Hahahaha same arguments with the same problems a year later hahaha. If you want to have a decent progression path….play better games. I’ve been doing it the past year and haven’t really looked back at all. Checked in because saw a bunch of the 1 year since release video’s. Looks like they’ve expanded on the poor design that was contrary to what they said they were building the game as and haven’t really made the game fun to play.
I find it fun. Your opinion is your opinion.
Axe/Warhorn or Sword/Warhorn with 30 in Tactics, use 2 banners, FGJ, Deep Breathing, Inspiring Banners, and Empower Allies. Wear full berserker gear. You’ll add huge amount of DPS to your group with the banners, EA, and FGJ. Your personal DPS will be fairly decent, and you’ll do excellent condition removal/conversion with the warhorn as well as providing nearly permanent vigor to your group.
I used to go healing shouts with soldier runes but then I found that I was switching out of shouts so often to use the banners and stability utilities that it was wasted. Other than FGJ none of the shouts are all that great.
Whatever you do don’t wear cleric’s gear on warrior in PvE!
This game is super casual. It takes a year+ to increase gear one tier, and far less than that to acquire it. Compare to WoW where you always have inferior gear unless you grind week in week out.
All I do is run 1 fractal a day and do the daily. I feel no pressure to grind, no pressure to do the Living Story, no pressure to do anything except what I want to do. I could not log in for a month and no big deal, I won’t be behind at all.
Say we get a vigorous shout buff
Vigorous Shouts: Increased the base healing by 25%. Increased the healing stat scaling from 80% to 90%With 2100 healing power, a shout would heal 3380.
You have 2100 healing power how?
Edit:
Including the current vigorous shout:
2872hp/shout
24412hp/min with the same 3 shouts.*I prefer banners right now~
I love the assumption that no one is bringing any source of regen except you.
Dude. Why do you keep saying I’m assuming no one else is bringing any source of regen? If you look at the video, theres a lot of regen ticking on my screen, it means its working regardless of whether other people are bringing regen.
Because if they are getting regen from other sources then your regen is, at a minimum, partially wasted. Yet you count full value.
my ranger heals for 1500/sec
LOL no.
Then the shout warrior, bringing AOE control, healing support, buffs, speed and massive cleansing with WH and Soldier runes. They are extremely hard to kill and do far more damage than some people give them credit for.
If you do decent healing that means you’re using cleric’s plus runes plus sigil plus food (and even then it’s not particularly good). That also means that by any measure, your damage is crap.
Now if you’re wearing more effective damage gear then your shouts are healing for even less than before. Overall you’re far more effective but “healing support” is a little bit extreme.
Say we get a vigorous shout buff
Vigorous Shouts: Increased the base healing by 25%. Increased the healing stat scaling from 80% to 90%With 2100 healing power, a shout would heal 3380.
You have 2100 healing power how?
Edit:
Including the current vigorous shout:
2872hp/shout
24412hp/min with the same 3 shouts.*I prefer banners right now~
I love the assumption that no one is bringing any source of regen except you.
As of now, banner regen heals more than shouts, but lacks burst heal. Personally, I prefer banner regen, but will give shout heal a try after the buff.
This is my banner regen warrior:
http://youtu.be/rqyrd-yZeZ8?t=6s
(412hp/sec for 20 people)
Because out of those 20 people, no one else brings regen. I’m also still wondering how you get 2500 heal power that it takes to get 412/sec regen.
Not to mention if you’re just zerging, who cares what build you run. It pretty irrelevant whether your build is good (it’s not) or bad (it is).
Keep in mind that shouts are getting a very big buff next patch.
By very big surely you must mean negligible. Ooh, each shout heals for 300 more!
Base heal : +25%
HP ratio : +12.5%
25% of 1300 is about 300. You use healing power? Sigh. Cool, now you do 450 more!
Shout heal warriors are incredible, if built correctly. Unfortunately few people know how to build a shout warrior correctly and I don’t share my builds. It is a fact that warriors are the best healers in game. Many idiots will disagree with this though who don’t know warrior’s full potential. Most people rely on incorrect formulas and FOTM cookie cutter builds and wonder why they fail so hard.
ROFL
They should rework how Healing Power works or replace it with an entirely different attribute. As of right now, it’s doing more harm than good for Guild Wars 2.
How is it doing harm? You mean by having people equip it thinking they aren’t sucking when they really are?
Healing power is the most worthless attribute.
and
It is the most powerful.The problem with Healing Power there is no sweet spot for it’s defensive use. Inputting 300 points of Healing Power could contribute ~50-100 health with your healing utility at level 80. The numbers are so low it’s often not worth it.
Yet, at super high healing power, the scaling becomes too high!
Making for some unbalanced super defensive builds.
