar to what the light bulb looks like. So invite some friends to show them your painting. They arrive in the evening to look at it – but just when you turned on the bulb again, the painting seems to be too dark compared to the bulb.
TL;DR: There are glowing and not glowing armor pieces. Glowing ones allways look the same, the not glowing ones will adapt to the natural light around them. The zodiac chest is also glowing, but at sunset the yellow sky + blue armor = green effect. The staff of the golden beauty also glows, that’s why it looks allways the same. The armor is covered in the darkness of the night.
The preview allways shows in a “bright room”.
It sometimes is annoying since indeed Vibrant, Leather and Metallic stuff is differently affected by the light. That’s why my engi armor will never allways be the same red as my metallic back piece. Just sometimes
Working as intended. Try to dye same materials with same colors for better results.
some kinda angel
say what u think about it!
@Xyonon i like how they look on my mesmer
Well they look good on that outfit – exceptions exist
Tequatl systems are awesome, same goes for the Wurm. But the scaling is terrible. I don’t know how those things scale but they are doing it wrong. Tequatl scales good I think. I’ve rarely failed the event when I was there. However we allways were in TS and had a good commander … sounded more like a weather forecast
But when I do the Golem with a zerg and it takes 10 mins to stay there and press 1, but I kill him solo in 2 mins, something with the scaling is terribly wrong…
Early / mid April … pfff … not even a living story is there atm. My engi needs those 2 sigils so bad, and all those mesmer buffs … ugh I mean bugfixes o.O Gnahh >_> Can’t wait anymore
Yesterday my warrior hit lv80 and I was about to buy a mace when I discovered a mace (forgot the name unfortunately, something like “Fixinator” ? dunno xD) that EXACTLY looks like our tool kit OH MY I would LOVE to see that thing on my ing with a shield – huehue. It just should not be the same as the tool kit, wich sounds a bit hard.
Hello.
Hello
What runes should i use? The precision, power, crit dmg?
Since there will be a rune and sigil rework patch “soon”™, I would stay with the good old ruby orbs. You can go for power / precision / crit dmg (zerk) or precision / power / crit dmg (assa) for a cheaper variant. In general ruby orbs are better, stronger, higher dps. The kitten (however they are called xD) ones are better for reflection, since reflected projectiles are affected by your critchange but not by your power (instead the power of the enemy). Crit damage and +%dmg modifiers also affect them (just for you to know).
What about ascended gear? I heard its hard to get armors, so for now im aiming for jewelery. I have enough laurels to buy amulet, i also have those 10 or 11 things to buy ring from fractals, soon will be 20 to get 2. I might think about getting backpiece.
Aslong as you do not require the agony resistance, don’t build any ascended stuff. It’s extremly expensive and not that useful on the mesmer anyway, since the 5% weapon damage won’t transfer to your phantasms. Exotic is enough. Berserker again. Also very important – if you gained honor batches from achievement boxes, buy your amult from wvw, so you pay only 20 laurels + honor. Save as many laurels as you can. Try to do your weekly guild event, there are enough guilds who will just invite you as a reinforcement. So you can get your ascended accessories. Buy rings from FotM. Backpieces are expensive, a yellow one is enough for the moment. Maybe you drop an exotic from guild events (soulbound!).
How slots work for ascended gear? I saw offensive and defensive slots, and infusion slots for agony resistance to play on higher fractals.
You can put agony resist in both. The offensive just supports the overpriced almost useless +5 stats infusions. Don’t bother offensive or defensive in PvE.
