I’m pretty disappointed. I guess I’m forced to craft ascended armor and weapons if I want to continue in fractals and that is just not worth it. I opened about 20 days worth of daily boxes (40 regular, 20 adept, 20 of the middle tier) and got nothing. GG and bye bye.
If you bother looking thing up. If only lol.
Ascended box are dropped from daily 51-100. There is a very small chance to drop from Veteran and zero from Adept and Mist chest.
With Trinkets alone you can reach 94 AR which mean you can do up to level 68 where you should get about 1 Ascended box (weapons or armor) for every 6 days on average.
Pretty much similar to what we used to have.
Also explain how you get 94 AR with just the 6 accessories. 7×6=42 + 2 slots at 10 each is only 62. Potion for +10 and that’s 72. Still a long way off from 94 which you imply should be easy enough. From my perspective it looks like you’re locked into running sub-50’s for nearly no chance at ascended, which is required in order to get the AR to run higher levels which actually have a decent chance. That’s just broken.
I heard it rains ascended chests from fractal rewards now. Please don’t QQ and ask for nerf, guys ;o
Not from the sub-50 chests, that’s for sure. Got 0 out of something like 80 chests from doing sub-50 fractals.
I’m pretty disappointed. I guess I’m forced to craft ascended armor and weapons if I want to continue in fractals and that is just not worth it. I opened about 20 days worth of daily boxes (40 regular, 20 adept, 20 of the middle tier) and got nothing. GG and bye bye.
If you bother looking thing up. If only lol.
Ascended box are dropped from daily 51-100. There is a very small chance to drop from Veteran and zero from Adept and Mist chest.
With Trinkets alone you can reach 94 AR which mean you can do up to level 68 where you should get about 1 Ascended box (weapons or armor) for every 6 days on average.
Pretty much similar to what we used to have.
Look things up where? It doesn’t say anywhere that boxes don’t drop from Adept or Mist chests. And I’m curious how you determined that the drop rate from 51-100 chest is 17%.
I’m pretty disappointed. I guess I’m forced to craft ascended armor and weapons if I want to continue in fractals and that is just not worth it. I opened about 20 days worth of daily boxes (40 regular, 20 adept, 20 of the middle tier) and got nothing. GG and bye bye.
Well it’s been a while since now the expension was released, so let’s take a look at group content so far. I am going to divide this in 3 pargraphes: dungeons, raids, fractals
Dungeons:
Dead. It seems like, instead of allowing the players to have a certain liberty to do whatever they want in a Huge world full of content. Anet decided to force us to…Yea, stopped reading here. You haven’t been forced to do anything. Dungeons are still there. The rewards aren’t as amazing as they were before, but they’re still there.
Ok by that argument lets remove all rewards from raids. You guys don’t need rewards because the new content itself is a reward.
Group content in this game is crap. It’s raid or die at this point because dungeons and fractals are pointless outside of nostalgia. The december patch might make fractals somewhat relevant again but I’m not holding my breath.
Consider guardian for ranged class. Dragonhunter trait line you unlock at 80 uses a longbow.
Amazing how many people stick their head in the sand and don’t think FGS is OP. It’s totally OP. It’s just that the rest of warrior sucks (apparently) so it’s ok that FGS is OP. That doesn’t make it not OP. Name another weapon specific trait in the game (not just warrior) that adds as much as a flat 10% damage, 20% cooldown, AND adds a ridiculously useful buff ability that synergizes amazingly well with another trait. Then put it in the perfect tier position so all the other strong traits are available as well. It’s not just better than any other weapon trait, it’s better than any other trait period.
@Yaki
Have you not noticed the pages of threads dedicated to fixing the warrior, calling for buffs, or just complaining that it’s busted?The OP dedicated this thread specifically to nerfing FG, and people are responding to it.
Short-sighted responses, imo. It’s better for the state of warriors to have this trait be nerfed so that other weapon options become relatively viable. If warrior is built 100% around a single trait (as most people here seem to be claiming), don’t you think that’s a pretty serious issue that needs to be addressed? You’d have be be deliberately argumentative to not agree that this trait not only adds more personal DPS but also group support than any other trait. Yet somehow it sits in a tier with no other decent choices making it not only vastly better than other weapon traits but with far less sacrifice to take.