This makes no sense. Healing power, like power, has a worse relative effect as you add more. If it’s bad when you add 300, it’s bad when you add 2000.
Keep in mind that shouts are getting a very big buff next patch.
By very big surely you must mean negligible. Ooh, each shout heals for 300 more!
LOL @ all the lvl 45’s joining my 28 fractal runs. They don’t even say anything. One guy even came in and got eaten by the mossman 5x in a row, it was hilarious.
No level restriction? Fine, I’ll just instantly kick anyone who joins sub-80 before they can even put “switching” into party chat. Tired of this crap.
So you are angry about losing 8% mf on a single character while this update gives 20% mf to the entire account right off the bat and can be upgraded up to 300%?
20% MF is worthless if everyone has it. There isn’t anything in this game bought with gold that isn’t from the TP. So 20% MF on all accounts just means prices will rise to compensate. What matters is having MF beyond what you would have normally.
… Are you familiar with racial armor skins? Repair costs? Crafting mat/reagents from crafting trainers? Waypoint costs? Plenty of things cost a static amount of gold and nothing that happens to the TP economy will change those prices.
All those are miniscule relative to the money put through the TP.
You specifically mentioned MAGITECH and AETHERBLADE ARMOR. Now play coy and pretend you didn’t, but there it is…quick better go edit.
Has anyone checked to see if the new transmutation splitters work on gem store and event skins? Things like aetherblade or megitech armor…
To late…doh.
LOL @ you completely avoiding the point of the post in order to nitpick. Because Aetherblade and Magitech armor will always be available in the store, right?
There is a huge flaw with this system that I haven’t seen mentioned.
Under the old system, anyone could get the same level of magic find.
Under the new system, players who play more will eventually have far more magic find than new or less frequent players. Since prices will adjust to accomodate the average level of magic find, new players will be left further behind than they would be under the old system.
Example:
Someone who plays 2x as much under old system got 2x the loot.
Someone who plays 2x as much under the new system gets 3x the loot.
That is a problem imo.
So…. I’ve just rolled a guardian, lvl 20 now~ Whats a good build for pure aoe healing? I heard traited mace gives 250 healing power so I’m jumping ship from regen warrior.
This is my regen warrior as of now (not done gearing up):
http://youtu.be/rqyrd-yZeZ8?t=6s (413hp/sec regen to 20 people)must max out healing power!!! >:O
So your otherwise completely useless Warrior has 2264 healing power? Not possible.
The new coefficient is 0.9 instead of 0.8. With 1350 heal power (about what full cleric’s is) you’ll heal for 135 more per shout than you do now. Um, yay? Sure, the base is going up, but to hit 3000 it would have to be improved from 1190 per shout to 1785 per shout which isn’t happening. And if it does, more reason to run w/o cleric’s because the relative improvement is even less.
You can do warhorn trait and shout condition removal all without doing healing shouts. And then if you do go healing shouts, to top it off by going clerics gear which is horrible for warrior because you only have one group heal (shouts, or banner) is just bad.
The real kicker here is that even as awesome as your condition cleansing is, in real situations you will find that it isn’t that awesome because half of your group will be out of the miniscule range of the shouts/warhorn. How do I know this? Because this is the build I currently run (w/o the lolclerics) and it’s that way in PvE where everyone is confined to a smaller area. Until they massively buff the range of heals and boons (to at least that of offensive attacks imo) this kind of group support will always be less than ideal.
If the leaked notes are correct, the base healing will be 25% higher, and if you go full cleric, I consider 25 stacks of healing power sigil, that left us with 1600*. If you apply that to the formula, that leaves us with 2930 healing per shout. I also consider using healing power food : Bowl of Saffron-Mango Ice Cream.
That leaves us around 3200 healing per shout.
It’s still not 3200 per shout. You continuously round up and assume max stacks of healing to get to end up several hundred higher than what you’ll really have.
BTW 3000 healing with 600 range every 10 seconds when you offer almost no other utility and your damage is negligible is really not very much. Seriously, a cleric guardian offers almost that much just from one passive heal with double the range (VoR is 250/tick) yet has about 5+ other sources of group healing in addition to far more buffs and utility. Go play one if you want that style. Otherwise you’re just dead weight. Good thing for WvW groups there’s no limit to the number of players so I guess it doesn’t hurt to have 5.5 players instead of 5.
Most ranged weapons are 1200 range. So, basic maths, if you are between the Melee and the Ranged guys with 600 range, you can reach both of them.
And in fact, Ranged guys are not at the max range, one roll back and you are able to reach the ears of everyone.
(again, organization ? No PU, some guildies and a TS, that’s how Support should be played)
Wait, let me get this straight. You’re seriously suggesting that as a warrior you stand out of melee, with no ranged weapon, doing no damage, so that you can hit 2 players with your condition removal? My god, that sounds worse than useless.