What PvE build should i run? I was using so far build from gw2dungeons, but i saw there is only build for sword/xxx. Personally i like using my GS, but sword looks interesting…
The main problem with the GS is that it has a terrible low hitting aa in close combat, and just a “meh” one on long range. The scepter hits harder at 600> range and the staff has better single target phants and survivablity. IF (!) ranged is required. You will wonder how long you can survive in melee with a mesmer. Do NOT spam sword 2, it lowers your dps (yes it does less damage over time than the aa, even without vulnerability passive damage) and removes your survivability if required. Just use it if you would get struck. Also swap as much as you can to resummon phantasms. Use sword 4 block. But the main tip I want to give you: Carry all the mesmer weapons with you. Adapt to the situation. If you are new, the GS isn’t that bad. Better medium dps alive but high dps and then down. You’ll learn to melee over time by yourself. Against trash mobs the “GS 4, heal signet, 4, swap to melee, finish” is totally worth doing and there is nothing wrong about 2 and 3 of the GS too. Just try not to use GS 1 in dungeons. :P
A good build to start with would be:
0/30/0/25/15 (fury, sword trait, mantra dmg / focus trait / dmg per illusion)
10/20/0/25/15 (phant dmg instead of mantra dmg (if you don’t use mantras yet))
You’ll find your own build over time
Any usefull tips for new-to-mesmer guy?
I guess that’s all for the moment Just be sure you adapt your skills in your bar and your weapons to the situation. I’ve got every class lv80 (but guard … yet! :O) and I have to say I never swap weapons as much as I do with the mesmer.
GREEEZ I hope I could help you ^^
As much as I like all the inspiration traits, as you can clearly see in this thread… :
… I would say that 0/30/0/20/20 will be stronger. The phantasm damage will be lower indeed, actually 25% lower, wich will be visible in terms of nubers. However Since PH reduces the CD by 20% it may result into a dmg buff of 25% for iSwordsman / iWarlock, about 20% for iDuellist and iZerker and approximately 10-15% for iWarden wich is not mainly there for DD. The burst of those phants will be lower sadly. But over time about the same. They are also replaced much faster and your personal DpS gains a multiplier up to 28% wich is huge (ø20%~).
He said builds in general. So there are 2 options:
I guess it was the 2nd one.
You still can drop them from aetherblades. afaik o.o
Why do so many ppl in this forum agressivly response to a simple question or just say useless stuff like “…you must have missed every PU build ever.” or “Those are all dungeon/fractal builds so of course there are 0 points in chaos”.
His question was WHY?!
The answer is that, since damage is the most important thing in PvE, chaos traits just help you survive and grant you more defense. There are simply many other boosts that help your dps much more than everything in Chaos. Chaos is very WvW or PvP oriented, especially for Prismatic Understanding (PU) wich grants you random strong boons + stealth duration while stealthed. If you want good PvE builds, you better start with a meta 0/30/0/25/15 build. If you dislike mantras go for a 10/20/0/25/15 build.
greez
Does he mean this maybe? o.o Does this even work? xD
I think the the curtain pull is also a point black aoe, wich only visually pulls foes on the ground, but technically it pulls them to the center of the curtain.
I pretty much beleve it’s only racial. Could you post some pics xsquared?
@DuckDuckBOOM:
Those are arguments I really like to read. You argue postivie for your traits instead of trying to tell me how “bad” my traits “are”. Thx. You made it – I probably will change my traits again back to what they were once to test it again. Maybe it’s simply not my playstyle but we’ll see.
There are more than enough situations where condi remove is required and by cleansing myself with mender’s purity I can save my cleansing mantra for the others so they don’t need time to cleanse themselves or heal themselves wich results into higher passive damage
Or you could just use mantra of resolve. If that isn’t enough there’s phantasmal disenchanter or null field. I don’t see the point in trying to hold off using your mantra.
That’s what I said. If only I am harmed I use my heal cleanse, if others are harmed I can go for my utilites. I’ve got my personal mantra of resolve and one for the others, because the charges are sometimes used pretty fast. I’ve got 2 utilities left for even more condi cleanse or other useful stuff. Like this I can allways react ankitten ever out of utilities.
restorative mantras support the selfheal at difficult levels or when allies get hit by stuff like Mai Trin,
We don’t use restorative mantras and we do Mai Trin at Fractal 50. What actually happens is four people stay on the left side of the room while the mesmer sits on the right side to block every pistol shot so that Mai doesn’t teleport. This means restorative mantras is a complete dud since you’re out of range.
