Showing Posts For Yaki.9563:

How to not need gold

in Guild Wars 2 Discussion

Posted by: Yaki.9563

Yaki.9563

Gearing up while leveling

For these levels it’s important to remember one thing. You do not need anything better than masterwork gear whist leveling. What I did was every 10 levels I would buy masterwork gear off the trading post for a pittance. At this point unless you’re using waypoints everywhere you go or buying a ton of gems or something, you should have no issues upgrading your gear every 10 levels.

I have not found this to be true. I only bought a set of armor from the TP one time, at lvl 45 when it was very cheap. Now I’m 65 and am not even close to being able to afford a full set (at about 2.5g), let alone a full set every 10 levels. I level by doing hearts and DE’s and the personal storyline.

Also, running AC is only good advice for someone who’s already run AC a lot. A new lvl 35ish player is not going to be very welcome in a group or be very confident and capable of forming their own group. Would you want to follow someone into a dungeon who’s never been there before?

Anet hate healing...

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Posted by: Yaki.9563

Yaki.9563

You want to change the fundamentals of a skill to suit a playstyle that does not exist.

Your argument is that targeting a friendly target is not a playstyle in the game.

clicks a friendly target

HOLY CRAP! I CAN CLICK PEOPLE!

The reality is that the style does exist. It doesn’t exist for the specific skill, but it can be adapted as such. You can thus adapt a skill to allow selection of a friendly target.

And with due respect to the purists who think the “trinity” is dead in GW2, it’s not. The selection of how we build our characters is to take damage, deal damage, or help others. The only game that managed to actually change the “trinity” is City of Heroes. GW2 has done nothing but blur the lines by allowing damaging specs to also have access to self heals and group heals on switch.

There are no spells that function through targetting friendly players.

The spells can be clearly adapted to function in that manner. That is what the OP is about—adapting the current mechanics to assist in making a viable healing/support role.

Except the OP already says that guardian and elementalist are viable healing/support roles (lol).

Anet hate healing...

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Yaki.9563

I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?

No, guardian can do it.
Guardian can have all support/healer spell… all Healing Power gear… traits and build focused on healing and support.

Actually no they can’t. Most traits and abilities, even in a pure “healer” build, do not affect healing. In addition many of those heals are on long cooldowns while DPS abilities, guess what, are on short cooldowns. You can constantly DPS. You can’t constantly heal. If all you’re doing is healing, most of the time you’re sitting there twiddling your thumbs and the rest of the time the heal values are fairly low so you’re not worth the spot in the group.

This game is lacking one thing for me, FFA

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Yaki.9563

Again, no one if forcing you to join a FFA server, don’t like the rule set, done play, as for looting, I said non bound items, that being unequipped BoA items, karma, small coin or crafting items.

So wait, you’re saying 99% of people shouldn’t play FFA…and then wondering why ArenaNet doesn’t make a FFA server. LOL.

It always amazes me how oblivious “hardcore” PvP-gankers are.

Anet hate healing...

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Yaki.9563

@Yaki

Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.

Not in GW2.
I don’t know what are you playng…

I’m playing GW2, the game where pure healer/support role is not viable. You are in denial even though you are posting a thread about how it’s lacking. How do you not notice that?

Anet hate healing...

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Yaki.9563

…but if all you do is support you’re a waste of space.

In your opinion. For are all Berserker gear, max DPSers also a waste of space? If they aren’t, then so aren’t players who love support skills.

I believe in no roles, including DPS, so I believe there’s no such thing as a waste of space just because one person chose to heal a lot (as it doesn’t mean such player is not contributing or damaging the enemy.)

The difference is that the base effectiveness of DPSing is very high in this game while the base effectiveness of healing/support is very low. So focusing on DPS = viable, focusing on healing = gimp. It’s like studying for a test…if you choose to study the topic that makes up 10% of the test you’re hurting yourself far more than the person studying what’s on 50% of the test and both are worse relative to the person who studies everything a little.

Anet hate healing...

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Posted by: Yaki.9563

Yaki.9563

Guardian and Elementalist aren’t good at healing. No class is good at healing. They may be relatively good (better than other classes, though I disagree) but they aren’t good. If you are doing nothing but healing you are greatly underperforming in your group. You can have more support or less support, but if all you do is support you’re a waste of space.

event difficulties

in Dynamic Events

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Yaki.9563

I find it a matter of a profession,

what I can’t solo on thief or elementalist I can always solo on the warrior.

there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)

sometimes I feel that the events and the personal story are made for warriors and guardians.

You’ve just been lucky, there are plenty of events not soloable by both of those.

Quests don't give enough XP

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Yaki.9563

I found this incredibly frustrating as well and it’s why I quit GW2 the first time, when I was only lvl 11 or so.