I also love the assumption that all the ranged are stacked right on each other instead of on opposite sides of the target. Or since people love WvW so much, on separate targets completely.
Guardians have a shout for Protection/Regeneration and one for Stability as well. As of right now our main source of protection aside from groups is rune of earth/forge/grove/lyssa and sigil of luck. It is probably best kept that way. I wouldn’t mind to see us get some more torment condition though.
Guardians don’t have a shout for fury and might. You can’t have it all.
This argument is not misleading in the slightest.
It’s not. Every stat has some kind of weighting. If we assume the weighting from traits is about even, then 40% condition duration is the equivalent of 400 in a stat like power/pre/etc.
If I have food on my guardian that gives 20 boon duration, I’m not getting 200 stats and 20 boon duration.
You are getting the equivalent of 200 stat points. That’s what 20 boon duration is “worth”, based on the traits.
Of course, if that’s the case then runes with boon/condition duration are very OP as well. Leading to the conclusion that 1% duration increase is really not equivalent to 10 stat points, meaning we aren’t getting full value from trait lines that give condition/boon duration.
Whatever, ANet hasn’t shown much ability to balance their base mechanics so this kind of oversight comes as no surprise.
And 600/900 range isn’t that bad at all. And Cleric with 0.9 coeff is good too. And Warhorn boons are awesome too. That’s the role of a support, a bit of healing, a lot of cleanses & buffs and a good placement/coordination from the group.
600 range is terrible. Basically, you can count on it hitting only the people who are meleeing the same target as you. Any ranged, sorry.
0.9 coefficient is good. But clerics is bad because we only have one heal for the group. It’s not like Guardian where you have regen, and virtue of resolve, and symbols, and dodge heals, and empower heal, and shield heal, and mace heal, etc. Going cleric’s on warrior is like going condition damage on guardian. Sure, it “helps” but it’s not free and you give up more than you gain.
The new coefficient is 0.9 instead of 0.8. With 1350 heal power (about what full cleric’s is) you’ll heal for 135 more per shout than you do now. Um, yay? Sure, the base is going up, but to hit 3000 it would have to be improved from 1190 per shout to 1785 per shout which isn’t happening. And if it does, more reason to run w/o cleric’s because the relative improvement is even less.
You can do warhorn trait and shout condition removal all without doing healing shouts. And then if you do go healing shouts, to top it off by going clerics gear which is horrible for warrior because you only have one group heal (shouts, or banner) is just bad.
The real kicker here is that even as awesome as your condition cleansing is, in real situations you will find that it isn’t that awesome because half of your group will be out of the miniscule range of the shouts/warhorn. How do I know this? Because this is the build I currently run (w/o the lolclerics) and it’s that way in PvE where everyone is confined to a smaller area. Until they massively buff the range of heals and boons (to at least that of offensive attacks imo) this kind of group support will always be less than ideal.
The big problem is that the cooldown is too low. All elites have long cooldowns. In fact, I’m pretty sure Signet of Rage has the shortest cooldown of any elite.
Everyone would be exploiting some kind of runes that work on elite usage if it had a 20s cooldown (traited).
1 heal power is too high.
That said I run with 2000+ buffed. So useless seeing as how I do the same runs just as smoothly, but faster with my warrior without anyone in the group stacking heal power.
@Amins ofc they work but the issue is if you just put some effort in mixing gear you get more effective stats since condition damage is almost a waste on a guardian. Using celestials is the easy way to get things almost right.
I will probably use them when they introduce ascended armor since i cant see my self having more than one ascended armor compared with today when i have 5 different ones. So celestials will be used not because they are best but if i can chose just one armor celestial it is. For a wvw player its sad indeed.
@Ed Log
Master maintenance oil and truffle steak
0/5/30/30/5Depends on what you consider to be more effective stats. Even without counting conditional damage, celestials still give you more stat points. Not to mention you get more crit dam compare to zerker on armor and weapons. I would say for balanced builds the best way is to mix celestials with other pieces that gives you more focus.
Marginally more, and going that much toughness/vitality isn’t optimal, not to mention lolhealpower. So you have 2 “wasted” stats and 2 “meh” stats, leaving you with pitifully little in the stuff that matters.
Healing shouts don’t heal for much. The buff is miniscule.
How about modifying the trait so that instead of increasing damage it removes some conditions or grants a short amount of stability?
The first responder is way off thinking that physical skills are “powerful”. Yea, so powerful that no one uses them.
Empower Allies is fine in adept tier.
Anet need allow that skill to stack.
Reduce it to 70 again then it can stack.
Just for fun…
170 Power = ~8% dps boost
170 Pre = ~5% dps boost
15% crit damage = ~10% dps boostLooks like guang was right, Yaki. Apology incoming?