You could do her with a condi shatter build if it makes you happy. It’s just harder and less helpful for the team. What you describe is a cute szenario wich is easy for you but annoying for your team. What do the others do? Right, they fight her in melee or short combat. You could stay with them, blocking their pistol shots in melee and she won’t port anywhere. It’s your position that matters and that’s a bit harder like this bur more efficient since you deal more damage in melee. If she cleaves with the bleeding you can cleanse it 3 times for yourself, 2 times for allies, healing them with MoP and help them to survive the cannon phase, since some ppl really have problems with that. 800 HpS is pretty ok there I think.
Longer reflection uptime is definitly useful, for example ascalon fractale, harpy, etc, where not single bursts have to be reflected, rather permanent volleys.
You just stealth past the harpies, and if you can’t kill a harpy within the duration of your focus and untraited (duration) feedback then your group is literally just bad. Ascalon fractal, blind is a bit more relevant.
And then there was a 2nd harpy… Or even a 3rd? The 2nd path is not skipable without a thief / engi, mesmers stealth won’t last long enough. It helps – again – but what I really wonder is if the wardens reflections are affected by modifiers … ? o.o
Just because you haven’t been willing to learn better solutions to situations in dungeons doesn’t mean that your solutions are the best, especially when high level dungeon guilds don’t do anything you’ve just wrote.
Just because I write my personal best solution doesn’t mean it’s everyones. According to you every mesmer should use the same build, but that’s not really necessary. I play with pugs and only with a few players i really know and they aren’t elitists. I don’t play with high level dungeon guilds and that’s pretty much the reason why different builds for some are better than for others.
Sure we are It’s funny how sometimes ppl see those posts as a challenge and literally as a fight / duell … xD Glad you said that sentence now.
To be able to trait the mantra healing makes it much stronger and definitly worth taking. Especially combined with condi cleanse on heal wich is not available if reflection is required and only 2 traits are unlocked.
No it doesn’t.
+50% heal and 3x 2 conditions removed is weak indeed. I guess I better use my mantra of resolve just for myself if I’ve got some conditions and if it’s on cd while somone dies, i don’t care. Probably I’ll take aetherfeast instead, lowering my healing AND my damage by 4%. MASTERPLAN.
… Yes it does.
I really like the 15 of illusions. It’s more phant uptime indeed, but I will loose about 15-20% phantasm damage due the lack of a trait and power. I think those are extremly +/- in each situation and not really a general “A is better than B”. It’s just … we are talking about 4 sec waiting while aa vs 15-20% dmg.
So you are able to replace phantasms faster and get a 9% damage modifier. Why would that be worse than a 15% phantasm modifier when compounding power scales up your reflect damage which is kind of the reason why mesmers are taken in the first place? you don’t need two phantasm damage modifiers.
Read the whole text if you wan’t to respond in a productive way. Taking 15 instead of 10 reduces inspiration 25 to 20. There is no connection to the 9% damage modifier here. So your correct response would be:
“So you are able to replace phantasms faster. Why would that be worse than a 15% phantasm modifier when… ugh. You don’t need two phantasm damage modifiers!!”
Reads silly, doesn’kitten
But I really like to sacrifice this damage boost for the 3rd utility trait. Even if it’s just a higher survivablity for phants, condi cleanse, mantra heal, in the end it results into an increased passive damage due supporting.
Restorative mantras is basically the AH of mantras where it goads you in to using irrelevant utility skills just for the heal proc. The problem here is you’re over valuing the third inspiration trait slot when there is really just nothing worth taking. If warden’s feedback was an adept trait I’d be tempted to just run 15/30/0/10/15 for if the vuln ever gets low on a boss.
10/30/0/10/20, but ok. However it isn’t an adept trait wich makes it cheap to spend only a few point for a damage boost and the other 5 points are spend worse in any other traitline. If it would be just a 10 trait, I would probably go for only 10 too since the damage from 10/30/0/10/20 is enormous, for you and your phants, yes.