Basically there is a huge amount of luck in the DE’s that spawn. If your goal is to go from heart to heart, you’re going to fall short. You need to waste time wandering around so that you run into more DE’s and get some additional minor xp from gathering and exploring. I now find it very fun and different, but for straight up race to lvl 80 I imagine it wouldn’t be so great.

Game feels incredibly anti-melee.

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Yaki.9563

This is expected from a game with no trinity system.
Everything seems to be about kiting without it.

This is pretty much the source of the problem. Make a game where damage avoidance is required, what do you think will happen?

event difficulties

in Dynamic Events

Posted by: Yaki.9563

Yaki.9563

Can you provide specific examples of non-soloable events? At scale 1, they’re all soloable, or should be. Are other players in the area scaling up the event without helping?

“Kick the Nightmare Court out of Quandry Scratch” event in Mount Maelstrom. Kill 4 pods, each guarded by 5-6 ranged mobs. Pods respawn in ~1-2 minutes so you can never even get the event half way done not to mention the mobs respawning almost instantly on top of you after you kill half the group guarding a pod.

PvP Armor and Weapons?

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Yaki.9563

You can buy all the PvP armor for free at any rank. The higher ranks give different armor but they only change the appearance. Stats are the same.

This only applies to sPvP, not WvWvW where you use your normal (PvE) gear.

Drive to level?

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Yaki.9563

I bought guild wars 2 a couple weeks ago and it feels pointless to level my character to level 80.. You earn all your skills for your weapon after 5 min. of game play and armor and pvp is pointless to try and achieve a higher level because the armor skins barley change so there is no drive to look cooler, and as for pvp when you join the pvp area, you’re already level 80 with good gear… You cant even level up to 80 then go back to a level 10 zone and own everything there because it changes your level to match the surroundings…

So tell me, why should I continue to level my character?

Because leveling is lots of fun in this game.

Actually to be precise, there isn’t a real drive to level because it’s so much fun along the way that getting to a higher level isn’t really that important. It’s not like it gets more fun at 80 and who cares because it’s already lots of fun.

(edited by Yaki.9563)

Does anyone care about SPVP anymore?

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Yaki.9563

Devs probably realized that as much as people want PvP on the forums, the reality is that PvP brings in hardly any subs (or sales). PvE is where the money’s at.

SPvP sucks no matter what because there’s no progression or variety so it’s completely uninteresting for any but the elite 0.05% who want to climb some ladder and claim they are #1. About all they could do to make it interesting imo is add some kind of personal rating that you could improve even in hot joins…but then you know people would find some way to disconnect and salvage their rating when they are losing even though it has nothing but personal meaning.

Is it just me or did they nerf dailys?

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Yaki.9563

I like the daily reward, 4500 karma is pretty sweet and far more than I earn doing DE’s. Then again, I’m not 80 yet so I’m not in the min/max grindface mode.

GW2 feels like a F2P game (my opinion)

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Yaki.9563

I suppose if all you do is grind to max level so you can grind some more, yea GW2 might feel like that. Fortunately, I’m actually playing it along the way to 80 and it’s the best PvE leveling experience I’ve ever had in over 10 years of MMO’s.

I'm happy with the Vigor change.

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Yaki.9563

I am glad that yours builds are not destroyed. Heavy crit builds are now useless. I play AH sword/GS with High crit rate and my setup is entirely destroyed. Thanks Arenanet for destroying builds based on crit. So now we can just use the same spec/builds/gear.

LOL running a build around a broken mechanic then completely overreacting at the slightest nerf. I’m surprised AH itself hasn’t been nerfed yet.

Opinion: Feeling less like an MMORPG

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Yaki.9563

Tell me about it. I’m Level 7 and have yet to see another human player on Metrica Province! I’ll give it one more try tonight and then I’m giving up. This is my first MMO and I was not expecting an online singleplayer game! I’ll probably never try another MMO again due to this bad experience. I mean, how come nobody else on the Blackgate server is leveling? Is everyone here max level already? No one is leveling an alt? No one just started playing this game recently but me?

Every other MMO is exactly like this. It’s simply not a priority to keep players using the first 1% of the game’s content.

That said, on my server I still see plenty of people around in the starting areas.

Opinion: Feeling less like an MMORPG

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Yaki.9563

Zones other than max level are rarely populated in any MMO. That being said, I went to Queensdale a few days back and did the wasp queen 3 times. There was 30+ people each time.

You obviously never played FFXI. After 10 years, i can still level up a new class and find 30+ people at any given time levelling around my level range as well.

Maybe it’s because you only need one character and you can level all 20 classes that makes it much more likely for people to try out a new class. Instead of being limited to 3-5 alts.