Baseline stats that seem reasonable, for someone going full berserker:
2650 power
39% crit
110% crit damage bonus
Lets assume fury and 10 stacks might and 15% crit from trait.
3000 power
74% crit
110% crit damage bonus
Increase from 170 power = 5.7%
Increase from 170 precision & 15% crit dmg bonus = 11.9%
They either need to make it account bound or add an item in the shop to lets us turn stuff account bound (soulbind on use) so we can char swap them.
More money for them right?
Kinda lame when you make a new char and/or abandon an old char and the soulbound stuff is just wasted.
Would be nice if they were account-bound, since they destroyed my warrior I would like to have sent my crap to my necromancer.
LOL. Warrior has pretty much gotten nothing but buffs since release.
You don’t transmute stats onto things. You transmute appearances.
My server failed badly (after 15 mins, 90%) and complained about how it was impossible (lolbads).
Disc. isn’t double the bonus of Str because precision and crit dmg are both inferior stats to power. It is still better though.
The real question is why aren’t they running both? Even if only one gets picked up, it’s worth using 2 banners for any big fight.
Off-hands are almost unnecessary as the stat difference is very small and there is no weapon damage contribution.
Personally I’m not crafting any. I enjoy the randomness of finding weapon drops and they aren’t especially rare (not like precursors).
I also got one personal lvl 27.
Whatever you do please please please don’t change the final fight in Grawl fractal. It is, by a huge margin, the best fight I have done in GW2 and the most intense I’ve done in any MMO in recent memory.
Have your way with the rest.
Extra rewards would be nice. Shouldn’t high lvl fractals be the best rewards in the game? I mean gold reward I guess, since at some point you’ll have all the gear/skins you actually want from fractals making them useless as repeatable content otherwise.
I don’t like that some bosses are super easy. Hungerfen, for example. Also, Jade Maw hasn’t seemed to increase in difficulty at all from 2 to 28.
Excalibur getting trolled.
Now to get on topic, I agree. Healing signet ain’t OP, think about it, 8k health/20s. Plenty of other heals do that amount.
Actually almost no heals do that amount.
Signet of Malice.
Ranger healing technically out heals that since it heals the ranger and the pet.
Other classes AOE healing skills can out heal that.Not really fair though since you listed the minimum amount a heal can be used. Make it 25 seconds.
Troll Unguent Healing in 10 seconds:
8560 (17120 because it heals the pet.HS Healing in 10 seconds.
3920
Using the method of comparison you used, Healing Surge does 9500 healing in 1 second!!! OMG Healing Signet sucks so bad, it doesn’t even do 1/20th of the healing!!!
Seriously, TU has a 25s cooldown. It’s overall healing per second is less, and it has a cast time.
There’s only a couple heals in the game that heal for more than HS and they all have cast times, which is a fairly big disadvantage.
Excalibur getting trolled.
Now to get on topic, I agree. Healing signet ain’t OP, think about it, 8k health/20s. Plenty of other heals do that amount.
Actually almost no heals do that amount.
+swiftness on kill runes, then resort to staff for long runs w/o mobs.
I use 3 pieces of it to help get my crit and health up to respectable levels.
I wouldn’t make a whole set from it.
I have been enjoying having 1k+ healing. It does make a difference.
Symbols Heal is very underrated if you have 1k+ healing.
I have 2k healing and they don’t heal for very much. 1000 healing just adds 75 healing per second to the symbol. Meh.
Also.. Although i am quite hard to kill now, rumors say that Vigorous Shouts will be buffed this tueday, upping the healing by 25% Base and increasing the coeffciency from Healing Power from 80% to 90% – So my build will be even more amazing!
25% of bad is still bad.
What’s the best DPS build for PvE (fractals mainly) that doesn’t use a Greatsword? About how much damage am I losing not using a GS? My initial inclination is 30/0/0/10/30 axe/mace, is that about right?
I use mine to solo champs easily. 10/30/30 sw/sw lb just throw down a banner and afk. Hit f repeat. It’s not very fast, but it’s really easy to do. Gotta find something to do since wvw is not going to be possible soon.
You found the weakest champ in the game apparently.
No. Every warrior can use banners regardless of build so there’s nothing all that useful you get out of traiting them.
Horrible changes for me with my warhorn, healing shouts, empower allies current build. I guess I’ll have to ditch healing shouts, in which case I don’t think I’ll bother using shouts at all, in which case I’ll have some useless 10 point trait.
and i can easily heal over 1k with the orb of light, thats without any sigils or foods.
You say that like 1k is a lot of healing.
Off hand sword my #1 request.
My #2 would be a shout that gives fury, might, and quickness.
I want a shout that heals all party members to full. On a 30s cooldown.