Actually more like 3% since 50%~ is phant dps (if not reflecting much)
If you’re not reflecting you’re basically not worth taking in the dungeon.
Since you are permanently reflecting stuff… TW alone is worth taking a mesmer, highest boss dps is also the mesmer, even without TW but with 3 phants it is. I mainly do fotm with my mesmer at 50. There are fractals where tons of reflection is required, but also fractals where almost nothing is to reflect or reflection only is there to protect (absorb would be enough).
A 6-9% bonus which applies to your feedback can be huge— keep in mind that in most places your biggest numbers are going to come from reflecting huge spikes (on Lupi, for example).Your primary job in dungeons as a mesmer is to nail these reflects and make the most of them, so the 10 in illusions is important for that. This is the same justification as dropping 30 into dueling to grab Empowering Mantras. There, the 8-12% gain doesn’t affect phants so it’s actually only a 4-6% increase in the normal DPS— but it is still absolutely worth it because of the increased damage from reflects.
Totally agreed.
I’m actually quite familiar with all of the traits in Inspiration, since I swap out focus in fights where I don’t need reflections or an AoE phant and use that slot for something like Restorative Mantras or Mender’s Purity. They’re both helpful, sure, but they’re not absolutely critical— they don’t improve DPS, and they don’t provide active damage mitigation. I certainly agree that playing with Mender’s Purity or Restorative Mantras is easier, as it gives you a little bit more wiggle room for mistakes.
At some places they become critical and that’s the point. Mistakes happen everywhere, since getting hit once or just reciving a few conditions already is a “mistake”. It will improve the dps passive due to allies who not have to backup or use their own utility slots who otherwise could have been more agressive (another banner, signets, spirits, etc).
I guess I should let you know that I mainly pug since my freinds aren’t elitists. We also are often 3~ ppl who play with 2 randoms. If noone would do mistakes I’d change my traits more offensive too I guess.
I’m fine with saying that 30 in inspiration is a nice build for more casual runs or while you’re learning the class. But as hendo outlined in his post, the trade-off in damage vs. utility doesn’t quite cut it here for most people. Many meta builds have related builds which are more comfortable to play (Obal for example in his guardian guide highlights a few alternatives which can be easier to play than the meta), and I think that’s exactly where the 30 inspiration build sits.
I wouldn’t say it’s for learning a class. I switched to 10/30/0/30/0 from 0/30/0/25/15 because THAT was too easy to play. It felt boring without the 3rd inspiration trait. I really enjoy them. I enjoy protecting allies, helping them by healing and cleansing etc. As I mentioned before: If I’d play with elitist only, I’d probably switch back.
Actually more like 3% since 50%~ is phant dps (if not reflecting much). I guess your probelm is that there are no “keep it allways” traits at inspiration. But I change my traits to adapt the situations. There are more than enough situations where condi remove is required and by cleansing myself with mender’s purity I can save my cleansing mantra for the others so they don’t need time to cleanse themselves or heal themselves wich results into higher passive damage. The only thing I read in your post is this:
There are enough situations where at least one isn’t useless, rather very useful! I’ve explained condi cleanse already, restorative mantras support the selfheal at difficult levels or when allies get hit by stuff like Mai Trin, wall fractale, snowblind, dredge or other places where you just have to survive. Longer reflection uptime is definitly useful, for example ascalon fractale, harpy, etc, where not single bursts have to be reflected, rather permanent volleys.
Just because you do not use it, and you don’t know where you can use what (yet?), doesn’t mean it’s useless everywhere. There is never a situation where I had to say “oh boy, I don’t need any of those”. Those traits help pretty good and a tiny % bonus on the lowest personal dps class is a almost nonexistent sacrifice I am definitly willing to make.
So the only ANet dude that read this thread is gone … Awesome >_> Now the silence returns again.
Legendary as engineer? Like you ever use it However I’ve seen the quip on somone and his toolbelt grenades sounded also like the quip and the projectile also looked like a typical quip shot. I’d suggest quip, but in the end you won’t have much from it anyway.