How about fixing warrior instead of defending this broken trait? Seriously, you guys are clinging to this ridiculous thing and justifying it because the rest of warrior is currently underperforming.
It’s a lot like people trying to say Mastery farming in CoF shouldn’t be nerfed because all the other options are too slow.
I guess I’m irritated partly because ANet has no problem nerfing traits that almost no one uses (Quick Breathing for example) but not only do they leave the best weapon trait alone, on the most overused weapon, but place it in the best trait line so it doesn’t compete with other must have traits. The trait as it is is better than any GM trait, yet there it happily sits in the master slot so that the GS bandwagoners can continue running around with their eternities w/o having to give up the 20% damage GM strength trait. ANet to everyone: GS or GTFO.
(edited by Yaki.9563)
If I wanted to be forced into raiding, I’d be playing WoW instead. One of the greatest appeals of GW2 was the continued relevance of 5-man content. With that gone, I will be too once I finish the HoT story.
Yeh, Im thinking that pretty soon the people who are somehow ok with the rewards, are going to have trouble finding groups, as the rest of us will have shipped off to other content or other games.
How could anyone be ok with the rewards? The only things worth doing fractals for are ascended gear and fractal weapons. Both of which have dramatically worse drop rates (1/10 as much) as they did before.
This is not how “everyone” feels, just the majority of the regular fractal runners, myself included, I’m disgusted by the current format for rewards. The rewards are total garbage, it usually COSTS you more money to open the fractal encryption than you get from it. And all you get are recipes, I have over 100 already. And I’ve gotten, I think….2 rings? This is absurd. The rewards are garbage and I’m only doing the daily one for the stupid research pages I need for the back piece. Beyond that, they’re dead to me…until they improve the rewards. seriously, 15-20s to open an encryption that returns u a 1s recipe and a 10s piece of garbage? That’s a loss. A pure and total loss.
Don’t you get fractal keys for free? I have like 10 sitting in my inventory from just running a few dailies.
I’m not sure why you are so concerned about the research pages when the real issue is the 12 or whatever ascended armor/weapons that you need to salvage, when they drop about once a month if you do all dailies every day.
uh no
the box price was the game when first launched.
So HoT compared to base GW2 is very lacking then? Given the price point in particular.
no, GW2’s box price was quoted as “beign worth 2-3x times the price”
that doesn’t mean the expansion will.
HoT is easily worth $60.
plus, how often do you go back through the lv 1-70 content?
HoT has a harder job of making it all lv 80.
What does HoT add that’s even worth $10? Seriously. And remember to count the nerfed dungeon rewards and fractals that came with it, for negative value.
i smell a kitten person who is also spoiled after the 3 years of FREE CONTENT UPDATES.
how much would ANY OTHER GAME have charged u for all those FREE content updates?
like $300?
and now the first paid expansion comes and u CRY?!
spoiled, buthurt. should i add more to that?
What free content upgrades? If you log into the game now, it’s literally exactly the same as it was at release in terms of content. Actually I guess it’s less because dungeons and fractals are now pointless.
And clearly it hasn’t been free. They are making money off of selling gems. Enough to make it as good or better than a subscription would have been.
Not to mention, what does previous free content have to do with the expansion? The expansion is terrible. It takes away and adds nothing. Perhaps you see the expansion as some sort of bill they are sending you for the last 3 years you played?
oh?
so halloween, winter’s day
dry top
silverwastes
the new stronghold mode
the guild hallsthe new WvW maps
the changes to lion’s arch
the changes to world bossesthe ENTIRTY of Living world season 1.
and living world season 2(if u were on when it was going on. it was free)the land with the karka
the new path in Twilight arborfractals(all fractals. NONE WERE IN GAME AT LAUNCH)
the adventurebox
SO MUCH NEW STUFF. SO MUCH CHANGED STUFF. AND ON TOP OF THAT THEY BALANCING CLASSES SO OFTEN.
so the same as launch? HA
The only relevant thing I see on that list is Fractals, which are currently not relevant so they barely count either. Maybe the WvW maps if you do that.