A MMORPG should never have alts, you should be able to learn all classes on the same character. Why this is still not standard after 10 years, i will never understand.

You mean you can play in the one zone that people use for leveling and while the other 95% of zones are completely empty?

FFXI leveling:
1-30 summoner burn /afk
30-99 Abyssea fighting the same exact mobs the entire time

Now that sounds exactly like what this game needs!

I don't like Champions that One-hit kill you

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Yaki.9563

The amusing part is it seems like there are more of these types of mobs in the newbie zones than in the higher lvl zones. At least up until 50ish in my experience.

It’s also annoying that there is no consistency. Some champs 1-hit with no warning, some 1-hit with warning, some never 1-hit. You can’t go into a champ fight and know what you’re up against, which makes the leveling and DE process often completely frustrating if you have bad luck. And a preemptive LOL @ anyone who suggests that I need to experience the specific DE more than once…yea I’m totally going to hang around for an hour+ to repeat a DE multiple times rather than experiencing the vast variety of other content.

(edited by Yaki.9563)

Opinion: Feeling less like an MMORPG

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Yaki.9563

I’m loving the PvE while leveling. It’s the best PvE experience I’ve ever had in any MMO I’ve played, including WoW, FFXI, DAoC, and WAR. The open world seems so well developed in all the details and the world feels far more vibrant and active than anything else I’ve played. I see plenty of players around, far far far more than I see in any other MMO.

Your expectations are completely unrealistic. You want every zone to be packed with players doing leveling events, yet name one MMO that has this. Even the most popular MMO of all time has completely dead and empty zones for most of your leveling experience.

Jumping Puzzles

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Yaki.9563

I was just doing a jumping puzzle today and thinking about how awesome GW2 is because of them (and other things).

Axe change more Harm than Good

in Warrior

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Yaki.9563

This needs to be fixed, the third part of the autoattack chain shouldnt ever be less damage then the first, and it should be interruptible.

It should do more damage, but it shouldn’t be interruptable by it’s own attack chain. It is interruptable by any other skill so I’m not sure why that would be a problem

"LF1M FotM, no engies"

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Yaki.9563

“LF1M FotM, no mesmers because we have 2 already not because they suck so don’t go whining on the forms ok?”

No place for gamers like me... (I am a healer)

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Yaki.9563

People play healers because it’s relatively easy to do. Sorry, but I played a healer for a long time and it is easy to do. The lure of playing a healer is the guarantee of a raid slot. Plain and simple. But only for so long. Eventually everyone memorizes the content to such degree and outgear it to such degree that you literally can do it without any heals at all. So, what changed? Players learned where the fire was. Players learned to move. Players gear got better and the mobs got dumber. Healing becomes redundant. So in essence, you never really needed the heals… you only needed to pay attention. GW2 is training wheels off. Responsibility for your own actions. Stand in fire… you die. Die enough, you learn not to stand in the fire. Eventually you don’t stand in the fire and guess what, you never even had a healer there. How is this possible? Unfathomable.

I’m pretty sure based on your comments that you’ve never actually played another MMO. And if you have no doubt you never managed to get a decent group with all your healer hate.

How much HP for Vigorous Shouts?

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Yaki.9563

I run a ranged warrior… Honestly, these days I barely even bother healing in pve or dungeons anymore… All its gonna do is let you get hit one more time by a boss… Yuppie… With the damage output of some of these bosses, I don’t even know why heals are even in this game in the first place… The damage is so high and heals are so weak that they barely do anything besides buy you another 1 or 2 seconds tops…

This is why I prefer to provide support through 18 stacks of AOE might on my allies group. More power means more damage means stuff dies faster means it has less time to kill you with big damage insta-kill attacks and you have to pop fewer skills with long CDs.

How exactly do you give your group 18 stacks of Might?

Staff guardian Empower is a channel skill that grants might every second until it burts into a PBAoE heal. Pretty good if you combine it with the Virtues trait Inspired Virtues which grants a few more stacks of might when activating Justice.

I run this combo on my guardian, but I also have 15 points added into Radiance for Renewed Justice so Justice recharges the moment something I’ve tagged dies. If I’m lucky enough, I can get almost a full stack of might if we’re fighting a semi-large group of mobs.

This is a thread about Warriors.

No place for gamers like me... (I am a healer)

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Yaki.9563

Why? Healing was incredible boring in WoW.

Boring for you. Healing in PvP is super fun and it’s pretty sad that it isn’t available in GW2, and especially ironic given there are “tank” specs for GW2 PvP.