I don’t say that Inspiration 30 is a must have. However Duelling 30 is. The mantra damage is too awesome to be ignored. But the mantra heal itself isn’t worth taking, it’s pretty weak since it lowers the dps during charge when in longer combat. To be able to trait the mantra healing makes it much stronger and definitly worth taking. Especially combined with condi cleanse on heal wich is not available if reflection is required and only 2 traits are unlocked.
To say that this is the only reason would be silly indeed. But those phant modifiers are so strong too. I don’t just want to find “excuses” why not to go a meta build. I’m just looking for my personal best fitting build, wich also should be most efficient and helpful. And here are my main twists:
Comparing 10/30/0/30/0 with 0/30/0/25/15
Comparing 10/30/0/30/0 with 10/30/0/20/10
(edited by Xyonon.3987)
Blink is just a nice to have skill, if you really require a stunbreaker, the mantra is the better solution. Blink is however still great for skipping and get out of a bad situation. But my mesmer buddies allways keep blink in their utlity bar, even if (imo) it’s not needed. Maybe it’s because it’s so typical mesmer style. I just think the CD is a bit too high for what it’s granting.
If it’s confirmed I pretty much beleve em. Opticmistic would be if they said nothing and I say “It surely gets fixed next patch ^.^!!” I’m more … realistic.
The bleeding with 10 domination ticks for the same amount as the bleeding with zero domination since 5.5 seconds rounds down to 5. 150 condition damage = 7-8 more per bleed. It’s not much but with 2 wardens or duelists ~150-200 extra damage per second isn’t the worst. Definitely better than 10% bleed duration which does nothing.
I don’t think it rounds down to 5 since tics are dealt every 0.5 sec afaik. Like the old condition damage counts. Also the main reason I noticed condi duration wasn’t the crappy bleeding wich has enough base damage to be good, no, it’s simply the vulnerability caused from so many sources, especially sword aa.
If you are comparing the two builds, it’s 15% more phantasm damage. Not 17.5%. Collectively they do 32% more than a build with none but the phantasm build with both is only doing 15% more than the build with one.
Correct, my bad.
Those two points are minor nitpicks though and what it really comes down to is:
+3-9% dmg on stabbing AND reflects
20% illusion cooldown
vs
3-5% for stabbing AND phantasms.
15% phantasm dmg
3rd illusion trait
Vulnerability which isn’t sustainable.Personally, I have never needed that 3rd inspiration trait. Sometimes I don’t even need the second one. What my group does NEED sometimes, is the 20% cooldown because having the 3rd warden up a few seconds faster makes a big difference for a lot fights. So if more reflects are needed that 20% outweighs everything in the other build.
I really can’t undersand that. I tried to have only 2 inspiration traits, and sure it works. But often you are so happy just to have the additional condi cleanse, feedback, or what ever – just utility. You don’t NEED it. But you also “don’t need” every single additional damage you can get. It works without both, but it goes easier with them. That’s why I really prefer to have the 3rd inspiration trait. You get used to it and know when you can greatly use what. I was also extremy surprised by the mantra heal (X). It’s kitten good in some situations or simply to boost your healing mantra.
If extra reflects are not needed, then you are making the wrong comparison of meta builds. 10/30/0/20/10 vs 10/30/0/30/0 is what you should be talking about.
+3-9% dmg on stabbing AND reflects
vs
15% phantasm dmg
3rd inspiration trait.Most high end groups that max out all their damage multipliers are still going to pick the first one. If you don’t have a bag full of potions and weapon swaps though, your build is pretty good. It’s just not meta because it’s slightly lower in damage with no need for that 3rd trait.
Just can repeat myself about the 3rd inspiration trait. The damage is pretty much the same I guess. It dpends too much on the situation to honestly say A or B is better in general. So I can understand ppl playing with 10/30/0/20/10 if they can’t make use of a 3rd inspiration trait. Good input.