What’s funny is the people saying this xpac is great because in WoW you’d have tons of stuff to do to get the best gear. Then get to do more of it every 6 months as they release new content. WoW may have issues but the sheer volume of group content is not one of them. In GW2 they’ve basically made all group content obsolete and pointless while adding nothing with the “expansion”. So now it’s some kind of solo story following adventure until you finish the story then it’s game over I guess?
You literally do the same thing over and over again to get the best gear. Don’t get me wrong, I play both games and like them both (been playing WoW for almost 11 years, but I’m just pointing out the obvious flaws brought up in the comparisons. Especially seeing as how WoW (like it or not) has and still sets the threshold by which fantasy MMOs are judged.
You do the same thing for 6 months. Then another raid comes out. In GW2 you do the same thing for 3 years, then they effectively remove all group content and the new stuff you get to do is solo storyline for a week. Nice expansion.
What’s funny is the people saying this xpac is great because in WoW you’d have tons of stuff to do to get the best gear. Then get to do more of it every 6 months as they release new content. WoW may have issues but the sheer volume of group content is not one of them. In GW2 they’ve basically made all group content obsolete and pointless while adding nothing with the “expansion”. So now it’s some kind of solo story following adventure until you finish the story then it’s game over I guess?
These threads are ridiculous. MMO developers normally force players to buy new expansions by raising the level cap and introducing more powerful gear, which makes core game obsolete. Anet did not raise level cap so they had to make core game obsolete in other ways.
You are not supposed to continue play and fully enjoy the game if you do not buy expansion. Anet needs you to buy the expansion because developing and maintaining the game is not free, it costs money.
I bought the expansion. Now give me my content. Where are the dungeons? Where are the fractals? Am I seriously supposed to just go through the story line then quit out of boredom?
I basically bought HoT so I could grind a mastery (fractals) to get inferior rewards in the same content there was before the “expansion”. Literally the only thing the expansion offered was some new zones, but they butchered all the original content so badly that you’re forced to buy it.
What exactly are they expecting us to do? Dungeons? Nope. Fractals? Nope. Run through new zones? For like a week I guess, what then?
a 12s howling king kill is terribly slow, even without corner stacking
just shows how little people know.
A few days ago when he made his own topic he obviously knew nothing about AC nor dungeons in general. Now he speaks like a dungeon guru.
12 seconds is terribly slow? The enemy not even getting to attack is terrible slow….do I even nee to address that? that is case in point of what I’m talking about. How can you fight something if it doesn’t have the chance to fight?! I just…how else can I prove it, a run that is so fats the enemy couldn’t even do anything is somehow terribly slow?! Seriously!
And dude, half the posters in that topic didn’t understand what they were even saying, I can -still- see a bunch of hypocrisy posts. I wasn’t the only one being foolish.You’re arguing with the wrong crowd. All these people care about is farming the dungeons as fast as possible. They would think the content is equally great if everything just fell over and died as soon as you enter the dungeon. Blame ANet and their method of progression/rewards.
Tell me why you prefer PVT and 5x longer dungeon runs. Lack of risk what makes you happy?
Where in my post does it say I prefer PVT? We’re talking about stacking and exploiting and lame boss mechanics which get completely negated and how that’s not fun.
Also, PVT isn’t 5x longer runs. Also, it seems to me like the lack of risk is you exploiting and stacking so that you never have to get hit by boss special moves.
(edited by Yaki.9563)
Oh good, so the stacking hate has leaked from the dungeon subforum into general as if it is an illegitimate strategy. Muppets.
It’s a legit strategy, just bad design to allow it to be so. The fact that stacking is often coupled with clear exploits (FGS etc) just makes the case clearer.
Then again, ANet doesn’t really care about dungeons. Or exploits.
a 12s howling king kill is terribly slow, even without corner stacking
just shows how little people know.
A few days ago when he made his own topic he obviously knew nothing about AC nor dungeons in general. Now he speaks like a dungeon guru.
12 seconds is terribly slow? The enemy not even getting to attack is terrible slow….do I even nee to address that? that is case in point of what I’m talking about. How can you fight something if it doesn’t have the chance to fight?! I just…how else can I prove it, a run that is so fats the enemy couldn’t even do anything is somehow terribly slow?! Seriously!
And dude, half the posters in that topic didn’t understand what they were even saying, I can -still- see a bunch of hypocrisy posts. I wasn’t the only one being foolish.