How much HP for Vigorous Shouts?

in Warrior

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Yaki.9563

I run a ranged warrior… Honestly, these days I barely even bother healing in pve or dungeons anymore… All its gonna do is let you get hit one more time by a boss… Yuppie… With the damage output of some of these bosses, I don’t even know why heals are even in this game in the first place… The damage is so high and heals are so weak that they barely do anything besides buy you another 1 or 2 seconds tops…

This is why I prefer to provide support through 18 stacks of AOE might on my allies group. More power means more damage means stuff dies faster means it has less time to kill you with big damage insta-kill attacks and you have to pop fewer skills with long CDs.

How exactly do you give your group 18 stacks of Might?

Sword & Warhorn + Rifle - WvWvW Roamer Build

in Warrior

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Yaki.9563

I played around with a crit/bleed build and it didn’t seem nearly as effective vs. the test dummies as a straight forward power build with more defensive stats, even using sword for both builds. It’s also more vulnerable to condition removal, so why bother.

No place for gamers like me... (I am a healer)

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Yaki.9563

Play mace/focus guardian coupled with altruistic healing trait and not bother dodging cause you heal for more than boss/mobs can damage unless you get overwhelmed in that case just blame the the scrub team your with, enjoy.

Heal yourself you mean. We’re talking about supporting your team, not keeping yourself alive by giving your team negligible buffs while you exploit a single tactic that could easily be nerfed at some point.

No place for gamers like me... (I am a healer)

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Yaki.9563

Support Guardian or Support Warrior. There’s no “healer” class perse, but you can effectively play the role that way. I throw around heals like crazy using a a build closely based on this: http://www.noxxic.com/gw2/guardian/support/pve

Check out the stat priority and core build links on the left.

“Like crazy” relative to a complete non-healing spec, but is a laughable amount of heals compared to actual effective healing. LOL @ a couple shouts on 30s cooldown that heal for 1/10 of your hp…somehow I don’t think that’s what the OP has in mind.

Am I too late to join the game ?

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Yaki.9563

hi everyone,

I have just bought the game and still updating
But I saw some threads that saying the game is dying or getting boring, so I am just curious that am I too late to join the game ?

If you don’t mind lots of grind and a gear treadmill, then the game will be ok for you. However, the WvW/sPvP population took a HUGE dive.

Also, there isn’t really that many different effective/viable builds per class right now, and lvl-ing to 80 without lvl-ing crafting with gold is also time-consuming comapred to gw1 (lower lvl zones are now very empty, you’ll be soloing for the most part).

Again, objectively speaking, if you’re fine with grind and a gear treadmill, you won’t regret it. That, or if you can get your hands on a lvl80 account with end-game gear.

Sheesh, I play mostly during off peak times and much of what you said is not what I am seeing at all. Crafting has been really easy, I go for every node that I see on my mini map, and have plenty of materials to level up without ever feeling like I am grinding for materials. The lower level zones always have people in it, and the majority of the events I go to have at least 6 people for the event.

The person you quoted just raced to 80 because they thought that’s what matters in an MMO. The “grind” is all about lvl 80 content. The spending gold is all about skipping leveling content so he can be lvl 80 faster.

Am I too late to join the game ?

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Posted by: Yaki.9563

Yaki.9563

hi everyone,

I have just bought the game and still updating
But I saw some threads that saying the game is dying or getting boring, so I am just curious that am I too late to join the game ?

If you don’t mind lots of grind and a gear treadmill, then the game will be ok for you. However, the WvW/sPvP population took a HUGE dive.

Also, there isn’t really that many different effective/viable builds per class right now, and lvl-ing to 80 without lvl-ing crafting with gold is also time-consuming comapred to gw1 (lower lvl zones are now very empty, you’ll be soloing for the most part).

Again, objectively speaking, if you’re fine with grind and a gear treadmill, you won’t regret it. That, or if you can get your hands on a lvl80 account with end-game gear.

Or if you’re fine having fun leveling up rather than racing to some fantasy endgame which you think will be the pinnacle of MMO gameplay, which it never is in any game.

Does anyone actually like this game?

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Yaki.9563

I’m really enjoying myself leveling. Content is varied with fun dynamic events, the world seems huge with well designed buildings and areas that seem realistic, and the personal storyline is interesting and I feel a real part of it since I get to choose my path. I will probably quit at 80 as it’s just a grind then and sPvP and WvWvW seems completely pointless and lame.

80 doesn't feel like achievement

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Yaki.9563

Yes it’s not a struggle like FFXI (was…long long ago, not any more). Instead it’s fun. It’s worth playing 1-80 for the content kind of like playing a single player game, not some MMO grind.

event difficulties

in Dynamic Events

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Yaki.9563

I just assumed it was always part of their plan for players to die 2-3x per level.

Warrior in a dungeon.

in Warrior

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Yaki.9563

He’s 35, giving 80 advice is pretty useless.