If one of your duelist dies “prematurely”, you’ll have to wait 4 s more before you can summon another one.
So you just explained what 20% cdr means? In the end: damage. The same reason why I don’t invest into that trait, but into another one. More damage against enemies where you can keep the illusions or enemies you want to burst. Weaker against enemies that keep killing your illusions. Pretty even to the +17.25% damage trait.
I set up 3 duelists so that they fire their bullets at the same time: 7k 7k 7k at the same moment. If I summon another duelist after the 3 unloads of bullets, the new duelist will replace one of the previous ones (who already fired his load) and will immediately fire another 7k load. Basically, I take advantage of another duelist unload every 2 rounds (1 round of 3 unloads happens every 6s.
Yea I do this rarely, since I really like to keep my sustained heal and especially the ability to replace phants fast. This tactic is only good against bosses who never kill your phants, wich is also the enemy where more damage is > cdr on phants since you can start with 3 of them anyway immediately.
Oh and the 6 sec CD on duellist starts after he finished his volley.
So yes, 10/30/0/30/0 is potentially better but you should take into account battle’s conditions and how often your phantasms are going to die. In the long run, the dps you gain from other traits gets compensed by the damage you miss from not always having 3 phantasms up.
Exactly. So in the end it’s pretty much the same if you just look at the phants. I summon less but they deal about the same damage. However it seems you like to theorycraft so I’ll join you with the fact that I don’t loose as much time as you do with summoning, beeing able to deal more personal damage…
I sometimes was in a situation where I didn’t have my 3 phantasms up at one time and that’s why I thought "Mh, ok, I do more damage but if I miss out a duelist for 2 rounds, then I’m losing dps) and that’s why I came up with the 10/20/0/25/15 variation.
Are you really loosing dps? The mesmer deals damage himself too, if there aren’t 3 phants out even more than them. Sword aa is pretty underrated, especially for the passive damage dealt by vulnerability for free. Most other cleaves just have a traited 33% on crit vuln. stack. Also you miss the 10 points in duelling wich grant advanced stats to you and your phants, traiting into illusions won’t. Also the mantra damage bonus outdamages the missing phant for 4 sec pretty clearly.
It does not reduce Illusionary Riposte. Illusionary leap isn’t that important in PvE, not that you require it to be spammed.
Celerity reduces Riposte if you don’t have your swords traited so pretty sure it’ll be fixed in the upcoming patch along with a lot of the other Mesmer bugs.
Well, my bad then. Didn’t know, I never untrait my sword since it’s a too strong trait imo. Sorry for wrong informations.
Illusionary leap isn’t that important in PvE, not that you require it to be spammed.
It is if you don’t have blink and ranged weaponry equipped.
So … you trait Celerity for the CDR for the sword because it’s ultra important to spam 2 (yes I said spam in my quote and you confirmed it) but you won’t trait your sword according to the post above? o.O Even if it would stack (probably fixed soon), I never tend to spam that skill. It’s not like PvE enemies run away from you, or you couldn’t move during aa.
It’s so clear for me not to spend a single point into illusions tbh
Maybe to you, but I’m sure the people you play with would appreciate you not being on the floor and/or stuck far behind which tends to happen more often if you’re set up purely for damage and not much else.
How can traiting into illusion save me more from death than traiting into inspiration? Actually I’m more focused on support with 10/30/0/30/0 than a 10/20/0/25/15 build. Condi remove from heal skill, aoe 2660 mantra heal, more reflection from glamour or ress, phant hp combined with idefender, I CAN pick mroe than you. If you want to argue plz do it right and don’t just talk something “against me” just because you feel like it.
Just because stuff exists doesn’t mean you have to use it. Don’t show those ugly wings, even if you upgrade them to ascended. They look terrible on everything but engineers imo. Especially humans have a bad look with em. Asura and Charr makes more sense.