You’re arguing with the wrong crowd. All these people care about is farming the dungeons as fast as possible. They would think the content is equally great if everything just fell over and died as soon as you enter the dungeon. Blame ANet and their method of progression/rewards.
That’s where you don’t get it sony, by ignoring those skills you create issues like Technobable 6sec stun builds. I was the first one to imply what the change to Rangers Moment of Clarity would do to racial abilities. And guess what, they ignored it and now we must face the so called lame technobable ranger in WvW because they balanced a single trait around 1sec daze/stuns and 2sec fears but completely ignored the racial 3sec daze.
It sounds like the trait is broken and has nothing to do with the racial skill. There’s a huge difference between a trait that happens to affect the effect of a racial skill and changing a racial skill type so that it specifically benefits from a vast amount of traits across several different classes.
You can’t buy berserker gear with karma so I’m not sure why you thought that it was useful. I think berserker gear costs something like 3g per piece on the TP. Join some dungeon runs with your soldier gear to get more gold. Most AC runs for example just want lvl 80’s and don’t specify gear.
This isn’t like other games. Dungeons are simply a way to farm gold as they offer no other tangible reward. They are not designed to be run at level by players that aren’t completely familiar with all the unintuitive mechanics. Be prepared to die a lot of times until you figure a boss (or its exploit) out, then be bored out of your mind because it has instantly become so trivial.
I tell you, I can kill any boss in AC without dodging once.
About as much as I can kill any boss in AC without even entering the dungeon.
The answer is below.
GW2 has become such a toxic player base.
And you wonder why people are continually leaving this game….
They do? I thought everyone knew people are leaving because there’s nothing to do but farm the same min-max gold earning content over and over.
The real problem is that there’s no reason other than the challenge to bother fighting him. Kind of like fractals. Sadly, this is simply a farming game.
The difference is, you don’t deal any damage with all the stuff you mention. And no, staff 2 is no damage, it’s a joke like the whole weapon.
He doesn’t do any damage, period. LOL staff camping cleric build.
I think it’s a horrible idea to encourage purely passive use of virtues. I think there’s currently a very good balance between passive and active use where both options are viable. 15% damage from passive use is just stupid and would encourage the wrong kind of gameplay. This game doesn’t need another Healing Signet.
kholer is considered hard?
this tells you how skilled these players are. apparently all these stackers don’t know how to do a fight where all you need are:
-projectile defence (ascalonian rangers and elementalists)
-a stunbreak or two (warrior and necro CC spam)
-condition cleanse (rangers, necros)
-eyes (to see the obvious tell of kholer himself, where it’s only hard if there is effect spam)hell it’s harder to do kholer stacked (if you have low DPS, which is less of a problem postpatch, or if you get bad RNG on his positioning) than to simply fight him in the open and maybe call target and focus the more problematic adds.
sure, it’s a decently fun fight, but in no way is kholer hard for even halfway decent 5-man parties…
He’s harder than all the other bosses in AC. That’s the point.
This has always been an issue in this game. It’s the reason I quit the first time around when I was lvl 10. When I came back I stopped looking for events and started exploring and that made the leveling pretty fun. But completing a daily events category can sometimes take half an hour or more. I’ve run around a zone for 10 minutes before I found an event, and it’s even more common now. Area which used to have lots of events up are now empty of them because they get completed instantly.
And I don’t know why people want more players around in the open world. It takes just 1 person to complete nearly every event and even most group events can be completed solo. It’s only the occasional champion mob that you need more people for but even now people are still ignoring those. The krait witch in Maguuma Jungle is probably still untouched since I saw her up this morning, while 100+ people were hammering away at the golem.
Because they play in full cleric gear or something so they don’t need to ever dodge her attacks. They don’t likely notice that they get weakness on them either. They literally do stand there and press 1 without dodging.
I guess they just assume everyone else does the same thing but they somehow ‘exploit’ it faster.
Why would you ever dodge the spider queen? It’s not like you can tell she’s targeting you and not one of the other party members. Every dodge basically wastes DPS so you’re better off just standing there in your full zerk autoattacking. And that’s what every single group does, no matter what their gear.
Weakness can reduce outgoing damage of players by a stupid amount, just sayin’.
AE condition cleanse says hi. I guess 1 person in the group has to press a button once during the fight. Hard.
You overestimate average pugs.
And you’re wanting them to dodge? Fact is, you can kill all the bosses in AC wearing berserkers gear and not pressing anything but autoattack, without dropping below 100% energy. Kholer should be required as he seems to be the only remotely challenging boss, though I’m sure eventually someone would find an exploit and claim it’s legit then everyone would just autoattack stacking next to a certain pillar, or down a couple steps, or on top of a certain rock.
kitten running through the trash is more of a PUG killer than the actual bosses. You actually have to have stability or keep up with your group while moving.
Because they play in full cleric gear or something so they don’t need to ever dodge her attacks. They don’t likely notice that they get weakness on them either. They literally do stand there and press 1 without dodging.
I guess they just assume everyone else does the same thing but they somehow ‘exploit’ it faster.
Why would you ever dodge the spider queen? It’s not like you can tell she’s targeting you and not one of the other party members. Every dodge basically wastes DPS so you’re better off just standing there in your full zerk autoattacking. And that’s what every single group does, no matter what their gear.
Weakness can reduce outgoing damage of players by a stupid amount, just sayin’.
AE condition cleanse says hi. I guess 1 person in the group has to press a button once during the fight. Hard.
There is an easy solution to get rid of “stacking trivialized content” posts.
Buff spider queen’s melee attack damage by 1000 times. I’d have no problem with that, but I’m sure even more “boss too hard, omg nerf pls” posts would come up than “omg stacking easy nerf pls” posts right now.
The only reason bosses are hard in this game is because the player doesn’t know (or can’t see) the secret animations for the special moves. It’s the stupidest system they could possibly design: crush first-timers until they memorize the boss yet make it trivial for pros who run the same dungeon every single day.
Nothing in AC is hard because it’s all so exploitable. Spider Queen? Stack by stairs and autoattack. What’s dodging? Last boss in path 1 (or is it 3?…I don’t remember/care) stack by pillar and autoattack. What’s dodging? Heck I can’t even see the boss since the pillar obscures my vision. But it doesn’t matter because we autoattack him to death while he either doesn’t bother using his big special attacks or they magically miss. The hardest part of AC 1/3 is the burrows in path 1 if you don’t have an elementalist and your group is fairly clueless, mainly because the NPC will die.
Because they play in full cleric gear or something so they don’t need to ever dodge her attacks. They don’t likely notice that they get weakness on them either. They literally do stand there and press 1 without dodging.
I guess they just assume everyone else does the same thing but they somehow ‘exploit’ it faster.
Why would you ever dodge the spider queen? It’s not like you can tell she’s targeting you and not one of the other party members. Every dodge basically wastes DPS so you’re better off just standing there in your full zerk autoattacking. And that’s what every single group does, no matter what their gear.
It wouldn’t be a bad idea to include “Infantile Mode” to dungeons that lets people practice. Instead of loot reward, award a skill point and like 5 silver. I have a lot of trouble with some bosses, and it would be perfect if the game alerted me to the mechanics for practice.
Too much effort. ANet really doesn’t care about dungeon balance. Warrior, guardian, elementalist still top dogs after all this time and game still revolves around skipping mobs with berserker gear.
1. GW2 is based around dodging which has many consequences all of which have been complained about endlessly: nothing matters but DPS stats b/c mobs 1-shot regardless of gear, content becomes trivial once you learn the boss attacks, content is too hard when you don’t know the attacks, healing is worthless, etc.
2. Rewards are crap except the completion reward (gold). So skipping everything to run the dungeon faster is the best policy. Anet made the stupid decision to have mobs deagro (if mobs did that in WoW everyone would skip as well) so skipping seems to be encouraged.
3. The dungeons actually are intended for the given level. However, a) they didn’t do a good job balancing b) downscaled 80’s are significantly more powerful than 35’s and c) see point 1.
Pugging AC is solid proof people hate themselves. It’s one of the worst things you can do.
I pug AC with no issues. On my guardian.
since it is a universal nerf…. it will effect us all equally…
Nope. The nerf aimed at the berserker players, but rather hit those who wanted a somehow more defensive setup (non-berserker armor and berserker trinkets) straight in the face. I find the unintended consequences of crying for a berserker nerf quite amusing, to be honest.