Overall a good look
Treasure Maps sure would be cool. They should be rewarding yes, but not supporting even more zerging! It would be great if you recive them from random events with a low chance (10%?). Don’t support zerg train anymore … oh wait >_> How about just 5 ppl are randomly picked who were investigating in the event. Everyone of them should have the 10% chance. This would protect from zerging, however still feel attracted to do an event.
However how they should work, dunno. Best would be some kind of puzzle. However the treasure shouldn’t be lootable from everyone, just you and your party members.
It does not reduce Illusionary Riposte. Illusionary leap isn’t that important in PvE, not that you require it to be spammed.
Mainly it’s the 10/30/0/30/0 VS 0/30/0/25/15 thing I’m talking about.
or
It’s so clear for me not to spend a single point into illusions tbh
How do you want to report? You don’t know who kicked you aswell group chat gets deleted after kick.
So 2 trolls become immortal?
next patch is rune / sigill rework – don’t buy anything expensive now.
You can go for a SD build however a fire field / finishers are pretty much a must have for engis. Otherwise you’ll be extremly useless. HGH is overrated. The might you get isn’t higher than the might you simply could spread with a few combos. Also for the whole team. You will be weaker – definitly – but still viable i guess.
i dont run a fire field and i dont feel very useless
i dont feel optimal in pve but thats cuz i cant be bothered to switch my defensive traits to modified ammoYou will be weaker – definitly – but still viable i guess.
ya i dont feel weaker
in a dungeon, i can blast someone elses fire. its not like i dont pay attention…
in open world, i can burst trash to 0 without might
in a champ train nothing matters
in wvw i dont need the might to solo anything and id rather blast water against people anyways
Again. I don’t say you are useless, but you are definitly weaker and less useful for your team.
10/30/0/30/0 is by far the best build imo. I tried tons of build and not just for like a few hours. I wanted some expiriences and what I can say is that 10/20/0/25/15 is inefficient in what it should do .It is some kind of hybrid build between dps and reflection uptime.
If you want reflection, like for Arah, if this is the only thing that counts, you need CDR on warden, as much as you can, traited focuse and % dmg modifiers aswell as much precision as you can get.
0/30/0/25/15 (in future fixed build even 0/30/0/20/20 since phantsamal hase bugs on warden right now and has no effect).
Other dungeons aswell fotm are better dealth with, by using a flexible dps build wich still grants good reflection uptime:
10/30/0/30/0
Spending 15 points in illusions is bad in general. The 3-9% damage is nothing compared to 100 power + 17.25% phant damage or 100 precision + 10% crit dmg wich also affects your phants. The 20% cdr are ok, but again a 3rd inspiration trait is superior. Traiting in illusions just grants terrible stats and is onlyrecommended if using a full reflection uptime / dmg build. %dmg affects reflection, power doesn’t, precision does aswell crit dmg.
‘Tastes’ have nothing to do with it. The Meta build exists for the very reason of being the highest DPS and most effective build period.
The meta builds exist for the basic common mesmer player. It’s a good build but also an easy to play one wich is the main reason to start with. Nothing to do with “highest DpS and most effective build”. I’m 100% sure for me 10/30/0/30/0 is much more efficient aswell deals more damage.
(edited by Xyonon.3987)
getting fixed next patch (confirmed in the already linked thread)
You can go for a SD build however a fire field / finishers are pretty much a must have for engis. Otherwise you’ll be extremly useless. HGH is overrated. The might you get isn’t higher than the might you simply could spread with a few combos. Also for the whole team. You will be weaker – definitly – but still viable i guess.
i dont run a fire field and i dont feel very useless
i dont feel optimal in pve but thats cuz i cant be bothered to switch my defensive traits to modified ammo
You will be weaker – definitly – but still viable i guess.
So enemies require a visible kit because grenades, a flamethrower, a tool or an elixier gun isn’t visible enough? seems legit.
just make them invisible if a backitem is visible – end of story
So … if you got 3 clones out and stay close to a target, you get buffs and the enemy 6 conditions per volley – neat :o
It really doesnt, however a projectile in mid air should still hit. Stealth should cancel channels (charges only, not stuff like 100b!!).
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