It hurt berserker players more. You are closer to berserker DPS than you were before the change.
I’m amused that you think you should somehow be immune to berserker nerfs when you wear berserker trinkets.
no the point is that the community did this math already. And the consensus was that the trait is not that good. Then later on a couple people said it was good and provided no math or proof and tried to convince the masses it was better.
So I did some tests and found the following, warrior axe auto-attack chain happens every:
Untraited
- 3.560 sec
Traited
- 3.280 sec
Difference
- 0.280 sec
- 7.87% (0.280 / 3.560 * 100)
7.87% faster aa chain rate implies a 7.87% damage increase, not 10%. Thought this info might come in handy for the theorycrafters on here.
Constantly people keep saying its a 7-10% DPS increase but its not. Its only a DPS increase. If at no point do you stop attacking a boss in a long fight. In order to get an extra hit. You have to attack a target for a long time before that attack speed bonus grants and extra hit.
That means the traits gives you no real world bonuses and having more crit damage and beable to do hundred blades and AA with axe like the old meta build is still superior to the new trait 99% of the time.
If at anytime you have to stop attacking or the fight does not last long enough to get an extra hit the trait does absolutely nothing. This is why that trait is no good. And this is why people should not listen to NIKE lol.
This is only true if you are the only one attacking the target. If there are other players attacking you will sometimes get an extra hit when the target would otherwise have died between swings.
Also, your line of reasoning is like arguing that a 10% increase in damage is useless if you would have killed it in the same number of hits even without the increase. Ex: You normally hit for 100 per hit and target has 1000 health. It takes you 10 hits whether you hit for 100 or for 110.
Even if you assume that cleric build has some usefulness, the biggest problem imo is that you really screw your group when there’s another player doing the same thing. One clericish person in a group, I can handle that. 2 clericish people? Or god forbid, 3? It’s a lot like trying to run a condition build, seems ok until someone else is trying to do the same thing then you’ve got a completely wasted spot.
We cry OP whilst the math-guru’s in the Dungeon Forums say Scholar is still superior.
I doubt it’s superior in practice. You have to assume permanent 25 stacks might and a huge amount of 90% health uptime for scholar to be just slightly better. Anything other than that and it’s significantly worse. So much so that it’s likely not even worth the risk.
I hate it. Events were always hard to find now they are even harder with them getting done instantly because there are players every 20 feet.
Pretty sure mixing several stat combos was and will be the best way to DPS, zerker isn’t and wasn’t the best before either. Don’t know how so many people got it into their heads. It was generally the cheapest set that was pure DPS with a bit of everything that was needed to DPS, again it was not the best before I don’t see how it would be now.
What are you talking about? It was and still is the best DPS.
Now there will be more zerker only LFGs because those zerker groups that previously had enough DPS to bring a non-zerker with them now won’t be able to.
Not true. There was never “enough” DPS. It’s not like groups said “hey we got 3 zerks now we can take any random geared person”. It won’t be any different than before. Or if it is, those people are idiots and not thinking logically.
How Blizz balanacing works: "Hey guys, we adjusted these talents/skills because frost mage is overpowered for two expansions in a row so we nerfed moonkins and warriors
fixed.
Yet people still regard WoW as the more competitive PvP game despite its archaic combat since the developers actually listen to the players.
No, WoW is the more competitive PvP game because it has 10x as many players and the Arenas are simply 3-man deathmatch, hence about as simplistic as you can get.
Haha yeah I don’t know what they were thinking, asking for the worst utility skills and totally pointless build style to be made relevant. Who needs options, anyway.
They aren’t asking. They are crying and ragequitting to another class with equally irrelevant options.
I thought that was obvious from day 1 when we found PvE was all about max DPS.
Full Berserker Warriors are dominating (and ruining) PVE at the moment. I’m sorry it feels bad to be nerfed (us Thieves were nerfed too), but it’s good for the health of the game.
Really who cares about pve? I mean, this long after the game if you’re still running the same dungeons over and over more power to you but should the other game modes be affected so much because people like to run zerker warriors in cof?
Yet you still care about PvP which is the same after 1 day.